Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
用户评测: 多半好评 (6,919 篇评测)
发行日期: 2014年9月5日

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购买 Planetary Annihilation - Digital Deluxe Commander Bundle

包含 2 件物品: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

由鉴赏家推荐

"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
点击这里阅读完整评测。

最近更新 查看所有(52)

10月9日

Release Build: 73737 with Offline Play



Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting now, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

You'll also see your massive armies moving around much better now. After almost two months, and a team focused on improving pathing, you should see major improvements on unit pathing, reliability and performance across the board. And as always, each build includes a host of bug fixes, performance improvements, and ever more polish.

Notes for offline play:
- We have had a few reports of people unable to launch offline server mode. If this happens to you, please go to settings and turn off Local Server. We are exploring the issue internally, and will be getting out a fix ASAP. Thanks for your patience.
- Local Server Settings: Auto will determine the best mode to use based on your system specs and requested game mode. On will always try and use local server for any supported game modes. Off will force your client to still connect to our servers for all game modes.

You can always find more information and help in our FAQ, located here: http://support.uberent.com/kb/faq.php?id=82

For more detailed build notes, please keep reading:

[Server] Turned off the idle timer for local games.
[Server] Turns off local server when use is not "recommended". Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
[Server] The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
[Server] The spec that the server looks for to run locally is the same as our recommended spec - 8GB of RAM and quad core. You can override this by setting Local Server to "On", which means it will try and use a local server for everything - except online hosted games, which still go through Uber's online server management.

[System Editor] Planets now look exactly the same in game as they do in the system editor.
[System Editor] Metal spot placement now looks exactly the same in game as it does in the system editor.

[UI] Spectator UI upgrades
[UI] System editor UI polish

Detail Pathing Notes:

- Flow Field Integration has much improved CPU and Memory performance
Sectors are now independent from terrain meshes resulting in much smaller sectors.

- Better Path Planning
Smaller sectors make the higher level path graph more granular which results in more 'accurate' path planning. In the past units might go 'right' when they should have gone 'left' around a rock, this change fixes that.

- Dynamic Walls support
If you surround yourself using dynamic wall pieces the pathfinder behaves correctly.
We now rebuild the path graph and small / large pathable islands so 'pathability' queries are correct.

- Faster Nav startup time
Nav Voxels now use an inlining OctTree container which improves start up time as well as run time and memory usage.


---------------------

- General nav bug fixes and improvements
(lots of little things here, hard to say unless I look over the last couple months of checkins)

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10月2日

A Note To Planetary Annihilation Fans About Our Next Game, Human Resources



Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources.

http://youtu.be/oNZ7oto4z4A

What’s pre-production? It’s the first phase of game development. It’s the time where we sandbox and define features, game mechanics, and systems. Then, we begin to build any new technology that we need to support it. We’ll sketch out how we can accomplish our goals and when. It’s a pretty exciting phase where we create new worlds and possibilities.

Games are evolving. You don’t just “finish” them anymore. We see them as services, as active things that grow over a length of time. Planetary Annihilation’s vision has been achieved or else we wouldn’t have launched it, but that was just one journey. We embarked on a more adventurous one the second we updated it to 1.0.

This is a very, very exciting time for us. Words suck at expressing how much we love all you guys for your incredible passion and support. Planetary Annihilation wouldn’t exist without you — and we plan to keep it going. If you’d like to check out Human Resources and become one of humanity’s new overlords, please do so. We’d love your support.

Prepare to have your eyes melted by the attached trailer.

Thanks,

Uber Entertainment <3

PS: Sorry for the eye melting.

PPS: But it was worth, right?

[tl;dr: today, we announced a new Kickstarter for a strategy game called Human Resources. Plans for Planetary Annihilation’s development will be unaffected. Human Resources’ team is a separate team.]

392 条评论 了解更多

关于这款游戏

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
有价值的用户评测
13 人中有 9 人(69%)觉得这篇评测有价值
119.1 小时(记录在案的)
发布于:10月28日
它实现了很多人的梦想,在即时战略中跨星球作战、宇宙战争、球形的战场、登陆星球等等,但是可惜是一家名不见经传的小公司的作品;我见过刻意将游戏内容反过来说,明明是优点,非要说成是缺点,这样来损这游戏的~~~

在一群人心理即时战略的领导者是谁,而现在却发现被某个游戏系列的续作远远的甩在了后面,虽然这是一辆破破烂烂的特斯拉,终究也是特斯拉,装修和配件再好的速腾也是无法比的。。。这样的心理落差。。。

如果你想要玩即时战略,这样的即时战略---实现在一个星系之内的战场,跨星球作战、海陆空宙四军---以及即时战略玩家期盼了很多年的“区域攻击/巡逻/建设命令”---还有一个类似于掉落部队增强装备组件的RPG化雏形“银河战争”;这些在其他即时战略游戏中找不到的东西,推荐你买

虽然它在细节上的刻画远远不如那些投资巨大、人力资源众多的大公司的产品;但是如同很多独立游戏作品一样,他带给玩家的是在某个类型上玩法的突破,实现的是玩家过去期盼,而大公司则迟迟不去做的东西。。。
这篇评测是否有价值?
8 人中有 5 人(63%)觉得这篇评测有价值
77.3 小时(记录在案的)
发布于:10月29日
这游戏刚刚看到宣传片的时候,真的很激动,如是我60刀立马买下,下载好后赶紧连夜体验,一进去傻眼了“丑陋的界面” “粗糙的建模” 垃圾一样的画面,和当初宣传片里面简直是两个模样。

如是我就在自我安慰了,心想这只是测试阶段,等正式发售了就肯定会让人满意的。结果让我惊讶的是9月5号就正式发售了,如是我又体验的一下,结果界面还是那丑陋的界面,模型依然还是那个鸟样,唯一的改变就是做了个离线模式,不知道制作组众筹的200多万是干什么去了。

最后我劝各位, 不是脑残粉的话还是不要买了,这游戏根本不值30刀。

这篇评测是否有价值?
171 人中有 99 人(58%)觉得这篇评测有价值
28.2 小时(记录在案的)
发布于:10月26日
I bought this game for 60 dollars. Yes, 60 dollars. The price has dropped but back when I bought it, it was priced the same as a AAA game. It was/is unfinished and never will be finished, it is essentially a moneygrab. The game as a whole is okay, unfinished but okay, about 15 dollars okay, not 60 or even 30 dollars. I LOVE the basic idea of the game and the graphical theme but that does not make up for the unbalanced units, the price, or even the developer. I was going to put up with Planetary Annihilation until Uber Entertainment, right after the "release" of PA, decided that instead of finishing PA, they were going to put up ANOTHER game on KickStarter named "Human Resources." Overall, it's a nice game to look at but it is horribly balanced and overpriced. Avoid at all costs.
这篇评测是否有价值?
42 人中有 27 人(64%)觉得这篇评测有价值
30.8 小时(记录在案的)
发布于:11月12日
I played a lot of total anihhilation as a child back in the day and this was a must. I know its not a direct successor but to me it is. A lot of the game mechanics feel like they are straight from the 90's. The way you harvest metal and energ. The way you build buildings its all just great.

Positives:
-You can slam planets into other planets
-You can build up some crazy armies in ludicrously short periods of time
-Smart graphics. Its definatley a different style to your normal rts but I really like them
-The games with 5 or 6 players are just bonkers! I'm not very good but its just utter brilliance watching the havoc unfold!
-If you loved TA you will love this
-I have only found one bug
-Sometimes, there is just so much carnage, its a joy just sitting back and watching everything explode, mushroom clouds and all....and then someone puts a planet on top of the whole thing. Everybody wins.

Negatives:
-Compared to TA it feels like there is a lack of units
-Sometimes the AI goes into "fail" mode and just sucks ♥♥♥
-The camera is somewhat fiddely but bareable
-THIS IS MY BIGGEST NEGATIVE- Planets and moons share the same orbit

Overall its a great game and I dont know what all the complaints and negatives are doing here. No, there isnt a tutorial but has this generation of gamers really had their brains melted out of their noses due to radiation and cod smack talk so much that they either cant work it out for themselves or use google?. It doesnt take a genius to work anything out the only thing i had to check online was some of the camera work.

YOur commander builds your basic stuff, your basic stuff builds advanced stuff and your advanced stuff does advanced stuff...stuff. Like throw nukes around the planet, or just throw planets at other planets, or teleport all your guys onto another planet, they all die but you throw a planet at the enemy anyway.
这篇评测是否有价值?
32 人中有 21 人(66%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:10月28日
Every game I have played of Planetary Annihilation has been plagued by bugs, fps issues and general disapointment. The main issue I take with PA aside from its stability, is its lack of units. To win you have to use a "Super weapon" e.g. the death laser, weaponised asteroids and nukes. You lack the ability to win conventionally. All these issues do not exist in this games progenitors: Sup Com and Total Annihilation.

To put it in as few words as possible: Playing Planetary Annihilation makes me want to play Supreme Commander: Forged Alliance.
这篇评测是否有价值?
27 人中有 18 人(67%)觉得这篇评测有价值
27.8 小时(记录在案的)
发布于:11月9日
cool concept, but game is still not fully developed. Bad AI, no tutorial, etc...
这篇评测是否有价值?
37 人中有 23 人(62%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:10月26日
I backed this in pre-release and have dipped in a couple of times to see how it was going.
Been trying the last couple of days to get into it, but it seems as buggy as hell.
Also no manual explaining anything, except for some video links.

Steer clear. Never buy from this company again.

Pity, it looked nice.
这篇评测是否有价值?
22 人中有 15 人(68%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:11月17日
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
这篇评测是否有价值?
26 人中有 17 人(65%)觉得这篇评测有价值
129.1 小时(记录在案的)
发布于:11月15日
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
这篇评测是否有价值?
8 人中有 7 人(88%)觉得这篇评测有价值
90.2 小时(记录在案的)
发布于:11月20日
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
这篇评测是否有价值?
17 人中有 11 人(65%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:11月7日
This game sucks all play options including singleplayer and multiplayer do not work only have 3 hourds on record because that is the time i have spent trying to start a game. I bought this when it was 50$ and was in alpha still doesnt work pleqaase fix please
这篇评测是否有价值?
69 人中有 37 人(54%)觉得这篇评测有价值
124.4 小时(记录在案的)
发布于:10月24日
I absolutely love this game. It's fun, addicting, and massive in scale. There are of course still bugs, but nothing that can't be fixed with future updates. Some of which include: Loss of connection, still kind of a choppy interface, and single player issues (No saving, ai problems). I believe that this game was ment for less of a single-player campaign, and more for multiplayer death matches. Overall, I think that it is great and I advise anyone to give it a try. 8/10
这篇评测是否有价值?
7 人中有 5 人(71%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:11月17日
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
这篇评测是否有价值?
19 人中有 11 人(58%)觉得这篇评测有价值
60.9 小时(记录在案的)
发布于:11月8日
i recommend buying this game it still feels like it is in beta the most wasteful thing to spend your money on it still has alot of bugs i cant even land on the planet without the game crashing
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
215.1 小时(记录在案的)
发布于:11月14日
My review on this game has gone up and down more then any other game.. It seems like the devs fix one problem and then break a few and deliberately ruin their own game.

As the game is right now, Multiplayer is really fun, if you can get it to work. It's like the old Warcraft 3 servers, except far more buggy. You have a 50-50 chance of connecting to a server or getting kicked back to lobby, since the devs didn't implement a proper server refreshing system like most pre-wc3 games. They used to also have a nice reconnect system for servers, however now your lucky if you get that system to work, which involves resetting the game and hoping the option to reconnect pops up.

On top of this, which most game devs figured out long ago is a big no-no, is they allow personal mods per player in Multiplayer, which, is almost as bad as out-right allowing hacking. These mods, if you don't have them, will give most players a massive advantage over others and can turn a moderatley ok player into a killing machine.
这篇评测是否有价值?
4 人中有 3 人(75%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:11月18日
A dissapointing attempt at replicating the wonder that was Total Annihilation (and Supreme Commander 1) the controls are bulky and frustrating, the graphics and sizing of units seems odd your commander can walk around the "planet" in very short period of time. The space part of the mechanics are interesting but honestly with the current balance not used most of the time.

The game has potential but just isn't anywhere near finished, the company UBER has tried to sell it a million different ways, and has in the end produced a ineffective product, then went on to ask for more money for their "human resources" KS while the community was still unhappy with PA. Their PR leaves a lot to be desired, poor communication about the future of PA hinders my hope that it will ever be fixed. I KS'd it the second I saw it, and I hope someday it'll be fixed, but right now I wouldn't buy it again for more then $5
这篇评测是否有价值?
18 人中有 10 人(56%)觉得这篇评测有价值
214.8 小时(记录在案的)
发布于:11月18日
This game is a reflection on just how bad Uber Entertainment really is.
1. They released the game unfinished even after everyone told them not to.

2. They released an "offline" mode for the game that isn't really offline. And they don't plan to change it.

3. They scammed people with the kickstarter for "Human resources" or whatever it's called. No, it wasn't a failed attempt at a kickstarter. It was a scam. Otherwise they would have returned the money from the kickstarter.

4. The game hardly even runs properly. It takes centuries to load and half the time the game just crashes in play.

5. They said they would continue working on it for a long time, releasing updates. Uh... when was the last update for this game???

6. Read this -> http://thehyperbolicgamer.com/2014/10/20/something-something-game-news-how-not-to-kickstarter-a-final-word-on-human-resources/

Outside of all those factors the game is just boring and repetitive. It's also imbalanced. Just...don't get this game. Supreme Commander is a MUCH better alternative.
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5 人中有 3 人(60%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:10月28日
It feels like a flash game, the menu's are slow, the game has bad FPS with mid grade systems and even though the actual gameplay is fun, the devs are already pushing their new game which makes this feel like abandonware.
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29 人中有 15 人(52%)觉得这篇评测有价值
12.1 小时(记录在案的)
发布于:10月25日
This is one of those games where you think is good but turns out to be total waste of money. Decent graphics, good game-play elements doesn't quite cover for the fact that this games is not playable in 1024 x 768 screens & they say there's an offline mode, but I never found any so far. So at the end, it comes down to this. Do you rather pay $49.99 for this or pay 59.99 for "Watch_Dogs™".....
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6 人中有 3 人(50%)觉得这篇评测有价值
15.6 小时(记录在案的)
发布于:11月2日
A great Total Annihilation copy,

basicly the same game as TA, but with space combat, 3D map (planets), and a working multiplayer option.

An extremely complex RTS with so many viable strategies, and a huge competetive potential, it's truly a shame if it will be forgotten like Total Annihilation did.

Game has much potential,

6.2/10
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