Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
출시 날짜: 2013년 6월 13일
이 제품의 인기 태그:
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Welcome to the Galactic War Update. Galactic War is Planetary Annihilation’s new single-player experience.

In Galactic War, you’re placed in control of a reawakened Commander with a limited tech tree. By exploring and fighting across the new mode's procedurally generated systems, you’ll collect new technology, discover special abilities, and battle against cunning AI Commanders. Strategic flexibility and creativity are required.

You define the scale and intensity of Galactic War: each of the mode’s sizes offer different tech trees, drops, and challenges.

This update isn’t the “final” game. It’s a phase of development -- a phase in which we’ve added a new single-player mode. This is just the first iteration, too. We’ll be supporting the mode much like we support our core game with updates.

When you buy Planetary Annihilation, you’re helping us shape a next-generation RTS. Send us your feedback, comments, and ideas on our message board. The team is constantly checking them and hearing what you have to say. Be heard!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Until the game's "done." Generally speaking, that's when we get all the awesome things we want into a 1.0 release.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Planetary Annihilation will offer new and exciting features that we'll gradually roll into THIS version as we complete them.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We've just implemented Galactic War, an exciting single-player experience. We have a few "big rock" features left to implement. For example, asteroid belts are one of these features.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We plan to stay flexible.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We welcome all feedback and views. Hit us up on social media (@uberent or Planetary Annihilation on Facebook), talk to us on the Steam forums or visit our own official forums: forums.uberent.com”
더 읽어보기

Planetary Annihilation Early Access 구매

특별 할인! 남은 시간: 8월 3일

-50%
$49.99
$24.99

최신 업데이트 모두 보기 (43)

Galactic War: Build 69564

2014년 7월 25일

[Before playing this latest build of Planetary Annihilation, we ask that our community makes sure their eyeballs are planted securely in their skulls. Also, it's probably an excellent idea to turn off all your mods. New builds with the amount of eye-poppingly awesome changes like this one often introduce issues with outdated mods.]

Huge news! Huge update! Over the last three or so weeks, we’ve been churning out an epic amount of changes to Planetary Annihilation. Today, we’re releasing all of them in this Mega Update you’ve, hopefully, just received.

So, what’s new? The first thing we think you’ll notice is how much faster the game now runs. PA is quickly becoming a leaner and meaner machine than ever before courtesy some extra cycles devoted to ratcheting up the polish. Feel free to blow away your foes with a few more units, build a couple more factories, and play on more multi-planet systems. Basically, enjoy the smoother ride.

Speaking of rides, take note of the new Commander entrance animation. After picking your spawn point, your Commander will come screaming into battle in a orbital pod of doom. We also added a new spawn option that, if selected in a lobby, allows you to spawn anywhere on a map. This option brings a new kind of aggression that foreshadows the huge and unrestrained battles Planetary Annihilation is known for.

Icing on the cake? We've re-designed the lobby screen, as well as splashed a new coat of paint on Spectator mode, stat screen, and the game end user interface.

Oh, and one more thing: watch out (or cackle with glee) whenever you make a new system in the editor. Planets that intersect in orbit now explode when they touch.

Enhanced patch notes available below. Check them out, and don't forget to head over to the forums to discuss them in detail!

Detailed Changes:

[AI] Added an AI confif file to make it easier to change how the AI decides how many factories and fabbers to build.
[AI] Fix for AI units not moving while underwater
[AI] Updated AI to improve starting build and ramp up time.
[AI] difficulty balance pass.

[Audio] Adding looping music tracks for Battle. Audio balace, falloff and template work.
[Audio] Adding a new FMOD parameter "view_frustum_distance"
[Audio] Fix surround sound inversion bug

[Balance] Give commander enough production to basically equal 3 mex, 3 power plants.

[Celestial] Enhanced planet collisions
[Celestial] Tweak the celestial physics limitations so that elliptical orbits are much more possible.

[Client FX] Fix commander explosion not having lod distances set.

[Game Start] The commander cinematic now shows up for all players, not just the host.

[Gameover] Title and styling varies with game state (shows defeated, game complete, or victory).
[Gameover] Shows a summary of selected stats for the player.

[Gameplay] Fixed boom bots damage
[Gameplay] fix the default action when clicking on an unfinished factory to now repair the factory instead of assisting it.
[Gameplay] Move feature icons (aka metal spot icons) to the surface of the water, which is where we place metal extractors.
[Gameplay] Fix for units not reclaiming wreckage that overlaps a build area.
[Gameplay] Fix projectile turn rate code.
[Gameplay] Fix for multiplayer games not spawning multiple commanders.
[Gameplay] Switched commander spawn delay to 5 seconds so timing works with Ben's new spawn effect.
[Gameplay] tweeked torpedo launchers so the turret isn't as low. This will hopfully make them work better when built on the shoreline.

[GW] Fix for GW game over not abandoning the game.

[Keyboard] Fixed 'q' and 'shift+q' bindings both firing.

[Lobby] Added "land anywhere" option to the lobby.

[OpenGL] Fall back to 2.1 context if 3.1 fails.

[Pathing] Fixed not coming to rest when smaller unit assists larger unit causing the smaller unit to push the larger unit around.

[Perf] Recon performance work ; Recon was causing quite a bit of late game performance hit. Work on improving this.

[PIP] Added PiP mirror mode.
[PIP] Added "last alert" pip mode.

[SDL] Integrate Windows version of SDL port.

[Settings] changed some confusing option titles: focus paths -> order previews. on / off -> energy on / energy off.

[Spectating] Spectators now get the celestial activity alert.

[Stats] Lots of behavior bug fixes (graph will now update at the correct times).
[Stats] Added a table view (which can show either a snapshot of current stats of the game averages).
[Stats] Stats history will be requested when the player becomes a spectator (since the collected history may not show oppenent data). This can take awhile since we can only ask for one slice of history at a time.
[Stats] added new army stats: units built / units lost / enemy units destroyed. changed the damagable interface to accept a damager, who will may be given credit when the damagable is killed. currently only unit kills are tracked. added new fields to the army stats message sent by the stats_viewpoint. these new fields are not currently used yet, though they are sent to the ui.
[Stats] the live game stats panel can now show data for multiple armies.

[System Templates] 5 player system updates and adding a smashable asteroid to the 4 player-4 planet system.

[System Editor] When dragging planets, round position to the nearest 100
[System Editor] Added simulation time display
[System Editor] Turned off the editing controls while simulating. (Changing those will result in basically corrupting your system.)
[System Editor] Fixed the simulation reset not going all the way to 0.
[System Editor] Changed the physics time step to be frame rate independent.
[System Editor] Correct the orbits of moons around moons (etc) when moving a base planet.
[System Editor] Make any planets veolicty grabber grabbable (not just the selected planet)
[System Editor] when you drag a planet with a moon, move the moon with the planet.
[System Editor] Draw orbits for all planets.
[System Editor] Changed the "simulate" button to "stop" while simulating. When "stop" is pressed, the system will reset to the initial state.
[System Editor] A very coarse pass on fixing up some default planets. To any future planet designers, mass 1000 is *almost* never the right choice. I don't want to go so far as to enforce a larger mass on the server, but please use 5000 as the 'default' moon mass.

[UI] camera controls will no longer automatically change when the active keymaps change. the live_game scene now subscribes the active keysmaps and wil update the camera controls when required.
[UI] Fix for ghost structures under construction not going away if they atrophied while hidden under the fog of war.
[UI] Fix for features and ghost structures not going away when a planet was destroyed if your camera was not focued on that planet.
[UI] adding an option to squech global chat.
[UI] Added the radius to the planet list in the server browser.
[UI] Fix path displays for elliptical orbits.
[UI] Fix for being able to select invisible build bar tabs.
[UI] enabled spectator-only chat. Spectators (or defeated players) now have their own team chat channel. Also, there is now an option to prevent spectators from chatting with live players. This option can be set in the lobby.

댓글 45 개 더 읽어보기

Planetary Annihilation Weekly Update

2014년 7월 22일

There’s a new kind of excitement worming its way through the studio, its warm tendrils slowly latching on to every single member of the team. We’re embracing the embrace; in the last few days, we’ve finalized our plans for the release of Planetary Annihilation and we’re giddily hacking away at what we need to do in order to deliver the polished, refined, and streamlined 1.0 version of the game on our own schedule.

From top to bottom, the 1.0 release of Planetary Annihilation will run leaner, faster, and look better. Our crew of engineers and programmers are pushing hard to improve the overall user experience by making the client and server run more smoothly. Take a trip to our office and you’ll hear the steady clack of keyboards, as brave coders clean blemishes and chew away at technical debt.

In the last couple of PTE builds, you’ve witnessed some of their work in making the game faster. You’ve also probably noticed extensive graphical and user interface improvements. New and more stunning particle effects are breathing a whole new life into Commander and nuclear explosions. New game screens and various menus have also been introduced.

The 1.0 release will also hit digital and store shelves with new features and mechanics, one of which is available. In our GiantBomb interview, we mentioned we really liked the idea of allowing you to spawn anywhere on a map instead of in a pre-selected spot. This is now in the game. We like what it brings to the table: spawning wherever brings a new kind of swagger, a new kind of intensity that foreshadows the sprawling, massive battles that Planetary Annihilation is all about.

What’s “Finished,” Really?

What’s finished anyway? It’s a question Jon Mavor brings up a lot when we talk about the 1.0 build. In a lot of ways, we see 1.0 as just the beginning of the story: a rocking sentence that hooks you for an entire novel. We plan to support PA for a long time, creating new content as quickly as possible to keep the action interesting. Sometimes, when we daydream at our desks, we think about all the new things we can bring to the game after this push.

So, all this is to say that 1.0 is coming, but that doesn’t mean we’re “done.” It’s just the beginning — and we can’t wait to take you on the ride.

댓글 17 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

Early Access Includes:

  • Instant Access - Gives you access to the game right now during the gamma phase -- and after when Planetary Annihilation releases.
  • Theta Commander: The Theta Commander is a hulking and unique shell only available to those who purchase the game in Early Access or pre-purchase the title at a later date.
  • Orchestral Soundtrack: The PA Soundtrack is the game’s score by Howard Mostrom and it's recorded by a live orchestra. It will be yours via digital download when the game is released.
  • Desktop Wallpaper: This is the official full release Planetary Annihilation wallpaper and will come in a variety of resolutions for you to choose. Design to be finalized by release.
  • Digital Artbook - From early concepts to renders, this is a compilation of the art and design that went into Planetary Annihilation. To be finalized by release.

게임 정보

Colonize solar systems, annihilate homeworlds, and obliterate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes the RTS to a never-before-seen scale -- and gives players powerful tools to control the action.

Control punishing spacecraft, powerful tanks, and an assortment of other futuristic machines of war in epic battles across entire solar systems. Set up entire planets as bases and teleport your units strategically into the heart of your foes’ strongholds. Or end matches with the mother of all weapons: an asteroid on a collision course.

And now, experience Planetary Annihilation's single-player mode, Galactic War, over and over again. Battle across a dynamic galaxy filled with procedurally generated content and use recovered technology and abilities to take control. Don't just win, annihilate!

Galactic War Update Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with our integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

Upcoming Features Include:

  • Even Bigger Multiplayer - Up to 40-person battles with hundreds to thousands of units.
  • Profile Pages - Check out your latest game replays, personalize your profile, and see your stats.
  • Private Servers! - Play connected to the UberNet servers, your own private server, or offline. It’s your choice. Early Access online connectivity is required to play.

시스템 요구 사항 (PC)

    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.

시스템 요구 사항 (MAC)

    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.

Linux 시스템 요구사항

    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
유용한 고객 평가
14명 중 11명(79%)이 이 평가를 유용하다고 평가했습니다.
104 개의 게임 보유 중
평가 3 개
5.2 시간 기록
앞서 해보기 리뷰
전역하고 나면 완성되있겠지 ^^
전 이걸 산걸 후회하지 않습니다 ^^
게시 일시: 2014년 5월 24일
이 평가가 유용한가요? 아니요
10명 중 8명(80%)이 이 평가를 유용하다고 평가했습니다.
494 개의 게임 보유 중
평가 5 개
2.4 시간 기록
앞서 해보기 리뷰
1. 랙...
2. 랙...
3. 랙...
4. 랙...
5. 튜토리얼이 튜토리얼 같지 않은 불편함

랙만 고쳐주면 할만할 것 같습니다.
게시 일시: 2014년 6월 23일
이 평가가 유용한가요? 아니요
13명 중 9명(69%)이 이 평가를 유용하다고 평가했습니다.
269 개의 게임 보유 중
평가 15 개
21.3 시간 기록
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그때 그시절 케이브독의 향수가 진하게 묻어나면서도

육해공에 더해 궤도전을 추가해 전략의 판을 키워놓은 게임이다.

그로 인해 매니악함이 더욱 올라가긴 했지만 기존 후계작들의 천편일률적인 패턴을

어느정도 파훼할 수 있어서 전략적 지루함이 없어졌다고 볼 수 있다.


물론 그렇다고 타워링 위주의 거북이 플레이가 안 되는 건 또 아니라서 미묘한 밸런스를

어떻게 조질지 앞으로의 귀추가 주목된다.




아직 개선해야할 점은 많다. 밋밋한 지형이라던지, UI의 개선 및 자잘한 버그, 부족한 게임모드 등등...

그래도 토탈을 물고 빨다가 슈컴에 눈갱당한 사람은 충분히 재밌게 즐길 수 있다.


게시 일시: 2014년 3월 4일
이 평가가 유용한가요? 아니요
37명 중 19명(51%)이 이 평가를 유용하다고 평가했습니다.
760 개의 게임 보유 중
평가 3 개
1.0 시간 기록
앞서 해보기 리뷰
99.99$주고 산게임은 지금 29.99$가 되엇습니다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
게임은 재밋는지는 모르겟는데 운석 충돌 재미로 하는것같습니다
게시 일시: 2014년 3월 1일
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
781 개의 게임 보유 중
평가 5 개
15.4 시간 기록
앞서 해보기 리뷰
너무너무 재밌다.
이겜 하는중엔 넘 재밌어서 스샷 찍는거도 생각이 안남.
항공유닛이 좀 사기스럽긴 한데 현실고증 ㅎㅎㅎㅎㅎ
게시 일시: 2014년 6월 29일
이 평가가 유용한가요? 아니요
87명 중 83명(95%)이 이 평가를 유용하다고 평가했습니다.
194 개의 게임 보유 중
평가 10 개
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우선 이 게임의 장단점을 조금 나열 해보겠습니다.

장점:대규모 물량 전투 , 기존 RTS의 틀을 깨고 행성 전체가 전장이 된다는 점이나 소행성을 충돌 시킨다거나 위성을 쏘아서 시야를 확보한다는 점등 참신한 게임 플레이 방식, 사실적 묘사 행성을 이동할때 둥글게 궤도를 따라 움직인다던지 하는점, 토탈 어나힐레이션이나 슈프림 커맨더등 과거가 생각나는 향수, 가로와 세로의 적절한 인터페이스의 조화등

단점:유닛수가 적은 편이 아님에도 불구하고 용도가 비슷한 유닛이 많아서 다양하지 못하고 단순하게 나오는 전략들 , 상당수 존재하는 버그들 예:건물이 지어지지 않음 , 커맨더가 끼어서 움직이는게 불가능함 등등, 아무 이유 없이 자주 일어나는 팅김과 렉 (최적화 필요), 약간의 장애물을 만나면 벗어나지 못하고 빌빌되는 멍청하고 무능한 길찾기 AI등

단순히 리뷰만 보고 살지말지 결정하지 마시고 장단점을 잘따지신후에 정말로 후회하지 않을 자신이있다면 그때 구매하시길 바랍니다.
다만 전 제 주관적으로 이 게임이 무척이나 재미가 있으며, 앞으로 더 패치가 되면서 나아질꺼라 믿고 있기 때문에 추천을 합니다.
이 리뷰는 베타 버전 59607 당시에 작성된 것이므로 차후에 수정될수가 있으며 수정이 되지 않을 경우에는 그저 이런 시절이 있엇구나 라며 참고 하시면 됩니다.

[감마 버전 추가]
[현재 팅김 현상이 많이 개선 되었습니다.]
[AI가 해군도 운용함에 따라서 실력이 향상되었습니다.]
[궤도 유닛의 건설 불가등 일부 버그가 패치 되어 개선되었습니다.]
[더 다양한 기능들이 추가되었습니다.]

{갤럭틱 워 업데이트 추가}
{커맨더를 별도로 판매 하고 있습니다. 그런데 가격이 상당히 비쌉니다. 4.99 달러도 아니고 10달러 그것도 커맨더 하나당 가격입니다. 기능도 차이 없고 외형만 달라지는건데 컨텐츠에 비해서 가격이 뻥튀기 된 느낌입니다. 물론 한개 정도만 가지실 생각이라면 괜찮은 가격대라고 생각 하실 수도 있습니다.}
{싱글 플레이 격인 은하계 정복 모드가 추가 되어서 자기 마음대로 은하계를 정복 하시면 됩니다.
진영이 4 개인데 색상과 마크만 달라지고 차이가 없습니다.}

앞으로 바라는점
스팀 도전과제 추가랑 스팀 트레이딩 카드 지원 해줬으면 좋겠습니다.
게시 일시: 2014년 1월 19일
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