Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Análisis de usuarios: Muy positivos (2,845 análisis)
Fecha de lanzamiento: 18 de Sep, 2014

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Comprar Endless Legend - Classic Pack

Comprar Endless Legend - Emperor Pack

Paquetes que incluyen este juego

Comprar Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Comprar Endless Legend - Classic to Emperor Pack

Comprar Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Recomendado por mentores

"An endless gasp of fresh air for a staid genre."
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Actualizaciones recientes Ver todos (34)

23 de enero

[1.0.32] Hotfix

RELEASE NOTES [1.0.32]

Important Fix

  • Fixed an issue where, when loading a multiplayer save file, the client cannot access the market place anymore.

12 comentarios Leer más

21 de enero

[1.0.31] Hotfix

RELEASE NOTES [1.0.31]

Important Fix

  • Fixed an issue where an error is displayed when loading a save file with a certain hero.

7 comentarios Leer más

Análisis

“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“BEST STRATEGY GAME 2014 - Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“COMMENDATION FOR DESIGN 2014 - At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

Acerca de este juego

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Análisis útiles de usuarios
A 69 de 69 personas (100%) les ha sido útil este análisis
16.1 h registradas
Publicado: 29 de noviembre de 2014
Para empezar un detalle importante... Por mucho que aparezca como no disponible, este juego ESTA EN ESPAÑOL. Por fin STEAM ha actualizado la info sobre el idioma ;-)

He tenido problemas para empezar con el juego en su versión Mac (OS X Yosemite). El tutorial no arrancaba y el juego se "negaba" a guardar las partidas. Si te pasa lo mismo, haz clic derecho en la miniatura del juego en el cliente Steam, clic en Propiedades y luego en Opciones de Lanzamiento y pones esto (sin las comillas) "-useembedded".

Y ahora algunos comentarios sobre el juego en sí.

Se trata de una evolución de Endless Space, absolutamente recomendable si te gustó el primero. Para los que no lo conozcáis, se trata de un juego complejo, en el que las partidas llevan mucho tiempo. Cuando comienzas a controlar varias regiones los turnos se alargan todo lo que quieras.

Las batallas son más interesantes que las de Endless Space, con ciertas variantes tácticas pero no es su punto fuerte. El campo de batalla es un tablero hexagonal reducido, y la gran variedad de unidades disponibles le da cierto interés, pero ya digo que no es su punto fuerte, aunque entretiene.

La gestión de las ciudades (o del imperio) es donde el juego sobresale, la aprobación de la población, las facciones menores, la tecnología, las construcciones, las unidades...

El juego no es complicado pero si complejo, tiene tantas variables a controlar que en ocasiones puede resultar un tanto abrumador.

El aspecto del juego es una maravilla, precioso. Es cierto que en ocasiones, tanto detalle colorido hace que no se distingan ciertos elementos presentes en las casillas, pero el zoom out del juego soluciona esto perfectamente.

La traducción es bastante correcta, con alguna pequeña cosa rara, pero realmente ayuda mucho a disfrutar del juego.

Si buscas un juego de gestión de imperios, largo, muy largo, pero que puedes jugar a tu ritmo, este Endless Legend debería estar entre tus candidatos.
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A 17 de 17 personas (100%) les ha sido útil este análisis
17.4 h registradas
Publicado: 5 de noviembre de 2014
Diseño, arte y música realmente sublimes, razas diferentes con una historia interesante.
Es una obra maestra. Si te gustan los juegos con una jugabilidad compleja y profunda, pensar bien tus estrategias, gestionar y expandirte, deberías tener este juego.
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A 14 de 14 personas (100%) les ha sido útil este análisis
7.5 h registradas
Publicado: 29 de noviembre de 2014
Un juego fantastico , parecido al Civ5 , mi resumen
- un toque fantastico magistral
- la parte artistica del juego , graficos , musica , es optima.
- las dinamicas de juego adictivas , misiones , heroes , objetos para heroes
- el rendimiento es bueno , mi equipo es bueno tambien , luego no sabria decir lo optimizado o no que esta
- algun crasheo ocasional
- buena reputacion de los developers , que actualizan los juegos razonablemente

Compralo ya.
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A 10 de 10 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado: 27 de diciembre de 2014
Un juegazo en todos los ámbitos. Divertido a más no poder con unos gráficos que le quedan perfectos a la temática.

Pros:

+ Topografía avanzada: El mapeado tiene niveles y desniveles, sus colinas, cordilleras y valles, que le da un toque de frescura sobre sus competidores mas cercanos (Civ)

+ Fuerte componente estratégico: Los ejercitos de agrupan junto a un general (héroe), auqnue eso no es tampoco obligatorio. A la hora de enfrentarse, vemos como los dos cotendientes luchan en el mapeado como si de un Heroes: Might and Magic se tratara. Y lo mejor de todo es que mientras combates tambien puedes seguir gestionando tu imperio.

+ Amplia variedad de facciones: Creo que conté 8, y 8 muy buenas facciones, realmente originales y espectaculares en detalles.

+ Árbol de investigación para cada facción: Solo he probado una facción, que tiene su propia moneda y sus edificios determinados, por lo que pienso que para las demás cambiarán.

+ Mercado de comercio vivo: El comercio no se hace entre facciones, se va más allá y Endless Legend nos introduce en un mercado global para todas las facciones que es un exito rotundo en un multijugador. ¿Que no tienes filones de titatio en tus tierras? Pues voy a romper el mercado para que te cueste un paston forjar las armas! Estrategia pura y dura!

+ Unidades propias de facción y mercenarias: ¿Tu ejercito carece de unidades aéreas? No pasa nada! En el mercado global encontraremos alguna! Y si te alías con una faccion menor que te las produzca más que mejor!

+ Gran customización de unidades: Muy util cuando por ejemplo careces de materiales para forjar armas de paladio y tiras por armas y armaduras de menor calidad.

+ Una ciudad por región: El mundo se divide en regiones o paises, por asi decirlo, por lo que solo está a posibilidad de crear una ciudad por pais, lo que disminuye rotundamente la cantidad de ciudades que se pueden construir.

+ Misiones de faccion o de facciones menores: No esta nada de mas, y ademas te cuentan un poco el lore de cada uno de las facciones, pero se le podría explotar mas.


Contras:

- Pocas unidades unicas de faccion: Me quede algo chafado cuando vi la poca variedad de unidades, menos que en cualquier 4X que he jugado, pero lo compensa con las unidades mercenarias y la customizacion de las unidades

- Pocas opciones de administracion del imperio: No llega a mas que un Civ normal y corriente, o menos, solo eliges la produccion de las ciudades y poco mas, lo que da la sensacion de que ne ese sentido le falta algo... aunque tampoco se le echa de menos

- Poca diplomacia: Muy pocas opciones diplomaticas que no llegan mas que a declarar la guerra o firmar la paz.... Eso, junto a un sistema de obtencion de llamémosle 'puntos de diplomacia' (cruciales para cualquier relacion con otra faccion) hace que el apartado de las relaciones entre imperios sea aburrida.

- Plan de imperio bastante 'casual': Te dan la opcion de gastar puntos en elegir una serie de bonificaciones en funcion a 4 aspectos (ciencia, riqueza, combate e industria), cuanto mas puntos gastes mas bonificaciones te dara la rama que elijas pero por muy bueno que parezca solo es un añadido, no es demasiado importante, al menos en early y mid-game, donde es mejor guardarse esos puntos para diplomacia.

- Pocas esperanzas en que aumenten el contenido: Aunque hay parches casi semanales y los desarrolladores estan muy encima de la comunidad, con 8 facciones en juego hay pocas posibilidades de que saquen mas y sobre todo a poco-medio plazo, con lore muy bueno y unas ideas totalmente renovadas seria una lastima que no añadieran mas contenido como nuevos imperios o facciones menores. (Hay que tener en cuenta que su anterior juego, Endless Space, solo recibio un DLC) y era un universo que podria haber dado mas)


En vista de todo, lo bueno pesa mas que lo malo y mi experiencia, aunque me cuesta trasmitirla, ha sido esplendida y espero seguir dandole horas a este juego.
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A 7 de 8 personas (88%) les ha sido útil este análisis
6.2 h registradas
Publicado: 1 de diciembre de 2014
Gran 4x, artisticamente impecable y con una banda sonora de 10, mejor que el Civ:Beyond Earth en todos los aspectos y por fin en Castellano.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.9 h registradas
Publicado: 24 de diciembre de 2014
Notable juego, la mezcla perfecta entre Civilization y HOMM, pero decir eso es poco, porque este juego profundiza aun mas en ambos conceptos, combinando de manera magistral sus virtudes.

No he podido jugarlo mucho, pero soy viejo seguidor de las dos sagas anteriormente mencionadas y de otras similares, lo cual me permitio darme cuenta casi a primera vista que estaba frente a un gran aporte al genero de los juegos "4x".

Totalmente recomendado para comprar, vale absolutamente su precio y si lo encuentran en oferta ni hablar, es un "must have" para todo amante de la estrategia y los juegos "4x", no se arrepentiran en lo absoluto.

Otra gran virtud, es que sus desarrolladores no son mezquinos y lo actualizan constantemente sin cobrar un peso en los famosos "DLC's", que por ejemplo con "Beyond Earth" se hace notorio que cuando le agreguen ese contenido extra que el juego pide a gritos, seguramente habra que pagar por el con dicho sistema. Aca no, te lo dan de gratis y seguramente si nos llegan a cobrar algo a futuro sera por una expansion que lo valga plenamente.

En fin, disfrutenlo si lo compran, la verdad una obra de arte...

Saludos!!!
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A 2 de 2 personas (100%) les ha sido útil este análisis
34.6 h registradas
Publicado: 22 de diciembre de 2014
Buen juego, los graficos me gustan mucho, la tematica, y para variar de otros juegos de turnos que siempre como que son la misma cosa al final este es mas dinamico.
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A 1 de 1 personas (100%) les ha sido útil este análisis
36.0 h registradas
Publicado: 21 de diciembre de 2014
Han tenido que pasar 15 años para que HOMM3 tenga un digno sucesor.

Sólo hablaré de los fallos porque los aciertos son casi todo:

* Algunas palabras se salen de su posición en la interfaz por su longitud y se superponen a las contiguas. Desconozco si esto sólo pasa en Español.

* La paleta de colores del mapa es muy fría y gris para mi gusto. En los juegos de este tipo creo que todo debería ser más colorido y que los elementos deberían resaltar más.

Si te gusta Heroes 3 y Civilization 5, este es el juego que estabas esperando.
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A 1 de 1 personas (100%) les ha sido útil este análisis
38.2 h registradas
Publicado: 27 de enero
Dinámico, completo y muy bien hecho. Una mezcla entre Civilization y Heroes of Might & Magic. Muy recomendado
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A 233 de 237 personas (98%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
77.3 h registradas
Publicado: 20 de octubre de 2014
Pros:
1. Beautiful, intriguing world. Not generic fantasy. Tons of inventive lore infused throughout the game. Even descriptions of the odd map "anomalies" are interesting.
2. Emphasis on effective empire management (vs. constant warfare, as in AOW, Warlock, etc.). City-building, economy balancing, and researching the tech-circles are immensely satisfying.
3. Combat is done nicely and wars aren't a slog. Tactial battles can be fun to play out, or you can auto-resolve without worrying too much. Unit upgrading is fun but not too time-consuming.
4. Different races that actually play quite differently. Choose the Vaulters to race for a scientific victory, or the Necrophage to dominant your foes.
4. Some innovative features that haven't been seen in 4x genre. For example: race-specific quest lines that actually serve as a unique victory condition, seasonal effects (summer/winter), the concept of regions limiting city placement, reinforcements, how heroes are handled (as generals or governors), etc., etc.

Cons:
1. Still crashes periodically, esp. after I've been playing for a while.
2. A.I. is deficient. This is the game's greatest threat to long-term success. But it is possibly improving with each patch, and I wonder how the modding community's efforts will help.
3. Some of the more nuanced aspects of the game are not obvious and require digging for info on forums, etc.

Summary:
I love turn-based strategy games, and I love this game. Absolutely gorgeous and relaxing to play. Nothing better than coming home from a long day at work and watching toddler, locking myself in my office, and playing Endless Legend till 1AM. Plays quicker and smoother than Civ V. Yes, the AI needs improvement, but that's every strategy game since the beginning of time. If the developers support it like they did Endless Space, I think this is going to stay installed on my HD for a long time.
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A 398 de 447 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado: 19 de septiembre de 2014
This is the most surprisingly great game I've ever seen on Steam.
Surprising because considering the small price, and considering I'm a fan of the Civilization saga since the first one, I was expecting a nice game inspired by Civilization but certainly not as good.
Well I was wrong. This game is at least as good as Civilization and may be even slightly better because :
- it has way better graphics (including a real 3D map with elevations : on the contrary to Civ you can 'climb' hills to reach a plateau for example to shoot arrows from above... and of course this gives you bonus) and a very cool and modern User interface
- it has RPG elements (quests but also a good heroes management in which you can customize the equipement and also chose specilizations like you do in any RPG)
- it has turn based battles (which I love... but you still can use automatic battle resolution if you prefer)
- it has seasons with real effects on the game
- it has an interesting units customization feature (in Civ the upgrade system is more basic here you can equip you units with new shield, armor, weapons but also items that give some extra points... it's very RPG inspired)
- it has a very usefull and well made training.
So, it is a good combo of TRPG and 4X games. Exactly what, personnaly, I was looking for for a long time !!!
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A 306 de 337 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
48.6 h registradas
Publicado: 18 de septiembre de 2014
Análisis de acceso anticipado
Civ 5, Heroes of Might and Magic had a baby together and that baby grew up and had a baby with Endless Space and this baby has now grown up and it is glorious in every level.

Incredibly polished, incredibly neat, incredibly addictive and a game that stands out from the rest. If you like Empire-builders, this game is for you!

Ignore the "Early access". This game is ready to be sold. I have only experienced one single bug in this game and the MP works like a clockwork. It's highly optimised, full of features and pretty to look at. I wish more Devs would make their games this way, it warms my heart!
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A 162 de 173 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
64.7 h registradas
Publicado: 16 de noviembre de 2014
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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A 182 de 208 personas (88%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
49.0 h registradas
Publicado: 9 de noviembre de 2014
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
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A 135 de 148 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
83.0 h registradas
Publicado: 21 de septiembre de 2014
Lets start with the bad one :
- Bad AI, if you are veteran in Civ games, then start your difficulty above normal, although this is your first campaign
- No need to fight in manual mode, just play in auto, save your time. Unless you fight another human player
- Need more polished animation

Now the good one :
- Fresh gameplay, not another typical Civ games. Although seem weird for the first time, but you will enjoy it later.
- Different faction, different strategy. And you have faction quest. Its awesome! Finish the quest to unravel the story.
- Unlimited replaybility.
- Great artwork, beatifull, love it. That season change is amazing!
- Good soundtrack, need more creepy music though.

This game has more potential, need more scenario, need more faction, need more magical wonder, or super badass monster who can wipe all faction alone. There will be DLC no doubt. So if you fans of Fall from Heaven Mod in Civ 4 like me. Then this game is for you. Cheers~

Rate 8/10
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A 154 de 176 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.4 h registradas
Publicado: 30 de octubre de 2014
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!

==

這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。

許多很讚的特色
+綺麗的美術圖片與動畫
+美妙的遊戲音樂,當然也包含原聲帶
+簡單清爽的UI介面設計
+獨具特色的種族與背景故事
+有趣又富有挑戰性的戰鬥系統
+可自訂種族與各種單位
+支援模組

-遊戲內熱鍵少、無說明標記、也無法自訂

整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

詳細的中文介紹請參閱我的專文
http://steamcommunity.com/sharedfiles/filedetails/?id=333705077
PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html

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此外,本遊戲其實是以接近光速的速度高速移動中

1.電子遊戲不含質量,不是巨大質量的物體,但每次遊戲庫打開後就會莫名的被吸引,遊戲開啟後還會感到巨大阻力無法離開遊戲,再一回合就好。根據愛因斯坦相對論,這種現象是因為此遊戲以趨近於光速高速移動中,因此其質量會趨近於無限大,巨大的質量產生巨大的引力,這就是為什麼再一回合就好。

2.在遊戲中會莫名的感覺外界時間過的快速,根據牛頓慣性定律,人在遊戲中則表示人與遊戲的速度相同,根據上點遊戲以趨近光速高速移動,因此遊戲者也是以趨近光速高速移動。根據愛因斯坦相對論,物體速度趨近於光速,則其本身的時間會過的比外界較慢,因此明明只是再一回合,外界的時間卻過了兩天。

- 遊戲相對論,民明書房
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A 109 de 119 personas (92%) les ha sido útil este análisis
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Publicado: 25 de septiembre de 2014
I refrained from writing a review on this game until I had a better grasp of the mechanics and content available -- and there's a hell of a lot.

For those that are too lazy to read a somewhat cautious approach to review this game, tl;dr -

Sick graphics,
Great Design,
Mindblowingly good music (i'm talking supergiant quality)
A lot of hours holding on for the next turn.
Some boggy mechanics but nothing completely quality breaking.
Multiplayer is dun goof'd, save us amplitude.


Other reviews have already outlined the various 4x features that they like, there is a general consensus on the graphical aesthetics of the game being phenomenal and the outstanding music. These are well deseved and there is little I have to say about either.

As far as 4X games go, this is far from being ground breaking, a lot of its features are ubiquitous. However what the game does do well is polish these features combining complicated designs with simplified presentation. For example, the concept of citybuilding is simple at first glance, any player can create a relatively stable state by implimenting all the upgrades available, and for the most part this will work for beginners as the game is designed in such a way that the improvements benefit off and balance one another. However, at higher tiers of play, more experienced players are able to selectively design a city around a handful of upgrades and achieve very impressive specialisations and "minmaxing" as RPG players would describe it. Whilst minimal in its impact at first glance, this definitely sets apart players as I've witnessed in multiplayer games.

Multiplayer as of release has been relatively buggy, often desynchronising (a problem also inherant in the original launch of endless space). The developers have recognised this since their previous game and have implimented a resync feature which whilst not optimal is at least a fair attempt at multiplayer stability. I hope they bring further development into this specific problem as players are currently not residing in multiplayer as much as anticipated. It would certainly detract from the game's value if things remain this way.

Technical problems aside, Endless Legend is a game taking after Endless Space; the game is very lore rich, even moreso than Endless Space in my opinion. Each faction is unique and interesting, which whilst subjective to each person's perception of what constitutes "fresh" is at the very least very different from the tolkien lore archetypes. Don't get me wrong, there are still ogres or elves as one may be led to believe, but what is different is the way these factions and nations are portrayed and how their lore is intertwined with their playstyle within the game. This game is effective at combining lore and gameplay mechanics which reinforce the depth of the world and its immersion. For every generic "orc & elves" faction (which are at least less stereotypical in this game) there are factions such as the Cultists that convert villages to fight for their single fortress state and its queen, Dust Lords who do not consume food but instead will stop at nothing for dust, the energy and currency to expand or Vaulters who bear an uncanny resemblence to what would be medieval space muhreens and fight for glorious science - coincidence or not, this is cool. There are more, my favourite being necrophages will burst into poisonous clouds on death and spawn more crawling bug-things from the corpses of their enemies and more.

This leads onto the world itself, each randomly generated or generated by user seed input, it is always interesting. I found myself almost mechanical in my routine when playing Civ. The start of a game would always involve checking for the closest luxury or strategic resource and setting up camp. Endless Legend however, sets itself apart. The combination of interesting anomalies (of which I was more than happy to read its descriptions for further lore) and the implimentation of a height system in the terrain meant that locating a city now meant much more than a simple viewpoint of resources. The world appears vibrant always and the alternation between winter and summer seasons further draw a need for players to consider the environment in which they set up a city. Cities themselves are also unique. I found that many 4X games were often too promoting of brainless expansion, Civ and Endless Space were shocking exemplars in this regard. But with Legend, since cities can only exist lone in a single region, the need for strategic location, expansion and management are further incentivised.

This same depth however, is not applied to combat, where gameplay boils down to simply selecting units to either target or move. Advanced combat does improve things somewhat, restricting users to only being permitted selection every two turns but this doesn't remedy the lackluster depth here. I especially hope to see more emphasis on heroes and their role in combat.

However all of this is also stumped by the fact that the game is rather lacking in certain important areas of play. Custom faction creation appears to be quite a good idea at first glance, case in point Endless Space, which was phenomenal in the various options you could create a playstyle through your own faction. However, in Endless Legend, the very limiting restrictions of having to choose an archetype based upon the existing factions is doubled with the limiting number of options you have for the faction's traits. Compared to Endless Space, there are less categories, less negative traits and less traits overall. Furthermore, many of these traits are distinctly and very obviously geared towards the playstyles of the existing factions which further make the creation of one's own faction that much less free and satisfying.

Additionally, the customization of units and heroes within the game are frankly terrible. I can understand where Amplitude got the idea-- many games have the problem of overbearing numbers of units and technological trees. To counteract this norm, Endless Legend has been designed by nature to rely upon 3 units (and the settler, bar Cultists) for a single faction, each with a distinct playstyle. This was to be supplemented by the use of mercernaries and assimilated factions. Customization and variety would come in the form of unit design and customization within the game, choosing their armours based upon various strategic resources and accessories. This was an impressive idea in concept, however it was poorly executed. Units appearances do not change if you swap their armour (this includes heroes) and the variety of equipment mostly came down to very clear cut and distinct differences in statistics, one will have less attack than another or one will be better against ranged units than another. Yes, this does indeed promote playstyles, having a platoon of archer killers with a line of infantrymen in the front is often optimal. But it also sets players into a very rigid selection of play for combat, killing any innovative ideas one could have procured. I hope Amplitude expands this region further as this was certainly one of my biggest complaints regarding this release.

Endless Legend is certainly a fantastic game, well worth its retail price nevermind sales or discounts. We hope that amplitude does what amplitude does best and develops its released games further, I have seen few studios that have managed their community better, through the use of games2gether which is a lot more than a witty coorperate front. Players can vote on game content to be implimented and provide input that is often responded to by the developers granted enough momentum and correct timing. For what is there alone, regardless of future updates and patches, I would recommend to any fan of turn based strategy games.

Buy this game and exterminate the invalid species of Auriga.
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A 75 de 84 personas (89%) les ha sido útil este análisis
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114.5 h registradas
Publicado: 20 de septiembre de 2014
Amazing theme, Beautiful world, Lush graphics, Enthralling Lore, playing gives a sense of purpose in the world, Well emphasized factions, Enjoyable combat, Fun to play overall, Elegant UI, Pretty fast paced for a 4x game.

AAAAAHHHH <3 I'm in love with a game.

Enough content to get you hooked, not enough content to satisfy what you'll be craving for afterwards. YOU WILL WANT MORE.

I tried to be serious, but damn I'm as happy as a little girl finding out about her crush liking her back.

-I got mocked by lizard people 10/10
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A 61 de 68 personas (90%) les ha sido útil este análisis
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Publicado: 26 de octubre de 2014
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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Publicado: 19 de septiembre de 2014
Really great 4x game with a wonderful fusion of Science and Fantasy. Lovely graphical design, and nothing feels out of place despite the peculiarities of the setting. I personally am very pleased I picked it up in Early Access, it was a wonderful adventure to see the game mature like it did. Difficulties ramp up very quickly, even on just normal setting (newbie +3) it's very easy to fall behind and not be able to catch back up if something goes wrong.
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