Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
Vásárlói értékelés:
Mostanában:
Nagyon pozitív (10 értékelés) - 10 felhasználói értékelésből 100% pozitív az utóbbi 30 napban.
Összesítve:
Nagyon pozitív (300 értékelés) - E játék 300 felhasználói értékeléséből 83% pozitív.
Megjelenés dátuma: 2014. jún. 3.

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésű verziótól?

“Features:
  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

Every possible way!
Tovább

Crea vásárlása

Crea 4-Pack vásárlása

 

Legutóbbi frissítések Összes megnézése (66)

május 23.

Official Crea Discord Server

We now have a discord server! For those not familiar with Discord; it is a text/voice chat program that makes it easy to become part of the community. Feel free to join and start chatting away!

Official Crea Discord Server

Shout out to those that put this together: PocketWookie, Bandersnatch and MrPoundsign.

3 megjegyzés Tovább

május 18.

Weekly Update #32

This update's focus is once again on bug fixes. I am attempting to resolve some of the last huge offenders such as the frequent crashes on Intel HD GPUs.

Meanwhile we've been working on 1.0 features and have finished up the Lore book! It is looking fantastic and will share screenshots soon. I decided to pull one of the new additions to the game - the great tower known as Solunais.



Soon I will be launching a 1.0 closed beta and will be looking for testers. This will give us time to get a bit of feedback and have time to respond to issues. If you think you will want to help out with the 1.0 beta then watch this news section where I will be posting some details. Keep in mind that I will give priority to those who have shown to be helpful in the past.

The 1.0 release date will be announced soon! I first want to make sure there aren't any massive explosions with the 1.0 beta launch.

Changelog 0.44.0
Features
  • The great tower, Solunais, has appeared!

Bug Fixes
  • Resolved crash on startup on 64-bit Windows caused by Intel HD GPUs
  • Potentially Resolve crash when exiting a dungeon with the "Explosive Monsters" modifier
  • Fixed layout issue with Cartographer UI
  • Resolved issue with visual effects persisting between sessions
  • Resolved issue with tool dig area not being calculated correctly all of the time
  • Resolved styling issue with crafting window when using a controller
  • Fixing issue with toolbar styling not showing which item is selected while using a controller
  • Resolved issue with changing controller bindings
  • Log statements to help investigate a few issues have been added

7 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Op. rendszer: Windows XP or later
    • Processzor: 1.7+ GHz or better
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
    Minimum:
    • Op. rendszer: Os X 10.7 or later
    • Processzor: 2.0GHz Intel CPU
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
    Minimum:
    • Op. rendszer: Ubuntu 12.04 x64 LTS or later
    • Processzor: 1.7+ GHz or better
    • Memória: 2 GB RAM
    • Grafika: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 256 MB szabad hely
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Mostanában:
Nagyon pozitív (10 értékelés)
Összesítve:
Nagyon pozitív (300 értékelés)
Nemrég közzétéve
Flaffee
( 18.5 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: május 26.
To be clear, I never really review games, but due to the low amount of reviews for this game in particular, I figured it would help to write one myself. Furthermore, I'll try to be as clear as I can concerning what I've experienced in this game in the short amount of time I've played it. I'm not going to do a pros and cons, so the review might be a little long. I'd rather discuss what the game offers and leave it at that. If you don't want to read a long ♥♥♥ review, skip this one entirely.
Lastly, one thing to note, keep in mind that this game is in Early Access. This means there are some bugs, but none of them are gamebreaking from what I've experienced. For example, I entered a dungeon and was suddenly unable to grapple and another time could not jump to the left or right, only up and down. This was fixed by restarting the game.

Overall Appeal:
I think a lot of people will get into this game because of its similarities to other titles, such as Terraria and Starbound. I personally have played only a little of Terraria and quite a bit of Starbound. To put it simply, the things this game does have in common with those is that it's your typical sandbox: you can build, craft, and fight things, all on your own accord. In the meantime, Crea offers a little more variety than I experienced in the other two, with its skill and crafting system, which seem to have more thought put into them, as well as more freedom. I'll cover this later, but in any case, I believe that this is a worthy alternative to the other titles. I had a lot of fun playing and enjoyed all aspects of the game equally, some more so than I did in Starbound/Terraria. The look of this game, including its UI, might not appeal to everyone, but I liked it a lot.

Skill System:
The skill system is one of the big major upsides to this game, imo. This allows more character based progression, putting aside what armor and weapon you have equipped, and allows more of a rewarding experience. Differentiating from the titles mentioned previously, this game allows you to obtain experience and TP. TP is then used to level up skills and obtain new ones, similarly to an RPG. It includes categories for Arms, Style, Gathering, Crafting, and Exploration. I'll explain each below:
  • Arms includes weapon skills, focused more on melee attacks, weapon proficiency, shields, and archery.
  • Style is for those of us who like to use magic, including spells, wand proficiency, and the potency of your damaging spells as well as your heals.
  • Gathering is pretty self-explanatory. It includes skills that make your tools more effective by increasing the power, pick-up range, as well as how many blocks you can dig up/gather at once with a tool.
  • Crafting is also pretty self-explanatory (except maybe not really). I'll cover how the crafting system works in its own section.
  • Exploration includes skills such as ledge grabbing, double jumping, lockpicking, and sprinting. It also allows you to level up stats such as your Stamina and Luck.

Crafting System:
The crafting system is different from both Terraria and Starbound, in that you need to gather materials and research them to discover recipes. This means, for example, you pick up a material, use your Research Table to research it, and discover a new recipe. Under Recipes, you will see the recipe, as well as outlines of the other materials needed. If you can tell what they are, great. You go get them, research them, and learn the recipe. If you don't, then it's a matter of finding them as you progress through the game and discovering the recipe via researching those materials. As well as this, every time you research, you gain scraps, which can be used to skip finding the undiscovered materials of a recipe and discovering it ahead of time. They can also be used to avoid spending your materials researching.
Furthermore, there's also a Chaos system I haven't really explored yet. I might update the review when I understand it more, but from what I gather it allows you to use skills (obtained via the Crafting category) to increase the quality of items you make via a separate crafting process that is optional when making items. I'm guessing that this is mostly used when making Armor/Weapons in order to apply stats or status effects. Again, I'm not sure, but it's worth mentioning in order to emphasize how intricate this system is in particular.

Gathering System:
I only want to cover this because I've seen a handful reviews saying that gathering/digging is too slow. I don't know if these people just didn't get far enough in the game to figure out the skill system, or if they're saying it's too slow no matter (which is kind of pushing it). I want to clarify that gathering is slow in the beginning, but as you obtain new tools and gain TP in Gathering, then use it to level skills that increase the power/reach of your tools, it gets much faster. No problem here unless you're just too impatient to level it up.

One thing to note before buying:
I got this game for myself and my boyfriend, who doesn't have that great of a computer (to be honest). Neither of us experienced any lag, issues getting the game running, or setting up multiplayer in the beginning. However, as time went on, the game became unplayably laggy for him. We believe this is due to the large amount of processes this game runs in the background for its UI, called "Coherent UI host". I'm not sure if this is a bug or if it's supposed to do this, but by the time it was running 10 or so of these processes, he could not move or use any skills.
I, on the other hand, had no issue playing for long periods of time and have yet to encounter anything other than the occasional stutter when the game autosaves. In other words, if you have a potato for a computer, it might be a little risky to get this game right at this point in time. I say this because the devs said they would update this game early June, which might fix it. Have to keep in mind the game is still in Early Access, so this doesn't affect my opinion of the game overall and I still had fun playing.
BailsBach
( 5.8 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: május 14.
A great game which addapted from games such as Terraria, but brought a new genre - RPG, SideScrolling, Sandbox & 2D. a must buy for anyone who loves these. with an adapting skill tree, an active developement team and a whole lot of fun, it's very much worth paying for :) is also great with friends. 8.2/10

(I received the game from a friend, nothing to do with the developer)
Blue
( 14.7 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: május 8.
i just have to say i love this game but i hope they could make crafting a little bit easyer. skill was the unique think that this game has. Would love to have minimap in the corner and you could see other players name and see how many units they are far of you

kennybakos
( 43.8 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: május 8.
hi i just got to say this game is epic i like the lvling system i just hope the lvl cap is raised up and there more tp skills to get

10 out of 10
GuestGamer7
( 70.4 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: május 8.
Nice over all game. Multiplayer on Lan easy to set up. Starting is a little slow. but once you level up to 10 or more it gets better. buy it when on sale. have fun
Berco
( 9.2 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: április 25.
I have been playing this game for about 10 hours now, and I have to say that it is actually a lot of fun.

I wasen't really interested in the beginning but after play a bit and figuring out how the experience working. It has a very hard learning curve, but after learning how it works its a a very fun system.

It might still be in early access but the game is pretty good untill now. The game has some bugs, but the dev is working on it every day. He even streams how he works on it, and how he fixes the different bugs.

I know this review is really short, but I hope this might make you want to try this game.
Give it a shot :D
Zahmir01
( 14.6 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: április 24.
This game is something worth it's cost today and will continue to develop into something much better in the near future.
IlVegio
( 14.1 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: április 18.
Hi!
I just have to say that this game is awesome.
It's a great combination that can't annoy a player that is looking for a sandbox, a rpg or an indie.

This game has a huge potential and it's totally worth his price.

can't wait to see it in his release version
9/10
Zaylen99
( 7.7 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: április 6.
What a game! It is something that I have been looking for in these kind of games for a long time! Totally worth 14.99 and hopefully a lot won't change dramatically like in Starbound while we wait for the fulll release...Big RPG lover and love the way that the crafting system is implemented! Anyway thank you Seige games I will be playing this one for a long time!
salah_alqwadi
( 2.0 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: április 3.
i can't play this game i need help plz ....
catboiFTW
( 11.2 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 27.
8/10 rated by the RB loads a bit to slowly
VinValentine
( 0.7 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 26.
DO NOT BUY THIS!

I sat here for five fragging minutes trying to figure out how the HELL TO EVEN FIGHT.

Starbound, Terraria, HELL... Exanima!

These games are rather simple. Avoid getting hit.
This?
It gives no tutorial on how the hell to avoid attacks, to block or even use your spells. I understand you are level one, but for christs sake, EVEN OBLIVIONS FIRST FIREBALL COULD KILL A RAT!

Waste your money if you like, its your choice and I did my duty as a gamer to warn others. SCREW THIS GAME.
geo_geo26
( 5.9 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 26.
the game keep skipping :C
Boxtacular
( 3.6 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 19.
Terraria-like game with actual progression, based on what you do. Gathering increases your gathering skill which will give you points to improve your speed/power/etc while gathering. Same thing with combat, exploration, and crafting.

Personally I REALLY love character-based progression, so this game clicked with me despite being a bit clunkly to play. I'd recommend giving it a try if you enjoy Terraria-like games (2D Minecraft), though I suspect that some people will not enjoy the level-based progression.

Some cons would include a complaint here that archery feels bad (arrow drop is overtuned IMO), the starting stamina is really really bad, and I do wish there was some kind of quest-based progression as well (a la Terraria or Starbound). However, the game is in EA so it could very well improve over time.

So far, 7/10, I am satisfied with what I bought.
nero
( 1.3 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 18.
I don't usually write reviews, TL;DR at the bottom.


From what I've played, It seems pretty great to me. The RPG/Explorer is a sucker thing for me. I love how the crafting elements is so immersive, you must research in-game to figure out how to craft new things. The combat system has multiple spells and it's own specific point system. (I.E Style has Style points and Craft has its own Craft points.)

This may be odd, but I'm sensing a backstory on the whole world of Crea. For example, why is it when I hover my mouse across certain things, various letters are scattered, seemingly like they're missing? Who is Renma? Why is a feather a sign of forgiveness?

There are 2 modes in this game, Build and Combat. You must press R to switch in between which is a bit annoying, but with time you'll get used to it. Also, the graphics are absolutely beautiful for a pixel game.

Now, there are some bad things in the game. For example, the beginning enemies can be WAYYYY too diffucult if you're difficulty is set to normal. Most of the Ink-slime thingies are level 7 straight off the bat, while you're stuck at level 1.

Other than a couple few annoyances (rarely happen), it's a well polished game.

Also, kudos to the developer for being so helpful and responsive. I read about a guy who watched his stream, and the Developer was taking reports for bugs live on stream! I love it when developers feel like they're actually there, unlike most developers. *cough Chucklefish *cough*

Another thing I'd absolutely LOVE is more in-depth on the story. How was the world of Crea created? Most of the ingrediants in the game have some lore attached to it. (I.E The Renma core or whatever it's called) Little notes scattered across the terrain or in caves would be absolutely amazing to have since it intrigues the player to discover and explore more.

TL;DR
Want an upgraded version of Terraria? Want a developer that actually gives a ♥♥♥♥? Want a (somewhat) intruguing lore and backstory? Want a level-up system that actually matters? Want a combat system that lets you fight however YOU want to fight? Want a beautiful game?

Then go for this. Prepare to be a little annoyed though at some bugs (I.E Character not showing on create screen), but it's in Early Access so it's alright.
Condizion
( 16.2 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: március 16.
Crea it's a Sandbox RPG style with a interesting crafting system that you need to research to know a part of a recipe and receive scraps from researching any item you found mining, choping, killing monsters etc..

The skilling sytem it's very good that gives you xp for each thing you do, if you chop, you get gathering, if you mine, you get mining, crafting you get xp that you can improve things and get better and better...

The art of the game reminds a bit terraria but it's not a "clone" every game have they diferences but they have some equal too, the art it's simply and beaultiful letting us to enjoy the view of sunrise and the music are something to feel too.. And it has workshop Yay!

If you like exporation
That is for you
If you like crafting system that you need to put in work
That is for you
If you like leveling up
That's for you

it's worth
LUBBY_DUBBY
( 2.5 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: február 28.
I think crea is a great game, but its a little rough around the edges my main complaint is how bad the controlls for the ps4/xbox one controler is the gamplay is really diffrent and not in a good way you can only use 4 of the 5 tallent slots and you can't even equip them to the slots when your using a controller and when you use a keyboard and mouse you can't roll butt you can with a controller.butt other than that its a great game
Trsfield
( 42.3 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: február 27.
Sandbox meets RPG, definitely worth a play
Dancing.Pain
( 35.4 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: február 27.
Great game except for the OPness of the bow.
Played as a mage 1st run and than 2nd run decided to go range to see the difference.
Lol range makes everything in this game so easy.
vgamerunner87
( 33.0 óra a nyilvántartásban )
Korai hozzáférési értékelés
Közzétéve: február 25.
As both an RPG fan and having put in quite some time in games like Terraria and Starbound, this game caught my interest; I've enjoyed the environment of the game combined with the status building of your character that you don't really see in the others I mentioned, and while the game is currently in early access, it's been a great time, and I have had very few issues with the game. A responsive developer is always a great bonus too; looking forward to the things to come in the future.
Leghasznosabb értékelések  Az elmúlt 30 napban
7 emberből 7 (100%) találta hasznosnak ezt az értékelést
Ajánlott
5.8 óra a nyilvántartásban
Korai hozzáférési értékelés
Közzétéve: május 14.
A great game which addapted from games such as Terraria, but brought a new genre - RPG, SideScrolling, Sandbox & 2D. a must buy for anyone who loves these. with an adapting skill tree, an active developement team and a whole lot of fun, it's very much worth paying for :) is also great with friends. 8.2/10

(I received the game from a friend, nothing to do with the developer)
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
Ajánlott
70.4 óra a nyilvántartásban
Korai hozzáférési értékelés
Közzétéve: május 8.
Nice over all game. Multiplayer on Lan easy to set up. Starting is a little slow. but once you level up to 10 or more it gets better. buy it when on sale. have fun
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
Ajánlott
43.8 óra a nyilvántartásban
Korai hozzáférési értékelés
Közzétéve: május 8.
hi i just got to say this game is epic i like the lvling system i just hope the lvl cap is raised up and there more tp skills to get

10 out of 10
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
14.7 óra a nyilvántartásban
Korai hozzáférési értékelés
Közzétéve: május 8.
i just have to say i love this game but i hope they could make crafting a little bit easyer. skill was the unique think that this game has. Would love to have minimap in the corner and you could see other players name and see how many units they are far of you

Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
Ajánlott
18.5 óra a nyilvántartásban
Korai hozzáférési értékelés
Közzétéve: május 26.
To be clear, I never really review games, but due to the low amount of reviews for this game in particular, I figured it would help to write one myself. Furthermore, I'll try to be as clear as I can concerning what I've experienced in this game in the short amount of time I've played it. I'm not going to do a pros and cons, so the review might be a little long. I'd rather discuss what the game offers and leave it at that. If you don't want to read a long ♥♥♥ review, skip this one entirely.
Lastly, one thing to note, keep in mind that this game is in Early Access. This means there are some bugs, but none of them are gamebreaking from what I've experienced. For example, I entered a dungeon and was suddenly unable to grapple and another time could not jump to the left or right, only up and down. This was fixed by restarting the game.

Overall Appeal:
I think a lot of people will get into this game because of its similarities to other titles, such as Terraria and Starbound. I personally have played only a little of Terraria and quite a bit of Starbound. To put it simply, the things this game does have in common with those is that it's your typical sandbox: you can build, craft, and fight things, all on your own accord. In the meantime, Crea offers a little more variety than I experienced in the other two, with its skill and crafting system, which seem to have more thought put into them, as well as more freedom. I'll cover this later, but in any case, I believe that this is a worthy alternative to the other titles. I had a lot of fun playing and enjoyed all aspects of the game equally, some more so than I did in Starbound/Terraria. The look of this game, including its UI, might not appeal to everyone, but I liked it a lot.

Skill System:
The skill system is one of the big major upsides to this game, imo. This allows more character based progression, putting aside what armor and weapon you have equipped, and allows more of a rewarding experience. Differentiating from the titles mentioned previously, this game allows you to obtain experience and TP. TP is then used to level up skills and obtain new ones, similarly to an RPG. It includes categories for Arms, Style, Gathering, Crafting, and Exploration. I'll explain each below:
  • Arms includes weapon skills, focused more on melee attacks, weapon proficiency, shields, and archery.
  • Style is for those of us who like to use magic, including spells, wand proficiency, and the potency of your damaging spells as well as your heals.
  • Gathering is pretty self-explanatory. It includes skills that make your tools more effective by increasing the power, pick-up range, as well as how many blocks you can dig up/gather at once with a tool.
  • Crafting is also pretty self-explanatory (except maybe not really). I'll cover how the crafting system works in its own section.
  • Exploration includes skills such as ledge grabbing, double jumping, lockpicking, and sprinting. It also allows you to level up stats such as your Stamina and Luck.

Crafting System:
The crafting system is different from both Terraria and Starbound, in that you need to gather materials and research them to discover recipes. This means, for example, you pick up a material, use your Research Table to research it, and discover a new recipe. Under Recipes, you will see the recipe, as well as outlines of the other materials needed. If you can tell what they are, great. You go get them, research them, and learn the recipe. If you don't, then it's a matter of finding them as you progress through the game and discovering the recipe via researching those materials. As well as this, every time you research, you gain scraps, which can be used to skip finding the undiscovered materials of a recipe and discovering it ahead of time. They can also be used to avoid spending your materials researching.
Furthermore, there's also a Chaos system I haven't really explored yet. I might update the review when I understand it more, but from what I gather it allows you to use skills (obtained via the Crafting category) to increase the quality of items you make via a separate crafting process that is optional when making items. I'm guessing that this is mostly used when making Armor/Weapons in order to apply stats or status effects. Again, I'm not sure, but it's worth mentioning in order to emphasize how intricate this system is in particular.

Gathering System:
I only want to cover this because I've seen a handful reviews saying that gathering/digging is too slow. I don't know if these people just didn't get far enough in the game to figure out the skill system, or if they're saying it's too slow no matter (which is kind of pushing it). I want to clarify that gathering is slow in the beginning, but as you obtain new tools and gain TP in Gathering, then use it to level skills that increase the power/reach of your tools, it gets much faster. No problem here unless you're just too impatient to level it up.

One thing to note before buying:
I got this game for myself and my boyfriend, who doesn't have that great of a computer (to be honest). Neither of us experienced any lag, issues getting the game running, or setting up multiplayer in the beginning. However, as time went on, the game became unplayably laggy for him. We believe this is due to the large amount of processes this game runs in the background for its UI, called "Coherent UI host". I'm not sure if this is a bug or if it's supposed to do this, but by the time it was running 10 or so of these processes, he could not move or use any skills.
I, on the other hand, had no issue playing for long periods of time and have yet to encounter anything other than the occasional stutter when the game autosaves. In other words, if you have a potato for a computer, it might be a little risky to get this game right at this point in time. I say this because the devs said they would update this game early June, which might fix it. Have to keep in mind the game is still in Early Access, so this doesn't affect my opinion of the game overall and I still had fun playing.
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Közzétéve: március 16.
Crea it's a Sandbox RPG style with a interesting crafting system that you need to research to know a part of a recipe and receive scraps from researching any item you found mining, choping, killing monsters etc..

The skilling sytem it's very good that gives you xp for each thing you do, if you chop, you get gathering, if you mine, you get mining, crafting you get xp that you can improve things and get better and better...

The art of the game reminds a bit terraria but it's not a "clone" every game have they diferences but they have some equal too, the art it's simply and beaultiful letting us to enjoy the view of sunrise and the music are something to feel too.. And it has workshop Yay!

If you like exporation
That is for you
If you like crafting system that you need to put in work
That is for you
If you like leveling up
That's for you

it's worth
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Közzétéve: április 25.
I have been playing this game for about 10 hours now, and I have to say that it is actually a lot of fun.

I wasen't really interested in the beginning but after play a bit and figuring out how the experience working. It has a very hard learning curve, but after learning how it works its a a very fun system.

It might still be in early access but the game is pretty good untill now. The game has some bugs, but the dev is working on it every day. He even streams how he works on it, and how he fixes the different bugs.

I know this review is really short, but I hope this might make you want to try this game.
Give it a shot :D
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Közzétéve: április 6.
What a game! It is something that I have been looking for in these kind of games for a long time! Totally worth 14.99 and hopefully a lot won't change dramatically like in Starbound while we wait for the fulll release...Big RPG lover and love the way that the crafting system is implemented! Anyway thank you Seige games I will be playing this one for a long time!
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Közzétéve: március 18.
I don't usually write reviews, TL;DR at the bottom.


From what I've played, It seems pretty great to me. The RPG/Explorer is a sucker thing for me. I love how the crafting elements is so immersive, you must research in-game to figure out how to craft new things. The combat system has multiple spells and it's own specific point system. (I.E Style has Style points and Craft has its own Craft points.)

This may be odd, but I'm sensing a backstory on the whole world of Crea. For example, why is it when I hover my mouse across certain things, various letters are scattered, seemingly like they're missing? Who is Renma? Why is a feather a sign of forgiveness?

There are 2 modes in this game, Build and Combat. You must press R to switch in between which is a bit annoying, but with time you'll get used to it. Also, the graphics are absolutely beautiful for a pixel game.

Now, there are some bad things in the game. For example, the beginning enemies can be WAYYYY too diffucult if you're difficulty is set to normal. Most of the Ink-slime thingies are level 7 straight off the bat, while you're stuck at level 1.

Other than a couple few annoyances (rarely happen), it's a well polished game.

Also, kudos to the developer for being so helpful and responsive. I read about a guy who watched his stream, and the Developer was taking reports for bugs live on stream! I love it when developers feel like they're actually there, unlike most developers. *cough Chucklefish *cough*

Another thing I'd absolutely LOVE is more in-depth on the story. How was the world of Crea created? Most of the ingrediants in the game have some lore attached to it. (I.E The Renma core or whatever it's called) Little notes scattered across the terrain or in caves would be absolutely amazing to have since it intrigues the player to discover and explore more.

TL;DR
Want an upgraded version of Terraria? Want a developer that actually gives a ♥♥♥♥? Want a (somewhat) intruguing lore and backstory? Want a level-up system that actually matters? Want a combat system that lets you fight however YOU want to fight? Want a beautiful game?

Then go for this. Prepare to be a little annoyed though at some bugs (I.E Character not showing on create screen), but it's in Early Access so it's alright.
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Korai hozzáférési értékelés
Közzétéve: március 19.
Terraria-like game with actual progression, based on what you do. Gathering increases your gathering skill which will give you points to improve your speed/power/etc while gathering. Same thing with combat, exploration, and crafting.

Personally I REALLY love character-based progression, so this game clicked with me despite being a bit clunkly to play. I'd recommend giving it a try if you enjoy Terraria-like games (2D Minecraft), though I suspect that some people will not enjoy the level-based progression.

Some cons would include a complaint here that archery feels bad (arrow drop is overtuned IMO), the starting stamina is really really bad, and I do wish there was some kind of quest-based progression as well (a la Terraria or Starbound). However, the game is in EA so it could very well improve over time.

So far, 7/10, I am satisfied with what I bought.
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Közzétéve: február 28.
I think crea is a great game, but its a little rough around the edges my main complaint is how bad the controlls for the ps4/xbox one controler is the gamplay is really diffrent and not in a good way you can only use 4 of the 5 tallent slots and you can't even equip them to the slots when your using a controller and when you use a keyboard and mouse you can't roll butt you can with a controller.butt other than that its a great game
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Közzétéve: április 18.
Hi!
I just have to say that this game is awesome.
It's a great combination that can't annoy a player that is looking for a sandbox, a rpg or an indie.

This game has a huge potential and it's totally worth his price.

can't wait to see it in his release version
9/10
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Közzétéve: április 24.
This game is something worth it's cost today and will continue to develop into something much better in the near future.
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Közzétéve: 2015. december 18.
I don't write a lot of reviews, or a lot of anything, so bear with me.

Crea is a very fun game. Combat, mining, building, and crafting in a 2D world. It's similar to Terraria, which is what interested me, but far far from a clone. It's early access, so expect bugs. Luckily, the developer is very active on the forums. He is very helpful, and I've personally watched him solve three or four bugs on his twitch stream. I believe he spends hours every day with his stream up, and anyone can come in and inform him of difficulties they're having. I also think he has promised to release updates every week, however some weekly updates might only be bug fixes.

In Crea, your character gains xp on each monster kill and levels up. Each level up gives 2 stat points, and you can spend them on health, stamina, attack, defense, intelligence (matk), mind (mdef), agility (ranged), and luck. I would say the coolest thing about Crea is the talent system. You have a talent tree for Arms (swords, axes, and bows), Syle (magic), Gathering (mining), Crafting, and Exploring (double jump, lockpick, inventory boost, and other noncombat boosts).

Combat is, like I said, similar to Terraria. At least the controls are. Left click to pew, but with each click of an attack or use of a skill, your character's stamina will drain. If you allow your stamina to reach zero, your movement speed is reduced and you cannot act until it reachs about half. So always stop attacking before you reach zero.

Currently there are swords, spears, bows, and wands. Each weapon style has a standard left-click attack, and then each weapon has the possibility of dropping with an element (earth, wind, water, fire), as well weapons can have secondary attributes (piercing bow, lifesteal sword, damage buff on kill axe, ricochet bullets, etc.).

Two very important commands would be the ability to block and dodge. Dodge causes your character to roll forward or backward with invincibility frames. Blocking reduces the damage you take from an attack. Combat also has skills, unlike Terraria. Active skills such as fireball, shield stun, triple shot, protect, raise (multiplayer), heal, etc. Passive skills include stat increases, weapon power increases, shield power increases, move while charging, move while blocking, etc. Passives are boring, but useful.

Mining is mining. Grab pick, mine ore, build better pick, mine better ore, etc. It works. Currently I've discovered the ore progression bronze, iron, silver, and gold. Not sure what's after gold, or how many ores come after gold. I've heard people mention Corium, which I believe may be the endgame ore. I'll skip over the building aspect, since it's never interested in me.

Crafting is fairly simple as well, at least the act of crafting is. You just open the window, click a recipe you've unlocked, and clicked craft. Where Crea sets itself apart from others is the act of unlocking recipes, which is very in-depth, but also pretty annoying at times. Recipes have a crafting level I believe, but you can't see what level they are. Whether or not you gain crafting experience is dependant on the level of item your crafting.

You have to research recipes using base materials. So if there was an iron pick, and it required wood and an iron bar, you'd need wood and an iron bar. You would also need to be a high enough crafting level to unlock crafting iron picks. Then you'd approach the research table, and it would say that you can currently research iron bars and you can research wood. You research with the wood, it tells you you've learned part of the iron pick recipe. You research with iron bar, it tells you you've learned the entire recipe for iron pick. Then you can craft the iron pick.

If you have half of a recipe unlocked, you can view it in the research table and you'll see a dark shadow of the other items required. You might recognize them. If you don't feel like hunting down or finding out what else is required, then you can spend Scraps to finish the recipe without researching. This will unlock the recipe. Scraps are obtained when you research normally.

Another awesome aspect is the dungeon system. You can sometimes find portals to dungeons in the world, and sometimes they spawn when you break a monster spawner. Another method is to unlock the Dungeoneer NPC, and paying him in currency and stone to send you into a dungeon. You can pick and choose the dungeon difficulty, size, and modifiers, or click the random button. Dungeons are awesome for finding loot you haven't unlocked and for grinding experience.

Gripes:
I can't seem to unlock the next tier of wands, and I don't know if it's because I don't have the materials or because I don't have a high enough crafting level. I can craft better swords, bows, and axes than I can wands, and I'm playing a mage build character. Without crafting levels displayed on the crafting window, I don't know what items to even craft to level up my crafting.

Magic, melee, and range do not seem to be very balanced. I haven't managed to use melee successfully at all. Magic is decent, but pales in comparison to similarly leveled range (range is 3-4 times more powerful, for sure). However range requires the crafting of arrows, and I have a hard time crafting enough to keep up with my dungeoneering (as far as I know, feathers only drop from birds one at a time, and I don't see them very often). Stamina drains very very fast, but you get used to it. It's a real bother when fighting the plants that multiply if you don't break the eggs in time.

Silver seems to be more rare than gold, as I have found way more gold than silver on two different characters in two different worlds. Five ore per bar is not a big deal with bronze and iron, but at the silver and gold levels it feels like way too much. Character leveling (not talent) feels a bit too slow.

All in all, I would definitely recommend this game. It's not very expensive, and it's definitely very fun. I will be putting way more hours into Crea.
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Közzétéve: február 23.
tl;dr

The game is solid and if you've been wanting character progression in games like Minecraft or Terraria that extends beyond just gear, this will scratch that itch. It's got a kink or two for me but most of that is based on personal taste.

Leaves are money/10

Long version:

Crea satisfies a lot of itches I have about games. It has an EXP system that actually means something first of all, so all that "self defense" actually gets you something.... which is better self-defense outside of gear. More than that though, there's more to it than just combat.

Spend a lot of time gathering? You get gathering XP, which can level up gathering talents; make your tools better, get a chance of getting multiple resources, it's all quite satisfying. Spend your days crafting? Get better at that, make better things with bigger stat bonuses. Which brings me to the stat system, another rpg element that I've missed in similar games. It's pretty standard as far as rpg-stats go, having your bread and butter physical-and-magical versions of attack and defense. You can bump up your health and stamina(used to attack or cast) as well, or your luck, but I haven't felt that the game railroads you into building up one stat or another.

The combat is split nicely between melee and magic, both of which have some ranged and melee options. Some players go mixed, others dedicate to magic or melee only; like many other things it's up to the player.

The building reminds me of Terraria, but with more furniture. Nightstand/10, would craft again.

The crafting is... interesting, as it's mixed with a research system where you need to essentially figure out what you'd need to make something. It consumes the material items or "scraps" that are produced during research, and you can't craft a given item until you've researched all it's components. It makes crafting things a bit more satisfying, though it can be tedious if you don't know what the next item is based on the siloette or where to get it.

The NPC system is based on putting outfits on figures. This brings the figure to life as that NPC, which can be "collected" as the outfit to then move base. Personally it kinda freaks me out that my base is full of wooden figures walking around, pretending to be human like I don't notice they're ♥♥♥♥ing made of wood, but that's just me.

My only two problems with the game are perhaps personal, but they may or may not resonate with you. One, for the longest time the game would randomly lag and be borderline unplayable. That seems to have fixed itself, so I may have missed an update where this was addressed. Secondly, it has Minecraft syndrome.

I don't mean it's trying to be Minecraft. I mean there's no real direction at first and it's left to the player to figure things out. It's not spectacularly complex, certainly not to the point you can't figure it out, but I've found myself feeling a bit lost at points. The best thing I can tell you is to set small goals for yourself; you can do a lot in Crea, and having a plan helps. Build a house, shank a slime, dig a tunnel, cast some spells, get your ♥♥♥♥ pushed in by a Harvester, you do you.
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Közzétéve: február 2.
It reminds me of the things I liked about Terraria; it doesn't have too much complex graphical detail, it's not hard to learn, and it has transferable characters in sandbox worlds! Though this game holds different things I like, for example the random dungeons spawned from crystals and learning recipes using different resources. Also, while Terraria does allow upgrading one's health, mana and accessory slots, this game extends on the ability to power up your character however you see fit.
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Közzétéve: január 12.
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

Combat:
The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Pros:
Easy-to-get ammo
High damage output

Cons:
Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Pros:
Infinite usage

Cons:
Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Pros:
Ranged attacks
Utility and damage skills

Cons:
Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.

Pros:

Cons:
Hard to use; aiming at enemies that are in you is practically impossible.


The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.

Crafting:

The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.

Bosses:

The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.

Sano:

Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.

Dormian:

Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.

Miscellaneous:

-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
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Közzétéve: február 15.
Nice clean graphics, a massive crafting system, complex and diverse, yet easy to understand levelling system.

This game has come a long ways. And I believe it is going to go a lot further. Whats more, the devs actually release patches, sometimes same day as a direct response to issues brought forward. Hard to ask for better support than that.

One of a few EA's that I can truly reccomend.

If you like starbound, terraria and the like, you won't be dissappointed.
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Korai hozzáférési értékelés
Közzétéve: február 25.
As both an RPG fan and having put in quite some time in games like Terraria and Starbound, this game caught my interest; I've enjoyed the environment of the game combined with the status building of your character that you don't really see in the others I mentioned, and while the game is currently in early access, it's been a great time, and I have had very few issues with the game. A responsive developer is always a great bonus too; looking forward to the things to come in the future.
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Korai hozzáférési értékelés
Közzétéve: január 19.
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam forums....you can't ask for much more than that.
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