Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Análises de utilizadores:
Recentes:
Praticamente negativas (114 análises) - 35% das 114 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Neutras (14,274 análises) - 61% das 14,274 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 5 Set, 2014

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Atualizações recentes Ver todas (72)

31 de Maio

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

23 comentários Ler mais

Acerca deste jogo

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Recentes:
Praticamente negativas (114 análises)
No geral:
Neutras (14,274 análises)
Publicadas recentemente
♜ARCT1C 1C3 W0LF♜
( 0.9 hrs em registo )
Publicada: 25 de Junho
this is a copy of supreme commander 2 but with a few changes :(
ComputerAbuse
( 66.2 hrs em registo )
Publicada: 25 de Junho
After playing this game over 60 hours I have concluded it is a long awaited modern version of what many remember as Command & Conquer Red Alert (best ever of the C&C series imo) without having any similarities beyond fun factor. The element of Space combat and unit teleporters provides plenty of entertainment for those who like challenging diversity. For those who just like to make ground units that works too and the only missing elements are tesla coils. In either case its been a nice game but they recently made Titans. To continue finding an abundance of online matches with people from around the world Titans is a must as of this review. I have managed to snag titans on sale for under $10 and its worth that. I can imagine this game being converted to a VR experience if it continues to develoup.
Buzuki
( 42.4 hrs em registo )
Publicada: 25 de Junho
I paid for this game, and they grabbed the cash and ran to a new game looking exactly the same as this one, Planetary Annihilation: Titans
PolygonalWarrior
( 140.6 hrs em registo )
Publicada: 25 de Junho
pretty fun; a large scale RTS that spans across planets. read the other reviews for more, but i have to say: don't buy the game unless it is on sale. at $30 its not worth it, but when it goes down on a sale it can be great.

source: bought game for $30, went on sale for $3
Don
( 137.9 hrs em registo )
Publicada: 25 de Junho
dont know why all the hate, always loved this game its extremely fun
Iron Man-Torras
( 17.5 hrs em registo )
Publicada: 25 de Junho
I got this game in a bundle for like 3€ most (the whole bundle, not the game) and I still feel ripped off. The saddest thing is that the concept of this game is brilliant. It's just terribly executed.

One of the biggest selling points of the game is that you can have a whole system and have a match where you not only have to fight the enemy, you also have to figure out where in the system they are. Sounds great, right? Yeah it should. The problem is, the moment you have a system that big (9+ planets) the game becomes unplayable, ranging between 1 and 14 FPS and with planets not rendering fully. My GTX 970 can run any modern game (Witcher 3, SW: Battlefront, etc) in Ultra at 50-60 FPS with no sweat. However even when I overclock it, it cannot run Planetary Annihilation at more than 14FPS when playing in a full system. The game looks barely better than a mobile game, the fact that it's far more demanding than games like Witcher 3 or SW: Battlefront (even at low a graphic setting) is simply absurd.

If you have a GTX 1080 or better than you can still get this game, but don't get such a high-end GPU just for PA. It's not worth it. If you don't have such a high-end GPU avoid it. It will bring you nothing but headaches.
RAPIDO CARRITO
( 11.9 hrs em registo )
Publicada: 25 de Junho
Trash developers
Col. Turtle
( 54.4 hrs em registo )
Publicada: 25 de Junho
Its a decent game, ignore all of the ♥♥♥♥ heads who say slow down is an issue, They just need better set ups xD
Asian Kid
( 3.8 hrs em registo )
Publicada: 25 de Junho
Get this game, Its fun !
Vortex215
( 44.9 hrs em registo )
Publicada: 25 de Junho
"There is only one purpose... One goal... And that is to Annihilate!" And this games fulfills it's promis of that greatly! Definately one of my most beloves RTS games ever!
Análises mais úteis  Nos últimos 30 dias
119 de 158 pessoas (75%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Não recomendado
0.3 hrs em registo
Publicada: 28 de Maio
I paid for this game, and they grabbed the cash and ran to a new game looking exactly the same as this one, Planetary Annihilation: Titans

the developers robbed us
Achaste esta análise útil? Sim Não Engraçada
48 de 72 pessoas (67%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
69.0 hrs em registo
Publicada: 27 de Maio
TLDR: This game is awful. At any price. ITS REDEEMING FEATURE, ITS SCALE, IS HANDLED BY SLOWING DOWN TO BE UNUSABLE - BY DESIGN. THINK ABOUT THAT BEFORE YOU BUY - THE DEVS ARE SO BAD THEY COULDN'T MAKE THIS WORK ANY OTHER WAY.

Uber is extremely dishonest and has opted to release a totally half-baked product, on a massive cost (it started at $99!) with DLC and a new title entirely before even properly finishing the first one.

Planetary Annihilation's huge draw is supposed to be its scale. Multiple planets, thousands of units. Instead, load times are obscene, and the absolute kicker: it doesn't take long at all until the game throttles so badly that it's unplayable BY DESIGN.

I'm in a game with 5 AI factions and one human player, and it's running 14s per 1s in game. The game's solution to its own untenable scale is to throttle down until its scale works - which means it fails horribly for the player and is extremely uninteresting.

This game could be fantastic, but that alone makes it almost complete, unusuable garbage. IF YOUR GAME CANNOT HANDLE A FEATURE WITHOUT THE ONLY SOLUTION BEING "THROTTLE DOWN TO 3 FRAMES PER MINUTE, YOU SHOULD PROBABLY NOT CONSIDER IT A FEATURE WORTH ADVERTISING".

I got it on sale, @$26, and it was still more than this game is worth. It is my sincere hope Uber goes out of business completely and a competent developer decides to try and make the game PA should have been.

Garbage. Complete and utter throttled garbage.

DO NOT BUY THIS. IT IS A WASTE OF MONEY.
Achaste esta análise útil? Sim Não Engraçada
16 de 26 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
28.7 hrs em registo
Publicada: 16 de Junho
Well... Here we go...

Pros:
Great gameplay.
Zerg Rushes.
Planets crashing into planets.
Nukes.
Huge array of mods.
Annihalazers. Yep. Deathstars..
Constant stream of updates and new official content.

Cons:
Better playing with friends, as multiplayer is where the pros lurk.
Naval units are a bit OP.
Annihalazers can only be used once.
No helicopter units.


Overall: Very Positive!

Please, someone tell the devs to add helicopters...
Achaste esta análise útil? Sim Não Engraçada
8 de 11 pessoas (73%) acharam esta análise útil
Recomendado
53.8 hrs em registo
Publicada: 21 de Junho
Pro: Good graphics (a bit different, much like spore, but good,) land sea air space battles, battles rage across the galaxy. Lots of units and can have lots of players, can make your own planets.

Con: The more units/players you have, the laggier it's going to be, unless you have top-notch computer setup, aside from smashing planets and beating players/comps, not much to do, storyline very limited.

Summary: Great game for killing time killing players/comps with lots of units and good graphics, but not much else to it, and be careful w/ unit/player quantity as it may start to lag.
Achaste esta análise útil? Sim Não Engraçada
11 de 17 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
26.0 hrs em registo
Publicada: 17 de Junho
*played match
*got crushed
*ran to astroid
*crashed astroid into planet
*flew to other astroid
*won

10/10 would bm again
Achaste esta análise útil? Sim Não Engraçada
9 de 14 pessoas (64%) acharam esta análise útil
Recomendado
76.8 hrs em registo
Publicada: 18 de Junho
Why the ♥♥♥♥ do people hate this game its so much ♥♥♥♥ing fun. If you go online get ready to be ♥♥♥♥ed buy all the fun is playing AI vs M8's
Achaste esta análise útil? Sim Não Engraçada
9 de 14 pessoas (64%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
90.4 hrs em registo
Publicada: 20 de Junho
Who wouldn't want to blow up planets with a death star.
Some people I don't get.
Achaste esta análise útil? Sim Não Engraçada
9 de 15 pessoas (60%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
189.2 hrs em registo
Publicada: 7 de Junho
In my opinion this is one of the best RTS's around. It offeres a varaiety of units and very tactical gameplay that is very rewarding. The feeling you get when u pull off a tactic is great. If your into real time strategy that is very deep then this is the game for you. But this game hasone negative point. It has basically no lore which i feel it may need. Other than that it is a fantastic game i hope more people play
Achaste esta análise útil? Sim Não Engraçada
10 de 17 pessoas (59%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.5 hrs em registo
Publicada: 10 de Junho
Why is everyone giving this game hate? it doesn't deserve it. This game is a pretty good game, it runs on my mac just fine and it's FUN. I have not tried the multiplayer for this game but the singleplayer is pretty fun to play. It's singleplayer is great to play when you're at places with no wifi or you go on a long trip without wifi. I've spent all my time playing this game when I have no wifi since it's one of the few good games that can be played without wifi. So yeah, get it
Achaste esta análise útil? Sim Não Engraçada
11 de 19 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
13.9 hrs em registo
Publicada: 3 de Junho
Watch out...Large enemy force ahead.........LAUNCH THE NUKES MHAHAHAHAHA!
Achaste esta análise útil? Sim Não Engraçada