Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Análisis de usuarios: Mayormente positivos (9,565 análisis)
Fecha de lanzamiento: 5 de Sep, 2014

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Recomendado por mentores

"Great RTS game with interesting mechanics, requires a decent PC but you are crashing moons into planets."

Actualizaciones recientes Ver todos (56)

13 de enero

Planetary Annihilation art book and wallpapers now available for those who pre-ordered!

Have you seen it yet?

If you pre-ordered Planetary Annihilation, all 108 beautiful pages of the Planetary Annihilation art book as well as a collection of wallpapers are featured in an exclusive digital download available right now on your Uber account!

Sign into the game via Steam, then go to to download your copy today!

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17 de diciembre de 2014

Unit Cannon Update is live!

Unit Cannon update is locked, loaded & live!

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

We hope you enjoy the new changes as much as we do!

If you would like more detailed change report, take a look at the extensive list below


[Unit Cannon and Umbrella Balance]

Unit Cannon
Metal Cost: 14,400
Health: 3,000
Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
Metal Build Rate: 120
Energy Draw Rate: 4,050
Maximum Pod Capacity: 12
Rate of Fire: 3.0
Drop Pod Initial and Max Velocity: 150.0
Drop Pod System Velocity Multiplier: 20.0
Gravwell Velocity Multiplier: 10.0
Factory Cooldown: 3.0

Ion Cannon (Umbrella)
Added anti-entity weapon to intercept Unit Cannon drop pods
Anti-Pod Rate of Fire: 2.0
Anti-Pod Range: 180

[Naval Balance]

Naval Factory
Build Cooldown decreased to 3.5 from 8
Size decreased by 25%
Advanced Naval Factory
Build Cooldown decreased to 6 from 20
Size decreased by 25%

Destroyer (Orca)
Move Speed increased to 9 from 6
Acceleration decreased to 30 from 60
Brake increased to 90 from 60
Health increased to 1500 from 1000
Shell damage increased to 50 from 40
Torpedo velocity decreased to 50 from 60
Torpedo Splash Radius set to 10
Torpedo Full Damage Splash Radius set to 1
Size decreased by 25%

Gunboat (Piranha) -- Previously Sea Scout
Role name changed to Gunboat from Scout
Name changed to Piranha from Sunfish
Metal cost decreased to 150 from 300
Health increased to 175 from 100
Acceleration decreased to 50 from 200
Brake decreased to 150 from 200
Move Speed decreased to 15 from 20
Sight Radius increased to 150 from 100
Damage increased to 20 from 15
Ammo Initial and Max Velocity increased to 130 from 80
Range increased to 130 from 90

Frigate (Narwhal)
Move Speed increased to 9 from 7
Acceleration decreased to 30 from 70
Brake increased to 90 from 70
Shell Rate of Fire decreased to 1.25 from 2
Shell effects changed to match the destroyer shells.
Missile Rate of Fire increased to 3.0 from 1.5
Missile Range increased to 150 from 100
Missile Ammo turn rate increased to 720 from 360
Missile Ammo lifetime increased to 3.0 from 1.0
Enabled spread_fire on missiles
Size decreased by 25%

Battleship (Leviathan)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Health increased to 6000 from 4000
Rate of Fire increased to 0.2 from 0.1
Size decreased by 25%

Missile Ship (Stingray)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Size decreased by 25%

[Defense Cost Balance]

Single Barrel Laser Tower:
Health decreased to 500 from 750
Metal Cost decreased to 225 from 300

Laser Tower
Metal Cost decreased to 350 from 450

Flak Cannon
Metal Cost decreased to 900 from 1600
Health increased to 2000 from 1000

Torpedo Launcher
Metal Cost decreased to 400 from 600
Splash Radius set to 10
Full Damage Splash Radius set to 1

Advanced Torpedo Launcher
Metal Cost decreased to 1000 from 1800
Splash Radius set to 10
Full Damage Splash Radius set to 1

[Artillery Cost Balance]

Health increased to 500 from 450
Metal Cost decreased to 900 from 1500

Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
Ammo Demand reduced to 2,500 from 20,000

[Air and Anti-Air Balance]

Ammo turn rate increased to 720 from 360
Ammo lifetime increased to 3.0 from 1.0

Turn rate increased to 110 from 75
All ground based AA will now prioritize bombers and gunships

[Miscellaneous Balance]

Acceleration decreased to 50 from 200
Deceleration decreased to 50 from 200

[UI] Newly redesigned Main Menu

[UI] New backgrounds on some loading screens

[UI] Nukes now have orbital trajectory lines

[UI] New Player guide added

Accessed from main menu or using F1 key or escape in game.
[UI] Secondary colors are now selectable

[System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.

[System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.

The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
[System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.

[System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.

[System Editor] The system editor will indicate how much custom data is currently stored for a planet.

[System Editor] CSG palette now in place

[System Editor] CSG brushes now show up on cursor when selected

[System Editor] Custom start spots now available in System Editor

[General] Naval sound pass

[General] Added Cosmic Edition names to credits

[General] Gunboat (previously Scout Boat) has a new model

[Bug Fixes] Fixed “My Replays” view to now show your replays

[Bug Fixes] Holding down backspace will no longer exit to main menu

[Bug Fixes] AI and Subcommanders should now be working again

[Bug Fixes] Fix system editor issue: Load planet bug

[Bug Fixes] Crash fixes for server

[Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.

Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
[Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.

[Bug Fixes] Fixed crash for out of game match notifications on Linux

[Bug Fixes] Fixed disconnected icon in game

[Bug Fixes] Fix for Bombers being able to sit above targets and bomb

[Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled

[Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist

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Acerca de este juego

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Análisis útiles de usuarios
A 130 de 155 personas (84%) les ha sido útil este análisis
51.3 h registradas
Publicado: 19 de noviembre de 2014
Un juego con buena mecánica, con muy poco contenido y con una optimización nivel beta. Su precio actual es desproporcionado(30€), deberia estar a la mitad o menos.

-------------------------MI EXPERIENCIA DE JUEGO----------------------------------

Mi comienzo en el juego fue bastante decepcionante. Primeramente porque, aunque soy asiduo a los juegos de estrategía y los he jugado por doquier, nunca habia visto ninguno que no contase con un misero tutorial o guia. El tutorial de este juego se resume en un COMO JUGAR que contiene dos frases y unos CONSEJOS que (aqui si se han esmerado mas) contiene 10, literalmente. De entrada si has jugado a muchos juegos de estrategia las mecánicas no supondran un problema... las básicas, porque habrá cosas que acabarás teniendo que buscar en internet.

A parte de no tener tutorial, ni guia, ni enciclopedia ni... lo segundo mas llamativo es que NO PUEDAS GUARDAR PARTIDA en mitad de la misma. En la campaña solo puedes guardar entre planeta y planeta (cosa que por otra parte no es tan pesado), pero fuera de eso olvidate de tener que guardar una partida a la mitad porque tienes que salir a hacer cosas. Las partidas contra la IA (si no se te bugean porque pones muchos jugadores) tendras que hacertelas del tirón.

Lo anterior podria ponerse como males menores si el juego fuera una locura, pero no lo es. No esta nada mal una vez entras en el y aprendes (por ti mismo) lo básico, pero el hecho de que las facciones sean todas la misma es algo que destruye el juego por completo. Las facciones son LA MISMA cambiando el color. No es que digas bueno tiene cada raza 3 unidades especiales, alguna teconología...TODO es exactamente igual. Aparte de que la tecnología es la misma despues de varias horas de juego tendras cogido tu método y usaras la mitad de la mitad de esta.

LO PEOR viene en la optimización del juego y sus bugs. LAMENTABLE en todo el sentido de la palabra. En este aspecto es lo mas parecido a una BETA. Si bien alguno me puede decir que el juego aún esta en beta (como he escuchado) me parece irrisorio ya que esta a la venta por 30 €urazos y tienen ya skins a la venta por 10€ como material a parte. Esto último es TOTALMENTE VERGONZOSO dado los claros bugs y la optimización general que deberian estar tratando de solucionar antes que intentar sacar mas dinero.
Como EJEMPLO, he jugado el Shadow of Mordor y el Ryse of Rome con todo o casi todo en ALTO y con este, que lo logico sería que me corriese perfectisimamente, sufro GRAVES PROBLEMAS CON LA MEMORIA que hacen que el juego de errores cerrandose o GRÁFICOS QUE SE BUGEAN en mitad de una partida haciendo que veas todo pixelado.

Por ultimo añado que no he llegado ha jugar al modo MULTIJUGADOR porque queria hacerme un poco al juego antes de ello, pero viendo los problemas que tiene la verdad es que se me quitaron las ganas, asi que en este aspecto no puedo aportar nada.



-Alta jugabilidad aun con una sola raza, la tecnología es muy amplia.
-La posibilidad de arrasar a tu enemigo a base de armas nucleares o estrellando una luna contra su planeta.
-Muy dinámico (la IA es raro que se estanque en un planeta).
-El modo multijugador no lo he jugado, pero si conseguis que funcione seguramente sea de lo mejor del juego.


-Sin tutorial ni guias (dan 12 frases de como jugar), tendras que aprenderlo todo solito y puede ser frustrante.
-Tecnología identica en todas las "razas" y usan los mismo sistemas de combate.
-La campaña son combates sueltos, no tiene historia ni trama alguna, un breve resumen en cada galaxia es lo único.
-Optimización lamentable en todos los aspectos.
-Bugs a doquier que te obligaran a cerrar el juego.
-Precio desproporcionado para el contenido y el estado del juego.
¿Te ha sido útil este análisis? No Divertido
A 19 de 22 personas (86%) les ha sido útil este análisis
104.6 h registradas
Publicado: 11 de noviembre de 2014
Este juego es genial, es como el Supreme Comander pero con una capa adicional, el espacio.
Viajar a otros planetas, portales, nukes y poder dirigir lunas para estrellarlas contra los planetas.
Ejercitos masivos aniquilandose en una lucha total. Hasta puedes hacerte con una estrella de la muerte y liquidar a todos los planetas del sistema uno tras otro. Muy bueno el multijugador aunque recomiendo el modo cooperativo.
Solo hecho en falta los campos de fuerza de SC.
¿Te ha sido útil este análisis? No Divertido
A 11 de 11 personas (100%) les ha sido útil este análisis
52.8 h registradas
Publicado: 17 de diciembre de 2014
Es cierto que quizá tenga algún bug. (Yo no he jugado mucho, pero no he tenido ninguno).

Quizá, en algun momento del juego, cuando haya cientos y cientos de unidades, un mapa de bastantes planetas o jugadores, pudiese llegar a colgarse el juego (Creo que sólo me paso un par de veces, y hace meses)

El juego, antes, me parecía excesivamente caro, lo vendían por 60€ (o más) la BETA. Ahora vale 30€.

Aunque si sabes buscar (♥♥♥) tienes el juego por 4-5€.... Casi regalado.
Pero merece la pena. Tiene mucha variedad...

Yo juego a ratos, me aburre, y luego vuelvo a tener las ansias de jugar.

Yo compré el juego cuando sólo estaba el multiplayer (IA o contra gente) Van añadiendo nuevas cosas, han mejorado algunos aspectos gráficos, bugs, y pusieron el modo de la galaxia. (Aunque yo me ilusioné pensando que fuera multijugador, y no lo es).

Pero en un futuro, ¿Quien sabe? Nunca dejan de meter cosas nuevas, aunque la mayoría son parches, pero se actualiza rápido, no pesan más de 100MB

La IA está bastante currada, pueden leer otras recomendaciones..

¿Lo malo?

Como todos dicen, todas las facciones son iguales, sólo cambia el color.. Todos los comandantes son iguales (Y algunos "skins" te los venden por 10€)

Le falta mejorar, yo siempre he jugado el juego en Ultra (aquí se llama Uber) Aunque me he bajado la calidad a Alto, porque es cierto que sí requiere el juego mucha RAM y en un momento de la partida "va lento", si no. De tantas unidades.

¿Recomiendo el juego? Sí
¿Recomiendo a pagar 30€? Quizá... Aunque mejor compratelo más barato. No desde Steam. 10-15€ Sí merecen la pena pagarlos. Sobre todo porque van mejorando... Y sobre lo que comenta la gente de guardar las partidas, no se pueden guardar, pero puedes pausar el juego, y minimizarlo, y a mí no se me cuelga.

Depende de que partida juegues, puede durarte 30 minutos o más.

Y sí es cierto que no hay tutorial, más que consejos y "gameplays", pero yo cuando compré el juego ni estaba en Español... Ahora sí. Quizá al principio cueste piyarlo un poco.

Para los novatos: Los bots, vehiculos y aviones, son distintas unidades, pero todas muy parecidas, y tienen su descripción de lo que hacen. Así que no tiene perdida.

Lo demás es facil, pones los pozos de metal, construyes las torres de energía, y las defensas terrestres y aéreas. El resto pues construyes tanques o lo que te apetezca. Es un poco simple en ese aspecto, pero hay muchos distintos tipos de edificios para construir, y me encanta esa variedad.
¿Te ha sido útil este análisis? No Divertido
A 13 de 15 personas (87%) les ha sido útil este análisis
46.8 h registradas
Publicado: 15 de agosto de 2014
Análisis de acceso anticipado
La verdad no me esperaba lo que este juego me iba a ofrecer, soy el tipico chabal que se ha pulido bastantes juegos de estrategia desde pequeño (exagerando) y que ve pasar los anuncios de juegos nuevos como quien ve llover. Por casualidad me compré planetary annihilation para probar y flipé. Buen rendimiento hasta con el atialiasing, graficos bonitos y mejorandose cada vez mas, y lo mas impactante...destrucción de planetas, misiles encanta, si no fuera por los bugs que salen de vez en cuando le daba un 9 o un 10.
¿Te ha sido útil este análisis? No Divertido
A 10 de 12 personas (83%) les ha sido útil este análisis
15.5 h registradas
Publicado: 24 de octubre de 2014
Si te gusto Supreme Commander te gustara fijo, no hagas caso de los análisis. Aparte del Multiplayer, tienes dos modos más: Escaramuzas con la IA, que viene bien para practicar lo que va a ser el multiplayer. Campaña, no tiene historia, es simplemente conquistar planetas, en los cuales encontrara tecnologías útiles para las batallas, así hasta que llegues a algún planeta ocupado y turrón. Una vez que entras en una batalla, la principal pega es que no puedes salvar, y eso es una gran faena, porque la cosa se puede alargar y bastante. Se me olvidaba, si te derrotan, partida terminada y a empezar otra nueva campaña.

La clave de este juego y a lo que esta orientado, es el multiplayer. Cuesta al principio, ya que no tiene tutorial, unas simples instrucciones en una pantalla. Una vez que le coges el tranquillo y si pillas una buena partida de varias personas, es brutal (eso si, cuesta encontrar partidas, lamentablemente).

Todavía no entiendo las notas las notas tan bajas que han dado a este juego en muchos medios, me imagino que serian de cuando el juego estaba en Alpha. Mi nota 8/10
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
58.1 h registradas
Publicado: 4 de octubre de 2014
Creo que es un Grandioso RTS, que ademas tiene bases para estar siempre actualizado, creado por la comunidad y alimentado, por mi y miles más en fase Alpha, los desarolladores, quieren estar actualizando el juego contsnatemente, para mentener una comunidad animada, cerntrandose en la competicion.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
13.2 h registradas
Publicado: 3 de octubre de 2014
Primero decir que el analisis es desde el punto de vista de alpha o beta, como quieran ponerlo.
El juego en si esta muy bien, si te gustan juegos como starcraft o supreme commander este juego es para ti.
Decir que el juego todavia esta en desarrollo por eso el tema de bugs o optimizacion lo dejo a un lado (que bugs no he encontrado ninguno). Van mejorando con el tema de IA y la traduccion (ya la mayoria de textos, o textos importantes para saber de que va el tema estan en español), solo decir que les falta bastante para el tema de una campaña o un online como dios manda, por el resto para hechar partidas con algun amigo o jugar contra la IA en escaramuza esta muy bien
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
23.9 h registradas
Publicado: 11 de enero
Juegazo no, ¡lo siguiente! Si eres un amante de la estrategia en tiempo real como yo, te encantará la posibilidad de destruir planetas enteros. PA será el primero de una generación colosal y gigantesca de ETS que no defraudará a nadie. Además los gráficos son únicos y tienen una nítidez de scroll que termina culminando el primer gran juego de Uber.

De verdad, si tenéis la posibilidad de comprarlo, ¡No esperéis más!
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
63.6 h registradas
Publicado: 5 de octubre de 2014
Planetary Annihilation es un juego muy adictivo ya se por su estilo grafico su jugabilidad o la capacidad de tirarle a la cara un planeta al enemigo si te gustan los juegos de estrategia en tiempo real este es tu juego pero no solo eso la misma compañia de este juego estan en kickstarter anuciando otro mas! y muchos os preguntareis ¿i que a pasado con el cañon de tropas los asteroides i porque la campaña no es lo que prometieron y ahora sacan otro juego? pues segun lo que pone en las preguntas del kickstarter el otro juego lo desarolla otro equipo dentro de la compañia adems de que los dos juegos ultilizan el mismo motor grafico por lo tanto si hay una mejora en uno ¡Lo habra en el otro! bueno pues hasta aqui Tank0002 un placer haber sido de ayuda mi puntuacion 9/10
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
22.9 h registradas
Publicado: 26 de diciembre de 2014
Si bien el juego esta en desarrollo todavía a mi criterio, puesto que siguen agregando nuevo contenido, este en su estado actual te otorga muchas horas para entretenerse. Quizá uno crea que tiene pocas unidades, pero mientras mas va avanzando, va descubriendo todas las posibilidades de construcción que otorgan cada tipo diferente de unidad o construcción, tal como las avanzadas.

Pro: mapas que pueden ser gigantes, ya que no se limitan solo a un mundo, sino a diferentes mundos, lunas, etc. Para que se den una idea, si a uno le gustaría combatir o manejar una luna de la muerte, esto te lo ofrece. Ideal para destruir planetas, literalmente.
Una IA realmente jodida (dificil) las mas avanzadas, de hecho para estas recomiendo jugar con aliados humanos o IA aliadas si no se manejan fluidamente o no lo conocen a fondo este juego.

Lo Malo: 1) Para jugar los mapas mas grandes requiere mucha memoria RAM. Diria que para jugar normalmente los medios y quiza algun grande, lo minimo que uno deberia tener ess de 8 gb de AM y lo ideal 16 GB para no tener problema de ningun tipo.
2) Tambièn tiene una traducción que deja MUCHO que desear, ya que hay muchas partes que estan mezcladas con ingles a pesar que se supone esta en "Español"
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
39.3 h registradas
Publicado: 26 de diciembre de 2014
Juegazo, único en su genero y con muy buenas ideas. Genial para pasar horas y horas planeando estrategias, creando miles de unidades y evolucionando tu ejercito. Funciona con una economía de streaming y tiene una curva de dificultad y aprendizaje muy correcta. Con opción de juego offline y contra bots. Son posibles partidas de hasta 32 juegadores según tengo entendido, organizandose por equipos en el que se combinan jugadores reales y bots. Recomendado al 100%, merece la pena su precio.
¿Te ha sido útil este análisis? No Divertido
A 5 de 8 personas (63%) les ha sido útil este análisis
29.3 h registradas
Publicado: 8 de enero
Mu wapo por 6 leros le cunde millions mucho flux
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
2.1 h registradas
Publicado: 30 de noviembre de 2014
Me encanta la verdad q creo q es el juego de estrategia definitivo el rollo de contruir con la limitacion de un planeta entero y luego extenderte a otro planeta es la **** y ya las armas q puedes sacar como las q van por el espacio wow un 10
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19.6 h registradas
Publicado: 1 de enero
Compré el juego esta semana por rebajas ya que aunque lo quería desde hace ya un tiempo su precio no me parecía decente para lo que pude ver en algunos vídeos, pero una vez que compre el juego y aprendí mas o menos lo básico para jugar la verdad es que no me decepciono casi nada aparte de que cuando lleves unas cuantas partidas empezara a ser un poco repetitivo en el apartado de unidades y construcciones, aparte de eso es un magnífico juego de estrategia.
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4.6 h registradas
Publicado: 6 de agosto de 2014
Análisis de acceso anticipado
No hay nombre mejor puesto que este, Aniquilación total es la base de este juego. Destruirlo lo más rápido posible antes de que te puedan derrotar. No hay espacio para la diplomacia, destruir o morir.

Un juegazo que aunque este con acceso anticipados y algunos bugs me ha convencido y espero mucho de este titulo.

OJO: yo tuve problemas por tener desactualizada mi tarjeta de video y tuve que bajar el launcher porque se veía lag desde steam, espero que se solucione este tema porque puede resultar molesto.
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10.7 h registradas
Publicado: 11 de enero
Buen juego, estilo supreme commander pero con el tema de los planetas.
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90.2 h registradas
Publicado: 20 de noviembre de 2014
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
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26.0 h registradas
Publicado: 9 de septiembre de 2014
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
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5.5 h registradas
Publicado: 10 de septiembre de 2014
October 2014 - Very Important Update:
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Remember all this is just my opinion but it is based on facts that even recently have come to light.

In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual's unfinished.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the engineer tank makes any unique noises, and the weapon firing sound effects for all units feel completely impactless, there's no OOMPH! or quality. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who Mashes the mouse button the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in ALL games. There's no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is broken, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( This is not a RTS, just a button masher. AVOID.

1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile. Breaking their Kickstarter contract to complete what was stated they were going to do.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game using kickstarter even though they already have the money squeezed from the fans of Supreme Commander. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU, AVOID ALL GAMES.

Uber Entertainment have gone very low into corruption. This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $16 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you call yourselves journalists?)

Uber Entertainment should be Boycotted.

'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
Either way, they should be banned from using Kickstarter in the future for taking the money and abandoning the game before the contract was complete. Thats fraud on a massive scale that needs an appropriate response.
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8.1 h registradas
Publicado: 17 de noviembre de 2014
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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