Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
Vásárlói értékelés: Nagyon pozitív (163 értékelés)
Megjelenés dátuma: 2014. jún. 3.

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Mit mondanak a fejlesztők:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
Tovább

Crea vásárlása

Crea 4-Pack vásárlása

 

Kurátorok, akik ajánlják

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
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Legutóbbi frissítések Összes megnézése (15)

január 21.

Crea Chronicle - 1/21/15 - By Baskenein

Just sending this out, so that everyone is up to date on the latest news from Jasson!

Hello! I am here again for another status update and some juicy info about the next version update. We're still a few weeks away from release but it will definitely be worth the wait. I'm also sure some of you are wondering why it is taking so long so...

Why is it taking so long?
In short, Kelley and I (Jasson) started traveling and working. There was some overhead to starting this but the biggest factor has been me transitioning from a solid obsessive work schedule to a more flexible one. Aaron and Bryant have been working on Crea fulltime but even they have moved during this update's development and were also affected by the holidays. Originally we planned a nice chunk of content to release but, as mentioned in the last status update, we decided to grow it some to give players something new to give feedback on.

Ok, what does this update have then?
There are so many new changes going into this update. Nearly two updates rolled into one! Here's a quick look into what's going into it and I'll go in-depth a little bit in each one of these as we approach the release.

Complete rebalance
New boss
New ore and equipment tier (50 new weapons and armor)
Full controller support
Revamped Arms skills
Recipe sets
Purifier to ward off monsters
Elemental Weapons


What is this complete rebalance?
In the last major update we completely changed how monsters level up; from automatic to level ranges based on location. This directly affected the pace of the game but we did not have time to address that. Because of this and also player feedback we're making many changes to nearly everything combat stat related.

The character level is being increased to 50! (not talents) This change includes a wave of related changes such as characters will now level up faster.

Stats are also receiving a major change. We've heard many players bring up how the incremental changes to stats via equipment upgrades and level ups did not feel very substantial. This was mainly caused by stats starting at 100 and increasing by 2 or 3 at a time. Now stats start much much lower, right now most stats start at 5. We're also looking at introducing stat customization earlier on.

Along with these changes we've made equipment have a much more important role. Getting to the next equipment tier will be cause for celebration. Even if you don't join, your stats will be having a party.

These are quite substantial updates and will likely require much micro-balancing after we've released this update. We will be looking for your feedback!

Wrapping things up
I just wanted to say thank you for everyone's patience on this update. I'll be replaying to this post with more details on the remaining major changes for this update. They'll be spread out a bit to start and increase with frequency closer to release. Thanks everyone!

6 megjegyzés Tovább

2014. december 7.

Crea Chronicle - 12/8/14

Hello everyone! It has been awhile since we gave a proper update so here I am. In short, development on the next version update (0.11.0) is progressing nicely.

Aaron and Bryant have both been hard at work with all of the new items and the new boss. Tons of new content has made its way into Crea and we're working on finishing that up over the next few days. If things go well we'll have an Omega test build released within the next week and the official release within a week after that.

I have been mostly spending my time working on fixing lingering issues and getting Crea back to a more stable state. In between issues I am also working on optimizing water as well as making it more visually appealing.

One last thing we are looking to do in this update is to try to clarify some aspects of Crea early on in a new game. The best example of this is how to unlock more items to research. Some aspects though will have to be left for a future update since we are still planning to redesign the controls - particularly for magic usage.

We hope your holiday season is going well so far and are looking forward to giving you all a nice Christmas present (v0.11.0).

4 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.


  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.


  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Hasznos vásárlói értékelések
103 emberből 76 (74%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
50.9 óra a nyilvántartásban
Közzétéve: 2014. november 29.
Korai hozzáférési értékelés
Having played multiple games of this specific genre on Steam, I can definitely say that Crea offers the most enjoyable and creative experience of them (Terraria, Starbound, Edge of Space). To fully enjoy this game, however, you must like the genre first ("sandbox"), and you will need to adjust your habits from similar games.
---
Terraria started (well, maybe not just Terraria, but Terraria was among the first) the craze of (2D) sandbox games, but the game cannot be truly called an Action RPG as well. Game progress, including all the equipment and weapons you get, is defined solely through crafting and picking up items. Even health is determined mostly by finding Life Crystals. Weapons themselves become the measurement of progress, too. (That is to say, you probably won't be using a Minishark in hard mode, but the Megashark is conveniently there.)

In Crea, your progress and effort also define growth of your character in the form of skill points (experience). For every action that you take that is either appropriate or hard for your level, you gain experience. In fact, Crea becomes more of an RPG, because each character can level skills to their benefit. Even special skills become bound to your character, that were otherwise items in Terraria, e.g. Hermes Boots. I suppose I didn't realize how limited Terraria's design was until I saw (before I discovered Crea) how little space I have for everything. On a similar point, using equipment is straightforward; unlike the three aforementioned games, you can put those on your character's equipment screen and use the appropriate skill. For example, you can change your harvesting tool (which can harvest like an axe or pickaxe by the way) and not need to change your hotkeys.
---
In Crea, not many enemies exist, but each is uniquely designed. Specifically, each enemy attacks in a different way, may be influenced by the time of day in some way, and exists in different biomes (with some possible overlap). Generally, you cannot just rush into enemies and make it out alive; by comparison, Crea is much harder than Terraria but more reasonable than Starbound (looking at you, tier 10 planets) and Edge of Space (when I played it; apologies if I'm wrong now). You need to carefully attack enemies, because running out of SP (energy meter) may possibly result in your death. Many of these enemies also have alternate attacks that are deadly. I'm glad that the game is challenging but not "cheap" either. Without spoiling the content, I can confirm that the bosses are also very specially designed. The game is unfortunately vague sometimes, so you may not have the right idea about accessing a boss.
---
Many of the gameplay issues I encountered awhile ago have been fixed. These weren't necessarily game-crashing glitches but more or less how you play the game. Thankfully, researching materials has become easier since you can use a fairly common item called Scraps instead of the item itself. Other things were changed, too, but the thing I'm most grateful of this game is that it's being very actively maintained and updated, considering the size and resources of the developing team. I don't want to stress the developers, but they've really made the game enjoyable as each update passes.
---
In other thoughts, Crea has a very distinct yet nicely done art style. It doesn't look quite as "pretty" as Starbound's, but it's much nicer, especially considering the detail and relative sizes of objects. For example, several crafting stations (like the Ingot Mold) are tiny, but they are very nicely drawn and detailed too. For that, I consider the sprite work excellent. Additionally, the color palette is nice on the eyes and yet distinct - I can spot ore that is different, for example, so that's a plus.
---
With that said, I fully recommend the game.
Hasznos volt ez az értékelés? Igen Nem Vicces
65 emberből 46 (71%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
2.7 óra a nyilvántartásban
Közzétéve: 2014. szeptember 28.
Korai hozzáférési értékelés
I really want to like this game, but many aspects of gameplay bother me.

Researching to create crafting templates is fun the first time through, but once I know how and what I can create it turns into a horrid grind if I ever start a new character.

Being unable to move while breaking down blocks or interacting with objects make movement feel slugging and hindered.

Again, I really want to like this game. Crea takes RPG aspects that add great value to gameplay that are simply not found in other version of the same gametype; such as Terraria.
Hasznos volt ez az értékelés? Igen Nem Vicces
87 emberből 55 (63%) találta hasznosnak ezt az értékelést
29.4 óra a nyilvántartásban
Közzétéve: 2014. október 4.
Korai hozzáférési értékelés
This *game* got ZERO progress from 2012 year till now, probably it look funny on screenshots, but, there is NOTHING to do.

You can't build anything greater then wooden huts, ever basic features that was in Terraria 3 years ago are missing.

*Research* system is mindless grinding, unlike casual web milkers - you can't donate and skip it, you will waste 90% of your time inside "research" gui just to open god damnned recipes.

Majority of skills do not work, there is no ever basic tooltips on them - "Luck: increase luck" is best information you can get.

All mobs level with you, you will always be weaker then common mobs, when you levelup, you actually became weaker, developers call it "conflict system", probably this system conflict with common logic.

Only single boss available.

Latest "update" that was in development for 7 month featured *fancy animation* - least expected thing in game with 640*480 real resolution.
Hasznos volt ez az értékelés? Igen Nem Vicces
17 emberből 13 (76%) találta hasznosnak ezt az értékelést
6.0 óra a nyilvántartásban
Közzétéve: február 1.
Korai hozzáférési értékelés
This is a pretty standard Terraria style game. The only differences are that you craft NPCs and in order to learn new recipes you need to find a material and then research on it. You can craft from chests, which is really nice.

By far the biggest downside is the bugs right now. They simply make the game no fun because you're constantly losing items that you crafted, losing characters, having skills get bugged etc. Give it 6 months or so for them to fix all the bugs and then it'll be worth it.
Hasznos volt ez az értékelés? Igen Nem Vicces
23 emberből 15 (65%) találta hasznosnak ezt az értékelést
3.3 óra a nyilvántartásban
Közzétéve: február 1.
Korai hozzáférési értékelés
A decent 2D exploration/adventure game.

Good
• Crafting and research makes progression non-linear and fun.
• Very very easy to mod.
• Creatures are interesting.
• Skill system works well.
• The underground is interesting with many things to find and fight, with many items to come upon.

Bad
• Needs more variation; not enough to do in the game after a point.
• Gravity and movement are a bit stilted and awkward.
• Overworld is very boring.

Of course this game is still in development, so take this review with a grain of salt.
Hasznos volt ez az értékelés? Igen Nem Vicces
50 emberből 29 (58%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
25.7 óra a nyilvántartásban
Közzétéve: 2014. november 6.
Korai hozzáférési értékelés
I don't usually buy games without discounts, but when I do it has some reasons. As a great fan of Terraria and similar crafting games I've noticed this one long time ago. Finally, I couldn't resist and bought it. Well... This is my next big thing in 2D crafting games. In my humble opinion Crea is better than any analog on Steam store (And I did enjoy Asteria, Edge of Space, Signs of Life, Darkout and others). I'm writing this NOT to review the game by spoiling all of the fun saying that this thing is done like this, and that stuff is like that. I'm writing this to tell you: "If you enjoy crafting games - don't hesitate - buy this game. It is epic!". Cheers!
Hasznos volt ez az értékelés? Igen Nem Vicces
34 emberből 20 (59%) találta hasznosnak ezt az értékelést
7.5 óra a nyilvántartásban
Közzétéve: 2014. november 9.
Korai hozzáférési értékelés
Crea is an amazing 2D sandbox game much like Terraria, Starbound, and others. But unlike any of these it has its own twist on certain aspects. Like for example it is more on an RPG game because it has a talent point system where you level up in certain areas by doing different things. Another example is that it has magic in the game, like attacks and healing. Also in order to craft things you need to research them before you craft them so you know the recipes. Plus an amazing art style that really ties the game together.

I highly recommend this game to anyone who likes Terraria and the 2D sandbox genre.
Hasznos volt ez az értékelés? Igen Nem Vicces
15 emberből 10 (67%) találta hasznosnak ezt az értékelést
7.8 óra a nyilvántartásban
Közzétéve: 2014. november 30.
Korai hozzáférési értékelés
Not sure why this still hasnt been fixed, but at his point for many windows users (according to online search and my own experience) are able to play this game once, but upon switching to full screen mode or attempting to reopen game (even after multiple re-installs) the game crashes on start up. DO NOT PURCHASE UNTIL FIXED!
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 8 (62%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
27.2 óra a nyilvántartásban
Közzétéve: 2014. szeptember 30.
Korai hozzáférési értékelés
I'm a huge Terraria fan and I ike the leveling up system alot though the game's mechanics are a tad glitchier than Terraria's. It's very fun and addicted in time and development I feel that this game can easily revival Terraria in my eyes. The RPG aspect is a really cool twist so is the learning station. it gives insentive to go and collect all these unknown items. I really hope the Devs keep working hard for tons more updates
Hasznos volt ez az értékelés? Igen Nem Vicces
21 emberből 12 (57%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
3.6 óra a nyilvántartásban
Közzétéve: 2014. október 5.
Korai hozzáférési értékelés
Decent Game!!! The skill tree is the best part for me because it lets you develop and grow your character.

Lets just hope the developers finish this game! (Which i think they will - hard to tell with early access though!)

Hasznos volt ez az értékelés? Igen Nem Vicces
33 emberből 18 (55%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
3.9 óra a nyilvántartásban
Közzétéve: 2014. november 2.
Korai hozzáférési értékelés
So far, I am REALLY enjoying this game! There is a ton to do, see, and build. I love all the ability to customize everything! Super awesome!

http://youtu.be/GBWVuFlNw5Y
Hasznos volt ez az értékelés? Igen Nem Vicces
20 emberből 11 (55%) találta hasznosnak ezt az értékelést
4.1 óra a nyilvántartásban
Közzétéve: 2014. november 12.
Korai hozzáférési értékelés
Crea is another one of those Terraria-like games that sucks your time in like nobody's business. Though, Crea differentiates itself from the usual 2D voxel games with its rewarding talents system. Yes, you've got the usual mine-craft-fight mechanic, but now you've also got skills to manage that improves your game. It's a bit like Skyrim's where you accumulate points (TP) in certain talent areas based on what you do, then spend those points on perks. It's interesting and rewarding since certain perks actually change up the gameplay a bit (like being able to ledge grab, or being able to mine more than one block).

The combat is actually fun, with dodge rolls, combos, and blocking mechanics. What's also interesting is the "Style" system, which is essentially Crea's magic-based combat. It's a bit finicky since most enemies move so fast (while you have a casting time), but fun when you get it right. The Style system plays differently in that you need to accumulate a number of charges by casting its base form (heal self, throw fireball, etc). Once you've got enough, then you can cast upgraded forms like fire pillars or ice beams or whatever. Definitely interesting, but gimped since melee is still better.

For mining, I like that you only need one tool to break the world (well, two: one for breaking stuff, and your hands for picking up stuff in place like furnaces and anvils). It's slow at first, but it's mitigated by the Talent system's upgrades.

Crafting is one of the gripes I have. It's the typical have-these-to-make-that, or have-these-and-be-near-this-to-make that, but the crafting menu seriously needs an overhaul. There's a filter, sure, but it's not very intuitive. I prefer the usual categorization of crafting items rather than having it all out.

Graphics are pretty decent as well. It's like Terraria in terms of tone, but with a much more polished look.

My other gripe is the lack of purpose. That's true for most voxel games, though, and Crea is no different. "Here's the world, and here's a pickaxe. Bye!" I think it would really improve the experience if the game had towns or NPCs to interact with (talk, fight, barter, whatever). I think the only voxel game that nailed this artificial community aspect was WindForge.


Overall, Crea is a lot of fun. It's deeper than other Terraria clones thanks to its skill system, and the graphics are fun. I'd have been all over this game if it weren't for the general lack of purpose.
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 3 (50%) találta hasznosnak ezt az értékelést
31.2 óra a nyilvántartásban
Közzétéve: január 11.
Korai hozzáférési értékelés
The developers are very communicative and respond to feedback more than any other game I've played. I've spent hours exploring the caves and underground areas. It feels a little tedious to stand there and break blocks, but it is exciting when you find an abandoned house or gold bricked room- even when there isn't much in them. Woo!
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 4 (50%) találta hasznosnak ezt az értékelést
5.6 óra a nyilvántartásban
Közzétéve: 2014. október 1.
Korai hozzáférési értékelés
Very Fun game, Much like Terraria and Starbound, Personally I like Starbound more but This is still a great game! highly recommended.
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 4 (50%) találta hasznosnak ezt az értékelést
16.6 óra a nyilvántartásban
Közzétéve: 2014. október 8.
Korai hozzáférési értékelés
This game was a little slow, still a little slow. I can say I love the way you progress. The movement is a little bit weird. The way moving and jumping works (at the same time anyways.) I will post more back when I get a few more hours into this little gem. It was worth the money I paid for it though. So anyone looking for another terraria-esque game, pick this one up!
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
18.6 óra a nyilvántartásban
Közzétéve: 2014. november 23.
Korai hozzáférési értékelés
Top game, Great playability. The idea of incorporating a proper and what i deam "original" leveling system into this un-original genre was excellent! the whole aspect of this game is great, definitely give it a go! 9/10 (would be 10 out of 10 if online multiplayer worked better)
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
22.4 óra a nyilvántartásban
Közzétéve: 2014. november 26.
Korai hozzáférési értékelés
This game has a lot more sh*it in it than the other clones... a lot more to do.. more potential. I got it and it's a blast.
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 4 (50%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
16.2 óra a nyilvántartásban
Közzétéve: 2014. október 9.
Korai hozzáférési értékelés
this game is epic :) the game reminds me of terraria and starbound. i loved the way the game feels. also fun to play with friends. tho tends to crash every once in a while when i am playing with friends, (mainly happens when someone on the server dies and is faraway from everyone else). only thing i can say is i cant wait for more content. :)
Hasznos volt ez az értékelés? Igen Nem Vicces
200 emberből 168 (84%) találta hasznosnak ezt az értékelést
3.6 óra a nyilvántartásban
Közzétéve: 2014. augusztus 3.
Korai hozzáférési értékelés
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Block placing is excellent, in Crea. It snaps to a visible, well-defined grid. Building in this game is Minecraft-clear, and good.
6) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

7) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

Conclusion:
I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
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160.3 óra a nyilvántartásban
Közzétéve: 2014. május 30.
Korai hozzáférési értékelés
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.


Overall, a very enjoyable addition to the genre and very worth getting.
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