Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
Vásárlói értékelés: Nagyon pozitív (262 értékelés) - E játék 262 felhasználói értékeléséből 82% pozitív.
Megjelenés dátuma: 2014. jún. 3.

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésű verziótól?

  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

Every possible way!

Crea vásárlása

Crea 4-Pack vásárlása


Legutóbbi frissítések Összes megnézése (55)

február 6.

Weekly Update #27

Massive update incoming!

This week I've been busy with expanding the world and making it a bit more interesting to explore. The underground has much more variety now. Additionally a good amount of work was put into fixing some existing issues and cleaning up the lighting.

This next week I'm going to be focusing on fixing any more existing issues including trying to get multiplayer as solid as possible.

Multiplayer Testing
Speaking of which, if you'd like to help with multiplayer testing then I invite you to do so by joining in on my livestream this weekend. I plan to host a world and let anyone join. If you do join all I ask is to report any issues you may have in as much detail as possible. I'll begin today's stream within the next hour or so.

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.

  • Added Magma chamber underground biome
  • Added a Mushroom themed underground forest biome
  • Added Underground forest biome
  • Completely reworked icy underground biome
  • Added snails to underground
  • Light is MUCH brighter! Rejoice!
  • Light penetrates through solid tiles a bit more now
  • Changed ground rendering to support more layers: Platforms are now behind the player and lava layered nicely
  • Icicles can now appear underneath snow and ice
  • Trees should appear underwater less often
  • Cleaned up graphics for Dirt, Torch, Vines and Research Desk
  • Tweaked how water looks
Bug Fixes
  • Resolved issue with tiles sometimes not rendering properly
  • Resolved issue with world generation not cleaning up properly which could result in a crash later
  • Resolved crash regarding fetching damaged tile
  • Resolved issue with dungeon generation locking up sometimes
  • Resolved issue with dungeon switch objective sometimes having no switches
  • Resolved crash crash in foliage system due to foliage attempting to grow out of world bounds
  • Resolved issue with foliage not rendering properly
  • Resolved a few issues with foliage not spreading properly
  • Resolved issue with world generation completely failing for some players
  • Fixed issue with icicle doodads not being placed properly in Icy dungeon
  • Fixed UI paths for mods
  • Fixed Uplift Boots
  • Fixed issue with getting incorrect stamina cost for skills
  • Fixed issue with lighting not rendering correctly
  • Fixed issue with lighting sometimes using darker colors than it should
  • Fixed issue with fish fleeing

2 megjegyzés Tovább

január 28.

Weekly Update #26


Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.

  • Added in a blackbird that appears in Scorched biome
  • Added in foliage and more trees to Scorched biome
  • Added in Eldor tree to Desert biome
  • Added in foliage and more cactuses to Desert biome
  • Worlds and characters are now disabled when they are missing used mods
  • Backwall is now darker
  • Enhanced "promote" command usage on dedicated server
  • Added privilege level to "players" list on dedicated server
  • Dungeon crystals now have red light
  • Lonis plant now glows at night
Bug Fixes
  • Resolved issue with loading saved information about spreading ores
  • Fix issue with monster name plates not showing up when on the world seam
  • Resolved issue with handshake between server and client when using server side characters
  • Fixed issue with lighting blinking for a single frame when crossing world seam
  • Resolved issue with foliage not growing neighbors from load
  • Fix Crystal Wand particle emitter
  • Fixed issue with removing an item from an inventory slot when it is consumed from crafting
  • Resolved issue with world generation thinking saving is complete before it is causing it to get stuck
  • Fix crash that could occur when no UI was focused

2 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.

  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history

  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die

  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items

  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world

  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


Mac OS X
SteamOS + Linux
    • Op. rendszer: Windows XP or later
    • Processzor: 1.7+ GHz or better
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
    • Op. rendszer: Os X 10.7 or later
    • Processzor: 2.0GHz Intel CPU
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
    • Op. rendszer: Ubuntu 12.04 x64 LTS or later
    • Processzor: 1.7+ GHz or better
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
Hasznos vásárlói értékelések
16 emberből 15 (94%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
27.6 óra a nyilvántartásban
Közzétéve: január 12.
Korai hozzáférési értékelés
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Easy-to-get ammo
High damage output

Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Infinite usage

Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Ranged attacks
Utility and damage skills

Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.


Hard to use; aiming at enemies that are in you is practically impossible.

The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.


The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.


The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.


Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.


Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.


-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
6.3 óra a nyilvántartásban
Közzétéve: január 15.
Korai hozzáférési értékelés
I absoutley loved the game for the hour I played but it was so incredibly confusing to start out I quickly gave up for the day.
Art style is nice the gameplay is awesome and overall a good game but I would like it to be a slight bit easier.
Please get the game you won't regret it.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
100.9 óra a nyilvántartásban
Közzétéve: január 19.
Korai hozzáférési értékelés
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam can't ask for much more than that.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.9 óra a nyilvántartásban
Közzétéve: január 18.
Korai hozzáférési értékelés
Was depressed one time. Played this game. Was no longer depressed.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
6.3 óra a nyilvántartásban
Közzétéve: január 12.
Korai hozzáférési értékelés
Fantastic and unique game. Worth the money and worth the impending price increase.
Wish all the luck for the release out of early access.
Hasznos volt ez az értékelés? Igen Nem Vicces