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Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Create your own Legend!
发行日期: 2014年4月24日
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

抢先体验有何好处?

“Amplitude Studios thanks to the GAMES2GETHER platform wants to propose a brand new way for players around the world to participate in the creation of a video game! Early Access is just one mean, but a significant one, on how we want to interact with the community to make our games the best they can get. Let's create GAMES2GETHER!

Endless Legend is a rich and deep turn-based 4X strategy game: the game is changing at each update thanks to the community feedback that is more than helpful to us to tune the AI, work on the faction balancing, and generally improve the game experience.”

这款游戏的抢先体验时期将持续多久?

“If everything go as planned, Endless Legend will be released by the end of this Summer 2014.”

计划中的完整版本和抢先体验版本到底有多少不同?

“What can you expect from this Beta? A real experience! The game includes a lot of single player and multiplayer gameplay features and it looks, plays and feels almost like a final game.

In addition to a final polishing and balancing round, we are still working on a couple of additional elements until the release of the game such as:
  • 2 additional major factions including the community created "Cultists"
  • 4 new minor factions including the Ice Wargs from the Founder Pack
  • a special Vaulters unit skin pack from the Founder Pack
  • a game introduction explaining the gameplay basics
  • 4 new victory conditions
  • custom factions
  • a lot of enhancements (retreat, in-game stats, faction introduction videos, etc...)
  • Steam achievements and trading cards
  • ...and other surprises!

抢先体验版本的现状如何?

“We’re recently reached the Beta stage of the game development with the implementation of the Multiplayer mode, 2 new Major Factions, the addition of Ships and Harbours, Roads and Trade Routes, an improved Diplomacy, Privateers, and much more!”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“During the Beta stage, the game can be acquired with a 10% discount to thank people for jumping into this adventure early on.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! Create your own Legend!”
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购买 Endless Legend - Classic Pack

-10%
$34.99
$31.49

购买 Endless Legend - Founder Pack

-10%
$44.99
$40.49

购买 Endless Legend - Classic to Founder Pack Upgrade

-10%
$10.99
$9.89

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The Drakken & [0.6.1] Update

2014年8月21日




ABOUT THE DRAKKEN

An ancient and venerable race, the drakes and dragons of the Drakken prize lore, history, and wisdom above all things.

Few in number but exceedingly powerful, they do not seek war but rather relationships, information, and knowledge. Faction histories, artifacts, and ruins are highly prized by the Drakken while wealth, military power, and advanced technology are viewed as insignificant.

Military they have limited numbers, and bring to battle very few but very powerful units.

The gradual onset of longer winters has not escaped the notice of this race who are attuned to Auriga's rhythms than all the rest.

Already they have struck out across the vast planet, forging ties with all who share Auriga's lands. They understand well that even if the cataclysm comes again, their first duty is to preserve what the Endless left behind, so that one day, maybe in a hundred years, maybe in a hundred thousand, their great teacher's creations will still endure.






https://www.youtube.com/watch?v=j__D_3CqRCw



[0.6.1] RELEASE NOTES

The release notes are too long so I cannot unfortunately post them in this announcement. However, they're available here!


Check out the official dev blog post for more information.


~Amplitude Studios

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[0.5.19] Patch Notes

2014年8月7日

[0.5.19] Patch Notes

CHANGES AND ADDITIONS
  • Added picture and description for some new technologies.
  • Added a new option to set the speed at which the battle animations will be played.

IMPORTANT FIXES
  • Fixed a desync that occurred when the dumping method is set to binary.

OTHER FIXES
  • Fixed an issue with the animations of the Broken Lords Militia and Settler.


~Amplitude Studios

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在讨论版中为这款游戏汇报 BUG,并留下反馈

BE A GAME CHANGER!

Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...be prepared to create your own legend!

关于游戏

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

系统需求

    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.50Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or ATI Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9 Compatible Audio
有价值的用户评测
78 人中有 77 人(99%)觉得这篇评测有价值
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抢先体验时期的评测
喜欢文明+奇幻风格战略游戏的朋友千万不要错过,对比最近出的2款奇幻4X游戏,EL胜在出色的细节和良好的微操管理上,以4X要素为分类来简单的介绍一下吧:
1.探索(eXlore):和文明5开局派侦查兵去开图差不多,EL也需要去探索各种遗迹,和野外部落战斗,寻找各种战略资源,奢侈品。但EL加入了英雄,任务和季节的设定,为游戏增加了不少RPG特色和可玩性:
(1)测试版暂时提供了4个种族,每个种族都有各自的特色英雄,分为远程,近战,支援三种类型,不同种族英雄的技能树不同,但发展分类很明确,分为内政,探索,战斗三部分,可随玩家战略需要进行选择搭配。同时游戏还为英雄提供了纸娃娃系统,从头到脚都可以装备各种不同的装备,但强力的装备需要不同战略资源和科技的支持。英雄不会阵亡,战败会出现在战争学院中,需要等待很长的回合才可以再次招募。
(2)每个种族都有不同的主线任务,在探索中也会出现各种随机支线任务,完成后不仅可以获得各种奖励还可以加深对种族背景的了解。
(3)游戏分季节交替,冬天来临时会降低粮食和金钱产出,同时部队的移动速度也会减半,并且视野降低。不同季节需要采取不同的内政管理和战略目标。

2.扩张(eXpand):游戏地图被划分成了不同的行政省份,每个省份只能供一个种族建造一座城市,这座城市会享受整个区域资源的加成,这在避免文明AI那种密密麻麻乱铺城的同时,也强调了EL探索战略资源和及时扩张的重要性,同时也会造成更为紧张的外交关系。虽然城市会获得整个省份的战略资源和奢侈品,但每座城市建造的位置还是非常重要的,因为每个城市的格子数一开始是固定的,每个格子依照地形不同分别产出粮食,科技,生产力,这些格子的产出之和就是你的综合国力,因此将城市建造在特殊资源或者有快乐奖励的奇观附近是非常重要的。随着城市的发展,可以建造新的区县(选定一个格子扩张三个新的格子),以降低人们快乐度为前提增加你的国力。不同的种族有不同的地形加成和perk,比如wild walker在森林地形会增加生产力,圣堂种族完全不需要粮食,需要将城市建造在金钱产出多的地形上。类似文明,EL还可以对内政进行细节化管理,既可以设定成自动注重粮食,生产力某一方面,也可以手动管理每一位市民。这在游戏中非常重要,每回合,每个季节,不同的时代细节化管理能对整体战略能起到关键性的作用。

3.开发(eXploit):测试版暂时为每个种族提供了6个时代的科技圆盘,虽然种族间科技略有差异,但都分为四大类,内政,军事,科技和扩张,每学满10个,就可以解锁下个时代的科技。同时EL还设定了影响力的这个重要的属性,每过一定回合,玩家就可以使用影响力为整个种族设定了总体发展方向(一个很多同心圆的帝国战略圆盘),也是上述四个方向,每层圆环需要不同时代解锁,消耗影响力和所获得的奖励也各有不同。战略不能随时调整,一旦决定需要一定回合后才能再次设定。影响力这个属性还可以用在英雄征服的野外部落的融合上,融合后不仅可以获得特殊兵种,还可以获得不同部落的特性加成。就连外交也需要大量的影响力点数,宣战和平谈判都是需要民意支持的。

4.消灭(eXterminate):EL中不仅英雄可以升级,各种兵种也可以升级。战斗在双方接触后在大地图直接展开阵型排布,不像英雄无敌那样需要切换画面,现代感和流畅感非常强。战斗节奏很快,每回合在为每个部队选定攻击目标和阵型后就自动展开攻击。在没有有利地形的情况下,速度快的近战兵种是远程兵的克星,同样远程兵种也是速度慢的近战的噩梦,随着科技的解锁还会出现新的兵种,合理选择英雄搭配不同兵种才是战斗胜利的关键。当然专注战略的玩家也可以以三种方式选择快速战斗(攻击型,防御型,原地型)。
游戏的不足:缺少快捷键的设置,种族特色兵种比较少,别的都能接受。测试版都这么好玩,非常期待正式版的上市!
发布于:2014年4月26日
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19 篇评测
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抢先体验时期的评测
警告:Early Access游戏,砸钱有风险,请阅读该评测的留言。

看这名字你是不是想起了什么,没错,这游戏就是出Endless Space的那家公司出的。

半自动的战术操控,省份和小派系臣民的设定玩起来非常舒服,还可打造并更换英雄和士兵的装备。另外这游戏还有季节的设定,冬季城市会减产金粮,士兵回血速度减缓战力降低,如果在冬季来临前国库没有攒够足够的金钱,失去维持费的士兵将弃你而去,成为游窜于各国的雇佣兵。

这些年的奇幻4X,FFH脱离不了CIV4抢奇迹的套路、堕落女巫的卡通画风和繁杂操作让人难以接受、AOW3和WARLOCK2都是换汤不换药。我觉得这游戏的有潜力成为新一代奇幻4X的标杆。
唯一担心的是这游戏的后期设计会走上ENDLESS SPACE的邪路,搞出无限爆兵AI消磨玩家的宝贵时间。

总之,如果你是奇幻4X的铁粉,强烈推荐!


2014.8.2更新版,制作进度大概在1/3的样子,科技树只做到了第四层(总共9层)。
下面说说目前存在的问题:
1、兵种太少。
每个国家只有3个兵种(把特色移民算进去勉强有4个),虽然每个加入帝国的小派系会提供一个额外的特色兵种,但你必须达到第三层科技树才能额外获得一个派系名额。换言之,在研究出21个科技前……你只有3+1种兵可用……

2、英雄的技能树单调,特性随机性太强。
英雄分为射手、步兵、辅助三类,每类的技能树设计太过单调,另外可雇佣英雄的特性完全随机这点和Endless Space一样,就是拼人品的老虎机。经常出现内政型的特性给了战斗型的英雄,等了几十个回合也遇不到合适英雄的窘境。

3、缺少法术部分的设计。
制作者已经明确表示他们不会做法术部分的设计,一个没有魔法的奇幻4X也叫奇幻4X?有些时候你会觉得这游戏是换了个马甲的原始人在村落间打架。
发布于:2014年4月25日
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帐号内拥有 101 项产品
1 篇评测
84.5 小时(记录在案的)
抢先体验时期的评测
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
发布于:2014年4月24日
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258 人中有 231 人(90%)觉得这篇评测有价值
帐号内拥有 8 项产品
1 篇评测
59.7 小时(记录在案的)
抢先体验时期的评测
New to Amplitdue's games and looking for some Pros and Cons on buying Early Access? Well heres some for you.

*** Updated as of Beta v 0.5.18 S3 ***

Pros

-An incredible amount of visual polish for an Early access game, and its only going to get better. You can zoom in far out or insanely close. Up close the details are stunning. And zooming far out gives you a ancient looking map with all the details you need.

-It's a Completely unique game. Coming from someone who enjoys the Civ series thouroughly, this game feels totally different and adds yet another delicious 4X flavor to my palate. Some things that make it different: High Ground advantadge, Adaptively Progressive Tech trees, The Market, Minor faction integration, and much more.

-Unique factions: I've played all of the major factions in complete games. This much I can tell you: If you play two factions with the same strategy it will not end well for you. Their uniqueness adds allot of immersion to the game.

Cons: (Will be updated as game progresses)

-The GUI is set up in such a way that you can easily make a mis-click with units and suffer consequences you never intended. There is a high chance this will be polished up before release.


-The economics of the game feel flat. The dissaproval systems are pretty linear and leave a little to be wanted, however there is more economic depth planned and even more will most likely be added before Early Access ends.

[This game contained many cons at EA release but these are since gone]

Endless Space problems not found in Endless Legend:

-Steamrolling combat. Endless Space suffured from this, however combat is deep and thought provoking in Endless Legend even in early access. Also, there is much less of a "Rock Paper Scissor" feel to the game

-Endless Space had a lack of Diversity. Endless Legend on the other hand is teeming with diversity.

-Immersion. From seeing heroes fight on screen, to a richly stylized GUI, to incredible artwork, Endless Legend pulls you into the game's universe and keeps you there.

Overall, this game is an incredible EA game, and a steal with the release sales. And to speak of bugs, beyond a minor one here and there, they are practically non existent.

So looking for Endless entertaiment? This is it.
发布于:2014年4月24日
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2 篇评测
10.0 小时(记录在案的)
抢先体验时期的评测
**Updated 4/26/14** All Future Updates will be found in chronological order as you continue to read.

First Day Launch Review. Will update as updates come (to the best of my ability).

For those who decide to look and say TL;DR - Great game, Worth the Price, Alpha = Better than any Alpha I have played, Missing Some features and directions, but will be fixed over patches as is known to happen with Amplified Studios.

Let me start by saying, this is EASILY the best Early Access game I have seen come to Steam. It is already VERY polished for a game still in Alpha. The graphics are actually more impressive than I expected from an Alpha version. Glitches? Kept to a minimum so far, in fact, I don't think I have really seen anything that was more then a moment's annoyance.

A previous review I read said, it takes too many clicks for a unit to make an action, compared to Civ. I disagree. I select the unit, tell it to walk to the tile i want, once its there, it pops up and says "Do this action?" And I can say Yes or no. Quite simple. Attacking another unit? Select your unit and click the other one. Very simple, not tedious, not a pain, and considering how much this game LACKS in direction at its current stage, its refreshing to be given instructions to understand.

The game plays like a combination of Age of Wonders (I,II,II), Civ (Any), Fallen Enchantress and Endless Space. It takes the best part of each game, and mixes them together. Want an easy way to build you cities and manage your workers? Done. Want to have a little more control over battle but still have it streamlined so it doesn't bog down your game? Done.

The Tech tree is similar to the Endless Space Tech Tree with a few differences. Right now, you can only research the Tech of the "Age" you are in. You gain levels in "Age" by researching so many of the previous "Age's" technologies. For example, you start at the First Age and can not advance to the Second until you have researched 10 technologies. The only catch on this is, you do not need to research certain technologies to unlock more advanced ones. For example, if you do not research Age One Weapons, you can still research Age Two Weapons. I am sure this is something that will be addressed in a later patch.

I have so much more to say, but I just want to play! More updates and information to come!

**Update 4/26/14**

So now that I have some more time to expand upon things I wrote earlier, I am going to do my best to do so.

So as I have said, this game plays like a combination of a few games. Most notably it feels like Fallen Enchantress and Civilization games. Allow the following to help explain what I mean by this.

Fallen Enchantress - The biggest similarities come from how the units stack. You stack armies onto a single tile. You are also limited to how many units can be in a single stack. This is based upon your hero and your tech tree. There are roaming bands of armies (mostly made up of creatures) as well as the other empire's armies. When you initiate battle, you will also notice that it has a similar system that shows you how balanced the fight will be. It differitiates slightly from here though. You pick if you want your armies to play offensively, defensively or stay put. Then, your battle takes place on the actual hexagons of the campaign map, but it is limited to a small area. It does not go to a difference screen where the single hexagon turns out to be some huge 12x12 area inside of that single tile. This means that you can potentially start a battle in a part of the world map, knowing that they have to come through a bottleneck because of a mountain range with only one entrance. Once you start your battle, you have the opportunity to place your units in the desired hexagons prior to the fight starting. this allows you to protect your ranged by playing them behind mountains or cliffs and adds a nice level of strategy into the battle, while not becoming so tedious that you spend hours in a single battle (for example a Total War game where you might spend 10+ minutes arranging your armies perfectly). After you have placed your units, you get to choose what units target which enemy units. Then once the round starts, the action is streamlined and you are along for the ride. This helps streamline battle, but it does have rounds where you can re-adjust your strategy to ensure your victory.

*A quick note I will need to add more to later, they also allow you to upgrade/change gear on your armies just like in Fallen Enchantress. I will need to expand on this more later.

Civilation - It is similar mostly through building and placing cities. You also have control over what your population works on in each city (i.e. FIDSI - Food, Industry, Dust, Science and Influence . You build expansions on your city, utilize resources in your region and basically control your settlements expansions.


A couple quick notes I want to make here.

* You can only create one settlement in each region. Choose wisely. You *can* still use any resource in that region, even if you are not settled next to it. This mainly makes you choose wisely when it comes to the resources available in the tiles near you.

*Influence and Empire Direction - You use influence to choose the direction of your empire every 20 turns. I made the mistake (due to lack of instructions) of thinking this feature was not implemented. You do not just click the direction you wish to go, you must click and DRAG it to the marker line. I spent my first 60 turns before I realized this.

*There is no tutorial. This is not a game to learn 4x strategy on. It is still being developed. There are truly no directions and you will make mistakes or wrongful assumptions. It may frustrate you when you do so. Save often, you will appreciate when you can go back 20+ turns because you didn't fully understand the consequences of an action you took so long ago, thinking it wouldn't effect you the way it did. I am sure a tutorial will be available upon release if not sooner. If you have any questions, you may also feel free to add me and I will answer them to the best of my ability.

MORE UPDATES TO COME!! Check Back often please! Feel free to comment! If you find something lacking, please let me know so I can help you make more informed decisions!
发布于:2014年4月24日
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