Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
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Utgivningsdatum: 9 jun, 2016

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2 mars

Continuing Performance Optimizations

Hello again, I hope everyone has been doing well! Apologies on the delayed status update. I have had my head down for a little too long now.

We have been hard at work on reworking the UI (User Interface) to use our own solution and have made some great progress. Unfortunately getting this update out is taking longer than I initially hoped but for good reason. Since we were have to reimplement all of the UI we are taking this opportunity to redesign some things and polish it up.

So far we have been focusing on the more complex interfaces such as the toolbar, research and crafting. Things are looking fantastic thanks to Jonatan's keen eye. Here is a sneak peak at the new talent and research UIs.

The crafting interface has been completely redesigned and is much improved. We made quite a number of changes to that so I will save the details for my next post. Spoiler: Chaos Crafting is looking very sexy now!

The foundation is more or less complete now including UI zooming and controller support. There are still a few more UIs to redesign and then implement. Once those are done I will spend a bit more time on smoothing out the performance in a few other places. Then we'll finally be onto testing this bad boy. We are still a few weeks away from getting this update out but it is looking glorious and is well worth the wait! Thank you everyone for your patience thus far. <3

Out of all of the UI dialogs in Crea, which one would you like to see given some love and why? Let me know in the comments!

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24 januari

Performance Optimizations Update

Hello! It has been a few weeks and so I just wanted to give an update on what is happening. I have been completely focused on implementing the new system and have made great progress with it.

It may look exactly like the existing inventory but this one is completely driven by my new system! Up to this point I have dedicated myself to building the UI system's foundation. I am nearly complete with it and will start converting all of the UI over very soon.

As far as performance gains go, I wont know the exact numbers until it is finished but I can say it is looking very promising. At the moment it looks like the UI will be around 10 to 100 times faster! In other words, it will no longer be an issue.

I should be able to get this optimized version of Crea out in a few weeks. With all of the major code changes there are several new issues that must be squashed. Thank you everyone for your patience in the meantime and feel free to join in the development streams to check in on the progress of things.

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Om detta spel

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.

  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history

  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die

  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items

  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world

  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Minne: 2 GB RAM
    • Grafik: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Nätverk: Bredbandsanslutning
    • Lagring: 256 MB ledigt utrymme
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Minne: 2 GB RAM
    • Grafik: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Nätverk: Bredbandsanslutning
    • Lagring: 256 MB ledigt utrymme
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Minne: 2 GB RAM
    • Grafik: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Nätverk: Bredbandsanslutning
    • Lagring: 256 MB ledigt utrymme
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