Hell Let Loose is a realistic World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. This is World War Two at a scale you’ve never played before.
All Reviews:
Mostly Positive (3,202) - 76% of the 3,202 user reviews for this game are positive.
Release Date:
Jun 6, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have big plans for Hell Let Loose with a list of proposed features that we've carried over from our original vision for the game. We plan to use Early Access as a time to work with our community to better refine the title, test and introduce new features, and work towards a finished product. Being able to support ourselves as a studio is also critical in this time, so the money we make during Early Access is vital to helping us achieve our goals.”

Approximately how long will this game be in Early Access?

“We estimate that it will take a year or more to complete the feature list we've laid out for our first full version of the game.”

How is the full version planned to differ from the Early Access version?

“The full version will have several more features, maps, and quality of life changes. We plan to use Early Access as a time to better refine how the title should perform.”

What is the current state of the Early Access version?

“Playable and Stable.”

Will the game be priced differently during and after Early Access?

“While the increasing size and scope of Hell Let Loose may in future alter the price, players who join us during the Early Access period will have access to the full version of the game, regardless of the amount of new content added.”

How are you planning on involving the Community in your development process?

“We already have an extremely active Discord and forum made up of our original crowdfunding backers, newer playtesters, and others who follow the development of the title. We have in-game bug reporting and feedback forms, feedback forums, and regularly talk to our community - including leaders of Clans and other community groups. After each release, we plan around the feedback received and prioritise the most important features, bugs and issues in order to show real progress in development to our community.”
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Recent updates View all (75)

August 15

Developer Briefing #37 - Hands on with Hell Let Loose!

Hey everyone,

Welcome to Developer Briefing 37! This week we’re getting handsy as we share a first look at updated hand models that are coming to the game in the future!

We’ve also got a sneakiest of peeks of something else at the end of today’s brief…

Handy Update

Being an FPS, you look at your hands a lot in Hell Let Loose. Currently this is the view players see when holding their weapon:

We feel it conveys pretty clearly that it’s a hand, doing hand things such as holding, aiming, reloading and firing your weapon. But the team felt that there was room for improvement here, by giving players more realistic hands we feel that player immersion can be further increased - so here’s what you can look forward to in a future update:

Smaller, more detailed hands.

More detail in the wrists.

Visible veins and skin detail.

This change will apply across the board, whether you’re handling a weapon, driving a vehicle or using equipment / medical supplies.

We’re excited to see this combined with our future animations update to create a smooth, gritty and satisfying feel to each movement and action you take in-game.

Updated hands also means updated sleeves…

Crinkles and imperfections will give a more ‘worn’ feeling to the sleeves.

Indentations and creases will be prominent too!

Suits you sir!

A little look at something that’s coming together…

If you're enjoying Hell Let Loose we'd love you to leave us a Steam review.

See you on the frontline!
64 comments Read more

August 8

Patch #5 - Live Now!

Hey everyone!

We’re currently hard at work on all the content coming in Update 2. However, there are some core issues that we want to finalise and fix before we start pushing out more new features. We’re attempting to balance fixes to critical issues in Patches while still being able to focus on a huge game-changing bulk of work that’ll come in the next Update.


Applied several changes to the Vivox code and then changed the way channel switching and channel muting is handled. This should fix many cases of the proximity and leadership VOIP breaking.

YOUR HELP: VOIP bugs have been difficult to reproduce and fix as they often occur on high population servers and can be difficult to intentionally trigger. If - after this patch - you are still experiencing any issues with VOIP, we would greatly appreciate it if you would report the issue in our special VOIP feedback Discord channel: https://discord.gg/beJj8Rv

This will allow us to follow up with you to get exact specifics and discover if your issue is bug related or hardware related.

We understand that VOIP is a critical part of the Hell Let Loose experience and we will be working until all issues are eradicated.


Reworked the server search code. The outcome of this is a more methodical but accurate server listing. You should now be able to see all current servers as opposed to having several missing (often your own regional servers) or having different outcomes every time you refresh.

PLEASE NOTE: Many reports of issues with the server browser have resulted from user-side settings. We recommend making sure that your firewall is not blocking the application and your ISP is allowing port forwarding. If you still cannot see servers, please drop us a line in the feedback channel on our Discord and we’ll follow up with you.

  • A scream sound effect no longer plays when a player dies due to drowning.
  • New US AT 57mm cannon fire sound

  • On the map key, Unit and Team Member icons appear stretched vertically
  • Fixed compass bearing showing 0° and 360°.
  • The top German HQ spawn overlaps into the out-of-bounds area on the Utah map.

Visual Improvements
  • German LMG tracer rounds are of a higher light intensity than its muzzle flash.
  • Fixed waves being visible inside the beach puddles on Utah.
  • Fixed windows overlapping walls in numerous maps.
  • Fixed tanks being able to drive up specific small hedges.
  • Fixed bullet collision on multiple tree assets.
  • Fixed tanks from floating above bomb craters.
  • Fixed German Munitions node producing feathers FX when the sheet metal is shot.

Currently working on (non-exhaustive list, we just want to give you some idea)
  • Additional RCON commands.
  • Making vaulting more responsive, fluid and polished.
  • Continuing HUD and UI updates.
  • Making MG deployment more responsive, fluid and polished.
  • Implementing mocap and making large changes to our TPP animation systems. These will result in a much more natural look and feel.
  • Our FPP experience - with a focus on gunplay - is being overhauled in a separate branch. This is to both match our new TPP look, but also to greatly increase the fluidity of the FPP experience.
  • Unit management functions (kick/invite and lock).
  • Vehicle locking system.
  • Anti-griefing mechanics.
  • Progression system: We will be unveiling how this will work before release.
  • This ties to a cosmetic system.
  • Optimisations.
  • Diving (performed by proning while sprinting). This is wrapped up with our FPP overhaul currently.
  • Bullet penetration.
  • Map balancing (addition of cover and other features in locations that are either boring or creating a tedious gameplay experience).
  • Vehicles.
  • New gamemode.
  • Three new maps are currently at different stages of development.
  • Updating all audio and SFX. Specifically, vehicle engines, tracks and other aspects are being overhauled at the moment. We’ve also been testing reflections and different reverb volumes alongside all new weapon fire and reload sounds.
We’re currently finalising the contents of Update 2 and will shortly release a revised roadmap.

If you’re enjoying Hell Let Loose, you can help us by leaving us a review on Steam.

See you on the frontline!
63 comments Read more
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Early Access Roadmap

About This Game

You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle.

Featuring sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.

An Epic Theatre of War

Take to the battlefield in 50 vs 50 multiplayer across huge maps. Choose one of 14 playable roles within infantry, recon and armour unit types, each equipped with different weapons, vehicles and equipment. Play as an Officer, Scout, Machine Gunner, Medic, Engineer, Tank Commander and more to experience every aspect of World War II combat.

Unprecedented Realism

Placing you on real-scale iconic battlefields of World War II is at the heart of the Hell Let Loose experience. Historical vehicles, weapons, uniforms are intricately detailed, and the combat is as brutal and bloody as it was on the day. Combat takes place on huge, to-scale maps from real battle locations, recreated using archival aerial photography and satellite imagery in stunning detail using Unreal Engine 4.

Fight Together - Win Together

Hell Let Loose is not about kill to death ratios and unlocks - teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of officers and their commander to take strategic targets on the battlefield and dominate the opposition. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.

Unique Meta game

Fight for victory by breaking through the enemy lines on a large, evolving battlefield. The unique sector capture metagame require teams to make continual large scale tactical decisions as to where to attack or defend. Manage resources and supplies to call in support, re-inforce strong-points or flank enemies. Strategy is key to success.

Key Features:

• Fight in epic 50 vs 50 multiplayer battles
• Select one of 14 unique roles
• Take control of fearsome tanks - with more vehicles being added during early access
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery
• Build defenses on the battlefield to fortify your position
• Use teamwork to smash through the enemy front line and push through to victory
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i3-4130 @ 3.3GHz / AMD FX-8350 @ 4.0GHz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: GTX1050ti / R9 280 (or equivalent with minimum 2GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues
    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i5-7600 @ 3.5GHz or Ryzen 5 1600 @ 3.2GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD RX Vega 56
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues

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