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購買 Transistor

購買 Transistor + Soundtrack

評論

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

關於此遊戲

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

系統需求

    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
具參考價值的客戶評論
23 人之中有 23 人(100%)認為這篇評論有參考價值
此帳號擁有 130 款產品
10 篇評論
30.7 記錄時數
堅持先破關再寫評論
結果忍不住就破了兩次XD
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結論:
不要管特價了
快買吧
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先講缺點
因為優點太長了:

故事雖然有深度 但有點太短
BOSS戰只有三場 也就是說遊戲大約只有3段
如果不去仔細看那些文字 可能破關了還是搞不清楚劇情
但是這遊戲文字量非常龐大
對於我這種英文程度中上的人讀起來都覺得很累
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優點:

技能系統非常有創意
總共16個技能 隨著等級提升開放
16個技能除了每個都可以當主動技之外
也可以作為其他技能的升級 或是當作被動技能
比如最一開始的技能CRASH 短距離的擊暈破甲技
以及MASK 隱身
若是把CRASH拿去升級MASK
MASK就會附加隱身期間周圍敵人暈眩的效果
CRASH若是當作被動
則有25%減傷 以及對緩速 擊暈等免疫的效果
而且隨著等級提高
16個技能都能再拿一次總共32個技能!
實在太過癮了

戰鬥方式也是創意滿分
平常強大的技能使用上因為破綻太大
常常是傷敵1千自損800
而且這遊戲除了BOSS戰
其他通常都是一堆小兵配幾個個中BOSS來圍爐玩家
這時就要使用PLAN
PLAN使用期間 時間會暫停
而玩家必須設定自己接下的行動
是要衝到敵人後方來個背刺
還是把所有敵人拉到一起後丟個暴彈
執行後角色將在瞬間按照計畫把招式放出
然後會有一段時間無法使用攻擊性的技能 直到計畫補充完畢
如何有效的使用計畫 以及在計畫CD時存活就是勝利的關鍵

故事很有深度
失去了聲音的女主角(玩家)
以及失去的身體的男主角(TRANSISTOR)
兩個角色的互動(雖然都是男主角在說話)
可以感受到他們對彼此的在乎
遊戲進行中穿插的一些插圖
比如女主角看著自己的海報
或是深情的望著TRANSISTOR
到最後的ENDING
氣氛都營造的非常好
還有音樂也很好聽
OST可以考慮一起入手
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發售前兩個禮拜預購
到今天玩到只缺兩個成就
29.98 USD 值得
張貼於:05 月 24 日
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7 篇評論
12.1 記錄時數
Small update
Just beat the first playthrough, and I have to say this game was totally up to my expectations.
-Combat was different and tactical, yet enjoyable
-Art Style was beautiful, especially on the cut-scenes
-Story kept me glued to the screen
-I took about 6 hours going through the first playthrough, that is with some time spend on the challenges
-Totally looking forward to the Recursive Mode 2nd playthough


Update After Recursive mode playthrough and 100% Achievements
-Combat still hasn't gotten old, I love how you can drastically change up how you play by just swaping some skills around
-Art is still spot on
-Enjoyed the story the second time even more, helped me notice little things I didn't pick up the first time
-Limters were a cool concept
-The later challenges were perfectly hard without being unfair
-This game was totally worth $20

Couldn't have asked for more.
I totally recommend Transistor!

Thanks Supergiant for making a fantastic game.
張貼於:05 月 20 日
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此帳號擁有 331 款產品
17 篇評論
0.4 記錄時數
風格很強烈的遊戲,玩起來也不會太難,推薦!
張貼於:05 月 21 日
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16 篇評論
5.1 記錄時數
(WARNING: LONG COMPREHENSIVE REVIEW, READ EDIT 4 FOR OVERALL SUMMARY)

This game is created by the same makers as Bastion, which is one of my favorite games ever. Upon loading, Transistor is visually appealing, and Logan Cunningham (Rucks in Bastion) makes a reappearance which is exciting. Controls are fluid, music is amazing--I'm very excited to play through this game!

EDIT 1: After playing for about an hour, I must say that I think all the expectations I have had for this game are met. Unlike Bastion, which was more of a go-get-em game, Transistor really makes you think and analyze your tactics in battle, especially with the new "time stop" system where you can plan out your actions (each move you make will cost part of your "energy bar"). There are plentiful save points, and a nice level-up system to improve your skillset. The game is mysterious so far, and I think it really fits into the mood. However, some people might dislike how the story isn't really clear, and you're just following the path without much reason until (supposedly) later on in the game when things will be made more clear.

My only qualms with the gameplay itself are the somewhat repetitive nature of the fights (although each fight calls for new tactics), and the somewhat tricky level-up system which seems a bit arbitrary. The upgrades arn't clearly defined as to what exactly they do. Overall, some parts of the game feel like I'm not sure what's going on or what I'm supposed to do to upgrade the Transistor with, but that just adds to the mysterious nature of the game at the beginning.

EDIT 2: Having come across the first "boss" now, I really think that I can speak for all people when I say--wow. The way in which the "characters" speak is amazing. The fight had me on my toes, really making me consider the best way to defeat it without losing too much health. I was blown away at how the screen colors changed and blurred as I started to lose more and more health.

EDIT 3: After tinkering for a while at an Access Point (checkpoints basically), I think I figured out exactly how the upgrades work. The Transistor has four slots which hold a primary ability. Each primary ability has two secondary "upgrade" slots. In addition, you have four passive slots. You will collect "cores" which you can slot and re-slot at any Access point. For instance, I could socket Crash() into Ability 1, with Break() as its "upgrade" to have a medium-damaging medium-range attack that mini-stuns (opposed to the regular melee-ranged attack without the Break() upgrade). Or, (normally), you could leave Crash() as Primary Ability 1 (melee-range attack) and Break() as Primary Ability 2 (Long-Ranged attack). Or, you could put one into your passive once you get more cores. There are also "Limiters" which increase the power of the enemies you face (similar to Idols in Bastion), but reward you with more EXP. Indeed, the customization is insane in this game--I can foresee myself spending quite a bit of time customizing once I obtain more cores. Play how you want to play--fighter, stealth, assassin, long-range--just customize your cores to fit your playstyle! Extremely well done, albeit a little confusing at first to figure out the customizations. Only qualm might be (if any)...there are TOO MANY choices!

EDIT 4: Finished the game, Steam says it took me ~5 hours overall, but this doesn't include the second playthrough (Recursion Mode) which I think I will be playing soon. Overall, I think this game is a worthy successor to Bastion. However, I still prefer Bastion. Why? Bastion was a bit more clear-cut and easier to process. The Calamity happened, fix it. In this game, it took until halfway through the game for me to actually realize most of the protagonist/antagonist/story arc. There were also quite a few "did not expect that" moments, which can be both seen as positive and negative overall. I personally was confused at the ending--in a way, for me, not much closure, but I accepted it. I could see it going over poorly with lots of people however. This game feels a lot darker than Bastion for sure, and I really thought that the narration in some parts was quite hefty and really tugged at my conscience. It definitely leaves you with a lot to think about and has more going on beneath the surface--you will want to play this game with a very open and sharp mind. Great to discuss as well.

Also, remember to check out all the OVC Terminals--you definitely don't want to skip those as a fair portion of the story and development relies on you reading and filling in the blanks from the information given at them (Thanks to Dragonfire973 for reminding me!). Also, when you have time, make sure you socket all the functions into every slot (Primary/Secondary/Passive) and read up on all the information unlocked.

Pros:
Amazing Artwork, Beautiful Soundtrack, Superb Narration. I expected nothing less.
Lots of customization for how you want to play the game.
Story-arc similar to Bastion, so this story will feel somewhat similar.

Cons:
Somewhat repetitive battles, but interesting nonetheless.
Often confused as to what really was going on story-wise (not much explanation of what was going on), but this could be intended.
Not much closure for the ending, but definitely lots to think about. Really made me think about the whole story after the credits had rolled.

Score: 9/10
A very nice game overall. The aesthetics of the game are unmatched. However, some people might feel like the game is a bit confusing to wrap your head around. I preferred Bastion's ending to Transistor's, because Bastion was more clear and provided some closure. Transistor left me wondering what really happened and left me with too many unanswered questions. However, it did leave me with a lot to think about, and I want to go through the game again to see if I pick up anything I missed the first time through.

If you have any doubts on buying this game, your doubts should be dispelled--this game is worthy of your $20; a beautiful second game released by Supergiant Games.
張貼於:05 月 20 日
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22 篇評論
7.5 記錄時數
First impression: fantastic sound and art direction, just as expected. Seriously, if you decide to buy this (and you probably should), make sure to crank up your volume, put on your best headset and maybe slap some glue on its speakers so you can never take 'em off again. Trust me, you're not gonna want to.

So what do we have here? Let me just sum things up:

- Logan Cunningham: check. The voice behind Rucks from Bastion is back, do I need to say more?
- Story-telling through narration: check. This is done in almost the same manner as before, with one minor difference I won't mention for those who'd rather find out on their own.
- Gorgeous, vibrant artwork by Jen Zee: check, check and check. Jen is one of my favorite artists and she no doubt has outdone herself yet again.
- Breathtaking musical score: no comment. If you're still not sold by words alone, check out the soundtrack on YouTube and draw your own conclusions.

What's different from Bastion?

- Combat mechanics: confusing at first as you'd probably be expecting action-packed hack n' slash, but in the end it boils down to being a curious hybrid of Frozen Synapse's tactical gameplay and some of Bastion's core mechanics, all mashed together into something I find difficult to describe. Personally, it also reminds me of The Bureau's "Battle Focus", just minus all the slo-mo. Powers and combos are there: as before in Bastion, you'll probably spend some time looking for a perfect skill combination to cater your own playstyle, which is a fun experience in its own right as there are quite a few options to pick from.

-Game length: I finished it in under 7 hours with most of the challenges completed. While it IS a lot shorter than Bastion, you still get access to New Game+ upon completion so you can blast your way through it again. I still find game's length disappointing however, so if you're really concerned about that, I'd strongly advise you to wait for sale.

In general, Transistor is still as charming, well-paced and beautiful as its predecessor: you can absolutely tell they're both cut from the same cloth. But, while Bastion was somewhat more experimental in terms of narration, Transistor takes a bold step forward and puts even more information at your disposal than before. Which is probably a good thing. That is, if you like reading. Well, you've come this far, so I'll just assume you do.

Issues I ran into so far:

- My only and the main gripe with this game: abnormal, seemingly random freezing. I'm not talking "locking up at checkpoint saves" kind of freezes, either. I had to ctrl+alt+del at least 6 times due to it completely freezing up on me, "hl2.exe has stopped working"-style, with looping sound and everything. AFAIK this is a common problem at the moment of writing, so you've been warned.

P.S. Hold TAB while you're in game. Don't ask, just do it. :)
張貼於:05 月 20 日
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