探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。
用户评测:
最新:
好评如潮 (179 篇评测) - 过去 30 天内的 179 篇用户评测中有 96% 为好评。
总体:
好评如潮 (12,425 篇评测) - 12,425 篇用户的游戏评测中有 95% 为好评。
发行日期: 2014年5月20日

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评测

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

关于这款游戏

探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。

《晶体管》是由《堡垒》的制作团队打造的科幻主题动作 RPG 游戏,诚邀您在震撼的未来都市中,使用来历不明的超级武器展开战斗。

《晶体管》糅合灵活的游戏模式和富有渲染力的故事情节,将需要深思熟虑的策略计划模式无缝融合到快节奏的动作体验当中。在冒险旅程中,您将拼凑线索,解开“晶体管”的谜团,找到它以前的主人。

主要特色
《堡垒》制作团队创造的全新世界
使用上千种功能组合打造震撼的《晶体管》游戏体验
刺激的实时战斗,融合强大的策略计划模式
1080p 高清分辨率的生动手绘插图
原声音乐随着故事情节的展开而相应改变
丰富生动的话外音营造引人入胜的故事环境
“循环”选项在故事结束后引入程序战斗和新的功能组合
专为电脑定制的完全自定义控制

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 32-bit
    • 处理器: Dual Core CPU - 2.6ghz
    • 内存: 4 GB RAM
    • 图形: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • 存储空间: 需要 3 GB 可用空间
    最低配置:
    • 操作系统: 10.7.5
    • 处理器: Dual Core CPU - 2.6ghz
    • 内存: 4 GB RAM
    • 图形: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • 存储空间: 需要 3 GB 可用空间
    最低配置:
    • 操作系统: glibc 2.15+, 32/64-bit
    • 处理器: Dual Core CPU - 2.6ghz
    • 内存: 4 GB RAM
    • 图形: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • 存储空间: 需要 3 GB 可用空间
消费者评测
消费者评测系统更新!了解更多
最新:
好评如潮 (179 篇评测)
总体:
好评如潮 (12,425 篇评测)
最近发布
origamikiteboy
( 13.3 小时(记录在案的) )
发布于:6月25日
A great successor to Bastion.

The turn() system made the game more strategic instead of just button smashing, you can still button smash but it's not as efficient.

Finally, although it was difficult to pick up on what's happening at the beginning of the games, bits and pieces of what occured starts to be revealed without being overt, requiring you to string things together by yourself.
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Arutsuko
( 0.8 小时(记录在案的) )
发布于:6月25日
看着好评如潮和PV的酷炫才买的,但玩了不到一小时就后悔退款了。
首先不能窗口化,好吧我不确定是否确实不能窗口化,但反正options里翻遍了都看不到窗口化选项。
其次敌人这种眼球标识太过于明显,导致全部敌人看着都是这副模样,时间稍长点就觉得单调乏味。
再次话外音的男声太烦了,一路讲个不停,嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡!野郎の声なんざ聞きたくねんだよ、ゴルァ!
最后要给对很多人给了好评的本作音乐泼个冷水。赛博朋克的最佳拍档应该是techno、psytrance或者是house等风格的EDM。但本作的音乐让我听了完全感受不到ScFi的感觉,反而是一种披着赛博朋克的魔幻世界感觉。
可能本作换个龙剑魔世界观会更加契合协调,并且能阻止不少像我这样冲着CyberPunk的人冲动消费。
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mellopillow
( 2.6 小时(记录在案的) )
发布于:6月25日
Everything about this game is one word. Beautiful
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Railgun
( 5.9 小时(记录在案的) )
发布于:6月25日
This art is a masterpiece
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Corn Rice
( 1.4 小时(记录在案的) )
发布于:6月25日
The art and soundtrack alone is amazing.
But even better we have Red.
The combat system is unique.
Such a great ways to spend your money.

Still waiting for the next Supergiantgames' awsome work
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Princemarioone
( 2.3 小时(记录在案的) )
发布于:6月25日
Although I personally enjoy Bastion a bit more, This is an amazing sequel from supergiant games. From the music to the aesthetic I would put this game in my list of all time favorite indie games.
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cancer
( 7.0 小时(记录在案的) )
发布于:6月25日
bastion had repetitive combat, the developers listened and made transistor, and im telling you this game has one of the most customisable skill stystems and a combat that rewards you for doing just that ! every mechanic introduced in this game had a purpose (not that the game was full of mechanics or anything) and most abilities(skills) were important, some more than the others depending on your playstyle.

music is more than amazing, ITS INCREDIBLE

the atmosphere is really good even tho it got duller and duller near the end, but i suppose they did that intentually to show you that everything around you is going to ♥♥♥♥,or meybe they just got lazy who knows.......

the character designs werent amazing but werent bad either

the the story felt unfinished with is mostly due to the story starting with corruption, jealosy, conspyrasy and pain for its themes which the plot is closely tied to but near the end it turns into "guess whos gonna save the world?" the plotline about her voice just gets lost as if it didnt mean anything aaaand thats pretty much it, lovely game but definitely not a clessic, story is meh but still light years away from what video games are aiming for (graphics>gameyplay>dlc>skins>console ports>story).

buy it but you might want to wait for a sale or something..... just in case.



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therapeuticChicken
( 11.9 小时(记录在案的) )
发布于:6月25日
Transistor is a piece of art. The story unfolds in such a beautiful way -- with great characters and amazing visuals and music along the way. 10/10
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Koopah
( 4.9 小时(记录在案的) )
发布于:6月25日
Excellent. Pure gaming bliss. A great and concise story, bundled with intricate and deep gameplay. Tack on a truly enjoyable OST, and this is 100% an amazing game to experience.
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zaphod_zarniwoop
( 1.0 小时(记录在案的) )
发布于:6月25日
Whenever I die, the game takes away one of my attack buttons.

Looks and sounds amazing, but I just don't want to play any more of it. Might watch a 'Let's Play' at some point, though. Hope Supergiant's next game is more like Bastion.
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最有价值的评测  在过去的 30 天内
19 人中有 19 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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11.9 小时(记录在案的)
发布于:6月6日
个人觉得是不可多得的独立游戏佳作,独特画面与多变音乐渲染出的精美风格配上值得品味的剧情,称得上一个赛博朋克风格的艺术品。
与几年前出自同一制作组的游戏《bastion》一样,《transistor》最直观的亮点是它精美的画面,浓郁的色彩搭配上精细的场景布置,渲染出十足的科幻感。游戏画面的色彩给人亦幻亦真的感觉,整体上迎合了赛博朋克主题的游戏内容。随着游戏进程的变化,画面的风格也有所调整,从游戏开场的浓烈新奇到中后期的残破荒芜及流程中时不时的俏皮闲适,都与剧情节奏互相协调得很融洽。值得一提的是,游戏中出现的几张过场cg图也都很良心。
游戏的音乐也是亮点之一,《transistor》的音乐风格多变,水平上乘,作为游戏原声,在音乐制作上的诚意令人赞叹。音乐使用张弛有度,每首曲子配合游戏的进程转变,让玩家更好地融入游戏中。探索、战斗、过场的音乐均有很高的辨识度,时常能从游戏内跳出来引领游戏的进行。每一首音乐单独提取出来都有不错的欣赏价值。另外,按住tab键后女主人公的哼唱,根据当前BGM的不同都会有变化,这点诚意十足。
作为一个arpg,《transistor》的系统极具特色,游戏的战斗系统核心是使用预先安装在与游戏同名的大剑transisor槽位中的能力,但每个能力并不只有一种效果,一种能力安装在主动、辅助、被动这三种不同的槽位会发挥不同效果。这个设计还与故事的叙事连接起来,游戏中的人物在transistor中成为各种能力,他们的故事随着你将能力安插在不同类别槽位而解锁,既是补全故事,又鼓励玩家尝试更多的技能组合,很有意思又很精妙的设计。 游戏的战斗进行分为即时制和预规划两种,不同的技能组合搭配上两种战斗方式的选择,再针对不同敌人进行调整,这就是《transistor》战斗规则的特点。虽然是一个只有数小时流程的小品级作品,但其中的战斗系统已经很成熟,加上游戏中限制器和多周目游玩的设定,乐于挑战的玩家和成就党,也能在各种限制下享受搭配和安排的乐趣。
关于剧情,作为典型的赛博朋克风格的作品,游戏营造出了一个未来都市“云堤”,科技高度发达却空无一人的城市,无所不在又刻意过度的民意投票系统,其中的反乌托邦意味无需言说,故事主角是一个因为一些原因而无法发声的女歌手,沉默的女主人公使得玩家无法感受她的内心活动,一直与玩家交流的是一个神秘的旁白男声,这一点延续了《bastion》的设计。游戏剧情的表现大多来源于男子的旁白和技能系统的联动,这样的叙述方式很特别,也就更需要玩家对细节处有所留意,游戏的开场就带着许多谜团,越往后进行下去,未知与阴谋的气息就越来越浓,直到结局真相大白。
我个人觉得游戏虽然做了一个不错的铺垫,但反面角色的立场,最后看来却很单薄,卡拉梅塔组织的四个主要人物,除去西比尔,亚瑟和格兰特竟然意志崩溃,以自杀收场,而故事最终boss罗伊斯看上去也已经是个疯子,对反派角色的塑造力度显然不够,单凭发现了transistor就妄图改变整个城市,又因为鲁莽出手失去了transistor而导致计划失败,就一个赛博朋克题材的故事来说,这种设计未免过于简单,没什么作为支撑的意识形态或理念。
主人公red也许并不想当个英雄,她只想了结这一切,然后回到男主人公身旁。游戏内的各项选择,大多出自男主人公,是男主人公和red一起拯救了世界,进入transistor与男主人公相聚的结局对于red来说很圆满。游戏并没有交代云堤后来的故事,不过这也不属于这种规模的游戏的表现能力范围之内了。

作为一个流程不长的作品,画面音乐等等方面的出彩使得《transistor》的表现力很强,虽然称不上大作,但绝对是一个值得花一些时间赏玩或者说欣赏的作品,游戏之所以可称为艺术,这个游戏给出了很好的诠释。
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11 人中有 10 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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9.9 小时(记录在案的)
发布于:6月1日
I would give this game an 9/10.

The graphics are very good.
The gameplay is very good, I\'ve been using a PS3 controller for controls.
The sound is pretty good.
The content is pretty good.

I especially love the fact that it uses programming functions, visually, to create your weapon inputs and everything.
The only thing that hinders it a point, and I was going to say 8/10, is I don\'t really get into the storyline. I don\'t feel connected to it. It is kind of just happening. Others might, so I gave it an extra point. Overall this is a great game.

I also like that now-adays games seem to be smaller, so when I thought I beat the game, I ended up going hours longer. So far I have about 8 hours played, and I \"think\" I\'m close to beating it. All in all, great job! I\'d recommend it.

Still unsure what the singing button is for, and the jumping for the sword button. I\'d imagine they are just for looks.
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5 人中有 5 人(100%)觉得这篇评测有价值
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17.6 小时(记录在案的)
发布于:6月19日
I literally cried when I beat this game.

What can I say about this game that every other review hasn't already?

The combat system is amazing and the storyline is as beautiful as the art style.

I seriously recommend this game to anyone who likes games.
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28.3 小时(记录在案的)
发布于:5月30日
Play this if you love music and art; if you think that videogames are much more than just easy entertainment; if you want another one of those unforgettable experiences in your life. And finally, play this if you thought those thing I've said about Bastion.

I recommend to beat it twice in order to complete all the achievements and unlock all the info of the characters. The story has a clear simbolism and opens a long debate about existentialism. If you are able to see this, then you can give this game a 10/10 because it really deserves it.

And about the soundtrack. Wow. Much more than videogame music if you ask me. Still wondering why this hasn't won a single award yet.

One of the best indie games of all time, and actually the best of 2014.

"See you in the country, Mr. Bike."
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6 人中有 5 人(83%)觉得这篇评测有价值
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10.6 小时(记录在案的)
发布于:5月29日
An artistic experience more than a game

I know, I know... what the heck does that even mean...

Transistor's strength lies in the way the story unfolds. The plot (and its twists) are excellent, the characters brilliantly designed and the visuals are outstanding (pretty much what we've come to expect from Supergiant games after the much acclaimed Bastion). The combat is clever and good fun... but not ultimately what you keep coming back for.

And therein lies the one downside... the story is a bit short. It's not the fastest game to get into, and by the time you're hooked and going "hey, y'know what... this is getting pretty good" - It's actually drawing to a close. Slight shame, but still 10 very worthwhile hours (There is technically newgame+, but that has less appeal for me)

On the plus-side, at least the enemies also get stronger in NG+, so it's not like Bastion where you replay and just stomp everything flat with super-powered weapons. If you like the combat and challenge, that at least continues to deliver through the second iteration.

The combat itself is refreshingly unique. It's essentially about using Fallout-esque 'planning' time to compile devestating combos - combining strategy to an otherwise innocuous hack-and-slash. Throughout the game you acquire 'functions' which can basically be applied in one of three ways... as a 'move', to provide an added-effect to a move, or to apply a passive bonus. Bear in mind, you can only apply a function once and are limited to how many are in play - so there's a lot of variety to be had. You're encouraged to try out different combos (by unlocking backstory as you do) and the game is thankfully forgiving enough to let you experiment (i.e. there is no single 'correct' combo). It's fun enough but, as mentioned before, only goes so far in keeping the game interesting.

The gem is really the narrator again. Combining authorititive guidance with human touches of humour, emotion and vulnerability; it adds warmth to an otherwise (intentionally) structured, robotic setting. The part where he's spaced out is particularly entertaining (I lost it at "hey... that's not a bike..." and was too busy chuckling to realise I was dangerously low on HP).

If you enjoyed the experience of Bastion (not just the gameplay) - This should be well worth checking out
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11.4 小时(记录在案的)
发布于:6月15日
A captivating story with challenging strategic combat mixed in. The narrator of sorts does an amazing job at bringing this sci-fi love story to life. 10/10 would cry again.
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4.3 小时(记录在案的)
发布于:5月30日
Review: Transistor

Transistor is a third person singleplayer game that has multiple advantages:

+Music
+Graphics
+Athmophere
+Gameplay
+anything else xD

Overall Transistor is urgently needed! 9.5/10 ~timatthi.xyz


[Note: This Review is my own opinion]
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6.6 小时(记录在案的)
发布于:5月26日
I liked this much better than the other Supergiant games. It was really relaxing and I can't get the music out of my head.

It was a bit short however.
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6.5 小时(记录在案的)
发布于:6月2日
If you enjoyed Bastion, this one hones a similar style with a more strategic approach to the gameplay.
The stories are a bit similar, too. Transistor might be somewhat of a repackage of Bastion.. But not with any small effort. It's like, they took Bastion and carved out most of the guts, ate the bones, too, and then put robots in place.

I enjoyed Bastion, and SuperGiant did an awesome job on the concept of Transistor. The length is just right on a normal difficulty playthrough.

Red, the main protagonist is wonderful to play along with.
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3.8 小时(记录在案的)
发布于:6月5日
If you liked Bastion, you will love this game!

Same premise, same developer, same awesome artwork, same in game action (with a slight twist with the 'tactical pause') and definately the same incredible taste in soundtrack.

Can whole-heartedly recommend this game to anyone!
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