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Szoftver Demók HÍREK Ajánlott
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Megjelenés dátuma: 2014. jan. 22.
Mind a(z) 13 előzetes megnézése

Insurgency vásárlása


Insurgency Four Pack vásárlása

Includes 3 extra copies for your friends


Legutóbbi frissítések Mind a(z) (91)

Patch September 10, 2014

szeptember 10.

New Content

  • Added IED explosive weapon for Insurgents in the place of C4.
  • Added bipod attachment to SKS.
  • Added new first person arm models to match long-sleeved Insurgent player models.
  • Added sprint and crawl animations to the C4 when you have the detonator out.
  • Fixed mp_switchteam_each_round so that it works as intended.
  • Fixed regression that prevented cycling through cameras at the end of a round from working.
  • Fixed remaining problems with the global ban system and false positives. Banned players will now be banned correctly when they are using family sharing accounts to evade bans.
  • Global bans are now cached to a server’s disk just in case the ban list is ever unreachable.
User Experience Improvements
  • Added new icon to the “target ID” display for when a friendly is talking.
  • Added option to map voting screen which allows you to replay the current map.
  • Auto Bipod can now be set to “prone only”, “prone and crouch” or “any stance”. If you currently have this enabled, it will default to prone only.
  • Updated Brazillian Portugese localization and added Korean.
  • Modding changes:
    • In theater scripts, ammo types now define how many “pellets” per shot rather than the weapon. This makes it easier to differentiate between buckshot and slugs on shotguns.
    • Dedicated servers can now define VPK addons to subscribe to through Workshop and they will be downloaded and loaded by clients on connect if they don’t have them.
Gameplay Improvements
  • Adjusted recoil on AC-556.
  • Adjusted bipod angle restrictions so that you can look further down, but not as far left and right.
  • Looking at an undiscovered cache will now reveal the letter of the cache on the floating HUD. This is so that teammates can easily identify caches from voice commands.
Level Updates
  • Fixed soundscape problems on Siege.
  • Lowered sandbag near beach house on Market so that it was no longer floating.
  • Sinjar changes:
    • Lowered sidewalk at A on Push to smooth out movement.
    • Added slightly more cover to the area around A to counter the hill.
    • Added an extra light to the temple to make it a little bit easier to spot players camping it.
  • Buhriz changes:
    • Added additional stairs for C objective push.
    • Added a bit more cover for SEC to counter hill at A.
    • Fixed a few small issues throughout the map.
  • Revolt changes:
    • rearranged some rocks on SEC spawn, to make it more obvious that the majority of the beach is accessible now.
    • Resized capture zone A for Firefight, to make it more balanced for SEC.
    • C firefight can only be captured from the second floor now.
    • Optimized the map a bit more.
  • Uprising changes:
    • Blocked off INS spawn exit closest to the middle.
    • Moved middle objective closer to SEC side.

31 megjegyzés Tovább

Hotfix September 3, 2014

szeptember 3.


  • Tweaked bot spawn placement for Heights (Hunt).
  • Soundscape update to Heights.
  • Tweaks to Kobra and Aimpoint reticles to improve visibility on darker maps.
  • mp_switchteams_each_round's value now allows you to specify the frequency of the team switch. 1 = every round, 2 = every other round, 3 = every 3rd round, etc.
  • Improved collision on Humvee and pickup truck models.
  • Spotting players is now slightly more difficult. This will continue to be tweaked in future updates.
  • Fixed assert on exit on Windows servers for those that use -autoupdate.
  • Fix for weapon disappearing when a player on your team switches to spectator.
  • Fixed being stuck in a restricted area if you changed teams within one.
  • Potential fix for false positives on global bans on some servers.
  • Potential fix for mp_switchteams_each_game.
  • Updated sv_pure whitelist so only the diffuse texture of certain player models can be changed instead of whitelisting the entire player materials directory.

35 megjegyzés Tovább


“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

A játékról: 

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

PC-s rendszerkövetelmények

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

Mac-es rendszerkövetelmények

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
Hasznos vásárlói értékelések
19 emberből 19 (100%) találta hasznosnak ezt az értékelést
17.4 óra a nyilvántartásban
Ha ez a játék egy kecske lenne, megsimogatnám.
Közzétéve: június 5.
Hasznos volt ez az értékelés? Igen Nem
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
116.7 óra a nyilvántartásban
A 75/100-at a nagyobb patchek előtt kapta, azóta rengeteg bugot javítottak. Hardcore, annak ajánlom aki szereti a valóságra hajazó játékokat. Jó aim kell hozzá és sokat kell taktikáznia annak aki nyerni akar. Szerintem remek! 9/10
Közzétéve: április 4.
Hasznos volt ez az értékelés? Igen Nem
5 emberből 5 (100%) találta hasznosnak ezt az értékelést
17.7 óra a nyilvántartásban
Nagyon jó játék érdemes megvenni

-Szimulálja a valóságot
-Szép graf (lowon is)
-Nem pay2win
-Érdekes játékmenet
-Barátokkal Awesome!
-fejleszthető fegyver kiegészítők, és csecsebecsék

-Kevés pálya
-Egyszerű hasónló játékmódok
-Csapatmunka hiányában nehéz fejlődés (gyakori)
-Nem eggyütmüködő csapattársak (gyakori)
Közzétéve: augusztus 11.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
17.4 óra a nyilvántartásban
This is game.... EPIC
Közzétéve: augusztus 8.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
19.6 óra a nyilvántartásban
Közzétéve: augusztus 10.
Hasznos volt ez az értékelés? Igen Nem
25 emberből 24 (96%) találta hasznosnak ezt az értékelést
9.3 óra a nyilvántartásban
a moddal anno nem sokat játszottam, mert iszonyat gépigénye volt a régi motornak nagy mapokon. viszont a srácok nagyon jól optimalizálták a most már teljes indie gémet az új csgo motorra.

megmaradtak a letisztult szimulátornál: nincs ezer elem a hudon, csak fontos infó, még azt sem írja ha megölsz valakit. ez kicsit egyébként szokatlan lehet, hiszen csak úgy tudod megállapítani hogy meghalt é az illető, ha rápislantasz a scoreboardra. a hud helyett inkább a mikrofonos infó átadás a jelentősebb, és erre mentek rá a fejlesztésnél. nem nagyon tudom mennyire fog ez átjönni a codon nevelkedett nyomorultaknak, akik chatben anyáznak, és csak ordításra használják a mikrofont.

a mozgás korrekt, és mondhatni kalsszikus: gugol, hasal, fut, slideol futás után, walkol, kultúráltan szórakozik. nekem némileg kényelmetlen a sok billentyű, de igazából jól meg van oldva, mivel meg tudunk spórolni egy walkolást, ha golgolva ironsightban közlekedünk.

sokan kifogásolták, hogy a kezdeti teljesen hardcore elképzeléssel szemben - hogy nincs semmi visszajelzés a hudon milyen katonával is állunk szemben, csupán a szemünkre kell hagyatkoznunk az uniformis felismerésénél - ez némileg változott. ha ránézel egy csaparrársara akkor kisvártatva kiírja, és sok esetben rajta is hagy egy kis rombusz jelet. a két csapat egyébként jól elkülöníthető, bár ezt nem kifejezetten segíti elő, hogy minden sárga tejködben úszik. csgoban és bf3ban egyébként nagyon nehéz volt hozzászokni a skinekhez, itt jóval elkülöníthetőbbek.

egy erős 8/10-et kap, mert még úgy nézem vannak kezdeti hiányosságok, és a netkódon is van mit csiszolni, de nagyon sok potenciál van a játékban, és a dev csapat is nagyon rajta van, ÉS (hagsúlyozom) hallgatnak a játékosokra. és nem akarok mutogatni, amikor azt mondom, hogy a golyók elvesznek a levegőben, de a bizonyos fejlesztőcsapat csak azon dolgozik milyen színű legyen a következő idény doboz droppja. #killgaben
Közzétéve: január 26.
Hasznos volt ez az értékelés? Igen Nem