Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Análisis de usuarios: Mayormente positivos (10,393 análisis)
Fecha de lanzamiento: 5 de sep. 2014

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Incluye 2 artículos: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on


Recomendado por mentores

"The successor to Total Annihilation, well above average with mechanics rarely found in other Real Time Strategy Games."

Actualizaciones recientes Ver todos (61)

14 de abril

Online Galactic Save/Load enabled!

We've got Galactic War Save/Load for offline and online servers now!

Also included in this update is a Sandbox option in the Game Lobby to enable server cheats without using a mod. (Please note, this does not work in ranked games.)


- Fix for crash loading a saved game
Known Issue: Saved games that experienced this crash prior to the fix will continue to crash. This will fix future saved games from crashing.
- Added a text warning to indicate filenames restrictions
- Fix for vision after reconnect
- Fix for the gas giant size bug in System Designer
- Added a sandbox option to enable server cheats without using a mod. (This does not worked in ranked games.)
- Enable Galactic War Save/Load for PlayFab servers
-- These save files will disappear after ~30 days.
-- If you revert the Local Server setting, your save will still work, however you will not see the save file available until you change your Local Server setting again​.

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12 de marzo

Single Player Save/Load first pass

Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.

This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums!

Release Build 79317

Save/Load (first pass)
-Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap)
--Save/Load now works with AI Free For All skirmish
---Currently it will not remember dynamic alliances
---Currently has issues with alliances ending the game
--Save/Load currently does not function for Galactic War
--Spectating won’t work after you lose a loaded game
--The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
--You can also view save files as a replay
---In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
-Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay.

Orbital Deepspace Radar
-Metal Cost increased to 600 from 300
-Orbital Sight Radius increased to 1000 from 500

Air Scout (Firefly)
-Sight Range increased to 250 from 200

-Radar Range increased to 450 from 400
-Orbital Sight increased to 600 from 500

Advanced Radar
-Radar Range increased to 900 from 800
-Orbital Sight increased to 1200 from 1000

-New model to better communicate that your units can shoot through it
-Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow)
-Metal Cost increased to 50 from 25
-Health decreased to 3000 from 5000
-Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished)
-Atrophy Rate increased to 20.0 from 0.416667

Unit Cannon
-Health increased to 18,000 from 9,000

Orbital Factory
-Health decreased to 9,000 from 15,000
-Orbital Sight Radius increased to 250 from 100

Orbital Mining Platform (Jig)
-Nuke Radius increased to 250 from 200
-Area Build Separation increased to 100 from 50

Assault Bot (Dox)
-Move Speed decreased to 18 from 20

Boom Bot
-Damage decreased to 600 from 700

Combat Fabricator
-Can no longer build walls.

Added air_pbaoe ammo (air units with this will do AE damage on death)
-Damage set to 30
-Splash Radius set to 1.5
-Splash Damages Allies set to True

Fighter (Hummingbird)
-Added air_pbaoe as death weapon
-Health decreased to 150 from 200

Bomber (Bumblebee)
-Metal Cost increased to 280 from 240
-Rate of Fire decreased to 7.5 from 10.0
-Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)
-Health decreased to 200 from 300
-Ammo Lifetime decreased to 2 from 5
-Added air_pbaoe as death weapon

Tactical Missile Bomber (Hornet)
-Added air_pbaoe as death weapon

Battleship (Leviathan)
-Ammo Lifetime decreased to 4 from 10

-Ammo Lifetime decreased to 5 from Infinite
-Velocity increased to 500 from 400

Defense Satellite (Anchor)
-Metal Cost increased to 2200 from 1800

-All radar units that require energy to see the surface layer now require energy to see the underwater layer

Defense Satellite (Anchor)
-Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)
-Orbital Sight Radius increased to 500 from 300

Orbital Fabricator
-Orbital Sight Radius increased to 250 from 100
-Can now reclaim features and wreckage
-Can now assist and repair units and structures in the orbital layer
-Can now assist and repair teleporters

Orbital Lander
-Orbital Sight Radius increased to 300 from 100

Orbital Fighter
-Orbital Sight Radius increased to 400 from 250

Vehicle Factory
-Area Build Separation increased to 6 from 3

Air Factory
-Area Build Separation increased to 6 from 3

Bot Factory
-Placement Size changed to [30,55] from [30,60]
-Area Build Separation increased to 6 from 3

Naval Factory
-Placement Size changed to [20,50] from [20,47]
-Area Build Separation increased to 10 from 3

Advanced Naval Factory
-Placement Size changed to [50,125] from [50,70]
-Area Build Separation increased to 10 from 7

-Firing Arc Type changed to High from Low
-Max Firing Velocity increased to 68 from 53
-Min Firing Velocity increased to 65 from 50
-Range increased to 125 from 105
-Vision Range increased to 130 from 120

Heavy Tank (Leveler)
-Hit points increased to 1500 from 1000
-Turn Radius decreased to 60 from 90
-Yaw Rate increased to 30 from 15
-Splash Radius increased to 3 from 0
-Full Damage Splash Radius increased to 1 from 0

Gunship (Kestrel)
-Metal Cost decreased to 600 from 720

-Build Energy Draw increased to 2000 from 1500
-Energy Production decreased to 2000 from 3000
-Metal Production decreased to 20 from 30
-Metal Storage increased to 1500 from 1000
-Energy storage increased to 45,000 from 20,000

-Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units

Metal Extractor
- Metal Cost increased to 170 from 150

-Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War

-Added new ranked system Amplus to the matchmaking pool
-Added new systems Amplus and Blitz to the default system list
-Updated every ranked system with new iterations
-Removed Battlefield and Inner Sol System from the pre-made system list
-Adjusted the recommended players for all of the ranked systems and the PAX system
-Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
-Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
-Adjustments to how AI prioritizes based on planet resources
-Fix for rare cases where units would not fire
-Fix for a few coherent crashes
-Fix for missing vision on reconnect
-Beta tag added to Save/Load buttons on the main menu
-Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
-Fix for weird floating units after load
-Annihilazer should now load correctly (unless it's mid-fire, you will need to fire it again in that case
-Craters now load correctly
-Alliances restored during save/load
--Loaded games don't end properly when allied victory is true (upcoming)
-Credits system added for our writer
-Coherent fix for crashes
-Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)
-AI unit cap is now adjustable via the ai_config file
-Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
-Save games filter added to Replay browser
-Units falling behind the group will now pathfind much better
-Performance improvements for large army battles and large numbers of units

Steam has a character limit on posts, so more patch notes found in game or at the uber site:

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Acerca de este juego

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:

  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Análisis útiles de usuarios
A 143 de 177 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
51.3 h registradas
Publicado: 19 de noviembre de 2014
Un juego con buena mecánica, con muy poco contenido y con una optimización nivel beta. Su precio actual es desproporcionado(30€), deberia estar a la mitad o menos.

-------------------------MI EXPERIENCIA DE JUEGO----------------------------------

Mi comienzo en el juego fue bastante decepcionante. Primeramente porque, aunque soy asiduo a los juegos de estrategía y los he jugado por doquier, nunca habia visto ninguno que no contase con un misero tutorial o guia. El tutorial de este juego se resume en un COMO JUGAR que contiene dos frases y unos CONSEJOS que (aqui si se han esmerado mas) contiene 10, literalmente. De entrada si has jugado a muchos juegos de estrategia las mecánicas no supondran un problema... las básicas, porque habrá cosas que acabarás teniendo que buscar en internet.

A parte de no tener tutorial, ni guia, ni enciclopedia ni... lo segundo mas llamativo es que NO PUEDAS GUARDAR PARTIDA en mitad de la misma. En la campaña solo puedes guardar entre planeta y planeta (cosa que por otra parte no es tan pesado), pero fuera de eso olvidate de tener que guardar una partida a la mitad porque tienes que salir a hacer cosas. Las partidas contra la IA (si no se te bugean porque pones muchos jugadores) tendras que hacertelas del tirón.

Lo anterior podria ponerse como males menores si el juego fuera una locura, pero no lo es. No esta nada mal una vez entras en el y aprendes (por ti mismo) lo básico, pero el hecho de que las facciones sean todas la misma es algo que destruye el juego por completo. Las facciones son LA MISMA cambiando el color. No es que digas bueno tiene cada raza 3 unidades especiales, alguna teconología...TODO es exactamente igual. Aparte de que la tecnología es la misma despues de varias horas de juego tendras cogido tu método y usaras la mitad de la mitad de esta.

LO PEOR viene en la optimización del juego y sus bugs. LAMENTABLE en todo el sentido de la palabra. En este aspecto es lo mas parecido a una BETA. Si bien alguno me puede decir que el juego aún esta en beta (como he escuchado) me parece irrisorio ya que esta a la venta por 30 €urazos y tienen ya skins a la venta por 10€ como material a parte. Esto último es TOTALMENTE VERGONZOSO dado los claros bugs y la optimización general que deberian estar tratando de solucionar antes que intentar sacar mas dinero.
Como EJEMPLO, he jugado el Shadow of Mordor y el Ryse of Rome con todo o casi todo en ALTO y con este, que lo logico sería que me corriese perfectisimamente, sufro GRAVES PROBLEMAS CON LA MEMORIA que hacen que el juego de errores cerrandose o GRÁFICOS QUE SE BUGEAN en mitad de una partida haciendo que veas todo pixelado.

Por ultimo añado que no he llegado ha jugar al modo MULTIJUGADOR porque queria hacerme un poco al juego antes de ello, pero viendo los problemas que tiene la verdad es que se me quitaron las ganas, asi que en este aspecto no puedo aportar nada.



-Alta jugabilidad aun con una sola raza, la tecnología es muy amplia.
-La posibilidad de arrasar a tu enemigo a base de armas nucleares o estrellando una luna contra su planeta.
-Muy dinámico (la IA es raro que se estanque en un planeta).
-El modo multijugador no lo he jugado, pero si conseguis que funcione seguramente sea de lo mejor del juego.


-Sin tutorial ni guias (dan 12 frases de como jugar), tendras que aprenderlo todo solito y puede ser frustrante.
-Tecnología identica en todas las "razas" y usan los mismo sistemas de combate.
-La campaña son combates sueltos, no tiene historia ni trama alguna, un breve resumen en cada galaxia es lo único.
-Optimización lamentable en todos los aspectos.
-Bugs a doquier que te obligaran a cerrar el juego.
-Precio desproporcionado para el contenido y el estado del juego.
¿Te ha sido útil este análisis? No Divertido
A 21 de 25 personas (84%) les ha sido útil este análisis
104.6 h registradas
Publicado: 11 de noviembre de 2014
Este juego es genial, es como el Supreme Comander pero con una capa adicional, el espacio.
Viajar a otros planetas, portales, nukes y poder dirigir lunas para estrellarlas contra los planetas.
Ejercitos masivos aniquilandose en una lucha total. Hasta puedes hacerte con una estrella de la muerte y liquidar a todos los planetas del sistema uno tras otro. Muy bueno el multijugador aunque recomiendo el modo cooperativo.
Solo hecho en falta los campos de fuerza de SC.
¿Te ha sido útil este análisis? No Divertido
A 12 de 14 personas (86%) les ha sido útil este análisis
56.1 h registradas
Publicado: 17 de diciembre de 2014
Es cierto que quizá tenga algún bug. (Yo no he jugado mucho, pero no he tenido ninguno).

Quizá, en algun momento del juego, cuando haya cientos y cientos de unidades, un mapa de bastantes planetas o jugadores, pudiese llegar a colgarse el juego (Creo que sólo me paso un par de veces, y hace meses)

El juego, antes, me parecía excesivamente caro, lo vendían por 60€ (o más) la BETA. Ahora vale 30€.

Aunque si sabes buscar (♥♥♥) tienes el juego por 4-5€.... Casi regalado.
Pero merece la pena. Tiene mucha variedad...

Yo juego a ratos, me aburre, y luego vuelvo a tener las ansias de jugar.

Yo compré el juego cuando sólo estaba el multiplayer (IA o contra gente) Van añadiendo nuevas cosas, han mejorado algunos aspectos gráficos, bugs, y pusieron el modo de la galaxia. (Aunque yo me ilusioné pensando que fuera multijugador, y no lo es).

Pero en un futuro, ¿Quien sabe? Nunca dejan de meter cosas nuevas, aunque la mayoría son parches, pero se actualiza rápido, no pesan más de 100MB

La IA está bastante currada, pueden leer otras recomendaciones..

¿Lo malo?

Como todos dicen, todas las facciones son iguales, sólo cambia el color.. Todos los comandantes son iguales (Y algunos "skins" te los venden por 10€)

Le falta mejorar, yo siempre he jugado el juego en Ultra (aquí se llama Uber) Aunque me he bajado la calidad a Alto, porque es cierto que sí requiere el juego mucha RAM y en un momento de la partida "va lento", si no. De tantas unidades.

¿Recomiendo el juego? Sí
¿Recomiendo a pagar 30€? Quizá... Aunque mejor compratelo más barato. No desde Steam. 10-15€ Sí merecen la pena pagarlos. Sobre todo porque van mejorando... Y sobre lo que comenta la gente de guardar las partidas, no se pueden guardar, pero puedes pausar el juego, y minimizarlo, y a mí no se me cuelga.

Depende de que partida juegues, puede durarte 30 minutos o más.

Y sí es cierto que no hay tutorial, más que consejos y "gameplays", pero yo cuando compré el juego ni estaba en Español... Ahora sí. Quizá al principio cueste piyarlo un poco.

Para los novatos: Los bots, vehiculos y aviones, son distintas unidades, pero todas muy parecidas, y tienen su descripción de lo que hacen. Así que no tiene perdida.

Lo demás es facil, pones los pozos de metal, construyes las torres de energía, y las defensas terrestres y aéreas. El resto pues construyes tanques o lo que te apetezca. Es un poco simple en ese aspecto, pero hay muchos distintos tipos de edificios para construir, y me encanta esa variedad.
¿Te ha sido útil este análisis? No Divertido
A 6 de 7 personas (86%) les ha sido útil este análisis
24.9 h registradas
Publicado: 11 de enero
Juegazo no, ¡lo siguiente! Si eres un amante de la estrategia en tiempo real como yo, te encantará la posibilidad de destruir planetas enteros. PA será el primero de una generación colosal y gigantesca de ETS que no defraudará a nadie. Además los gráficos son únicos y tienen una nítidez de scroll que termina culminando el primer gran juego de Uber.

De verdad, si tenéis la posibilidad de comprarlo, ¡No esperéis más!
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
22.9 h registradas
Publicado: 26 de diciembre de 2014
Si bien el juego esta en desarrollo todavía a mi criterio, puesto que siguen agregando nuevo contenido, este en su estado actual te otorga muchas horas para entretenerse. Quizá uno crea que tiene pocas unidades, pero mientras mas va avanzando, va descubriendo todas las posibilidades de construcción que otorgan cada tipo diferente de unidad o construcción, tal como las avanzadas.

Pro: mapas que pueden ser gigantes, ya que no se limitan solo a un mundo, sino a diferentes mundos, lunas, etc. Para que se den una idea, si a uno le gustaría combatir o manejar una luna de la muerte, esto te lo ofrece. Ideal para destruir planetas, literalmente.
Una IA realmente jodida (dificil) las mas avanzadas, de hecho para estas recomiendo jugar con aliados humanos o IA aliadas si no se manejan fluidamente o no lo conocen a fondo este juego.

Lo Malo: 1) Para jugar los mapas mas grandes requiere mucha memoria RAM. Diria que para jugar normalmente los medios y quiza algun grande, lo minimo que uno deberia tener ess de 8 gb de AM y lo ideal 16 GB para no tener problema de ningun tipo.
2) Tambièn tiene una traducción que deja MUCHO que desear, ya que hay muchas partes que estan mezcladas con ingles a pesar que se supone esta en "Español"
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
23.0 h registradas
Publicado: 1 de enero
Compré el juego esta semana por rebajas ya que aunque lo quería desde hace ya un tiempo su precio no me parecía decente para lo que pude ver en algunos vídeos, pero una vez que compre el juego y aprendí mas o menos lo básico para jugar la verdad es que no me decepciono casi nada aparte de que cuando lleves unas cuantas partidas empezara a ser un poco repetitivo en el apartado de unidades y construcciones, aparte de eso es un magnífico juego de estrategia.
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
39.3 h registradas
Publicado: 26 de diciembre de 2014
Juegazo, único en su genero y con muy buenas ideas. Genial para pasar horas y horas planeando estrategias, creando miles de unidades y evolucionando tu ejercito. Funciona con una economía de streaming y tiene una curva de dificultad y aprendizaje muy correcta. Con opción de juego offline y contra bots. Son posibles partidas de hasta 32 juegadores según tengo entendido, organizandose por equipos en el que se combinan jugadores reales y bots. Recomendado al 100%, merece la pena su precio.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
67.3 h registradas
Publicado: 13 de diciembre de 2014
El segundo mejor juego de estretegia para mí, unidades infinitas, tematica espacial que mas quieres!. Lo recomiendo muchisimo juegazo sin duda. Le faltan cosas de la ia que pulir pero va por un buen camino.
¿Te ha sido útil este análisis? No Divertido
A 3 de 5 personas (60%) les ha sido útil este análisis
3.0 h registradas
Publicado: 30 de noviembre de 2014
Me encanta la verdad q creo q es el juego de estrategia definitivo el rollo de contruir con la limitacion de un planeta entero y luego extenderte a otro planeta es la **** y ya las armas q puedes sacar como las q van por el espacio wow un 10
¿Te ha sido útil este análisis? No Divertido
A 6 de 11 personas (55%) les ha sido útil este análisis
81.2 h registradas
Publicado: 8 de enero
Mu wapo por 6 leros le cunde millions mucho flux
¿Te ha sido útil este análisis? No Divertido
A 2,798 de 3,475 personas (81%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
90.2 h registradas
Publicado: 20 de noviembre de 2014
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.

I have to say, I just read that they only just fixed the save/load for skirmish.
Thats not a fully released game, thats a work in progress. I stand by what I said, this game is still in Beta. Im angry that the devs said it was done and v 1.0 was released when the game was clearly, oh my gawd so clearly not finished! and Im angry that the Devs went on to say (Im paraphrasing) 'we will only continue development if people keep buying the game' which, to their credit, they have and may yet save some meagre amount of grace. The flak that UBERent has come under is not unwarrented and Im far from alone in thinking this.

I will take Plutons advice (formerly Arioch) and wait a few more months, Im too annoyed to re-assess it right now. Grrr, bear claws!
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Game starts
ME: build base; build tanks and planes
AI: enemy attacks!
ME:build defense towers
AI: enemy keeps attacking, but loses tons of vehicles
ME: build bigger base, with more vehicles and more defense towers
AI: enemy keeps attacking, armies grew larger
ME: first nuke ready, launch, destroyed enemies base
AI: commander on the moon
ME: send troops to the moon with unit cannon, build portal, send more troops
AI: enemy attacks new moon base
ME: base got raided, send new troop, more troops, better troops, fortified moon base
AI: enemy loses moon army
ME: launch nukes on enemy moon base
AI: enemy commander fled to another planet, build new base
ME: send own commander to barren planet/death star, build base, build annihilator, exterminated enemies planet
AI: enemy commander fled to first planet
ME: throw moon on planet, accidently destroyed own main base
AI: commander survived
ME: build giant army on barren planet, only consisting of about 300 exploding spider-bots, send them threw portal to old planet, rushed to AI commander


-23 nukes launched
-5 bases destroyed
-2 planets annihilated (planet and moon)
-a lot of spider-bots died

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A 819 de 1,192 personas (69%) les ha sido útil este análisis
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Publicado: 17 de noviembre de 2014
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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Publicado: 15 de enero
So first of, why all the negativity?
Well the game is certainly not without it's faults. It has had a rocky start and some people do have problems with even getting it to run properly without crashing. But it is getting better.

The latest version is by far the best version. The new balancing and tweaks for units make it so much better in many ways. Compared to a few months ago, when I bought it (oct 2014) it is much better. The fixes for stability and performance was really needed and can't be appreciated enough.

The future looks bright as the game continues to be developed and gain features and fixes. For those that want to play around there is an excellent tool for mods, PAMM (Planetary Annihilation Mod Manager). With that you can install, uninstall, update mods with just a few clicks. Mods range from UI tweaks and hotkeys to overhauls that change the whole gamebalance. Some even adding in new units.
Well worth looking into even if you only want to add teamcolours to commanderexplosions.

So what is the game.
Well it is a game where you balance economy with expansion while trying to stop you oponents to gain economy and expand. The goal is to defend and keep your commander alive while finding and killing your oponents commanders. Depending on what skillevel you land on you will find the game as a nice slow basebuilding excersise (not appreciated style in multiplayer ;) ), or a spamfest where the goal is just to outproduce you oponent and overwhelm them or, lastly, as toptier you will have a real good spamfest but also with an intense need for always making the most of everything. Meaning you will need to micro armycomposition. Making sure your anti-air isn't in the front getting slaughtered. Doing that in a couple of places is one thing now do it in up to ten places on a sphere. Then introduce more spheres, more oponents. It gets hectic, frustrating and really rewarding when you manage to have some control.

The game really scales very well to. You can play 10 people on a small planet and have an intence fight from start or you can play 2v2v2v2 starting on a planet for each team. It is up to what you and the ones you play with wants.

There is a 1v1 ladder that presses skill hard on those that need it. This is where you can see the balance of the game shine (or not :P). It is easy to get into and replays are available to study what the good players does that works.

Actually the replaysystem in it self can merit some mentioning. they call it ChronoCam. It makes the whole game into something that can best be compared to a videoplayer. Jump around, change speed and so on is all there. The really amazing thing is that while you play a game you can jump into ChronoCam anytime and rewind to see what you missed. Not something you will use often but still a fun thing.

While 1v1 ladders rarely (never?) end up advancing the tech to tier 2 there is a largescale endtech war to be had. It involves planet vs planet where the goal is to get a beachhead with a teleporter to massinvade from you homeplanet. Or you could scout the location of the enemy commander and target the location with a nuke volley to punch through the anti-nuke defences. Just before christmas they also added the Unitcannon. Big artillery piece that lobs units to any place in the system with pinpoint accuracy. With it you can land a harassmentforce righ inside you enemy's base.

It really is a game that will reward those that embrace it. But it also isn't a game for everybody.
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Publicado: 4 de febrero
I've been playing this RTS since the initial alpha release, I've watched it steadily get better and better over time. If you enjoyed Total Annihilation and Supreme Commander this game captures a similar (note: similar, not identical) feel, but with a unique approch using spherical maps (you can have one or multiple planets)

The highlight of this game for me is playing with a group of friends in team games with shared armies. I played a good deal of SupCom / SupCom:FA with friends and while it was fun, it just didn't capture the same feeling of team cooperation that you can get from sharing a single set of units working with your friends. Shared armies lets you split up the management of the game by not forcing any one single person to keep track of everything (and in large games over multiple planets, this can be difficult) Tasks such as economy expansion, scouting and raiding, orbital and multi-planet expansion can be split among teammates. This does require a degree of cooperation as there is a single shared resource pool, but the benefits are well worth it.
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You can fly planets INTO OTHER PLANETS.
And if someone flys a planet into YOUR planet you can blow it up with a laser BEFORE IT HITS YOU!

What's not to like?
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Publicado: 16 de enero
I only recently purchased Planetary Annihilation when it was on sale for five dollars the last weekend. Im actually very impressed. Ive been out of the strategy genre for a while now but I feel as if this particular game is the perfect grand return to the scene. It can be a bit challenging trying to master all of the multi tasing necessary to be successful ad its definitely about production and managing your ecnomy to outproduce your enemy. After a few practice games you can easily get the hang of it. Great game.
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Publicado: 4 de febrero
An Amazing game that is 100% worth buying,
Developers are great and fix reported bugs and problems quickly,
Overall an AMAZING GAME BUY IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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Bottom line: While a cool take on an RTS, this game is extremely frustrating. I don't think I will play it again for quite some time.

Edit: after having returned to this review a little more level-headed, I have decided to err in favor of a positive review. I have added some positive points below.

Edit 2: I apologize for how long this review ended up being. I also just saw how many hours Steam has logged for me playing PA. This is partly due to what I mention in bullet 2.

Yes, I am writing this after just being completely hosed in my one and only multiplayer, ranked 1v1 match. Yes, I am writing this after coming from having been recently annihilated on my very last battle in the Galactic War I was in (the furthest I had ever gotten up to that point). Yes, I'm not by any stretch the greatest RTS player out there (but I really thought I was getting the hang of PA after several hours of play). And yes, I'm probably not in the best frame of mind to write an unbiased review. Still, for now, I'm sticking to my opinion above. Let me tell you why:

  • This is not a casual game. There is no Easy Mode.
    For some games, that is okay. Some time ago, I reviewed FTL: Faster Than Light. In FTL, the fact that there is no easy mode is okay because, while it is difficult, all you really need to do better is know how to plan upgrades and know when to pause during a fight (hint: very often). With those two skills, and a measure of patience, your only really challenging enemy is bad luck. In a game with no significant curves thrown at you, you can work through it without a ton of effort most of the time.
    This is only kind of true with PA. In PA, you either do the right thing, maximizing productivity all the time, or lose (and in the case of a Galactic War - permanently). There's very little room for error. Really, the only way to win any fight is to pause often and issue several orders at once. Otherwise you are just going too slowly to keep up. While this is not always a bad thing, I feel it is a little inappropriate for a Real-Time Strategy game.
    With the tech options at your disposal, there are often only a couple of paths you can take to success. If you can build a vehicle factory, do it right away and pump out tanks and AA. If you have air factory tech, focus even more on that and pump out bombers. Always play offensively; there is no such thing as a defensive win unless you already have a serious advantage. Don't interrupt the natural progression of building - make cheap units and buildings first until you have a lot of excess metal and energy. Trying to shoot immediately to an advanced factory, as I have often tried, always fails. Expand as fast as possible, across your start planet and to other planets. In the endgame, metal is always your most restrictive resource, so grab as much as you can as early as you can.
    When you are able to do it right and win, it is a satisfying win. But in the final battles of a Galactic War, you already start significantly overwhelmed, meaning you have to take out as many commanders as fast and early as humanly possible or you lose - badly.
  • There is no way to save and return to a fight - so they always have to be finished in one sitting, or paused and left running.
    Now, I have read somewhere on the forums that is mostly because the developers have to do more optimizations on their end to have the ability to save games using the Chrono Cam, which is basically a replay feature very similar to what you find in the Dirt racing series (or at least Dirt 2). The idea is that, when fully implemented, you can open a saved game (or the one you are in) and rewind/fastforward to any point you choose, and pick up right where you left off. While this will indeed be a very cool feature when implemented (it's one of the things that really sold me about Dirt 2), it doesn't make up for the fact that currently there is no saving at all, not even a stop-gap feature until the Chrono Cam saves are done. This seems like a pretty basic omission to a game not still in beta.
  • There are still some aspects of actual play that feel unfinished. One of the larger examples is planet-smashing. While I have not yet smashed a smaller planet into a larger one (to supposedly achieve the crater effect shown in the promo video), I have successfully smashed some fairly equally-sized planets together - and the resulting animation is completely underwhelming. The attacking planet approaches along a path that often has several unrealistic jerks, it lines up with the target, and runs into it. That's pretty much it. There's no planet-crumbling explosions that shatter it into a thousand pieces or widespread surface deformation as they collide. The model for the two planets simply overlap breifly until they each reach the other's core, and then both instantly disappear. The only evidence that planets once existed there are the mushroom cloud(s) of whatever commander(s) you destroyed still billowing up from the invisible surface of a now non-existent planet.
    Other smaller issues:
    - The relatively small number of structures and units. This would be different if there were some faction-specific units with differing strengths/weaknesses. Right now, the only difference between two armies' units is their color.
    - The pause screen banner has an invisible no-click zone above and below it, requiring repositioning the camera until the desired selection is in the bottom or top quarter of the screen before you can click it.
    - Sometimes after selecting a group of units, the arrow keys stop working; so that you must first deselect the units, move the camera so that you can see the units and the target, then selecting the units and issuing the order.
Also, in case you are wondering, I always play with the maxed out ("Uber") graphics preset and can still get a good framerate, so that is not the issue.

Okay, with those negative points out of the way, here are some positive ones:
  • The general idea behind Planetary Annihilation is certainly ambitious and, if successfully fleshed out, will be totally awesome.
  • PA is still a pretty solid RTS. Play on a single planet feels like it should for any standard RTS (my opinion from my perhaps limited experience).
  • Interplanetary gameplay adds a whole new dimension to an otherwise well-explored genre.
  • Kill your opponents by blowing up their planets. Make it a destruction by collision with another massive body, or with a frickin' laser beam, Death Star style.
  • If planet destruction isn't your cup of tea, then you could try a much more subtle death-by-bajillion-nukes. The mushroom clouds are quite pretty.
  • If that's still a bit strong for your taste, then there's always the classic invasion-with-hundreds-and-hundreds-of-units method.
  • The community seems to be a good one, and the developers do interact and take feedback on the forums.

Ultimately I decided to mark this a positive review, but only just. As I said above, PA can be very frustrating for several reasons, but that is at least partly balanced by how unique it is, and how awesome it has the potential to be.
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