Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (9,630 บทวิจารณ์)
วันที่วางจำหน่าย: 5 ก.ย. 2014

เข้าสู่ระบบ เพื่อเพิ่มเกมนี้ลงในสิ่งที่อยากได้ของคุณ หรือทำเครื่องหมายเป็น ยังไม่สนใจ

ซื้อ Planetary Annihilation


ซื้อ Planetary Annihilation - Digital Deluxe Commander Bundle

มี 2 ผลิตภัณฑ์: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on



"Great RTS game with interesting mechanics, requires a decent PC but you are crashing moons into planets."

อัปเดตล่าสุด ดูทั้งหมด (57)

29 มกราคม

New update adding Submarines and Interplanetary Fighters!

Hey all! We’ve been working hard to get a full balance pass in place over January. You’ll notice there have been a huge amount of changes based on feedback we’ve received from our players and replays. We’ve also added in 3 entirely new units to the game, including 2 new submarines and a T2 fighter that can travel between planets!

Take a look below for the full list of changes including the balance, bug fixes, polish, and performance improvements!

*new unit*
Advanced Interplanetary Fighter (Phoenix)
-Can move between planets
-Health set to 300
-Metal Cost set to 720
-System Velocity Multiplier set to 15.0
-Gravwell Velocity Multiplier set to 6.0
-Move Speed set to 80
-Turn Speed set to 270
-Surface/Air/Underwater Vision set to 150
-Damage set to 80
-Range set to 120
-Rate of Fire set to 3

*new unit*
Submarine (Barracuda)
-Health set to 550
-Metal Cost set to 500
-Spawns and moves on the Underwater layer
-Rate of Fire set to 0.6
-Damage set to 250
-Range set to 150
-Vision set to 150
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60

*new unit*
Stealth Submarine (Kraken)
-Health set to 2100
-Metal Cost set to 1800
-Spawns and moves on the Underwater layer
-Torpedo Rate of Fire set to 0.6
-Torpedo Damage set to 250
-Torpedo Range set to 150
-Missile Rate of Fire set to 5
-Missile Damage set to 200
-Missile Range set to 150
-Vision set to 200
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60
-Cannot be detected by radar

Destroyer (Orca)
-Removed torpedo weapon
-Rate of Fire increased from 0.5 to 0.6
-Range increased from 180 to 200

Gunboat (Piranha)
-Move Speed increased from 15 to 20
-Acceleration increased from 150 to 200
-Brake increased from 50 to 75

Frigate (Narwhal)
-Added torpedo weapon
-Torpedo Damage set to 250
-Torpedo Rate of Fire set to 0.4
-Torpedo Range set to 150
-Shell Rate of Fire reduced from 1.5 to 1.0

Advanced Torpedo Launcher
-Rate of Fire reduced from 3.0 to 2.5

Torpedo Launcher
-Health increased from 1500 to 2000
-Metal Cost decreased from 400 to 350
-Rate of Fire increased from 0.5 to 0.8

Missile Ship (Stingray)
-Missile model changed from missile_tactical to missile
-Health increased from 1000 to 3000
-Missile Rate of fire increased from .2 to .25
-Missile Range increased from 180 to 225
-Missile Damage increased from 500 to 1000
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

All torpedoes no longer deal AOE damage

All units with surface_or_air vision can now see underwater as well

t1 Energy Plant
-Health decreased from 3000 to 1000
-Metal cost decreased from 450 to 400

t2 Advanced Energy Plant
-Health decreased from 13500 to 5000

T1 Bot Fabber
-Energy Draw decreased from 1000 to 800

T1 Vehicle Fabber
-Energy Draw decreased from 1000 to 800

T1 Naval Fabber
-Energy Draw decreased from 1000 to 800

T1 Air Fabber
-Energy Draw decreased from 1100 to 900

T1 Artillery (Pelter)
-Health increased from 500 to 1000

T2 Artillery (Holkins)
-Health increased from 1500 to 5000
-Rate of Fire increased from 0.05 to 0.07

T2 Tactical Missile Launcher (Catapult)
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

Gunship (Kestrel)
-Health increased from 300 to 350
-Metal Cost decreased from 960 to 720

Tactical Bomber (Hornet)
-Spread Fire set to True

-Now has two anti-orbital guns and one anti-terrestrial
-Metal Cost reduced from 3600 to 1800
-Health increased from 2000 to 3000
-Surface/Air/Underwater Vision increased from 0 to 120
-Damage set to 65
-Orbital Rate of Fire set to 3.0
-Orbital Range set to 150
-Terrestrial Rate of Fire set to 2.0
-Terrestrial Range set to 120

-Explosion radius increased from 150 to 200
-Explosion damage deals 5% damage to AT_Oribtal armor type (AKA blows up structures, but not your fighters)

Orbital Fabricator
-Can no longer reclaim

Orbital Laser (SXX)
-UNITTYPE_Important removed
-Health increased from 1500 to 1600
-Metal cost decreased from 24,000 to 6,000
-Damage decreased from 2500 to 1250
-Full Damage Splash Radius increased from 2 to 3
-Range increased from 15 to 40
-Acceleration increased from 10 to 25
-Brake increased from 10 to 25
-Ammo Capacity reduced from 40,000 to 6,000
-Ammo Demand reduced from 20,000 to 3,000
-Ammo Per Shot reduced from 40,000 to 6,000

-Metal cost decreased from 600 to 400
-System Velocity Multiplier increased from 7.5 to 10.0
-Gravwell Velocity Multiplier increased from 3.0 to 5.0
-Vertical Speed increased from 100 to 200

All Orbital units
-Guard Radius increased from 50 to 100

Assault Bot (Dox)
-Vision Range increased from 100 to 105
-Projectile lifetime decreased from 2.0 to 1.0

Tactical Missile Bot (Bluehawk)
-Range decreased from 180 to 160
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

Combat Fabricator
-Cost decreased from 720 to 250

Advanced Combat Fabricator
-Cost decreased from 6000 to 2500

-Now buildable by T1 Air Factory
-Health decreased from 90 to 40
-Metal cost increased from 45 to 100
-Acceleration decreased from 45 to 30
-Break decreased from 45 to 20
-Move speed decreased from 90 to 70

-Metal Cost increased from 400 to 800

Unit Cannon
-Metal Draw decreased from 120 to 60
-Energy Draw decreased from 4050 to 3050
-Will now fire in a 30 meter spread around target

- Fix for random landing spot generation not creating valid landing spots
- Holkins art fixed
- Can now do multi-node jumps in Galactic War instead of having to move nodes 1 at a time
- Kickstarter credit updates
- SpiderofMean Commander name change to Xenosentry based on backer request
- Random fixes for non-English languages
- Additional logging added for crash tracking improvements
- Improvements to logging
- Fix for Galactic War cards overlapping and obstructing buttons in some localizations
- Adjusted AI nuke targeting logic
- Adjusted Order Bar sizing
- Added support for Command key on Macs
- Metal spots now added to ocean floor
- Fix for custom metal spots orientation
- Layout fix for multiple chat windows styling
- Fixed 1px shift on chat messages
- Fix for the "Team Games" achievement
- Remedy a very uncommon crash affecting some Mac OS X users running firewall software
- Fix for AI getting stuck sometimes on mixed terrain planets
- AI will now handle water maps better by not building in small lakes
- Sound and audio work
- AI performance improvements
- Moved air transports to bottom of build bar
- Fix for AI land and naval rally point selection
- Update for naval platoons to use the new AI rallypoint work
- AI should be less likely to transfer its commander to a planet under heavy enemy control
- Dox ammo is set to half the lifetime to stop overshooting
- Fix for nav related crash
- Fixed some effects bugs that were causing lag
- Fix for AI overbuilding fabbers
- Fix for torpedoes exploding on hitting water surface
- AI will look at anti-orbital thread when deciding on where to land on a planet
- Art pass on icon sizes for sea units and orbital
- Fixed bug where changing alliances would start multiple countdown timers
- AI will now build factories closer together
- Fix for crash from texture pool accessing non-existent textures in .papa files
- Fix for disconnection errors leading to no game over screen

New Commanders in Armory:
- AceAI
- Enzomatrix

30 ความเห็น อ่านเพิ่มเติม

13 มกราคม

Planetary Annihilation art book and wallpapers now available for those who pre-ordered!

Have you seen it yet?

If you pre-ordered Planetary Annihilation, all 108 beautiful pages of the Planetary Annihilation art book as well as a collection of wallpapers are featured in an exclusive digital download available right now on your Uber account!

Sign into the game via Steam, then go to to download your copy today!

32 ความเห็น อ่านเพิ่มเติม


Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.


Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
10 จาก 10 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.9 ชม. ในบันทึก
โพสต์: 9 มกราคม
Planetary Annihilation การทำลายล้างดาวเคราะห์!!!!
ชื่อเกมก็บอกอยู่แล้วค่ะว่า "ทำลายล้าง" ฉะนั้นเมื่อเราเล่นเราก็จะได้ประสบการณ์ใหม่ๆที่ต่างจากเกมอื่นอย่างแน่นอนซึ่งตอนแรกก็ทำการชั่งใจตัดสินเกมนี้พอสมควรค่ะว่าจะซื้อดีรึเปล่านะเพราะดูจากรีวิวในพวกเว็บต่างๆแล้วทำไมมันได้ค่อนข้างน้อยแต่ก็มาดูในสตีมบ้างเห็นว่าคะแนนยังไม่น่าเกลียดมากแถมตอนนี้ยังเป็นช่วงลดอยู่ก็เลยตัดสินใจกดมาค่ะ แต่พอเราได้ลองเล่นจริงๆแล้วก็รู้สึกว่ามันไม่ได้แย่อย่างที่คิดค่ะโดยจาก intro นำเข้าเกมที่จะมีฉากการทำลายล้างดาวเคราะห์ จนกระจายเป็นผุยผงเพราะคอนเซ็ปเกมได้บอกไว้ว่า " มันไม่ใช่แค่ชนะแต่มันต้องทำให้เละเป็นโจ้กไปเลยต่างหาก!"เพราะว่าตอนเราทำการสู้รบกันบนจุดๆหนึ่งบนดาวเคราะห์สภาพแวดล้อมของพื้นที่ตรงนั้นก็จะได้รับผลกระทบไปด้วยใช่ไฟลุกไหม้ป่าสวยงามที่มีอยู่ของเก่าจนกลายเป้นขี้เถ้าไปหรือหลังๆเกมอาจจะยิงดาวเทียมขีปนาวุธแบบทำลายศัตรูมันให้หายไปจากกาแล็กซี่เลยก็ได้ค่ะ ( ทะลุไปแบบใจกลางดาวเลยนะ!!!)และก็มีสภาพภูมิประเทศในดาวที่ต่างกันออกไปเช่น น้ำ หิมะ ป่า ทะเลทรายและระบบกลางวันกลางคืน

ระบบการเล่น : ในเกมจะให้เราเลือกตัวละครที่เป็นตัวcommanderของทีมนั้นๆซึ่งถ้าตัวcommanderเราถูกทำลายเกมก็จะจบลงทันทีเลยค่ะถึงแม้ว่าเราจะมีสิ่งก่อสร้างอีกมากมายหรือยูนิตต่างๆก็ตามหัวใจสำคัญเลยก็คือต้องอย่าให้ตัวนี้ตายเด็ดขาดค่ะและตัวนี้ก็สามารถสร้างสิ่งก่อสร้างในรูปแบบเบื้องต้นได้ ซึ่งทรัพยากรในเกมจะมีแค่สองอย่างเท่านั้นเองคือ พลังงานไฟฟ้า กับ แร่เหล็กที่ใช้สร้างยูนิตต่างๆซึ่งพลังงานไฟฟ้านั้นจะได้มาจากการสร้างตัวปั่นไฟฟ้าส่วน แร่เหล็กนั้นเราจะต้องหาแร่เเองค่ะที่กระจายตามดาวของเรา ซึ่งในส่วนของตัวเกมแล้วดูเหมือนจะเน้นไปที่การทำลายดาวให้สะใจไปเลย LoL เพราะตามคอนเซ็ปเกมทำให้บอทจะเริ่มบุกเราด้วยความไวอย่างมากค่ะต่างกับเกมสร้างฐานอื่นแน่ๆซึ่งทำให้ต้องปรับวิธีเล่นใหม่พอสมควรและการซูมคือสามารถซูมแบบตั้งแต่ยูนนิตเป็นตัวๆจนถึงออกมาเป็นรูปดาวเคราะห์ของเรากันเลยทีเดียว! แล้วเราก็ทำการยึดดาวต่างๆไปเรื่อยๆก็จะได้โบนัสจากดาวนั้นๆมาใช้ในการสู้ที่ดาวต่อไปค่ะ
จุดน่าสนใจ : -ถึงแม้ภาพจะเหมือนการ์ตูนแต่พอเล่นแล้วก็รู้สึกว่าให้ความสวยงามใช้ได้เลยค่ะประมาณว่า starcraft แบบเลโก้นะ
ข้อเสีย : ถึงแม้เกมจะเข้าใจง่ายแต่ต้องใช้ทักษะในการควบคุมยูนิตหลายตัวและหลายตำแหน่งทำให้อาจจะ งงและบางคนเบื่อได้ถ้าไม่ชอบคุมอะไรแบบเยอะๆก็ควรคิดให้ดีก่อนซื้อเพราะอาจจะทำให้งง อย่างมากจนไม่อยากเล่นไปเลยค่ะ ส่วนตัวให้ 8/10 ถ้าหากซื้อมาในช่วงลดราคาแล้วล่ะก็จะไม่รู้สึกเสียดายเงินหรือคิดว่าเกมแย่แย่างที่บางคนรีวิวไว้ค่ะ(ถ้าชอบเกม rts เป็นทุนเดิม)หวังว่ารีวิวนี้จะมีประโยชน์ต่อคนอื่นที่กำลังเล็งนะค่ะ :D
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
11 จาก 12 คน (92%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.2 ชม. ในบันทึก
โพสต์: 6 ธันวาคม 2014
เป็นเกมส์ที่เล่นได้หลากหลาย มาฉากจบหลายแบบมาก เช่น เอายูนิสไปบุกกัน หรือคุณจะสร้างขีปนาวุธ อุกกาบาต หรือแม้แต่ใช้เลเซอร์ ก็สามารทำลายดาวได้ แต่ศัตรูคงไม่ให้คุณสร้างได้ง่ายๆแน่ เป็นเกมส์ที่ต้องใช้สมอง เพราะจะมีหลายฐานให้สร้างมากมาย มีหลายดาวให้ยึด เป็นเกมส์ที่สนุกมากครับ good
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.8 ชม. ในบันทึก
โพสต์: 10 ตุลาคม 2014
it very fun
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
4 จาก 8 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5.9 ชม. ในบันทึก
โพสต์: 26 ธันวาคม 2014
it's boring like hell -__-

เกมแม่งโคตรน่าเบื่อ -__-
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2,480 จาก 2,954 คน (84%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
90.2 ชม. ในบันทึก
โพสต์: 20 พฤศจิกายน 2014
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
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2,861 จาก 3,567 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
26.0 ชม. ในบันทึก
โพสต์: 9 กันยายน 2014
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
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2,726 จาก 3,527 คน (77%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
5.5 ชม. ในบันทึก
โพสต์: 10 กันยายน 2014
October 2014 - Very Important Update:
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Remember all this is just my opinion but it is based on facts that even recently have come to light.

In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual's unfinished.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the engineer tank makes any unique noises, and the weapon firing sound effects for all units feel completely impactless, there's no OOMPH! or quality. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who Mashes the mouse button the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in ALL games. There's no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is broken, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( This is not a RTS, just a button masher. AVOID.

1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile. Breaking their Kickstarter contract to complete what was stated they were going to do.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game using kickstarter even though they already have the money squeezed from the fans of Supreme Commander. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU, AVOID ALL GAMES.

Uber Entertainment have gone very low into corruption. This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $16 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you call yourselves journalists?)

Uber Entertainment should be Boycotted.

'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
Either way, they should be banned from using Kickstarter in the future for taking the money and abandoning the game before the contract was complete. Thats fraud on a massive scale that needs an appropriate response.
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741 จาก 978 คน (76%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
8.1 ชม. ในบันทึก
โพสต์: 17 พฤศจิกายน 2014
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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498 จาก 697 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
17.5 ชม. ในบันทึก
โพสต์: 6 กันยายน 2014
Not a review, but a warning. The game has just entered the "official launch" phase. This implies the game is complete and fully released. However it is not finished, and there's still many missing features. The devs admitted to the game being incomplete, but went ahead and released it anyway.

Don't support these kinds of people.
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1,074 จาก 1,535 คน (70%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
37.5 ชม. ในบันทึก
โพสต์: 10 กันยายน 2014
This is a review of single player so called Galactic war.

-Gameplay is boring and repetitive!
-Sterategy element is not present! spam more unit than A.I and step over it.
-all the factions are the same! just different basic colors.
-all factions units are same! there are still balance issues! some of them frustrating and gamebreaking.
-commanders are only skins! no different abilities here. ludicrously those little ugly skins cost 10-20€ on the DRM store!
-nasty bugs are present. Gamebreaking ones like not allowing you to select or command your units.
-performance issues with the latest gaming machines!

Honestly... i cannot recommand this game to my friends and family.
don't waste your time here and don't let the hype take over your logic.
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447 จาก 647 คน (69%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
26.5 ชม. ในบันทึก
โพสต์: 17 พฤศจิกายน 2014
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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474 จาก 694 คน (68%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
247.3 ชม. ในบันทึก
โพสต์: 18 พฤศจิกายน 2014
After Uber released an update and have declared another on the way, I decided to change my review because, quite frankly, I don't want to lie to people that don't know the game at all.

This game is still unfinished, but what game is anymore. They are apparently still releasing updates, so at least there's that.

The game still requires some pretty high specs to run efficiently. Quad-core processor with 8 gigs of RAM is pretty steep for the common user. You don't actually need those specs to run the game, you just need them to run it efficiently.

I still call bogus on the offline mode. If you can't start a game and play it without internet connection, then there's no offline mode.

The balance, or rather lack of balance, in this game is just atrocious. If you're looking for a balanced game this is not it...yet. It's likely to be patched soon and I'll update when that happens. Also, this
game is stale and repetitve as crap.

The whole part about Uber stealing money with Human Resources is bogus.
Although, it was still pretty cheap of them to try to abandon PA like that. And all that crap about
them leaving a team to work on this game? I didn't buy it due to their previous unfinished games.

In a nutshell, this game is....meh. Not a great game, not yet. It's got potential to be better, and it looks like Uber is taking steps to reach that potential.Until then, I'd still say skip this game until this game gets a little better, or wait for a sale. It's just not worth 40$ to me.
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1,299 จาก 1,953 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
47.0 ชม. ในบันทึก
โพสต์: 5 กันยายน 2014
Not even close to a finished product. I support this game, but it shouldn't be out of early access.
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407 จาก 618 คน (66%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
3.3 ชม. ในบันทึก
โพสต์: 11 กันยายน 2014
Needs 6 more months of development. At least. The UI and information presentation is quite bad, the balance is somewhat questionable, but the most glaring error is in the core design of the server-side everything. And the single player might as well not even be there; one could say it was tacked on, but tacks are often of higher quality than this.
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414 จาก 635 คน (65%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
132.9 ชม. ในบันทึก
โพสต์: 15 พฤศจิกายน 2014
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
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421 จาก 660 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
20.3 ชม. ในบันทึก
โพสต์: 9 กันยายน 2014
Its time for closure of PA review after the many updates released of the game. Despite of many balances, changes and fix. I still can't feel the fun of the game itself. The Galactic War gameplay remain disappointed and hopefully someone in the MOD community can fix the problem what Uber fail to do. Be advises the latest build doesn't contain any save in game until today so once your commander kill, you have to restart all over again.

Only the multiplayers are fun to play so far but there are majority prefer playing single player mode. Sadly this is not the right game for you.
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281 จาก 435 คน (65%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
41.4 ชม. ในบันทึก
โพสต์: 9 พฤศจิกายน 2014
It's a buggy mess and Uber is not taking the responsability to fix it atm. I don't trust them and I won't buy another one of their products. I can't believe their audacity to propose Human Resources after they served us this. Still fun, when it works. The strategy lacks depth and variety atm but is still very fun. One faction and a very limited library of units and buildings. Honestly, Total Annihilation on GOG for $6 is more worth your time.
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268 จาก 418 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
23.6 ชม. ในบันทึก
โพสต์: 17 พฤศจิกายน 2014
Could have been so much more than it is. Did not live up to the hype. The game is unfinished, there's no tutorial, which it needs because it's quite a complex game, and the units aren't very well balanced. Bringing in the original narrator from the old Total Annihilation game to narrate the intro was a nice touch, but the game otherwise lacks a clear storyline, compared to the rich storyline TA had.

I want to like this game, I really do, and it's not a bad game per se. But to understand the game and play it well you need to have played the original TA.
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60 จาก 82 คน (73%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
7 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
25.4 ชม. ในบันทึก
โพสต์: 9 มกราคม
Game starts
ME: build base; build tanks and planes
AI: enemy attacks!
ME:build defense towers
AI: enemy keeps attacking, but loses tons of vehicles
ME: build bigger base, with more vehicles and more defense towers
AI: enemy keeps attacking, armies grew larger
ME: first nuke ready, launch, destroyed enemies base
AI: commander on the moon
ME: send troops to the moon with unit cannon, build portal, send more troops
AI: enemy attacks new moon base
ME: base got raided, send new troop, more troops, better troops, fortified moon base
AI: enemy loses moon army
ME: launch nukes on enemy moon base
AI: enemy commander fled to another planet, build new base
ME: send own commander to barren planet/death star, build base, build annihilator, exterminated enemies planet
AI: enemy commander fled to first planet
ME: throw moon on planet, accidently destroyed own main base
AI: commander survived
ME: build giant army on barren planet, only consisting of about 300 exploding spider-bots, send them threw portal to old planet, rushed to AI commander


-23 nukes launched
-5 bases destroyed
-2 planets annihilated (planet and moon)
-a lot of spider-bots died

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561 จาก 911 คน (62%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
10.3 ชม. ในบันทึก
โพสต์: 5 กันยายน 2014
EDIT: Uber have now released an offline mode, but it came months late. For that reason, I am leaving my original review as-is, and I continue not to recommend the game. (Besides, I'm afraid it simply isn't that good a game.)

I backed this on Kickstarter, always looked forward to it. But my university's firewall prevents the game connecting to servers. Uber said that fully off-line play would be included (100% DRM-free etc). However, even though the game is now "released", there is no sign of any offline mode and I am still completely unable to play the game. Be warned: if you are behind a firewall or network you don't 100% control, do not buy this game. In fact, don't but it at all: Uber have lied to their backers. Don't give them your money.
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