Bastion'ı yaratan ekibin yeni bilim kurgu temalı aksiyon rol yapma oyunu olan Transistor'ın dünyasını keşfedin.
İncelemeler: Büyük Çoğunlukla Olumlu (8,295 inceleme)
Çıkış Tarihi: 20 May 2014

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Transistor Satın Alın

Transistor + Soundtrack Satın Alın

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"Supergiant remains consistent with a visually stunning narrative experience backed up by a surprisingly deep combat system. Short, but replayable."
İncelemenin tamamını buradan okuyun.

İncelemeler

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

Bu Oyun Hakkında

Bastion'ın yaratıcılarının yeni oyunu olan Transistor, kaynağı bilinmeyen benzersiz bir silah kullanarak fütürist yapılara sahip etkileyici bir şehirde savaşacağınız, bilim kurgu temalı bir aksiyon rol yapma oyunudur. Transistor, düşünmeye zorlayan stratejik planlamayı hızlı aksiyon deneyimiyle kusursuz şekilde birleştirerek oyuna etkileşimli bir yapı ve sizi oyunun atmosferine çeken zengin bir anlatım katıyor. Maceranız boyunca Transistor'ın önceki sahiplerini arayacak ve bu silahın gizemlerini adım adım çözeceksiniz.

Önemli Özellikler
  • Bastion'ı yaratan ekipten yepyeni bir dünya
  • Mümkün olan binlerce Function (İşlev) fonksiyonunu kullanarak güçlü silahınız Transistor'ı yapılandırın
  • Güçlü stratejik planlama modu ile birleştirilmiş aksiyon dolu gerçek zamanlı dövüşler
  • 1080p çözünürlüğe sahip, canlı, el ile hazırlanmış çizimler
  • Orijinal oyun müzikleri aksiyon sahneleri ilerledikçe dinamik olarak değişiyor
  • Saatler uzunluğunda etkileşimli seslendirme, derin ve sizi oyunun atmosferine çeken bir hikaye yaratıyor
  • "Recursion" (Tekrarlama) özelliği, hikaye bittikten sonra yeni dövüş seçenekleri ve yeni Function (İşlev) kombinasyonları sunuyor
  • PC'ye uygun şekilde hazırlanmış tamamen özelleştirilebilir kontroller

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
Yararlı müşteri incelemeleri
21 kişiden 21 tanesi (100%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 4.7 saat
Yayınlanma: 10 Nisan
Bastion yapımcıları Supergiant Games imzalı güzel bir oyun daha...

Oyun Cloudbank adlı futuristik bir şehirde geçiyor. Ana karakterimiz Red, şarkıcı bir kız. Ancak sesini kaybetmiş. Bir de bize eşlik eden silahımız var. Transistor. Oyun adını silahımızdan alıyor. Transistor öyle sıradan bir silah değil. Konuşan bir silah.Ve oyun boyunca karakterimizin sesi olmaya çalışıyor. Hem şehirde çıkan kaosu durdurmak için hem de sesimizi geri kazanmak için çıktığımız yolda karşımıza çıkan düşmanlara karşı yardımcımız Transistor.

Oyunumuzun oynanışına geçecek olursak, ister 'ilerlemeli' ister 'sıra tabanlı' (turn based) oynayabiliyoruz. Çok fazla sayıda düşmanın ortasında kaldığımız zaman tek tuşla turn based moda geçip kendi stratejimizi oluşturarak düşmanlarımızı alt edebiliyoruz. Bu da gerçekten oyuna büyük bir artı katmış.
Düşmanlarımızı alt etmek için oyun boyunca sahip olduğumuz ve ilerledikçe yenileri de açılan bir çok skill'imiz var. Bunların hepsinin farklı Aktif/Pasif/Güçlendirici özellikleri var. Oyunda 4 tane aktif skill kullanabiliyoruz ve bunları istediğimiz tuşlara atıyoruz. O kadar skill içerisinden 4 aktif skill'imizi seçtikten sonra geri kalan skillerimizi ister aktif skillerimizi güçlendirmek için, ister karakterimizi güçlendirmek için pasif skill olarak kullanıyoruz. Bu noktada bir çok farklı kombinasyon çıkıyor ortaya ve oyuna büyük bir esneklik kazandırıyor. Zorlandığımız bir düşmanı farklı bir kombinasyon deneyerek kolayca öldürmek mümkün.
Oyunda her öldüğümüzde ise sahip olduğumuz skill'lerden rastgele birini belli bir süre kullanamama cezası var. Ve bu durumda yaptığımız kombinasyonları değiştirmek zorunda olup yeni bir strateji kullanmak durumunda kalabiliyoruz.

Oyunun geçtiği ortam, görsellik, çizimler gerçekten enfes. Özellikle bir de müzikleri var ki... Adeta sanat eseri. Oyunu bir süre önce bitirmiş olmama rağmen halen açıp keyifle dinlerim.

İncelememin sonuna gelirken; Bastion'u büyük bir keyifle oynadıktan sonra bu oyundan da beklentim bir hayli yüksekti. Ve Bastion kadar başarılı buldum oyunu. Bastion severlerin bu oyunu da beğeneceğinden eminim.

Kısa oyun süresine rağmen güzel ve farklı bir deneyim sunan Transistor'u tavsiye ederim.

Herkese iyi oyunlar...
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 11 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 6.2 saat
Yayınlanma: 29 Aralık, 2014
Transistor'e oyun demek hakaret olur, "sanat" olmuş bu.

Super Giant Games, Bastion’dan sonra bizlere mükemmel yapımlar getirmeye devam edecek gibi görünüyor. Bastion ile yakaladığı şöhreti kesinlikle her pikseline kadar hak eden bağımsız bir firma. Transistor incelemelerinde sinirimi bozan bir şey ise oyunun Bastion ile karşılaştırılması. Hem aynı şirketin oyunu hem de farklı yapıya sahip iki oyun. Bastion’da hack & slash tarzı bir oyun karşımıza çıkarken Transistor’de ise half turn-based bir sistem ile oynuyoruz. İki yapım da mükemmel müziklere sahip ve kendilerine has grafikleri var. O yüzden bırakalım Bastion vs. Transistor’ü, biz şu anki oyunumuza odaklanalım.

Transistor’de bambaşka bir evren, oynanış ve “müzik”ler mevcut. Müziği vurgulamamın sebebini ise kısa zamanda öğrenirsiniz. Cyberpunk bir evrende geçen bu hikayede karmaşık olayları çözmeye odaklanıyoruz. Bu evrende Red isimli bir şarkıcıyı canlandırıyoruz. Cloudbank adlı bir şehirde yaşıyoruz ve meydana gelen kaosu çözmeye çalışıyoruz. Transistor oyunda bize eşlik eden silahımızın adı. Cemerata adlı bir grup tarafından sesimiz çalınmış durumda ve Transistor ise oyun boyunca bizim sesimiz olmaya bize yardım etmeye çalışıyor. Proccess adında bir yazılımın Cloudbank’a hüküm sürdüğü bu Cyberpunk evreninde hem Cemerata’yı alt etmeye hem de sesimizi geri almak için Proccess ile başa çıkmaya çalışıyoruz.

Oyunda Cemerata’nın Cloudbank için yaptıkları planı ortaya çıkarmamız ve intikamımızı almamız gerekiyor. Transistor bize tüm oyun boyunca yoldaşlık edecek olan partnerimiz, tüm hikaye boyunca sesiyle bizim acımıza ortak oluyor. Transistor hikayeyi anlatmak yerine hikayeyi bizimle yaşıyor. Bu da oyundaki duygu yükünü daha da katlıyor. Partenirimiz olan Transitor’un olayları anlatış şekli ve yorumlama şekli bizi oyunun içerisine daha da sürüklüyor.

... incelemenin tamamı için: http://8piksel.com/transistor/inceleme/

Transistor için 8piksel puanı: 10/10

Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 7.5 saat
Yayınlanma: 18 Mart
Oyun ne kadar kısa olsa bile müzikleri ve çevresi ile insanı içine çekmeyi başarıyor.

Bu arada oyun içinde "İ" gibi harfler düzgün çıkmıyor aşağıdaki yöntemle düzeltebilirsiniz ;

"Denetim Masası" - "Tarih ve Saat" - "Tarih ve Saati Değiştir" - "Takvim Ayalarını Değiştirin" - açıldıktan sonra karşınıza çıkan Bölge sekmesinden Biçimler kısmında "İngilizce" dilini seçip kaydedin.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 36.3 saat
Yayınlanma: 10 Ocak
Oyun hakkında bu kadar çok olumlu yorum varken hala düşünüyorsanız diye yazıyorum, hemen ALIN!

Oyunun oynanış stili, karakterler, mekan çizimleri o kadar iyi ki insan oyunda geçirdiği zamanı unutuyor adeta. Konusu ve şarkıları da bir o kadar güzel.

9/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.7 saat
Yayınlanma: 17 Mart
This game has awesome soundtrack :cell:
Bu inceleme yararlı oldu mu? Evet Hayır Komik
95 kişiden 81 tanesi (85%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 40.7 saat
Yayınlanma: 8 Kasım, 2014
Uniting both action RPG mechanics and an engrossing world, Transistor isn’t just a spiritual successor to Bastion, it’s a full blown messianic triumph of beautiful art and sublime game design. Supergiant Games have exceeded their previous work with a game that marries fluent action RPG combat with sublime tactical planning & customisation. Yet that would be just half of Transistor's charm as the world, characters and narrative unfolds like an origami swan, leaving you to marvel at its gorgeous art design, intricate architecture and unique atmosphere.

The story begins with you, Red, claiming the Transistor from the body of a dead man. From there you begin to uncover the city of Cloudbank, why everyone has gone and what The Process is - sentient machine aggressors within this fallen Rapture. That reference is deliberate as there’s a little touch of Bioshock within Transistor - a fallen city, the mystery of its unravelling and tragedy yours to discover if you’re willing to put in the work to unlock its true secrets. This is made all the more acute by how Transistor welcomes you into its world with no fanfare, no menu screen. Just a fade from black opening up on your journey with the Transistor, voiced by the rich tones of Logan Cunningham, against The Process and their mysterious overlords - The Camarata.

To say any more would spoil the joy of discovering the details for yourself. Supergiant Games had deliberately kept details of Transistor to a minimum until release and it’s thanks to this blackout that’s made discovering the games systems, people and places a genuine joy.

It’s difficult to review Transistor without referencing Supergiant Games previous work - Bastion. That’s because its influences are plain to see with the same isometric-style viewpoint, similar art-style and even the same narrator. While those similarities may appear as merely iterative steps on paper for Transistor, they are in practice the opposite. The art style has evolved to be not just gorgeous, moody and atmospheric, it now conveys the spirit of Cloudbank without ever explicitly showing it in such a way that you feel part of that city, not just an observer with a controller.

Combat is real time action-RPG based with four main skills available at one time. You can freeze the action once your Turn() bar has filled at any time and then plan out your attacks methodically. Once done you can unfreeze the game and Red will perform her balletic combat attacks with the Transistor. This appears at first to just be a cool looking feature to break up combat scenarios but very soon it becomes essential to besting The Process.

In this frozen state you can see the damage you are likely to cause, the effect different attacks can have in combination with each other and use it to quickly get behind enemies to deliver backstab moves. There’s nothing quite like positioning yourself correctly, freezing time and then delivering a quick series of moves to destroy everything. I’m not especially clever but by Jove, Transistor made me feel like a combat genius.

As the story progresses you’ll acquire more skills and this is where the combat evolves from those mechanics set down originally by Bastion. Instead of just swapping out skills when you want a change, every skill can be slotted into a secondary or tertiary upgrade slot to augment an already installed ability.

For instance, the basic attack move you start with is Crash(). You can then modify it with a skill like Bounce() which will chain attacks to multiple targets. Or with Cull() that sends enemies into the air. Or you could use either of those modifiers as one of the four main abilities. Cull(), a basic uppercut move and Bounce(), a skill that sends out pulses of energy.

This enables you to define the combat system in any way you want it. Like aggressive frontal-assault tactics or stealthy concealment? Perhaps turning a few enemies on to your side floats your boat? Or maybe just a blend of different styles? Transistor allows you to do what you like with this combat system rather than force you down a particular road.

The only restriction is if your health is reduced to zero in combat. Instead of death, one of your abilities is overloaded and will require at least two trips to an access point in order to recover. Then there are the Limiters - status effects that reduce your capability in combat but with the rewards of increased experience. As you can tell, what appears as a simple combat system in the beginning soon evolves into a complex and involving way to deal with The Process.

The way that combat is combined with the narrative is just as intriguing. As you use these new abilities in different ways or combinations it unlocks more about the person you acquired them from in the first place. Slowly the pieces of this mysterious world start to come together as you become more adept at combat. It encourages creativity and a deeper understanding of the mechanics you're working with on order to unlock the secrets of Cloudbank.

But It’s not all dark alleyways and moody lighting as you’ll have access to a ‘backdoor’ - a safe haven separated from the unrelenting assimilation of the Process. This serves as a menu to access the different challenge rooms Transistor offers. Here you can test and refine your combat skills and increase your level. Or you can just kick back and listen to the ridiculously awesome soundtrack while lounging in a hammock.

This densely packed experience is made up of small touches like that. From the way Red drags around the weighty Transistor, to how she combs her hair with her fingertips when admiring a view, with the best of all being her ability, at the touch of a button, to hum along to the excellent soundtrack.

Before playing I didn’t expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually appealing art-style, this is an experience to be savoured, to lock yourself away in the confines of your gaming boudoir and revel in its luxurious design and perfection.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
36 kişiden 32 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 12.6 saat
Yayınlanma: 29 Aralık, 2014
I feel like I need to set the record straight on Transistor. The biggest complaint I've heard about it is that the story is inscrutable and there isn't much of it. First of all, that is not true, but more importantly it just doesn't matter. Transistor is a masterpiece because you don't have to be a detective to enjoy the game. It is, at its very root, a simple love story. If you can appreciate that much and enjoy the beautiful art and incredible music, than you have a game well worth buying.

Beyond that there is the mystery of Cloudbank to uncover, and the many philosophical questions to answer. We are taught to value the voices of each person and try to create a consensus that serves to make everyone happy. Transistor toys with the idea of a "vote" vs. a "choice." Transistor is not preaching any answers, and that's why I think the narrative may come off as weak. We have villains who could be heroes and a main character who reasonably and selfishly just wants to pursue her own life without getting embroiled in any political machinations.

This is a supremely beautiful work of art and in so many ways that I will easily recommend it to everyone. Explore the world of Cloudbank for awhile and decide how much you want to discover. I promise that even a short trip will be a memorable one.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
248 kişiden 153 tanesi (62%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 7.7 saat
Yayınlanma: 4 Ocak
I know, negative reviews on overwhelmingly recommended games won't win me any popularity points, but hear me out.

It breaks my heart to not recommend this. I had really high hopes due to how amazing Bastion was, and I went into this knowing that it is nothing like Bastion, so my dissapointment doesn't stem from that. Let me start off by saying that the combat customization is pretty neat, the art is nice, and the music is really nice.

- The story just isn't that good. Futuristic world is being destroyed by virus-type-invaders and your sword/companion is the key to beating it. The ending is very predictable and there isn't much character development at all. There is such little story that I can't even expand on that without spoilers because of how little story there actually is.

- The atmosphere is pretty but has very little variation. I got really tired of seeing the same grey blocks over and over.

- The enemies have very little variation. You have turrets that buff/heal, fast dogs, floating objects that shoot beams at you, a mortar, am aoe tank, and guys that spawn suicide bombers. Not much else, the listed enemies all look exactly the same throughout the game; the only difference being small buffs as you progress. There are three bosses, each more forgettable than the last.

- The combat is very tedious, and because (as above mentioned) the enemies lack variation, every fight feels the same. There are some great ways to customize your skills and buffs, but everything just feels the same. Since your last shred of action bar can perform skills that would normally take a huge chunk of action bar, every turn you take is just skill stacking just the right way so you can get the big one in at the end for free. It just feels exploity.

- The backdoor area (a special zone where you can access challenges): probably my least favorite thing about this game. The trials are all (save for one) time consuming, tedious and pretty pointless. I did all the trials with very little to show for it other than maybe a level and a half and music tracks unlocked, which as far as I can tell, can only be listened to in the backdoor area.. A place that quickly becomes chore zone. Every time I finished trials, I was more than ready to leave.

- No replayability. There just isn't. Restarting with all your skills would be nice if the skills weren't so bland. It's just doing the exact same thing over and over again a second time.

-The game is incredibly short. I have 7.7 hours logged and I even took my time. I explored thoroughly and didn't move between areas until I knew that I had explored the whole area. I read all the dialogue and accessed/read/listened to/replied to all the terminals and still only got 7.7 hours out of it with no interest in or reason to begin ng+.

- One of the things that irritated me the most is this game has an amazing soundtrack.... but it is hardly utilized in the game. When your in combat, you spend most of your time in a pause-type attack planning phase.. during that phase, the music is replaced by the same humming.. so you spend a lot of time listening to that one track that is her humming the same tune over and over. When you're running around/exploring, the sword is talking the whole time (not a bad thing) and you cannot hear the music at all.

The game was probably overhyped to me, which is probably why I feel as dissapointed as I do. If you love SuperGiant and love hearing Logan's voice (like me) I'd recommend getting it on sale. Otherwise, you might be dissapointed.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
26 kişiden 23 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 15.3 saat
Yayınlanma: 29 Kasım, 2014
So you've read the reviews praising Transistor for its amazing scenery, the detailed hand-drawn sprites, the phenomenal soundtrack and maybe even read a thing or two about the gameplay which included words such as "time stop turn-based abilities" or "active and passive weapon functions" and you're left wondering... Is it accessible? Beauty being in the eye of the beholder and all, can the layperson appreciate the final product?

Answer: maybe not, but don't let that stop you from trying. New experiences build character and ♥♥♥♥♥♥♥ is Transistor a new experience. It's just that Transistor is a game where the protagonist gains experience faster than the player behind the screen. Consider the following: you earn "functions" which can be used either in your weapon slot or as a passive buff to a function already in use, adding its properties to the active weapon. That's the active and the passive system! THAT'S HUGE! Do you realize how with four weapon slots (your four face buttons) and five functions, you already have twenty different configurations? Well hold on to your hats because there's a whole lot more than just five functions to play with. Try sixteen. Add to this secondary passive slots for player buffs, extra upgrade slots for weapons and a memory cost per function to manage and that's a lot to take in!

There's more. The whole time-skip ability pauses the game and allows you to plan out multiple actions in advance, at the cost of a cooloff period wherein no function can be activated. It's something that can certainly bite you in the ♥♥♥ if abused, so you want to hold on to it like a panic button. Or spam it constantly what with the correct build and enemies. Really, you don't know and the game doesn't provide you with much opportunities for experimentation. Enemy encounters are fixed and unique in nature; and although the game provides you with a Practice Mode, it's more target practice than battle practice.

Transistor's greatest flaw resides in its extraordinarily linear story mode. There are no collectables or side quests, so if the story mode has a reputation for being short, that's only because there aren't any branching paths anywhere. There's nothing to look out for, all unlockables are gained by leveling up and earning XP is done exclusively by defeating enemies. Whom do not respawn and appear at fixed intervals. So your whole adventure feels like riding a conveyor belt: move to enemy encounter, defeat enemies, save at conveniently nearby terminal, repeat with the occasional story break.

Although we commonly hate repetition, human beings learn by doing the same thing over and over again. Adding THE OPTION to redo a segment would be welcome and giving players a minor incentive to do so would go a long way in getting them acclimated to the active/passive system. There's no lack of technical info as the configuration screen offers you all of the hard numbers for your functions, but you want practice in addition to theory. Bastion provided "dreams" which were just waves after waves of monsters to defeat for extra shards. Practice Mode offers no such incentives and the targets don't fight back. For all of their efforts at writing a story, it seems as if the developers have forgotten to build a playground.

Thus I'll make my final verdict as simple as possible: buy Bastion first. That's a good game regardless of your sense of aesthetics (review available here). If you've enjoyed Bastion's stylistic direction, consider Transistor. Despite the change in setting, you'll recognize much of the artistic sensitivities that are the hallmark of Supergiant Games. Otherwise, you probably won't have the patience to appreciate Transistor. Regardless, you have to recognize the ambitiousness of what's ultimately a very simple concept at heart: make every weapon also act as a power-up. You can't fault that, and you want other game developers to crib the idea. So buy the game and encourage simple ideas that are complex in execution. We'll get more practice out from the other games.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
20 kişiden 19 tanesi (95%) bu incelemeyi yararlı buldu
kayıtlarda 22.2 saat
Yayınlanma: 3 Ocak
I am a huge fan of Supergiant Games' previous game, Bastion. Topping that game was a tall order, but I think they've managed to equal, if not better it, with Transistor... though I guess that depends on your personal tastes. First of all, if you have not yet played Bastion, I implore you to do so. If you have played it, and liked it, then I can definitely recommend checking out Transistor. Both games share some common fundamental elements: isometric action gameplay, a set of diverse weapons, amazing music and visuals, and stories moved forward by in-game voiceover. In the case of Bastion, the voiceover was provided by a narrator. In Transistor, the voice is that of the soul of a "dead" man within the main character's weapon (the Transistor). The other main difference is in the way combat is handled. While combat in Bastion plays out in real time, in Transistor you can pause the action at will (on a cooldown) and plan out a set of actions (or "functions" as they are called in game) that will play out in rapid sequence. So essentially, Transistor is more of a strategy game.

The game takes place in a city called Cloudbank. You play as Red, a singer that's lost her voice after an attack by an organization called the Camerata. Red wields the Transistor, an object that can absorb the essence of people, who in turn, become "functions" that can be assigned to your combat loadout. The gameplay loop consists of clearing out groups of enemies, collecting new functions for the transistor, and then combining those functions in all sorts of different ways. There are 16 functions, each of which can be used in one of 3 ways: as a primary action, as an upgrade effect for a primary action, or as a passive effect for your overall loadout. With 4 passive slots, 4 action slots, and 8 upgrade slots available to assign your functions, you can imagine how many different possible combinations there are to experiment with. And man, is it ever fun. There's plenty of room for experimentation to find what works best for your play-style. It's a brilliant combat system. The only negative I would say about it is that it's a bit confusing to figure out at first, as the game offers little in the way of explanation. It doesn't take all that long to get your head wrapped around how things work, but the early going might be a bit confusing.

Visually, the game is just absolutely stunning. The environments are so gorgeous that I would eat them up if I could. The story is somewhat inscrutable (which I've heard brought up by people as a negative on the game), but there is plenty of information available within the game to flesh things out if you put in the attention and effort required. But ultimately, I never felt any of that really mattered too much. At its heart, the main plot is simply a love story, and that's all that really matters in the end. The other highlight of the game for me was the music. As with Bastion, music has a huge impact on the game experience. The music is consistently outstanding throughout, perfectly setting the mood for each area you traverse. There are also a few vocal tracks spread throughout, which are particularly good, especially the ending song, which was the high point of the game for me.

I guess my only disappointment with the game is that there just isn't more of it. The story can be completed in around 6-8 hours I would estimate. After that, the game allows you to "recurse" through the story again indefinitely, while keeping all of the upgrades you've acquired, and making the enemy encounters harder each time. This is nice, and worth playing through at least once, but really, there's only so much you can go through the same few areas and watch the same cutscenes, etc, no matter how much you enjoy the gameplay and visuals. But what is there is excellent and worth the asking price. So in summary, if you liked Bastion and the turn-planning combat of Transistor sounds interesting to you, definitely give this a look. Or just give it a look anyways. Games like this just don't come around every day, and need to be experienced. I can't wait to see what Supergiant does next...
Bu inceleme yararlı oldu mu? Evet Hayır Komik
16 kişiden 14 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 2.0 saat
Yayınlanma: 29 Kasım, 2014
It's another great atmospheric game. I love the visual style, and the music is great.

The action is a bit slower paced than Bastion, and you have a 'strategy mode' where you can line up actions for an instant attack stream. You also pick up new skills here'n there, which you can combine to upgrade others, or use directly.
It's quite interesting how it's put together.

So far it's pretty amazing game.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
39 kişiden 26 tanesi (67%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 17.1 saat
Yayınlanma: 17 Kasım, 2014
cut your blasphemy stop reading reviews and play it already
Bu inceleme yararlı oldu mu? Evet Hayır Komik
45 kişiden 29 tanesi (64%) bu incelemeyi yararlı buldu
kayıtlarda 4.3 saat
Yayınlanma: 8 Kasım, 2014
#Discussions_QuoteBlock_Author
I see the spine of the world.
I know it's mine, twisted and tied.
BTW, my favorite soundtracks:
    [1]The Spine [2]In Circles [3]We All Become
Bu inceleme yararlı oldu mu? Evet Hayır Komik
14 kişiden 12 tanesi (86%) bu incelemeyi yararlı buldu
kayıtlarda 14.1 saat
Yayınlanma: 24 Ocak
Transistor is a sci-fi action rpg from Indie studio Supergiant Games (The makers of Bastion).

You play as Red, a famous singer from the city of Cloudbank. An incident occurs that leads you down a path of no return. In the process, you receive the mysterious weapon known as the Transistor and the powers that come along with it.

Gameplay consists of real time combat mixed with an optional turn-based system. At anytime during normal combat, you can pause the game to plan and queue up attacks. This proves immensely helpful when you face large numbers of enemies at once.

As you progress through the game, the Transistor gains new powers. These can be used in either active (attack), support (supplement attack), or passive modes. The level to which you can customise powers to complement your playstyle is one of the highlights of the game.

The visuals of the game are another strong point. The artstyle is stunning. Great use of colours and imaginative design bring out the vibrancy and beauty of Cloudbank. This is a city you'd want to save.

Voice acting and music is stellar. The soundtrack is atmospheric and easy on the ears, while the voice acting is filled with character.

The plot can be ambiguous but if you pay attention it makes sense by the end of the game.

The only downside is that a single playthrough lasts 6 hours or so. Some may find the $20 sgd pricepoint too high for that length, although there is a new game plus option that provides some replayability.

tldr: A polished, unique Indie action rpg albeit a little short. Highly Recommended
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 18.0 saat
Yayınlanma: 4 Şubat
The gameplay is awesome
The music is beatiful
The artwork is incredible
The story is great
So....why are you not playing this game right now?
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 7 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 15.8 saat
Yayınlanma: 23 Şubat
I was caught off-guard by this game. I didn't have a high expectation, but it's simply amazing.

Game 9/10
History 9/10
Soundtrack 10/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 7 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 29.0 saat
Yayınlanma: 27 Ocak
Played it. Cried. Played it again. Cried again.

Story: You're Red, a woman who lost her voice. She gets a powerfull weapon after nearly being killed by it. You'll fight to found out who were these people trying to kill you and what this weapon is for.
I'd like to tell more but I'm afraid to spoil so I won't :<

Music: The ost is just beautiful. Like I can't even describe it. It adds so much.. to the game. There's about 4 songs with Red's voice and I literally love all of them.

Graphics: You can judge them by the trailer I suppose, It's very colourful, detailled, pretty, awesome etc. Hnnnghhhhnnh.

Gameplay: You basically enter a fight, have the time to think about what skills you're going to use and how, you need some strategy. You have 16 different skills, you can use them on an active/passive or upgrade slot which means you can do a lot of fun and interesting combos, and have your own playstyle!

Overall: I just got a crush on this game AND DAMN THAT END HOLY **** I really didn't expect it, so much feels fiuezgfugzfuiezuifgzugfzigfiz.

Just. Play it.
<3
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 8 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 6.4 saat
Yayınlanma: 10 Mart
NOTE: This game was reviewed using a code given by the developer.

MINI REVIEW – TRANSISTOR

Details
Developer: Supergiant Games
Engine: MonoGame
Genre: Action / RPG
Mode: Single-player
Release year: 2014

The Good
☺Simple and fun gameplay that is very easy to learn
☺Turn based combat ability adds nice variety
☺Good ammount of different attacks and skills
☺Unique art design and elegant looking world
☺Excellent, emotional story with a great ending conclusion
☺Absolutely phenomenal soundtrack

The Bad
☹The campaign as an experience is quite short
☹The level design is disappointingly linear
☹Lack of depth on enemy variety

The Verdict: "Worth playing"

"Yet another proof that indie games can be just as fun as most of the AAA games nowadays. Very unique experience."


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group

Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, & Original Giveaways Group
Bu inceleme yararlı oldu mu? Evet Hayır Komik
17 kişiden 12 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 17.3 saat
Yayınlanma: 30 Aralık, 2014
AMAZING soundtrack and CUTE girl. 11/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 31.5 saat
Yayınlanma: 13 Ocak
I would pay to see a live performance by Red.
Bu inceleme yararlı oldu mu? Evet Hayır Komik