Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
使用者評價:
最新:
極度好評 (1,115 篇評論) - 過去 30 天共 1,115 篇使用者評價中有 89% 篇好評。
整體:
極度好評 (48,065 篇評論) - 48,065 篇使用者評價中有 91% 篇給予該遊戲好評。
發售日: 2014 年 01 月 22 日

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購買 Insurgency

特價!特惠將於 09 月 12 日 截止

-50%
$9.99
$4.99

購買 Insurgency Four Pack

Includes 3 extra copies for your friends

購買 New World Collection 組合包 (?)

包含 2 個項目: Insurgency, Day of Infamy

 

最近更新 檢視全部(208)

08 月 18 日

Competitive News Bulletin August 18th, 2016



The Digital Gaming League has been hosting unofficial Insurgency competitive seasons for almost two years now. On August 20th and 21st at 1700 GMT/ 1 PM EST, the DGL invites new players to competitive to participate in this weekend’s Newbloods Tournament. If you are a player without a team and want to join, you can sign up here and show up early to be placed on a team. If you already have a team, register on www.thedgl.org for the tournament. All participating players should remember to be on the DGL Teamspeak channel - IP: 72.52.85.142 - 30 minutes prior to the competition. Seasons for NA and EU will launch next week. Please go to the DGL website for more info. Pick up games are hosted daily at the DGL Teamspeak channel above as well as bromance.on.vg. If you have any further questions, feel free to add admins Link or Torix for more info.

ESL continues to host monthly Insurgency Community Cups in the New Games section. You can participate in without restrictions, just find a team of five players and you’re good to go. The next Community Cup will be held on the 11th of September. Stay tuned for additional events and full season play in the future. The gamemode is 5v5 Firefight on the ESL Insurgency Theater. If you want to know more about competitive Insurgency in the ESL, follow on Steam, Facebook and Discord.

The Pacific Gaming League (PGL) hosts competitive Insurgency 5v5 Firefight seasons in the Oceania region. They are coming up to the sixth season of play, which teams are able to sign up for now at the Pacific Gaming League website here. The season is planned to go live on the 5th of September. New players are always welcome in the community, and the PGL run regular friendly pick up games (PUGs) with both new and experienced players. If you are from Down Under or a proud Kiwi, sign up and register/join a team for Season 6 of competitive Insurgency in Oceania. And come and say hello to the community via their website, Facebook group, or official PGL TeamSpeak server, by connecting to ts.pacificgl.com

11 則回應 繼續閱讀

08 月 2 日

Insurgency hotfix August 2, 2016

We are releasing a small hotfix today that fixes a game exploit as well as some other issues.

Full changelist below:

Fixes
  • Fixed materials related game exploit.
  • Fixed District coop spawn issue.
  • Restart game (mp_restartgame) now correctly resets all scoreboard stats.
  • Fixed map glitch on Tell.

91 則回應 繼續閱讀

評價

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

關於此遊戲

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    Recommended
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Customer reviews
Customer Review system updated! Learn more
最新:
極度好評 (1,115 篇評論)
整體:
極度好評 (48,065 篇評論)
最近張貼
黏糊糊の初音小穴
0.8 hrs
張貼於:08 月 26 日
给虐的好惨。要多练练
Helpful? 搞笑
Cure Ruri
0.9 hrs
張貼於:08 月 13 日
擬真 硬派的FPS
Helpful? 搞笑
Hakase
35.3 hrs
張貼於:08 月 12 日
AI比隊友聰明系列
合作模式rpg不停射過來
叛軍真有錢
不建議macbook用戶買
經常閃退
Helpful? 搞笑
[F2P]Lightning McQueen:D
18.2 hrs
張貼於:08 月 11 日
歡樂的保證
Helpful? 搞笑
JiaweiBooM
26.9 hrs
張貼於:08 月 7 日
極度推薦預算低又想找好遊戲玩的人
Helpful? 搞笑
Tokisaki Kurumi
1.9 hrs
張貼於:07 月 18 日
反人类的手感,蹩脚的操作,只有画面还能看,不推荐。
Helpful? 搞笑
魂殇
8.8 hrs
張貼於:07 月 13 日
唯一缺点闪退,这点做的不好
Helpful? 搞笑
☣Fresh-Meat☣
109.7 hrs
張貼於:07 月 11 日
免費獲得的產品
稍為仿真的遊戲 還不錯
玩多人合作也很好玩,一堆敵人讓你打。
出來一段時間 官方還能繼續更新,相當的用心。
好遊戲!
Helpful? 搞笑
Joker68
35.7 hrs
張貼於:07 月 10 日
遊戲好玩
但別太有英雄主義衝出去會死很快的
光AI就可以讓玩家全滅
Helpful? 搞笑
Combostar
0.3 hrs
張貼於:07 月 3 日
Suck it
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
8 人之中有 8 人(100%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
推薦
0.9 記錄時數
張貼於:08 月 13 日
擬真 硬派的FPS
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
35.3 記錄時數
張貼於:08 月 12 日
AI比隊友聰明系列
合作模式rpg不停射過來
叛軍真有錢
不建議macbook用戶買
經常閃退
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
62 人之中有 60 人(97%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
推薦
764.6 記錄時數
張貼於:2015 年 10 月 7 日
Hardcore寫實向的FPS,容不容易上手就看你個人的功力了。
在這裡的戰場上,你無法像CoD一樣以一擋百;在這裡的戰場上,你必須學習如何與你的隊友合作,
記住,一個不懂得團隊合作的小組將不會有任何獲勝的可能,每一項兵種皆有著舉足輕重的地位。

我個人大力推薦本遊戲的原因:
‧工作坊多樣化的自訂項目,絕對能滿足軍武控的夢想,擁有不同的遊戲體驗;
.NWI(開發商)對此遊戲的更新,優化等等進行相當快速,我在數月前向官方寄出的反饋都在這幾個月中慢慢達成了,
可見真的很重視玩家,開發者實況也有助於玩家們了解目前遊戲的最新進度、情況。
‧大量遊戲模式,每一張地圖都會有著不一樣的情勢。
‧寫實向,我就不加說明了。

然而,本遊戲的致命缺點:
‧令人難以恭維的社群,玩家的耍小白,嘴炮行逕在這裡一覽無遺;遊戲人數偏少,以亞洲區而言的話,但伺服器還是有的。

扣掉這點,我給予9/10。
這篇評論值得參考嗎? 搞笑
59 人之中有 57 人(97%)認為這篇評論值得參考
有 15 位使用者認為這則評論很有趣
推薦
27.6 記錄時數
張貼於:2014 年 10 月 15 日
如果你是那種很喜歡red orchestral的M的話, 恭喜您. 你找到伊拉克戰爭版的RO了.
吃一槍就死, 各種龜, 死得不明不白等等你喜歡的要素都一應俱全
還可以改槍耶!
你鍬是那種老是想抱著狙擊槍打巷戰的傢伙? 來往你的M40A1塞個eotech吧!
覺得散彈槍裝雷射很瞎嗎? 你還可以更進一步的組個2x瞄具上去惹!!!!
你要效法Carlos Hathcock當LMG狙擊手? 沒問題3.4x elcan拿去不用謝!!

什麼? 你想跟朋友同樂, 一起死很大死不用錢? 沒問題!!
insurgency最近更新了合作模式
讓你跟你朋友或者來自世界各地的豬隊友們組成6~8人的部隊
和這些在你面對引爆C4, 在你身邊丟雞尾酒, 拿狙擊槍打巷戰, 架起M249勇敢面對牆壁的好漢們一起
清勦地圖上的恐怖份子, 逐步的佔領據點, 銷毀武器庫還有龜在剛佔回來的據點上迎戰一海票百步穿頭槍法神準的AI!

別猶豫啦! 抓3個朋友一起4pack買下去!!!
這篇評論值得參考嗎? 搞笑
53 人之中有 48 人(91%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
推薦
2.5 記錄時數
張貼於:2015 年 10 月 29 日
第一版本搶先體驗評測:

近年來遊戲模組製作團隊將自家作品開發成獨立遊戲的案例層出不窮,最著名也是目前銷售量最佳的《Arma 2》免費模組《Day Z》的獨立版本,儘管仍在Early Access Alpha的開發階段,還是在釋出付費測試名額不到一個月的時間就成功販售近七十六萬份測試資格。模組獨立成一款完整的遊戲老實說有優點也有缺點,就以優點來說,模組製作團隊通常製作模組都是以興趣為優先,犧牲了賺取金額的機會和充分的資源來製作模組,只靠著熱血與執著實在很難將一款模組永續的更新、發展下去。大多數模組都會因為時間的流逝慢慢的停止更新,遊戲人潮大量散去,只剩下極少數的死忠玩家留連於已經衰退的模組遊戲中,此時此刻獨立遊戲化的好處就出現了,列出一個玩家能接受的售價來維持這款模組遊戲的壽命,製作團隊能獲得金錢上的資助,玩家們也能得到更棒的遊戲體驗。


有優點自然也有所謂的缺點,這是世間萬物不變的定律,這種模組獨立成遊戲的最大缺點相信大家可以從價格上來作分析,我並不是說花錢資助一款未完成的遊戲是錯誤的行為,但大多數的遊戲一開始列出的測試資格售價實在是過於昂貴,或許會有人說『嫌貴就不要買,你看其他玩家的實況影片不就好了?』沒錯!這就是我希望製作團隊不要過早釋出測試名額,反之可以透過定期的官方實況來告知玩家們遊戲製作的現況,知名免費網路遊戲《Warframe》就是採取這種作法,社群總監每個禮拜都會使用實況網站跟玩家們作溝通,內容包含最新測試的更新內容、未來的更新方向、新武器或裝甲的實際遊玩畫面......等等,這種作法可以讓玩家知道該遊戲的大部份開發狀況與未來更新的走向,等到遊戲內容成熟後再正式的發售測試名額,這樣才不會讓非粉絲的玩家們感覺自己像是冤大頭,買了一款樂趣減半的半成品。


談了這麼多模組遊戲獨立化的相關內容並不是無理由的亂扯一通,因為本次介紹的主題遊戲《Insurgency》是屬於一種開發時間很長、測試名額售價偏貴、遊戲內容極少的Early Access Alpha遊戲,正是我上ㄧ段所提到的放出過少消息、釋出過早測試名額的遊戲,有人會反問《Day Z》不也是價格偏貴又內容短淺,怎麼網路上的負面評論沒有很多?我只能在這裡回答,因為《Day Z》這款模組紅遍八方,死忠的粉絲社群健全且龐大,自然他們會有耐心與熱情去花錢投資給一款內容雖不多但自己非常喜愛的遊戲,自然部分的負評會出現是很正常的現象。最後我在這邊澄清一點,《Insurgency》並不是一款糟糕的遊戲,只是還需要長遠的時間來進行更進ㄧ步的開發作業,好充實遊戲內容。


《Insurgency》給我的感覺就像是將《Counter Striker》的真實性配上《Call Of Duty》的動作性兩者結合的一款第一人稱射擊遊戲。玩家並不是會自我療傷的超級士兵,而是只有一條性命的特種部隊或伊拉克叛軍,沒有花俏的連殺獎勵和載具的設定,遊戲的重點在於單一隊伍六到十六人的小隊槍戰,遊戲中的槍械並不需要透過購買選單來購買,透過職業的選擇來進行裝備的配置,當完成佔點或是擊殺敵人可以累積Supply Points來換取更強的槍械或配件,遊戲結束更換關卡後,這些Supply Points都會歸零,自然上一關卡所購買的升級不會延續到下一關,特別需要注意的一點是《Insurgency》並沒有所謂的準星系統,玩家只能透過槍枝上的Iron Sight來進行瞄準殺敵,算是對FPS新手不太友善的設定。


  目前《Insurgency》僅支援兩種遊戲模式,一種是Firefight也就是所謂的佔點模式,雙方隊伍必須要佔領地圖上的三個據點來獲得勝利,如果有一方的玩家全數戰死就會分出勝負,當有一方佔領到據點後,所有死去的隊員都會在該據點附近全數重生,相對於沒有佔領據點而死傷慘重的敵軍玩家來說佔領據點的隊伍會獲得極大的人數優勢。另一種遊戲模式就是跟電腦對戰的團隊合作模式,所有玩家會集合在同個隊伍內,一樣透過佔領據點和消滅敵軍來戰勝電腦玩家,沒有意外的話我想遊戲製作團隊未來應該會增加更多可玩的遊戲模式,不然只有兩種大同小異的模式實在很難吸引玩家的興趣。


儘管目前釋出的內容還非常少,但《Insurgency》在各方面表現上都不俗,讓我最喜愛的一點就是戰場被子彈衝擊而產生的沙塵會模糊玩家的視線,不僅如此!如果敵人對著你射擊,玩家會明顯感覺到被飛過的子彈影響造成畫面晃動,受傷時畫面會漸漸變為黑白,整體上的臨場感十足。本作遊戲地圖設計的非常廣大,暗巷岔路與地圖物件也非常多,整張地圖的每個角落都有可能暗藏危機,真的讓我感覺像是參加伊拉克戰爭的美軍,身歷於被伊拉克民兵所包圍的巷弄中進行危機四伏的巷戰。在此推薦對模組《Insurgency》有熱情的老玩家去購買這款遊戲,雖然內容還不是很健全但額外的資金補助一定能讓製作團隊更快的完成本遊戲,也希望沒聽過《Insurgency》的玩家不妨在本遊戲有五折甚至是三折特價時買下四人包跟朋友一同進行合作模式來體驗一場來自中東伊拉克的真實戰爭體驗吧!


2014/01/06
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34.6 記錄時數
張貼於:2014 年 01 月 25 日
當初接觸到這款遊戲是從HL2的MOD來了!

如今獨立出來當然要支持一下!!

遊戲畫面的表現比以往來的漂亮

動作性也更流暢了!

本人很喜歡這種無準心的射擊遊戲...

再者又偏向真實化!

挨個1,2槍就倒地了!

槍枝的種類以及選擇的兵種跟以往一樣沒甚麼變!

值得提的是這次的槍枝配件可供選擇!

感覺還滿多的! 我自己也還有很多沒有解鎖

雖然有人覺得換湯不換藥

但我認為他有很多細節持續在更新!

在戰場上很刺激..

不管是那子彈呼嘯而過的音效

還是閉住呼吸等待敵人過來

這種緊張不是很多射擊遊戲能夠給予

因為這款真實化

所以可沒辦法挨很多槍!

生死存亡就真的一瞬間而已

連我自己也常常跑跑跑突然子彈咻咻我就躺了

害我不敢亂衝只能慢慢找掩護慢慢前進...

感覺真的很刺激!

推薦給喜歡真實型的FPS愛好者!

個人覺得這款比Arma還要輕鬆

喜歡Arma風格又不想那麼麻煩的朋友可以試試看這款喔!!
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8.2 記錄時數
張貼於:2014 年 06 月 25 日
在還是模組時就玩過幾回
當時CS手感差時就會玩玩這款模組
正式獨立版出了以後果然不讓人失望

快節奏卻又不失緊張刺激的戰場 多變的任務及模式
必須走走停停 眼觀四面 耳聽八方的戰略性打法
讓你真正的置身在戰場 思考如何進行下一步的硬派射擊遊戲!
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268.4 記錄時數
張貼於:2015 年 01 月 4 日
真實的氣氛和環境渲染,既考驗槍技也考驗配合。不同於CS系列,Insurgency裏兩三槍就可以殺一個人,後座力大得可怕,沒有腳架基本沒發掃射,端搶也會有輕微的晃動;機槍可以壓制到對方不敢露頭,步槍未必會比手槍更好用。
如果想找一款操作簡單又接近真實的遊戲,也許Insrugency是最好的選擇之一~
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張貼於:05 月 28 日
超真實的戰爭遊戲,難度太大了,沒有什麼重甲,快速裝彈,只有如同現實的殘酷,喜歡槍戰的不可錯過,而且價錢超值,好評!!
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張貼於:2015 年 12 月 15 日
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