Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
Gebruikersrecensies: Erg positief (262 recensies) - 82% van de 262 gebruikersrecensies voor deze game is positief.
Releasedatum: 3 jun 2014

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Features:
  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

Every possible way!
Meer informatie

Crea kopen

Crea 4-Pack kopen

 

Recente updates Alles weergeven (55)

6 februari

Weekly Update #27

Massive update incoming!

This week I've been busy with expanding the world and making it a bit more interesting to explore. The underground has much more variety now. Additionally a good amount of work was put into fixing some existing issues and cleaning up the lighting.

This next week I'm going to be focusing on fixing any more existing issues including trying to get multiplayer as solid as possible.

Multiplayer Testing
Speaking of which, if you'd like to help with multiplayer testing then I invite you to do so by joining in on my livestream this weekend. I plan to host a world and let anyone join. If you do join all I ask is to report any issues you may have in as much detail as possible. I'll begin today's stream within the next hour or so.
Livestream: http://www.twitch.tv/siegegames

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added Magma chamber underground biome
  • Added a Mushroom themed underground forest biome
  • Added Underground forest biome
  • Completely reworked icy underground biome
  • Added snails to underground
Changes
  • Light is MUCH brighter! Rejoice!
  • Light penetrates through solid tiles a bit more now
  • Changed ground rendering to support more layers: Platforms are now behind the player and lava layered nicely
  • Icicles can now appear underneath snow and ice
  • Trees should appear underwater less often
  • Cleaned up graphics for Dirt, Torch, Vines and Research Desk
  • Tweaked how water looks
Bug Fixes
  • Resolved issue with tiles sometimes not rendering properly
  • Resolved issue with world generation not cleaning up properly which could result in a crash later
  • Resolved crash regarding fetching damaged tile
  • Resolved issue with dungeon generation locking up sometimes
  • Resolved issue with dungeon switch objective sometimes having no switches
  • Resolved crash crash in foliage system due to foliage attempting to grow out of world bounds
  • Resolved issue with foliage not rendering properly
  • Resolved a few issues with foliage not spreading properly
  • Resolved issue with world generation completely failing for some players
  • Fixed issue with icicle doodads not being placed properly in Icy dungeon
  • Fixed UI paths for mods
  • Fixed Uplift Boots
  • Fixed issue with getting incorrect stamina cost for skills
  • Fixed issue with lighting not rendering correctly
  • Fixed issue with lighting sometimes using darker colors than it should
  • Fixed issue with fish fleeing

3 opmerkingen Meer informatie

28 januari

Weekly Update #26

YOU CAN'T STOP THIS MADNESS!

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added in a blackbird that appears in Scorched biome
  • Added in foliage and more trees to Scorched biome
  • Added in Eldor tree to Desert biome
  • Added in foliage and more cactuses to Desert biome
Changes
  • Worlds and characters are now disabled when they are missing used mods
  • Backwall is now darker
  • Enhanced "promote" command usage on dedicated server
  • Added privilege level to "players" list on dedicated server
  • Dungeon crystals now have red light
  • Lonis plant now glows at night
Bug Fixes
  • Resolved issue with loading saved information about spreading ores
  • Fix issue with monster name plates not showing up when on the world seam
  • Resolved issue with handshake between server and client when using server side characters
  • Fixed issue with lighting blinking for a single frame when crossing world seam
  • Resolved issue with foliage not growing neighbors from load
  • Fix Crystal Wand particle emitter
  • Fixed issue with removing an item from an inventory slot when it is consumed from crafting
  • Resolved issue with world generation thinking saving is complete before it is causing it to get stuck
  • Fix crash that could occur when no UI was focused

2 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Over dit spel

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 256 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 256 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 256 MB beschikbare ruimte
Nuttige klantrecensies
15 van de 17 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
27.6 uur in totaal
Geplaatst: 12 januari
Recensie tijdens vroegtijdige toegang
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

Combat:
The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Pros:
Easy-to-get ammo
High damage output

Cons:
Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Pros:
Infinite usage

Cons:
Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Pros:
Ranged attacks
Utility and damage skills

Cons:
Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.

Pros:

Cons:
Hard to use; aiming at enemies that are in you is practically impossible.


The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.

Crafting:

The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.

Bosses:

The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.

Sano:

Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.

Dormian:

Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.

Miscellaneous:

-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
100.9 uur in totaal
Geplaatst: 19 januari
Recensie tijdens vroegtijdige toegang
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam forums....you can't ask for much more than that.
Was deze recensie nuttig? Ja Nee Grappig
45 van de 48 mensen (94%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
33.0 uur in totaal
Geplaatst: 18 december 2015
Recensie tijdens vroegtijdige toegang
I don't write a lot of reviews, or a lot of anything, so bear with me.

Crea is a very fun game. Combat, mining, building, and crafting in a 2D world. It's similar to Terraria, which is what interested me, but far far from a clone. It's early access, so expect bugs. Luckily, the developer is very active on the forums. He is very helpful, and I've personally watched him solve three or four bugs on his twitch stream. I believe he spends hours every day with his stream up, and anyone can come in and inform him of difficulties they're having. I also think he has promised to release updates every week, however some weekly updates might only be bug fixes.

In Crea, your character gains xp on each monster kill and levels up. Each level up gives 2 stat points, and you can spend them on health, stamina, attack, defense, intelligence (matk), mind (mdef), agility (ranged), and luck. I would say the coolest thing about Crea is the talent system. You have a talent tree for Arms (swords, axes, and bows), Syle (magic), Gathering (mining), Crafting, and Exploring (double jump, lockpick, inventory boost, and other noncombat boosts).

Combat is, like I said, similar to Terraria. At least the controls are. Left click to pew, but with each click of an attack or use of a skill, your character's stamina will drain. If you allow your stamina to reach zero, your movement speed is reduced and you cannot act until it reachs about half. So always stop attacking before you reach zero.

Currently there are swords, spears, bows, and wands. Each weapon style has a standard left-click attack, and then each weapon has the possibility of dropping with an element (earth, wind, water, fire), as well weapons can have secondary attributes (piercing bow, lifesteal sword, damage buff on kill axe, ricochet bullets, etc.).

Two very important commands would be the ability to block and dodge. Dodge causes your character to roll forward or backward with invincibility frames. Blocking reduces the damage you take from an attack. Combat also has skills, unlike Terraria. Active skills such as fireball, shield stun, triple shot, protect, raise (multiplayer), heal, etc. Passive skills include stat increases, weapon power increases, shield power increases, move while charging, move while blocking, etc. Passives are boring, but useful.

Mining is mining. Grab pick, mine ore, build better pick, mine better ore, etc. It works. Currently I've discovered the ore progression bronze, iron, silver, and gold. Not sure what's after gold, or how many ores come after gold. I've heard people mention Corium, which I believe may be the endgame ore. I'll skip over the building aspect, since it's never interested in me.

Crafting is fairly simple as well, at least the act of crafting is. You just open the window, click a recipe you've unlocked, and clicked craft. Where Crea sets itself apart from others is the act of unlocking recipes, which is very in-depth, but also pretty annoying at times. Recipes have a crafting level I believe, but you can't see what level they are. Whether or not you gain crafting experience is dependant on the level of item your crafting.

You have to research recipes using base materials. So if there was an iron pick, and it required wood and an iron bar, you'd need wood and an iron bar. You would also need to be a high enough crafting level to unlock crafting iron picks. Then you'd approach the research table, and it would say that you can currently research iron bars and you can research wood. You research with the wood, it tells you you've learned part of the iron pick recipe. You research with iron bar, it tells you you've learned the entire recipe for iron pick. Then you can craft the iron pick.

If you have half of a recipe unlocked, you can view it in the research table and you'll see a dark shadow of the other items required. You might recognize them. If you don't feel like hunting down or finding out what else is required, then you can spend Scraps to finish the recipe without researching. This will unlock the recipe. Scraps are obtained when you research normally.

Another awesome aspect is the dungeon system. You can sometimes find portals to dungeons in the world, and sometimes they spawn when you break a monster spawner. Another method is to unlock the Dungeoneer NPC, and paying him in currency and stone to send you into a dungeon. You can pick and choose the dungeon difficulty, size, and modifiers, or click the random button. Dungeons are awesome for finding loot you haven't unlocked and for grinding experience.

Gripes:
I can't seem to unlock the next tier of wands, and I don't know if it's because I don't have the materials or because I don't have a high enough crafting level. I can craft better swords, bows, and axes than I can wands, and I'm playing a mage build character. Without crafting levels displayed on the crafting window, I don't know what items to even craft to level up my crafting.

Magic, melee, and range do not seem to be very balanced. I haven't managed to use melee successfully at all. Magic is decent, but pales in comparison to similarly leveled range (range is 3-4 times more powerful, for sure). However range requires the crafting of arrows, and I have a hard time crafting enough to keep up with my dungeoneering (as far as I know, feathers only drop from birds one at a time, and I don't see them very often). Stamina drains very very fast, but you get used to it. It's a real bother when fighting the plants that multiply if you don't break the eggs in time.

Silver seems to be more rare than gold, as I have found way more gold than silver on two different characters in two different worlds. Five ore per bar is not a big deal with bronze and iron, but at the silver and gold levels it feels like way too much. Character leveling (not talent) feels a bit too slow.

All in all, I would definitely recommend this game. It's not very expensive, and it's definitely very fun. I will be putting way more hours into Crea.
Was deze recensie nuttig? Ja Nee Grappig
66 van de 104 mensen (63%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
11.5 uur in totaal
Geplaatst: 12 augustus 2015
Recensie tijdens vroegtijdige toegang
Early Access Review- version 0.24.0 authored 08/12/2015

I've played Terraria and Starbound. I honestly like both. Terraria especially was one of those watershed games for me that got me really excited for something different than I had played before. Somewhere along the way, Terraria stopped development. Later, Terraria began development again, but the original team was different. Because of this, my personal opinion is that Terraria is missing that certain something that makes me both want to keep playing, and to play again. My personal opinion is that Terraria just never reached it's full potential (yet).

So why am I talking about Terraria in a Crea review? Ultimately, we tend to compare things as human beings. Terraria is the single most likelt comparison when looking at Crea. So the foundation of my opinion is partially based on what I didn't like about Terraria, wheras listing the good things about Terraria is less germaine to a Crea review.

Let's make some of the obvious comparisons between Crea and Terraria; both are side scrolling 2D sandbox action/adventure games. Immediately you notice that both require chopping down trees and killing slimes for a primary ingredient needed to make torches. So very quickly it's impossible not to notice near identical design choices. Beyond some of these simple things though, we start to divert from the earlier same-genre games and Crea makes it's own niche.

The glaring differences of Crea are still under development and that's an important thing to know at this point. Things like crafting research, which is required to progress and craft, actually may change to a smaller or larger degree; that is the nature of in development software. Moving forward, it's still important to realize the design goals that differ in this game.

I mentioned research that is required for progression and to craft. It's not my purpose to expose the full mechanics in this review. I also feel it's part of the enjoyment of this game to experience these things for yourself. Suffice to say that the research system puts the player on a path that makes progression inherent in the game, regardless of your play style.

To compare and contrast with Terraria, for the most part the player would only need make or find certain crafting tools, such as a forge, in order to unlock all recipes of a certain type. The crafting and, indeed, the exploration of Terraria comes down to mindless time sink, especially the first time through. In Crea, the system is more robust. It can feel grindy, but the game is actually slowed down. Nice tools like teleportation (which I'll not spoil by explaining) are therefore not overpowered as they provide the nice time saving boost they should be instead of just speeding up and already fast crafting progression like in Terraria.

I hate to gloss over very important features like the RPG style level up systems, but again I don't want to spoil the discovery a new game brings. Just know that your character levels up from a traditional XP system from defeating creatures and other hostile entities. In addition, there is a "talent" system where you gain separate talent points and corresponding levels for each of several categories, including arms (melee and ranged weaponry), syle (magic), gathering (mining, forestry, other gathering), crafting (both crafting and research) and exploring. All activities earn TP (talent points) that can be spent to buy active and passive abilities. Again, I don't want to spoil too much so I don't want to give much info out here. Just know that some things like how well your mining tool works is partially tied to your experience using such tools as gained through gathering talent points. So it's not just a matter of getting a better pick. A better pick helps, but your character improves through experience as well, which makes the game more enjoyable for me as I progress regardless of whether I've stumbled on enough of a certain resource yet or not. Also, mining some of that dirt and stone actually pays off as you occasionaly earn some TP for it!

Crafting on it's surface is very generic to the genre. However, there is a still-in-development system called "Chaos Crafting" which is really a sort of boosting mini-game. It is off-putting to some folks. It is not required to craft. You merely have the option to invest more time and some special resources to try to improve your crafted items. I have only dabbled with this system and I don't quite get it, but I look forward to using it in the future to make better items as I progress. Again, this is another example of game mechanics that slow the game down a little bit, add some challenge, depth, replayability, discovery and... fun!

Speaking of fun, ultimately we play our games for the fun we have. If you play Terraria and liked it, you'll probably like Crea. If you felt Terraria was just not what you wanted, and you want a more RPG style game that has a little more organized progression, you'll likely prefer Crea. If you want to zoom to the end of the game in Terraria and despise climbing the progression ladder, best to stick to Terraria. If you're just not sure. then it comes down to the cost.

Just to touch on the cost, I always felt Terraria was too cheap to not buy. I agree that EA games that are "too expensive" are not something I generally interested in. That's all a discussion for another place. But, Crea's price at this point is certainly open to criticism. For what it's worth, I don't think the dev's are really pushing their product, I really think their actions so far have proven they really just wanted some dedicated people willing to buy in that will help development. With the features available so far and the development pace, I'm personally very happy to buy at the current $15 US price.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 20 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
6.6 uur in totaal
Geplaatst: 10 oktober 2015
Recensie tijdens vroegtijdige toegang
I do like this game and would continue to play it if it weren't for the scaling of the game. At 1920x1080 the game objects are tiny. Any scaling or magnification just make this game fuzzy (appears like a gaussian blur effect) and unpleasant.

The developer should reconsider the sizing in this game.
Was deze recensie nuttig? Ja Nee Grappig