Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
사용자 평가: 대체로 긍정적 (평가 9,625 개)
출시 날짜: 2014년 9월 5일

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Planetary Annihilation 구매

이 게임이 포함된 패키지

Planetary Annihilation - Digital Deluxe Commander Bundle 구매

2개 아이템 포함: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

큐레이터의 추천

"Great RTS game with interesting mechanics, requires a decent PC but you are crashing moons into planets."

최신 업데이트 모두 보기 (57)

2015년 1월 29일

New update adding Submarines and Interplanetary Fighters!

Hey all! We’ve been working hard to get a full balance pass in place over January. You’ll notice there have been a huge amount of changes based on feedback we’ve received from our players and replays. We’ve also added in 3 entirely new units to the game, including 2 new submarines and a T2 fighter that can travel between planets!



Take a look below for the full list of changes including the balance, bug fixes, polish, and performance improvements!

*new unit*
Advanced Interplanetary Fighter (Phoenix)
-Can move between planets
-Health set to 300
-Metal Cost set to 720
-System Velocity Multiplier set to 15.0
-Gravwell Velocity Multiplier set to 6.0
-Move Speed set to 80
-Turn Speed set to 270
-Surface/Air/Underwater Vision set to 150
-Damage set to 80
-Range set to 120
-Rate of Fire set to 3

*new unit*
Submarine (Barracuda)
-Health set to 550
-Metal Cost set to 500
-Spawns and moves on the Underwater layer
-Rate of Fire set to 0.6
-Damage set to 250
-Range set to 150
-Vision set to 150
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60

*new unit*
Stealth Submarine (Kraken)
-Health set to 2100
-Metal Cost set to 1800
-Spawns and moves on the Underwater layer
-Torpedo Rate of Fire set to 0.6
-Torpedo Damage set to 250
-Torpedo Range set to 150
-Missile Rate of Fire set to 5
-Missile Damage set to 200
-Missile Range set to 150
-Vision set to 200
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60
-Cannot be detected by radar

Destroyer (Orca)
-Removed torpedo weapon
-Rate of Fire increased from 0.5 to 0.6
-Range increased from 180 to 200

Gunboat (Piranha)
-Move Speed increased from 15 to 20
-Acceleration increased from 150 to 200
-Brake increased from 50 to 75

Frigate (Narwhal)
-Added torpedo weapon
-Torpedo Damage set to 250
-Torpedo Rate of Fire set to 0.4
-Torpedo Range set to 150
-Shell Rate of Fire reduced from 1.5 to 1.0

Advanced Torpedo Launcher
-Rate of Fire reduced from 3.0 to 2.5

Torpedo Launcher
-Health increased from 1500 to 2000
-Metal Cost decreased from 400 to 350
-Rate of Fire increased from 0.5 to 0.8

Missile Ship (Stingray)
-Missile model changed from missile_tactical to missile
-Health increased from 1000 to 3000
-Missile Rate of fire increased from .2 to .25
-Missile Range increased from 180 to 225
-Missile Damage increased from 500 to 1000
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

All torpedoes no longer deal AOE damage

All units with surface_or_air vision can now see underwater as well

t1 Energy Plant
-Health decreased from 3000 to 1000
-Metal cost decreased from 450 to 400

t2 Advanced Energy Plant
-Health decreased from 13500 to 5000

T1 Bot Fabber
-Energy Draw decreased from 1000 to 800

T1 Vehicle Fabber
-Energy Draw decreased from 1000 to 800

T1 Naval Fabber
-Energy Draw decreased from 1000 to 800

T1 Air Fabber
-Energy Draw decreased from 1100 to 900

T1 Artillery (Pelter)
-Health increased from 500 to 1000

T2 Artillery (Holkins)
-Health increased from 1500 to 5000
-Rate of Fire increased from 0.05 to 0.07

T2 Tactical Missile Launcher (Catapult)
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

Gunship (Kestrel)
-Health increased from 300 to 350
-Metal Cost decreased from 960 to 720

Tactical Bomber (Hornet)
-Spread Fire set to True

Anchor
-Now has two anti-orbital guns and one anti-terrestrial
-Metal Cost reduced from 3600 to 1800
-Health increased from 2000 to 3000
-Surface/Air/Underwater Vision increased from 0 to 120
-Damage set to 65
-Orbital Rate of Fire set to 3.0
-Orbital Range set to 150
-Terrestrial Rate of Fire set to 2.0
-Terrestrial Range set to 120

Jig
-Explosion radius increased from 150 to 200
-Explosion damage deals 5% damage to AT_Oribtal armor type (AKA blows up structures, but not your fighters)

Orbital Fabricator
-Can no longer reclaim

Orbital Laser (SXX)
-UNITTYPE_Important removed
-Health increased from 1500 to 1600
-Metal cost decreased from 24,000 to 6,000
-Damage decreased from 2500 to 1250
-Full Damage Splash Radius increased from 2 to 3
-Range increased from 15 to 40
-Acceleration increased from 10 to 25
-Brake increased from 10 to 25
-Ammo Capacity reduced from 40,000 to 6,000
-Ammo Demand reduced from 20,000 to 3,000
-Ammo Per Shot reduced from 40,000 to 6,000

Astraeus
-Metal cost decreased from 600 to 400
-System Velocity Multiplier increased from 7.5 to 10.0
-Gravwell Velocity Multiplier increased from 3.0 to 5.0
-Vertical Speed increased from 100 to 200

All Orbital units
-Guard Radius increased from 50 to 100

Assault Bot (Dox)
-Vision Range increased from 100 to 105
-Projectile lifetime decreased from 2.0 to 1.0

Tactical Missile Bot (Bluehawk)
-Range decreased from 180 to 160
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

Combat Fabricator
-Cost decreased from 720 to 250

Advanced Combat Fabricator
-Cost decreased from 6000 to 2500

Pelican
-Now buildable by T1 Air Factory
-Health decreased from 90 to 40
-Metal cost increased from 45 to 100
-Acceleration decreased from 45 to 30
-Break decreased from 45 to 20
-Move speed decreased from 90 to 70

Teleporter
-Metal Cost increased from 400 to 800

Unit Cannon
-Metal Draw decreased from 120 to 60
-Energy Draw decreased from 4050 to 3050
-Will now fire in a 30 meter spread around target


Polish/Bugfix:
- Fix for random landing spot generation not creating valid landing spots
- Holkins art fixed
- Can now do multi-node jumps in Galactic War instead of having to move nodes 1 at a time
- Kickstarter credit updates
- SpiderofMean Commander name change to Xenosentry based on backer request
- Random fixes for non-English languages
- Additional logging added for crash tracking improvements
- Improvements to logging
- Fix for Galactic War cards overlapping and obstructing buttons in some localizations
- Adjusted AI nuke targeting logic
- Adjusted Order Bar sizing
- Added support for Command key on Macs
- Metal spots now added to ocean floor
- Fix for custom metal spots orientation
- Layout fix for multiple chat windows styling
- Fixed 1px shift on chat messages
- Fix for the "Team Games" achievement
- Remedy a very uncommon crash affecting some Mac OS X users running firewall software
- Fix for AI getting stuck sometimes on mixed terrain planets
- AI will now handle water maps better by not building in small lakes
- Sound and audio work
- AI performance improvements
- Moved air transports to bottom of build bar
- Fix for AI land and naval rally point selection
- Update for naval platoons to use the new AI rallypoint work
- AI should be less likely to transfer its commander to a planet under heavy enemy control
- Dox ammo is set to half the lifetime to stop overshooting
- Fix for nav related crash
- Fixed some effects bugs that were causing lag
- Fix for AI overbuilding fabbers
- Fix for torpedoes exploding on hitting water surface
- AI will look at anti-orbital thread when deciding on where to land on a planet
- Art pass on icon sizes for sea units and orbital
- Fixed bug where changing alliances would start multiple countdown timers
- AI will now build factories closer together
- Fix for crash from texture pool accessing non-existent textures in .papa files
- Fix for disconnection errors leading to no game over screen

New Commanders in Armory:
- AceAI
- Enzomatrix

댓글 27 개 더 읽어보기

2015년 1월 13일

Planetary Annihilation art book and wallpapers now available for those who pre-ordered!



Have you seen it yet?

If you pre-ordered Planetary Annihilation, all 108 beautiful pages of the Planetary Annihilation art book as well as a collection of wallpapers are featured in an exclusive digital download available right now on your Uber account!

Sign into the game via Steam, then go to https://store.uberent.com/Account/MyKeys to download your copy today!

댓글 32 개 더 읽어보기

게임에 대해

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
유용한 고객 평가
20명 중 19명(95%)이 이 평가가 유용하다고 함
55.9 시간 기록
게시 일시: 2014년 8월 19일
슈프림커맨더 1,2를 재미있게 즐겼기에 플래니터리 어나힐레이션의 소식이 처음 나왔을적부터 이 게임을 쭉 주시하고 있었습니다.
그리고 고민고민을 하다가 29.99달러를 내고 사게 되었죠.

슈프림커맨더1 시절의 너무 느릿느릿한 페이스나 반대로 슈프림커맨더2의 대규모 전투의 느낌이 좀 사라진 부분들을 잘 조율해서 적당한 페이스로 대규모 전투를 볼 수 있는점은 정말로 마음에 들었습니다.

그리고 육,해,공군을 뛰어넘어 궤도군이라는 새로운 스타일의 병력이 생긴것도 참신하다고 느꼈습니다. 결정적으로 소행성에다 추진기를 달아서 전략병기로 사용할 수 있는점은 충격적이었지요.

또한 텔레포트 게이트를 이용한 대규모 병력의 강습은 정말 멋지다고 느꼈습니다.


하지만 역시 아직까진 부족한 부분이 눈에 너무 띄더군요.
유닛간 전투시에 파괴될때의 이펙트는 그럭저럭 괜찮지만 공격시의 이펙트는 너무 밋밋한 느낌이 있습니다.
또한 텔레포트 게이트를 이용할때 종종 유닛들이 낑겨서 텔레포트를 사용할 수 없는 경우가 있습니다.
타행성에 게이트를 짓고 급격히 병력을 밀어넣어야 할 상황에 이런일이 있으면 정말 열이 받습니다.
또한 커맨더가 종종 건물에 끼기도 합니다.


그리고 이미 적이 점거해 요새화를 거친 행성을 공격하는것이 너무 힘듭니다.
궤도로 궤도 수송유닛이나 건설유닛을 보내도 순식간에 터져버리고 전략미사일로 공간을 확보하고 들어가는것도 상당히 어려운 느낌이 듭니다. 적 행성을 침공하는 루트가 텔레포트 게이트를 양방향 연결하여 병력을 밀어넣는 방법과 궤도군으로 수송하는 방법뿐인데 아무래도 궤도군 수송의 경우 한유닛밖에 수송할 수 없으니 부족한 느낌이 많이 듭니다.

그리고 공중유닛의 경우는 행성에서밖에 사용할 수 없는 점이 좀 불만스럽습니다.
공중테크로 들어가서 유닛을 잔뜩 뽑아놔도 게이트 사용이 불가능 하기에 다른 행성으로 공격을 갈 수가 없는점이 좀 그렇네요. 슈프림커맨더1 포지드 얼라이언스의 영상에서 나오는 세라핌처럼 공중유닛도 이용할 수 있는 게이트를 만들면 좋겠다는 생각이 드네요.

이밖에도 자잘한 부분에서 많은 아쉬움을 느꼈습니다.
물론 아직까지 체험판이나 다름없는 게임인것을 감안하면... 또한 최상위 테크인 3테크 유닛이 풀리지 않은것을 감안해도 충분히 매력적인 게임이라고 생각됩니다. 하지만 역시 아직까진 다듬을 부분이 많다고 생각되네요.


마지막으로 플래니터리 어나힐레이션에 대해서 개인적인 느낌을 말해보자면..
분명히 재미는 있습니다.그렇기에 29.99달러를 낸것을 후회하지는 않지만..
아직까지는 아쉬운점이 너무 많습니다.
플래니터리 어나힐레이션에 큰 관심이 있는 유저분이 아니면 아직까지는 좀 더 기다려 보는것이 좋다고 생각됩니다.




2015년 01월 02일 내용추가
지금에와서 정식출시를 한 뒤 버그들이 많이 사라졌고 UI개편이나 새로운 건물 유닛캐논의 추가등으로 요새화된 행성을 공략하기가 한결 쉬워진 편입니다. 위에 말한대로 현재 존재하는 RTS중에선 가장 큰 스케일의 게임이라 할 수 있으며, 인기가 상당히 떨어지는 겜이기에 세일도 자주하는만큼 75%세일~ 정도에서 구매해서 해보는 것도 나쁘지는 않습니다.

다만 아직까지 건물 사이에 가끔 유닛이 낑기는 것은 패치가 필요하고 사용빈도가 극도로 낮은 해군을 위한 물로만 이루어진 행성등의 추가가 있었으면 싶습니다.
이 평가가 유용한가요? 아니요 재미있음
12명 중 10명(83%)이 이 평가가 유용하다고 함
23.8 시간 기록
게시 일시: 2014년 9월 14일
플래니터리 어나이얼레이션(이하 PA)은 킥스타터 기반의 게임 개발 프로젝트 중에선 당시 가장 큰 규모의 펀딩을 받은 게임입니다. 그만큼 토탈 어나이얼레이션(이하 TA)에 대한 사람들의 향수가 짙었다고도 볼 수 있겠는데...

정식 런칭 된 PA는 모금을 받을 당시 내걸었던 거의 모든 아이디어가 실제로 구현되었습니다. 은하계 땅따먹기 기반의 싱글 플레이, 행성을 넘나드는 거대한 스케일, 소행성 충돌 등의 전략무기 아이디어 등. 그런 아이디어들이 킥스타터 기반의 게임이라고 믿어지지 않을 만큼의 훌륭한 퀄리티로 잘 다듬어져 발매되었지요. 단 한 가지 아쉬운 점이라면, 목표했던 개발 기간을 지키지 못했다는 것입니다.(원래는 작년 연말 런칭을 목표로 하고 있었으니 -_- 9개월이나 늦은 셈이죠)

PA는 TA의 정신적 후속작을 표방하고 있는 만큼, 실제로도 많은 부분에 있어서 TA의 게임성을 계승하고 있습니다. 육해공 그리고 행성 궤도에 이르기까지 펼쳐지는 거대한 규모의 입체전과 무지막지한 숫자의 물량전을 구현하고 있는데, 솔직히 말하자면 TA의 적자라고 할 수 있는 슈프림 커맨더보다도 더욱 세련되고 훌륭한 형태로 만들어놨더군요.

우선 자원 시스템이 굉장히 간략합니다. 슈프림 커맨더의 가장 큰 문제점은 자원 체계가 난해하다는 점이었는데, 자원을 추출하고 관리하고 더 좋은 자원 추출장치를 설치하고 관리하는 것이 워낙 까다롭다보니 초보와 고수의 격차를 넘사벽으로 벌리는데 일조했고 결국 진입장벽을 어마어마하게 높여버리는 -_- 문제가 존재했지요.

PA는 이런 부분을 모두 쳐냈습니다. 그냥 쉽게 자원을 생산하고 쉽게 소비하고 뭐든 쉽게쉽게 뽑아낼 수 있습니다. 지금 다시 떠올려보면 대체 무슨 생각으로 한 짓인지는 모르겠지만, 슈프림 커맨더에서 티어 4 최종병기 생산하는데 꼬박 2시간씩 걸리던 것과 달리 PA는 핵미사일도 금방 만들고 소행성 추진기도 금방 찍어내서 결과를 볼 수 있습니다. 공장 수십개 굴리면서 유닛 수백 수천대씩 팍팍 찍어내는 것도 쉽게 만들어줘서 아주 화끈한 게임이 가능해졌지요.

그리고 슈프림 커맨더의 큰 문제점이었던 유닛 티어별 격차를 현격히 줄였습니다. 티어 1 유닛과 티어 2 유닛이 거의 상대가 안 되고, 티어 1 유닛으로 티어 3 유닛을 잡아내는 것이 불가능에 가까웠던 슈컴과 달리 PA는 티어간 격차를 줄이고 모든 유닛들의 쓰임새를 만들어줬습니다. 테크가 올라갔다고 해서 이전 티어 유닛들이 버려지는 상황이 없어졌지요. 그래서 이제는 지어놓은 공장을 계속 돌리며 가능한 모든 유닛들을 모아 계속해서 조합을 해 줄 필요가 생겼고...

게임을 복잡하게 만들 수 있는 유닛들은 오히려 쳐내는 강수를 두기도 했습니다. 티어 2 제공전투기가 하늘을 뒤덮어버리고 티어 1 전투기가 버려지는 상황이 오자, 티어 2 전투기를 삭제해버리는 과감한 결단을 했고 잠수함의 존재로 해상전이 필요 이상으로 복잡해지는(잠수함 탐지를 위해 일일이 소나 시설을 건설해야하는) 사태가 벌어지자 아예 잠수함을 삭제해버리는 식으로 게임을 최대한 캐주얼하게 만들려고 노력했죠.

PA는 기존 어나이얼레이션 시리즈에 비해서 훨씬 캐주얼해지고, 유저 편의성을 고려하였다는 점에서 그리고 토탈 어나이얼레이션에서 즐길 수 있었던 육해공 입체적 물량전을 슈프림 커맨더보다 더욱 제대로 구현해냈다는 점에서 충분한 가치가 있습니다. 올드스쿨 RTS 팬이라면 무척 재미있게 즐길 수 있을 법한 게임입니다.

장점 :
육해공 그리고 궤도를 망라하는 어마어마한 규모의 입체전
의외로 괜찮은 수준의 최적화
크로노 캠, 리플레이 찾기 기능 등의 유저 편의성을 도모한 부분
훌륭한 카툰 그래픽
장엄한 오케스트라 BGM
29.99달러

단점 :
제대로 된 싱글 캠페인의 부재
사양 자체가 좀 높음
다소 자잘한 버그들
약간 아쉬운 마감
하나밖에 없는 진영
구현하려 했으나 삭제된 요소들(유닛 캐논이나 슈퍼 유닛, 커맨더 커스터마이징 등)
네트워크 연결에 대한 과도한 의존(싱글은 독립적으로 해주지-_-;)
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12명 중 9명(75%)이 이 평가가 유용하다고 함
17.7 시간 기록
게시 일시: 2014년 11월 11일
재밌네요 한글화도 나와서 그나마 이해할수있고
근데문제는 초반진입장벽이...
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41.2 시간 기록
게시 일시: 2015년 1월 12일
우주 전쟁이라는게 정말 재밌다

스타 같은건가 했는데 완전히 다르다

스타보다 더 재밌다

근데 왜 나는 스샷이 안찍히는거지

레이저 첨으로 쏘고 스샷 찍으려고 했는데 ㅜㅜ
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5명 중 4명(80%)이 이 평가가 유용하다고 함
39.4 시간 기록
게시 일시: 2014년 9월 18일
제한 없는 유닛. 끊임없는 전쟁. 박살나는 행성.
전작들에 비해 깔끔해진 게임 플레이.
토탈/슈컴1,2 보다 멀티가 더 재밌습니다. 싱글은 덤.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
137.7 시간 기록
게시 일시: 2014년 10월 28일
PA를 스타와 비교하지 마세요 여러분
이건 스타가 아닙니다
같은 전략 시뮬레이션이자 다른 전략 시뮬레이션이에요
TA나 슈프림 커맨더를 안해 보셨더라도 여타 C&C이나 워해머같은 다른 전략시뮬레이션게임과는 다를텐데 게임 한두번 해보십니까

아마추어같이..

평점만 보고 게임을 판단하지 마세요.
확실히 얼리엑세스에서 제대로 완성도 안하고 정발한 감은 있고, 그건 욕먹어도 마땅합니다.

하지만 게임성이 떨어진다는 말은 아닙니다. 저도 앞으로 업데이트와 수정을 거칠것이라고 믿고 있습니다. 그래야만 하구요.

오랜만의 물량전이라 매우 재밌게 하고 있습니다. 그 옛날 일명 실시간점략의 향수를 느끼보고 싶으신 분들은 주저하지 않으셔도 됩니다.

단언컨대 30달러로 여러분이 후회하실 일은 없으십니다.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
13.3 시간 기록
게시 일시: 2014년 9월 3일
앞서 해보기 평가
New game system finally made this game to have more contents to play.
If you are old fan of total annihilation, this one is your final destination
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1명 중 1명(100%)이 이 평가가 유용하다고 함
18.4 시간 기록
게시 일시: 2015년 1월 15일
막장수준으로 심각한 물량전쟁게임. 심지어 스케일은 우주로뻗어나간다!
소행성을 움직여 행성에 박아버린다거나 수십발의 핵미사일로 행성하나를 초토화 해버린다거나 기계행성(!)에서 발사된 레이져로 행성자체를 잿더미로만들어버릴수도 있다.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2014년 10월 20일
행성으로 시작해서 행성으로 끝납니다.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
10.0 시간 기록
게시 일시: 2014년 9월 12일
TA 올드팬으로서 정말 만족스러운 꿀잼입니다.

진영이 한개뿐인것은 조금 아쉽지만 나머지 부분에서 정말 훌륭한 게임성이 엿보이네요.

단 현재 서버 문제가 굉장히 불안정합니다.

싱글플레이까지 온라인으로 진행되기때문에 서버가 다운되면 게임이 꺼져버립니다.

서버 안정화가 되기까지 시간이 더 필요할듯 합니다.

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3명 중 2명(67%)이 이 평가가 유용하다고 함
38.2 시간 기록
게시 일시: 2015년 1월 10일
인가적으로 퀵스타터 후원자한테 OST뿐이라니 이건 좀 아닌가 싶네요...당시 가격이 거의 8만원 돈이였는데 커맨더 번들정돈 줘야지...;;
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4명 중 2명(50%)이 이 평가가 유용하다고 함
3.5 시간 기록
게시 일시: 2014년 12월 27일
훌륭한 그래픽, 다양한 전략

아직까지는 부족한 편의성

카메라 이동의 불편함(보다 다양한 카메라 설정이 필요하다)

하지만 큰 잠재력을 지닌 게임이란건 부정할 수 없는 사실이며, 보다 나아질 것을 믿어 의심치 않는다.

7+a/10

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4명 중 2명(50%)이 이 평가가 유용하다고 함
16.7 시간 기록
게시 일시: 2014년 12월 29일
한글이 존재하며 대부분 완벽한 한글화가 되어있다. 이 게임의 묘미는 내가 생각하기에 다른 게임과는 다르게 자원과 유닛 수 제한을 받지 않는다는 것이다. 클릭한 만큼 유닛이 생산되고 자원을 얻는 것도 그렇게 힘들진 않다. 행성 자체를 무기로 사용 하기도 하며 소행성을 다른 행성에 자폭 시키기도 한다. AI 들은 매우 강력하다. 그 이유는 플레이어는 한 화면에서 하나 씩 하나 씩 컨트롤 하는 느낌인데 AI 는 모든 것을 한번에 컨트롤 하는 느낌이다. 분명 AI가 5개 였지만 어느세 정복당해 하나의 AI가 남기도 한다. 그 만큼 정복하기 시작하면 막을 수 없다. 끊임없이 내 기지로 핵 미사일이 날라온다. 핵을 요격하는 건물을 지으면 되지만 한번에 여러개의 핵이 날라온다면 막기 어려울 것이고 핵을 막기 시작하면 끊임없이 파멸의 길에 접어든다. 그런데 이 게임의 묘미는 여기서 또 있는 것 같다. 내가 아무리 파괴 당해도 지휘관과 멘탈만 살아 있다면 역전의 가능성이 있으며 반전의 반전을 거듭한다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
4.0 시간 기록
게시 일시: 2015년 1월 20일
뭐... 게임에서 다루고자 하는 내용, 배경들은 참 마음에 들고, 구매를 하게된 이유도 그것에 있지만.
아직도 완성이 덜 된 것 같네요.

게임 자체가 너무 불안정하며 실제로 보여지는 것들에 비해서 컴퓨터 자원을 너무 뺏어먹는 듯 하고 이미 제작되어있는 맵을 선택해 불러오는 것도 매우 답답하네요.

얼리엑세스 딱지를 계속 붙여둬야되는 것이 아닐지 의문이 듭니다.
정발된 게임이라기엔 아직 게임 완성도가 영 좋지 않아요.

관심을 줄만한 게임이자 흥미를 가져도 될만한 게임이지만, 제대로 완성되려면 시간이 더 필요하겠네요.
지금 상태로는 개인적으로 29.99 달러도 아까운 것 같습니다.

할인할 때나 신중하게 매우 매우 고려해서 사시는 걸 권장드립니다.
(그렇게 사도 아깝지만요.)

-

"Planetary Annihilation is still Early-Access quality game."
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2,951명 중 2,477명(84%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
90.2 시간 기록
게시 일시: 2014년 11월 20일
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
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3,567명 중 2,861명(80%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
26.0 시간 기록
게시 일시: 2014년 9월 9일
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
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5.5 시간 기록
게시 일시: 2014년 9월 10일
October 2014 - Very Important Update:
WARNING, AVOID
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Remember all this is just my opinion but it is based on facts that even recently have come to light.


In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual game...it's unfinished.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the engineer tank makes any unique noises, and the weapon firing sound effects for all units feel completely impactless, there's no OOMPH! or quality. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who Mashes the mouse button the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in ALL games. There's no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is broken, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.
Terrible.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( This is not a RTS, just a button masher. AVOID.

Feedback?
1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave us...is the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile. Breaking their Kickstarter contract to complete what was stated they were going to do.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game using kickstarter even though they already have the money squeezed from the fans of Supreme Commander. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU, AVOID ALL GAMES.


Uber Entertainment have gone very low into corruption. This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $16 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you guys...you call yourselves journalists?)

Uber Entertainment should be Boycotted.

---UPDATE 22nd OCTOBER---
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/posts
'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
Either way, they should be banned from using Kickstarter in the future for taking the money and abandoning the game before the contract was complete. Thats fraud on a massive scale that needs an appropriate response.
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8.1 시간 기록
게시 일시: 2014년 11월 17일
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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17.5 시간 기록
게시 일시: 2014년 9월 6일
Not a review, but a warning. The game has just entered the "official launch" phase. This implies the game is complete and fully released. However it is not finished, and there's still many missing features. The devs admitted to the game being incomplete, but went ahead and released it anyway.

Don't support these kinds of people.
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37.5 시간 기록
게시 일시: 2014년 9월 10일
This is a review of single player so called Galactic war.

-Gameplay is boring and repetitive!
-Sterategy element is not present! spam more unit than A.I and step over it.
-all the factions are the same! just different basic colors.
-all factions units are same! there are still balance issues! some of them frustrating and gamebreaking.
-commanders are only skins! no different abilities here. ludicrously those little ugly skins cost 10-20€ on the DRM store!
-nasty bugs are present. Gamebreaking ones like not allowing you to select or command your units.
-performance issues with the latest gaming machines!

Honestly... i cannot recommand this game to my friends and family.
don't waste your time here and don't let the hype take over your logic.
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