Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Évaluations des utilisateurs : Très positive (13,542 évaluation(s))
Date de parution: 22 jan 2014

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Acheter Insurgency

Acheter Insurgency Four Pack

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Recommandé par les curateurs

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
Lire la critique complète ici.

Mises à jour récentes Tout voir (94)

19 octobre

Finalists in the Gamebanana & Razer Insurgency Mapping Contest

A big thanks to our community for helping playtest the candidates in the Gamebanana & Razer Insurgency Mapping Contest! This process has been extremely fun and we hope you can join us again for the next decisive round of playtesting. Keep an eye on our Steam Community this week for the playtest events.

The entries have been narrowed down to six finalists, in alphabetical order:

Depot by Andre Valera
http://insurgency.gamebanana.com/maps/182904
http://insurgency.gamebanana.com/maps/182941


Dry Canal by Tribly
http://insurgency.gamebanana.com/maps/182717


Embassy by CommodusPvP
http://insurgency.gamebanana.com/maps/183024


Kandagal by LATTEH
http://insurgency.gamebanana.com/maps/182924


Station by jakuza
http://insurgency.gamebanana.com/maps/183010


TELL by cincinnati
http://insurgency.gamebanana.com/maps/183007


View all the entries and contest details here: http://gamebanana.com/contests/48

From: http://www.playinsurgency.com/forums/topic/4262-finalists-in-the-gamebanana-razer-insurgency-mapping-contest/

29 commentaires Lire la suite

9 octobre

Announcing the Long List of Candidates in the Gamebanana & Razer Map Contest

The long list of candidates for the Gamebanana & Razer Insurgency Mapping Contest has arrived! The gents at Gamebanana have selected their top entries, and now NWI will playtest these maps with the community to narrow down the finalists. There will be a second round of playtests with the short list of finalists, and from that the NWI judges will select the top four winners.

We will be hosting events through our Steam Community in the next few days. We'll keep you posted on the dates/times and server once we firm up our plans. The playtests will also be livestreamed on our official Twitch.tv channel.

Thank you to everyone who submitted - we are very impressed by the talent of our community! Looking forward to playing all these maps, it will be fun!

In alphabetical order, the long list of candidates:

Caves by D3L7A1
http://insurgency.gamebanana.com/maps/183009


Central by Hardcell
http://insurgency.gamebanana.com/maps/183031


Depot by Andre Valera
http://insurgency.gamebanana.com/maps/182904
http://insurgency.gamebanana.com/maps/182941


Downtown by nnn
http://insurgency.gamebanana.com/maps/183025


Dry Canal by Tribly
http://insurgency.gamebanana.com/maps/182717


Embassy by CommodusPvP
http://insurgency.gamebanana.com/maps/183024


Kandagal by LATTEH
http://insurgency.gamebanana.com/maps/182924


Oasis by Setin1312
http://insurgency.gamebanana.com/maps/183008


Prophet by kinggambit
http://insurgency.gamebanana.com/maps/183016


Station by jakuza
http://insurgency.gamebanana.com/maps/183010


TELL by cincinnati
http://insurgency.gamebanana.com/maps/183007


View all the entries and contest details here: http://gamebanana.com/contests/48

From: http://www.playinsurgency.com/forums/topic/4237-announcing-the-long-list-of-candidates-in-the-gamebanana-razer-map-contest/

43 commentaires Lire la suite

Articles

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

À propos de ce jeu

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Configuration requise

PC
Mac
    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
Évaluations intéressantes des utilisateurs
62 personne(s) sur 63 (98%) ont trouvé cette évaluation utile
5.3 heures en tout
Au départ, j'était un peu scéptique sur le jeu... Mais finalement j'ai craqué, et ca valait LARGMENT le coup.

Le jeu est un très bon mélange entre le réaliste et la coopération. N'ésperez pas faire tout tout seul, vous allez vous prendre trois balles dans le bide et c'est fini. Le respawn n'a effet que lorsque un objectif de mission (capturer un drapeau, un point...) a été réalisé, ce qui fait que l'adrénaline monte vite et vous donne cet effet de vitesse et d'action.
Et la se trouve le point fort du jeu. Comme dit ci-dessus, c'est un jeu réaliste. En gros, pas de réticule de visée. Pas d'indications de balles restantes dans vot' chargeur. Et même pas un petit message qui vous permet de savoir si un ennemi est mort. Bon, encore, ça vous marque votre nombre de chargeurs de votre equipement, mais c'est a vous de compter combien vous en utilisez, car le nombre ne descend pas ;)

Au début, vous vous direz..."Bordel...C'est trop dur..." Mais une fois que vous comprenez, c'est tout simplement EPIQUE.

Le jeu est beau. Il est pas déguelasse. Mais il est assez beau. Encore, il y a quelques bugs de graphismes (fumee qui passe a travers les murs pour n'en citer qu'un des plus banals).

Alors, merci a ceux qui ont eu le courage de lire cette evaluation bordelique. Et sinon, je vous recommande VIVEMENT ce jeu !
Posté le : 24 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
81.8 heures en tout
Excellent FPS qui vient se placer selon moi entre Arma et Counter Strike. Le gameplay est très largment basé sur la stratégie ce qui force donc à se cacher beaucoup et à ne pas rusher en plein milieu du champs de bataille. Il n'y a pas énormément d'armes mais elles sont assez variées ce qui est largement suffisant.

Gros point fort du jeu : toutes les armes ont la même puissance et en moyenne on tue en 2 ou 3 balles. Ce qui met tout le monde à égalité.

L'ambiance est très réaliste grâce à des sons (sifflement des balles, bruits de tirs, explosions, ambiance générale...) de haute qualité, malgré certains graphismes qui laissent à désirer (je pense surtout aux flammes du cocktail molotov) mais il reste quand même correct graphiquement !

Le prix de ce jeu est justifié et c'est une grande réussite pour un jeu indé !
Posté le : 1 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
29.7 heures en tout
Définitivement pas pour les adeptes des casual shooter, arcade shoot.
Ce jeu est vraiment réaliste sur beaucoup de points ( seul reste la regen de vie quand on ne se fait pas tiré dessus).
On meurt en 3 balles et les vies sont limités donc il faut vraiment faire très attention a nos fesses.
Pas de Hud ici, ni cross au milieu de l'écran pour nous dire ou on vise, ni indication de taille / nombre de balles restante dans le chargeur, pas de barre de vie, pas de barre de stamina, pas de minimap, RIEN.
Vous êtes livré a vous même en territoire hostile!
Posté le : 11 août
Cette évaluation vous a-t-elle été utile ? Oui Non
581 personne(s) sur 629 (92%) ont trouvé cette évaluation utile
10.4 heures en tout
Insurgency is a refreshingly new intense multiplayer FPS.

Expect no kill cam, no crosshairs, no radar, no medic or healing. No enemy damage notification. This is all hardcore realism of fun!

Maps offer a good mix for long open lanes for snipers and confined areas for short range encounters.

8 Game modes from Firefight, Search & Destroy, Skirmish, Strike, Push and so on. There are also Co-operative missions.

Gun loadouts lets you choose various amount of classes before the game starts, from support, rifleman, sniper, assault, sharpshooter and so many more. While customising your build, each costs a amount of points, but your choices will also effect your weight, the more you carry the slower you move.

It's still has a active server population of roughly 1500 people online who play it daily. And the developers have continued to add new content to the game.

If you are into these tactical shooters, and you're also looking for a truly immersive combat experience, then this game could be for you. I've been enjoying playing for many hours now, so incredibly addictive and challenging. Highly recommended!
Posté le : 10 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
38.7 heures en tout
Insurgency est un excellent jeu,très équilibré,realiste mais surtout le travail des devs qui est pour l'instant impressionant.Des updates,des bugs fix,des dlc gratuit et j'en passe.Pour son prix ce jeu est une merveille qui en plus n'est pas encore en version finale!
Posté le : 12 août
Cette évaluation vous a-t-elle été utile ? Oui Non
127 personne(s) sur 147 (86%) ont trouvé cette évaluation utile
10.1 heures en tout
Insurgency est le FPS le plus réaliste du moment.
Les graphismes ne sont pas aussi léchés que ceux d'un Battlefield, ouais, mais niveau réalisme dans le gameplay, on ne fait pas mieux: pas de viseur, pas d'indication de points de vie, pas de comptage de balles à l'écran, pas de vie qui se régénère toute seule comme par magie, pas de message qui confirme qu'on a tué un ennemi—rien. T'as juste ta bite et ton couteau. Et ton escouade de copains, avec qui il faudra communiquer si tu veux arriver à quelque chose.
Même si de temps en temps on tombe sur un troll qui abuse du friendly fire, le pool de joueurs d'Insurgency est sérieux et joue correctement—au cas où t'aurais pas encore pigé, ce n'est vraiment pas un jeu de kévins.
Posté le : 30 janvier
Cette évaluation vous a-t-elle été utile ? Oui Non