Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
Análises de usuários: Praticamente positivas (7,978 análises)
Data de lançamento: 5/set/2014

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"A slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd."
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Atualizações recentes Ver todos (55)

17 de dezembro

Unit Cannon Update is live!



Unit Cannon update is locked, loaded & live!

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

We hope you enjoy the new changes as much as we do!



If you would like more detailed change report, take a look at the extensive list below

[Balance]

[Unit Cannon and Umbrella Balance]

Unit Cannon
Metal Cost: 14,400
Health: 3,000
Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
Metal Build Rate: 120
Energy Draw Rate: 4,050
Maximum Pod Capacity: 12
Rate of Fire: 3.0
Drop Pod Initial and Max Velocity: 150.0
Drop Pod System Velocity Multiplier: 20.0
Gravwell Velocity Multiplier: 10.0
Factory Cooldown: 3.0

Ion Cannon (Umbrella)
Added anti-entity weapon to intercept Unit Cannon drop pods
Anti-Pod Rate of Fire: 2.0
Anti-Pod Range: 180

[Naval Balance]

Naval Factory
Build Cooldown decreased to 3.5 from 8
Size decreased by 25%
Advanced Naval Factory
Build Cooldown decreased to 6 from 20
Size decreased by 25%

Destroyer (Orca)
Move Speed increased to 9 from 6
Acceleration decreased to 30 from 60
Brake increased to 90 from 60
Health increased to 1500 from 1000
Shell damage increased to 50 from 40
Torpedo velocity decreased to 50 from 60
Torpedo Splash Radius set to 10
Torpedo Full Damage Splash Radius set to 1
Size decreased by 25%

Gunboat (Piranha) -- Previously Sea Scout
Role name changed to Gunboat from Scout
Name changed to Piranha from Sunfish
Metal cost decreased to 150 from 300
Health increased to 175 from 100
Acceleration decreased to 50 from 200
Brake decreased to 150 from 200
Move Speed decreased to 15 from 20
Sight Radius increased to 150 from 100
Damage increased to 20 from 15
Ammo Initial and Max Velocity increased to 130 from 80
Range increased to 130 from 90

Frigate (Narwhal)
Move Speed increased to 9 from 7
Acceleration decreased to 30 from 70
Brake increased to 90 from 70
Shell Rate of Fire decreased to 1.25 from 2
Shell effects changed to match the destroyer shells.
Missile Rate of Fire increased to 3.0 from 1.5
Missile Range increased to 150 from 100
Missile Ammo turn rate increased to 720 from 360
Missile Ammo lifetime increased to 3.0 from 1.0
Enabled spread_fire on missiles
Size decreased by 25%

Battleship (Leviathan)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Health increased to 6000 from 4000
Rate of Fire increased to 0.2 from 0.1
Size decreased by 25%

Missile Ship (Stingray)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Size decreased by 25%

[Defense Cost Balance]

Single Barrel Laser Tower:
Health decreased to 500 from 750
Metal Cost decreased to 225 from 300

Laser Tower
Metal Cost decreased to 350 from 450

Flak Cannon
Metal Cost decreased to 900 from 1600
Health increased to 2000 from 1000

Torpedo Launcher
Metal Cost decreased to 400 from 600
Splash Radius set to 10
Full Damage Splash Radius set to 1

Advanced Torpedo Launcher
Metal Cost decreased to 1000 from 1800
Splash Radius set to 10
Full Damage Splash Radius set to 1

[Artillery Cost Balance]

Pelter:
Health increased to 500 from 450
Metal Cost decreased to 900 from 1500

Holkins:
Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
Ammo Demand reduced to 2,500 from 20,000

[Air and Anti-Air Balance]

Spinner
Ammo turn rate increased to 720 from 360
Ammo lifetime increased to 3.0 from 1.0

Bomber:
Turn rate increased to 110 from 75
All ground based AA will now prioritize bombers and gunships

[Miscellaneous Balance]

Dox
Acceleration decreased to 50 from 200
Deceleration decreased to 50 from 200


[UI] Newly redesigned Main Menu

[UI] New backgrounds on some loading screens

[UI] Nukes now have orbital trajectory lines

[UI] New Player guide added

Accessed from main menu or using F1 key or escape in game.
[UI] Secondary colors are now selectable



[System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.

[System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.

The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
[System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.

[System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.

[System Editor] The system editor will indicate how much custom data is currently stored for a planet.

[System Editor] CSG palette now in place

[System Editor] CSG brushes now show up on cursor when selected

[System Editor] Custom start spots now available in System Editor



[General] Naval sound pass

[General] Added Cosmic Edition names to credits

[General] Gunboat (previously Scout Boat) has a new model



[Bug Fixes] Fixed “My Replays” view to now show your replays

[Bug Fixes] Holding down backspace will no longer exit to main menu

[Bug Fixes] AI and Subcommanders should now be working again

[Bug Fixes] Fix system editor issue: Load planet bug

[Bug Fixes] Crash fixes for server

[Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.

Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
[Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.

[Bug Fixes] Fixed crash for out of game match notifications on Linux

[Bug Fixes] Fixed disconnected icon in game

[Bug Fixes] Fix for Bombers being able to sit above targets and bomb

[Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled

[Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist

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2 de dezembro

Upcoming update: New player experience, new maps, and Unit Cannon underway!

Hey all,

We’ve wrapped up the Fall sale over on Steam, and heading toward one of the biggest sales of the year on the Winter Steam Sale. During these two sales, we are getting quite a few new players in the game. With this in mind, we will be spending December concentrating on the new player experience!

This will be a first pass at updating tutorials and general menu flow to make it more intuitive for new players to get into the game as well as make it easier to get info from Uber to players.

What does this mean for you as a current player you ask? Well we’ll do a pass on overall bug fixes and polish throughout, as well as more balance tweaks! We have been listening and taken a look at overall map size for ranked maps. We like the response the current 3 have received, but are looking at some larger maps for the next round and will be adding 2 more Ranked 1v1 maps to the pool. We’ll look at adjustments based on feedback on the 3 current maps, as well as other smaller changes to help help push the metagame to a better level. Based on player requests, we’ll be re-adding the ability to select secondary color and custom landing spots. Oh and then there’s this little thing we’ve been working on…



:O

We will get more information when we have a better idea on release date for the Unit Cannon, but it should be hitting PTE (public test environment) soon for balance testing.

We’re planning on getting the main update out by December 18th, though Unit Cannon may take a bit longer depending on balance tweaks needed (please keep in mind that we are Pacific Time Zone, so those in the rest of the world, may be getting this late in the night or on the 19th your time).

As usual, I will post more details to keep you updated as we move toward the 18th!

108 comentários Leia mais

Sobre este jogo

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Análises úteis de usuários
37 de 40 pessoas (93%) acharam esta análise útil
76.3 hrs registradas
Publicada: 6 de setembro
Jogo muito legal, mas os lags são horriveis fica usando servidor americano, tem que depender de servidor nenhum para jogar, esperava jogar no modo offilne, muito porco usar server online para jogar.
Você achou esta análise útil? Sim Não
37 de 40 pessoas (93%) acharam esta análise útil
42.0 hrs registradas
Publicada: 20 de setembro
Jogo ficou legal mas as partidas caem no meio. Não tem servidores na américa do sul causando lags absurdos! Passei raiva várias vezes e estou abandonando-o, se pudesse pegaria a grana de volta. Definitivamente mais um jogo bem porco! Não dá nem pra jogar contra o PC porque usa essa podreira de servidor lento deles. Perdi minha grana pra essa cambada de babacas.
Você achou esta análise útil? Sim Não
29 de 30 pessoas (97%) acharam esta análise útil
31.9 hrs registradas
Publicada: 20 de setembro
Talvez se criarem um server dedicado na regiao Sul Americana, ai então resolveria o problema de conexão perdida durante o jogo.
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
18.3 hrs registradas
Publicada: 26 de dezembro
Jogo perfeito adquiri ontem (15/12/14) não tive problemas com o servidor até agora, o jogo travou com o gráfico no máximo quando comecei a exagerar no número de bases em planetas diferentes, com números massivos de construções e unidades em todos eles, ajustei o gráfico e nunca mais tive esse problema, acredito que o servidor não seja o problema dos demais jogadores, se foi, foi resolvido, tive muito receio de adquiri-lo pela chuva de críticas, mas está barato, talvez só pelo natal, talvez por ajuda das criticas, mas pelo valor que adquiri, resolvi arriscar, e tive uma surpresa extremamente positiva, estou muito feliz e satisfeito com o jogo, ele entrega o que promete, ação rápida, destruição em larga escala e estratégia variadíssima, você pode "rushar" o inimigo com exércitos rápidos como uma nuvem de gafanhotos famintos ou você pode focar na sua base, com defesas sólidas, pode distrair seu inimigos com pequenos ataques enquanto sai de sua orbita em busca de recursos em outros planetas, e por recursos não digo apenas energia e ferro, pois considero os planetas aniquiladores (estrelas da morte estilo starwars) um recurso valioso, você pode fugir de planeta em planeta enquanto prepara cilos nucleares orbitais (já vi vídeos de gente atirando mais de 5000 mil mísseis simultaneamente), pode construir turbinas gigantes para tirar planetas ou luas de orbita para devastar outros planetas, enfim a gama de possibilidades é gigantesca, super recomendo, um deleite para amantes de RTS.
Você achou esta análise útil? Sim Não
3 de 5 pessoas (60%) acharam esta análise útil
19.1 hrs registradas
Publicada: 13 de dezembro
Jogo miticamente loco !!! quem gosta de estratégia pode jogar esse jogo, pois ele abrange muita coisa alem de o costume dos outros jogos de estratégia, muito bom mesmo !!!
Você achou esta análise útil? Sim Não
4 de 8 pessoas (50%) acharam esta análise útil
4.6 hrs registradas
Publicada: 8 de setembro
Esse jogo é muita piração. As coisas acontecem muito rápido. Eu dou a noite 8/10 pois ainda está com alguns bugs. Vale muito a pena.
Para mim esse jogo é o futuro do RTS. Podem comprar na moral. Vale a pena.
Você achou esta análise útil? Sim Não
1,369 de 1,608 pessoas (85%) acharam esta análise útil
90.2 hrs registradas
Publicada: 20 de novembro
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.
Você achou esta análise útil? Sim Não
2,320 de 2,890 pessoas (80%) acharam esta análise útil
26.0 hrs registradas
Publicada: 9 de setembro
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
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1,956 de 2,520 pessoas (78%) acharam esta análise útil
5.5 hrs registradas
Publicada: 10 de setembro
October 2014 - Very Important Update:
WARNING, AVOID
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Read on for more info. Remember all this is just my opinion but it is based on facts that even recently have come to light.


In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual game...it's unfinished. Too much, is missing from the game.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the Fabricators (engineer tank/plane) make any unique noises, and the weapon firing for all units sound effects feel completely impactless, there's no OOMPH! or quality.. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who acts the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in all games. The entire match is a Rock-Paper-Scissors game, with no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is currently very flawed, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.
Terrible.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( I do not see how this game deserves to be called a strategy game in it's current state, its more like a RealTimeButtonMashZerg game than a RealTimeStrategy. AVOID.

Feedback?
1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level, aswell as cause Camera annoyance spinning it all over the place more times than should be needed.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave us...is the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies. Bring back limited shields.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game, using kickstarter even though they already have the money because they will use all methods to get more undeserved money from the people. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU , AVOID ALL GAMES.


Uber Entertainment have gone very low into corruption.This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $12 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you guys...you call yourselves journalists?)

Uber Entertainment should be Boycotted.

---UPDATE 22nd OCTOBER---
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/posts
'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
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456 de 585 pessoas (78%) acharam esta análise útil
8.1 hrs registradas
Publicada: 17 de novembro
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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276 de 372 pessoas (74%) acharam esta análise útil
26.5 hrs registradas
Publicada: 17 de novembro
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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839 de 1,190 pessoas (71%) acharam esta análise útil
37.5 hrs registradas
Publicada: 10 de setembro
This is a review of single player so called Galactic war.

-Gameplay is boring and repetitive!
-Sterategy element is not present! spam more unit than A.I and step over it.
-all the factions are the same! just different basic colors.
-all factions units are same! there are still balance issues! some of them frustrating and gamebreaking.
-commanders are only skins! no different abilities here. ludicrously those little ugly skins cost 10-20€ on the DRM store!
-nasty bugs are present. Gamebreaking ones like not allowing you to select or command your units.
-performance issues with the latest gaming machines!

Honestly... i cannot recommand this game to my friends and family.
don't waste your time here and don't let the hype take over your logic.
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225 de 310 pessoas (73%) acharam esta análise útil
10.6 hrs registradas
Publicada: 6 de setembro
Not a review, but a warning. The game has just entered the "official launch" phase. This implies the game is complete and fully released. However it is not finished, and there's still many missing features. The devs admitted to the game being incomplete, but went ahead and released it anyway.

Don't support these kinds of people.
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299 de 423 pessoas (71%) acharam esta análise útil
247.3 hrs registradas
Publicada: 18 de novembro
After Uber released an update and have declared another on the way, I decided to change my review because, quite frankly, I don't want to lie to people that don't know the game at all.

This game is still unfinished, but what game is anymore. They are apparently still releasing updates, so at least there's that.

The game still requires some pretty high specs to run efficiently. Quad-core processor with 8 gigs of RAM is pretty steep for the common user. You don't actually need those specs to run the game, you just need them to run it efficiently.

I still call bogus on the offline mode. If you can't start a game and play it without internet connection, then there's no offline mode.

The balance, or rather lack of balance, in this game is just atrocious. If you're looking for a balanced game this is not it...yet. It's likely to be patched soon and I'll update when that happens. Also, this
game is stale and repetitve as crap.

The whole part about Uber stealing money with Human Resources is bogus.
Although, it was still pretty cheap of them to try to abandon PA like that. And all that crap about
them leaving a team to work on this game? I didn't buy it due to their previous unfinished games.

In a nutshell, this game is....meh. Not a great game, not yet. It's got potential to be better, and it looks like Uber is taking steps to reach that potential.Until then, I'd still say skip this game until this game gets a little better, or wait for a sale. It's just not worth 40$ to me.
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1,145 de 1,709 pessoas (67%) acharam esta análise útil
47.0 hrs registradas
Publicada: 5 de setembro
Not even close to a finished product. I support this game, but it shouldn't be out of early access.
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270 de 390 pessoas (69%) acharam esta análise útil
37.8 hrs registradas
Publicada: 9 de setembro
This game is a big SCAM. They sold us an unfinished pile of garbage and called it a Release Version.

The game have no Save Option, no Offline Mode, use a Always Online DRM, the servers can't deal with so many players, you have lag even in single player campaing.

I regret very much the day i bought this game.
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283 de 415 pessoas (68%) acharam esta análise útil
132.9 hrs registradas
Publicada: 15 de novembro
I don`t want to write a negative review about this game because it has a REALLY HUGE potential but it is out of early access and its STILL NOT READY ! - so i think Supreme Commander 1+2 are 100ways better ^^ !!!!!!! if my english is false i´m german ...
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268 de 393 pessoas (68%) acharam esta análise útil
3.3 hrs registradas
Publicada: 11 de setembro
Needs 6 more months of development. At least. The UI and information presentation is quite bad, the balance is somewhat questionable, but the most glaring error is in the core design of the server-side everything. And the single player might as well not even be there; one could say it was tacked on, but tacks are often of higher quality than this.
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320 de 483 pessoas (66%) acharam esta análise útil
20.3 hrs registradas
Publicada: 9 de setembro
Its time for closure of PA review after the many updates released of the game. Despite of many balances, changes and fix. I still can't feel the fun of the game itself. The Galactic War gameplay remain disappointed and hopefully someone in the MOD community can fix the problem what Uber fail to do. Be advises the latest build doesn't contain any save in game until today so once your commander kill, you have to restart all over again.

Only the multiplayers are fun to play so far but there are majority prefer playing single player mode. Sadly this is not the right game for you.
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54 de 64 pessoas (84%) acharam esta análise útil
5.7 hrs registradas
Publicada: 25 de dezembro
-
Click for Gameplay Trailer
-
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ coherent, right optics
+ clearly distinguishable units
- technical problems
- minimum requirements understatement
- annoying bugs

Atmosphere:
+ huge material battles
+ impressive gigantic weapon systems
- dismembered game world
- voice output pure feedback element brings no atmosphere

Sound:
+ clear units sound
+ good feedback sounds when significant events
+ successful music
- overall a bit thin on the chest

Mission Design:
+ powerful editor for stellar systems
- single player only sequence of skirmish battles
- no different mission objectives

Multiplayer:
+ wise spotter win games
+ well balanced
- rarely more than a counter-strategy possible

Units:
+ each unit class has strengths and weaknesses
+ moon as weapons
+ death star cannon
- robotic units at the beginning too strong
- no experimental units

Teamwork:
+ five-on-five battles
+ players can share control over an army
- paint simple command on the map not possible

Game Size:
+ single player with skirmish campaign
+ many multiplayer map constellations
- only a few units and buildings per category (still) missing content

Planetary Annihilation shows in the test a lot of potential, but it quickly becomes clear: The Kickstarter-funded and highly ambitious strategy has left the game early access phase too early.

Two years after the launch on Kickstarter Planetary Annihilation has finally appeared a year later than originally planned. Who Supreme Commander knows that feels right at home in Planetary Annihilation:
The Commander, we have constructed the first factories, spit out the other units and combat troops. For the construction we need two resources: metal and energy. Here, the construction of buildings and units required a great deal of metal, energy is, however, required primarily for the use of radars, teleporters, and the like.

The game is played Planetary Annihilation either in single player mode »Galactic Warfare" or in multiplayer. Galactic Warfare is it touted as "epic single player" with prozedual generated content, in which each game start to offer new challenges. In reality, hiding behind the single player but only a loveless series of skirmish games without appreciable story and cutscenes. We click on a star map around, from solar system to solar system, we encounter an enemy commander, it comes to real-time battle.

Well then, a few hundred thousand dollars were Kickstarter just squandered for the unsatisfactory Single Player - what counts is the multiplayer battles!

These are indeed exciting and clearly the centerpiece, a Supreme Commander: Forged Alliance still has here but in the lead. For particularly at the strategic level provides Planetary Annihilation but clearly too few options: Instead of three fractions there is only one, and their tech tree is more limited than that of any of the great role models. Thus, there are only two instead of three performance levels, experimental units are completely missing.

The RAM problem is not the only technical flaw of Planetary Annihilation. In this case, the title looks graphically very appealing: Instead of excessive details, the units offer a simple look. And so corny it sounds slow - the look is simple voices, everything fits together perfectly. If it comes to fighting, provide great lighting effects for an eerie mood - we back up just above the planet's atmosphere, while providing hundreds of tanks and robots among us a ground battle, that may well provide the creeps. Especially in combination with the fantastic orchestral soundtrack.

But as already mentioned: the technology running anything but smoothly. The official minimum requirements can be good and like to forget, crashes are inevitable so. Who wants to see more than just two planets per system, it is imperative more than four gigabytes of RAM in the computer have, and planets with very many trees are absolute hardware eaters.

I'm disappointed in Planetary Annihilation. Seven years after the Supreme Commander: Forged Alliance I would have expected much more. The gameplay is shallower than in the prototype and even offers compared to Total Annihilation less strategic opportunities and scope, despite the new orbital plane. The single player is unloving and not recommended, tutorial and game experience are a bad joke and let beginners hopelessly alone.

Combined with many small and major bugs, an unstable technology in terms of RAM addressing and multiplayer stability, and the lack of promised features like 40-player multiplayer and dedicated servers, Planetary Annihilation is a game full of wasted opportunities. The publication was hasty, as there is no doubt. That must clarify a retest in a few months - until then you have better chances to Supreme Commander: Forged Alliance.

Planetary Annihilation is a good, challenging RTS designed along very familiar lines. Should have been a great, massive RTS in the tradition of Total Annihilation and Supreme Commander, but crippled by technical issues. I would recommend it for genre fans.

Score: 69 / 100
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