Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
출시 날짜: 2014년 1월 22일
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Insurgency 구매

Insurgency Four Pack 구매

Includes 3 extra copies for your friends

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Patch September 10, 2014

2014년 9월 10일

New Content

  • Added IED explosive weapon for Insurgents in the place of C4.
  • Added bipod attachment to SKS.
  • Added new first person arm models to match long-sleeved Insurgent player models.
  • Added sprint and crawl animations to the C4 when you have the detonator out.
Fixes
  • Fixed mp_switchteam_each_round so that it works as intended.
  • Fixed regression that prevented cycling through cameras at the end of a round from working.
  • Fixed remaining problems with the global ban system and false positives. Banned players will now be banned correctly when they are using family sharing accounts to evade bans.
  • Global bans are now cached to a server’s disk just in case the ban list is ever unreachable.
User Experience Improvements
  • Added new icon to the “target ID” display for when a friendly is talking.
  • Added option to map voting screen which allows you to replay the current map.
  • Auto Bipod can now be set to “prone only”, “prone and crouch” or “any stance”. If you currently have this enabled, it will default to prone only.
  • Updated Brazillian Portugese localization and added Korean.
  • Modding changes:
    • In theater scripts, ammo types now define how many “pellets” per shot rather than the weapon. This makes it easier to differentiate between buckshot and slugs on shotguns.
    • Dedicated servers can now define VPK addons to subscribe to through Workshop and they will be downloaded and loaded by clients on connect if they don’t have them.
 
Gameplay Improvements
  • Adjusted recoil on AC-556.
  • Adjusted bipod angle restrictions so that you can look further down, but not as far left and right.
  • Looking at an undiscovered cache will now reveal the letter of the cache on the floating HUD. This is so that teammates can easily identify caches from voice commands.
 
Level Updates
  • Fixed soundscape problems on Siege.
  • Lowered sandbag near beach house on Market so that it was no longer floating.
  • Sinjar changes:
    • Lowered sidewalk at A on Push to smooth out movement.
    • Added slightly more cover to the area around A to counter the hill.
    • Added an extra light to the temple to make it a little bit easier to spot players camping it.
  • Buhriz changes:
    • Added additional stairs for C objective push.
    • Added a bit more cover for SEC to counter hill at A.
    • Fixed a few small issues throughout the map.
  • Revolt changes:
    • rearranged some rocks on SEC spawn, to make it more obvious that the majority of the beach is accessible now.
    • Resized capture zone A for Firefight, to make it more balanced for SEC.
    • C firefight can only be captured from the second floor now.
    • Optimized the map a bit more.
  • Uprising changes:
    • Blocked off INS spawn exit closest to the middle.
    • Moved middle objective closer to SEC side.

댓글 32 개 더 읽어보기

Hotfix September 3, 2014

2014년 9월 3일

GAMEPLAY IMPROVEMENTS

  • Tweaked bot spawn placement for Heights (Hunt).
  • Soundscape update to Heights.
  • Tweaks to Kobra and Aimpoint reticles to improve visibility on darker maps.
  • mp_switchteams_each_round's value now allows you to specify the frequency of the team switch. 1 = every round, 2 = every other round, 3 = every 3rd round, etc.
  • Improved collision on Humvee and pickup truck models.
  • Spotting players is now slightly more difficult. This will continue to be tweaked in future updates.
BUG FIXES
  • Fixed assert on exit on Windows servers for those that use -autoupdate.
  • Fix for weapon disappearing when a player on your team switches to spectator.
  • Fixed being stuck in a restricted area if you changed teams within one.
  • Potential fix for false positives on global bans on some servers.
  • Potential fix for mp_switchteams_each_game.
  • Updated sv_pure whitelist so only the diffuse texture of certain player models can be changed instead of whitelisting the entire player materials directory.

댓글 35 개 더 읽어보기

평가

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

게임 정보

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

시스템 요구 사항 (PC)

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

시스템 요구 사항 (MAC)

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
유용한 고객 평가
37명 중 30명(81%)이 이 평가를 유용하다고 평가했습니다.
21.7 시간 기록
이게임을 처음 접할때는 정말 온몸에 전율이 돋았다
한 두발 맞고 죽는 내 캐릭터를 보고 자연스레 조심스러운 플레이를 하며
한 두발 맞고 죽는 적 캐릭터를 보면 자연스레 기쁨이 터져 나온다

그야말로 남자의 게임. 고민 할 필요가 있습니까?
게시 일시: 2014년 8월 4일
이 평가가 유용한가요? 아니요
22명 중 20명(91%)이 이 평가를 유용하다고 평가했습니다.
45.8 시간 기록
인서전시를 하면서 제안의 잠자던 무슬림의 본능이 깨어났습니다.
게시 일시: 2014년 5월 16일
이 평가가 유용한가요? 아니요
12명 중 12명(100%)이 이 평가를 유용하다고 평가했습니다.
54.5 시간 기록
현대 보병전이라는 사실주의 카드를 들고나온 하프라이프2의 모드를 모태삼는 스탠드얼론 후속이다. 카운터스트라이크 GO와 같은 최신 소스엔진으로 개발되었지만, GO에는 없는 여러가지 시각효과들 추가함으로써 소스엔진 그 이상으로 느끼게 해준다. 예를 들면 총기에 부착한 레이저 포인터나 조명이 비추는 사람에게 번쩍번쩍 눈부신 효과가 그것인데, 사실 최신 배틀필드 시리즈에서 처음 선보였지만 소스엔진에서 비슷하게 구현이 가능하다는데에 놀랐다. 그리고 여러가지 폭발효과와 예광탄, 탄흔, 특히 피격시 정신없이 흩날리는 먼지가 압권이다. 시가전의 특색을 잘 살린 이런 그래픽도 좋았지만 정말 놀라운건 음향에 있었는데 그중에서도 수준높은 더빙수준이 압권이다. 피격당할때 빗발치는 공기 가르는 소리, 그리고 긴박하게 소리치는 음성은 플레이어 자신도 모르게 몸을 움츠리게 만든다. 배틀필드나 퀘이크워즈만큼 깊이 있지는 않지만 배틀필드같은 커모로즈 채팅이 가능해서 타이핑 없이도 꽤 재밌는 의사소통이 오고간다. 나중에는 퀘이크워즈만큼 정말 쓸데없이 많은 대사는 없더래도 재미를 위해서 적도발 대사가 나왔으면 하는 바람이다.
전체적으로 이 게임이 가장 마음에 들었던건 신구의 조화가 적절했다는 것이다. 리얼리즘과 아케이드 그 사이를 오묘하게 가로지르는 풍부한 전술적 움직임, 조준점의 부재, 사실적인 총기 사용법, 순발력을 요하는 근거리전, 생각보다 빠른 페이스의 대전매치가 인상적이다. 아르마/오플포보다 심플하고, 배틀필드4보다 전술적이며, 카운터스트라이크만큼 치열하여, 마치 레인보우식스/고스트리콘 구작을 하는 느낌을 받는다.
멀티플레이 대전모드는 여덟개에 달하며 코옵모드로도 두가지가 있다. 대전모드는 반에 반도 즐겨보지 못했지만(사실 자주하는 모드는 한두개로 압축이 될것같다) 지금껏 코옵을 즐기면서 느꼈던 건, 적 인공지능이 지금껏 봐온 어떤 슈팅게임에서도 보지못했던 악랄한 수준을 자랑한다는 것이다. 최고난이도로 8명 풀방으로 맞대결을 펼쳐도 이길까 말까다.
지금까지 느낀 단점으로는 소스엔진 특유의 미끄러지는듯한 모션과 GO에 비해서 다소 떨어지는 캐릭터 퀄리티정도였다.
아직 24시간밖에(?) 안했지만 아직 해볼게 많은거같다. 배틀필드2를 처음 접했을때의 쾌감이 드는, 요새 못본 멀티전용 슈팅게임을 드디어 찾은것 같다.
가격대비 : 현재 정가 15달러. 멀티가 생명인 게임이기 때문에 어느 나라 서버에서든 할 생각이 있다면 정가가 나쁘지 않다. 하지만 한국서버나 한국 사람과의 플레이를 고집한다면 10달러정도의 가치가 있을 것 같다. 사실 얼리엑세스로 출발한 게임이라 추천하기 쉽진 않지만 선물용으로는 5달러 정도면 될듯 하다.
게시 일시: 2014년 8월 14일
이 평가가 유용한가요? 아니요
14명 중 11명(79%)이 이 평가를 유용하다고 평가했습니다.
26.5 시간 기록
아르마보다 쉽고재밌음
게임 타임도 빠르고 무기도 적당히 많음
나 같은 밀덕으로써는 정말 추천하는 게임
게시 일시: 2014년 7월 13일
이 평가가 유용한가요? 아니요
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
16.7 시간 기록
같은 캠퍼들이 봐도 지겨울 정도의 캠퍼들만 없으면 정말 재밌는 게임!
게시 일시: 2014년 8월 13일
이 평가가 유용한가요? 아니요
139명 중 117명(84%)이 이 평가를 유용하다고 평가했습니다.
6.3 시간 기록
기존의 게임과 비슷한 느낌으로 비교하자면 '레드 오케스트라 - 카운터 스트라이크'
아케이드와 리얼리즘의 줄타기를 매우 성공적으로 해낸 게임.
심각하게 리얼하지도 너무 가볍도록 캐주얼하지도 않다.
크로스헤어나 잔탄수 표시같은 같은 비현실적인 요소는 배제되 있으며,
레이더나 피격위치 표시같은 캐주얼은 완전히 덜어낸 담백한 HUD는 캐주얼보단 리얼리즘에 가깝다.
적당히 넓은것 같은 느낌이면서도 좁은 맵은 스피디한 교전을 즐기게 해준다.
당신이 카스같은 스피드와 타격감을 즐기면서 보다 현실적인 게임 플레이 스타일을 원한다면 이거야말로 훌륭한 해답이다.
게시 일시: 2014년 1월 23일
이 평가가 유용한가요? 아니요