Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
Análisis de usuarios: Muy positivos (262 análisis) - El 82% de los 262 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 jun. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“Features:
  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

¿Cuál es el estado actual de la versión de acceso anticipado?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

Every possible way!
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Actualizaciones recientes Ver todos (55)

6 de febrero

Weekly Update #27

Massive update incoming!

This week I've been busy with expanding the world and making it a bit more interesting to explore. The underground has much more variety now. Additionally a good amount of work was put into fixing some existing issues and cleaning up the lighting.

This next week I'm going to be focusing on fixing any more existing issues including trying to get multiplayer as solid as possible.

Multiplayer Testing
Speaking of which, if you'd like to help with multiplayer testing then I invite you to do so by joining in on my livestream this weekend. I plan to host a world and let anyone join. If you do join all I ask is to report any issues you may have in as much detail as possible. I'll begin today's stream within the next hour or so.
Livestream: http://www.twitch.tv/siegegames

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added Magma chamber underground biome
  • Added a Mushroom themed underground forest biome
  • Added Underground forest biome
  • Completely reworked icy underground biome
  • Added snails to underground
Changes
  • Light is MUCH brighter! Rejoice!
  • Light penetrates through solid tiles a bit more now
  • Changed ground rendering to support more layers: Platforms are now behind the player and lava layered nicely
  • Icicles can now appear underneath snow and ice
  • Trees should appear underwater less often
  • Cleaned up graphics for Dirt, Torch, Vines and Research Desk
  • Tweaked how water looks
Bug Fixes
  • Resolved issue with tiles sometimes not rendering properly
  • Resolved issue with world generation not cleaning up properly which could result in a crash later
  • Resolved crash regarding fetching damaged tile
  • Resolved issue with dungeon generation locking up sometimes
  • Resolved issue with dungeon switch objective sometimes having no switches
  • Resolved crash crash in foliage system due to foliage attempting to grow out of world bounds
  • Resolved issue with foliage not rendering properly
  • Resolved a few issues with foliage not spreading properly
  • Resolved issue with world generation completely failing for some players
  • Fixed issue with icicle doodads not being placed properly in Icy dungeon
  • Fixed UI paths for mods
  • Fixed Uplift Boots
  • Fixed issue with getting incorrect stamina cost for skills
  • Fixed issue with lighting not rendering correctly
  • Fixed issue with lighting sometimes using darker colors than it should
  • Fixed issue with fish fleeing

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28 de enero

Weekly Update #26

YOU CAN'T STOP THIS MADNESS!

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added in a blackbird that appears in Scorched biome
  • Added in foliage and more trees to Scorched biome
  • Added in Eldor tree to Desert biome
  • Added in foliage and more cactuses to Desert biome
Changes
  • Worlds and characters are now disabled when they are missing used mods
  • Backwall is now darker
  • Enhanced "promote" command usage on dedicated server
  • Added privilege level to "players" list on dedicated server
  • Dungeon crystals now have red light
  • Lonis plant now glows at night
Bug Fixes
  • Resolved issue with loading saved information about spreading ores
  • Fix issue with monster name plates not showing up when on the world seam
  • Resolved issue with handshake between server and client when using server side characters
  • Fixed issue with lighting blinking for a single frame when crossing world seam
  • Resolved issue with foliage not growing neighbors from load
  • Fix Crystal Wand particle emitter
  • Fixed issue with removing an item from an inventory slot when it is consumed from crafting
  • Resolved issue with world generation thinking saving is complete before it is causing it to get stuck
  • Fix crash that could occur when no UI was focused

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP or later
    • Procesador: 1.7+ GHz or better
    • Memoria: 2 GB de RAM
    • Gráficos: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
    Mínimo:
    • SO: Os X 10.7 or later
    • Procesador: 2.0GHz Intel CPU
    • Memoria: 2 GB de RAM
    • Gráficos: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04 x64 LTS or later
    • Procesador: 1.7+ GHz or better
    • Memoria: 2 GB de RAM
    • Gráficos: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
Análisis útiles de usuarios
A 15 de 17 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
27.6 h registradas
Publicado el 12 de enero
Análisis de acceso anticipado
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

Combat:
The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Pros:
Easy-to-get ammo
High damage output

Cons:
Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Pros:
Infinite usage

Cons:
Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Pros:
Ranged attacks
Utility and damage skills

Cons:
Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.

Pros:

Cons:
Hard to use; aiming at enemies that are in you is practically impossible.


The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.

Crafting:

The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.

Bosses:

The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.

Sano:

Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.

Dormian:

Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.

Miscellaneous:

-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
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A 2 de 4 personas (50%) les ha sido útil este análisis
100.9 h registradas
Publicado el 19 de enero
Análisis de acceso anticipado
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam forums....you can't ask for much more than that.
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A 45 de 48 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
33.0 h registradas
Publicado el 18 de diciembre de 2015
Análisis de acceso anticipado
I don't write a lot of reviews, or a lot of anything, so bear with me.

Crea is a very fun game. Combat, mining, building, and crafting in a 2D world. It's similar to Terraria, which is what interested me, but far far from a clone. It's early access, so expect bugs. Luckily, the developer is very active on the forums. He is very helpful, and I've personally watched him solve three or four bugs on his twitch stream. I believe he spends hours every day with his stream up, and anyone can come in and inform him of difficulties they're having. I also think he has promised to release updates every week, however some weekly updates might only be bug fixes.

In Crea, your character gains xp on each monster kill and levels up. Each level up gives 2 stat points, and you can spend them on health, stamina, attack, defense, intelligence (matk), mind (mdef), agility (ranged), and luck. I would say the coolest thing about Crea is the talent system. You have a talent tree for Arms (swords, axes, and bows), Syle (magic), Gathering (mining), Crafting, and Exploring (double jump, lockpick, inventory boost, and other noncombat boosts).

Combat is, like I said, similar to Terraria. At least the controls are. Left click to pew, but with each click of an attack or use of a skill, your character's stamina will drain. If you allow your stamina to reach zero, your movement speed is reduced and you cannot act until it reachs about half. So always stop attacking before you reach zero.

Currently there are swords, spears, bows, and wands. Each weapon style has a standard left-click attack, and then each weapon has the possibility of dropping with an element (earth, wind, water, fire), as well weapons can have secondary attributes (piercing bow, lifesteal sword, damage buff on kill axe, ricochet bullets, etc.).

Two very important commands would be the ability to block and dodge. Dodge causes your character to roll forward or backward with invincibility frames. Blocking reduces the damage you take from an attack. Combat also has skills, unlike Terraria. Active skills such as fireball, shield stun, triple shot, protect, raise (multiplayer), heal, etc. Passive skills include stat increases, weapon power increases, shield power increases, move while charging, move while blocking, etc. Passives are boring, but useful.

Mining is mining. Grab pick, mine ore, build better pick, mine better ore, etc. It works. Currently I've discovered the ore progression bronze, iron, silver, and gold. Not sure what's after gold, or how many ores come after gold. I've heard people mention Corium, which I believe may be the endgame ore. I'll skip over the building aspect, since it's never interested in me.

Crafting is fairly simple as well, at least the act of crafting is. You just open the window, click a recipe you've unlocked, and clicked craft. Where Crea sets itself apart from others is the act of unlocking recipes, which is very in-depth, but also pretty annoying at times. Recipes have a crafting level I believe, but you can't see what level they are. Whether or not you gain crafting experience is dependant on the level of item your crafting.

You have to research recipes using base materials. So if there was an iron pick, and it required wood and an iron bar, you'd need wood and an iron bar. You would also need to be a high enough crafting level to unlock crafting iron picks. Then you'd approach the research table, and it would say that you can currently research iron bars and you can research wood. You research with the wood, it tells you you've learned part of the iron pick recipe. You research with iron bar, it tells you you've learned the entire recipe for iron pick. Then you can craft the iron pick.

If you have half of a recipe unlocked, you can view it in the research table and you'll see a dark shadow of the other items required. You might recognize them. If you don't feel like hunting down or finding out what else is required, then you can spend Scraps to finish the recipe without researching. This will unlock the recipe. Scraps are obtained when you research normally.

Another awesome aspect is the dungeon system. You can sometimes find portals to dungeons in the world, and sometimes they spawn when you break a monster spawner. Another method is to unlock the Dungeoneer NPC, and paying him in currency and stone to send you into a dungeon. You can pick and choose the dungeon difficulty, size, and modifiers, or click the random button. Dungeons are awesome for finding loot you haven't unlocked and for grinding experience.

Gripes:
I can't seem to unlock the next tier of wands, and I don't know if it's because I don't have the materials or because I don't have a high enough crafting level. I can craft better swords, bows, and axes than I can wands, and I'm playing a mage build character. Without crafting levels displayed on the crafting window, I don't know what items to even craft to level up my crafting.

Magic, melee, and range do not seem to be very balanced. I haven't managed to use melee successfully at all. Magic is decent, but pales in comparison to similarly leveled range (range is 3-4 times more powerful, for sure). However range requires the crafting of arrows, and I have a hard time crafting enough to keep up with my dungeoneering (as far as I know, feathers only drop from birds one at a time, and I don't see them very often). Stamina drains very very fast, but you get used to it. It's a real bother when fighting the plants that multiply if you don't break the eggs in time.

Silver seems to be more rare than gold, as I have found way more gold than silver on two different characters in two different worlds. Five ore per bar is not a big deal with bronze and iron, but at the silver and gold levels it feels like way too much. Character leveling (not talent) feels a bit too slow.

All in all, I would definitely recommend this game. It's not very expensive, and it's definitely very fun. I will be putting way more hours into Crea.
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A 16 de 20 personas (80%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
6.6 h registradas
Publicado el 10 de octubre de 2015
Análisis de acceso anticipado
I do like this game and would continue to play it if it weren't for the scaling of the game. At 1920x1080 the game objects are tiny. Any scaling or magnification just make this game fuzzy (appears like a gaussian blur effect) and unpleasant.

The developer should reconsider the sizing in this game.
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A 25 de 41 personas (61%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
19.1 h registradas
Publicado el 13 de septiembre de 2015
Análisis de acceso anticipado
I sat down Saturday afternoon, that being the 12th of September, and it is now the 13th (Sunday) and since 4:30 pm yesterday up until 7:24 pm today, I have played 16.7 hours. Yes... I am now an addict!

My biggest complaint is that the game does not come with a warning!!! SERIOUSLY!?!?!? How was I to know that my entire weekend was going to be sucked in by this incredibly fun, nostalgic (feeling), and exploriffic game!? For shame I say to he devs! For shame!

Seriously though... I saw screenshots of the game and was thinking "Yep.. it looks like that "other game" there..
I read the "About This Game" summary and was like "Yep... been there and done that..."

But it wasn't until I read the reviews of the community I have come to grow fond of (STEAM), that I had to at least give it a try. I mean come on... it seems a drop in the bucket compared to what these folks are raving about... Surely there is something to this!

And so I cracked open my moth and lint encrusted wallet....

So yea.. 16 + hours later and I have completely and totally fallen in love with this game. The character progression... the beautiful (Although a bit redundant music (MORE TRACKS PLEASE!! ;D )) graphics and creatures... they give meaning to the at-first-bland character and world you create. Crafting, exploring, and combat all fall within this realm of fantasy and "incredibility" !!! And did I just say bland world? Oh heck no! Looks like any other "similar game world" ;) doesn't it? Definitely not. The procedurally generated worlds are rife with nooks and crannies; treasures and baubles; perils and victories just waiting to be had!

I have clubbed Oil Slimes to death in a frenzy...
Notched Arrow on Harvesters...
I have gathered shards of the "Sunrise" Crystal from whence I spawned to then instantly materialize elsewhere....
I have even beaten down the winged Lord of The Birds... What is next? Sanos and then?

My friends. If you have made even one purchase this year... let it be this one. From Faxanadu and Metroid to Terreria (there I said it) and Starbound... this is without a doubt a 5 star gem that will be talked about (and enjoyed) for years to come!

Kudos to the devs,
Menoch
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