Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
Releasedatum: 3 jun 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Door curatoren aanbevolen

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Lees de volledige recensie hier.

Recente updates Alles weergeven (16)

14 april

Goliath Update Has Arrived

Thank you everyone for your patience and support; The wait is finally over! This new update brings in a flood of changes across the game's entire spectrum. Highlights as well as the massive changelog are below but before we get to that here's some juicy information you're going to love to hear. We've been working hard to bring Crea to the next stage of development and this update gets us there.

Moving forward we will be releasing updates on a weekly basis! Each update will be whatever we can get done in that week and be released on Friday. Sometimes these updates will be small and sometimes fairly substantial. Regardless, they'll be awesome! We look forward to having a much faster turn around on feedback and bug fixes.

Update Highlights
Full Controller Support: XInput and DualShock
Dozens of new talent skills
Entirely new "Chaos Crafting" system
New boss and tons of new equipment
Complete rebalance with new level 50 cap
Countless 'nice to have' features and changes such as:
  • Change tool area size
  • Increase bag size with skill
  • (Infusion) Better stat customization
  • Massive number of bug fixes

Check out the full changelog here!

6 opmerkingen Meer informatie

21 januari

Crea Chronicle - 1/21/15 - By Baskenein

Just sending this out, so that everyone is up to date on the latest news from Jasson!

Hello! I am here again for another status update and some juicy info about the next version update. We're still a few weeks away from release but it will definitely be worth the wait. I'm also sure some of you are wondering why it is taking so long so...

Why is it taking so long?
In short, Kelley and I (Jasson) started traveling and working. There was some overhead to starting this but the biggest factor has been me transitioning from a solid obsessive work schedule to a more flexible one. Aaron and Bryant have been working on Crea fulltime but even they have moved during this update's development and were also affected by the holidays. Originally we planned a nice chunk of content to release but, as mentioned in the last status update, we decided to grow it some to give players something new to give feedback on.

Ok, what does this update have then?
There are so many new changes going into this update. Nearly two updates rolled into one! Here's a quick look into what's going into it and I'll go in-depth a little bit in each one of these as we approach the release.

Complete rebalance
New boss
New ore and equipment tier (50 new weapons and armor)
Full controller support
Revamped Arms skills
Recipe sets
Purifier to ward off monsters
Elemental Weapons


What is this complete rebalance?
In the last major update we completely changed how monsters level up; from automatic to level ranges based on location. This directly affected the pace of the game but we did not have time to address that. Because of this and also player feedback we're making many changes to nearly everything combat stat related.

The character level is being increased to 50! (not talents) This change includes a wave of related changes such as characters will now level up faster.

Stats are also receiving a major change. We've heard many players bring up how the incremental changes to stats via equipment upgrades and level ups did not feel very substantial. This was mainly caused by stats starting at 100 and increasing by 2 or 3 at a time. Now stats start much much lower, right now most stats start at 5. We're also looking at introducing stat customization earlier on.

Along with these changes we've made equipment have a much more important role. Getting to the next equipment tier will be cause for celebration. Even if you don't join, your stats will be having a party.

These are quite substantial updates and will likely require much micro-balancing after we've released this update. We will be looking for your feedback!

Wrapping things up
I just wanted to say thank you for everyone's patience on this update. I'll be replaying to this post with more details on the remaining major changes for this update. They'll be spread out a bit to start and increase with frequency closer to release. Thanks everyone!

9 opmerkingen Meer informatie
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Over dit spel

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.


  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.


  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
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