Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
用户评测: 特别好评 (674 篇评测)
发行日期: 2014年9月18日

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"Civilization with some fresh ideas to both complicate and simplify things. Rough around a few edges, it's been eating up a lot of my time lately."

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9月18日

[1.0.0] Release Notes

Hey everyone,


We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!


https://www.youtube.com/watch?v=wTt1c9IIoRI



RELEASE NOTES [1.0.0]

CHANGES AND ADDITIONS
  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added the Auto-Explore and Sleep Army actions
  • Added Steam achievements and Trading Cards.
  • Added 2D cursor. Behaviour:
    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible
  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations

FIXES
  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

KNOWN ISSUES
  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.


Have fun! :)


~Amplitude Studios

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9月18日

Endless Legend is golden!



Message from Mathieu, CEO at Amplitude Studios:

"Hi all,

This is it, the day of release has finally come for Endless Legend.

What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.

As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.

We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.

The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"



Tonight's release


Compared to the last public version you received, you will discover:
  • The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
  • Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
  • Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
  • The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
  • The Icewarg minor faction (for Endless Legend founder pack owners)
  • The Drakken special hero (for Endless Legend founder pack owners)
  • The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
  • Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
  • All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
  • We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
  • We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.

Known issues
  • In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
  • In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
  • There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.



The Cultists of the Eternal End


Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!









https://www.youtube.com/watch?v=u1_pD4pJOGg



We'll share more info on the actual release later today so stay tuned!


~Amplitude Studios

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About the Game Packs

关于这款游戏

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

系统需求

PC
Mac
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
24.4 小时(记录在案的)
優點:值得推薦的一部作品,文明地外發佈前可以先玩一段時間,如果之前玩過無盡空間操作上也不會有什麼不適應的地方。
缺點:劇本沒人類,建築模型比較不符合大眾審美觀,兵種太少,配置要求有點誇張,後期比較卡頓。
发布于:9月23日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
5.6 小时(记录在案的)
Good turn based fantasy strategy game without the standard fantasy fare. Unique takes on most things make it visually entertaining. Less of a Civ clone than you might think, but you can see influences. Minor races instead of city states for example, but you end up recruiting them into your nation instead of interacting with them in other ways. It borrows some mechanics such as heroes and resources from Endless Space, which isn't a bad thing.

One of the best turn based fantasy strategy games of the Civ-clone ilk I've played, though the AI was somewhat lame on the average difficult levels. They played well except the peaceful ones had next to no military. I waltzed through their lands with nary a concern.
发布于:9月22日
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2 人中有 2 人(100%)觉得这篇评测有价值
21.6 小时(记录在案的)
Thoroughly enjoyed this game. I enjoy good fantasy RTS. This one does well capturing the feel of a new world while offering a few twists along the way. Each of the playable races are very interesting and diferent in gameplay. I like the inclusion of a "story" for each race tool. Moving around the map can be a little tricky and frustrating when your army takes a particular path you did not want. I think the company's sci-fi RTS, Endless Space, a better game but this one was still good in its own right. I expect improvements as the game goes on as well as some good DLCs.

If you enjoy RTS games, this one should satisfy you and give you plenty to enjoy.
发布于:9月22日
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2 人中有 2 人(100%)觉得这篇评测有价值
43.0 小时(记录在案的)
Really great 4X stratagy game.
A lot of the mechanics are very similiar to their earlier title, Endless Space.
The game has a lot of depth to it, and a large amount of very different races, which all have their own, unique mechanics.
While most of the playable races are based and inspired by your stereotypical fantasy races (Elves, Humans, Dragons etc.), the lore and art design behind them always seems to have a creative and diverse flavore to them.
As mentioned, the mechanics and depth of stratagy are both very solid and the game ends up being incredibly addictive.
It really has that classic "just one more turn" feel, highly recommendet if you have many hours to waste!
发布于:9月23日
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
1.5 小时(记录在案的)
好 玩! 买!
发布于:9月23日
这篇评测是否有价值?
98 人中有 96 人(98%)觉得这篇评测有价值
19.8 小时(记录在案的)
抢先体验时期的评测
喜欢文明+奇幻风格战略游戏的朋友千万不要错过,对比最近出的2款奇幻4X游戏,EL胜在出色的细节和良好的微操管理上,以4X要素为分类来简单的介绍一下吧:
1.探索(eXlore):和文明5开局派侦查兵去开图差不多,EL也需要去探索各种遗迹,和野外部落战斗,寻找各种战略资源,奢侈品。但EL加入了英雄,任务和季节的设定,为游戏增加了不少RPG特色和可玩性:
(1)测试版暂时提供了4个种族,每个种族都有各自的特色英雄,分为远程,近战,支援三种类型,不同种族英雄的技能树不同,但发展分类很明确,分为内政,探索,战斗三部分,可随玩家战略需要进行选择搭配。同时游戏还为英雄提供了纸娃娃系统,从头到脚都可以装备各种不同的装备,但强力的装备需要不同战略资源和科技的支持。英雄不会阵亡,战败会出现在战争学院中,需要等待很长的回合才可以再次招募。
(2)每个种族都有不同的主线任务,在探索中也会出现各种随机支线任务,完成后不仅可以获得各种奖励还可以加深对种族背景的了解。
(3)游戏分季节交替,冬天来临时会降低粮食和金钱产出,同时部队的移动速度也会减半,并且视野降低。不同季节需要采取不同的内政管理和战略目标。

2.扩张(eXpand):游戏地图被划分成了不同的行政省份,每个省份只能供一个种族建造一座城市,这座城市会享受整个区域资源的加成,这在避免文明AI那种密密麻麻乱铺城的同时,也强调了EL探索战略资源和及时扩张的重要性,同时也会造成更为紧张的外交关系。虽然城市会获得整个省份的战略资源和奢侈品,但每座城市建造的位置还是非常重要的,因为每个城市的格子数一开始是固定的,每个格子依照地形不同分别产出粮食,科技,生产力,这些格子的产出之和就是你的综合国力,因此将城市建造在特殊资源或者有快乐奖励的奇观附近是非常重要的。随着城市的发展,可以建造新的区县(选定一个格子扩张三个新的格子),以降低人们快乐度为前提增加你的国力。不同的种族有不同的地形加成和perk,比如wild walker在森林地形会增加生产力,圣堂种族完全不需要粮食,需要将城市建造在金钱产出多的地形上。类似文明,EL还可以对内政进行细节化管理,既可以设定成自动注重粮食,生产力某一方面,也可以手动管理每一位市民。这在游戏中非常重要,每回合,每个季节,不同的时代细节化管理能对整体战略能起到关键性的作用。

3.开发(eXploit):测试版暂时为每个种族提供了6个时代的科技圆盘,虽然种族间科技略有差异,但都分为四大类,内政,军事,科技和扩张,每学满10个,就可以解锁下个时代的科技。同时EL还设定了影响力的这个重要的属性,每过一定回合,玩家就可以使用影响力为整个种族设定了总体发展方向(一个很多同心圆的帝国战略圆盘),也是上述四个方向,每层圆环需要不同时代解锁,消耗影响力和所获得的奖励也各有不同。战略不能随时调整,一旦决定需要一定回合后才能再次设定。影响力这个属性还可以用在英雄征服的野外部落的融合上,融合后不仅可以获得特殊兵种,还可以获得不同部落的特性加成。就连外交也需要大量的影响力点数,宣战和平谈判都是需要民意支持的。

4.消灭(eXterminate):EL中不仅英雄可以升级,各种兵种也可以升级。战斗在双方接触后在大地图直接展开阵型排布,不像英雄无敌那样需要切换画面,现代感和流畅感非常强。战斗节奏很快,每回合在为每个部队选定攻击目标和阵型后就自动展开攻击。在没有有利地形的情况下,速度快的近战兵种是远程兵的克星,同样远程兵种也是速度慢的近战的噩梦,随着科技的解锁还会出现新的兵种,合理选择英雄搭配不同兵种才是战斗胜利的关键。当然专注战略的玩家也可以以三种方式选择快速战斗(攻击型,防御型,原地型)。
游戏的不足:缺少快捷键的设置,种族特色兵种比较少,别的都能接受。测试版都这么好玩,非常期待正式版的上市!
发布于:4月26日
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