Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
Рецензії користувачів: дуже схвальні (усього 205)
Дата виходу: 3 чер 2014

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Що бажають сказати розробники:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
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26 серпня

Weekly Update #15

Steam Multiplayer is HERE!

This makes playing with friends as simple as it gets. Any friends hosting a multiplayer game of Crea will be listed when you go to join a game. Simply click on your friend and you'll automatically join. No more port-forwarding and sharing your IP!

This weekend Aaron and I will be at PAX volunteering at Indie Megabooth and on Sunday we are showing Crea at SIX (Seattle Indie Expo). If you're going to PAX then SIX is just a few minutes walk away so be sure to stop by and check out Crea as well as all of the other great indie games that'll be at SIX.

Once we're back from PAX and SIX we'll be jumping back into gear on development. We have many great things planned! :D


  • Steam Multiplayer for everyone!
  • Paragon sighting: Lanteed
  • Mod Support: Add netcode python message callback system to make it easy to register callbacks to listen for messages from the client/server

Bug Fixes:
  • Resolved issue with character not being initialized correctly if game did not save after first time joining a world
  • Resolved issue with character not being attuned to the starting crystal
  • Cleanup Stealth attribute some however it does need some more love to make it more flexible than it currently is
  • Resolved issue with items not being grabbable in inventory immediately after upgrading "Shadow Folding" skill

Коментарів: 8 Читати далі

14 серпня

Weekly Update #14

Much multiplayer love in this update. I have been working hard at getting multiplayer to a good state and this week's update brings it much closer to that. This next week I'll be continuing my efforts on multiplayer and if we're all lucky I'll get to do Steam Multiplayer support! (I sorely need a break from fixing bugs and a juicy feature like this sounds quite tasty right now)

In other news, I'm finally a Twitch Partner! SUB HYPE! I also have finally got back on a streaming schedule. I'm now streaming Crea 1-5PM PST everyday except Sunday. I'd love to see everyone join in when they can!



  • Monsters now loose aggro when the player goes invisible
  • Changed Ghost Shell description to include that it only grows in soot
  • Pots and chests can now drop feathers
  • Abandoned Researcher Outpost chest now contains guaranteed feathers!
  • Broken mannequin now drops scraps instead of lumber

Bug Fixes
  • Resolved a crash that would occur when hitting a fish that was touching the ground
  • Fixed several import issues that caused some Linux distros to not play
  • Resolved several issues with particles not being synced in multiplayer
  • Resolved an issue where the client would freeze when the host exited the game before them
  • Resolved an issue where the HUD was not updated when channeling an Aer (through an idol)
  • Resolved issue where the client would gain two "exhausted" status effects and one would permanently stay
  • Resolved issue with chaos crafting not unlocking properly for the client
  • Resolved issue where chaos craft skills would not always be shown for the client
  • Resolved issue with Stoneskin not working
  • Resolved issue with client not receiving craft item notifications when crafting equipment
  • Fixed missing description for Focus effect
  • Resolved issue with being able to use items placed in the trash
  • Resolved a crash on the host that would occur when the client left a horde realm after the host did
  • Resolved issue with some players not being taken to the boss realm when initiated
  • Resolved issue with being able to join Gildor's fight when it is already active
  • Resolved issue with Gildor and Dormian spawning multiple times in a multiplayer game
  • Resolved issue with characters sometimes being listed twice
  • Resolved issue with grappler not working immediately after having grappled support removed
  • Resolved small issue with updating NPC prices when leveling Barter skill
  • Resolved a crash caused from attempting to reload a region while it was still saving
  • Resolved an issue that resulted in regions not being unloaded properly
  • Resolved a small issue with client trying to register an invalid Way Crystal
  • Resolved an issue that would occur when leaving the Gildor fight while he is charging across the screen
  • Resolved an issue where other players would not be visible after traveling until they moved
  • Resolved issue with player getting into a bad state when being interrupted while attempting to travel
  • Resolved issue with Treasure Hunter not working with Imperial Chests
  • Resolved issue with undiscovered items in nearby chests being shown as "???" even though they are researchable
  • Resolved issue with Quickbar skills not displaying when they're unavailable
  • Resolved issue where a client could start casting a spell from the Quickbar but never finish because they had insufficient stamina
  • Resolved issue where changing the toolbar on a client would not correctly update the held items
  • Resolved an issue with some channel related equipment attributes not working
  • Tiles are now shown as being damaged in multiplayer on clients

Коментарів: 6 Читати далі
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Про цю гру

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.

  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 75 skills by performing related actions for any of your talents - Arms, Magic, Craft, Gather, and Explore.
  • Engaging Combat: In order to survive you must learn when to strike, block and dodge.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

  • Other Steam Features: Steam Achievements and trading cards are on their way
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

Вимоги до системи

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Корисні рецензії покупців
27 з 38 людей (71%) вважають цю рецензію слушною
11.4 год. зареєстровано
Додано: 12 серпня
Рецензія на гру з дочасним доступом
Early Access Review- version 0.24.0 authored 08/12/2015

I've played Terraria and Starbound. I honestly like both. Terraria especially was one of those watershed games for me that got me really excited for something different than I had played before. Somewhere along the way, Terraria stopped development. Later, Terraria began development again, but the original team was different. Because of this, my personal opinion is that Terraria is missing that certain something that makes me both want to keep playing, and to play again. My personal opinion is that Terraria just never reached it's full potential (yet).

So why am I talking about Terraria in a Crea review? Ultimately, we tend to compare things as human beings. Terraria is the single most likelt comparison when looking at Crea. So the foundation of my opinion is partially based on what I didn't like about Terraria, wheras listing the good things about Terraria is less germaine to a Crea review.

Let's make some of the obvious comparisons between Crea and Terraria; both are side scrolling 2D sandbox action/adventure games. Immediately you notice that both require chopping down trees and killing slimes for a primary ingredient needed to make torches. So very quickly it's impossible not to notice near identical design choices. Beyond some of these simple things though, we start to divert from the earlier same-genre games and Crea makes it's own niche.

The glaring differences of Crea are still under development and that's an important thing to know at this point. Things like crafting research, which is required to progress and craft, actually may change to a smaller or larger degree; that is the nature of in development software. Moving forward, it's still important to realize the design goals that differ in this game.

I mentioned research that is required for progression and to craft. It's not my purpose to expose the full mechanics in this review. I also feel it's part of the enjoyment of this game to experience these things for yourself. Suffice to say that the research system puts the player on a path that makes progression inherent in the game, regardless of your play style.

To compare and contrast with Terraria, for the most part the player would only need make or find certain crafting tools, such as a forge, in order to unlock all recipes of a certain type. The crafting and, indeed, the exploration of Terraria comes down to mindless time sink, especially the first time through. In Crea, the system is more robust. It can feel grindy, but the game is actually slowed down. Nice tools like teleportation (which I'll not spoil by explaining) are therefore not overpowered as they provide the nice time saving boost they should be instead of just speeding up and already fast crafting progression like in Terraria.

I hate to gloss over very important features like the RPG style level up systems, but again I don't want to spoil the discovery a new game brings. Just know that your character levels up from a traditional XP system from defeating creatures and other hostile entities. In addition, there is a "talent" system where you gain separate talent points and corresponding levels for each of several categories, including arms (melee and ranged weaponry), syle (magic), gathering (mining, forestry, other gathering), crafting (both crafting and research) and exploring. All activities earn TP (talent points) that can be spent to buy active and passive abilities. Again, I don't want to spoil too much so I don't want to give much info out here. Just know that some things like how well your mining tool works is partially tied to your experience using such tools as gained through gathering talent points. So it's not just a matter of getting a better pick. A better pick helps, but your character improves through experience as well, which makes the game more enjoyable for me as I progress regardless of whether I've stumbled on enough of a certain resource yet or not. Also, mining some of that dirt and stone actually pays off as you occasionaly earn some TP for it!

Crafting on it's surface is very generic to the genre. However, there is a still-in-development system called "Chaos Crafting" which is really a sort of boosting mini-game. It is off-putting to some folks. It is not required to craft. You merely have the option to invest more time and some special resources to try to improve your crafted items. I have only dabbled with this system and I don't quite get it, but I look forward to using it in the future to make better items as I progress. Again, this is another example of game mechanics that slow the game down a little bit, add some challenge, depth, replayability, discovery and... fun!

Speaking of fun, ultimately we play our games for the fun we have. If you play Terraria and liked it, you'll probably like Crea. If you felt Terraria was just not what you wanted, and you want a more RPG style game that has a little more organized progression, you'll likely prefer Crea. If you want to zoom to the end of the game in Terraria and despise climbing the progression ladder, best to stick to Terraria. If you're just not sure. then it comes down to the cost.

Just to touch on the cost, I always felt Terraria was too cheap to not buy. I agree that EA games that are "too expensive" are not something I generally interested in. That's all a discussion for another place. But, Crea's price at this point is certainly open to criticism. For what it's worth, I don't think the dev's are really pushing their product, I really think their actions so far have proven they really just wanted some dedicated people willing to buy in that will help development. With the features available so far and the development pace, I'm personally very happy to buy at the current $15 US price.
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2 з 3 людей (67%) вважають цю рецензію слушною
2 людей вважають цю рецензію кумедною
46.0 год. зареєстровано
Додано: 16 серпня
Рецензія на гру з дочасним доступом
Its like terraria in a way. I can lose hours of the day in this game
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3 з 5 людей (60%) вважають цю рецензію слушною
62.8 год. зареєстровано
Додано: 17 серпня
Рецензія на гру з дочасним доступом
Regardless of similarities to other games in it's likeness Crea has managed to capture all of the good from those games and improve on them with a very solid base. While many of the specifics that I already enjoy may change I am eagerly looking forward to a public release to really get the community going. With easy adaptability for mods I'm sure we are going to see and here lots from this one.

Great job Dev team, I love what you have started and am looking forward to more each week!
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1 з 2 людей (50%) вважають цю рецензію слушною
4.2 год. зареєстровано
Додано: 31 серпня
Рецензія на гру з дочасним доступом
i liked the game it was fun to explore mine and build the combat system was fun....the day it worked next day i tried to play with my beloved and... first not showing up in multiplayer list when it had the day before, then when i tried connecting to them i first got a timeout....after 2-4 seconds and then on a retry the game CTDs, we keep trying through the day and....eventually i'm loading my world and my entire pc CRASHED forcing a reboot. this game is so not ready for multiplayer and possibly play at all it's not even funny. i'll continue watching the patches and maybe one day after a LOT of bugfixxing my opinion will change enough for me to try the game again.
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100 з 131 людей (76%) вважають цю рецензію слушною
2 людей вважають цю рецензію кумедною
169.6 год. зареєстровано
Додано: 26 липня
Рецензія на гру з дочасним доступом
This game is not like Terraria
Let's just get this out of the way right now, this game looks like Terraria, and many people mistake it for Terraria, it's even constantly being compared to Terreria, but it is not Terraria, and that's a good thing.

Let's start off by talking about the origins of the game. The dev has stated that the game started with the idea of "A easy to mod Terraria clone." But it changed. In it's current form, just about all it shares with Terraria is it's aesthetic, and that it's a 2d sandbox. Crea, first and foremost, has dramatically different combat. The combat in crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover he recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The last big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding.

So through all of these things, it's really a very different experience than Terraria. While it's not quite TF2 vs COD, it's close in how they're dramatically different, though of the same genre.

Now lastly, it is worth pointing something out. This is early access, there are bugs, there are character wipes, and if you don't want those, wait until the game comes out. However, the primary developer of this game is one of the most active in the community from all developers I've seen. Someone makes a suggestion, he might have it implemented within a day. Someone asks a question, there will usually be a quick answer from him. What this ends up meaning is that the people in early access have a very big impact on the game. When something is implemented which no one likes, the developer changes or reverts it, and listens to the community for suggestions on replacements. What this all ends up meaning is, if you want a stable game wait until it's released. If you want to have an impact on the game, and don't mind dealing with non-game breaking bugs, then get this, it's an excellent game.

One last thing, when looking at the reviews, look at the date, the developer holds the policy that, while in early access, the game should be different enough every two or three months to warrant another playthrough. And almost always the older reviews which had problems with the game have had the problems fixed.

Anyway, long story short, I'd recommend this game.
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