Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
Évaluations des utilisateurs :
Globales :
très positives (562 évaluation(s)) - 83% des 562 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 juin 2016

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Crea

Acheter Crea 4-Pack


Mises à jour récentes Tout voir (83)

22 juin

Status Update (June 22nd)

Hello again! I want to keep up the communication but I don't have an actual update so this will have to do.

There are unfortunately still several high impact issues that I'm working through. Many of these I was not able to get enough information but with the latest version I should be able to collect nearly all crash reports automatically with hopefully enough details that I can start quickly resolving these remaining crashes.

Before I get to working on those crashes though I am currently focusing on multiplayer issues some more. I believe that many of the existing issues stem from a single part of the underlying multiplayer parts of the game's engine. So I am targeting that and rewriting it to be more performant. At the very least it should help make it easier to track down these issues.

Thanks again for everyone's patience and help. I am working through these as fast as I possibly can. In the future I hope to bring some additional people on the team to help speed up development so things wont move so slow and be so dependent on one person.

I released an extremely small patch yesterday. I was originally just planning to include its change with the next update but I will just add it on here.

v1.0.9 changelog
  • Fixed Frostbite description and Regeneration skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

9 commentaires Lire la suite

20 juin

Achievements For Everyone

I just released a new patch that enables achievements for all - v1.0.8

I have decided to remove the achievement disabling "feature" for now. The motivation behind this feature was to make achievements truly count and not be easily obtained through the plethora of ways Crea's modding makes it possible. The blanket disabling of achievements for all mods greatly deters modding which essentially undermines exactly what I was wanting to achieve with Crea from the start - a moddable sandbox game.

I hope that in the future I will come up with a viable method to disable achievements in a mod friendly fashion. For now though, everyone can enjoy mods and if you want to cheat to get achievements then good for you.

14 commentaires Lire la suite

À propos de ce jeu

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.

  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history

  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die

  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items

  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world

  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation

Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows Vista or later
    • Processeur : 1.7+ GHz or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Réseau : Connexion internet haut débit
    • Espace disque : 256 MB d'espace disque disponible
    • Système d'exploitation : Os X 10.7 or later
    • Processeur : 2.0GHz Intel CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Réseau : Connexion internet haut débit
    • Espace disque : 256 MB d'espace disque disponible
    • Système d'exploitation : Ubuntu 12.04 x64 LTS or later
    • Processeur : 1.7+ GHz or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Réseau : Connexion internet haut débit
    • Espace disque : 256 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (562 évaluation(s))
Publiées récemment
Tuxedo Bra
( 122.9 heures en tout )
Évaluation avant sortie
Posté le : 24 juin
As you can probably, see, I've sunk over 100 hours into this game, over a wide variety of patches, changes and ideas. I've talked with the devs, found fun errors, created amazing things, and killed pretty much everything by blade, spear and bow.
tldr; Crea is Dark Souls lore and exploration in an open world setting. Ambitious, awesome, and has many strands of progress.

Crea is a good, different take on the Terraria style game the genre descends from. Instead of handholding, guides and mysterious landmarks, Crea has tasked you with exploring, investigating and noticing things. I stumbled into the first boss by crafting a Chaos Bed, and then using it. Maybe I should've expected a magical, cloning, nightmare boss, but holy hell was that a pulse pounding victory.

Later, I check the other teleporter tabs and found a new boss I had not seen before, and proceeded to get my stuff kicked in until I found a strategy that worked and actually pulled it off. Was it easy? No. Was it fun? Mostly. Was it exciting? Yes. Like many things, the boss fights are taking a known value [Enemies, lava, water, fallling] and adapting a strategy. Instead of the Terraria style "Build your own" arena, Crea bosses come with an arena, or spawn in a fixed area where you determined they should be.

The crafting game is both light and heavy, and is constantly getting refined. You can make a weapon out of the barest, meagerest supplies possible, or you can forge it from start to finish to be a high quality, polished work, and the quality of the item will reflect this. This is done through a satisfying mini-game, where you race the chaos level you're injecting your works with, it starts out hilariously easy, 25 quality to 100 chaos, but will happily jump up to 200 quality to 100 chaos, and ramp up the challenge to perfect as well.

The game mechanics are crisp, polished and are really based on comitting to an action [without the imput delay of the PC Dark Sous games], and through planning, posititioning, properly levelled skills and the use of the dodge roll, I found myself going from a struggling meatbag to an acrobatic jerk who would dance through the enemies and loot their remains.

Above all, Crea rewards determination. As you do a thing, you get skill points for it, which can make you better at that. Crafting begets cooler crafting techniques, weapon combat helps you combat harder, etc. Not innovate, but well paced and most skills either bring a brand of utility [healing spells, ranged attacks] or help you get better at storming the world [ extra jumps/jump height, grappling ledges, extra inventory slots.] And yes, determination means I wish the game could be faster, but I also feel a sense of attachment for the characters I create.

Overall, Crea is a very good, lightly flawed game. The dev himself is a kind, generous person, who may have dropped the game a bit early, but he had high hopes and a great heart behind it, and I know he's going to keep slamming out updates, content and great gameplay.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 23.2 heures en tout )
Posté le : 24 juin
It still has many bugs, including the basic animals, sheep, are completly immortal or a whole enemy class (the scorpions) is fully bugged. These and many other bugs convinced me to not reccommend this game. Although, if itdont frustrates you fully by teleporting you into a dongen where you are fully trapped and have no hope to flee, it is a great geame, so, if you have any ideas how to overcome those bugs, go ahead and play the game :D (and please tell me how to overcome the listed bugs)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Winter Soldier
( 10.0 heures en tout )
Posté le : 23 juin
I'm generally a big fan of these 2D sandbox games; Crea brings an interesting approach research & crafting with some cool rpg elements.

Personally more of a fan for Starbound's solid structure and sci-fi theme, Crea is still a fun time with friends!

At the moment a bit buggy, a bit jenky, the development team appear to be very active so I'm sure it'll all be ironed out.

An interesting title if you've burnt out on Terraria.

5/10 stolen golden altars
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 93.2 heures en tout )
Posté le : 23 juin
I was skeptical at first.

Another Terraria clone, they said.

Then I played.

I found that, yes; It is has Terraria elements. Many of them. But what's wrong with that?

Then I got into the Chaos Crafting System. It very much reminds me of Final Fantasy 14, and I have no problems with that whatsoever. I LOVED that specific crafting system and sunk many many hours of gameplay into making high quality gear and parts. Once I started getting the hang of Chaos Crafting in Crea, I spent hours with it making the most perfect gear I could. Im still currently playing a ton and I dont see an end.

Familiar Terraria feel
Ability System

Multiplayer needs work
Lack of monster variety past a point
Needs more level 50 content
Devs need to add a dungeon designer. (Dungeons can be lame and monotonous)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 5.7 heures en tout )
Posté le : 23 juin
The game is "neat" but it feels like a clunky alpha of Terraria which is way better of a game at the moment. I see this game having potential to compete but as of writing this review I dont feel it's close yet. I've had teleport bugs where it wont let me move. I've had loot issues that dissapear for no reason. The game also feels limited in variety for building things. I do like the game, but can't see myself playing until another big content update. Maybe then I can give this game a better review.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 114.4 heures en tout )
Posté le : 23 juin
Like terraria and starbound but different because of the rpg like progression of your avatar. To be more precise, your avatar has experience level, and talents level (arms/syle/crafting/gathering/exploration). Best gear is crafted and you need to reach a certain level to be able to use it. There are boss in the game and killing them unlock higher tier material for crafting.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 33.1 heures en tout )
Posté le : 22 juin
Watched a streamer play this game and had to get it. Very engaging and fun!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 3.1 heures en tout )
Posté le : 22 juin
Nothing new here, aside for the anoying level up system that doesn't allow you to carft thing that you need/deserve. My take on that system is that they should've only done it in combat regard only, don't think i'm gonna keep playing until it has mayor improvements
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 8.2 heures en tout )
Posté le : 22 juin

Online Multiplayer is a buggy mess right now, doesnt take away from the fact its still a good game.
Better than Starbound (lol wheres the update/content at?), worse than Terraria (300+ hours played).

Give it a few months, a few patches, and this'll probably stand up to Terraria.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 56.6 heures en tout )
Posté le : 22 juin
There are already plenty of detailed reviews on this game so I'll be brief:

I've gotten over 50 hours of playtime out of Crea but it still feels a bit unfinished. Should you buy now? Depends on how bad you need to scratch your Terraria itch and how much patience you have with a game still in development. Though I'm starting to feel "finished" with the game at this point I do feel like I got my money's worth and I'm sure if I come back to it later there will be new things to discover. The developer is very active and I have faith that bugs will be fixed and content added as time goes on.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 7 derniers jours
67 personne(s) sur 88 (76%) ont trouvé cette évaluation utile
Non recommandé
74.7 heures en tout
Posté le : 20 juin
TL;DR: As it stands, Crea is a Terraria clone with less content and way more bugs.

This review is going to be quite long, so let's get to it.

Crea caught my eye right along with Planet Centauri, but PC was (and still is) in early access, while Crea had just been released, so I decided to give it a go. The game is clearly a Terraria clone, so let's get that out of the way, and let it be clear that I'll be making comparisons between the two throughout the review.


  • Adds a few RPG elements to the formula;
  • Every action you take gives you "experience" in that kind of action, unlocking upgrades as you level up each activity;
  • Researching new items is interesting and makes more sense;


  • A ton of bugs, glitches, crashes, freezes and so on;
  • Despite not having seen everything there is to see, it clearly has less content than Terraria;
  • More expensive than the game it fails to improve upon;
  • Its Dungeons aren't really worth it at all, and their procedural nature ends up creating a frustrating and annoying result;
  • Boss fights have no "epicness" to them, they just feel empty and silly;
  • It's hard to tell whether you're progressing towards new unlocks and discovering new things, or just mindlessly grinding;
  • It's pretty damn hard to tell what you need to do in order to discover new things (more on that later);
  • Skills and upgrades are poorly developed/designed and often feel like something your character should start with instead of having to grind to unlock;
  • Combat is very frustrating, especially melee;

Now, it's clear that the Good vs. Bad list gives you enough reason not to buy the game, but keep on reading as I elaborate on some of the bad aspects and later explain why there's a chance I may change my recommendation someday.

About discovering new things:
It feels like the game forces you to do what it wants you do to, and if you don't, you don't progress at all. In a sandbox game, that is obviously terrible, but it gets worse when you take the fact that you have skills to level up into account. Their balance ends up getting screwed and your character will have tremendously high levels of certain skills, while they will be lacking in others, and that just feels pretty bad. It doesn't help that, sometimes, no matter how much you explore you'll end up not finding anything new, as all chests suck pretty bad, no matter their quality, and since you're not doing what "the game wants you to do", it just gets frustrating and boring.

About the combat:
Fighting in this game is not fun, is not intuitive, and most important of all: it's not fair. It is designed in such a way that enemies' attacks are not telegraphed, most having instant cast times and no warning that they're coming. Yes, after a while you learn what certain enemies do, but that doesn't stop them from being completely unpredictable and unavoidable. Sometimes you end up just overwhelmed by a bunch of enemies who don't take their time crushing your health bar, while others leave you silenced, stunned and snared, while still dealing damage to you, all from a single enemy and all that at the same time! It's TERRIBLY designed in my opinion, and fighting them is not a joy that you also get xp from winning, it's a grind that you hope you don't end up dying midway.

The dev for this game clearly loves it and its community, and he is working day and night to fix every last bug the game has, and releases almost daily updates with a bunch of fixes. I am really glad when an independent dev is this transparent with the community and is passionate about bringing a good experience to the players. He even livestreams his development and fixes issues people report in real time.

That said, in the end it all comes down to how good the game is, and currently this game is in a state I DO NOT recommend people to buy it. The bugs are just too many, the content is just too little, with most of it repeating itself only with bigger numbers, the combat is boring and frustrating and exploring is not really rewarding at all, as you only see and collect more and more of the same, with a few changes here and there. What I see in this game is a lot of POTENTIAL, but potential itself doesn't make the game entertaining or unique, it's just what it could be, but may end up never becoming. In conclusion, Crea is not worth it right now. Go play Terraria and check back later.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 37 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
33.0 heures en tout
Posté le : 18 juin
Produit reçu gratuitement
Crea is a cute sandbox RPG with procedurally generated worlds that is heavily inspired by Terarria; therefore, if you enjoyed playing Terarria, you'll probably have a lot of fun with this one too. Even more so, since Crea extends what Terarria offers with a few new features that are very entertaining and nice.

One of the most important features is the leveling system: everything you do in Crea gives you experience points, categorized by what you do to gain them. The XP are not added only to your character level, but they're also split according to the action you perform: exploring will give you XP in the Exploration category, mining or cutting wood will give you XP in the Gathering area etc. In addition to that, there's a talent system - according to the level you have in an area, you can unlock passive or active abilities that make your character stronger or increases your gathering or crafting skills.

The two main aspects of these kind of games are split in two separate interfaces - there is a setup for survival mode (combat) and another setup for the gathering mode (building); each of these setups comes with two separate toolbars that you can customize according to your needs. Switching between the setups or the toolbars is very easy (one key press). However, having this kind of design makes it a bit difficult during early levels to perform both combat and gathering during the night, since switching to combat mode makes you lose the only source of light you have, leaving you in complete darkness to fight with your enemies, unless you put down a torch every few steps. This problem falls away at later levels by the time you acquire luminescent weapons or a spell that conjures a light orb that follows you.

The enemies are of various types and come with different fight mechanics: some of them should be meleed from behind, others can be killed easier using ranged weapons. This makes good use of the double toolbar setup for the combat mode, since you'll need to have both a melee set of weapons and a ranged one. I found the difficulty of the enemies at lower levels a bit too high, even on easy mode - they do a lot of damage; you need to parry or dodge a lot since the majority of them can kill you in 2 hits.

Crea has Dungeons, how cool is that!!! Independent areas on the map, that despawn after completion, dungeons provide a lot of fun and... very cool loot(since you can snatch all the goodies and fill your house with shinies) :)

The crafting aspect of the game is extensive; you can craft the plain old way, by one-clicking (oh and by the way, crafting with this method is instant, there's no progress bar or waiting time until you get your desired item). As an alternative to that, the game features Chaos-mode, which is a mini game that makes use of crafting talents gained through leveling in order to produce better or more items. The crafting recipes are discovered by researching but you are only able to research recipes you have mats for. On one hand, this limits your crafting possibilities to items that you have mats for. On the other hand, you can't see a full list of everything that can be researched; if you want to craft a fancy item, you won't know in advance what you need to gather in order to research it, unless of course you spoil it for yourself by consulting the Wiki.

The clean interface features moveable windows, which is very useful while crafting, either for organizing your inventory and the needed mats or for comparing the stats between the crafted gear and the equipped one. However, even with these moveable windows, I found it quite annoying that I don't have any indication when a mob attacks me while having my screen full of these windows. I believe that a blinking screen or a red border would be very useful in this case.

The basics of the game are summarized into a short and concise tutorial; the information that it provides is in my opinion enough not only to get you started, but also to make you understand the mechanics of the game; the rest is left to the player's own exploration.

Apart from some small bugs that didn't disturb my gameplay enjoyment too much, I had only one problem with the game: it consumes quite a lot of PC resources despite the fact that it shouldn't; the lighting or having multiple things happening in the background is very CPU hungry, often causing spikes; after 3-4h in game my PC already starts to struggle with the high CPU usage and tabbing out doesn't help it at all. Since the developer is quite active in the forums, I have faith that this optimization issue will soon be addressed and fixed.

I had a lot of fun playing Crea so far. I feel that it's a wonderful and well designed game that is worth the asking price. For the nice graphics, hours of entertainment, Steam integration with achievements and workshop, I highly recommend this game.

Note: A key has been provided by the developer with the request to write an informative review. No other consideration, compensation or instruction was received. My personal opinions about this game are not influenced by this.

More reviews on the Lilly's Corner Curator page
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
46.4 heures en tout
Posté le : 20 juin
Produit reçu gratuitement
+ Large world to explore
+ Fast traveling
+ Combat system
+ Crafting system

+/- Game being new there's not much content but enough for atleast 20+ hours of exploring, leveling and slaying bosses
+/- Bugs, but are being constantly fixed via streaming

- Music variety
- Game feels lonely, there are NPCs but they are just mannequins who just stay still
- No extra events other than new ore and few items appearing after defeating bosses
- Performance, sometimes crafting takes a while to load your materials, materials turn invisible and game freezes on death

Worth the money if you like Terraria-kinda games.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
72.7 heures en tout
Posté le : 18 juin
I bought the game before it was even taken out of early access, and even at that time I would have still recommended it.

But now being over 60 hours into the game I can safely say it is currently my favorite game, and I play it several hours a day.

Originally the game was really buggy, it still is. BUT, the dev Jasson, is attempting to fix the bugs, every single day he works on this game. He goes into the discussions, and he streams the development on Twitch, where if you have a pressing bug, he will help you right there. Anything you have problems with he tries to resolve all of them. So even if the game is buggy, at least this dev takes his time to address them.

He also plans to take suggestions for the game once the major bugs have been sorted out.

So don't take it being buggy as something bad, because in time it'll be less and less. Also, sometimes the bugs make for hilarious screenshots(take a look at mine).

I bought the game because some friends and I were getting bored of Terraria. This game looked cool, and so we took the chance. We are now all 40+ hours into the game and try to compete with each other to get maxed out. It is an incredibly fun game, with literally so much to do and to learn. It is fun alone, but even better with a few buds.

The game is by far, worth it's pricetag. Spend the money, even now with what issues it has. It is worth every cent. Don't be a fool and waste any time not delving into this wonderful game!

*Especially if you plan on seeing if it'll be in the Steam Summer Sale (2016), the dev already stated it won't be on sale until the Winter Sale.*
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
56.6 heures en tout
Posté le : 22 juin
There are already plenty of detailed reviews on this game so I'll be brief:

I've gotten over 50 hours of playtime out of Crea but it still feels a bit unfinished. Should you buy now? Depends on how bad you need to scratch your Terraria itch and how much patience you have with a game still in development. Though I'm starting to feel "finished" with the game at this point I do feel like I got my money's worth and I'm sure if I come back to it later there will be new things to discover. The developer is very active and I have faith that bugs will be fixed and content added as time goes on.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
41.3 heures en tout
Posté le : 17 juin
terraria with more rpg. no one can make you overpowered you actually have to work for it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
74.2 heures en tout
Posté le : 18 juin
This has been an absolutely amazing game for me so far. It has its issues with a few bugs here and there, but it's very clear on the developer twitch streams that he is working very hard to fix these. The actual gameplay has been amazing, and so very fun, but also, this game was made with the intention of being moddable, and although I had no previous experience with modding I was able to very easily learn to do some basic modding, just as this game grows and becomes better and better, I would hope to be able to contribute to the community just a little bit more with mods.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 19 juin
Produit reçu gratuitement
Crea is an extremely enjoyable sandbox game, the engine is vibrant and the game play is solid and enjoyable. The game offers an immense amount of content as is expected of the genre, yet stands out in the deliverance of it. Everything is well organized and simplified in a friendly UI, so unlike some other games the players are not overwhelmed or lost in endless lists of craftables and items.

First off, I will need to point out the obvious, Crea is extremely similar to Terraria which is a well beloved and commercially successful game, so it's hard to do the same things Terraria does and do them well. Fortunately, Crea does not disappoint. The environment in Crea is lush, varied, and suitably deadly. There are mounds of things to collect and make, loads of enemies to face and challenging bosses to tackle. The controls in the game are responsive and have not yet caused my demise by being obtuse. The controls are fully map-able, and allow for both kb+mouse and controllers for those who feel they need them.

Crea has been stable since launch, both for single and multiplayer modes, and has kept me entertained by the many adorable and very-dead-because-I-need-mats critters it has thrown at me. The developers patched and ironed out most of the reported issues soon after the game's release, as well as continue to make weekly tweaks and fixes in the game. Showing how closely they monitor feedback from users, always nice to know that the products we use will be well maintained.

The game itself is simple enough to understand and get into; Most things in the environment can be gathers and used as materials for crafting weapons, clothing, structures etc. There is a level system which governs what items are available for crafting, as well as a skill system which uses accumulated points to unlock perks, passives and improvements to existing mechanics such as movement, gathering speed, combat prowess and so on. As a general rule sandbox games do not have a final goal or destination, but I suppose getting the bosses could be something close to that. Sadly, despite the tutorial, people who have never played a game in this genre might take a little while to get up to speed in Crea.

  • Rich environment
  • Nice soundtrack
  • Handles nicely and allows for control customization
  • Well maintained by the development team
  • Offers hour of fun in solo mode or with friends
  • Immensely rich in content
  • Addition of RPG elements to the game allows for more to do than the standard harvest/craft cycle
  • Can be unfriendly to beginners
  • Occasional minor FPS drops
  • Suffers from the usual sandbox game issues such as having to collect hundreds or materials to make 1 item
  • Enemy AI could use some polishing

All ‘n all, I struggled a lot trying to think of cons and had way too easy a time enumerating the pros in Crea, which is rare for me. I highly recommend this game and would give it an easy

Source of consideration: Siege Games
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
15.6 heures en tout
Posté le : 20 juin
While, at the moment, this game is a very standard (though deep) sidescrolling miner/crafter game, much like Terraria, I have to absolutely vote this up, due to the developers being so damn awesome.

Right now the game has a ton of potential (even if the means of progressing right now is a little repetitive) and wouldnt surprise me at all if it reached the size and scope of games like Terraria. Even if not the popularity too.

The biggest upvote i can give it is the Devs. Updating almost daily with bugfixes, listening to the community, and outright sincerely apologising when a small mistake causes a bigger issue, they clearly care about their fans and are passionate about their work on the game.

So yes, while the game itself may not float everyones boats right now, for $15 USD it's a steal. Especially when you consider what we have now is just one part of a potentially greater thing.

Pros: Large detailed world
Decent number of varied enemies. Both in design and combat.
Fast paced combat that rewards timing and movement.
Insanely deep skill trees
Insanely extensive crafting
Randomly generated dungeons provide a fun diversion.
Selection of bosses with their own fight mechanics.
Several different combat types.

Cons: Dungeons can sometimes feel a little pointless at times, potentially having zero non-mob loot, and zero reward for reaching the end of what could be a long haul through a 3 floor dungeon. Could also benefit from the map objective being made more visible for a few seconds upon entering a new floor.
Researching/crafting mechanics can be a little tedious to find the items required for a certain weapon/tool/etc, since the game doesnt actually show you more than a silhouette for items you need. Even if you have encoutered that item before.
Progression feels a little slow for a while, and has very little indication of what you should be doing.
Lack of underground biomes (other than simply depths) leaves a large chunk of the underground nearly pointless to explore. (you can get to gold by going straight down. Have no reason to explore sideways at the shallower depths of the earth where theres only copper/iron)
While the weapons have nice perks and abilities, they are all functionally identical more or less.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
41.4 heures en tout
Posté le : 17 juin
really lovely 2d game noting like anyother games i have played
very well done i have past this game up so many times before due fact was in early stages of being made and growing into game now i am glad i wait for this one
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante