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Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Date de parution: 13 jun 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Welcome to the Galactic War Update. Galactic War is Planetary Annihilation’s new single-player experience.

In Galactic War, you’re placed in control of a reawakened Commander with a limited tech tree. By exploring and fighting across the new mode's procedurally generated systems, you’ll collect new technology, discover special abilities, and battle against cunning AI Commanders. Strategic flexibility and creativity are required.

You define the scale and intensity of Galactic War: each of the mode’s sizes offer different tech trees, drops, and challenges.

This update isn’t the “final” game. It’s a phase of development -- a phase in which we’ve added a new single-player mode. This is just the first iteration, too. We’ll be supporting the mode much like we support our core game with updates.

When you buy Planetary Annihilation, you’re helping us shape a next-generation RTS. Send us your feedback, comments, and ideas on our message board. The team is constantly checking them and hearing what you have to say. Be heard!”

Combien de temps ce jeu sera en Accès anticipé ?

“Until the game's "done." Generally speaking, that's when we get all the awesome things we want into a 1.0 release.”

Comment différera la version final de la version en Accès anticipé ?

“The full version of Planetary Annihilation will offer new and exciting features that we'll gradually roll into THIS version as we complete them.”

Quel est l'état actuel de la version en Accès anticipé ?

“We've just implemented Galactic War, an exciting single-player experience. We have a few "big rock" features left to implement. For example, asteroid belts are one of these features.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We plan to stay flexible.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We welcome all feedback and views. Hit us up on social media (@uberent or Planetary Annihilation on Facebook), talk to us on the Steam forums or visit our own official forums: forums.uberent.com”
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Acheter Planetary Annihilation Early Access

Mises à jour récentes Tout voir (41)

Galactic War: Build 68331

2 juillet 2014

REMINDER: Please disable all mods. New updates often introduce compatibility issues in mods, which could make your experience way less excellent than normal.

This latest update is sponsored by ... Performance. Stability and performance across the board have been improved. Client multi-threading, for instance, has been introduced to the game making it stronger, better, and faster than ever before. Along these lines, the UI has been given a new round of polish, which will make the game feel a lot more snappier when it counts the most.

On the gameplay front, we've done another pass on strategic and build icons. Building and unit icons now have more graphical sizzle, making them more readable when the action gets turbo-hot. Also, strategic icons have received a similar overhaul.

As always, we've included the full notes below. Oh! And if you want a sneak peek at what we're working on right now, press Tab while playing. Delicious, delicious live stats are coming!

Detailed Build Notes:

AI: Re-vamped the AI difficulty levels.
AI: Added a new difficulty flag to set whether the AI prioritizes scouting areas of the planet by metal spot count.
AI: AI can now build the TML Bot.
AI: Increased the value to the AI of destroying metal/energy producers and consumers.
AI: Improved AI attack location selection.
AI: AI will see fabbers as a threat now.
AI: Modified the AI fabber to factory ratio.
AI: AI will build orbital fighters to defend against orbital threats better.

Alerts: Fixed the alert preview border.

Audio: A ton of weapon and move sounds

Client FX: Delta V jets should now appear at any distance.
Client FX: Fixed particle system frustum culling, to actually do it properly.

Gameplay: Dead enemy units (especially cmdrs) will no longer trigger sight notifications. This fixes the bug where dead cmdrs triggered VO.
Gameplay: Fix to allow spawn effects to play on non-primary planets.
Gameplay: Fix for SXX not attacking targets while on patrol.

Gameplay/UI: Updated build bar icons. This is a major overhaul of all unit build icons, coloration, etc. You will probably need to re-learn the icons a little bit, but they should also be a lot easier to learn now.
Gameplay/UI: Art pass on all strategic icons. There is now consistent UI language on strat icons that should make it easier to quickly assess your armies/opponents.

Lobby: Spectators will no longer hold colors.
Lobby: Adding a new slot will no longer reset ai difficulty. Also includes various layout fixes.

Linux: Disable persistent buffer mapping on Linux. Turns out there's some issue with it on at least NVIDIA proprietary drivers, so disable it.

Mac: Fix PA.app icon on Mac.

Mac/Linux: Fix period, underscore, etc for Mac & Linux.

Settings: Changes to the keybinds will now correctly register as a change to the settings which allows the keybinds to correctly interact with the restore defaults button.
Settings: The server region selecter will now correctly interact with with the save/ save & exit buttons. Changes to the server region will no longer be applied until the settings are saved.

UI: Fixing the position of the advanced radar in the build bar.
UI: Fix cases where the planet list panel did not sync up with the camera.
UI: Fixed the border around holodecks.
UI: Fix typo in advanced defense tech for GW
UI: Fix for stale error messages showing up in the transit scene. (e.g. Incorrect "failed to connect" style messages)
UI: UI actions triggered by the keyboard should now play an audio response.
UI: Fix for the notification alert acknowledge keybinding (defaults to 'space').
UI: Players (self) will no longer appear in their own friendlist.
UI: Fix for displaying KS backer cmdrs when the backer name is not given. Improved behavior if you redeems a coupon for an item that isn't in the catalog.
UI: Fix bug where players panel was not informed of each armies allies.
UI: Explicitly setting strategic icon priority for base unit specs that use the default value.
UI: Adding the gamestats panel (bring it up with 'tab').
UI: Fix bug in econ display where shared resources could show more pips then intended.

Complex Changes Lists:

[Graphic / Client Multithreading]
- Parallel-for implementation for performant asynchronous and parallel-for processing.
- New lightweight mutexes for high-frequency locking.
- Parallelization of some heavy-weight CPU workloads....
---- Many client update operations are now threadsafe. Or should be.
---- Particle depth sort is now done asynchronously, saving up to 20ms/frame of CPU time for late-game.
---- Animation update is now spread across many cores, giving a 2-4x speedup of this code (typically up to 10ms/frame on late game, now down to 4ms or less on a quad core system).
---- Post animation client update is now spread across many cores, giving a 2-4x speed up on this.
---- Particle update is now done in parallel-for, reducing execution time by 2-4x.
- Strategic icons are now depth and priority sorted, with the commander on top.
- Particles are now distance and camera-frustum culled (reducing rendering overhead by (sometimes) a significant factor (2-6ms observed in late-game).
- Various bug and correctness fixes in particle update and rendering.

[Gameplay] Weapon work:
- Clients can now show units targetting multiple entities
- Any given unit can target up to four unique targets
- Autoweapon task now uses weapon position to calculate distance for determining closest target. This does not change the max range of any unit or weapon, but individual weapons will prefer targets that are closer
- This is most noticeable for the battleship where the front and rear turrets are quite far apart

[Gameplay/UI/Modding] Start of match features:
- Added a 5 second count down after all players select a landing spot.
- On match start the camera will now look at the players choosen spawn.
- The Commander spawned for each player will be selected on match start.
- Added an api call to set your commander id, and updated api call for commander selection to select the commander from id if set. (maintains old functionality (select all commander in an army) if you switch armies or never set commander id)
- Added commander id to the server state message, and set commander id from this (so each client knows the id of the their commander)

[UI / Modding] Hover Panel Information
- The more information is now passed to the ui on hover. Cleaned up the way target information is sent. New information includes: target team (color), damage, rate of fire, build arm metal/energy cost.
- Added names and descriptions to the buildable ammo types. This information will be displayed when hovering an active launcher.
- Hover panels now show extra information, including: thumbnail image, s.icon, team color, damage, rate of fire, damage per second, build power, build efficiency.
- Also includes various fixes to handle the merge to main (the gamestats panel has been included and the game options sidebar has been fixed).

Free Cam
- Debug and free camera controls are now editable
- Free cam now has 6DOF controls in planetary mode
- Free cam controls override any other controls that interfere with it (aka s and f don't make lots of noise in debug camera!)
- Groundwork is laid for unit and celestial based 6DOF controls
- Change your keybindings to get into free cam mode with the 'toggle free camera' option

Updated community translation strings for:
- German
- Dutch
- Spanish
- French
- Russian
- Polish (Poland)
- Turkish (Turkey)
- Czech (CR)
- Dutch (Belgium)

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Galactic War: Build 67523

14 juin 2014

We've talked about it, and now it's here. Our first big pass on combat balance. Always keep in mind, things like this are a work in progress, but this has a significant change to how the game plays, and we think it's a lot more fun. (Try out the Boom bots. They're the bomb)

There are a ton of changes in this build, including Mac full screen for those who've been asking! Hop in, check it out, and have fun. There have also been some fundamental changes to how we send and receive network data that should help everyone, but especially people on slower connections.

We'll see you in game!

Build 67457 resolves a number of game and crash issues.

Build 67523 addresses a crash on lobby creation and two different Mac OS/X crashing issues.

Detailed Balance Notes:

- All non-combat structures health increased by 3x.
- General combat balance pass over ALL combat units and structures.
- T1 AA Bot: Removed.
- New T2 Tactical Missile Bot added.
- T2 Sniper Bots: Can now shoot down tactical missiles.
- T1 Assault Bots: Turned into light raiders. Fast, cheap, weak.
- T2 Assault Bot:s Can now go under water, added torpedo.
- T1 Bomb Bots: speed greatly increased.
- T2 Tank: Has a very slow turret turn rate but improved overall.
- T1 Fighter: Improved.
- T2 Fighter: Removed.
- T1 Bomber: Drops 5 bombs in carpet bomb style.
- T2 Bomber: Fires from outside of range of AA towers and fires a tactical missile.
- T1 Frigate: Torpedo removed.
- T1 Destroyer: Torpedo added.
- Pass on Artillery structures and their firing arcs.
- Tactical Missile Launcher Structure: Energy removed, range reduced, made into much more of a base defense.
- Bases defenses improved overall.
- Ion Cannon: (Umbrella): Energy usage removed, range and damage increased.

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Early Access Includes:

  • Instant Access - Gives you access to the game right now during the gamma phase -- and after when Planetary Annihilation releases.
  • Theta Commander: The Theta Commander is a hulking and unique shell only available to those who purchase the game in Early Access or pre-purchase the title at a later date.
  • Orchestral Soundtrack: The PA Soundtrack is the game’s score by Howard Mostrom and it's recorded by a live orchestra. It will be yours via digital download when the game is released.
  • Desktop Wallpaper: This is the official full release Planetary Annihilation wallpaper and will come in a variety of resolutions for you to choose. Design to be finalized by release.
  • Digital Artbook - From early concepts to renders, this is a compilation of the art and design that went into Planetary Annihilation. To be finalized by release.

À propos du jeu

Colonize solar systems, annihilate homeworlds, and obliterate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes the RTS to a never-before-seen scale -- and gives players powerful tools to control the action.

Control punishing spacecraft, powerful tanks, and an assortment of other futuristic machines of war in epic battles across entire solar systems. Set up entire planets as bases and teleport your units strategically into the heart of your foes’ strongholds. Or end matches with the mother of all weapons: an asteroid on a collision course.

And now, experience Planetary Annihilation's single-player mode, Galactic War, over and over again. Battle across a dynamic galaxy filled with procedurally generated content and use recovered technology and abilities to take control. Don't just win, annihilate!

Galactic War Update Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with our integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

Upcoming Features Include:

  • Even Bigger Multiplayer - Up to 40-person battles with hundreds to thousands of units.
  • Profile Pages - Check out your latest game replays, personalize your profile, and see your stats.
  • Private Servers! - Play connected to the UberNet servers, your own private server, or offline. It’s your choice. Early Access online connectivity is required to play.

Configuration requise (PC)

    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.

Configuration requise (MAC)

    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.

Configuration requise (Linux)

    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
Évaluations intéressantes des utilisateurs
52 personne(s) sur 58 (90%) ont trouvé cette évaluation utile
216 produits enregistrés
3 évaluations
191.2 heures en tout
Avis donné pendant l'accès anticipé
Il s'agit du digne successeur de Total annihilation, ni plus ni moins. Ce que suprême commandeur n'aura pas réussi à faire, PA est en passe de l'accomplir. La rejouabilité du titre est infinie, grâce aux planètes procédurales, au contenu modable, et à la création de planètes personnalisées. Bien que le jeu soit encore en béta, il possède une très bonne jouabilité, même si l'on peut dénoter pas mal de bugs. Pour combattre l'IA, mieux vaudra lui mettre un handicap. PA sera sans nul doute LE RTS de 2014 qui devrait écraser tous les autres titres. Présent pour linux, il serait dommage de se priver de cet excellent titre plein de promesses !
Posté le : 14 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
41 personne(s) sur 43 (95%) ont trouvé cette évaluation utile
19 produits enregistrés
1 évaluation
586.1 heures en tout
Avis donné pendant l'accès anticipé
Hello Commander,

Il est temps de produire un rapport dévaluation à 500 heures de jeu passées.

Concernant les aspects positifs :

-Gameplay dynamique
-Choix stratégiques multiples
-Cartes de jeu multiples à 360°
-Simple à prendre en main
-Editeur de cartes
-Système d'équipes appréciable et original

Concernant les aspects négatifs :

-Une réalisation qui peine à avancer
-Un nombre élevé de bugs
-Un éventail de construction en jeu qui peine à évoluer
-Des fonctions techniques comme le Social ou les Lobby manquant d'optimisation

Pour synthétiser :

Un jeu prometteur aux aspects originaux dont la réalisation se fait attendre. Nul besoin d'en faire une description complète puisque certains fan sites ou encore d'autres community hubs l'ont fait. Il est important de souligner la grande originalité de ce jeu, au travers des aspects très appréciés des joueurs comme les cartes à 360°. Originalité qui ne manque pas de s'inscrire dans l'identité de Total Annihilation grâce à son style artistique et la manière dont le joueur évolue au sein des parties. Par ailleurs, l'engouement des joueurs se porte davantage sur ce qui va être réalisé que sur ce qui est déjà réalisé.

En conclusion, une communauté impatiente de découvrir un Planetary Annihilation finalisé. Un enthousiasme qui connait quelques déceptions et à juste titre. Ce sont plus de 2,000,000 $ collectés pour le lancement du jeu dont la réalisation était initialement prévue pour fin 2013. Six mois plus tard, il est consternant de constater un Lobby qui n'est toujours pas optimisé mettant à rude épreuve la patience des joueurs. Ne parlons pas des bugs connus en jeu et non résolus depuis des mois. Pour compenser tout cela les développeurs ont implanté "The Galactic War Single Player" ce qu'ils appellent une "Big Rock feature". Mais on ne remplace pas le sel par le poivre, surtout que la Galactic War ne propose qu'une évolution linéaire et monotone de votre conquête : déplacement banal sur la carte de campagne, un "Tech tree" qui porte plus sur une restriction qu'une extension de vos technologies, une IA en difficulté maximale qui se plie à votre volonté en moins de 10 minutes. Planetary Annihilation a une base de jeu solide mais qui ne saurait tarder à céder sous le poids d'un éventuel laxisme de la part des développeurs.

Bien à tous,

Posté le : 30 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
27 personne(s) sur 34 (79%) ont trouvé cette évaluation utile
87 produits enregistrés
2 évaluations
6.7 heures en tout
Avis donné pendant l'accès anticipé
super rts mais faite attention il mange enormement je vous conseil d'avoir 8 go de ram ou + autrement vous allez rien voir du jeux
Posté le : 28 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
13 produits enregistrés
1 évaluation
203.2 heures en tout
Avis donné pendant l'accès anticipé
Je joue à ce jeu que très occasionellement parce que je dois fractionner mon temps entre ma vie quotidienne et mes autres jeux, mais ces moments sont des moments de purs plaisir.

Les dévellopeurs sont à l'écoute des joueurs, l'éditeur de map est (très) bon, et le système de combat inter-planétaire est génial !

Un RTS avec un bel avenir avec une communauté ma foi très sympathique. (:
Posté le : 10 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
84 produits enregistrés
1 évaluation
78.5 heures en tout
Avis donné pendant l'accès anticipé
Super jeu de strategie d'un nouveau genre ! A prendre
Posté le : 26 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non