Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
Análisis de usuarios: Muy positivos (139 análisis)
Fecha de lanzamiento: 3 de Jun, 2014

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Lo que dicen los desarrolladores:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
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Actualizaciones recientes Ver todos (14)

7 de Diciembre

Crea Chronicle - 12/8/14

Hello everyone! It has been awhile since we gave a proper update so here I am. In short, development on the next version update (0.11.0) is progressing nicely.

Aaron and Bryant have both been hard at work with all of the new items and the new boss. Tons of new content has made its way into Crea and we're working on finishing that up over the next few days. If things go well we'll have an Omega test build released within the next week and the official release within a week after that.

I have been mostly spending my time working on fixing lingering issues and getting Crea back to a more stable state. In between issues I am also working on optimizing water as well as making it more visually appealing.

One last thing we are looking to do in this update is to try to clarify some aspects of Crea early on in a new game. The best example of this is how to unlock more items to research. Some aspects though will have to be left for a future update since we are still planning to redesign the controls - particularly for magic usage.

We hope your holiday season is going well so far and are looking forward to giving you all a nice Christmas present (v0.11.0).

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23 de Noviembre

Update v0.10.4 Calling All Linux Users!

Jasson has been working hard on our Linux issue, and we believe it to be fixed! Check out the details here:


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Acerca de este juego

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.

  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Análisis útiles de usuarios
A 16 de 18 personas (89%) les ha sido útil este análisis
50.9 h registradas
Publicado: 29 de Noviembre
Análisis de acceso anticipado
Having played multiple games of this specific genre on Steam, I can definitely say that Crea offers the most enjoyable and creative experience of them (Terraria, Starbound, Edge of Space). To fully enjoy this game, however, you must like the genre first ("sandbox"), and you will need to adjust your habits from similar games.
Terraria started (well, maybe not just Terraria, but Terraria was among the first) the craze of (2D) sandbox games, but the game cannot be truly called an Action RPG as well. Game progress, including all the equipment and weapons you get, is defined solely through crafting and picking up items. Even health is determined mostly by finding Life Crystals. Weapons themselves become the measurement of progress, too. (That is to say, you probably won't be using a Minishark in hard mode, but the Megashark is conveniently there.)

In Crea, your progress and effort also define growth of your character in the form of skill points (experience). For every action that you take that is either appropriate or hard for your level, you gain experience. In fact, Crea becomes more of an RPG, because each character can level skills to their benefit. Even special skills become bound to your character, that were otherwise items in Terraria, e.g. Hermes Boots. I suppose I didn't realize how limited Terraria's design was until I saw (before I discovered Crea) how little space I have for everything. On a similar point, using equipment is straightforward; unlike the three aforementioned games, you can put those on your character's equipment screen and use the appropriate skill. For example, you can change your harvesting tool (which can harvest like an axe or pickaxe by the way) and not need to change your hotkeys.
In Crea, not many enemies exist, but each is uniquely designed. Specifically, each enemy attacks in a different way, may be influenced by the time of day in some way, and exists in different biomes (with some possible overlap). Generally, you cannot just rush into enemies and make it out alive; by comparison, Crea is much harder than Terraria but more reasonable than Starbound (looking at you, tier 10 planets) and Edge of Space (when I played it; apologies if I'm wrong now). You need to carefully attack enemies, because running out of SP (energy meter) may possibly result in your death. Many of these enemies also have alternate attacks that are deadly. I'm glad that the game is challenging but not "cheap" either. Without spoiling the content, I can confirm that the bosses are also very specially designed. The game is unfortunately vague sometimes, so you may not have the right idea about accessing a boss.
Many of the gameplay issues I encountered awhile ago have been fixed. These weren't necessarily game-crashing glitches but more or less how you play the game. Thankfully, researching materials has become easier since you can use a fairly common item called Scraps instead of the item itself. Other things were changed, too, but the thing I'm most grateful of this game is that it's being very actively maintained and updated, considering the size and resources of the developing team. I don't want to stress the developers, but they've really made the game enjoyable as each update passes.
In other thoughts, Crea has a very distinct yet nicely done art style. It doesn't look quite as "pretty" as Starbound's, but it's much nicer, especially considering the detail and relative sizes of objects. For example, several crafting stations (like the Ingot Mold) are tiny, but they are very nicely drawn and detailed too. For that, I consider the sprite work excellent. Additionally, the color palette is nice on the eyes and yet distinct - I can spot ore that is different, for example, so that's a plus.
With that said, I fully recommend the game.
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A 74 de 91 personas (81%) les ha sido útil este análisis
3.6 h registradas
Publicado: 3 de Agosto
Análisis de acceso anticipado
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Block placing is excellent, in Crea. It snaps to a visible, well-defined grid. Building in this game is Minecraft-clear, and good.
6) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

7) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
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A 22 de 31 personas (71%) les ha sido útil este análisis
25.7 h registradas
Publicado: 6 de Noviembre
Análisis de acceso anticipado
I don't usually buy games without discounts, but when I do it has some reasons. As a great fan of Terraria and similar crafting games I've noticed this one long time ago. Finally, I couldn't resist and bought it. Well... This is my next big thing in 2D crafting games. In my humble opinion Crea is better than any analog on Steam store (And I did enjoy Asteria, Edge of Space, Signs of Life, Darkout and others). I'm writing this NOT to review the game by spoiling all of the fun saying that this thing is done like this, and that stuff is like that. I'm writing this to tell you: "If you enjoy crafting games - don't hesitate - buy this game. It is epic!". Cheers!
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A 12 de 18 personas (67%) les ha sido útil este análisis
7.4 h registradas
Publicado: 9 de Noviembre
Análisis de acceso anticipado
Crea is an amazing 2D sandbox game much like Terraria, Starbound, and others. But unlike any of these it has its own twist on certain aspects. Like for example it is more on an RPG game because it has a talent point system where you level up in certain areas by doing different things. Another example is that it has magic in the game, like attacks and healing. Also in order to craft things you need to research them before you craft them so you know the recipes. Plus an amazing art style that really ties the game together.

I highly recommend this game to anyone who likes Terraria and the 2D sandbox genre.
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A 8 de 12 personas (67%) les ha sido útil este análisis
2.7 h registradas
Publicado: 28 de Septiembre
Análisis de acceso anticipado
I really want to like this game, but many aspects of gameplay bother me.

Researching to create crafting templates is fun the first time through, but once I know how and what I can create it turns into a horrid grind if I ever start a new character.

Being unable to move while breaking down blocks or interacting with objects make movement feel slugging and hindered.

Again, I really want to like this game. Crea takes RPG aspects that add great value to gameplay that are simply not found in other version of the same gametype; such as Terraria.
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A 8 de 12 personas (67%) les ha sido útil este análisis
33.0 h registradas
Publicado: 14 de Julio
Análisis de acceso anticipado
Crea is another game in the 2d adventure Sandbox realm. Very similar to Terraria, I would say Crea is most like Terraria as far as a successor, at least so far. Where Starbound is more about exploration, Crea is more about sticking to the core and adding more mechanics. It has rpg like progression where you gain skill points by using that specific skill line. For instance, if you shoot something with an arrow your physical attack tree will gain experience. The same goes for crafting, buff/healing, sorcery and gathering. When they level up each skill line you gain access to new, more powerful skills.

It has a big emphasis on researching materials in the world in order to unlock new recipes. You will need to keep exploring deeper and further to progress to higher tier items. The world is very similar to terraria where you can find chests and all kinds of loot in various places. It has a crystal system in the game as a fast travel device. So once you find the crystals you are able to travel between them for a small price. They are located above and below ground. There is also an advanced research system in place that requires finding recipes from monsters.

The soundtrack is amazing. Crea has the look and feel of the game down as well. The soundtrack is put together so well, it is very relaxing and perfect for the game style. Very reminiscent to EVE Online's awesome ambient soundtrack. Hopefully they will make it even longer before release. The UI is very slick and easy to use although for the amount of spells/item combinations it does need a little tweaking in my opinion. Having ten hotkeys and then each having a right/left click bind has been done over and over and I would really like to see a new and efficient action bar/UI implemented in this genre. Or at least a big improvement.

At this point in development the most you can do is craft the highest ier items and face one boss. I pretty much got as far as that which was 20 hours of gameplay. I enjoyed it thuroughly and am eager to see what they will be bringing to the game by release. Seeing that the game is early on in develoment still and in early access I would give it an 8.5/10. It will have to do a lot of work to maintain or beat that by release though. The game is also highly modable but I haven't checked anything like that out yet.

Things I would really like to see before release.
The world needs to be filled with different dungeons/exploration triggers and bosses/special monsters. Content basically and it's early access so I'm sure this is in the works. With these 2d sandbox games the funnest part is the mystery of what you could find.

I like the skill progression system. But, as of right now the whole thing is kind of pointless because there are no decisions to make. You unlock the next 3 skills and then to level them up until you hit the next skill unlock level. The skills themselves need a lot of polishing as well and they need to, look cooler.

The UI needs something to make it more efficient or intuitive. Is it ok now? Sure, but it doesn't improve on the genre's adopted UI or do anything new.
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A 9 de 14 personas (64%) les ha sido útil este análisis
3.9 h registradas
Publicado: 12 de Noviembre
Análisis de acceso anticipado
Crea is another one of those Terraria-like games that sucks your time in like nobody's business. Though, Crea differentiates itself from the usual 2D voxel games with its rewarding talents system. Yes, you've got the usual mine-craft-fight mechanic, but now you've also got skills to manage that improves your game. It's a bit like Skyrim's where you accumulate points (TP) in certain talent areas based on what you do, then spend those points on perks. It's interesting and rewarding since certain perks actually change up the gameplay a bit (like being able to ledge grab, or being able to mine more than one block).

The combat is actually fun, with dodge rolls, combos, and blocking mechanics. What's also interesting is the "Style" system, which is essentially Crea's magic-based combat. It's a bit finicky since most enemies move so fast (while you have a casting time), but fun when you get it right. The Style system plays differently in that you need to accumulate a number of charges by casting its base form (heal self, throw fireball, etc). Once you've got enough, then you can cast upgraded forms like fire pillars or ice beams or whatever. Definitely interesting, but gimped since melee is still better.

For mining, I like that you only need one tool to break the world (well, two: one for breaking stuff, and your hands for picking up stuff in place like furnaces and anvils). It's slow at first, but it's mitigated by the Talent system's upgrades.

Crafting is one of the gripes I have. It's the typical have-these-to-make-that, or have-these-and-be-near-this-to-make that, but the crafting menu seriously needs an overhaul. There's a filter, sure, but it's not very intuitive. I prefer the usual categorization of crafting items rather than having it all out.

Graphics are pretty decent as well. It's like Terraria in terms of tone, but with a much more polished look.

My other gripe is the lack of purpose. That's true for most voxel games, though, and Crea is no different. "Here's the world, and here's a pickaxe. Bye!" I think it would really improve the experience if the game had towns or NPCs to interact with (talk, fight, barter, whatever). I think the only voxel game that nailed this artificial community aspect was WindForge.

Overall, Crea is a lot of fun. It's deeper than other Terraria clones thanks to its skill system, and the graphics are fun. I'd have been all over this game if it weren't for the general lack of purpose.
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A 8 de 13 personas (62%) les ha sido útil este análisis
2.1 h registradas
Publicado: 11 de Julio
Análisis de acceso anticipado
As of v0.8.5:

Pretty solid 2d exploration-building sandbox action-RPG. Sounds too complicated? Well, if you've heard of/played Terraria - you know exactly what's this game about.
Crea has enough unique things going on to be considered worthy successor to Terraria, not just a straight copy. To name the few: experience based progression in all fields, skills system, progression in crafting, gathering and other areas, researching recipes and a bunch more minor things.
Add to this Python codebase that anyone can edit and, as a result of this, completely moddable game. With a pretty simple way to create ANY mods. And then you can mod the mods if you want. Because it's just python :D

More details in the video:
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A 8 de 13 personas (62%) les ha sido útil este análisis
3.6 h registradas
Publicado: 5 de Octubre
Análisis de acceso anticipado
Decent Game!!! The skill tree is the best part for me because it lets you develop and grow your character.

Lets just hope the developers finish this game! (Which i think they will - hard to tell with early access though!)

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A 3 de 4 personas (75%) les ha sido útil este análisis
35.1 h registradas
Publicado: 4 de Julio
Análisis de acceso anticipado
love this game. the research system is awesome, but very time consuming.
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A 3 de 4 personas (75%) les ha sido útil este análisis
3.0 h registradas
Publicado: 9 de Julio
Análisis de acceso anticipado
Man, this is a great game! And in Early Access, its bound to get better, though there are some rough edges

-Great Pixel Art
-Large biome diversity, creatures, items.
-Nice Fighting/RPG mechanic
-In the vein of Terraria, Minecraft, Starbound, Etc.
-Devs from Portland (Local for me :3)

-Large time spent in "Researching" crafting recpies
-Fighthing Melee may be difficult compared to using Magic, etc
-Large Emphasis on Researching, Gathering, Crafting and Harvesting.
-Has so much that other games have shown (Terraria, Minecraft, Etc)
-Doesn't Bring Much to the table, different-wise from ye-olde games

Its a great game that has so much potential, and if it was released before Terraria, or Minecraft, or even if sandwiched in between, this would have been great.
But now that this genre of Survival Sandbox has become extremely saturated, Crea may become dwarfed from it.
But then again, your reading this because your curious right?

Get Crea, It sets much out on it's own that for a game like Terraria or Minecraft may need mods for.
And, you know, the art looks great again.

Enjoy! :3
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A 3 de 4 personas (75%) les ha sido útil este análisis
42.7 h registradas
Publicado: 5 de Agosto
Análisis de acceso anticipado
Awsome Game! If you like Terraria and Starbound, you have to give this game a try!
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A 3 de 4 personas (75%) les ha sido útil este análisis
7.3 h registradas
Publicado: 5 de Agosto
Análisis de acceso anticipado
As of 8/5/14, and only a couple of hours of play, I have to say I would recommend this game to a casual player looking for something that's lighthearted, fun, and most of all, relaxing. I'm not sure friends of mine would appreciate it's slower tone, but I, for one, love games like these. It does manage to set itself aside from Terraria, Minecraft, Starbound, and Edge of Space---but does so in a way I'm not sure how to put into words quite yet. I love it's focus on RPG style leveling of skills, and how the more you use them, the faster they level, and the more skill points you have to pour into that tree. It's a neat concept in a sandbox game. I think what I love about Crea above all, is the simplicity. It's very easy to unwind in. It's very easy to grasp. I've played related games and the tutorials are just throwing UI after UI at you. As of this review, there's only maybe---4 or 5 main tabs you'll be using besides your hotbar. It's not that complexity baffles me---if done right, it can be wonderful, but in a very specific line of previous games, it becomes a chore and overwhelming. In Crea, things are displayed in a very easy-going manner, at a great pace. The game is what you make it! If you want to sit down, have a little drink and something to eat, and manage things in your house before exploring the deep undergrounds---then go for it! Crea isn't for everyone, but if you want to have a simple and fun time building and exploring, then it may just be for you! I'm glad I picked it up. I hope to follow the devs as they unleash each new update. I've yet to explore Multiplayer, but I'm hoping it's a whole new ballpark!
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A 3 de 4 personas (75%) les ha sido útil este análisis
32.8 h registradas
Publicado: 26 de Septiembre
Análisis de acceso anticipado
Crea, a sandbox game that I supported via Kickstarter, is now available via the Steam early access program. A cousin of Terraria, Crea also includes RPG elements, such as character progression. There are a number of paths one can explore that change how the game is played. For an early access game, there's a lot of depth.

The title has evolved a great deal since the first version was released. It's continuing to change and the developers appear to be committed to moving the title forward. The developers also interact with users, via the forums here, on their website and Twitch. Even in it's current state, I find this title to be engaging and it's easy to get lost in the game while exploring it's procedurally generated worlds (and worlds within worlds).
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A 3 de 4 personas (75%) les ha sido útil este análisis
33.5 h registradas
Publicado: 27 de Septiembre
Análisis de acceso anticipado
If you are reading this then you are interested in this game and the genre. Don't hesitate to buy it, don't worry if its not on sale, just buy it. Trust me, this is a hidden gem.

I play this game with 2 other people on my LAN and we haven't had this much fun since Terraria, and all of us see the shining potential of this game - even though as it is (OMEGA updates, at the time of writing) it has provided us an insane amount of value for the asking price!

This game is a 2d sandbox game with a massive RPG bend. In the future it will support steam workshop for mods for pretty much everything. This is THE game.

If you like RPGs and Terraria (and its a plus if you have a couple friends that can blow the cash and get it too!) GET THIS GAME NOW. This is easily the best Early Acess indie game I have purchased.
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A 3 de 4 personas (75%) les ha sido útil este análisis
3.7 h registradas
Publicado: 4 de Julio
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This game is so much fun, it is similar to games like terraria and starbound, but remains unique by bringing a whole lot of new content to the table. The thing i really enjoy about this game are the RPG elements, there is a level up system, skill trees, and so much more. Definitely get this game if you enjoy sandbox/survival games, it is worth every dollar.
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A 3 de 4 personas (75%) les ha sido útil este análisis
5.6 h registradas
Publicado: 1 de Octubre
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Very Fun game, Much like Terraria and Starbound, Personally I like Starbound more but This is still a great game! highly recommended.
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A 4 de 6 personas (67%) les ha sido útil este análisis
12.9 h registradas
Publicado: 28 de Junio
Análisis de acceso anticipado
This is what Terraria should have been.
The lovechild of Sandbox and Rpg, including magic, talents, experience, research and the best crafting system i have yet encountered!
Additionaly, thanks to the perfect scale, everything works fluid, while still keeping the overview.

Ive been playing this game for 5 hours straight now, cant even remember when i did this the last time...
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A 4 de 6 personas (67%) les ha sido útil este análisis
17.2 h registradas
Publicado: 30 de Septiembre
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I'm a huge Terraria fan and I ike the leveling up system alot though the game's mechanics are a tad glitchier than Terraria's. It's very fun and addicted in time and development I feel that this game can easily revival Terraria in my eyes. The RPG aspect is a really cool twist so is the learning station. it gives insentive to go and collect all these unknown items. I really hope the Devs keep working hard for tons more updates
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A 5 de 8 personas (63%) les ha sido útil este análisis
53.3 h registradas
Publicado: 17 de Agosto
Análisis de acceso anticipado
Edit 11/18/2014

Crea is coming along fantastic in Early Access. Updates are frequent and content grows every month or so. There is a LOT to do and it really feels like the devs have fleshed out not only parts of the game which make it a very enjoyable entry in it's genre, but one that is a unique presence that I believe is going highly underrated. Their community involvement is concise and appropriate, they have clear goals and seem to be extremely well organized. The game is superb, a lot of fun to play even at its infancy considering you can play for hours upon hours without encountering bugs that turn you off. Overall, like my previous review said, buy it now, your library will thank you.
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