Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (13,208 reviews)
Utgivelsesdato: 22. jan, 2014

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Kjøp Insurgency Four Pack

Includes 3 extra copies for your friends

 

Recommended By Curators

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
Read the full review here.

Nylige oppdateringer Vis alle (91)

10. september

Patch September 10, 2014

New Content

  • Added IED explosive weapon for Insurgents in the place of C4.
  • Added bipod attachment to SKS.
  • Added new first person arm models to match long-sleeved Insurgent player models.
  • Added sprint and crawl animations to the C4 when you have the detonator out.
Fixes
  • Fixed mp_switchteam_each_round so that it works as intended.
  • Fixed regression that prevented cycling through cameras at the end of a round from working.
  • Fixed remaining problems with the global ban system and false positives. Banned players will now be banned correctly when they are using family sharing accounts to evade bans.
  • Global bans are now cached to a server’s disk just in case the ban list is ever unreachable.
User Experience Improvements
  • Added new icon to the “target ID” display for when a friendly is talking.
  • Added option to map voting screen which allows you to replay the current map.
  • Auto Bipod can now be set to “prone only”, “prone and crouch” or “any stance”. If you currently have this enabled, it will default to prone only.
  • Updated Brazillian Portugese localization and added Korean.
  • Modding changes:
    • In theater scripts, ammo types now define how many “pellets” per shot rather than the weapon. This makes it easier to differentiate between buckshot and slugs on shotguns.
    • Dedicated servers can now define VPK addons to subscribe to through Workshop and they will be downloaded and loaded by clients on connect if they don’t have them.
 
Gameplay Improvements
  • Adjusted recoil on AC-556.
  • Adjusted bipod angle restrictions so that you can look further down, but not as far left and right.
  • Looking at an undiscovered cache will now reveal the letter of the cache on the floating HUD. This is so that teammates can easily identify caches from voice commands.
 
Level Updates
  • Fixed soundscape problems on Siege.
  • Lowered sandbag near beach house on Market so that it was no longer floating.
  • Sinjar changes:
    • Lowered sidewalk at A on Push to smooth out movement.
    • Added slightly more cover to the area around A to counter the hill.
    • Added an extra light to the temple to make it a little bit easier to spot players camping it.
  • Buhriz changes:
    • Added additional stairs for C objective push.
    • Added a bit more cover for SEC to counter hill at A.
    • Fixed a few small issues throughout the map.
  • Revolt changes:
    • rearranged some rocks on SEC spawn, to make it more obvious that the majority of the beach is accessible now.
    • Resized capture zone A for Firefight, to make it more balanced for SEC.
    • C firefight can only be captured from the second floor now.
    • Optimized the map a bit more.
  • Uprising changes:
    • Blocked off INS spawn exit closest to the middle.
    • Moved middle objective closer to SEC side.

33 kommentarer Les mer

3. september

Hotfix September 3, 2014

GAMEPLAY IMPROVEMENTS

  • Tweaked bot spawn placement for Heights (Hunt).
  • Soundscape update to Heights.
  • Tweaks to Kobra and Aimpoint reticles to improve visibility on darker maps.
  • mp_switchteams_each_round's value now allows you to specify the frequency of the team switch. 1 = every round, 2 = every other round, 3 = every 3rd round, etc.
  • Improved collision on Humvee and pickup truck models.
  • Spotting players is now slightly more difficult. This will continue to be tweaked in future updates.
BUG FIXES
  • Fixed assert on exit on Windows servers for those that use -autoupdate.
  • Fix for weapon disappearing when a player on your team switches to spectator.
  • Fixed being stuck in a restricted area if you changed teams within one.
  • Potential fix for false positives on global bans on some servers.
  • Potential fix for mp_switchteams_each_game.
  • Updated sv_pure whitelist so only the diffuse texture of certain player models can be changed instead of whitelisting the entire player materials directory.

36 kommentarer Les mer

Anmeldelser

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Systemkrav

PC
Mac
    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
Hjelpsomme kundeanmeldelser
19 av 19 personer (100%) syntes denne anmeldelsen var hjelpsom
50.9 timer registrert
The game, to its core, is focused on gameplay and player interaction. There are two factions, Insurgents, looking like members of al-Qaeda or Hamas, as well as Security or private military contractors.

Did we mention that the game was hardcore? Many times we ran around a corner expecting to fire guns blazing only to be stopped dead in our tracks by a well placed insurgent squad that was preparing to ambush us. Insurgency aims for realism, so communication is key. Without teammates watching corners, we were cut down as most likely would happen in real life. When we moved with allies we were able to lock down areas and protect one another from potential dangers.

The realistic aspects of the game may leave some with a sour taste in their mouth, whilst others will savour the difficulty accompanying the simulation. With no crosshairs on the middle of the screen, no ammo-count, no map, auto reload, and almost total lack of a HUD, There is no red jelly that is smeared across the screen when you are shot, some shaking and blurring, though most of the time if you are shot, you die. Thankfully, respawns come in the way of ‘reinforcements’ with a new wave coming in every time an objective is captured or destroyed.

The game uses supply points to allow players to purchase and upgrade their weaponry and equipment. Points are acquired for capturing bases, killing enemies, and staying alive. We learned first-hand the value of a well-timed upgrade. We also learned how the game may punish you for trying some unconventional and downright silly combinations such as an SMG with a 4x scope

There are a wealth of game modes to tide over even the most hardcore of shooter fanatics. We’ll cover some of the more unique modes, but chances are your favourite FPS game mode is included:

Firefight is a team-based PVP style mode where you must fight to control three objectives, secure all three or eliminate the enemy team to win. The only catch? You can only respawn when your team captures an objective.

Strike is an attack and defend mode where you must find and destroy (Or protect) three weapon caches. Blowing up a cache brings more good guys and time for the attackers, with the opposite affecting the defenders.

Push is where the attacking team has to take points in order, if you’ve ever played Team Fortress 2 multiplayer, then you understand how this works. The big difference with Insurgency is that the defending team only has a certain number of reinforcements. Run out and you lose the game.

The most enjoyable part of Insurgency are the co-operative modes. You are put with a team of between six to eight players to complete a list of objectives. You are then tasked with either claiming or destroying a number of capture points or weapon caches, or to hold a point against waves of AI. The size of your team dictates how many insurgents you will face off against. A smaller team will have only a handful to deal with, whilst a larger team will have more. In either scenario, the game can be very challenging. The AI can be a cake-walk with the right team or a horrible grind that left us angry with the wrong team.

This is where we come to a problem with the game – there are quite a few noticeable bugs. The AI seems to be, for lack of a better word, “♥♥♥♥♥-Geniuses” (©CriticalIndieGamer) For example: the AI has the ability to shoot a player through a window with a simple pistol, however at times from point-blank range, it will miss with a shotgun because it will turn around and simply stare at the exquisite painting on a wall. This is a rare occurrence however , the AI is usually balanced to a believable level.

rating 8/10
Publisert: 11. september
Var denne anmeldelsen til hjelp? Ja Nei
521 av 567 personer (92%) syntes denne anmeldelsen var hjelpsom
10.4 timer registrert
Insurgency is a refreshingly new intense multiplayer FPS.

Expect no kill cam, no crosshairs, no radar, no medic or healing. No enemy damage notification. This is all hardcore realism of fun!

Maps offer a good mix for long open lanes for snipers and confined areas for short range encounters.

8 Game modes from Firefight, Search & Destroy, Skirmish, Strike, Push and so on. There are also Co-operative missions.

Gun loadouts lets you choose various amount of classes before the game starts, from support, rifleman, sniper, assault, sharpshooter and so many more. While customising your build, each costs a amount of points, but your choices will also effect your weight, the more you carry the slower you move.

It's still has a active server population of roughly 1500 people online who play it daily. And the developers have continued to add new content to the game.

If you are into these tactical shooters, and you're also looking for a truly immersive combat experience, then this game could be for you. I've been enjoying playing for many hours now, so incredibly addictive and challenging. Highly recommended!
Publisert: 10. juni
Var denne anmeldelsen til hjelp? Ja Nei
6 av 11 personer (55%) syntes denne anmeldelsen var hjelpsom
810.8 timer registrert
This game is just epic. nuff said
Publisert: 21. juni
Var denne anmeldelsen til hjelp? Ja Nei
2 av 5 personer (40%) syntes denne anmeldelsen var hjelpsom
16.3 timer registrert
if u like teamwork and great gun fights, this is the game for u. it's nearly impossible to go solo. u die by maybe 1 or 2 hits. as i've discovered, the way to a victory, is cordination and teamwork. a game can be long and hard, or quick and easy, all depending on your and enemies cordination and teamwork. in beginning i didn't have much fait to this game, it was late one night, and i wanted a new game. i found this and bought it. i tryed it out, planing just to play for 1hour or so, just to try it. but i ended up playing it for 4 hours. so i'd say if u get a good team, u will have a lot of fun :)
Publisert: 12. april
Var denne anmeldelsen til hjelp? Ja Nei
3 av 8 personer (38%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Mest realistiske spillet ever!
Publisert: 7. april
Var denne anmeldelsen til hjelp? Ja Nei