Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
用户评测: 极度好评 (5,792 篇评测)
发行日期: 2014年5月20日

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"Supergiant remains consistent with a visually stunning narrative experience backed up by a surprisingly deep combat system. Short, but replayable."
点击这里阅读完整评测。

评测

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

关于这款游戏

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
有价值的用户评测
19 人中有 19 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:8月21日
首先堡垒的画风+赛博朋客就已经非常讨人喜欢了....
而且这款游戏极为灵活的技能系统,自由的难度调节系统也给了不同玩家自由发挥的空间。
加之好听到爆的音乐、零散对话背后的剧情、漂亮的场景和主角独自吟唱的这个功能(至今不知道除了闲暇时候的欣赏还有其他什么作用...)以及更多细节也更提升了游戏的文艺范,也更让玩家佩服制作者的用心。
几近完美的作品,如果你没入的原因是因为打折幅度太低的话,强烈推荐折扣更高的时候入一个,一定不会后悔。

听说PS4版上主角手里的剑的语音是从手柄里面发出来的,肯定赞爆了!
这篇评测是否有价值?
17 人中有 17 人(100%)觉得这篇评测有价值
39.3 小时(记录在案的)
发布于:10月19日
精致小品,色香味俱全
==============================
1 基本延续了《堡垒》的美术风格,不同于其他的传统赛博朋克类灰暗阴冷的色调,本作的画面明亮鲜艳的多,加上许多的光晕,更是把 Cloudbank 这座数字都市表现得美轮美奂。但地图上可交互的物品不多,多数时候还只是男主的几句评论。再加上触发战斗的时候才会有怪物刷出来,平时常常就只有主角一个活物,显得有点冷清。
2 只在特定场景触发战斗,而且战斗被限制在一个封闭的区域里。加入了名为Turn()的系统,发动后可以暂停时间,让玩家可以舒舒服服地计划自己的行动,再一次性施展出来,代价是在之后的冷却时间里玩家将无法攻击。当然只用Turn()来跑路,只当一般ARPG来玩也是可以的。
3 技能系统是最大的亮点,要把技能装上才能用,但装在不同插槽上会有不同的作用,而且更妙的是各技能设计得很棒,为了过挑战,我看了steam社区里的指南和网上的攻略文章,里面技能优劣的排名和推荐的组合都不尽相同,而这些组合还全都可以用,可见平衡性还是不错的,尤其是在过 Performance test的时候只能用随机给的技能,往往又能惊喜地发现一些新的给力组合。
4 和《堡垒》一样靠旁白来叙事,一样开始于灾难发生之后,故事简洁紧凑,流程并不长,如果要深究设定,需要去读各个技能的说明,而为了得到全部技能要打2-3周目。
5 成就系统似乎有bug,我第一个档过了Speed test但没跳成就,只好又开了一个档。
这篇评测是否有价值?
9 人中有 9 人(100%)觉得这篇评测有价值
18.9 小时(记录在案的)
发布于:12月6日
晶体管是一款浑身上下都透着小清新气息的游戏,尤其适合女生玩,画面音乐俱佳,但故事的来龙去脉似乎没有完整说清楚只能靠脑补了。剧情任务流程很短,大约10小时就可以通关一周目,游戏有二周目设定,并且二周目开始战斗中的敌人种类会是随机的。敌人种类设定和遇敌数量都不多但各具鲜明的特色,并且设定有各种不同的状态诸如:潜行、分身、免伤(受保护)、打断主角技能等等。战斗系统颇有闪光点,不会太难也不会太容易,你可以拼手速只使用即时制的模式战斗,也可以使用空格暂停玩成带时间系统的回合制模式,喜欢爽快还是喜欢以策略制胜,任你选择,当然这是站在对战斗和敌人有一定了解的基础上说的。技能组合搭配很自由,每一种技能都有三种对应的组合方式:主动、被动、升级附件,当然组合方式还会受“存储格”的数量制约,而这些都会在升级奖励中渐渐得到,只是你必须在权衡之后作出最适合自己的选择。游戏本身没有难度调整,但却巧妙的使用了一种叫“限制器”的设定,让玩家选择是否通过强化敌人来变相的提高战斗难度(即增加挑战的乐趣),但使用限制器的额外奖励仅仅只是多一些经验值,在升级时能够获得的技能或存储格数量都是固定的,所以这个设定就多少显得有些鸡肋了。总的来说,是一款很棒的游戏,推荐指数:★★★★★。
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
5.4 小时(记录在案的)
发布于:11月1日
bastion的同款画风,画面和原声,不多说,只能用完美两个字来形容,完全是我的菜。战斗方式也很新颖,计算的好可以无伤刷掉怪。这游戏的技能可能就是亮点了,升级就可以点新的技能点,你可以单独使用,但是,最重要的是你可以把两三个技能堆叠组合,衍生出新的技能来,比如说一招冲击波吧,如果和一个AOE的炸弹组合,就可以变成放出三道冲击波,但是!如果你把炸弹放主要技能位置用冲击波去加成炸弹技能,那么炸弹技能可能就有更远的射程和更高伤害,也就是说技能的组合顺序衍生出的技能也是不一样的,这样无疑是增加了游戏的趣味,通关后对技能有更深入的理解后,复玩性也很高,可以组合出一套(只能带4个技能)专属于你自己的技能,还有类似被动的技能点,对经验伤害有加成吧。如果死亡,那么你会丢失技能,目前还不清楚是随机丢失一个技能还是丢失耗能最多的那个技能,就好像你的电脑死机了,然后丢失了文件一样,不过这游戏本来就是讲的晶体管里面的战斗!感觉很高科技的样子!暂时就说这么多,总之就是赶快买买买,这游戏原价入都超值!原声真的很好听,我都存手机当铃声了!
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
19.3 小时(记录在案的)
发布于:12月13日
全成就有段时间了,想着应该写评测了
bastion的小组出品的游戏。
首先游戏的画风真的是超级赞,其次旁白的声音很棒,游戏的原声很精美,按住LB女主会哼歌,和BGM完美契合,不得不赞。
其次是游戏系统,游戏传统意义上的难度分级,难度的调节是通过玩家自己调节游戏中限制数量来实现的,玩家可以根据自己的想法来开限制器。
技能系统更加是这个作品的一个亮点,玩家可以通过自己组合不同的技能,来创造自己喜欢的技能组合,十分有趣。
游戏全成就不是难事,没有什么特别逆天,反人类的成就。一般二周目都能全成就

这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:6月23日
很诡异的游戏,拥有第一眼就牢牢吸住你眼球的画面和完全想象不到的游戏内容。
首先说说画面,steam入坑到现在,在晶体管之前只有master reboot一款游戏能让我一看画面就掏钱预购。在画面这一项上晶体管绝对是满分,游戏里随便截一张图都足以设置为桌面壁纸来用。
然后关于剧情,对于英语水平一般而且又没有什么编程基础的人来说,这游戏的剧情实在是像天书一样晦涩难懂。概括起来就是个类似于黑客帝国的虚拟网络空间中发生的故事,游戏里的所有角色都只是系统中的程序,而所有的技能名称都是编程语言里的常用代码,对于程序员来说这个游戏很亲切熟悉,对中二少年们来说这个游戏更显高端洋气,完全能满足你装逼的诉求!
接下来是游戏的系统本身,相对于一般的ARPG游戏,本作战斗系统上的创新是显而易见的,技能的搭配组合非常丰富,配合暂停预先输入技能顺序的战斗方式,使得战斗的策略性大大提高,当然你也可以像传统的ARPG那样不用暂停功能,体验实时战斗。

接下来我必须吐槽一下这个游戏的缺点:相对于一般的ARPG,这款游戏的战斗缺乏割草的爽快感和流畅感;而相对于一般的传统RPG,这款游戏的战斗部分又过于简单,总体来说战斗部分的感觉总是差一口气,让人觉得它毕竟和超级大作还是有差距的。
另外,最让我无法接受的一点是,尽管有着美到惊艳的画面和超赞的音乐,但你妹的为什么一直有个难听的公鸭嗓的男人在游戏全程中不停的对我唠叨?虽然我知道这是剧情安排,但是我要说如果换成好听的女声的话我一定会更享受这个游戏!

总体评价:买买买买买
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:11月4日
让我耳目一新的游戏风格,还有动听的bgm!!!太nice了,简直不能再赞!!!!如果圣诞打折大家快买吧,绝对是个好游戏,百分百的好游戏
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
17.1 小时(记录在案的)
发布于:8月1日
晶体管这个游戏,如果你之前玩过并喜欢堡垒的话,这个必入
画面不用说,确实很美
风格还是和堡垒一样是由充当旁白的角色来概述剧情
我打了两遍才大致明白到底发生了什么(顺便全成就了)
战斗方面的话,Red相比Kid而言不够敏捷(毕竟只是个歌手)
不过晶体管这把武器的功能弥补了这点不足(turn这个能力一定要会用)
虽然流程有点断,但总体上还是不错的
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
29.5 小时(记录在案的)
发布于:6月27日
个人认为几乎完美的一款游戏
画面没有炫丽的特效但精致唯美,让人真正觉得“好看”
音乐丰富多彩,几首主题歌级别的更是让人想反复重听
剧情很凄美,结局虽不是皆大欢喜,但也至少是男女主人公团聚
流程很短,但没有丝毫资源重复利用,通关后只会觉得想玩二周目
系统简单却博大精深,凭自己的探索和喜好利用上百种组合武装主角乐趣无穷
真的是一款好游戏……
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
12.7 小时(记录在案的)
发布于:8月30日
Cyberpunk的设定实在大爱~其实备受好评的前作bastion一直没玩下去,但这作的风格太对我胃口,而且画面和音乐将游戏氛围烘托得淋漓尽致,艺术感满满,ARPG + Turn-Based的可玩性也是不错的~总之首发20刀入的很值~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:11月20日
刚打完第一个boss就来写我的第一份测评。。。怎么说咧.这游戏简直了.就像前面人说的一样不管是音乐还是风格都很赞.关卡节奏也很快.至少到现在没见到有那种要死磨烂打的地方.技能组合起来非常多样化应该都能找到属于自己的那种打法吧(反正我是喜欢远程卡视角ヽ(✿゚▽゚)ノ),剧情方面嘛...因为英语比较渣,所以只能看懂一点.不过应该很不错吧.当然最吸引我的是那画风(o゜▽゜)o☆非常好看啊~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:10月30日
GOOD GAME,PERFECT MUSIC
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
9.8 小时(记录在案的)
发布于:12月6日
正在进行二周目了,这是一部非常好玩的游戏,不管从画面、音乐、剧情都无可挑剔。你可以把战斗完成动作游戏也可以玩成策略游戏。游戏最大的玩点在于技能的搭配,你只能携带4个主动技能,但是你可以通过把其他技能当做强化或者被动来使用,从而搭配出一套最适合于自己的组合。通关之后可以继承能力进行下一周目,更多的技能搭配让游戏变得更加耐玩。如果看见打折,不要犹豫买买买!!!
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:6月29日
amazing!
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:9月22日
...... 10/10 ......
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
4.0 小时(记录在案的)
发布于:12月1日
一款很赞的游戏,玩着玩着就入迷了,音乐气氛都非常契合游戏的环境,总之买买买就对了,不会后悔的!
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
14.4 小时(记录在案的)
发布于:9月13日
10/10
非常棒的一款独立神作,与其说是游戏,更像是一部艺术品,游戏的画风给人很舒服的感觉。
战斗系统也很有意思,可以自己搭配各种技能,难度不高,你也可以通过搭配来提高游戏难度。战斗算是半即时半回合吧,你可以暂停时间进行接下来的动作部署,怎样用有限的部署上限打出最高的伤害需要自己搭配技能来体验。
音乐方面都很好听,游戏里面也有专门的战斗可以解锁音乐。
唯一可惜的可能就是这部作品游戏流程有些短了,大概6个小时左右就结束了,有些意犹未尽,不过还好游戏可以二周目。
不管怎么说,这是一部值得去玩的游戏,也是值得你原价购入的游戏。
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:12月12日
爱不释手
难得一见的精致游戏
这篇评测是否有价值?
239 人中有 226 人(95%)觉得这篇评测有价值
14.2 小时(记录在案的)
发布于:10月4日
Transistor is the second game from Supergiant Games, the developers of the critically acclaimed Bastion. Those who have doubts about whether this game lives up to Bastion's expectation can be at ease; Transistor delivers and more.

Story:
You play as Red, a famous singer in the city of Cloudbank. One night after a performance, a group of people, the Camerata, attempted to kill Red with a strange, green sword, but she was saved by someone.

Waking up, she found herself next to the corpse of a man, stabbed by that same sword; the Transistor. The sword starts speaking, and not only that, but seems to know her. Urging her to pull it out of the corpse, the two start tracking the Camerata down, seeking answers, while fighting what seems to be robotic creatures sent to hunt them down.

But things may not be as they seem.

The story of Transistor seem simple and straight-forward on the surface, but most of it isn't handed down to the player, instead inferred and concluded from various hints noticed in the environment, character interaction and character profiles. It encourages the player to seek answers along the main character, and leaves a lot up for interpretation; that's something I like in a game.

One downside to the story however, is how short it is. It's far too short, the game is far too short. You'll be left wanting more, even with "recursion", playing a second play through with your stats intact.

Gameplay:
The gameplay is a mix of Action RPG and traditional turn-based RPG, using the Turn() system that I will touch upon soon. Red is able to equip up to 4 slots of "Functions", essentially abilities, upgrade those functions with up to two functions a slot, and assign functions as passive abilities, for up to 4 passives.

In battle, Red wields the Transistor. In Diablo style, she can use the numbers 1, 2, 3 and 4 on the keyboard to select an ability, then the right-mouse button to use that ability. Abilities can be offensive, such as shooting a long-range beam or a destructive shockwave, or supportive, such as turning invisible for a period of time or turning enemies friendly.

The Turn() system adds a new depth to the action RPG. It allows Red to stop time momentarily in order to plan and input a certain number of commands: attacking, setting up traps, maneuvering around the map to escape enemy clusters or get behind obstacles, you can do all that. But once all commands are preformed and the Turn() bar is depleted, Red is left (almost) unable to attack until it recharges again; use Turn() at your own discretion, balancing attack and defense.

The game offers the choice of "limiters", handicaps that increase the difficulty of the game in return for better EXP awards. There are achievements you can only get by using limiters, the hardest achieved with all 10 limiters. In addition, there is a "sandbox" unlocked in-game that allows you to tackle specific-themed challenges, like a speed challenge, or a Turn-planning challenge.

Graphics:
Transistor uses an isometric point of view, being able to go in all 2D directions. The sprites are smooth and look good, but the highpoint of the game is the artwork. The character portraits, whether in-game or in profiles, are drawn beautifully. The artist, Jen Zee, did a brilliant, detailed job, and it shows even on the OST cover.

Sound:
Here is where Transistor really shines. The game's OST is amazing. From Ashley Lynn Barrett's beautiful voice in The Spine, In Circles, and other songs, to Darren Korb setting up poignant, melancholic instrumentals that fit the mood perfectly. Tracks play hand-in-hand with gameplay, showing up at specific times for maximum impact, further heightening the experience.

I highly recommend getting the OST along with the game, if you can. Well worth the extra bucks.

Summary:
Transistor is a beautiful, enjoyable game. It has a bittersweet, albeit short, story that forces the player to think. Brilliant soundtrack, and beautiful artwork. The gameplay won't last you long, but there is decent replayability in it. Try picking it up immediately whenever it's on sale.
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11.8 小时(记录在案的)
发布于:10月24日
"Hey, Red... we're not gonna get away with this, are we?" -Mr. Nobody

[Spoiler Free]
It's time I've finally reviewed Transistor, you know... the game with the talking sword and the mute lady? Yeah that one. Let's begin:

Aesthetics: 10/10
Well as you can CLEARLY see from the screenshots and the given link above, Transistor is absolutely breathtaking. The game takes the cake for visual and musical extravagance, as both mix so perfectly well with one another, that it become evidently difficult to express in objective terms the splendor that it creates in the brain, how so very atmospheric this game is, it's more of an emotional virtue than one being explainable through words alone. People have been coining the term 'art', which by no means is an understatement, the aesthetics of the game, voice acting (haha three actors, funny), music and graphics are as I rarely say, perfect.

Story/Characters: 9.50/10
Rarely does the medium of gaming (especially in this day & age) employ such precocious writing and superb storytelling, Transistor applies to this small margin of games. A game that truly respects the intellect and free thinking of it's players, requires an intelligent producer, no? Supergiant deserves an excellent applause for their creative usage of the mechanic of replayability. To truly cherise the game's universe, one must complete the game several times to unlock all of the information that is present. A truly cherishable quality Transistor has, is it's two characters which create a sense of dread and unknowingness with each other. Their relations throughout the game serve to state implicit subjectations on the world around them, Red through her interactions on the OVC and the Transistor's commentary. A huge contrast to each other which creates a sense of accepting lack, one without a body and one without a voice.

Mechanics/Gameplay: 8.75/10
As an RPG game, Transistor holds a creative candle in the rat saturated tunnel that is the RPG industry. Of recent years, the well known RPG's of it's time have begun to show how dated their mechanics hold up in our era (yes you, Final Fantasy). This is why the liberty to experiment and employ new ideas is so vital in our industry today. Transistor is unique in which that profiles become the tools of the trade. Transistor can be played as a turnbased game or as a free action one, which by the way, both work very well in concurse with another. You have 13 functions (abilities) to use in your kit, yeah I know that's a small amount, but guess what? for every function you have, you get the ability to fuse with another, and for every fusion you have with another function, you get to fuse with another! So this means there are roughly 22,283,705,698,113 combinations of Transistor functions. (Transistor Wiki, Cited) That's a lot of unique ways to fight your enemies.

Final Verdict: 9.50/10
It's hard to see why in this day and age producers don't want to experiment with their products given that the industry would absolutely kill for it, but then again, since when do producers even listen to the demands of the consumers? Transistor is a beacon of hope in the dark hallway that is the gaming industry, and hopefully you can agree with me, that this game is something special.
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