Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
用户评测: 特别好评 (32,863 篇评测) - 32,863 篇用户评测中有 92% 为好评。
发行日期: 2014年1月22日


购买 Insurgency

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购买 Insurgency Four Pack

Includes 3 extra copies for your friends

秋季大特卖!12月1日 截止



"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."

最近更新 查看所有(176)


Hot Fix November 19, 2015

We are releasing a hot-fix today to resolve several bugs and exploits. Change list below:

Bug Fixes
  • Fixed exploit in Push that allowed players to roam around freely in restricted areas.
  • Human players are spawned instantly after a capture in Conquer to prevent issues where players didn’t spawn because the capture zone became contested.
  • Reduced bandwidth usage slightly during highly populated games.
  • Fixed a server crash when a bot had no weapon.
  • Possible fix for a server crash relating to spectator.

  • Updated M9 texture.
  • Fixed broken bolt on the animations for the M4A1 and M16A4.

  • Buhriz: Clipped roofs on several buildings

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Patch Nov 12, 2015

We are releasing a patch today with various improvements and bug fixes. In addition to addressing an exploit in Push, we have greatly enhanced AI behavior, added functionality to the map cycle user interface in the Solo menu, and more. Find the full change list below:

Bug Fixes
  • Fixed being able to destroy the last stand cache on Push before all objectives were captured.
  • Fixed human players not spawning in Conquer after a point capture.
  • Fixed Humble Bundle achievement.
  • Reduced instances of spawning at the origin for modes that use nav spawning.
  • Fixed being able to detonate C4 and IEDs in spawn zones.
  • Being in a block zone as it is enabled should now correctly restrict the player.
  • Fixed round timer label being cut off in Survival once level reached double digits.
  • Fixed map preview images being affected by texture quality setting.
  • Fixed model on main menu not showing the weapon model after disconnecting from a server.
Gameplay Improvements
  • Once you are dead while playing with friendly AI, you can take them over by spectating a bot and pressing the use key.
  • Updated the ragdoll code to hopefully reduce instances of ragdolls jumping in the air on death.
  • When a weapon becomes restricted in a restricted area, explosive priming will be cancelled when grenade is not cooking.
  • Bot AI:
    • Improved combat decision-making.
    • Bots will now more regularly investigate gunshots and nearby footsteps.
    • Updated night-time vision so bots can’t see you as easily in the dark.
    • Friendly AI in Solo now use formations and move to cover if they come under fire.
    • Added an element of randomness to the patrol behavior.
    • Fixed combat and investigation behavior loops.
    • Fixed bugs with stance system.
  • Hunt:
    • Increased patrol radius around the active cache, so enemy AI spreads around the map better.
    • When the enemy cache is destroyed the enemy will more successfully investigate the blown up cache minimizing the need to search around the map for the remaining enemies.
    • Fixed VO in Hunt saying that the wrong amount of enemies are killed.
    • Reduced enemy count to 15 in Solo mode (this can be adjusted with the console variable “ins_ins_bot_count_hunt_solo”).
  • Checkpoint:
    • Increased minimum bot count in Checkpoint so that there are more enemies with smaller player counts (the minimum is now 8 instead of 5).
  • Survival:
    • Improved AI patrolling behavior.
    • Improved cache selection.
    • M9 increased to 1 supply.
    • Maximum rounds set to 3 by default.
User Experience Improvements
  • Improved usability for changing the map cycle in the Solo menu
    • Added drag/drop support
    • Added clear/reset mapcycle buttons
    • Each playlist map cycle state is saved between sessions.
  • Connecting to a Workshop enabled server will only download the map currently running.
  • For XInput controllers (eg. Xbox 360 controller), the right thumbstick now emulates mouse input so much more of the UI is usable with a controller.
  • Removed prop caches from the last stand area in Push.
  • Spectator glows now render in the scope when spectating a player aiming down sights with a scope.
  • Spectator glows now factor in weapon upgrades.
  • Spectator mode now shows the player name in the squad color (green) if that person is in your squad.
  • Added keyboard hints to spectator mode.
  • Added titles to each options screen.
  • Disabled developer console spam on Mac/Linux when no controllers were detected.
  • Updated Sterling, M4A1 and M16A4 animations.
  • Updated L1A1 material.
  • Updated Training level.
  • Any cvars in a map txt will be reverted to default on map change. This should fix Hunt maps using static spawns after a Hunt map with navmesh spawns is played.
  • Since block zones and spawn zones can no longer be marked as solid, a func_teamblocker entity has been added if a mapper wishes to create a wall players of a certain team can’t pass through.
  • Due to changes with the blockzones code, “disablespawns” is enabled by default when not defined.
Map Changes
  • Updated block zone placement on many maps.
  • Contact:
    • Moved Outpost cache positions.
    • Updated prop fade distances and collision.
    • Added missing clips to stairs to smooth them out.
    • Fixed a small displacement seam behind the center building.
  • Embassy:
    • Moved a Humvee from Security side to the Insurgent side.
    • Fixed spawning on the flagpole in Survival.
  • Kandagal:
    • Fixed a bunch of clipping issues.
    • Fixed a displacement seam.
    • Fixed misaligned brick texture.
    • Fixed floating window frame.
    • Updated ambient sounds.
  • Uprising:
    • Added missing clips to stairs to smooth them out.

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“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN


Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.


Mac OS X
SteamOS + Linux
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
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Insurgency叛乱是最出色的起源引擎FPS游戏之一。游戏总体美工出色,游戏画面总体呈冷色调,,光影效果令人满意,给人真实的感觉。枪模制作十分的精细(工坊有的做的更好。。。),开火过后枪口的白烟,,子弹壳落地的声音,都体现出制作在细节上的用心。游戏大多是中型地图为主,也许是为了优化,地面材质略显粗糙(工坊有部分高清材质),但这些并不会影响游戏的总体视觉效果。经过多次的游戏大更新,人物动作和贴图都有很大的改善,火焰和烟雾的效果也比游戏发售初期改善许多了。不过有烟雾还依旧会出现穿墙的情况,对于人物的侧身动作时候的我就这个表情 (o.O)


PS: 游戏官方中文有弹出程序的BUG,可以订阅创意工坊的量子中文包,或者使用默认的英文版。
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建议购买!安拉胡阿克巴! - ( ゜- ゜)つロ
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