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Duik in de wereld van Transistor, een sciencefiction-RPG boordevol actie van de makers van Bastion.
Releasedatum: 20 mei 2014
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“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

Info over het spel

Transistor is een sciencefiction-RPG boordevol actie van de makers van Bastion. In dit spel vecht je je een weg door een adembenemende, futuristische stad met een mysterieus wapen. Transistor biedt de perfecte combinatie van tactiek, snelle actie, responsieve gameplay en een prachtig sfeervol verhaal. Naarmate het verhaal vordert kom je steeds meer te weten over de geheimen van de Transistor via degenen die het wapen voor jou hanteerden.

  • Een compleet nieuwe wereld, tot leven gewekt door de makers van Bastion
  • Duizenden mogelijke combo's die de kracht van de Transistor vergroten
  • Realtime gevechten boordevol actie met een uitgebreide modus voor het uitwerken van tactieken
  • Prachtig handgeschilderd Full HD-artwork (1080p)
  • Een originele soundtrack die dynamisch verandert terwijl het verhaal zich ontwikkelt
  • Uren aan interactieve voice-overs voor een rijk verhaal vol sfeer
  • Een 'terugkeeroptie' waarmee je na voltooiing van het verhaal nog gevechten kunt aangaan en nieuwe combo's ontdekt
  • Volledig aanpasbare controls speciaal voor de pc


    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
Nuttige klantrecensies
927 van de 969 mensen (96%) vonden deze recensie nuttig
427 producten op account
6 recensies
12.1 uur in totaal
Small update
Just beat the first playthrough, and I have to say this game was totally up to my expectations.
-Combat was different and tactical, yet enjoyable
-Art Style was beautiful, especially on the cut-scenes
-Story kept me glued to the screen
-I took about 6 hours going through the first playthrough, that is with some time spend on the challenges
-Totally looking forward to the Recursive Mode 2nd playthough

Update After Recursive mode playthrough and 100% Achievements
-Combat still hasn't gotten old, I love how you can drastically change up how you play by just swaping some skills around
-Art is still spot on
-Enjoyed the story the second time even more, helped me notice little things I didn't pick up the first time
-Limters were a cool concept
-The later challenges were perfectly hard without being unfair
-This game was totally worth $20 $13.39 HOLY MOLY Weekend Deal

Couldn't have asked for more.
I totally recommend Transistor!

Thanks Supergiant for making a fantastic game.
Geplaatst: 20 mei 2014
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
52 producten op account
1 recensie
13.7 uur in totaal
Een pareltje voor de indie game industrie. Ik vind em zelf lekkerder spelen dan bastion doordat je met je nu ook het spel ook kan pauzeren, wat het wat minder chaotisch maakt. De powers zijn leuk om te combineren en het de dynamiek tussen de twee hoofdrolspelers is ook leuk. Natuurlijk moet ik vermelden dat het spel er fantastisch uit ziet. Highly recommended.
Geplaatst: 20 juni 2014
Was deze recensie nuttig? Ja Nee
444 van de 519 mensen (86%) vonden deze recensie nuttig
132 producten op account
16 recensies
5.1 uur in totaal

This game is created by the same makers as Bastion, which is one of my favorite games ever. Upon loading, Transistor is visually appealing, and Logan Cunningham (Rucks in Bastion) makes a reappearance which is exciting. Controls are fluid, music is amazing--I'm very excited to play through this game!

EDIT 1: After playing for about an hour, I must say that I think all the expectations I have had for this game are met. Unlike Bastion, which was more of a go-get-em game, Transistor really makes you think and analyze your tactics in battle, especially with the new "time stop" system where you can plan out your actions (each move you make will cost part of your "energy bar"). There are plentiful save points, and a nice level-up system to improve your skillset. The game is mysterious so far, and I think it really fits into the mood. However, some people might dislike how the story isn't really clear, and you're just following the path without much reason until (supposedly) later on in the game when things will be made more clear.

My only qualms with the gameplay itself are the somewhat repetitive nature of the fights (although each fight calls for new tactics), and the somewhat tricky level-up system which seems a bit arbitrary. The upgrades arn't clearly defined as to what exactly they do. Overall, some parts of the game feel like I'm not sure what's going on or what I'm supposed to do to upgrade the Transistor with, but that just adds to the mysterious nature of the game at the beginning.

EDIT 2: Having come across the first "boss" now, I really think that I can speak for all people when I say--wow. The way in which the "characters" speak is amazing. The fight had me on my toes, really making me consider the best way to defeat it without losing too much health. I was blown away at how the screen colors changed and blurred as I started to lose more and more health.

EDIT 3: After tinkering for a while at an Access Point (checkpoints basically), I think I figured out exactly how the upgrades work. The Transistor has four slots which hold a primary ability. Each primary ability has two secondary "upgrade" slots. In addition, you have four passive slots. You will collect "cores" which you can slot and re-slot at any Access point. For instance, I could socket Crash() into Ability 1, with Break() as its "upgrade" to have a medium-damaging medium-range attack that mini-stuns (opposed to the regular melee-ranged attack without the Break() upgrade). Or, (normally), you could leave Crash() as Primary Ability 1 (melee-range attack) and Break() as Primary Ability 2 (Long-Ranged attack). Or, you could put one into your passive once you get more cores. There are also "Limiters" which increase the power of the enemies you face (similar to Idols in Bastion), but reward you with more EXP. Indeed, the customization is insane in this game--I can foresee myself spending quite a bit of time customizing once I obtain more cores. Play how you want to play--fighter, stealth, assassin, long-range--just customize your cores to fit your playstyle! Extremely well done, albeit a little confusing at first to figure out the customizations. Only qualm might be (if any)...there are TOO MANY choices!

EDIT 4: Finished the game, Steam says it took me ~5 hours overall, but this doesn't include the second playthrough (Recursion Mode) which I think I will be playing soon. Overall, I think this game is a worthy successor to Bastion. However, I still prefer Bastion. Why? Bastion was a bit more clear-cut and easier to process. The Calamity happened, fix it. In this game, it took until halfway through the game for me to actually realize most of the protagonist/antagonist/story arc. There were also quite a few "did not expect that" moments, which can be both seen as positive and negative overall. I personally was confused at the ending--in a way, for me, not much closure, but I accepted it. I could see it going over poorly with lots of people however. This game feels a lot darker than Bastion for sure, and I really thought that the narration in some parts was quite hefty and really tugged at my conscience. It definitely leaves you with a lot to think about and has more going on beneath the surface--you will want to play this game with a very open and sharp mind. Great to discuss as well.

Also, remember to check out all the OVC Terminals--you definitely don't want to skip those as a fair portion of the story and development relies on you reading and filling in the blanks from the information given at them (Thanks to Dragonfire973 for reminding me!). Also, when you have time, make sure you socket all the functions into every slot (Primary/Secondary/Passive) and read up on all the information unlocked.

Amazing Artwork, Beautiful Soundtrack, Superb Narration. I expected nothing less.
Lots of customization for how you want to play the game.
Story-arc similar to Bastion, so this story will feel somewhat similar.

Somewhat repetitive battles, but interesting nonetheless.
Often confused as to what really was going on story-wise (not much explanation of what was going on), but this could be intended.
Not much closure for the ending, but definitely lots to think about. Really made me think about the whole story after the credits had rolled.

Score: 9/10
A very nice game overall. The aesthetics of the game are unmatched. However, some people might feel like the game is a bit confusing to wrap your head around. I preferred Bastion's ending to Transistor's, because Bastion was more clear and provided some closure. Transistor left me wondering what really happened and left me with too many unanswered questions. However, it did leave me with a lot to think about, and I want to go through the game again to see if I pick up anything I missed the first time through.

If you have any doubts on buying this game, your doubts should be dispelled--this game is worthy of your $20; a beautiful second game released by Supergiant Games.
Geplaatst: 20 mei 2014
Was deze recensie nuttig? Ja Nee
205 van de 235 mensen (87%) vonden deze recensie nuttig
332 producten op account
25 recensies
7.5 uur in totaal
First impression: fantastic sound and art direction, just as expected. Seriously, if you decide to buy this (and you probably should), make sure to crank up your volume, put on your best headset and maybe slap some glue on its speakers so you can never take 'em off again. Trust me, you're not gonna want to.

So what do we have here? Let me just sum things up:

- Logan Cunningham: check. The voice behind Rucks from Bastion is back, do I need to say more?
- Story-telling through narration: check. This is done in almost the same manner as before, with one minor difference I won't mention for those who'd rather find out on their own.
- Gorgeous, vibrant artwork by Jen Zee: check, check and check. Jen is one of my favorite artists and she no doubt has outdone herself yet again.
- Breathtaking musical score: no comment. If you're still not sold by words alone, check out the soundtrack on YouTube and draw your own conclusions.

What's different from Bastion?

- Combat mechanics: confusing at first as you'd probably be expecting action-packed hack n' slash, but in the end it boils down to being a curious hybrid of Frozen Synapse's tactical gameplay and some of Bastion's core mechanics, all mashed together into something I find difficult to describe. Personally, it also reminds me of The Bureau's "Battle Focus", just minus all the slo-mo. Powers and combos are there: as before in Bastion, you'll probably spend some time looking for a perfect skill combination to cater your own playstyle, which is a fun experience in its own right as there are quite a few options to pick from.

-Game length: I finished it in under 7 hours with most of the challenges completed. While it IS a lot shorter than Bastion, you still get access to New Game+ upon completion so you can blast your way through it again. I still find game's length disappointing however, so if you're really concerned about that, I'd strongly advise you to wait for sale.

In general, Transistor is still as charming, well-paced and beautiful as its predecessor: you can absolutely tell they're both cut from the same cloth. But, while Bastion was somewhat more experimental in terms of narration, Transistor takes a bold step forward and puts even more information at your disposal than before. Which is probably a good thing. That is, if you like reading. Well, you've come this far, so I'll just assume you do.

Issues I ran into so far:

- My only and the main gripe with this game: abnormal, seemingly random freezing. I'm not talking "locking up at checkpoint saves" kind of freezes, either. I had to ctrl+alt+del at least 6 times due to it completely freezing up on me, "hl2.exe has stopped working"-style, with looping sound and everything. AFAIK this is a common problem at the moment of writing, so you've been warned.

P.S. Hold TAB while you're in game. Don't ask, just do it. :)
Geplaatst: 20 mei 2014
Was deze recensie nuttig? Ja Nee
775 van de 1,079 mensen (72%) vonden deze recensie nuttig
326 producten op account
3 recensies
26.7 uur in totaal
A fantastic humming simulator with an action/rpg minigame.
Geplaatst: 22 mei 2014
Was deze recensie nuttig? Ja Nee