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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
發售日: 2014年1月22日
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Performance Hot Fix Released

2014年7月9日

We have addressed the client-side performance issues people have been experiencing since the patch yesterday. See below for the notes.

Fixes

  • Fixed client-side performance issue related to new optic lens system. The "fancy" lens rendering can also now be disabled on your client by lowering your scope detail setting in video options.
  • Fixed a bug with the 4x scope on the M1A1 not shooting on target.
  • Fixed a bug with Ministry where you were forced to jump into the entrance instead of simply being able to walk in.
  • Updated the physic model on the rocks in Peak to reduce instances of getting stuck and getting inside of rocks.

15 則回應 繼續閱讀

Update released to resolve lag issues

2014年7月8日

We have just released a small patch that will hopefully make a big difference to the lag issues the servers have been experiencing. We won't know for sure until we've stress tested them across the board, so please join in and play if you've run into the issues before.

A few bugs have also been addressed in this patch, along with updated versions to the map Peak and Heights, with corresponding Coop updates.

Changelist:

New Content

  • Updated Peak and Revolt.
  • Updated Heights (Coop) and Peak (Coop).
  • New optic lens behavior.
Optimizations
  • Fixed a few memory leaks that could be attributing to server lag when servers stay up for long periods of time without restarting.
  • Optimized particle effects for molotov cocktails and incendiary grenades for improved client-side performance.
    Improvements
  • Increased the player step size by 6 units (18 to 24), this means that players should no longer get stuck trying to walk over small objects.
  • Changed color of vote counter so it is more visible against bright map images.
  • Player counter on the scoreboard now correctly reflects the number of players in a coop game.
  • The user will no longer have to enter snd_rebuildaudiocache into the console after downloading a sound pack from Workshop.
Bug Fixes
  • Fixed incorrect attacking/under attack calls on inactive capture points.
  • Fixed incorrect winner or a tie being an announced at the end of a coop game.
  • Fixed missing Elcan and PO scope world models.
  • Silencer model no longer blocks your aim for AKM and AKS-74U.

38 則回應 繼續閱讀

評論

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

關於此遊戲

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 17 multiplayer and cooperative maps that take place in 9 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game mode where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Infiltrate --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.

Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.

Vendetta --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

系統需求 (PC)

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

系統需求 (MAC)

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
具參考價值的客戶評論
44 人之中有 40 人(91%)認為這篇評論有參考價值
此帳號擁有 166 款產品
30 篇評論
13.7 記錄時數
AA系列以後

我就沒有玩過那麼真實的射擊遊戲了!

當初接觸到這款遊戲是從HL2的MOD來了!

如今獨立出來當然要支持一下!!

遊戲畫面的表現比以往來的漂亮

動作性也更流暢了!

本人很喜歡這種無準心的射擊遊戲...

再者又偏向真實化!

挨個1,2槍就倒地了!

槍枝的種類以及選擇的兵種跟以往一樣沒甚麼變!

值得提的是這次的槍枝配件可供選擇!

感覺還滿多的! 我自己也還有很多沒有解鎖

雖然有人覺得換湯不換藥

但我認為他有很多細節持續在更新!

在戰場上很刺激..

不管是那子彈呼嘯而過的音效

還是閉住呼吸等待敵人過來

這種緊張不是很多射擊遊戲能夠給予

因為這款真實化

所以可沒辦法挨很多槍!

生死存亡就真的一瞬間而已

連我自己也常常跑跑跑突然子彈咻咻我就躺了

害我不敢亂衝只能慢慢找掩護慢慢前進...

感覺真的很刺激!

推薦給喜歡真實型的FPS愛好者!

至少這款沒有AA來的太嚴肅...

想玩AA又不想那麼麻煩的朋友可以試試看這款喔!!

好刺激...

我要繼續投入戰場對抗了!!!!!!
張貼於:2014年1月25日
這篇評論有參考價值嗎?
8 人之中有 8 人(100%)認為這篇評論有參考價值
此帳號擁有 98 款產品
3 篇評論
4.1 記錄時數
在還是模組時就玩過幾回
當時CS手感差時就會玩玩這款模組
正式獨立版出了以後果然不讓人失望

快節奏卻又不失緊張刺激的戰場 多變的任務及模式
必須走走停停 眼觀四面 耳聽八方的戰略性打法
讓你真正的置身在戰場 思考如何進行下一步的硬派射擊遊戲!
張貼於:2014年6月25日
這篇評論有參考價值嗎?
11 人之中有 9 人(82%)認為這篇評論有參考價值
此帳號擁有 55 款產品
3 篇評論
14.7 記錄時數
遊戲很棒 很擬真 很讓人上癮
可是遊戲有些單調
伺服器也不多
很多時候要頂著高PING來玩
讓人興致大減
張貼於:2014年1月27日
這篇評論有參考價值嗎?
6 人之中有 6 人(100%)認為這篇評論有參考價值
此帳號擁有 90 款產品
5 篇評論
25.5 記錄時數
如果你也是個 hardcore控
那麼Insurgency這款硬派的射擊遊戲絕對適合你
良好的射擊感與臨場感,有趣的coop,多變的遊戲模式並且支援工作坊
<<感覺玩起來頗像Red Orchestra現代版>>

加上是使用VALVE的SOURCE(此遊戲本身就是HL2 MOD演變而來)
畫面不差且看起來舒適

目前的缺點:
亞洲玩家不多,連線PING偏高
(雖然250以下玩起來還算無感)

雖然遊戲中的武器都跟陣營很搭(恐怖份子方各種二戰武器+AK等具代表性的槍)
而且能自訂各種配件,不過武器數量還是太少了
(不過前陣子才新增火焰彈,可以期待看看以後會不會新增武器)



總而言之推薦在特價期間入手
因為現在遊玩人數不多,若經過一次特價
相信會有許多新血投入戰場的!

張貼於:2014年5月1日
這篇評論有參考價值嗎?
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 52 款產品
65 篇評論
14.3 記錄時數
還不錯 但優化不夠好 有一點點bug 台灣還未有伺服器 不過大陸伺服器不會Lag 不過對以前只有做模組的遊戲團隊來說 已經很好了 模式比較特殊的就是可以跟隊友合作打BOT破關 比模組版多了改槍系統.新手教學.單人BOT練習模式.簡體中文 建議特價買 原價不太划算 如果要原價 可以選擇買CS:GO..
張貼於:2014年3月29日
這篇評論有參考價值嗎?