Scopri il mondo di Transistor, un gioco di ruolo d'azione ad ambientazione fantascientifica realizzato dai creatori di Bastion.
Valutazione degli utenti: Estremamente positiva (8,283 recensioni)
Data di rilascio: 20 mag 2014

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

Acquista Transistor

Acquista Transistor + Soundtrack

 

Consigliato dai curatori

"Supergiant remains consistent with a visually stunning narrative experience backed up by a surprisingly deep combat system. Short, but replayable."
Guarda la recensione completa qui.

Recensioni

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

Riguardo questo gioco

Transistor, realizzato dai creatori di Bastion, è un gioco di ruolo d'azione che ti invita a impugnare un'arma straordinaria dalle origini misteriose per farti strada attraverso una stupenda città futuristica. Transistor unisce pianificazione strategica e azione adrenalinica, coniugando impeccabilmente agili meccaniche di gioco e atmosferiche fasi narrative. Nel corso dell'avventura, che ti porterà a dare la caccia a chi un tempo brandiva il Transistor, riuscirai pian piano a svelare i misteri che lo circondano.

Caratteristiche principali
  • Un mondo completamente nuovo dai creatori di Bastion
  • Configura il potente Transistor con migliaia di combinazioni di funzioni possibili
  • Emozionante combattimento in tempo reale unito a una profonda modalità di pianificazione strategica
  • Artwork brillanti, dipinti a mano, nello splendore del 1080p
  • La colonna sonora originale cambia dinamicamente in base agli eventi
  • Ore di narrazione vocale reattiva delineano una storia profonda e ricca di atmosfera
  • L'opzione "Ricorsione" introduce battaglie procedurali e nuove combinazioni di funzioni dopo avere completato la storia
  • Controlli completamente personalizzabili studiati su misura per il PC

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 3 GB available space
Recensioni utili dai clienti
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
33.0 ore in totale
Pubblicata: 5 dicembre 2014
La Supergiant Games rende, ancora una volta, onore al proprio nome con un titolo letteralmente mozzafiato.
Mi sono innamorato di questo action-rpg dal primo istante, grazie anche alla sua marcata componente strategy.
La ormai rodata (in questo campo, da altri "giganti" del mondo videoludico) visuale isometrica, va a completare
l'insieme. Formato da sessioni in tempo reale, o eseguibili tramite la pausa tattica, paesaggi distopici e futuristici
in costante cambiamento, incalzato da una colonna sonora magistrale, che scandisce il ritmo e l'atmosfera di
un titolo che non ha nulla da invidiare a nessuno. Come nel suo predecessore, ritroviamo un sistema di levelling
basato su albero di malus, dove installeremo sul nostro Transistor delle funzioni che andranno, di fatto, a potenziare
le file nemiche, ma al contempo ci daranno una piccola percentuale in più di esperienza da ogni uccisione.
Una semplice, ma al contempo dedalica trama, regola le 15 ore mediamente impiegate per terminarlo.
Dopodichè, si potrà scegliere se rigiocarlo da zero, oppure ricominciare con tutte le abilità e i limitatori che avremo sbloccato e il livello raggiunto fino a quel momento.
L'AI dei nemici (già di per sè piuttosto sviluppata) si comporterà di conseguenza, aumentando il livello di sfida di ogni incontro.
Non aspettate, prendetelo!
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
14.2 ore in totale
Pubblicata: 10 febbraio
Quando tutto cambia, nulla cambia .

Transistor è un Action Rpg a tema Sci-Fi realizzato dal team indie emergente "Supergiant Games", creatori del precedente gioco indie di nome "Bastion", apprezzato dalla critica e dagli utenti.

La storia, che si svolge nella città di Cloudbank, narra le vicende di una cantante famosa di nome "Red" il quale combatterà il "Processo", esercito robotico comandato dall'organizzazzione degli "Orchestrali", con il "Transistor", spadone misterioso che accompagnerà la protagonista per tutto il gioco.
La narrativa rimane piuttosto lineare nelle prime fasi di gioco, ma successivamente questa linearità si spezzerà lasciando lo spazio ad una narrazione intrigante ricca di piccoli frammenti che daranno un quadro completo della trama a fine gioco.

Dal punto di vista del gameplay, Transistor, è un action RPG, videogioco di ruolo che richiede prontezza di riflessi, infatti il gameplay di Transistor si basa su un sistema di combattimento "a turni" dato che avremo a disposizione una barra con cui potremmo fermare il tempo e compiere diverse azioni, quali ripararsi o attaccare, e tra un utilizzo e un altro dovremmo aspettare del tempo per far ricaricare la barra agendo in maniera "libera" in cui non è possibile attaccare, apparte alcune eccezioni. Le abilità da usare,che si otterranno con il salire dei livelli, si differenziano a seconda dei loro slot,che possono essere: Primario, ciascuna abilità che sarà inserità in questo slot avrà il suo valore primario e potrà ricevere delle modifiche slot secondarie; Secondario, ciascuna abilità in questo slot apporterà delle modifiche, quali tempi di attesa-danni [...] , all'abilità primaria; Passivo, l'abilità in questo slot offrirà un valore aggiuntivo, passivo e che di conseguenza si attiverà autonomamente.
Inoltre, con l'aumento dei livelli, si otterrano dei modificatori che se verranno usati, apporteranno delle caratteristiche aggiuntive ai nemici , abbastanza differenziati nel gioco, che aumenteranno la difficoltà generale e faranno guadagnare più esperienza da ciascun combattimento, caratteristica ripresa dagli idoli di Bastion .
Chicca presente nel gioco è che ogni abilità contiente tre informazioni "di contorno" che si sbloccheranno quando un abilità verrà usata più volte in ciascun ruolo, stessa cosa i modificatori, che se verranno applicati per più combattimenti sbloccheranno delle descrizioni riguardanti i vari nemici.

Uno dei problemi di Transistor potrebbe essere la voce narrante, i cui continui e puntuali dialoghi possono rovinare l'esperienza di gioco per alcuni arrivando addirittura a sconfinare nella frustrazione totale.

Transistor si rileva un altro successo dei Supergiant Games che può vantare di una trama, nel complesso, ottima, un gameplay ricco e profondo e ambientazioni stupende accompagnate da delle soundtrack favolose, ormai il marchio di questo team indie da tenere d'occhio.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
17.8 ore in totale
Pubblicata: 15 febbraio
Un gioco validissimo.
Degno di essere giocato e rigiocato sia per la storia che il gameplay.
Lo consiglio vivamente!
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
20.0 ore in totale
Pubblicata: 18 marzo
Bastion è riuscito a rubare uno dei primi posti nella mia classifica personale dei migliori videogiochi che abbia mai giocato.

Transistor non c'è riuscito: è difficile ripetere lo spettacolo due volte ed avere le stesse impressioni di averlo visto per la prima volta... un gioco spettacolare, cura artistica, sonora, grafica e gameplay da urlo (migliorato ed ora anche rigiocabile).

E' la trama che, sebbene interessante e caratterizzata, lascia un po' a desiderare... la narrazione, spesso indiretta e che quindi costringe il giocatore a cercare indizi nel mondo di gioco per apprezzarla meglio, rende il titolo meno "semplice e diretto" come fu Bastion ai tempi, una vera e propria fiaba videoludica.

Straconsigliato, titolo indipendente di altissimo livello e capace di trasmettere tantissime emozioni e divertimento.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
17.2 ore in totale
Pubblicata: 19 febbraio
Dai creatori di Bastion un'altra perla di design , appena acceso il gioco ci si trova un pò spaesati , sia dal design molto particolare che dal gameplay che subito appare complesso , ma poi giocando si rivela semplice da capire .
Il gioco ha una difficoltà scalabile e personalizzabile in molti modi per adattarsi a tutti i giocatori .
La narrazione è forse il punto debole del gioco , perche risulta un pò confusa e difficile da capire all'inizio .
Invece lode al comparto grafico e sopratutto sonoro , con musiche stupende e delle voci spettacolari .
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
17.0 ore in totale
Pubblicata: 10 febbraio
Dagli autori di Bastion ecco un altro capolavoro, gioco bellissimo, grafica stupenda, audio di buona fattura, trama fantastica.. peccato solo che duri così poco.. Al contrario di Bastion, completare questo gioco sarà molto più semplice (l'ho completato in sole 17 ore, finendo tutti gli achievements).
Le morti, soprattutto all'inizio saranno tantissime, ma quando troverete la combo perfetta la userete allo sfinimento.
Solamente le sfide daranno quella difficoltà in più al gioco, ma resteranno comunque fattibili.
Nonostante la longevità non altissima resta comunque un gioco da avere.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
23.1 ore in totale
Pubblicata: 20 febbraio
Un piccolo grande gioco.

Transistor è uno di quei giochi che va provato, assaporato in ogni sua forma e poi riscoperto per assimilare ogni pezzo della trama. Il gameplay è molto vario e divertente con un sistema di skill molto intelligente, la trama e la colonna sonora malinconica fanno da assoluto protagonista del titolo. Un gioco davvero straordinario che riesce a stupire con poco, Supergiant si riconferma dopo il grande Bastion
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
7.2 ore in totale
Pubblicata: 14 marzo
Inizio il gioco.
"Hey Red. Mi sa che stavolta non la passiamo liscia..."
Sulle note di "Old Friends", tristissime, nostalgiche, cupe, inizia la mia avventura.
No, non ce la faccio a "recensirlo". Non posso tenere da parte ciò che sto provando al ricordarlo. Fanculo pure il commento per la sospedia o quel che è. E' il miglior gioco che abbia mai giocato, che supera tranquillamente Black & White e The Wonderful 101, che fino ad oggi erano gli unici due ad essere imprescindibili, e in alto, MOLTO in alto, rispetto a qualsiasi altro gioco potessi ritenere imprescindibile. Della serie che se Black & White e TW101, a pari merito, erano sull'olimpo, il terzo gioco a seguire della classifica (che non saprei dire quale fosse) si sarebbe trovato su Saturno.
Ecco.
Transistor non si trova da nessuna parte. E' sempre esistito ed è l'Unico Creatore del Tutto.
Black & White e TW101 rimangono sull'Olimpo. Olimpo creato nella notte dei tempi da Transistor.
Sì, direi che è una visione ottimale di ciò che provo per Transistor.

Ha la miglior OST che abbia mai sentito. We all become one è la miglior canzone che abbia mai sentito. Muoio dentro ogni volta che l'ascolto. E' come se mi portasse via dal mondo. Mi fa star bene. E in-game, l'OST ti trascina in tutto ciò che succede. Puoi chiudere gli occhi e sapere cosa sta succedendo solo ascoltando l'OST.
Il gameplay è tra i più geniali mai visti: il Turn(), inizialmente, mi sembrava troppo op. Il tempo di capire che non lo potevo spammare e, meanwhile, i nemici mi shottavano. Quindi scatta il pensiero "diamine, ma quelle sono coperture! Fammi rigenerare il Turn() mentre mi difendo con quelle coperture, finché durano agli attacchi nemici." Ah, il "Turn()" è un metodo che blocca momentaneamente il tempo permettendoti di concatenare tutte le mosse che vuoi. Mosse che occupano un certo *spazio* nella barra del Turn(), che a sua volta si esaurisce quando gli spazi (grandi a seconda della skill attivata o dello spazio utilizzato a camminare) finiscono, senza avere nessun tempo di sorta. Puoi pianificare in tutta calma.
GENIALE.
Ok, figo come gioco. Ma ancora non ho visto niente. Vedo la Luce quando mi ritrovo con cinque, sei, sette, otto, nove, dieci skills. Vedo la Luce quando capisco che posso avere solo quattro skills attive per volta, ma che ogni skill può esser utilizzata per potenziare le skills attive o se stessi.
Spiego meglio: hai quattro slot passivi, quattro slot attivi, e due slot potenziamento per ogni slot attivo (per un totale, quindi, di otto slot potenziamento). Tutti da sbloccare tramite "blocchi" da prendere durante il level-up, ma tant'è.
Ciò da vita a una serie di combinazioni diverse, ESTREMAMENTE diverse, in base a come combiniamo le skills che mettiamo attive con le skills che mettiamo per potenziare le attive. E tutte le skills, manco a dirlo, può fungere sia da attiva, sia da passiva, sia da potenziamento, cambiando "bonus" in base alla tipologia che scegliamo in quel momento.
Ad esempio esiste una skill che, se attiva, permette di chiamare un alleato a darci una mano. Ma se messa come passiva, dà la possibilità (25%) al giocatore di diventare un "SuperUtente" (che è OP) quando attiva Turn(), e se messa come potenziamento ha il 50% di possibilità, quando si termina un nemico con la skill che ha questo potenziamento, di non far generare determinate cose. Determinate cose che non vi sto a spiegare, ci perderemmo nelle meccaniche di Transistor; l'importante è farvi capire che ci sono una miriadi di skills che cambiano potere in base a come le installiamo, dando vita, ripeto, a melioni de melioni di combo.

Tutto questo con dei limiti di MEMORIA: ogni skill consuma tot memoria se installata (indipendentemente da come/dove la si installa, consuma sempre lo stesso). La skill X consuma 2 slot memoria, la skill Y ne consuma quattro, e così via. Quindi bisogna tenere a mente la combinazione migliore con la "poca" memoria a disposizione.

Per concludere il mio "ordine imperativo stile Lelouch vi britannia vi ordina: !" di comprare Transistor se ancora non lo avete fatto, indipendentemente da TUTTO, una breve parentesi sulla storia. Il gioco parte con la storia già avviata, prosegue spiegandone pezzi, ti mostra dei personaggi, non te li mostra più, pensi di aver capito una cosa, in realtà poi realizzi che sei ancora col dubbio, arrivi alla fine, miglior fine mai vista, piangi perché sai che non potrai mai più giocare una cosa simile. Quindi smetti di piangere, ti incazzi, e inizi la New Game + perché sai che è il miglior gioco di sempre e che dovrai giocarlo finché e che dovrai giocarlo finché e che dovrai error error error
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
13.9 ore in totale
Pubblicata: 23 dicembre 2014
One of the best game I've ever played. Artistically impressive, a stunning soundtrack and a very good story with an unexpected final!
10/10, I strongly recommed this!!
Questa recensione ti è stata utile? No Divertente
78 persone su 92 (85%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
40.7 ore in totale
Pubblicata: 8 novembre 2014
Uniting both action RPG mechanics and an engrossing world, Transistor isn’t just a spiritual successor to Bastion, it’s a full blown messianic triumph of beautiful art and sublime game design. Supergiant Games have exceeded their previous work with a game that marries fluent action RPG combat with sublime tactical planning & customisation. Yet that would be just half of Transistor's charm as the world, characters and narrative unfolds like an origami swan, leaving you to marvel at its gorgeous art design, intricate architecture and unique atmosphere.

The story begins with you, Red, claiming the Transistor from the body of a dead man. From there you begin to uncover the city of Cloudbank, why everyone has gone and what The Process is - sentient machine aggressors within this fallen Rapture. That reference is deliberate as there’s a little touch of Bioshock within Transistor - a fallen city, the mystery of its unravelling and tragedy yours to discover if you’re willing to put in the work to unlock its true secrets. This is made all the more acute by how Transistor welcomes you into its world with no fanfare, no menu screen. Just a fade from black opening up on your journey with the Transistor, voiced by the rich tones of Logan Cunningham, against The Process and their mysterious overlords - The Camarata.

To say any more would spoil the joy of discovering the details for yourself. Supergiant Games had deliberately kept details of Transistor to a minimum until release and it’s thanks to this blackout that’s made discovering the games systems, people and places a genuine joy.

It’s difficult to review Transistor without referencing Supergiant Games previous work - Bastion. That’s because its influences are plain to see with the same isometric-style viewpoint, similar art-style and even the same narrator. While those similarities may appear as merely iterative steps on paper for Transistor, they are in practice the opposite. The art style has evolved to be not just gorgeous, moody and atmospheric, it now conveys the spirit of Cloudbank without ever explicitly showing it in such a way that you feel part of that city, not just an observer with a controller.

Combat is real time action-RPG based with four main skills available at one time. You can freeze the action once your Turn() bar has filled at any time and then plan out your attacks methodically. Once done you can unfreeze the game and Red will perform her balletic combat attacks with the Transistor. This appears at first to just be a cool looking feature to break up combat scenarios but very soon it becomes essential to besting The Process.

In this frozen state you can see the damage you are likely to cause, the effect different attacks can have in combination with each other and use it to quickly get behind enemies to deliver backstab moves. There’s nothing quite like positioning yourself correctly, freezing time and then delivering a quick series of moves to destroy everything. I’m not especially clever but by Jove, Transistor made me feel like a combat genius.

As the story progresses you’ll acquire more skills and this is where the combat evolves from those mechanics set down originally by Bastion. Instead of just swapping out skills when you want a change, every skill can be slotted into a secondary or tertiary upgrade slot to augment an already installed ability.

For instance, the basic attack move you start with is Crash(). You can then modify it with a skill like Bounce() which will chain attacks to multiple targets. Or with Cull() that sends enemies into the air. Or you could use either of those modifiers as one of the four main abilities. Cull(), a basic uppercut move and Bounce(), a skill that sends out pulses of energy.

This enables you to define the combat system in any way you want it. Like aggressive frontal-assault tactics or stealthy concealment? Perhaps turning a few enemies on to your side floats your boat? Or maybe just a blend of different styles? Transistor allows you to do what you like with this combat system rather than force you down a particular road.

The only restriction is if your health is reduced to zero in combat. Instead of death, one of your abilities is overloaded and will require at least two trips to an access point in order to recover. Then there are the Limiters - status effects that reduce your capability in combat but with the rewards of increased experience. As you can tell, what appears as a simple combat system in the beginning soon evolves into a complex and involving way to deal with The Process.

The way that combat is combined with the narrative is just as intriguing. As you use these new abilities in different ways or combinations it unlocks more about the person you acquired them from in the first place. Slowly the pieces of this mysterious world start to come together as you become more adept at combat. It encourages creativity and a deeper understanding of the mechanics you're working with on order to unlock the secrets of Cloudbank.

But It’s not all dark alleyways and moody lighting as you’ll have access to a ‘backdoor’ - a safe haven separated from the unrelenting assimilation of the Process. This serves as a menu to access the different challenge rooms Transistor offers. Here you can test and refine your combat skills and increase your level. Or you can just kick back and listen to the ridiculously awesome soundtrack while lounging in a hammock.

This densely packed experience is made up of small touches like that. From the way Red drags around the weighty Transistor, to how she combs her hair with her fingertips when admiring a view, with the best of all being her ability, at the touch of a button, to hum along to the excellent soundtrack.

Before playing I didn’t expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually appealing art-style, this is an experience to be savoured, to lock yourself away in the confines of your gaming boudoir and revel in its luxurious design and perfection.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
Questa recensione ti è stata utile? No Divertente
32 persone su 36 (89%) hanno trovato questa recensione utile
12.6 ore in totale
Pubblicata: 29 dicembre 2014
I feel like I need to set the record straight on Transistor. The biggest complaint I've heard about it is that the story is inscrutable and there isn't much of it. First of all, that is not true, but more importantly it just doesn't matter. Transistor is a masterpiece because you don't have to be a detective to enjoy the game. It is, at its very root, a simple love story. If you can appreciate that much and enjoy the beautiful art and incredible music, than you have a game well worth buying.

Beyond that there is the mystery of Cloudbank to uncover, and the many philosophical questions to answer. We are taught to value the voices of each person and try to create a consensus that serves to make everyone happy. Transistor toys with the idea of a "vote" vs. a "choice." Transistor is not preaching any answers, and that's why I think the narrative may come off as weak. We have villains who could be heroes and a main character who reasonably and selfishly just wants to pursue her own life without getting embroiled in any political machinations.

This is a supremely beautiful work of art and in so many ways that I will easily recommend it to everyone. Explore the world of Cloudbank for awhile and decide how much you want to discover. I promise that even a short trip will be a memorable one.
Questa recensione ti è stata utile? No Divertente
28 persone su 32 (88%) hanno trovato questa recensione utile
6.0 ore in totale
Pubblicata: 6 novembre 2014
Another banger by Supergiant Games.

Let me start by saying that Transistor's music is absoultely fantastic. It's composed by Darren Korb (also did the soundtrack for Bastion) it has a futuristic feel to it with a little bit of Noir in there. It's also neatly integrated into the game and its story. The protagonist is a singer for crying out loud.

Her name's Red, she's a singer, and her friend is now a talking sword. That's all you get at the begining of the game. Transistor's story is open ended, surprisingly heartfelt and imaginative. There are no clear-cut solutions or ideologies, the characters have their (sometimes questionable) motives, and it's hard to say what's what at times. The game is also very subtle about its themes. Very much like Bastion, you can speculate and fill in the gaps with your friends. Fun stuff.

Much like the story, the gameplay is brilliantly crafted and also very much open ended. Every bit of it is customisable, and the game makes you feel like you're in control of its systems. To simplify it- it's a real time action RPG. By pressing the right trigger you change it to a turn based structure, but it's more of a special power. The "turn" lasts only a short while but you can trample over the enemies without consequences as they are frozen in time, and you have a bunch of tools that can do the trampling.

Red has a large selection of abilities to chose from, each ability has three functions- active, powerup and passive. You can attach unused abilities as powerups for the ones that are active, or you can use them as passive powerups for your statistics. Some abilities deal damage, some persuade, some create distance between you and the enemy, which you will need, as the enemies are tricky to handle (when they're not frozen in time that is). You will have to mix and match, see what works best, and then change it again. The game encourages experimentation- change your character's presets as many times as you want, it's easy and free of charge. The game's too forgiving? Obliterating enemies left and right? You can make the enemies harder and gain more experience. It's all customisable. Supergiant Games definitely built upon the already well made systems seen in Bastion and greatly improved them.

Heck, the whole thing's really well made. And, well, gosh darnit. Ain't this the prettiest darn game I have ever laid my blue eyes upon. This game's graphics are something special, tell you hwat. Inspired by Art Deco, its futuristic vistas are just... Just beautiful. A little bit confuisng to get through at times perhaps, but with these looks, hey, who's complaining.

The only criticism I have is that its story is too short. Now don't get me wrong, the story is really well made and doesn't drag, but you can finish it in 5-6 hours. Now, that's great, I like a well made story, if it has to be around 6 hours to present itself the right way, the way the author intended, great. but you WILL want to play more of it after you've seen the ending, and it is a shame that you will have to start up New Game+ to do so.

The good news is that the New Game+ mode is really well made and has some additional stuff in it. Everything transfers and the difficulty ramps up. Heck, they even change up the enemy spawns, so it's definitely worth a second playthrough. Plus- there's no way you're going to reach the level cap during your first run through Thransistor, so there's a bunch of new stuff you'll get to play with.

Well, that's a minor gripe, this is A+ material for sure. It's obvious that these guys know what they're doing, and every part of this game has been meticulously crafted with much passion and hard work. Whatcha gonna do next Kasavin? Cause whatever it is, I'm listening.
Questa recensione ti è stata utile? No Divertente
151 persone su 243 (62%) hanno trovato questa recensione utile
7.7 ore in totale
Pubblicata: 4 gennaio
I know, negative reviews on overwhelmingly recommended games won't win me any popularity points, but hear me out.

It breaks my heart to not recommend this. I had really high hopes due to how amazing Bastion was, and I went into this knowing that it is nothing like Bastion, so my dissapointment doesn't stem from that. Let me start off by saying that the combat customization is pretty neat, the art is nice, and the music is really nice.

- The story just isn't that good. Futuristic world is being destroyed by virus-type-invaders and your sword/companion is the key to beating it. The ending is very predictable and there isn't much character development at all. There is such little story that I can't even expand on that without spoilers because of how little story there actually is.

- The atmosphere is pretty but has very little variation. I got really tired of seeing the same grey blocks over and over.

- The enemies have very little variation. You have turrets that buff/heal, fast dogs, floating objects that shoot beams at you, a mortar, am aoe tank, and guys that spawn suicide bombers. Not much else, the listed enemies all look exactly the same throughout the game; the only difference being small buffs as you progress. There are three bosses, each more forgettable than the last.

- The combat is very tedious, and because (as above mentioned) the enemies lack variation, every fight feels the same. There are some great ways to customize your skills and buffs, but everything just feels the same. Since your last shred of action bar can perform skills that would normally take a huge chunk of action bar, every turn you take is just skill stacking just the right way so you can get the big one in at the end for free. It just feels exploity.

- The backdoor area (a special zone where you can access challenges): probably my least favorite thing about this game. The trials are all (save for one) time consuming, tedious and pretty pointless. I did all the trials with very little to show for it other than maybe a level and a half and music tracks unlocked, which as far as I can tell, can only be listened to in the backdoor area.. A place that quickly becomes chore zone. Every time I finished trials, I was more than ready to leave.

- No replayability. There just isn't. Restarting with all your skills would be nice if the skills weren't so bland. It's just doing the exact same thing over and over again a second time.

-The game is incredibly short. I have 7.7 hours logged and I even took my time. I explored thoroughly and didn't move between areas until I knew that I had explored the whole area. I read all the dialogue and accessed/read/listened to/replied to all the terminals and still only got 7.7 hours out of it with no interest in or reason to begin ng+.

- One of the things that irritated me the most is this game has an amazing soundtrack.... but it is hardly utilized in the game. When your in combat, you spend most of your time in a pause-type attack planning phase.. during that phase, the music is replaced by the same humming.. so you spend a lot of time listening to that one track that is her humming the same tune over and over. When you're running around/exploring, the sword is talking the whole time (not a bad thing) and you cannot hear the music at all.

The game was probably overhyped to me, which is probably why I feel as dissapointed as I do. If you love SuperGiant and love hearing Logan's voice (like me) I'd recommend getting it on sale. Otherwise, you might be dissapointed.
Questa recensione ti è stata utile? No Divertente
23 persone su 26 (88%) hanno trovato questa recensione utile
15.3 ore in totale
Pubblicata: 29 novembre 2014
So you've read the reviews praising Transistor for its amazing scenery, the detailed hand-drawn sprites, the phenomenal soundtrack and maybe even read a thing or two about the gameplay which included words such as "time stop turn-based abilities" or "active and passive weapon functions" and you're left wondering... Is it accessible? Beauty being in the eye of the beholder and all, can the layperson appreciate the final product?

Answer: maybe not, but don't let that stop you from trying. New experiences build character and ♥♥♥♥♥♥♥ is Transistor a new experience. It's just that Transistor is a game where the protagonist gains experience faster than the player behind the screen. Consider the following: you earn "functions" which can be used either in your weapon slot or as a passive buff to a function already in use, adding its properties to the active weapon. That's the active and the passive system! THAT'S HUGE! Do you realize how with four weapon slots (your four face buttons) and five functions, you already have twenty different configurations? Well hold on to your hats because there's a whole lot more than just five functions to play with. Try sixteen. Add to this secondary passive slots for player buffs, extra upgrade slots for weapons and a memory cost per function to manage and that's a lot to take in!

There's more. The whole time-skip ability pauses the game and allows you to plan out multiple actions in advance, at the cost of a cooloff period wherein no function can be activated. It's something that can certainly bite you in the ♥♥♥ if abused, so you want to hold on to it like a panic button. Or spam it constantly what with the correct build and enemies. Really, you don't know and the game doesn't provide you with much opportunities for experimentation. Enemy encounters are fixed and unique in nature; and although the game provides you with a Practice Mode, it's more target practice than battle practice.

Transistor's greatest flaw resides in its extraordinarily linear story mode. There are no collectables or side quests, so if the story mode has a reputation for being short, that's only because there aren't any branching paths anywhere. There's nothing to look out for, all unlockables are gained by leveling up and earning XP is done exclusively by defeating enemies. Whom do not respawn and appear at fixed intervals. So your whole adventure feels like riding a conveyor belt: move to enemy encounter, defeat enemies, save at conveniently nearby terminal, repeat with the occasional story break.

Although we commonly hate repetition, human beings learn by doing the same thing over and over again. Adding THE OPTION to redo a segment would be welcome and giving players a minor incentive to do so would go a long way in getting them acclimated to the active/passive system. There's no lack of technical info as the configuration screen offers you all of the hard numbers for your functions, but you want practice in addition to theory. Bastion provided "dreams" which were just waves after waves of monsters to defeat for extra shards. Practice Mode offers no such incentives and the targets don't fight back. For all of their efforts at writing a story, it seems as if the developers have forgotten to build a playground.

Thus I'll make my final verdict as simple as possible: buy Bastion first. That's a good game regardless of your sense of aesthetics (review available here). If you've enjoyed Bastion's stylistic direction, consider Transistor. Despite the change in setting, you'll recognize much of the artistic sensitivities that are the hallmark of Supergiant Games. Otherwise, you probably won't have the patience to appreciate Transistor. Regardless, you have to recognize the ambitiousness of what's ultimately a very simple concept at heart: make every weapon also act as a power-up. You can't fault that, and you want other game developers to crib the idea. So buy the game and encourage simple ideas that are complex in execution. We'll get more practice out from the other games.
Questa recensione ti è stata utile? No Divertente
19 persone su 20 (95%) hanno trovato questa recensione utile
22.2 ore in totale
Pubblicata: 3 gennaio
I am a huge fan of Supergiant Games' previous game, Bastion. Topping that game was a tall order, but I think they've managed to equal, if not better it, with Transistor... though I guess that depends on your personal tastes. First of all, if you have not yet played Bastion, I implore you to do so. If you have played it, and liked it, then I can definitely recommend checking out Transistor. Both games share some common fundamental elements: isometric action gameplay, a set of diverse weapons, amazing music and visuals, and stories moved forward by in-game voiceover. In the case of Bastion, the voiceover was provided by a narrator. In Transistor, the voice is that of the soul of a "dead" man within the main character's weapon (the Transistor). The other main difference is in the way combat is handled. While combat in Bastion plays out in real time, in Transistor you can pause the action at will (on a cooldown) and plan out a set of actions (or "functions" as they are called in game) that will play out in rapid sequence. So essentially, Transistor is more of a strategy game.

The game takes place in a city called Cloudbank. You play as Red, a singer that's lost her voice after an attack by an organization called the Camerata. Red wields the Transistor, an object that can absorb the essence of people, who in turn, become "functions" that can be assigned to your combat loadout. The gameplay loop consists of clearing out groups of enemies, collecting new functions for the transistor, and then combining those functions in all sorts of different ways. There are 16 functions, each of which can be used in one of 3 ways: as a primary action, as an upgrade effect for a primary action, or as a passive effect for your overall loadout. With 4 passive slots, 4 action slots, and 8 upgrade slots available to assign your functions, you can imagine how many different possible combinations there are to experiment with. And man, is it ever fun. There's plenty of room for experimentation to find what works best for your play-style. It's a brilliant combat system. The only negative I would say about it is that it's a bit confusing to figure out at first, as the game offers little in the way of explanation. It doesn't take all that long to get your head wrapped around how things work, but the early going might be a bit confusing.

Visually, the game is just absolutely stunning. The environments are so gorgeous that I would eat them up if I could. The story is somewhat inscrutable (which I've heard brought up by people as a negative on the game), but there is plenty of information available within the game to flesh things out if you put in the attention and effort required. But ultimately, I never felt any of that really mattered too much. At its heart, the main plot is simply a love story, and that's all that really matters in the end. The other highlight of the game for me was the music. As with Bastion, music has a huge impact on the game experience. The music is consistently outstanding throughout, perfectly setting the mood for each area you traverse. There are also a few vocal tracks spread throughout, which are particularly good, especially the ending song, which was the high point of the game for me.

I guess my only disappointment with the game is that there just isn't more of it. The story can be completed in around 6-8 hours I would estimate. After that, the game allows you to "recurse" through the story again indefinitely, while keeping all of the upgrades you've acquired, and making the enemy encounters harder each time. This is nice, and worth playing through at least once, but really, there's only so much you can go through the same few areas and watch the same cutscenes, etc, no matter how much you enjoy the gameplay and visuals. But what is there is excellent and worth the asking price. So in summary, if you liked Bastion and the turn-planning combat of Transistor sounds interesting to you, definitely give this a look. Or just give it a look anyways. Games like this just don't come around every day, and need to be experienced. I can't wait to see what Supergiant does next...
Questa recensione ti è stata utile? No Divertente
14 persone su 16 (88%) hanno trovato questa recensione utile
2.0 ore in totale
Pubblicata: 29 novembre 2014
It's another great atmospheric game. I love the visual style, and the music is great.

The action is a bit slower paced than Bastion, and you have a 'strategy mode' where you can line up actions for an instant attack stream. You also pick up new skills here'n there, which you can combine to upgrade others, or use directly.
It's quite interesting how it's put together.

So far it's pretty amazing game.
Questa recensione ti è stata utile? No Divertente
26 persone su 39 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.1 ore in totale
Pubblicata: 17 novembre 2014
cut your blasphemy stop reading reviews and play it already
Questa recensione ti è stata utile? No Divertente
29 persone su 45 (64%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 8 novembre 2014
#Discussions_QuoteBlock_Author
I see the spine of the world.
I know it's mine, twisted and tied.
BTW, my favorite soundtracks:
    [1]The Spine [2]In Circles [3]We All Become
Questa recensione ti è stata utile? No Divertente
12 persone su 14 (86%) hanno trovato questa recensione utile
14.1 ore in totale
Pubblicata: 24 gennaio
Transistor is a sci-fi action rpg from Indie studio Supergiant Games (The makers of Bastion).

You play as Red, a famous singer from the city of Cloudbank. An incident occurs that leads you down a path of no return. In the process, you receive the mysterious weapon known as the Transistor and the powers that come along with it.

Gameplay consists of real time combat mixed with an optional turn-based system. At anytime during normal combat, you can pause the game to plan and queue up attacks. This proves immensely helpful when you face large numbers of enemies at once.

As you progress through the game, the Transistor gains new powers. These can be used in either active (attack), support (supplement attack), or passive modes. The level to which you can customise powers to complement your playstyle is one of the highlights of the game.

The visuals of the game are another strong point. The artstyle is stunning. Great use of colours and imaginative design bring out the vibrancy and beauty of Cloudbank. This is a city you'd want to save.

Voice acting and music is stellar. The soundtrack is atmospheric and easy on the ears, while the voice acting is filled with character.

The plot can be ambiguous but if you pay attention it makes sense by the end of the game.

The only downside is that a single playthrough lasts 6 hours or so. Some may find the $20 sgd pricepoint too high for that length, although there is a new game plus option that provides some replayability.

tldr: A polished, unique Indie action rpg albeit a little short. Highly Recommended
Questa recensione ti è stata utile? No Divertente
9 persone su 10 (90%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
18.0 ore in totale
Pubblicata: 4 febbraio
The gameplay is awesome
The music is beatiful
The artwork is incredible
The story is great
So....why are you not playing this game right now?
Questa recensione ti è stata utile? No Divertente