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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
发行日期: 2014年1月22日
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Includes 3 extra copies for your friends

最近更新 查看所有(89)

Patch August 27, 2014

2014年8月27日

Changelist

  • Fixed main menu lockup for Windows 8.1 users.
  • Repurposed Mini-14 into an AC-556 with semi, burst and automatic firemodes.
  • Bots now use RPGs properly, taking them out when they see multiple human targets.
  • Added more bots with RPGs into Cooperative modes.
  • Bots now respond to nearby bullet impacts, so you can no longer shoot right next to them without getting their attention.
  • Bots now investigate more intelligently, a little bit less predictably. 
  • Bots now hang back to defend objective areas instead of always investigating.
  • Reduced size of blood impact particle.
  • Hunt: Improved bot awareness and response to destroyed cache.
  • Hunt: Bots use voice-over to announce their investigating less.
  • Tweaked spawn zones in Contact Checkpoint and Sinjar Checkpoint.
  • Added a sanity check that should hopefully prevent players from being “globally banned” from a server temporarily.

27 条评论 了解更多

Main Menu Lockup Fix

2014年8月24日

We have found a fix for the main menu freezing. We will eventually be releasing a patch that includes a fix for it. In the meantime, you can use the -nominidumps game parameter.



We believe the freeze is related to our new crash dump handler that uploads crash information to our servers. Doing the above will disable the crash handler, and prevent the freeze.

If the issue persists after doing the above, please let us know.

19 条评论 了解更多

评测

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

关于游戏

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

系统需求(PC)

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

系统需求(MAC)

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
有价值的用户评测
53 人中有 52 人(98%)觉得这篇评测有价值
帐号内拥有 54 项产品
4 篇评测
19.9 小时(记录在案的)
05年就玩过MOD版2年多,后来橙盒升级之后家里台式神卡MX440就逗比运行不能了= =经过漫长的MOD测试(这九年估计都把老玩家的热情给耗干了吧- -)终于出了正式版。。。果然和免费版有了大不同(其实我更想吐槽MOD之前我还下来玩过,没感觉和05 06年的时候有多大不同>_<)我感觉NWI这样的小作坊能做成这样来说已经很不错了,全新的装备选择设计,全新的武器以及配件组合(武器的质感真的很赞),全新的引擎表现力、战场临场感烘托得很好(看宣传就能看出来,绝逼没坑玩家)以及重新渲染过的地图(地图君求不吐槽)。。。
总之我感觉对于喜欢硬核向fps但又不想总是沉迷于RS烧鬼子的快感的玩家来说值得一玩,毕竟是不同的时代不同类型的游戏。相对于讲究排长战略指挥/火炮支援 班长前线插复活点/标记/回馈 战士听命令当炮灰拿命填,这样偏向营造真实大战场气氛的RO2/RS来说,Ins更着重于刻画班组战术小队CQC城市作战场面,因为INS没有Ro2/RS那样写实的上百人复活支援点数= =区区最高15波的复活增援机会玩家还不可能全部赶上,某些模式比如推进模式,攻方初始特么的才有5波复活。。。这让坐拥15波的以逸待劳的守方简直不能酸爽更多,我想这是开发商想要加快游戏节奏的策略,但这也太尼玛了吧 。。。最让我感到丧病的还是控制占点模式,一开始双方就一波没复活增援,一方只要成功占一个点阵亡队友马上复活。。。总共3个点经常打来打去变成一方压倒性推进或者双方死得差不多最后躲猫猫。。。
正因为这些种种开发商为了加快游戏节奏的设定,INS里人命就显得格外精贵,所以逼迫着双方玩家为了生存率结成战术小组推进,这样至少在近距离战斗(CQC)中不至于出现先锋白白挂掉,后面按兵不动的情况,经常是胆大先锋的被黑死了,剩下的队友一窝蜂上去把敌人怒艹之- -当然被一个手雷在屋子里团灭的悲伤故事也经常发生= =游戏自带的语音通讯效果就很好,方便搞基互黑,下次再见到这样情况,你就可以喊一声手雷~~~然后把队友留住挡雷了~
另一个亮点是武器配件的组合。。。但是我不管什么情况,必定AP蛋加重甲防弹衣,有可能的话还要加个握把加强激♂情对射时的胜算= =其他的看自己需要吧,貌似穿重甲和不穿重甲的区别也就多挨几个窟窿的区别吧,反正在这个自动武器分分钟糊你一脸的世界里,保持交火距离以及有节奏的射♂击才能获得最大的优势。
但遗憾也是有的,开发商为了平衡,我感觉搞得双方武器系统没有太大的区别,换句话说就是没有特色,基本上你有的我也有,无非就是换个样子平衡下数值而已,但不得不说美帝砍掉了M203榴弹真是COD广大Nubtuber众的一大损失,加上那些乱入PMC的人设,给我感觉就是经费预算不足国民自卫队每人凑了点钱请PMC来帮忙平叛。。。叛军方面没什么可说的,sks mp40都拿出来上皮卡丁尼上配件的叛军你怕不怕,分分钟阿拉胡阿克巴你怕不怕。。。
最后必定要说一下服务器人数问题,反正HK 毛子的莫斯科服肯定有人陪你玩就是了,但基本上都是得等高峰期人数才会爆满才有感觉,其他非正常时间基本上都是一群老鸟在偌大一个地图上相互撸黑枪,这游戏我感觉延迟300以内都能玩,不过不懂为什么,最近HK服某个上古世界的霉军推进地图简直卡得感人,国服刚刚建立不久,目前没什么人,但我相信这样的硬核类游戏总归是慢热型的,人嘛,够玩就好,当然找基友入坑来保护好自己的菊花也是第一要务= =
最后的最后,标准结局:祝大家身体健康2333333333。。。


8月8号猎杀DLC更新
按照官方的说法,这是继莫洛托夫之后的又一个重大更新,在我看来重大的意义在于让玩家知道官方还没抛弃这个被免费测试玩坏的游戏= =
追加一个新的蛋疼猎杀模式,即所谓团队一命死磕...本来节奏就慢,官方你这是鼓励蹲坑黑枪么>_<
貌似还新增一个地图,目前没遇到过
修改数个地图细节
其实这些都不重要
重要的是M203枪榴弹终于回归了!!!简直喜大普奔啊,悲伤的是安全部队特么才Demolitions一个兵种有,为了平衡,叛军居然Striker和Sapper也装备上了GP25...天,官方你的平衡要不要以这么最保险的方式,你有我有全都有啊!!!而且怎么貌似叛军比安全部队还多了一个兵种,官方求不闹!!!求老组员老核心老司机回归,别再这么没有创意的平衡了啊!!!
另外偷偷的告诉你们,现在刚刚更新,榴弹的威力你懂的,要爽趁现在,过段时间官方反应过来修改伤害范围就废了23333333333
最后,现在免费周,顺便50off,相对于夏特的令人蛋疼的55off,现在也就多了4大洋不到,在线人数终于直逼5000大关了,还等什么,买买买!!!

人数已经突破1万大关了,真心希望免费周结束后能留下一半的玩家
发布于:2014年7月22日
这篇评测是否有价值?
30 人中有 29 人(97%)觉得这篇评测有价值
帐号内拥有 1,008 项产品
29 篇评测
4.6 小时(记录在案的)
真的很喜欢这游戏,但是这游戏现在变的有点坑。。。
当初延迟很高,但是玩起来很爽,现在延迟感觉不高了,但是动不动就停止运行。。。。
作为一款起源引擎做的fps,这款游戏曾经被称为起源版战地
其实完全不准确,他是一款类似红馆2但是又有很大差别的游戏,硬派类型,又需要语音合作配合
总之还算ok,就是一切出来就停止运行,很烦人。。。
发布于:2014年8月21日
这篇评测是否有价值?
20 人中有 20 人(100%)觉得这篇评测有价值
帐号内拥有 750 项产品
7 篇评测
15.9 小时(记录在案的)
没有打击感,有高难度的弹道(不给击中提示谁会校正弹道啊)
地图大但是没载具
好处是枪械挂件不是升级获得,而是通过负重上限来添加
加个狙击镜会累死你么,会么,会么?为毛我把m4上加个狙击镜点数就满了?
无地图,战术小地图的话要按n(我靠n键啊,这方便吗?)
总之,比较真实的fps
最重要是起源引擎不吃硬件啊。总之,很不错的值得一买的fps
话说原来的mod改独立游戏质量都挺不错的
中文的话,别选中文,汉化不完全
打开游戏的话看中文就一股违和感
感觉像浮在游戏界面上面似的
什么,你非要选中文,那你选呗,只要你能忍受游戏的弹出提示
一进入游戏的话感觉像在玩csgo,玩一段时间的话感觉像在玩精简版的战地
最后我发现它像红色管弦乐
才~~才不是别人那么说我就认为它像的,我当然是自己好好的玩了的啊
自己感觉火力压制的效果比红管好
屏幕更模糊了,感觉持续时间也长一些了
被压制的话就别指望像csgo那样华丽的跳出去两枪甩死人了
上面好像也说过打击感不好的问题了
没有像战地那样在准心前提示击中和击杀
也没有csgo那样的:A君 枪(用一发神奇的子弹) B君(的菊花)
所以混战的话我根本就不知道打到人没
还好这游戏地图大,很少发生混战
基本就是前进推点————啊,撞到一个人——哒哒哒哒,然后看谁倒了
不过蹲点打黑枪的话另谈
手雷很少看他们用,我也很少用,在训练关的时候有阴影
只说话不张嘴的教练要我炸一个目标,我拉开弦,它停住了,我想:
啊,可爱的小手雷,你是想多在我怀里依偎一会直到永远吗
我仔细的端详着它美丽的条文和原来插保险的那个hole
然后,它被屏幕前那两只不懂少女情怀的罪恶的双手狠狠地摔了出去
随着一声巨响,我的心碎成了N半
我还没准备好55555~~~~~
我说你做个嘿丘嘿丘的动作丢出去行不?停那么一会干嘛?
简直比我小学时骗我饼干说什么都干的碧池还可恶
总之玩这个游戏好友数要是够的话弄些战术部署的话没准会很好玩
你们这帮现充天天就想和好友玩,知道特种作战人是越少越好吧
不知道它取消打击感是不是为了追求真实
总之,几刀买个有机瞄,地图大,兵种多的游戏还是很值的
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一位满脸沧桑,胡子邋遢的恐怖分子老大爷在最后的防守点绝望的写下了评测
小手雷,你等着。我们马上就可以永远在一起了
......
这真是一个跨越生命界限的爱情故事啊~~~
发布于:2014年8月12日
这篇评测是否有价值?
19 人中有 18 人(95%)觉得这篇评测有价值
帐号内拥有 702 项产品
12 篇评测
26.5 小时(记录在案的)
介于CS与BF之间的第一人称射击游戏。
以小规模的团队战斗为主,没有史诗般的战争场面。引擎虽然老了些,不过画面和枪械的操作手感都说得过去。丰富的战术动作可谓是游戏的一大亮点,同时非常强调武器配件的搭配和掩体的重要性,拟真程度颇高。
最后吐槽一下,枪械其实可以再丰富一些,尤其是莫辛纳甘这种古董货就没必要拿出来了,塔利班叛军再不济起码还有SVD。
发布于:2014年6月15日
这篇评测是否有价值?
25 人中有 19 人(76%)觉得这篇评测有价值
帐号内拥有 50 项产品
10 篇评测
0.3 小时(记录在案的)
。。还好没入,这个游戏玩一会儿居然会自动跳出。。我显卡设置什么的都设好了啊,没有游戏也能评测,不过游戏整体还行,就是大部分服务器延迟太高,只有几个低于100的服务器但一个人都没有!适合偶尔玩玩~~
发布于:2014年8月8日
这篇评测是否有价值?
251 人中有 235 人(94%)觉得这篇评测有价值
帐号内拥有 226 项产品
9 篇评测
13.4 小时(记录在案的)
服务器实在是太少了,看看正式版出来人会不会多点,我这篇不足20字的评论上首页了?看来我得改改了。。 现在正式发布之后服务器多了不少。游戏开始选择装备的界面也改进了很多。游戏风格很真实,可以说是现代版的red orchestra2.有些人可能会觉得枪支打开4倍镜或者狙击镜后会掉帧很多,。其实只要在视频设置界面吧最后一项改成中等差不多就行了/
1.25更新:这次发现可以自己一个人打BOT了。还新增了PVE模式。还有其他几个新增的模式,看来的确丰富很多,不像测试刚开始的那么单调。这游戏还是有前途的。
发布于:2014年1月15日
这篇评测是否有价值?