Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
特别好评 (1,708 篇评测) - 过去 30 天内的 1,708 篇用户评测中有 87% 为好评。
特别好评 (47,033 篇评测) - 47,033 篇用户的游戏评测中有 91% 为好评。
发行日期: 2014年1月22日


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Live Q&A with CEO & Game Director Jeremy Blum

We are livestreaming now on our new Twitch channel for an open Q&A with CEO & Game Director Jeremy Blum. We will be happy to answer any of your questions you have about the future of New World’s games.


Remember we'll be using this Twitch address for all future streams whether it's an interview, Insurgency, Day of Infamy, Insurgency: Sandstorm, or whatever other cool stuff we have to show.

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State of New World’s Games

About four months back we announced the launch of our new Insurgency game, subtitled Sandstorm. A few days ago you heard about another game – Day of Infamy – which also happens to be very close to release. We want to take this opportunity to explain where our company is in regards to its multiple game projects.

In an official blog post you can find HERE, our CEO & Game Director Jeremy Blum talks about Insurgency, Insurgency: Sandstorm, the progress of Insurgency competitive, and the very peculiar story behind Day of Infamy.

There will be a Q&A and livestream session this Sunday at 2:00 pm Eastern U.S. time where our community manager Michael Tsarouhas will be joined on stream with Jeremy. We will be using the Insurgency Twitch channel here for the time being. We will be happy to answer any of your questions you have about the future of New World’s games. So come on out with your questions!

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“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN


Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.


Mac OS X
SteamOS + Linux
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
特别好评 (1,708 篇评测)
特别好评 (47,033 篇评测)
( 16.2 小时(记录在案的) )
Why I Love Insurgency-
-Great Game To Play With Friends
-Intense Multiplayer and Coop Firefights
-Super Tactical
-You cannot carry 60,000 Pounds of Weight, (Like COD)
-You dont get killed in 60 Hits
-You dont get killed in 1 Hit
-Funny People Online
-Great Maps
-Warfare is Balanced
-Too much Allahu Ackbar
-Too many, "If you don't stop, I'm gonna hack you!"s

Funniest Kill Streak- Threw a 'nade into a room filled with team mates. +4 Kills
Worst Death- Took 3 Shots at a Enemy, (Missed Them All) and then got rekt. -1 Kill
Best Moment- Was LMS and was positioned as a sniper on top of a building, with 8 enemies left. I sniped 6 of them leaving 2 left. Sadly one of the enemies found me... Let's just say I never heard the end of that in chat...

11/10 Would Anger My Team Again
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( 1.0 小时(记录在案的) )
hardcore cs
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( 9.7 小时(记录在案的) )
this game is 10/10 with friends amazing game amazing graphics amazing gameplay.

-dont rush ...Just Don't u will die
-dont play like its csgo ... it looks like csgo a bit though!

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Shadow Moses
( 5.9 小时(记录在案的) )
Very good game!
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-- CannibaL --
( 49.7 小时(记录在案的) )
Espectacular, muy bien hecho, y mejorado, barato por lo que entrega, supera al Counterstrike; a todos los Red orchesta; a los Battefield, y el resto de esas porongas. La IA está demasiado bien hecha. Te flanquean y te azotan sin parar en modo coop. Además tiene el modo DOI (Day of Infamy) de la WW2 que ya no es beta. Y ahora sale en Standalone tembién. Lo bueno es que éste juego tan bueno no te roban con u$s 59.99. Cada vez que sale como los otros, Es barato, siempre hay gente online para jugar coop o multi. Eso sí, te matan con un tiro o matás. No se anda con ♥♥♥♥♥♥♥adas. Además los desarroladores están muy encima del juego agregando muchas cosas.
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[TBR] Misty Fly
( 24.4 小时(记录在案的) )
Reallly Awsome Game , it would be very fun to play with a group of friend's :D
i rate it 10/10
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( 17.5 小时(记录在案的) )
You might think this is just another military shooter? But it's different in the way it tries to push cooperative gameplay in lets say, the right direction. Unlike many other games Insurgency rewards teameplay on a whole new level, boasting fantastic realism and realistic role structures along the way. Stacking up kills requires greate skill, along with minimal HUD and no map or radar system what so ever you heavily rely on situational awareness and teamwork to stay alive and complete the objective. Like in real life it doesn't take much to get yourself killed, often one or two shots are enough to put you down for good, and when you survive a hit or shrapnel from grenades or rpgs there is no regeneration system.

All in all it's a great game for the player looking for realism and teamplay, it's tactical approach and realistic firefights makes it easy to look past it's less impressive visual design...It's one of those games proving that good looks aren't everything. And along with games like Arma and Red Orchestra, it's one of the few games that keeps the tactical shooter genre alive.
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( 6.7 小时(记录在案的) )
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The Evil Knight
( 57.4 小时(记录在案的) )
Gameplay : Insurgency is a tactical first-person shooter which is much more realistic than any other first-person shooter. I've played this game for over 40hrs now and it wasn't even a second boring.The graphics are gorgeous and runs smoothly on most of the computers. It's quite intense which makes it a lot challeging and fun to play. Feels like in a real life warfare.Best Game in the field of shooters.If you are looking for a great, tactical and realistic first-person shooter, then this game is for you.

My Last Words: Insurgency is the true meaning of First person Shooters.
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( 2.0 小时(记录在案的) )
best workshop mods for Insurgency *cough*lewd animu sounds*cough*

i rate hentai/hentai worth the money

knife screams onii-chan

better than boku no pico
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240 人中有 237 人(99%)觉得这篇评测有价值
有 32 人觉得这篇评测很欢乐
363.3 小时(记录在案的)



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33 人中有 32 人(97%)觉得这篇评测有价值
有 23 人觉得这篇评测很欢乐
6.8 小时(记录在案的)
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18 人中有 18 人(100%)觉得这篇评测有价值
有 23 人觉得这篇评测很欢乐
44.6 小时(记录在案的)
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15 人中有 13 人(87%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
9.9 小时(记录在案的)
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9 人中有 9 人(100%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
14.3 小时(记录在案的)




所以咧,好评 !
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8 人中有 8 人(100%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
65.8 小时(记录在案的)


所以我建议感觉玩不懂这个游戏又不想放弃的伙伴们,自己开服。当然是在电脑配置允许的情况下,i7 8g内存双开人少无压力其他未知。服务器里有很多东西可以调(包括模式,地图,玩家数,友伤,武器,占领时间,武器配置点,敌人数量难度等等)。建议萌新将人数控制在4人以内以及队友都是不怕被坑py交情 的最好,普通设置下电脑是按玩家数递增的,电脑蠢起来我们虽然能轻松50-0,但是电脑机智的时候 其实就是我们犯蠢可是能1v2 1v3玩家的

目前我看网上的教程基本都是基于steamcmd的,其实直接拿steam客户端-库工具里面那个insurgency dedicated server也能开。而且相对更方便。至于带服务器配置文件的游戏本体能不能开(像求生那样开本地或者创个bat开等等),这个我真没试过,也找不到方法,恳请大神指点。
至于其他的开服说明网上都有,如果懒得看懂又想开电脑条件也开得起的话可以下了那个 dedicated server之后找我要我那个4人合作娱乐服的配置(评测有用钩得多我直接传盘放上来了好了)复制过去,到时我争取在配置那里打打中文注释与说明。(贴吧好像有个叛乱开服助手3.0 也可以试试不过我没用过)

当然最后我还是希望官方能够完善亲民的服务器机制,加入合作故事战役的模式(而不单单是跑地图),开放更多模组类型,让这个游戏系统本身的优质性能得以发挥 这样我也不用在此哔哔一堆屁话
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4 人中有 4 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
6.1 小时(记录在案的)
This game is awesome. Good!
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3 人中有 3 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
6.6 小时(记录在案的)


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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.8 小时(记录在案的)
关于叛乱这款游戏,狐某我个人是非常推荐的(别看我玩的时间短,大部分时间我都处在离线模式玩的游戏,所以只有四小时)。叛乱这款游戏算是那种介于cs go与武装突袭3之间的这么一款游戏,有些偏向于真实,但不至于像武装突袭3那样过于真实,所以对大部分玩家来说还算是比较友好的。




然后说一下ai问题,本来吧,看其他人评测说ai挺厉害我还以为是真的,第一次玩教学的时候看到最后一堆ai冲过来的时候我也以为这个游戏的ai没准真的不错,然而,当我真正的玩起来我发现我想多了,各位说ai困难的朋友们…………你们是不是CONQUER模式以及战术行动玩多了………战术行动凑合吧…………CONQUER模式我也理解,四面八方几十个敌人还无限的推进波数往你这边冲,你这边十个人不到,顶不住有点困难我也认同,我跟另外七个玩的还不错的老外打了三十分钟还没打下来,更别提solo的时候七个智障猪队友跟着你了,这个游戏的ai,困难水平相当于cs go里面单人模式里面简单到普通这个难度的敌人,我是真的不懂了,打推进,右边有一个敌人,盲射就能干死他结果直接不管,非要冲到前面一排敌人前面,你冲就冲吧,结果冲过去之后竟然不用大枪打,特么敌人就在你面前,你竟然还有闲心切手枪???切手枪你就切吧,结果开了瞄准镜直接打敌人右边,就在你面前你竟然往右边瞄准竟然还没瞄准到,结果竟然还把他们干死了,这个官方自动ai子弹拐弯的设定有点厉害→_→ai有一半用大枪一直用,有一些死活不用大枪然后你到一定距离非得切手枪干他结果还被反杀→_→←_←→_→←_←→_→←_←(一脸懵逼中…………)

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2 人中有 2 人(100%)觉得这篇评测有价值
33.3 小时(记录在案的)
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