Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Käyttäjäarvostelut:
Viimeaikaiset:
Enimmäkseen kielteinen (55 arvostelua) - Edellisten 30 päivän aikana tehdyistä 55 arvostelusta 32% on myönteisiä.
Yhteensä:
Neutraali (13,533 arvostelua) - 60% / 13,533 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 5. syys, 2014

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Osta Planetary Annihilation

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Uusimmat päivitykset Katso kaikki: (72)

31. toukokuu

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

39 kommenttia Lue lisää

Tietoja pelistä

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Asiakasarvostelut
Asiakkaiden arvostelujärjestelmä päivittyy syyskuussa 2016! Lue lisää
Viimeaikaiset:
Enimmäkseen kielteinen (55 arvostelua)
Yhteensä:
Neutraali (13,533 arvostelua)
Arvostelun tyyppi


Ostoksen tyyppi


Kieli


Näytä:


(mikä tämä on?)
25 arvostelua vastaa asetettuja suodattimia ( Enimmäkseen myönteinen)
Hyödyllisimmät arvostelut  Kaikken aikojen
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
49.7 tuntia pelattu
Julkaistu 17. toukokuu, 2015.
Great RTS.

The game may feel overwhelmingly challenging during your first few hours, but it will become easier quickly. You will fail a lot during your first matches, forgetting things and finding yourself in a losing situation, but you will learn to know what to avoid.

The single player experience is shallow, but good for learning.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
13.7 tuntia pelattu
Julkaistu 19. elokuu, 2015.
"Expansion"

That's a lie
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/4 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
157.4 tuntia pelattu
Julkaistu 29. tammikuu.
Good game but bad, greedy dev team.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/9 (33%) arvioi tämän hyödylliseksi
Suositeltu
58.8 tuntia pelattu
Early Access -arvostelu
Julkaistu 4. joulukuu, 2013.
so game, very war such explosions.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
47.0 tuntia pelattu
Early Access -arvostelu
Julkaistu 4. maaliskuu, 2014.
vielä on paljon bugeja korjattavana, mutta ehdottomasti 50 euron arvoinen! voit laukaista kuun suoraan vihollisen tukikohtaa tai aluetta päin. voit pelata tiimisi kanssa. voit lähettää komentajasi toiselle planeetalle, ja jatkaa imperiumisi luontia, ja näin valloittaa koko universumin. Täydellinen peli niille, jotka arvostavat strategiapelejä ja rakentelua. Suosittelen!!!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
17.9 tuntia pelattu
Early Access -arvostelu
Julkaistu 6. maaliskuu, 2014.
5/5, Hard but rewarding
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
50.8 tuntia pelattu
Early Access -arvostelu
Julkaistu 8. maaliskuu, 2014.
best rts game ever made!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
22.4 tuntia pelattu
Early Access -arvostelu
Julkaistu 31. tammikuu, 2014.
Todella massiivinen RTS, jolla on massiivinen potentiaali. Jos Supreme Commander ja Supreme Commander 2 maistuivat, tulee tämä peli uppoamaan samaan strategianälkään. Suosittelen lämpimästi.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Ei suositeltu
10.3 tuntia pelattu
Early Access -arvostelu
Julkaistu 1. maaliskuu, 2014.
Planetary Annihilation that promises alot, has great base to build on and somewhat delivers it.

Sadly the game is full of bugs and starting a game or even playing it is a hurdle. It is still in early access so i give it some slack but dear god why would you add an self destruct button? First match and i blew up commander with d key.

If you like supreme commander (1) then you probably will love this one, though there is no indicator how many matches a players has played so you can't really tell how skilled others are, until you experience fast and painless death.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Suositeltu
15.7 tuntia pelattu
Early Access -arvostelu
Julkaistu 23. toukokuu, 2014.
Mahtava peli, mutta ei voi pelata kunnolla vähänkään huonommalla koneella.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Lähiaikoina julkaistu
MucchoBalls
6.5 hrs
Ennakkoarvostelu
Julkaistu 7. toukokuu.
One of the games which i see on my list, and sigh in deep regret.
Hyödyllinen? Kyllä Ei Hauska
munapie
7.7 hrs
Julkaistu 31. joulukuu, 2015.
Would be worth the money with that seperated expansion
Hyödyllinen? Kyllä Ei Hauska
Nrgz
51.6 hrs
Julkaistu 26. joulukuu, 2015.
I hate hate that you have to buy titans, its not included. Uber, BIG mistake!
Hyödyllinen? Kyllä Ei Hauska
DrSebuFeelGood
62.9 hrs
Julkaistu 28. elokuu, 2015.
Never work good!!!!!
Hyödyllinen? Kyllä Ei Hauska
Pinkkifantti
16.4 hrs
Julkaistu 18. elokuu, 2015.
First we spend money on this half complete game and then you publish Planetary Annihilation: TITANS... ♥♥♥♥ YOU! ♥♥♥♥ YOU SO HARD! ♥♥♥♥ YOU FROM THE DEEPEST PART FROM MY HEART!
Hyödyllinen? Kyllä Ei Hauska
Mailkoski
50.5 hrs
Julkaistu 23. kesäkuu, 2015.
Yks parhaista strategiapeleistä hetkeen, suosittelen lämpimästi.
Hyödyllinen? Kyllä Ei Hauska
Lewi
8.7 hrs
Julkaistu 13. toukokuu, 2015.
Loistava tuote. ON.
Hyödyllinen? Kyllä Ei Hauska