Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Uživatelské recenze: Spíše kladné (5,954 recenzí)
Datum vydání: 5. zář. 2014

Přihlaste se pro přidání této hry do Vašeho Seznamu přání nebo pro označení, že o ni nemáte zájem

Koupit Planetary Annihilation

Balíčky obsahující tuto hru

Koupit Planetary Annihilation - Digital Deluxe Commander Bundle

Obsahuje následující položky (celkem 2): Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

Doporučeno těmito kurátory

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
Pro zobrazení celé recenze klikněte zde.

Nedávné aktualizace Zobrazit vše (49)

17. září

Release Build: 72332



It's alive! It's alive! Listen closely and you can hear the mad cackling of our AI programmer, Sorian. He takes great joy in making Planetary Annihilation's robot intelligences even more lifelike -- and this week he's sharing his work. Prepare for the pain.

Starting now, expect to see more dynamic AI in certain previously troublesome scenarios. For instance, the Planetary Annihilation's AI can now target your Commanders specifically with nukes. Previously, the AI did a quick calculation about the structures around enemy Commanders before blasting a Commander into oblivion. Now, the AI will just let 'em rip, regardless of the metal value of the structures in the surrounding area.

Today's update also includes a host of fixes across multiple parts of the game (including those pesky econ alerts).

Check out the patch notes for all of the major fixes:

[AI] The AI will react better when the only intel it has is radar blips.
[AI] AI commanders will return to the safety of their base when they have nothing better to do.
[AI] The AI will act to remove all land and air threats once there are no more econ threats.
[AI] AI land platoons are now less likely to run away once they have made it into an enemy base.
[AI] The AI commander can now help out planet wide if the AI controls the whole planet.
[AI] AI will now target commanders with nukes, regardless of the metal value of the structures around him.

[Galactic War] The default gw game name is no longer 'New Game'. The format is now 'War - ' + dd//mm/yyyy.

[Gameplay] Fix for radars continuing to work when set to conserve energy.
[Gameplay] Oribtal transports now ignore goal collisions when loading and unloading.
[Gameplay] The goal radius for load and unload has been shrunk.

[Graphics] Reduce memory overhead of impostors by ~10MB for large systems by using shared depth buffers.

[Localization] Huge loc additions. Added: Korean, Arabic

[Notifications] Added combat tracking (currently based on units destroyed). the 'acknowedge alert' action will now zoom to the latest combat if there are no other alerts. Also added a specific 'zoom to combat' command.
[Notifications] Fix for the repeating low cmdr health warning. this just prevents it from firing if your cmdr (the one you spawned with) dies.
[Notifications] Audio tweaks to reduce the frequecy of economy overflow warnings.

[UI] Quick fix for the invisible console bug. this removes the default binding for toggle console. This fixes the UI lockup issue some people would encounter when hitting the ~ by mistake.
[UI] Changed the unit celestial path shader to be solid instead of faded.
[UI] The ui will now remember your display name after you leave the main menu.

63 komentářů Zjistit více

10. září

Release Build: 71937



It's been a few days since we hit 1.0, but we're still hard at work, adding polish, fixing bugs as we find em - or you in our community report them! Keep playing, keep reporting - on the forums, on Steam, on reddit - what's working, what you're loving, what you're not loving quite so much, and we'll keep making it better and more awesome.

Thanks all!

Build Notes:

AI: Fix for AIs that start on other planets by themselves not doing much. Improved how the AI determines it is alone on a planet. (should be much faster)
AI: AI neural net update.
AI: AI econ adjustment.

Client: Fix some texture size restrictions (e.g. the nuke scorch decal) to save approximately 300MB to 400MB of GPU memory (and a corresponding amount of CPU memory too).

Gameplay: Fix for start location generation getting into an infinite loop when there isn't enough pathable area on a planet.
Gameplay: Fix for radar structures never being active if they were built while the army's energy was stalled too far.
Gameplay: Fix for orbital units not being able to do certain area commands on gas giants.
Gameplay: Fix for trees and structures still visible after planet destroyed.

Localization: Lots of changes and additions to localization. If you want to help the community localization, please check out: http://www.getlocalization.com/PALocalization/

Memory: Limit CSG and planet textures to 1024x1024 maximum (saving up to 200MB of graphics memory and 200MB of system memory, or 400MB of memory on integrated graphics on a large game with multiple biomes).

UI: A number of fixes to startup flow; you shouldn't be able to skip past the Steam / PlayFab linking now, galactic war video will no long auto play, and a few others.

76 komentářů Zjistit více

Informace o hře

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Systémové požadavky

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
Užitečné recenze od zákazníků
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
107.8 hodin celkem
Recenze předběžného přístupu
Despite its flaws such as unbalanced units or performance issues, which can luckily both be attributed to the fact, that the game is still in Gamma (== Late Beta), the game is astonishing. The graphic style, the sheer scale and great music all add up to make this game worth the money. I truly believe that when this game is released, it may be a bit revolutionary RTS.
Just please don't buy this if you don't have a powerful PC or a lot of patience, wait for the release. The release version will be much more polished and you won't have to deal with occasional bugs.
Přidáno: 4. srpna
Byla tato recenze užitečná? Ano Ne
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
12.8 hodin celkem
Recenze předběžného přístupu
Úžasná hra.Samozrejme treba optimalizovať a odstrániť bugy.
Přidáno: 22. srpna
Byla tato recenze užitečná? Ano Ne
3 z 6 osob (50%) ohodnotilo tuto recenzi jako užitečnou
1.1 hodin celkem
Recenze předběžného přístupu
unplayable ♥♥♥♥
Přidáno: 25. června
Byla tato recenze užitečná? Ano Ne
2 z 6 osob (33%) ohodnotilo tuto recenzi jako užitečnou
5.8 hodin celkem
První momenty člověka zaujmou svou velkolepostí. Poté ale přichází krutá realita naplněná bugy, neoptimalizací a nemožností hrát sp offline. Hra vypadá skutečně zajímavě. Snad se jednou dočkáme dokončení tohoto titulu.
Zde je Preview protože recenzovat nehotovou hru by bylo proti mé morálce :D :) :http://www.playhit.cz/2014/09/preview-planetary-annihilation/
Přidáno: 11. září
Byla tato recenze užitečná? Ano Ne
1 z 5 osob (20%) ohodnotilo tuto recenzi jako užitečnou
11.7 hodin celkem
Recenze předběžného přístupu
paradni strategie vyborny soudtrack
Přidáno: 29. června
Byla tato recenze užitečná? Ano Ne
35 z 37 osob (95%) ohodnotilo tuto recenzi jako užitečnou
39.2 hodin celkem
Recenze předběžného přístupu
Naprosto epicka hra. Je sice fakt, ze to sve mouchy jeste ma, ale porad je to ve fazi testovni, takze to prehlizim, napriklad: optimalizace, graficke bugy v podobe spatne vykreslenych stinu, zasekavajici jednotky u hrany zdi atp.
Hru bych nejblize prirovnal k Supreme Commander, kterou jsem s oblibou hraval, ale jestli nekdo nekdy rekl, ze Supreme Commander je mohutna hra s obrovskou mapou, obrovskyma soubojema, obrovskym zoomem, tak Planetary Annihilation ho strci hrave do kapsy. Jednotky co se tyce grafiky jsou jednoduche, ale me se to libi a hodne to pomuze s rychlosti pocitace, protoze tady se hraje v meritku slunecni soustavy se zoomem az pomalu do ksichtu robotovi, neuveritelne. Hratelnost je velice chytlava a vyzaduje opravdu skill, takze po vydani release pocitam i s nejakou profi ligou, verim, ze se hra ve svete rychle chytne. Kazdopadne musime hre a vyvojarum dat cas, usli velikou cestu, bohuzel pred nima je jeste dost ukolu, se kteryma se musi poprat. Drzim jim palce a za nejakych 25Eur co jsem hru kupoval, to je za hubicku na to co revolucniho nabizi. Tesim se na dalsi updaty a snad se dockame i workshopu :) Za me 9.5/10.
Přidáno: 7. března
Byla tato recenze užitečná? Ano Ne