Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
用户评测: 特别好评 (24,613 篇评测)
发行日期: 2014年1月22日


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"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."

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Livestream with Daimyo from the Sernix Coop Server

We are livestreaming today, Saturday March 28th, at 3:00 pm EST with Daimyo, the host of the Sernix Coop Servers and Sernix Steam group. You can tune in here and be sure to follow the channel for updates when we stream.

Insurgency is also on sale for 50% off until April 2nd, and can be bought for $7.49 USD. So tell your friends who haven't bought it yet!

The Sernix servers are excellent examples of what custom content can be created out of Insurgency. Daimyo is a jack-of-all-trades modder that has created and built off many community mods and maps, combining them together to make a unique and challenging coop experience on his servers.

Stacking up on Warehouse Coop, a map in Sernix’s rotation.

Some notable features you can find on Sernix Coop Servers are:

  • Detailed AI Suicide bombers
  • Rehauled player/bot loadouts to give each player/bot a unique role
  • 16 player coop
  • Modified AI cvars to make the AI difficult and human like without increasing aimbot
  • Vehicles/helis (both track train and physics driven)

The server IPs are as follows:
  • (US West, Server #1)
  • (US Central, Server #2)

Tune in here to watch, or feel free to join us in Server #2. As always, I’ll be happy to answer any questions you have in the stream chat. See you in there. ːsecurityː

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Livestream with Node

We are livestreaming today, Friday March 27th, at 5:00 pm EST with Brandon, D, Sam, and Niko of Youtube channel Node. You can tune in here and be sure to follow the channel for updates when we stream. We will still host a livestream tomorrow at the regularly scheduled time of Saturday 3:00 pm EST with a special guest.

Node has some awesome videos of Insurgency already up on their channel and will be recording some more from today’s footage.

We released an update yesterday, so we’ll be checking out the new maps Tell and Station. You can read the full changelog of this update here. Today we also released a hotfix to address a few issues.

Feel free to join our server, the info will be given out in the stream. See you in there. ːsecurityː

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“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN


Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.


Mac OS X
    • Memory:4 GB RAM
    • Graphics:DirectX 9 and Pixel Shader 3.0-compatible video card 512 MB or higher
    • Hard Drive:9 GB HD space
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • OS:Windows® 8/7/Vista/XP
    • DirectX®:9.0c
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or higher
    • Hard Drive:9 GB SSD space
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:9 GB HD space
    • Processor:Intel Core Duo Processor (2GHz or better)
    • OS:MacOS X 10.6.6 or higher
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or more
    • Hard Drive:9 GB SSD space
201 人中有 190 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
92.0 小时(记录在案的)
起源引擎中最偏向寫實的遊戲之一, 喜欢写实向又玩不起ARMA系列的玩家可以试试, 畫面相對於前作(Mod版)和同引擎的游戏相比, 画质可以说是不相上下, 特效用得适当, 不会总带给别人瞎眼的感觉. 优化方面也相当不错, 与CSGO的优化相比下更为优胜. 畫質還是跟得上時代. 也是起源引擎遊戲中少有需要用機械瞄準和可以進行奔跑的遊戲之一.
游戏在拟真方面做得不错, 不在像以前大多起源引擎游戏那样, 角色身中多枪也不会死, 槍械後坐力適中, 在射擊時槍口往上跳不會過分嚴重, 也不會類似COD系列那樣沒什麼感覺. 在連續射擊后, 槍口會冒出白煙, 模擬槍管溫度上升, 但是槍管并不會過熱或燃燒而故障等.是个不错的体验.
相对与前作, 保留了职业系统, 不同职业所携带的武器装备各有不一样.
角色长时间奔跑后, 瞄准手会发抖.
武器在打完子彈后或者沒打完子彈的換彈夾動作也會不一樣, 時間也不一樣.
武器可以任意搭配配件, 角色所携带的物品也可以根据个人或者任务需要修改, 但是携带的装备越多, 重量也会提升, 导致奔跑速度和机动性下降.
新增部分夜间地图, 在夜战中可以装备夜视仪, 其中夜战更是少有的FPS游戏能做到十分真实的气氛, 不亚于ARMA系列的夜战.
更多的武器比如M14 燃烧弹下挂式榴弹发射器和不同倍數的瞄準鏡等等. 还有枪架系统(枪架不再是裝飾), 不過依舊沒增加夜視儀.
另外也添加了压制系统, 在受到敌人的攻击的时候, 视觉会模糊, 然而你攻击敌人, 敌人也会有相同效果.
游戏也分为PVP(玩家VS玩家)和 PVE(類似COOP/玩家VS電腦AI) PVP 最大玩家人數為32人, 而PVE最大玩家人數為8人, 玩家所獲得的分數將會記錄下並顯示於遊戲首頁, 獲得一定的分數就可以獲得一定的等級.
除此以外, 玩家還可以透過Steam的Work Shop更改遊戲中的模型, 聲音, 槍械模型等等. 不過部分服務器會強制使用原版模型.
BMG方面.... 因為我玩的時候是關掉的, 沒注意. 不過槍聲相比其他遊戲更真實, 不同角度聽有不同的效果, 室外與室內, 近距離和遠距離, 槍前和槍后, 都有不同的聲音, 這一點倒是做到了一般FPS遊戲做不到的地方(ARMA系列除外). 聲音也十分响亮和清楚. 不會像BF3那樣 槍聲小到不行.
地圖方面, 由於最大人數為32人對戰, 所以地圖並不會十分大, 但絕對比絕大多數CS地圖要大, 地形更為複雜, 裝飾更為真實, 部分裝飾品更有濃烈的中東氣息, 為遊戲體驗增加了不少的代入感. 地圖除了有夜間作戰外, 更有山地, 和巷戰等. 不過大多數玩家更偏向愛玩巷戰.
遊戲模式有點類似於Red Orchestra 2 / Rising Storm, 以破壞和佔領為目標.另外還有VIP模式, (現在好像沒有了).

遊戲體驗方面, 延遲250Ping以下能正常進行遊戲. 150Ping延遲以下能流暢進行遊戲.
遊戲以慢節奏和寫實為主, 所以並不是符合所有FPS玩家的口味.

遊戲不足的地方, 也挺多的, 比如子彈沒有飛行時間, 意思就是類似CS那樣點哪裡就能立即飛到哪裡. 另外還有子彈是沒有下墜也沒有槍管過熱和子彈受風速影響的設定. 這幾點會導致遊戲的擬真程度.
角色動作生硬, 有些動作會不自然, 跑步蹲下趴下的時候會出現漂移/滑步的情況, 在趴下移動的時候不能維持瞄準. 趴下的時候不論在平地或者斜坡都是一個姿勢, 這導致有時候會看到浮空人的現象.
玩家方面比較少, 以國外玩家居多, 服務器有亞洲服務器, 但是PVP的服務器人數甚少, 所以亞洲玩家基本都需要頂者150延遲以上去其他地區的服務器玩, 有時候會因為高延遲而影響遊戲體驗.
玩家主要都是自己打自己的, 並不會像現實中或者電影中那樣進行配合. 所以想打配合只能早上自己的好(基)朋友了.

不過整體來說, 遊戲是非常不錯的, 在許多方面都不錯, 游戏持续更新, 每次更新都带有惊喜. 畫面質量都不差與現在的高端遊戲. 加上價錢和優化, 絕對是個值得一試的遊戲. 對於有懷疑的玩家也可以等特價的時候入購, 這遊戲特價次數也非常多. 是个有心思的游戏制作组. 希望多一些玩家能支持下.
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3.7 小时(记录在案的)
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55.2 小时(记录在案的)

使用Source引擎制作的、由原HL MOD发展而来的独立游戏,画质接近CS:GO,Source引擎的优点之一就是硬件要求不高。





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40.0 小时(记录在案的)
你要做的 :
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26 人中有 25 人(96%)觉得这篇评测有价值
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8.1 小时(记录在案的)
之前周免的评测不全面所以删除了XD 现在通过HB包入正了又重新玩了一下,(当然玩的是COOP打AI XD),发现这游戏真的还是不错的!玩了几局停不下来,游戏属写实向FPS,而且不同于一般娱乐突突突,你需要足够耐心和细心来玩,并且如果和朋友开黑完全可以用小队战术打(那样感觉真的会很棒)。游戏内枪械可以自定义很喜欢,枪械模型做的也不错。真实的战场环境的紧迫感是这款游戏容易让部分入迷,个人认为这也是这个游戏吸引人的地方! PS:玩COOP的AI真心强大。。不可小觑23333 哦 还有,使用中文界面会产生游戏跳出的BUG好像还没解决!!
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3,587 人中有 3,432 人(96%)觉得这篇评测有价值
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24.6 小时(记录在案的)
Field Rating Review
Visually, Insurgency isn't anything special, but the detail put into the guns is extremely well done. Nothing here will jar you out of enjoying the game, though there are some quirky animation glitches that give some good laughs.
Hands down one of the most intense firefight games I have ever played. If you want to win, you need to be tactical, or you're going to get picked off real fast. The firefights are intensified through audio and visual effects, from the crack of a sniper's bullet, to the hiss of a round passing by your head, to the pings and putters of the bullets hitting the environment around you. The controls are solid, and lend themselves to improve the gamplay (there is lean in this game, use it). With several different game modes to choose from, including playing against AI bots, you're able to have hours of endless fun without getting bored. There is a timer between spawns, but it goes fairly quick, and spectating your friends is entertaining in and of itself.
You're a soldier in Iraq. That's about as deep as it gets.
The mixture of new gameplay styles (you can't just run and gun here, you'll die), tactics, and some funny glitches on occassion, add up to be one of the most wonderful times I have had playing a game with friends in a long, long time. There are many, many laughs to be had here. If you're into moving tactically, this game is also your ticket to a good time. Even if that's not your thing you'll enjoy this one.
Some tidbits of my friend's and I playing, for everyone curious (I did not create the video, was merely playing with them at the time): Insurgency Gameplay
This one will keep you coming back for a long, long time. With free DLC releases containing new content, and the recently boosted community, there are few things to keep you from returning to play another round of Insurgency with your friends.
I'll be honest, I didn't expect to have such a grand time with Insurgency, but it is easily the most fun I have had with a group of friends in several years. If you're playing this one alone, it's good. But when you're playing it with buddies, it is absolutely grand. A refreshing game in a field of run-and-gun FPS games, demanding you to take your time and not go rambo.

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster
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90.4 小时(记录在案的)
不过叛乱还是和红馆有些地方比较大的差别,比如没有击杀提示,所以被杀完全不知道被谁用什么杀了,地图规模也和红馆差别很大最大的地图基本和红馆最小的地图差不多大,所以节奏很快 。因为地图小所以交火距离基本也是50m内,基本都是固定几个点蹲着黑枪给包抄侧翼的机会很少。枪的后坐力交大,对于习惯红馆大栓的玩家不太好压枪。
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19 人中有 19 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
49.3 小时(记录在案的)
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有 3 人觉得这篇评测很欢乐
57.4 小时(记录在案的)
This game looks so awesome and challanging.
it really forces you to trust your instincts and your teamates due to the lack of information.
It feels so rewarding to confirm a kill or win a game.
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790.0 小时(记录在案的)
I decided to hold off on writing a review until there were a few more updates and for me to have at least 500+ hours invested into the game. I am going to keep this straight up what i think about it as a whole with no fluff. Short and sweet.

Should you get it? It depends on what type of fps's you like. Many CS players have fell in love with it because they like the realism and they've grown tired of the arcade feel that most other shooters have. Don't doubt it for a second, this game is hard to pick up on but once you do, you realize how well reflexes really help if you're rushing but don't expect to be 360 no-scoping people because there is almost no chance in hell that that will happen. Those with good aim that are looking down sight as you turn a corner will get you every time so this is a game best played instinctively and safe (just don't be one of those snipers that sit at spawn and let the enemy capture everything). There are few grenade, C4, or launcher spots that few people know of and use at the start of some maps which can be frustrating, so that is why I'm really hoping that much larger maps will be released in the future that are more open and don't feel as constrained/guided (Heights and Buhriz are like that but i still love them). Maps that were easy to spawn camp have been updated heavily to prevent that which is great. The devs are absolutely brilliant at balancing and opening new areas of maps, always on top of it so kudos to them.

Community engagement is stronger than i've ever seen it, there was a public playtest of player submitted maps that were voted on in hopes of them being added to the game and the rise of The Digital Gaming League is starting their first official Insurgency competitive season with a multitude of teams signed up.

The Nightfall update just added so much more to the game, it feels totally different than it used to in every good way possible. Noises are made when crossing though brush and leaning, leaning mechanic feels more 'stiff' (meaning not fluidly unnatural), the night vision is spot on and well-balanced, flares look awesome in the night sky, but my only complaint is that the running animations with weapons look kinda wonky now, i preffered it the way it was before but i won't nit-pick things for the sake of the length of this review. Also the new co-op survival is an amazing idea, i could see myself spending hours on that alone with friends.

I could write a list of 10,000 reasons to get this game but none of that could possibly describe the feeling that it would give you if you were playing it yourself. It needs to be experienced, the feelings it gives never dies and that in itself says something. Kills are rewarding, objectives are highly valued, teamwork is vital. You need this game in your life if you are looking for a realistic shooter!

*12/20/14 edited formatting*
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6.7 小时(记录在案的)

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4.7 小时(记录在案的)
i killed 4 people with an rpg and my entire team started screaming ALLAHU AKBAR for 5 minutes 10/10
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