Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Análises de utilizadores:
Recentes:
Neutras (98 análises) - 48% das 98 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Neutras (14,357 análises) - 60% das 14,357 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 5 Set, 2014

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Comprar Planetary Annihilation - Digital Deluxe Commander Bundle

Inclui 2 itens: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Atualizações recentes Ver todas (72)

31 de Maio

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

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Acerca deste jogo

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Recentes:
Neutras (98 análises)
No geral:
Neutras (14,357 análises)
Publicadas recentemente
Shark
0.1 hrs
Publicada: 2 de Abril
Não recomendo a ninguém.
Prometeram muito na campanha do Kickstarter e não entregaram nada.
Muito simples, jogabilidade ruim e devido a escala mal feita os gráficos acabam ficando ruins.
Se eu tivesse comprado pediria reembolso, ams como comprei pela campanha do KS acabei tendo de ficar com o jogo.
Ainda lançaram outra "expansão" que não foi gratuita pra quem ajudou na campanha.
Basicamente é o mesmo jogo só que com mais um pouco de conteúdo.
Não irei comprar mais nenhum jogo dessa produtora.
Singularis Templarii
0.8 hrs
Publicada: 28 de Março
It's hard to play this game, the controls suck, specially when playing on the orbit of the planets.
The graphics are not that good.
It's a weak copy of the awesome total annihilation (old and a lot better).
Melgacius
8.9 hrs
Publicada: 18 de Março
Planetary Annihilation é um RTS com pouco de estratégia e muito mais de acção, visto que o que me deu a entender é que a estratégia se resume a produzir o máximo de unidades possiveis e atacar em força.

Quando o comprei numa promoção pensei que fosse o sucessor de Total Annihilation, ou Supreme Commander, mas esta versão base fica aquém do esperado.

O jogo gira em torno da conquista de planetas, sendo que cada conquista nos dá um perk para melhorarmos as nossas habilidades.

A Inteligência Artificial é óptima, e mesmo nos níveis intermédios de dificuldade é menina para rebentar connosco logo nos primeiros níveis.

Faz falta um tutorial a sério, já que aquando desta análise ainda não sei bem como trabalhar com algumas unidades.

O jogo tem alguns erros, um dos quais não me deixou concluir o primeiro save, já que só havia um local para aterrar e esse era escolhido de imediato pelo inimigo e eu ficava sem local para aterrar, sendo que o jogo ficava empancado por essa razão.

Está neste momento à venda por 27,99€, e esse é um valor ridículo, mas por 0.89€ que foi o valor pelo qual o comprei, ou tendo em conta que já é oferecido em algumas casas de venda de jogos, acho que valerá a pena jogá-lo. Contudo não consigo ignorar este valor, especialmente tendo em conta que os DLC que tornam o jogo bom são também caros.

Como de costume deixo algum gameplay:

https://youtu.be/E1dl4O_-Giw

Rodinha de Abraços!
falkoimperialle
2.5 hrs
Publicada: 16 de Março
Ruim demais, fiquem longe desse lixo!
SFV tá maluco
6.3 hrs
Publicada: 14 de Março
ganhei de grátes num giveawayd
as cartas valem 10 cents
7/10
Plinio
10.9 hrs
Publicada: 11 de Fevereiro
just don't buy it
NhexTurtle
4.5 hrs
Publicada: 9 de Janeiro
Game was made for youtube marketing. Nothing else, i was dumb enough to buy it let my mistake be a warning.
Ikari2k
8.1 hrs
Publicada: 19 de Agosto de 2015
First game

3 Friends vs 3 Bots

Get ♥♥♥♥♥ by a planet!!!

10/10
Val
69.8 hrs
Publicada: 14 de Junho de 2015
Bom jogo, algo repetitivo mas foi uma boa compra
Webs
0.7 hrs
Publicada: 31 de Março de 2015
Uma bosta como há muito tempo eu não via!
Análises mais úteis  No geral
1 de 3 pessoas (33%) acharam esta análise útil
Recomendado
6.3 hrs em registo
Publicada: 14 de Março
ganhei de grátes num giveawayd
as cartas valem 10 cents
7/10
Achaste esta análise útil? Sim Não Engraçada
Recomendado
19.2 hrs em registo
Análise de Acesso Antecipado
Publicada: 2 de Dezembro de 2013
É cedo para dar uma palavra final, mas vejo muito potencial neste game. Se for possível adicionar Add-ons produzidos pela comunidade, este jogo será um grande marco nos jogos de estratégia.
Achaste esta análise útil? Sim Não Engraçada
Não recomendado
1.8 hrs em registo
Análise de Acesso Antecipado
Publicada: 24 de Julho de 2014
the games is not good because he dont starts
Achaste esta análise útil? Sim Não Engraçada
Recomendado
33.4 hrs em registo
Análise de Acesso Antecipado
Publicada: 11 de Julho de 2014
All resolutions plz T-T
Achaste esta análise útil? Sim Não Engraçada
Não recomendado
1.6 hrs em registo
Análise de pré-lançamento
Publicada: 26 de Dezembro de 2014
A very bad game in did., A rip off in my opinion
Achaste esta análise útil? Sim Não Engraçada
Recomendado
8.0 hrs em registo
Publicada: 28 de Dezembro de 2014
Achaste esta análise útil? Sim Não Engraçada
Recomendado
5.3 hrs em registo
Publicada: 8 de Janeiro de 2015
o jogo é bom, fácil de se jogar, só que se vc tem um PC ruim (como eu) não vai poder jogar ele a um nivel épico, pois cada tipo de mapa (sistemas planetários ) tem um tamanho, infelizmente eu só posso jogar em batalhas com 2 planetas., mas eu aguardo ter um PC melhor para joga-lo
Achaste esta análise útil? Sim Não Engraçada
Recomendado
91.0 hrs em registo
Publicada: 6 de Setembro de 2014
Good game, i love it, and it is very fun!
Who doesn't likes to crash planets against each other and use the death star laser?!

If you like RTS games, what are you waiting for, BUY IT!
Achaste esta análise útil? Sim Não Engraçada
Recomendado
70.8 hrs em registo
Publicada: 21 de Fevereiro de 2015
Love it makes my afternoons
Achaste esta análise útil? Sim Não Engraçada
Recomendado
61.8 hrs em registo
Publicada: 13 de Janeiro de 2015
É um otimo jogo de estrategia que pega o total annihilation,command and conquer e o futurismo de starcraft 2 e poe planetas com uma estrela da morte ♥♥♥♥ yeah ! Se vc gosta de rts e sempre varia de um pra outro esse pode ser o jogo pra vc entretanto se vc nao procurar videos tutorias sobre o jogo vc pode sofrer de como funciona a mecanica entao o youtube é seu amigo nesse caso pq o jogo n tem nenhum tutorial jogavel
Achaste esta análise útil? Sim Não Engraçada