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Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
发行日期: 2014年9月5日
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购买 Planetary Annihilation

含有此游戏的游戏包

购买 Planetary Annihilation - Digital Deluxe Commander Bundle

包含 2 件物品: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

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Release Build: 71937

9月10日



It's been a few days since we hit 1.0, but we're still hard at work, adding polish, fixing bugs as we find em - or you in our community report them! Keep playing, keep reporting - on the forums, on Steam, on reddit - what's working, what you're loving, what you're not loving quite so much, and we'll keep making it better and more awesome.

Thanks all!

Build Notes:

AI: Fix for AIs that start on other planets by themselves not doing much. Improved how the AI determines it is alone on a planet. (should be much faster)
AI: AI neural net update.
AI: AI econ adjustment.

Client: Fix some texture size restrictions (e.g. the nuke scorch decal) to save approximately 300MB to 400MB of GPU memory (and a corresponding amount of CPU memory too).

Gameplay: Fix for start location generation getting into an infinite loop when there isn't enough pathable area on a planet.
Gameplay: Fix for radar structures never being active if they were built while the army's energy was stalled too far.
Gameplay: Fix for orbital units not being able to do certain area commands on gas giants.
Gameplay: Fix for trees and structures still visible after planet destroyed.

Localization: Lots of changes and additions to localization. If you want to help the community localization, please check out: http://www.getlocalization.com/PALocalization/

Memory: Limit CSG and planet textures to 1024x1024 maximum (saving up to 200MB of graphics memory and 200MB of system memory, or 400MB of memory on integrated graphics on a large game with multiple biomes).

UI: A number of fixes to startup flow; you shouldn't be able to skip past the Steam / PlayFab linking now, galactic war video will no long auto play, and a few others.

72 条评论 了解更多

Release Build: 71544

9月3日



The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the "Annihilaser," a celestial laser of doom that obliterates planets with each tremendous blast.

As a thank you to our generous backers and early access supporters, we're giving you all access to these features shortly via a game update.

Thank you again for all your support throughout development. We're thrilled to deliver on our vision for an RTS with massive scale and even more massive battles, easy-to-use tools, and incredible moments. We can't wait to show you what's next.

Patch Notes:

AI: Improve the AI's handling of Gas Giants.

Annihilazer: the metal planet can now target planets with active thrusters.

Bug: Fix for crash when a unit is on the final leg of a celestial move to a planet that gets smashed.

Chat: Disabled the keyboard capture stack handling in live game.
Chat: Breaks due to capturing more than it releases due to being inside of the computed without current capture state tracking

Gameplay: Fix for being unalbe to set an orbital factory or orbital launcher rally point on a gas giant.

Lobby: Maximum length limit for the lobby name.

UI: fixed a bug with planetary weapon control alert logic.
UI: you can now join an army after leaving a shared army (since the selectedCommander function will now always return a well formed object). also fixes the preferred commander logic.
UI: shared armies will only use a single color. players (except the first player in an army) will give up their color when they join a shared army.

[BALANCE]

Gunship: Health: 240 -> 300
Commander: AA Weapon: RoF: 2 -> 1, no AoE.
Nukes: Cost: 60000 -> 50000
Booms Damage: 250 -> 700

101 条评论 了解更多

关于游戏

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

系统需求(PC)

    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / OpenGL 3.0 +
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.0+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.

系统需求(MAC)

    Minimum:
    • OS:OS/X 10.7, 10.8 or 10.9 (64-bit)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 to guarantee maximum compatibility and performance.

系统需求(Linux)

    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.0+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
有价值的用户评测
44 人中有 43 人(98%)觉得这篇评测有价值
4.3 小时(记录在案的)
抢先体验时期的评测
中立客观的说下这个游戏吧
已经看到评论了,不过还是很想自己去扫雷下,这次打折正好入了一个。

游戏,的确是和横扫千军和最高指挥官的那种玩法,感觉应该很好上手,核心的东西都在。
画面,没有最高指挥官那华丽了,有点纸片的感觉(或者说有点卡通风),不过还成,打击感,毁灭感,爆炸感都做的非常好。
地图真大,由于是多个星球作战,打一场战役 真是累。跨星球作战,暂时还没尝试。
可以说游戏理念是非常好,跨星系作战概念,大规模集团作战。

总体来说 最高指挥官和横扫千军的核心玩法还是非常好的保留了,并且加上了非常好的有创意的玩法,当之无愧续作之名。

但是 令人纠结的网络问题,依然存在,是比较卡,如果能够改善这个问题,估计会好很多。当然感觉也没其他评论说的那严重,估计之后提升了下服务。

现在-66%, 17刀这种价格,至于值不值,个人也不好说。喜欢前作的肯定也会喜欢上,游戏是一个好游戏,就是希望好游戏别毁在网络上了。


==================
8.30 写在发售前
据说新版本更新了不少东西,再次玩的时候,已经完全能够感受到这个游戏的魅力了。在语言栏中看到有简中和繁中,虽然目前还只初步翻译了一点界面。

游戏更新了单人模式战役,有点类似那种银河征战模式,选择自己必要的3个科技,在银河系中不停的攻略其他星系,发现新科技,吸收其他星球科技,壮大自己实力。单人模式还是比较有点挑战性,模式有点类似回合制大地图+切换即时战略战役的模式,科技组选择比较纠结,只能选择3个科技。

重点就是多人模式了,多人模式也可以进行单人AI对抗,官方据说以后还会更新40人共同对战,目前最高是10人同房(如果真是就是神了,就是服务器问题有点233)?

球面体的防御很考验玩家的防守,可能刚进入游戏的时候需要一点适应时间,但是习惯会感觉更加有趣,陆军,空军,海军,太空,四位一体的作战方式,再加上行星轨道炮,行星大轰炸,喜欢即时战略的人,还有什么理由不入这个游戏呢。

大家关注的联机PING问题,已经改善了不少了。延迟虽然还是有挂VPN吧。

总评:创意非凡,绝无仅有,传统人海即时战略游戏,画面视觉大冲击,买买买!
发布于:6月24日
这篇评测是否有价值?
20 人中有 17 人(85%)觉得这篇评测有价值
4.4 小时(记录在案的)
抢先体验时期的评测
这是个充满了BUG的游戏,实际上所有的东西都是在服务器上运行的,但是这服务器比育碧还不如,鼠标点太快会坏档要重新玩只想说♥♥♥♥
发布于:6月2日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
6.0 小时(记录在案的)
很好玩的一个游戏 只不过在网络很差时没有办法很流畅的玩
A very good game
发布于:9月8日
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
45.0 小时(记录在案的)
游戏内容很新颖,能拆行星什么的感觉很赞,不过游戏本身优化不是很好而且AI智商有点问题,不停造东西弄得电脑很卡。另外游戏全程联网,哪怕只是在打AI而已。网速不好的请量力而行。评价的话7/10
发布于:9月10日
这篇评测是否有价值?
940 人中有 726 人(77%)觉得这篇评测有价值
26.0 小时(记录在案的)
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small grips I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little grip, bots vs land vehicles. There is almost no difference between the two, honestly what’s the point?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.
发布于:9月9日
这篇评测是否有价值?
277 人中有 256 人(92%)觉得这篇评测有价值
14.4 小时(记录在案的)
抢先体验时期的评测
这个游戏的宣传片如果在英国电视台播放的话会被罚款,因为从来没有哪个游戏敢如此明目张胆地用特制的宣传片欺骗消费者,使命召唤2仅仅是在宣传片中用了个高清纹理就被罚了款,这货整个宣传片就TM的是3D渲染出来的,看着挺狂拽酷炫?呵呵,都TM的是3D动画!实际游戏效果大概和炸弹号魔丽莎3D在一个水平,整个游戏充满啼笑皆非的Bug,说是Beta测试其实还完全处在Alpha阶段,运输机原地转圈?单位卡在建筑里?轰炸机坚决不投弹?别闹了你能进游戏就是福气了!整个游戏完全是"去本地化",从游戏界面到数据运算完全在服务器端进行(游戏大厅其实和BattleLog一个性质,都是基于网页,只不过游戏内置了个"网页渲染器",让你看不出来其实是在网页下而已),结果就是从进游戏到玩游戏从头卡到尾,最变态的一次和基友联机,基友都进游戏了,我却还卡在大厅界面.游戏里造太多兵的话还会直接"连接丢失"然后把你踢出游戏.此外还有很多渣设定,比如没有小地图,不能直接切换星球,尝试对另一颗星球上的单位在本星球上下达命令的话会将命令按坐标映射到原星球上,这意味着可能你不小心把核弹发射到自己家基地.再次重申一遍,宣传片是纯粹的3D动画,实际游戏里星球引擎没有尾烟特效,星球被撞也没有特效,只会留下一个大弹坑然后让全星球单位都死光光,跨行星的人间大炮?能拦截小行星的导弹?狂拽酷炫的星系镜头?呵呵都还是概念中,宣传片里的都是手工做出来的动画.基本上说乳♂房(Uber)娱乐就是在捞钱骗钱的,整个游戏就是卖概念,唯一的亮点就是撞星球,整个游戏就是太空竞赛,开局没能Rush掉对手的话,就抢着登月然后放月影降临术吧.我真希望他们能把时间放在提高游戏性上,而不是研究如何通过"去本地化"来捞钱,去TM的"技术机密",Taylor的SupCom2做的再差技术上也比它先进几个天文单位,我怀疑Kickstarter上得来的钱是不是都被用来买服务器了.但愿最终零售版可玩性能高一点,别再是现在这个奇葩了,说实话,TASpring都比现在的PA要强.
12月更新:现在核弹已经可以跨星球了;轰炸机不投弹的bug已经修正;增加区域命令系统,即可以命令部队散开然后扫荡一片区域,或者让工程单位建造大片建筑(友情提示,别把T2电站连着造);增加星球撞击的特效(听说而已,我还没有实测);视角系统微改进.
1月更新:更新了一些新兵种,包括传送门和轨道工人,但普遍缺乏模型或贴图...
2月更新:本月末乳♂房娱乐搞了一次Gamma测试...(Alpha,Beta已经阻止不了它了)首先是UI大改版,比以前漂亮了不少;AI进行了增强,分出了3个难度;补充了一些缺失的单位模型;增加了地雷系统和布雷机器人;增加子窗口系统(类似地球帝国2的那种监视某一区域的副界面,勉强拿来作小地图使.);游戏流畅度改进不大...此外还有不少平衡性的微调,列成表后占了整整一屏幕...
发布于:2013年11月29日
这篇评测是否有价值?