Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
출시 날짜: 2013년 6월 13일
이 제품의 인기 태그:
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Welcome to the Galactic War Update. Galactic War is Planetary Annihilation’s new single-player experience.

In Galactic War, you’re placed in control of a reawakened Commander with a limited tech tree. By exploring and fighting across the new mode's procedurally generated systems, you’ll collect new technology, discover special abilities, and battle against cunning AI Commanders. Strategic flexibility and creativity are required.

You define the scale and intensity of Galactic War: each of the mode’s sizes offer different tech trees, drops, and challenges.

This update isn’t the “final” game. It’s a phase of development -- a phase in which we’ve added a new single-player mode. This is just the first iteration, too. We’ll be supporting the mode much like we support our core game with updates.

When you buy Planetary Annihilation, you’re helping us shape a next-generation RTS. Send us your feedback, comments, and ideas on our message board. The team is constantly checking them and hearing what you have to say. Be heard!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Until the game's "done." Generally speaking, that's when we get all the awesome things we want into a 1.0 release.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Planetary Annihilation will offer new and exciting features that we'll gradually roll into THIS version as we complete them.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We've just implemented Galactic War, an exciting single-player experience. We have a few "big rock" features left to implement. For example, asteroid belts are one of these features.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We plan to stay flexible.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We welcome all feedback and views. Hit us up on social media (@uberent or Planetary Annihilation on Facebook), talk to us on the Steam forums or visit our own official forums: forums.uberent.com”
더 읽어보기

Planetary Annihilation Early Access 구매

최신 업데이트 모두 보기 (41)

Galactic War: Build 68331

2014년 7월 2일

REMINDER: Please disable all mods. New updates often introduce compatibility issues in mods, which could make your experience way less excellent than normal.

This latest update is sponsored by ... Performance. Stability and performance across the board have been improved. Client multi-threading, for instance, has been introduced to the game making it stronger, better, and faster than ever before. Along these lines, the UI has been given a new round of polish, which will make the game feel a lot more snappier when it counts the most.

On the gameplay front, we've done another pass on strategic and build icons. Building and unit icons now have more graphical sizzle, making them more readable when the action gets turbo-hot. Also, strategic icons have received a similar overhaul.

As always, we've included the full notes below. Oh! And if you want a sneak peek at what we're working on right now, press Tab while playing. Delicious, delicious live stats are coming!

Detailed Build Notes:

AI: Re-vamped the AI difficulty levels.
AI: Added a new difficulty flag to set whether the AI prioritizes scouting areas of the planet by metal spot count.
AI: AI can now build the TML Bot.
AI: Increased the value to the AI of destroying metal/energy producers and consumers.
AI: Improved AI attack location selection.
AI: AI will see fabbers as a threat now.
AI: Modified the AI fabber to factory ratio.
AI: AI will build orbital fighters to defend against orbital threats better.

Alerts: Fixed the alert preview border.

Audio: A ton of weapon and move sounds

Client FX: Delta V jets should now appear at any distance.
Client FX: Fixed particle system frustum culling, to actually do it properly.

Gameplay: Dead enemy units (especially cmdrs) will no longer trigger sight notifications. This fixes the bug where dead cmdrs triggered VO.
Gameplay: Fix to allow spawn effects to play on non-primary planets.
Gameplay: Fix for SXX not attacking targets while on patrol.

Gameplay/UI: Updated build bar icons. This is a major overhaul of all unit build icons, coloration, etc. You will probably need to re-learn the icons a little bit, but they should also be a lot easier to learn now.
Gameplay/UI: Art pass on all strategic icons. There is now consistent UI language on strat icons that should make it easier to quickly assess your armies/opponents.

Lobby: Spectators will no longer hold colors.
Lobby: Adding a new slot will no longer reset ai difficulty. Also includes various layout fixes.

Linux: Disable persistent buffer mapping on Linux. Turns out there's some issue with it on at least NVIDIA proprietary drivers, so disable it.

Mac: Fix PA.app icon on Mac.

Mac/Linux: Fix period, underscore, etc for Mac & Linux.

Settings: Changes to the keybinds will now correctly register as a change to the settings which allows the keybinds to correctly interact with the restore defaults button.
Settings: The server region selecter will now correctly interact with with the save/ save & exit buttons. Changes to the server region will no longer be applied until the settings are saved.

UI: Fixing the position of the advanced radar in the build bar.
UI: Fix cases where the planet list panel did not sync up with the camera.
UI: Fixed the border around holodecks.
UI: Fix typo in advanced defense tech for GW
UI: Fix for stale error messages showing up in the transit scene. (e.g. Incorrect "failed to connect" style messages)
UI: UI actions triggered by the keyboard should now play an audio response.
UI: Fix for the notification alert acknowledge keybinding (defaults to 'space').
UI: Players (self) will no longer appear in their own friendlist.
UI: Fix for displaying KS backer cmdrs when the backer name is not given. Improved behavior if you redeems a coupon for an item that isn't in the catalog.
UI: Fix bug where players panel was not informed of each armies allies.
UI: Explicitly setting strategic icon priority for base unit specs that use the default value.
UI: Adding the gamestats panel (bring it up with 'tab').
UI: Fix bug in econ display where shared resources could show more pips then intended.

Complex Changes Lists:

[Graphic / Client Multithreading]
- Parallel-for implementation for performant asynchronous and parallel-for processing.
- New lightweight mutexes for high-frequency locking.
- Parallelization of some heavy-weight CPU workloads....
---- Many client update operations are now threadsafe. Or should be.
---- Particle depth sort is now done asynchronously, saving up to 20ms/frame of CPU time for late-game.
---- Animation update is now spread across many cores, giving a 2-4x speedup of this code (typically up to 10ms/frame on late game, now down to 4ms or less on a quad core system).
---- Post animation client update is now spread across many cores, giving a 2-4x speed up on this.
---- Particle update is now done in parallel-for, reducing execution time by 2-4x.
- Strategic icons are now depth and priority sorted, with the commander on top.
- Particles are now distance and camera-frustum culled (reducing rendering overhead by (sometimes) a significant factor (2-6ms observed in late-game).
- Various bug and correctness fixes in particle update and rendering.

[Gameplay] Weapon work:
- Clients can now show units targetting multiple entities
- Any given unit can target up to four unique targets
- Autoweapon task now uses weapon position to calculate distance for determining closest target. This does not change the max range of any unit or weapon, but individual weapons will prefer targets that are closer
- This is most noticeable for the battleship where the front and rear turrets are quite far apart

[Gameplay/UI/Modding] Start of match features:
- Added a 5 second count down after all players select a landing spot.
- On match start the camera will now look at the players choosen spawn.
- The Commander spawned for each player will be selected on match start.
- Added an api call to set your commander id, and updated api call for commander selection to select the commander from id if set. (maintains old functionality (select all commander in an army) if you switch armies or never set commander id)
- Added commander id to the server state message, and set commander id from this (so each client knows the id of the their commander)

[UI / Modding] Hover Panel Information
- The more information is now passed to the ui on hover. Cleaned up the way target information is sent. New information includes: target team (color), damage, rate of fire, build arm metal/energy cost.
- Added names and descriptions to the buildable ammo types. This information will be displayed when hovering an active launcher.
- Hover panels now show extra information, including: thumbnail image, s.icon, team color, damage, rate of fire, damage per second, build power, build efficiency.
- Also includes various fixes to handle the merge to main (the gamestats panel has been included and the game options sidebar has been fixed).

Free Cam
- Debug and free camera controls are now editable
- Free cam now has 6DOF controls in planetary mode
- Free cam controls override any other controls that interfere with it (aka s and f don't make lots of noise in debug camera!)
- Groundwork is laid for unit and celestial based 6DOF controls
- Change your keybindings to get into free cam mode with the 'toggle free camera' option

Updated community translation strings for:
- German
- Dutch
- Spanish
- French
- Russian
- Polish (Poland)
- Turkish (Turkey)
- Czech (CR)
- Dutch (Belgium)

댓글 37 개 더 읽어보기

Galactic War: Build 67523

2014년 6월 14일

We've talked about it, and now it's here. Our first big pass on combat balance. Always keep in mind, things like this are a work in progress, but this has a significant change to how the game plays, and we think it's a lot more fun. (Try out the Boom bots. They're the bomb)

There are a ton of changes in this build, including Mac full screen for those who've been asking! Hop in, check it out, and have fun. There have also been some fundamental changes to how we send and receive network data that should help everyone, but especially people on slower connections.

We'll see you in game!

Build 67457 resolves a number of game and crash issues.

Build 67523 addresses a crash on lobby creation and two different Mac OS/X crashing issues.

Detailed Balance Notes:

- All non-combat structures health increased by 3x.
- General combat balance pass over ALL combat units and structures.
- T1 AA Bot: Removed.
- New T2 Tactical Missile Bot added.
- T2 Sniper Bots: Can now shoot down tactical missiles.
- T1 Assault Bots: Turned into light raiders. Fast, cheap, weak.
- T2 Assault Bot:s Can now go under water, added torpedo.
- T1 Bomb Bots: speed greatly increased.
- T2 Tank: Has a very slow turret turn rate but improved overall.
- T1 Fighter: Improved.
- T2 Fighter: Removed.
- T1 Bomber: Drops 5 bombs in carpet bomb style.
- T2 Bomber: Fires from outside of range of AA towers and fires a tactical missile.
- T1 Frigate: Torpedo removed.
- T1 Destroyer: Torpedo added.
- Pass on Artillery structures and their firing arcs.
- Tactical Missile Launcher Structure: Energy removed, range reduced, made into much more of a base defense.
- Bases defenses improved overall.
- Ion Cannon: (Umbrella): Energy usage removed, range and damage increased.

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버그를 신고하고 게임 토론에 피드백을 남기세요.

Early Access Includes:

  • Instant Access - Gives you access to the game right now during the gamma phase -- and after when Planetary Annihilation releases.
  • Theta Commander: The Theta Commander is a hulking and unique shell only available to those who purchase the game in Early Access or pre-purchase the title at a later date.
  • Orchestral Soundtrack: The PA Soundtrack is the game’s score by Howard Mostrom and it's recorded by a live orchestra. It will be yours via digital download when the game is released.
  • Desktop Wallpaper: This is the official full release Planetary Annihilation wallpaper and will come in a variety of resolutions for you to choose. Design to be finalized by release.
  • Digital Artbook - From early concepts to renders, this is a compilation of the art and design that went into Planetary Annihilation. To be finalized by release.

게임 정보

Colonize solar systems, annihilate homeworlds, and obliterate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes the RTS to a never-before-seen scale -- and gives players powerful tools to control the action.

Control punishing spacecraft, powerful tanks, and an assortment of other futuristic machines of war in epic battles across entire solar systems. Set up entire planets as bases and teleport your units strategically into the heart of your foes’ strongholds. Or end matches with the mother of all weapons: an asteroid on a collision course.

And now, experience Planetary Annihilation's single-player mode, Galactic War, over and over again. Battle across a dynamic galaxy filled with procedurally generated content and use recovered technology and abilities to take control. Don't just win, annihilate!

Galactic War Update Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with our integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

Upcoming Features Include:

  • Even Bigger Multiplayer - Up to 40-person battles with hundreds to thousands of units.
  • Profile Pages - Check out your latest game replays, personalize your profile, and see your stats.
  • Private Servers! - Play connected to the UberNet servers, your own private server, or offline. It’s your choice. Early Access online connectivity is required to play.

시스템 요구 사항 (PC)

    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.

시스템 요구 사항 (MAC)

    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.

Linux 시스템 요구사항

    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
유용한 고객 평가
87명 중 83명(95%)이 이 평가를 유용하다고 평가했습니다.
185 개의 게임 보유 중
평가 10 개
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앞서 해보기 리뷰
우선 이 게임의 장단점을 조금 나열 해보겠습니다.

장점:대규모 물량 전투 , 기존 RTS의 틀을 깨고 행성 전체가 전장이 된다는 점이나 소행성을 충돌 시킨다거나 위성을 쏘아서 시야를 확보한다는 점등 참신한 게임 플레이 방식, 사실적 묘사 행성을 이동할때 둥글게 궤도를 따라 움직인다던지 하는점, 토탈 어나힐레이션이나 슈프림 커맨더등 과거가 생각나는 향수, 가로와 세로의 적절한 인터페이스의 조화등

단점:유닛수가 적은 편이 아님에도 불구하고 용도가 비슷한 유닛이 많아서 다양하지 못하고 단순하게 나오는 전략들 , 상당수 존재하는 버그들 예:건물이 지어지지 않음 , 커맨더가 끼어서 움직이는게 불가능함 등등, 아무 이유 없이 자주 일어나는 팅김과 렉 (최적화 필요), 약간의 장애물을 만나면 벗어나지 못하고 빌빌되는 멍청하고 무능한 길찾기 AI등

단순히 리뷰만 보고 살지말지 결정하지 마시고 장단점을 잘따지신후에 정말로 후회하지 않을 자신이있다면 그때 구매하시길 바랍니다.
다만 전 제 주관적으로 이 게임이 무척이나 재미가 있으며, 앞으로 더 패치가 되면서 나아질꺼라 믿고 있기 때문에 추천을 합니다.
이 리뷰는 베타 버전 59607 당시에 작성된 것이므로 차후에 수정될수가 있으며 수정이 되지 않을 경우에는 그저 이런 시절이 있엇구나 라며 참고 하시면 됩니다.

[감마 버전 추가]
[현재 팅김 현상이 많이 개선 되었습니다.]
[AI가 해군도 운용함에 따라서 실력이 향상되었습니다.]
[궤도 유닛의 건설 불가등 일부 버그가 패치 되어 개선되었습니다.]
[더 다양한 기능들이 추가되었습니다.]

{갤럭틱 워 업데이트 추가}
{커맨더를 별도로 판매 하고 있습니다. 그런데 가격이 상당히 비쌉니다. 4.99 달러도 아니고 10달러 그것도 커맨더 하나당 가격입니다. 기능도 차이 없고 외형만 달라지는건데 컨텐츠에 비해서 가격이 뻥튀기 된 느낌입니다. 물론 한개 정도만 가지실 생각이라면 괜찮은 가격대라고 생각 하실 수도 있습니다.}
{싱글 플레이 격인 은하계 정복 모드가 추가 되어서 자기 마음대로 은하계를 정복 하시면 됩니다.
진영이 4 개인데 색상과 마크만 달라지고 차이가 없습니다.}

앞으로 바라는점
스팀 도전과제 추가랑 스팀 트레이딩 카드 지원 해줬으면 좋겠습니다.
게시 일시: 2014년 1월 19일
이 평가가 유용한가요? 아니요
13명 중 10명(77%)이 이 평가를 유용하다고 평가했습니다.
103 개의 게임 보유 중
평가 3 개
5.2 시간 기록
앞서 해보기 리뷰
전역하고 나면 완성되있겠지 ^^
전 이걸 산걸 후회하지 않습니다 ^^
게시 일시: 2014년 5월 24일
이 평가가 유용한가요? 아니요
13명 중 10명(77%)이 이 평가를 유용하다고 평가했습니다.
266 개의 게임 보유 중
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그때 그시절 케이브독의 향수가 진하게 묻어나면서도

육해공에 더해 궤도전을 추가해 전략의 판을 키워놓은 게임이다.

그로 인해 매니악함이 더욱 올라가긴 했지만 기존 후계작들의 천편일률적인 패턴을

어느정도 파훼할 수 있어서 전략적 지루함이 없어졌다고 볼 수 있다.


물론 그렇다고 타워링 위주의 거북이 플레이가 안 되는 건 또 아니라서 미묘한 밸런스를

어떻게 조질지 앞으로의 귀추가 주목된다.




아직 개선해야할 점은 많다. 밋밋한 지형이라던지, UI의 개선 및 자잘한 버그, 부족한 게임모드 등등...

그래도 토탈을 물고 빨다가 슈컴에 눈갱당한 사람은 충분히 재밌게 즐길 수 있다.


게시 일시: 2014년 3월 4일
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9명 중 7명(78%)이 이 평가를 유용하다고 평가했습니다.
472 개의 게임 보유 중
평가 5 개
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1. 랙...
2. 랙...
3. 랙...
4. 랙...
5. 튜토리얼이 튜토리얼 같지 않은 불편함

랙만 고쳐주면 할만할 것 같습니다.
게시 일시: 2014년 6월 23일
이 평가가 유용한가요? 아니요
37명 중 19명(51%)이 이 평가를 유용하다고 평가했습니다.
761 개의 게임 보유 중
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99.99$주고 산게임은 지금 29.99$가 되엇습니다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
게임은 재밋는지는 모르겟는데 운석 충돌 재미로 하는것같습니다
게시 일시: 2014년 3월 1일
이 평가가 유용한가요? 아니요