Poznaj świat gry Transistor — tytułu z gatunku action RPG w klimacie SF, autorstwa twórców gry Bastion.
Recenzje użytkowników: Przytłaczająco pozytywne (8,397)
Data wydania: 20 Maj, 2014

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Kup Transistor

Kup Transistor + Soundtrack

 

Rekomendowane przez kuratorów

"Supergiant remains consistent with a visually stunning narrative experience backed up by a surprisingly deep combat system. Short, but replayable."
Zobacz pełną recenzję tutaj.

Recenzje

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

O tej grze

Transistor, produkcja twórców tytułu Bastion, to gra typu action RPG w klimacie SF, w której posługujesz się wyjątkową bronią o nieznanym pochodzeniu w walce na ulicach oszałamiającego, futurystycznego miasta. Gra Transistor swobodnie łączy planowanie strategiczne z szybką rozgrywką, oferując dynamiczną zabawę i wciągającą fabułę. W trakcie przygód odkryjesz stopniowo tajemnice Transistora, ścigając jego poprzednich właścicieli.

Najważniejsze cechy
  • Całkowicie nowy świat stworzony przez autorów gry Bastion
  • Możliwość konfiguracji potężnego Transistora z użyciem tysięcy kombinacji funkcji
  • Dynamiczna walka w czasie rzeczywistym połączona z przejrzystym trybem planowania
  • Bogata, ręcznie malowana szata graficzna w pełnej rozdzielczości 1080p
  • Oryginalna ścieżka dźwiękowa, zmieniająca się dynamicznie wraz z akcją
  • Wiele godzin komentarza głosowego, tworzącego głęboką i klimatyczną fabułę
  • Tryb Rekursja wprowadza proceduralnie tworzone bitwy i nowe kombinacje funkcji po zakończeniu gry
  • Możliwość pełnego dostosowania sterowania do posiadanego komputera

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
Pomocne recenzje klientów
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.5 godz. łącznie
Zamieszczono: 7 stycznia
Kolejna wyjątkowa i niepowtarzalna produkcja. Pod każdym względem lepsza od Bastionu (no może muzycznie porównywalna). Niesamowity klimat, nieoczywisty i oryginalny świat, który stopniowo poznajemy, bezbłędna i głęboka mechanika, bohaterowie, pomysł, muzyka... RED!
Pozycja obowiązkowa - czuć w niej geniusz i serce twórców - wszystko przemyślane, spójne i znakomicie podane.
Z dużą niecierpliwością oczekuję na kolejną grę tego dewelopera.
Bardzo, bardzo polecam 9/10.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
6.5 godz. łącznie
Zamieszczono: 3 stycznia
This is one of the most amazing games I've played this year.
Almost every aspect of it is perfect.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
22.7 godz. łącznie
Zamieszczono: 11 stycznia
Krótko i na temat - Transistor jest lepszy niż Bastion. Specyficzny klimat i narracja zostały (choć tym razem w nieco inne formie) ale ulepszono i rozbudowano gameplay i muszę powiedzieć, że system rozwoju postaci oraz walki są chyba najfajniejsze jakie do tej pory widziałem. Najpierw rozówj: zdolności aktywne można przypisywać jako passywne ulepszenia do zdolności aktywnych lub jako zdolności passywne postaci - kombinacji jest mnóstwo i nie ograniczają się do +25% do obrażeń. System walki to aktywna pauza na sterydach. Całość rozgrywa się w czasie rzeczywisty do momentu kiedy gracz zdecycuje odpalić Turę(), zaplanuje ataki i wrócić do czasu rzeczywistego. Później zostaje ucieczka do czasu naładowania sie Tury() albo walka w czasie rzeczywistym - jak dla mnie bomba! Do tego przeciwnicy są naprawdę zróżnicowani i wymagają zastosowania różnych taktyk. Oprawa audio-video to majstersztyk i tyle w tym temacie. Jest jednak kilka wad. Po pierwsze narracja jest nieco ciężka i flegmatyczna, ewidentnie celowy zabieg (uzasadnienie w fabule), ale nie każdemu musi spasować. Poruszanie się po mapie jest trochę nieczytelne, nie wiadomo co jest tylko dodatkiem, a co ścieżką główną przez co czasem można coś ominąć, bo powrotów nie ma. Jest NG+, pierwsze przejście zajęło mi 12h.

Plusy:
+ System rozwoju i walki
+ Klimat i narracja
+ Oprawa audio-video
+ Świetni przeciwnicy

Minusy:
- Narracja nie każdemu podejdzie
- Dezorientujący system przejść
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
13.7 godz. łącznie
Zamieszczono: 20 marca
Świetny soundtrack, niesamowicie zaprojektowane miasto, wciągająca fabuła oraz mega satysfakcjonujący system walki. Transistor to gra, która na pewno zapadnie w pamięci. Polecam.
Czy ta recenzja była pomocna? Tak Nie Zabawna
52 z 59 osób (88%) uważa, że ta recenzja jest pomocna
12.6 godz. łącznie
Zamieszczono: 29 grudnia, 2014
I feel like I need to set the record straight on Transistor. The biggest complaint I've heard about it is that the story is inscrutable and there isn't much of it. First of all, that is not true, but more importantly it just doesn't matter. Transistor is a masterpiece because you don't have to be a detective to enjoy the game. It is, at its very root, a simple love story. If you can appreciate that much and enjoy the beautiful art and incredible music, than you have a game well worth buying.

Beyond that there is the mystery of Cloudbank to uncover, and the many philosophical questions to answer. We are taught to value the voices of each person and try to create a consensus that serves to make everyone happy. Transistor toys with the idea of a "vote" vs. a "choice." Transistor is not preaching any answers, and that's why I think the narrative may come off as weak. We have villains who could be heroes and a main character who reasonably and selfishly just wants to pursue her own life without getting embroiled in any political machinations.

This is a supremely beautiful work of art and in so many ways that I will easily recommend it to everyone. Explore the world of Cloudbank for awhile and decide how much you want to discover. I promise that even a short trip will be a memorable one.
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 32 osób (88%) uważa, że ta recenzja jest pomocna
15.3 godz. łącznie
Zamieszczono: 29 listopada, 2014
So you've read the reviews praising Transistor for its amazing scenery, the detailed hand-drawn sprites, the phenomenal soundtrack and maybe even read a thing or two about the gameplay which included words such as "time stop turn-based abilities" or "active and passive weapon functions" and you're left wondering... Is it accessible? Beauty being in the eye of the beholder and all, can the layperson appreciate the final product?

Answer: maybe not, but don't let that stop you from trying. New experiences build character and ♥♥♥♥♥♥♥ is Transistor a new experience. It's just that Transistor is a game where the protagonist gains experience faster than the player behind the screen. Consider the following: you earn "functions" which can be used either in your weapon slot or as a passive buff to a function already in use, adding its properties to the active weapon. That's the active and the passive system! THAT'S HUGE! Do you realize how with four weapon slots (your four face buttons) and five functions, you already have twenty different configurations? Well hold on to your hats because there's a whole lot more than just five functions to play with. Try sixteen. Add to this secondary passive slots for player buffs, extra upgrade slots for weapons and a memory cost per function to manage and that's a lot to take in!

There's more. The whole time-skip ability pauses the game and allows you to plan out multiple actions in advance, at the cost of a cooloff period wherein no function can be activated. It's something that can certainly bite you in the ♥♥♥ if abused, so you want to hold on to it like a panic button. Or spam it constantly what with the correct build and enemies. Really, you don't know and the game doesn't provide you with much opportunities for experimentation. Enemy encounters are fixed and unique in nature; and although the game provides you with a Practice Mode, it's more target practice than battle practice.

Transistor's greatest flaw resides in its extraordinarily linear story mode. There are no collectables or side quests, so if the story mode has a reputation for being short, that's only because there aren't any branching paths anywhere. There's nothing to look out for, all unlockables are gained by leveling up and earning XP is done exclusively by defeating enemies. Whom do not respawn and appear at fixed intervals. So your whole adventure feels like riding a conveyor belt: move to enemy encounter, defeat enemies, save at conveniently nearby terminal, repeat with the occasional story break.

Although we commonly hate repetition, human beings learn by doing the same thing over and over again. Adding THE OPTION to redo a segment would be welcome and giving players a minor incentive to do so would go a long way in getting them acclimated to the active/passive system. There's no lack of technical info as the configuration screen offers you all of the hard numbers for your functions, but you want practice in addition to theory. Bastion provided "dreams" which were just waves after waves of monsters to defeat for extra shards. Practice Mode offers no such incentives and the targets don't fight back. For all of their efforts at writing a story, it seems as if the developers have forgotten to build a playground.

Thus I'll make my final verdict as simple as possible: buy Bastion first. That's a good game regardless of your sense of aesthetics (review available here). If you've enjoyed Bastion's stylistic direction, consider Transistor. Despite the change in setting, you'll recognize much of the artistic sensitivities that are the hallmark of Supergiant Games. Otherwise, you probably won't have the patience to appreciate Transistor. Regardless, you have to recognize the ambitiousness of what's ultimately a very simple concept at heart: make every weapon also act as a power-up. You can't fault that, and you want other game developers to crib the idea. So buy the game and encourage simple ideas that are complex in execution. We'll get more practice out from the other games.
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 24 osób (96%) uważa, że ta recenzja jest pomocna
22.2 godz. łącznie
Zamieszczono: 3 stycznia
I am a huge fan of Supergiant Games' previous game, Bastion. Topping that game was a tall order, but I think they've managed to equal, if not better it, with Transistor... though I guess that depends on your personal tastes. First of all, if you have not yet played Bastion, I implore you to do so. If you have played it, and liked it, then I can definitely recommend checking out Transistor. Both games share some common fundamental elements: isometric action gameplay, a set of diverse weapons, amazing music and visuals, and stories moved forward by in-game voiceover. In the case of Bastion, the voiceover was provided by a narrator. In Transistor, the voice is that of the soul of a "dead" man within the main character's weapon (the Transistor). The other main difference is in the way combat is handled. While combat in Bastion plays out in real time, in Transistor you can pause the action at will (on a cooldown) and plan out a set of actions (or "functions" as they are called in game) that will play out in rapid sequence. So essentially, Transistor is more of a strategy game.

The game takes place in a city called Cloudbank. You play as Red, a singer that's lost her voice after an attack by an organization called the Camerata. Red wields the Transistor, an object that can absorb the essence of people, who in turn, become "functions" that can be assigned to your combat loadout. The gameplay loop consists of clearing out groups of enemies, collecting new functions for the transistor, and then combining those functions in all sorts of different ways. There are 16 functions, each of which can be used in one of 3 ways: as a primary action, as an upgrade effect for a primary action, or as a passive effect for your overall loadout. With 4 passive slots, 4 action slots, and 8 upgrade slots available to assign your functions, you can imagine how many different possible combinations there are to experiment with. And man, is it ever fun. There's plenty of room for experimentation to find what works best for your play-style. It's a brilliant combat system. The only negative I would say about it is that it's a bit confusing to figure out at first, as the game offers little in the way of explanation. It doesn't take all that long to get your head wrapped around how things work, but the early going might be a bit confusing.

Visually, the game is just absolutely stunning. The environments are so gorgeous that I would eat them up if I could. The story is somewhat inscrutable (which I've heard brought up by people as a negative on the game), but there is plenty of information available within the game to flesh things out if you put in the attention and effort required. But ultimately, I never felt any of that really mattered too much. At its heart, the main plot is simply a love story, and that's all that really matters in the end. The other highlight of the game for me was the music. As with Bastion, music has a huge impact on the game experience. The music is consistently outstanding throughout, perfectly setting the mood for each area you traverse. There are also a few vocal tracks spread throughout, which are particularly good, especially the ending song, which was the high point of the game for me.

I guess my only disappointment with the game is that there just isn't more of it. The story can be completed in around 6-8 hours I would estimate. After that, the game allows you to "recurse" through the story again indefinitely, while keeping all of the upgrades you've acquired, and making the enemy encounters harder each time. This is nice, and worth playing through at least once, but really, there's only so much you can go through the same few areas and watch the same cutscenes, etc, no matter how much you enjoy the gameplay and visuals. But what is there is excellent and worth the asking price. So in summary, if you liked Bastion and the turn-planning combat of Transistor sounds interesting to you, definitely give this a look. Or just give it a look anyways. Games like this just don't come around every day, and need to be experienced. I can't wait to see what Supergiant does next...
Czy ta recenzja była pomocna? Tak Nie Zabawna
167 z 289 osób (58%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
7.7 godz. łącznie
Zamieszczono: 4 stycznia
I know, negative reviews on overwhelmingly recommended games won't win me any popularity points, but hear me out.

It breaks my heart to not recommend this. I had really high hopes due to how amazing Bastion was, and I went into this knowing that it is nothing like Bastion, so my dissapointment doesn't stem from that. Let me start off by saying that the combat customization is pretty neat, the art is nice, and the music is really nice.

- The story just isn't that good. Futuristic world is being destroyed by virus-type-invaders and your sword/companion is the key to beating it. The ending is very predictable and there isn't much character development at all. There is such little story that I can't even expand on that without spoilers because of how little story there actually is.

- The atmosphere is pretty but has very little variation. I got really tired of seeing the same grey blocks over and over.

- The enemies have very little variation. You have turrets that buff/heal, fast dogs, floating objects that shoot beams at you, a mortar, am aoe tank, and guys that spawn suicide bombers. Not much else, the listed enemies all look exactly the same throughout the game; the only difference being small buffs as you progress. There are three bosses, each more forgettable than the last.

- The combat is very tedious, and because (as above mentioned) the enemies lack variation, every fight feels the same. There are some great ways to customize your skills and buffs, but everything just feels the same. Since your last shred of action bar can perform skills that would normally take a huge chunk of action bar, every turn you take is just skill stacking just the right way so you can get the big one in at the end for free. It just feels exploity.

- The backdoor area (a special zone where you can access challenges): probably my least favorite thing about this game. The trials are all (save for one) time consuming, tedious and pretty pointless. I did all the trials with very little to show for it other than maybe a level and a half and music tracks unlocked, which as far as I can tell, can only be listened to in the backdoor area.. A place that quickly becomes chore zone. Every time I finished trials, I was more than ready to leave.

- No replayability. There just isn't. Restarting with all your skills would be nice if the skills weren't so bland. It's just doing the exact same thing over and over again a second time.

-The game is incredibly short. I have 7.7 hours logged and I even took my time. I explored thoroughly and didn't move between areas until I knew that I had explored the whole area. I read all the dialogue and accessed/read/listened to/replied to all the terminals and still only got 7.7 hours out of it with no interest in or reason to begin ng+.

- One of the things that irritated me the most is this game has an amazing soundtrack.... but it is hardly utilized in the game. When your in combat, you spend most of your time in a pause-type attack planning phase.. during that phase, the music is replaced by the same humming.. so you spend a lot of time listening to that one track that is her humming the same tune over and over. When you're running around/exploring, the sword is talking the whole time (not a bad thing) and you cannot hear the music at all.

The game was probably overhyped to me, which is probably why I feel as dissapointed as I do. If you love SuperGiant and love hearing Logan's voice (like me) I'd recommend getting it on sale. Otherwise, you might be dissapointed.
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 15 osób (93%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
18.2 godz. łącznie
Zamieszczono: 4 lutego
The gameplay is awesome
The music is beatiful
The artwork is incredible
The story is great
So....why are you not playing this game right now?
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 17 osób (88%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 29 listopada, 2014
It's another great atmospheric game. I love the visual style, and the music is great.

The action is a bit slower paced than Bastion, and you have a 'strategy mode' where you can line up actions for an instant attack stream. You also pick up new skills here'n there, which you can combine to upgrade others, or use directly.
It's quite interesting how it's put together.

So far it's pretty amazing game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 15 osób (87%) uważa, że ta recenzja jest pomocna
14.1 godz. łącznie
Zamieszczono: 24 stycznia
Transistor is a sci-fi action rpg from Indie studio Supergiant Games (The makers of Bastion).

You play as Red, a famous singer from the city of Cloudbank. An incident occurs that leads you down a path of no return. In the process, you receive the mysterious weapon known as the Transistor and the powers that come along with it.

Gameplay consists of real time combat mixed with an optional turn-based system. At anytime during normal combat, you can pause the game to plan and queue up attacks. This proves immensely helpful when you face large numbers of enemies at once.

As you progress through the game, the Transistor gains new powers. These can be used in either active (attack), support (supplement attack), or passive modes. The level to which you can customise powers to complement your playstyle is one of the highlights of the game.

The visuals of the game are another strong point. The artstyle is stunning. Great use of colours and imaginative design bring out the vibrancy and beauty of Cloudbank. This is a city you'd want to save.

Voice acting and music is stellar. The soundtrack is atmospheric and easy on the ears, while the voice acting is filled with character.

The plot can be ambiguous but if you pay attention it makes sense by the end of the game.

The only downside is that a single playthrough lasts 6 hours or so. Some may find the $20 sgd pricepoint too high for that length, although there is a new game plus option that provides some replayability.

tldr: A polished, unique Indie action rpg albeit a little short. Highly Recommended
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
29.1 godz. łącznie
Zamieszczono: 27 stycznia
Played it. Cried. Played it again. Cried again.

Story: You're Red, a woman who lost her voice. She gets a powerfull weapon after nearly being killed by it. You'll fight to found out who were these people trying to kill you and what this weapon is for.
I'd like to tell more but I'm afraid to spoil so I won't :<

Music: The ost is just beautiful. Like I can't even describe it. It adds so much.. to the game. There's about 4 songs with Red's voice and I literally love all of them.

Graphics: You can judge them by the trailer I suppose, It's very colourful, detailled, pretty, awesome etc. Hnnnghhhhnnh.

Gameplay: You basically enter a fight, have the time to think about what skills you're going to use and how, you need some strategy. You have 16 different skills, you can use them on an active/passive or upgrade slot which means you can do a lot of fun and interesting combos, and have your own playstyle!

Overall: I just got a crush on this game AND DAMN THAT END HOLY **** I really didn't expect it, so much feels fiuezgfugzfuiezuifgzugfzigfiz.

Just. Play it.
<3
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
15.8 godz. łącznie
Zamieszczono: 23 lutego
I was caught off-guard by this game. I didn't have a high expectation, but it's simply amazing.

Game 9/10
History 9/10
Soundtrack 10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 18 osób (72%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
17.3 godz. łącznie
Zamieszczono: 30 grudnia, 2014
AMAZING soundtrack and CUTE girl. 11/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
18.5 godz. łącznie
Zamieszczono: 21 grudnia, 2014
Got it on fall sale. This game is very good, it's the same developer who created bastion years ago. But the gameplay is very different. You need to plan your move and then execute them, Bastion is basically hack and slash, so if you are expecting bastion-ish game here, I don't think it has that similarity in core-gameplay

pro:
- great music
- great voice acting
- great environtment
- great battle system

con:
- i don't get the story.. it's more surreal than bastion, sci-fi fantasy thing that I don't understand the time and place
- short.. really short if you see my playtime, I've been idle for like 10 hours, so only ~8 hours of playing. I wished they add place as HQ and we could choose place to add replay factor
- too linear. you play FFXIII? the gameplay is similar before you reach grand pulse, just beat those things and move forward

the dev implement challenge that somehow reminds me with bastion, the game doesn't ask you to play easy, normal hard like other games, but they give you perks to you could choose to boost your exp but make the gameplay harder.

spoiler:
I like part of the game that the ending scene is similar to beginning scene! reminds me of brother tale of two sons

I recommended this game, better to wait when it's 50% off. It's winter sale when I'm writing this
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
4.9 godz. łącznie
Zamieszczono: 1 stycznia
I've barely started playing this game, and I'm already feeling sorry that I will finish it soon -- game's THAT good.

Simply put, it's an upgraded version of the Bastion -- with even better graphics, sounds (and music too!) and script.

The core gameplay is decent too, one can describe it as "platformer meets hack'n'slash meets Final Fantasy". UI has some issues, though -- you'll encounter them when you'll be trying to customize your loadout. But nevertheless, game is extremely good -- must have, if you ask me.

I'd rate the game 9.5 out of 10.0, a must buy.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
31.5 godz. łącznie
Zamieszczono: 13 stycznia
I would pay to see a live performance by Red.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
21.6 godz. łącznie
Zamieszczono: 25 stycznia
The Bad:
You have to play it twice.

The Good:
It gets even better the second time around.

Let me say this, about 75% of the way through my first playthrough, I wasn't even sure if I really liked the game yet. There are some game breaking power combinations you can create that make it impossible to lose. The game is beautiful, the combat is interesting and what eventually really won me over, was the story. Towards the end of the game, you finally start understanding the story. It's not even that it is told to you, no, what happens is you get more and more of it via text in your powers, text in the limiters, just from everywhere. I didn't fully understand the impact of those until later.

Once you are done with your first run, you kind of question some things, so what do you do, you play again. Suddenly the story becomes clear. You understand what happened. You understand how. You understand everything in a way that simply wasn't possible the first time around.

It's like watching Fight Club the second time. You see it in a new light that you couldn't have before.

Simply beautiful, well done. I have to applaud them for making another great game after Bastion. I didn't think it possible. I am so glad I picked this up on a whim. Literally because it was cheap at the time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
4.4 godz. łącznie
Zamieszczono: 27 marca
Pra mim é o melhor jogo 2d que já joguei.
Gráficos bons, jogabilidade boa, sistema de level aceitável, boas skills e ainda por cima uma história muito, mas MUITO envolvente!
Se você ler com atenção tudo que se passa em Transistor, você vai perceber que o jogo quer que você participe e que mude o rumo em que Red (personagem principal do jogo) tem que tomar.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 13 osób (77%) uważa, że ta recenzja jest pomocna
6.4 godz. łącznie
Zamieszczono: 10 marca
NOTE: I was given the game for free for review purposes.

MINI REVIEW – TRANSISTOR

Details
Developer: Supergiant Games
Engine: MonoGame
Genre: Action / RPG
Mode: Single-player
Release year: 2014

The Good
☺Simple and fun gameplay that is very easy to learn
☺Turn based combat ability adds nice variety
☺Good ammount of different attacks and skills
☺Unique art design and elegant looking world
☺Excellent, emotional story with a great ending conclusion
☺Absolutely phenomenal soundtrack

The Bad
☹The campaign as an experience is quite short
☹The level design is disappointingly linear
☹Lack of depth on enemy variety

The Verdict: "Worth playing"

"Yet another proof that indie games can be just as fun as most of the AAA games nowadays. Very unique experience."


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