Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
使用者評論:
最新:
褒貶不一 (98 篇評論) - 65% of the 98 user reviews in the last 30 days are positive.
整體:
褒貶不一 (14,316 篇評論) - 14,316 個使用者中有 61% 為該遊戲做出正面評論。
發售日: 2014 年 09 月 5 日

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購買 Planetary Annihilation

包含此遊戲的合集

購買 Planetary Annihilation - Digital Deluxe Commander Bundle

包含 2 個項目: Planetary Annihilation, Planetary Annihilation - Digital Deluxe Add-on

 

最近更新 檢視全部(72)

05 月 31 日

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

31 則回應 繼續閱讀

關於此遊戲

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Customer reviews
Customer Review system updated! Learn more
最新:
褒貶不一 (98 篇評論)
整體:
褒貶不一 (14,316 篇評論)
Recently Posted
RURO
( 3.9 記錄時數 )
張貼於:06 月 27 日
不錯玩,可惜跨星球有點難操作
希望有中文版
Helpful? 搞笑
edmundlam0123
( 15.4 記錄時數 )
張貼於:06 月 23 日
垃圾PR部門
無視所有意見
Helpful? 搞笑
Vprince
( 4.2 記錄時數 )
張貼於:06 月 18 日
沒繁體中文,即時戰略會很累。
Helpful? 搞笑
掛卡專家
( 8.8 記錄時數 )
張貼於:04 月 4 日
讓人想起了最高指揮官系列,不過單位的3D設計實在很廉價
Helpful? 搞笑
coolcoolwei
( 5.8 記錄時數 )
張貼於:04 月 3 日
滿意外的是竟然內建中文,雖然沒有全部
但大致上也應該是看得懂了...
Helpful? 搞笑
CPE GT
( 11.7 記錄時數 )
張貼於:03 月 19 日
SOI~SOI~SOI~SOI~SOI~SOI~SOI~SOI~SOI~!
Helpful? 搞笑
Rich Man Junior
( 8.0 記錄時數 )
張貼於:03 月 19 日
有趣的題材與遊戲方式,戰場規模令人耳目一新,遊戲的戰略也很多樣。
Helpful? 搞笑
薩提斯殿下
( 6.1 記錄時數 )
張貼於:03 月 18 日
since i got it for free its good
but people who followed this game deserced a apology for what you had done
Helpful? 搞笑
Richthofen Ma
( 1.7 記錄時數 )
張貼於:2015 年 12 月 16 日
沒有戰術可言的RTS遊戲
完全是靠以量取勝
遊戲內容單調枯燥
Helpful? 搞笑
OverTheCloud
( 153.7 記錄時數 )
張貼於:2015 年 08 月 18 日
Don't buy this game. Cause all DLCs will become a standlone game and U maybe end up paying with over $100USD for all the current and future PA so call" stand alone DLC" (Just like the PA:Titan) .

Also there are many bugs that u dont want to see. for example ,unit path finding is a major problem u may encounter
Helpful? 搞笑
Most Helpful Reviews  Overall
20 人之中有 18 人(90%)認為這篇評論值得參考
推薦
62.6 記錄時數
張貼於:2014 年 10 月 8 日
這款遊戲還在開發中
至於開發公司的態度我個人覺得不是很好
看了一些討論發現資金方面與當初承諾有出入

不過個人認為還是一款不錯的遊戲
玩法也很特別 是行星與行星的侵入與鬥爭
想用毀滅型武器也很壯烈(行星撞行星OR特定行星的雷射砲直接摧毀別人的行星)

不過玩久了發現打法的節奏似乎有點不太對
可能因為還在開發

整體遊玩覺得還不錯
等待這款遊戲的新更新
目前對這款遊戲的評分: 75分

PS:這款遊戲有簡體中文與繁體中文(部分英文)
這篇評論值得參考嗎? 搞笑
14 人之中有 12 人(86%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
推薦
8.5 記錄時數
張貼於:2015 年 01 月 15 日
有中文!!大推!!
好玩的即時戰略遊戲,建造與生產系統簡單很容易上手
多人連線很多人在玩,連線對戰非常吃技術
最喜歡推月球撞別人的星球
遊戲內的指揮官可靠單人任務解鎖也可以直接花錢買!
對即時戰略類遊戲有興趣的可趁特價時入手!!!
這篇評論值得參考嗎? 搞笑
10 人之中有 9 人(90%)認為這篇評論值得參考
推薦
163.9 記錄時數
張貼於:2015 年 06 月 25 日
玩了超過100個小時....體驗了非常多的遊戲內容

這款遊戲要連網主要在於雲端運算
不然5v5的話就算是i7-4790也不夠能應付

遊戲內容我覺得是RTS中的一款大作
先進的球型地圖,各種特別玩法之類的

平衡問題的話呢,因為沒有種族的關係,大家的兵都一樣
所以不是問題

負評多很大部分是因為EA時遊戲的不完善所造成的
像是單人存檔等,現在這些功能都有做出來而且也挺完善的,沒有問題

遊戲來說整體還是非常不錯的
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
推薦
8.8 記錄時數
張貼於:04 月 4 日
讓人想起了最高指揮官系列,不過單位的3D設計實在很廉價
這篇評論值得參考嗎? 搞笑
8 人之中有 5 人(63%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
5.4 記錄時數
預售版評論
張貼於:2015 年 06 月 17 日
這遊戲設計的點很多都很好,整個也很廣大。
但是這是一款超級快速的即時戰略,還不是那種可以慢慢來的東西。導致了東西很多卻玩不到。
事實際上你若是跟玩家玩,一個星球決戰,其它東西別想玩到。

而且全部的東西太多了,卻沒法用值觀快速的方法管理
這不是技術好不好的問題,越高級的場你就越沒有機會玩到東西,高手在你花資源想出走的時候就用那些資源把你幹掉了。
基本上我不建議各位浪費時間買這款遊戲。
步調實在太失敗了。
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
5.8 記錄時數
張貼於:04 月 3 日
滿意外的是竟然內建中文,雖然沒有全部
但大致上也應該是看得懂了...
這篇評論值得參考嗎? 搞笑
16 人之中有 8 人(50%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
1.1 記錄時數
張貼於:2015 年 05 月 14 日
超級糞game
一定要連接網路才可以玩
而且連不到伺服器的話就算是單人模式也還是不給你玩
入手三思,第一次買遊戲不到30分鐘就後悔的
這篇評論值得參考嗎? 搞笑
4 人之中有 2 人(50%)認為這篇評論值得參考
不推薦
0.3 記錄時數
張貼於:2015 年 06 月 21 日
我只玩了17分鐘我也不好評價什麼,但是我這17分鐘玩的像是被人操了17小時一樣!
這篇評論值得參考嗎? 搞笑
1 人之中有 0 人(0%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
153.7 記錄時數
張貼於:2015 年 08 月 18 日
Don't buy this game. Cause all DLCs will become a standlone game and U maybe end up paying with over $100USD for all the current and future PA so call" stand alone DLC" (Just like the PA:Titan) .

Also there are many bugs that u dont want to see. for example ,unit path finding is a major problem u may encounter
這篇評論值得參考嗎? 搞笑
1 人之中有 0 人(0%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
0.6 記錄時數
張貼於:2015 年 06 月 24 日
单人游戏也要连线服务器端真TM醉了,卡的我飞起
這篇評論值得參考嗎? 搞笑