Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Valutazione degli utenti: Nella media (11,000 recensioni)
Data di rilascio: 5 set 2014

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Consigliato dai curatori

"The successor to Total Annihilation, well above average with mechanics rarely found in other Real Time Strategy Games."

Aggiornamenti recenti Mostrali tutti (61)

14 aprile

Online Galactic Save/Load enabled!

We've got Galactic War Save/Load for offline and online servers now!

Also included in this update is a Sandbox option in the Game Lobby to enable server cheats without using a mod. (Please note, this does not work in ranked games.)


- Fix for crash loading a saved game
Known Issue: Saved games that experienced this crash prior to the fix will continue to crash. This will fix future saved games from crashing.
- Added a text warning to indicate filenames restrictions
- Fix for vision after reconnect
- Fix for the gas giant size bug in System Designer
- Added a sandbox option to enable server cheats without using a mod. (This does not worked in ranked games.)
- Enable Galactic War Save/Load for PlayFab servers
-- These save files will disappear after ~30 days.
-- If you revert the Local Server setting, your save will still work, however you will not see the save file available until you change your Local Server setting again​.

13 commenti Ulteriori informazioni

12 marzo

Single Player Save/Load first pass

Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.

This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums!

Release Build 79317

Save/Load (first pass)
-Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap)
--Save/Load now works with AI Free For All skirmish
---Currently it will not remember dynamic alliances
---Currently has issues with alliances ending the game
--Save/Load currently does not function for Galactic War
--Spectating won’t work after you lose a loaded game
--The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
--You can also view save files as a replay
---In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
-Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay.

Orbital Deepspace Radar
-Metal Cost increased to 600 from 300
-Orbital Sight Radius increased to 1000 from 500

Air Scout (Firefly)
-Sight Range increased to 250 from 200

-Radar Range increased to 450 from 400
-Orbital Sight increased to 600 from 500

Advanced Radar
-Radar Range increased to 900 from 800
-Orbital Sight increased to 1200 from 1000

-New model to better communicate that your units can shoot through it
-Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow)
-Metal Cost increased to 50 from 25
-Health decreased to 3000 from 5000
-Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished)
-Atrophy Rate increased to 20.0 from 0.416667

Unit Cannon
-Health increased to 18,000 from 9,000

Orbital Factory
-Health decreased to 9,000 from 15,000
-Orbital Sight Radius increased to 250 from 100

Orbital Mining Platform (Jig)
-Nuke Radius increased to 250 from 200
-Area Build Separation increased to 100 from 50

Assault Bot (Dox)
-Move Speed decreased to 18 from 20

Boom Bot
-Damage decreased to 600 from 700

Combat Fabricator
-Can no longer build walls.

Added air_pbaoe ammo (air units with this will do AE damage on death)
-Damage set to 30
-Splash Radius set to 1.5
-Splash Damages Allies set to True

Fighter (Hummingbird)
-Added air_pbaoe as death weapon
-Health decreased to 150 from 200

Bomber (Bumblebee)
-Metal Cost increased to 280 from 240
-Rate of Fire decreased to 7.5 from 10.0
-Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)
-Health decreased to 200 from 300
-Ammo Lifetime decreased to 2 from 5
-Added air_pbaoe as death weapon

Tactical Missile Bomber (Hornet)
-Added air_pbaoe as death weapon

Battleship (Leviathan)
-Ammo Lifetime decreased to 4 from 10

-Ammo Lifetime decreased to 5 from Infinite
-Velocity increased to 500 from 400

Defense Satellite (Anchor)
-Metal Cost increased to 2200 from 1800

-All radar units that require energy to see the surface layer now require energy to see the underwater layer

Defense Satellite (Anchor)
-Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)
-Orbital Sight Radius increased to 500 from 300

Orbital Fabricator
-Orbital Sight Radius increased to 250 from 100
-Can now reclaim features and wreckage
-Can now assist and repair units and structures in the orbital layer
-Can now assist and repair teleporters

Orbital Lander
-Orbital Sight Radius increased to 300 from 100

Orbital Fighter
-Orbital Sight Radius increased to 400 from 250

Vehicle Factory
-Area Build Separation increased to 6 from 3

Air Factory
-Area Build Separation increased to 6 from 3

Bot Factory
-Placement Size changed to [30,55] from [30,60]
-Area Build Separation increased to 6 from 3

Naval Factory
-Placement Size changed to [20,50] from [20,47]
-Area Build Separation increased to 10 from 3

Advanced Naval Factory
-Placement Size changed to [50,125] from [50,70]
-Area Build Separation increased to 10 from 7

-Firing Arc Type changed to High from Low
-Max Firing Velocity increased to 68 from 53
-Min Firing Velocity increased to 65 from 50
-Range increased to 125 from 105
-Vision Range increased to 130 from 120

Heavy Tank (Leveler)
-Hit points increased to 1500 from 1000
-Turn Radius decreased to 60 from 90
-Yaw Rate increased to 30 from 15
-Splash Radius increased to 3 from 0
-Full Damage Splash Radius increased to 1 from 0

Gunship (Kestrel)
-Metal Cost decreased to 600 from 720

-Build Energy Draw increased to 2000 from 1500
-Energy Production decreased to 2000 from 3000
-Metal Production decreased to 20 from 30
-Metal Storage increased to 1500 from 1000
-Energy storage increased to 45,000 from 20,000

-Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units

Metal Extractor
- Metal Cost increased to 170 from 150

-Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War

-Added new ranked system Amplus to the matchmaking pool
-Added new systems Amplus and Blitz to the default system list
-Updated every ranked system with new iterations
-Removed Battlefield and Inner Sol System from the pre-made system list
-Adjusted the recommended players for all of the ranked systems and the PAX system
-Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
-Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
-Adjustments to how AI prioritizes based on planet resources
-Fix for rare cases where units would not fire
-Fix for a few coherent crashes
-Fix for missing vision on reconnect
-Beta tag added to Save/Load buttons on the main menu
-Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
-Fix for weird floating units after load
-Annihilazer should now load correctly (unless it's mid-fire, you will need to fire it again in that case
-Craters now load correctly
-Alliances restored during save/load
--Loaded games don't end properly when allied victory is true (upcoming)
-Credits system added for our writer
-Coherent fix for crashes
-Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)
-AI unit cap is now adjustable via the ai_config file
-Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
-Save games filter added to Replay browser
-Units falling behind the group will now pathfind much better
-Performance improvements for large army battles and large numbers of units

Steam has a character limit on posts, so more patch notes found in game or at the uber site:

26 commenti Ulteriori informazioni

Riguardo questo gioco

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Recensioni utili dai clienti
17 persone su 22 (77%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
1.0 ore in totale
Pubblicata: 14 gennaio
Gioco molto bello (parlo da appassionato di Total Annihilation del 1997), se non fosse per la pesantezza e poca fluidità.... Con tutto il mio I7-3770, 8gb ram e una radeon 7950 3 gb ddr5, 500 gb SSD, il gioco non va come dovrebbe... è poco fluido e ciò influisce negativamente nella sua piena godibilità. Gli RTS non possono avere questi problemi, soprattutto in configurazioni come la mia con la quale, incredibile ma vero, di default mi ha settato tutto a Medium (senza avere un motore da far gridare al miracolo), quando, al contrario in moltri altri giochi non ho mai giocato sotto l'Ultra. MI piacerebbe consigliarlo a tutti, ma sinceramente è troppo presto. Sarebbe necessario attendere ulteriori ottimizzazioni per poter giocare in modo ottimale, soprattutto perchè non tutti hanno computer con componenti high-end. Se volete provarlo aspettate come me che vada in sconto a 5 €!
Questa recensione ti è stata utile? No Divertente
9 persone su 18 (50%) hanno trovato questa recensione utile
94.4 ore in totale
Pubblicata: 8 gennaio
Se amate i giochi di strategia non potete mancare assolutamente questo capolavoro!
Questa recensione ti è stata utile? No Divertente
262 persone su 394 (66%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
129.1 ore in totale
Pubblicata: 15 gennaio
So first of, why all the negativity?
Well the game is certainly not without it's faults. It has had a rocky start and some people do have problems with even getting it to run properly without crashing. But it is getting better.

The latest version is by far the best version. The new balancing and tweaks for units make it so much better in many ways. Compared to a few months ago, when I bought it (oct 2014) it is much better. The fixes for stability and performance was really needed and can't be appreciated enough.

The future looks bright as the game continues to be developed and gain features and fixes. For those that want to play around there is an excellent tool for mods, PAMM (Planetary Annihilation Mod Manager). With that you can install, uninstall, update mods with just a few clicks. Mods range from UI tweaks and hotkeys to overhauls that change the whole gamebalance. Some even adding in new units.
Well worth looking into even if you only want to add teamcolours to commanderexplosions.

So what is the game.
Well it is a game where you balance economy with expansion while trying to stop you oponents to gain economy and expand. The goal is to defend and keep your commander alive while finding and killing your oponents commanders. Depending on what skillevel you land on you will find the game as a nice slow basebuilding excersise (not appreciated style in multiplayer ;) ), or a spamfest where the goal is just to outproduce you oponent and overwhelm them or, lastly, as toptier you will have a real good spamfest but also with an intense need for always making the most of everything. Meaning you will need to micro armycomposition. Making sure your anti-air isn't in the front getting slaughtered. Doing that in a couple of places is one thing now do it in up to ten places on a sphere. Then introduce more spheres, more oponents. It gets hectic, frustrating and really rewarding when you manage to have some control.

The game really scales very well to. You can play 10 people on a small planet and have an intence fight from start or you can play 2v2v2v2 starting on a planet for each team. It is up to what you and the ones you play with wants.

There is a 1v1 ladder that presses skill hard on those that need it. This is where you can see the balance of the game shine (or not :P). It is easy to get into and replays are available to study what the good players does that works.

Actually the replaysystem in it self can merit some mentioning. they call it ChronoCam. It makes the whole game into something that can best be compared to a videoplayer. Jump around, change speed and so on is all there. The really amazing thing is that while you play a game you can jump into ChronoCam anytime and rewind to see what you missed. Not something you will use often but still a fun thing.

While 1v1 ladders rarely (never?) end up advancing the tech to tier 2 there is a largescale endtech war to be had. It involves planet vs planet where the goal is to get a beachhead with a teleporter to massinvade from you homeplanet. Or you could scout the location of the enemy commander and target the location with a nuke volley to punch through the anti-nuke defences. Just before christmas they also added the Unitcannon. Big artillery piece that lobs units to any place in the system with pinpoint accuracy. With it you can land a harassmentforce righ inside you enemy's base.

It really is a game that will reward those that embrace it. But it also isn't a game for everybody.

Addendum 2015-05-25
In response to kwiksilver344's comment
2 days ago they launched pte-82000 with way to much balancing tweaks and bugfixes to post here. One month between patches is comparatively high when it comes to games when they contain so much changes.
Yes the saves bit are bugged. Quoted from the pte changelog....
Saving a Galactic War game has not changed. Select Save Game (Beta), wait about 5-10 seconds, then exit out of the game. You can exit by selecting Quit to desktop.
Please note, selecting “Quit to Main Menu” will not save the game.
There are sadly plenty of aspects of the game that could be described as underdeveloped. But for them to prioritizing the multiplayer aspect is only natural. That is where the game shines. The singelplayer bit (galaxy War) is very lackluster.
I can also recomment cheking out PAMM (Planetary Annihilation Mod Manager). There are plenty of things to play around with including big overhauls that change the whole game around.

PTE is a testbuild branch you can opt into via the the steam client. It is where new balance tweaks gets tested before hitting the live branch.
Questa recensione ti è stata utile? No Divertente
162 persone su 243 (67%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
368.5 ore in totale
Pubblicata: 4 febbraio
I've been playing this RTS since the initial alpha release, I've watched it steadily get better and better over time. If you enjoyed Total Annihilation and Supreme Commander this game captures a similar (note: similar, not identical) feel, but with a unique approch using spherical maps (you can have one or multiple planets)

The highlight of this game for me is playing with a group of friends in team games with shared armies. I played a good deal of SupCom / SupCom:FA with friends and while it was fun, it just didn't capture the same feeling of team cooperation that you can get from sharing a single set of units working with your friends. Shared armies lets you split up the management of the game by not forcing any one single person to keep track of everything (and in large games over multiple planets, this can be difficult) Tasks such as economy expansion, scouting and raiding, orbital and multi-planet expansion can be split among teammates. This does require a degree of cooperation as there is a single shared resource pool, but the benefits are well worth it.
Questa recensione ti è stata utile? No Divertente
244 persone su 384 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
48.9 ore in totale
Pubblicata: 9 gennaio
You can fly planets INTO OTHER PLANETS.
And if someone flys a planet into YOUR planet you can blow it up with a laser BEFORE IT HITS YOU!

What's not to like?
Questa recensione ti è stata utile? No Divertente
125 persone su 190 (66%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
20.2 ore in totale
Pubblicata: 16 gennaio
I only recently purchased Planetary Annihilation when it was on sale for five dollars the last weekend. Im actually very impressed. Ive been out of the strategy genre for a while now but I feel as if this particular game is the perfect grand return to the scene. It can be a bit challenging trying to master all of the multi tasing necessary to be successful ad its definitely about production and managing your ecnomy to outproduce your enemy. After a few practice games you can easily get the hang of it. Great game.
Questa recensione ti è stata utile? No Divertente
96 persone su 150 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
81.1 ore in totale
Pubblicata: 30 gennaio
Bottom line: While a cool take on an RTS, this game is extremely frustrating. I don't think I will play it again for quite some time.

Edit: after having returned to this review a little more level-headed, I have decided to err in favor of a positive review. I have added some positive points below.

Edit 2: I apologize for how long this review ended up being. I also just saw how many hours Steam has logged for me playing PA. This is partly due to what I mention in bullet 2.

Yes, I am writing this after just being completely hosed in my one and only multiplayer, ranked 1v1 match. Yes, I am writing this after coming from having been recently annihilated on my very last battle in the Galactic War I was in (the furthest I had ever gotten up to that point). Yes, I'm not by any stretch the greatest RTS player out there (but I really thought I was getting the hang of PA after several hours of play). And yes, I'm probably not in the best frame of mind to write an unbiased review. Still, for now, I'm sticking to my opinion above. Let me tell you why:

  • This is not a casual game. There is no Easy Mode.
    For some games, that is okay. Some time ago, I reviewed FTL: Faster Than Light. In FTL, the fact that there is no easy mode is okay because, while it is difficult, all you really need to do better is know how to plan upgrades and know when to pause during a fight (hint: very often). With those two skills, and a measure of patience, your only really challenging enemy is bad luck. In a game with no significant curves thrown at you, you can work through it without a ton of effort most of the time.
    This is only kind of true with PA. In PA, you either do the right thing, maximizing productivity all the time, or lose (and in the case of a Galactic War - permanently). There's very little room for error. Really, the only way to win any fight is to pause often and issue several orders at once. Otherwise you are just going too slowly to keep up. While this is not always a bad thing, I feel it is a little inappropriate for a Real-Time Strategy game.
    With the tech options at your disposal, there are often only a couple of paths you can take to success. If you can build a vehicle factory, do it right away and pump out tanks and AA. If you have air factory tech, focus even more on that and pump out bombers. Always play offensively; there is no such thing as a defensive win unless you already have a serious advantage. Don't interrupt the natural progression of building - make cheap units and buildings first until you have a lot of excess metal and energy. Trying to shoot immediately to an advanced factory, as I have often tried, always fails. Expand as fast as possible, across your start planet and to other planets. In the endgame, metal is always your most restrictive resource, so grab as much as you can as early as you can.
    When you are able to do it right and win, it is a satisfying win. But in the final battles of a Galactic War, you already start significantly overwhelmed, meaning you have to take out as many commanders as fast and early as humanly possible or you lose - badly.
  • There is no way to save and return to a fight - so they always have to be finished in one sitting, or paused and left running.
    Now, I have read somewhere on the forums that is mostly because the developers have to do more optimizations on their end to have the ability to save games using the Chrono Cam, which is basically a replay feature very similar to what you find in the Dirt racing series (or at least Dirt 2). The idea is that, when fully implemented, you can open a saved game (or the one you are in) and rewind/fastforward to any point you choose, and pick up right where you left off. While this will indeed be a very cool feature when implemented (it's one of the things that really sold me about Dirt 2), it doesn't make up for the fact that currently there is no saving at all, not even a stop-gap feature until the Chrono Cam saves are done. This seems like a pretty basic omission to a game not still in beta.
  • There are still some aspects of actual play that feel unfinished. One of the larger examples is planet-smashing. While I have not yet smashed a smaller planet into a larger one (to supposedly achieve the crater effect shown in the promo video), I have successfully smashed some fairly equally-sized planets together - and the resulting animation is completely underwhelming. The attacking planet approaches along a path that often has several unrealistic jerks, it lines up with the target, and runs into it. That's pretty much it. There's no planet-crumbling explosions that shatter it into a thousand pieces or widespread surface deformation as they collide. The model for the two planets simply overlap breifly until they each reach the other's core, and then both instantly disappear. The only evidence that planets once existed there are the mushroom cloud(s) of whatever commander(s) you destroyed still billowing up from the invisible surface of a now non-existent planet.
    Other smaller issues:
    - The relatively small number of structures and units. This would be different if there were some faction-specific units with differing strengths/weaknesses. Right now, the only difference between two armies' units is their color.
    - The pause screen banner has an invisible no-click zone above and below it, requiring repositioning the camera until the desired selection is in the bottom or top quarter of the screen before you can click it.
    - Sometimes after selecting a group of units, the arrow keys stop working; so that you must first deselect the units, move the camera so that you can see the units and the target, then selecting the units and issuing the order.
Also, in case you are wondering, I always play with the maxed out ("Uber") graphics preset and can still get a good framerate, so that is not the issue.

Okay, with those negative points out of the way, here are some positive ones:
  • The general idea behind Planetary Annihilation is certainly ambitious and, if successfully fleshed out, will be totally awesome.
  • PA is still a pretty solid RTS. Play on a single planet feels like it should for any standard RTS (my opinion from my perhaps limited experience).
  • Interplanetary gameplay adds a whole new dimension to an otherwise well-explored genre.
  • Kill your opponents by blowing up their planets. Make it a destruction by collision with another massive body, or with a frickin' laser beam, Death Star style.
  • If planet destruction isn't your cup of tea, then you could try a much more subtle death-by-bajillion-nukes. The mushroom clouds are quite pretty.
  • If that's still a bit strong for your taste, then there's always the classic invasion-with-hundreds-and-hundreds-of-units method.
  • The community seems to be a good one, and the developers do interact and take feedback on the forums.

Ultimately I decided to mark this a positive review, but only just. As I said above, PA can be very frustrating for several reasons, but that is at least partly balanced by how unique it is, and how awesome it has the potential to be.
Questa recensione ti è stata utile? No Divertente
53 persone su 80 (66%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
4.4 ore in totale
Pubblicata: 1 febbraio
My friend and I teamed up against two AI, an hour had passed as we fortified our planetand suddenly our planet exploded and we won. After looking at the replay the AIs planet was in our orbital path and smashed right into ours we simply died last.

10/10 would spend an hour to crash into a planet again.
Questa recensione ti è stata utile? No Divertente
30 persone su 40 (75%) hanno trovato questa recensione utile
88.0 ore in totale
Pubblicata: 31 gennaio
Lots of lag, lots of servers, lots of BOOM! Really very fun on a powerful PC. I believe that this game lives powerfully if you have many friends who own the game, because then you can start a private game and Skype. I do not have many friends with the game, but if i did I would play this game nonstop.
Questa recensione ti è stata utile? No Divertente
45 persone su 67 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
29.3 ore in totale
Pubblicata: 1 febbraio
Killed someone with a moon called Bob.
10/10 Would Bob again.
Questa recensione ti è stata utile? No Divertente
28 persone su 38 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
75.4 ore in totale
Pubblicata: 7 febbraio
Alright this gonna be a postive and negative review, just as a by the way, I put it in negative because people usually come to read about the game here first.

So to start it off Planetary Annihilation is a RTS game that implements multiple planet combat, or singular combat. In essence the idea was great and for me I personally think its tons of fun. This game however has a few things that are unfair and or cheap in a few ways that may ruin the expierence for others.

If you like Massive Army battles this is for you, you can eventually in a game have hundreds of units to thousands depending on how you play and how long the game goes.

RTS Elements ish? Now this could be a negative but its kind of half and half the game itself in the beginning has large amounts of RTS as the early game is very important and you need to do scouting, build and destroy enemy fabricators. Later in a match though it becomes who has the biggest army and such and while you can still flank and do all that it becomes less RTS and more who has more of what.... But majority wise there are lots of moments in which RTS can be used to describe this game.

Variety... In this game I can definatley say there is a lot of unit variety. Basically in the beginning you have Bot, vehicle,air, and navel to build. You can than spread to advanced Bot,Vehicle,Air and Naval which adds more units for you to build. You can than go orbital which in itself was a great addition to the game. There are also lots buildings in the game that do many game changing things, such as nukes,teleporters, anit-nukes etc etc. The amount of variety keeps the game interesting as building one thing can cause another thing to happen in some moments.

DESTRUCTION: In this game there a multitude of ways to completely destroy your enemy. You can kill them with overwhelming numbers, use tactics to snipe his commander, SMASH A PLANET ONTO YOUR ENEMY... And my favorite use a super space lazer and completly destroy an enemies planet!

Multi-Planet combat- I feel this game does a decent job when it comes to fighting on multiple planets, especially now that they addded the camera in that lets you swap views. At times later on the multi camera swap can save you as you swap between planets. Having multiple planets to fight on can make you anxious as you will have to fight enemies on all fronts and deal with lots of problems which keeps the game fun and interesting.

Core Concepts- Yeah ok so the game is unfinished but so far the concepts feel done to the point to where its fun and enjoyable. Off of what they promised when this was announced on kickstarter they have delivered on a lot of promises and its become quiet fun. Even though they haven't delivered on everything no developer is perfect so what can you expect.

Okay so thats a few postives and there are lots more I could go on and on and on but most people want to know a few problems with the game and I am going to rant a bit on the devs as well as they have ripped off quite a few kickstarter backers as well in the process.

Game is unbalanced as **** sometimes. There is literally no balance to units, and whilst you will understand why some units are weaker than others as they have different play styles and they do things better than some units, its just still to annoying at times. Near middle to end game the strengths that the weaker units get dissapear as both players eventually by the time have blobs of troops everywhere and whoever has the more unbalanced OP unit wins unless the other player is a tactical genious. (For those who want a example tanks and dox, dox provide good speed and raiding but that all ends once you put up turrets or have a battle with tanks and dox, the dox just become **** unless they are in a hoard of thousands)

Unit Pathing- Sometimes and this is a minor Con the units will not go around a obstacle and will try to go through it! For example I played a game today and had just built a fabber. I ordered the fabber to go build some metal. I find 40 seconds later that my fabber is stuck trying to go through a mini puddle on the ground. Now it may be my fault for not watching it closely but seriously they need to fix the pathing because some units just want to plow right through something instead of go around it.

Repetitive Early/Middle Game - Based upon what the meta is you will find yourself doing the same thing every single game during the early game phase. No joke just the same thing. This though is very minor as I personally think you won't notice as you will be paying more attention at finding your enemy and dealing with him. To some however this could be a major thing and could ruin it for you as because its the same early and middle game (sometimes) over and over and over again.

KickStarters- Okay now I speak for the kickstarters who supported this game through early development and this is a rant towards the devs. I was a alpha backer back when it was first released and I was so hyped for this game. I was promised a lot of things BUT I ONLY GOT ♥♥♥♥ING TWO. I was promised for $90 and I quote "Boosting mass is expensive! Join the battle as an alpha commander without the hassle of physical goods. All of the digital items from the $100 tier including an alpha key and and the alpha commander. Includes all previous tiers." AND "You get the limited edition "Progenitor" Commander."Early access to the Beta, a copy of the digital game soundtrack, and access to the private discussion community." I was promised all of this and a few more things (which I did not get, but won't get into that" And all I got was the art book and the backround. "But Veto that should be enough right?!" NO ITS NOT ENOUGH, especially when its a digital art book in which you can look up on the internet and download for FREE. I didn't get a exclusive commander, soundtrack or the alpha commander. All the digital stuff is stupid, you can get it on the internet for FREE, So its not exclusive at ALL. And I swear if they meant that the Invictus Commander was the Alpha than that is ♥♥♥♥ing ♥♥♥♥♥♥♥♥. Also I found out recently that one of the exclusive commanders we were supposed to recievce were only in THE ♥♥♥♥ING HARD COPY. Everyone that got the digital apperently will not get that commander. Its a load of complete **** its just so stupid. I feel as a kickstarter that I was cheated as I never got the majority of the things I was promised. Go read the kickstarter page if you think I am kidding.It just pisses me the ♥♥♥♥ off, and I have sent emails and gotton nothing back. At this point I care but I just give up, I feel cheated out of the exclusive items I was promised.

Optimization- Whewwww Okay so the Optimization in this game is way better than it was in alpha, back than it was for me because I had a ♥♥♥♥ computer back than nearly impossible for me to play. Now a days its way better but in order to expiereince the massive battles and all the fun juicy stuff withought lag, you need pc specs that goes way above the income for a common person. Fortunatley though its getting better every update but seriously I warn you now, if you have a bad computer wait for it to be more optimized.

Galactic War- I just don't even know what to say, what we were promised and what we got were two completely different things. The GW I feel was lazy, and I can't believe I am saying that as I love this company. And I am aware now they are working on it which is great I am very happy they are trying to fix it. But in its current state all you do is jump around the galaxy and you fight an enemy whenever you come across them and you collect tech and move on. Its really boring and I am sad as it was a massive selling point for a lot of people.

All in all this game is great and it has tons and tons of potential, I feel the devs are up to the challenge of making this a great game, AND AGAIN THIS IS A POSITIVE AND NEGATIVE REVIEW I SUPPORT AND LOVE THIS GAME!
Questa recensione ti è stata utile? No Divertente
117 persone su 197 (59%) hanno trovato questa recensione utile
101.7 ore in totale
Pubblicata: 18 dicembre 2014
A promising game with a bumpy development and mis-timed release. That's why PA has so many negative reviews. It's better now. Is it the best RTS? Probably not. Is it fun? Yes it is.

The whole multi-planet thing is a really great feature, especially with the new unit cannon. The metal planet and smashing is cool too. Is it as good as say, SupCom: FA? No, with less units and less balence, no. But it's still a great game with fantastic soundtrack, and again, multi-planets can be confusing, but it is wonderful.

9/10 I recommend it, but it's not the best RTS.
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91 persone su 151 (60%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.4 ore in totale
Pubblicata: 16 gennaio
The system requirements are as helpful as reading a map upside down! good game though 10/10
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63 persone su 102 (62%) hanno trovato questa recensione utile
7 persone hanno trovato questa recensione divertente
128.8 ore in totale
Pubblicata: 18 dicembre 2014

-♥♥♥♥♥♥ coding
-uses HTML/Javascript for UI/modding
-uses GIGABYTES of RAM just to run a ♥♥♥♥ing UI/game
And don't you dare tell me that has been 'fixed'. Do you /REALLY/ need half a gigabyte for rendering ♥♥♥♥ing buttons?

I hereby award Planetary Annihilation my Hipsterism seal of design and ease of programming over function:

These people don't even try to hide the fact that they're ♥♥♥♥♥♥♥♥ on all that is beauty in the art of computer programming.
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22 persone su 29 (76%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
35.5 ore in totale
Pubblicata: 2 febbraio
Kinda hard in the begin, but once you realize you can spawn thousands of units in your screen, lagging down your pc, and you realize that lag caused you to miss checking the planet that are coming to you, and you are left with a rock and a nuclear explosion of your commander, it's fun.

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109 persone su 185 (59%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
40.8 ore in totale
Pubblicata: 4 febbraio
An Amazing game that is 100% worth buying,
Developers are great and fix reported bugs and problems quickly,
Overall an AMAZING GAME BUY IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Questa recensione ti è stata utile? No Divertente
89 persone su 150 (59%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
59.1 ore in totale
Pubblicata: 4 dicembre 2014
This is probbly the best stratagy game ive ever played. Whever you like naval, bots or vehicular combat or Areodinamical units, this is the game 4 u :D Not to mention the mulitiplayer and the competetive side of this game is ammazing like no other retail game on steam, but the community is what caught my attention. Its allways there to help you. With build notes and ideas from the devs the community is not huge but a homely place to be in, whether you are new to stratagy games or not. GG this game is great :D
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45 persone su 71 (63%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
19.9 ore in totale
Pubblicata: 16 gennaio
first of all let me say how glad i am dor not listening to all the bad revieuws. if i did i missed out a great game.
some people gave it some serious critic's and some of them are right. but as how i see it most of the critic's i see it is the problem of the user having a under minimum spec's computer.
i see a lot of issues about lagging, memory failure etc etc these problem's are pure technical.
i am not saying they are wrong but you can't blame the dev's for this.

some con's from me
- there is not an tutorial mission (there is a guide)
- not a real storyline
- when you reject tech in galaxy war it's lost forever. it would be more logical that when you rejected it and move on to find an additional data bank, that you could go back to previous point and get the tech again.
- in MP i felt like really stupid played for 10 minutes and i was wiped out completly. i watched the game back in chronocam. watched my oponent with the hope i could learn something. but on the speed he fabricated some things it seems impossible to me. he had laser sattelites, nukes, and multiple orbital space platforms up in just 3 minutes.
- Not a decent save feature. (i heard they are working on that.)

now my pro's

+ great SP
+ nice visuals
+ decent guide
+ fantastic soundtrack during game
+ youre not in need of microtransactions to be better in the game. ( it's pure cosmetic)
+ endless replayabillity
+ living comunityhub

i do reccomend this game. but be carefull do not buy if youre not have the recomended spec's
i think this game is heavy'er than people think. (made that mistake myself a lot of times)
have fun.
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26 persone su 37 (70%) hanno trovato questa recensione utile
155.6 ore in totale
Pubblicata: 2 febbraio
T.A. never felt so good. Great for MP skirmishes, constant stress... wonderfull game overall if you love overwhelming RTS games.
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52 persone su 84 (62%) hanno trovato questa recensione utile
97.9 ore in totale
Pubblicata: 5 dicembre 2014
This is one of the best games ive ever played. In short it is a real-time strategy game with amazing graphics. Not only can you play with your friends, but you can play with players from (almost :p) all around the world. If you have been pondering about getting this game, I highly reccomend you get it.
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