Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
Uživatelské recenze: Velmi kladné (484 recenzí)
Datum vydání: 19. srp. 2014

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

Jak se bude plná verze lišit od předběžného přístupu?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

V jaké fázi vývoje se hra nachází?

“The current version includes 6 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Změní se cena hry po skončení předběžného přístupu?


Jak plánujete zapojit komunitu do vývoje této hry?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at
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"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
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Nedávné aktualizace Zobrazit vše (24)

20. ledna

Early Access Update 10: DEEP BREATH - Patch Notes

The Invisible Inc team will now begin work on the final leg of our production. There are certain features and polishing work to be done that require more time than the 2 week update cycle will allow. There will not be any more small content updates as the team has begun the big final push. We will still be on the forums and keeping you updated on our progress, so please feel free to leave us comments and feedback.

Some of the content and features we will be working on:

* Building and balancing the entire campaign, including the Final Mission and full story
* Complete voice over for Central, Monst3r, Incognita, and more
* More generation options, including a full Sandbox mode
* A more balanced Endless Mode, that increases in difficulty over time
* Linux support
* Steam Cloud saves
* A new corporation to contend with
* 2 new agents to join the fray

For more information and a cool poster go to the patch notes post on our klei forum.

Build 123928
New Features
* Key binding
* Sankaku music track
* Daemon database, reveals type of the daemons on the floor.
* Fullscreen letterboxing (windows)

Balance Changes
* PWR does not carry over between mission. Always start at 10 PWR.
* Augments don't stack by default, though some are able to stack.
* Added tooltip for shocktraps that they ignore armor.
* Added confirmation when selecting a location to infiltrate.
* Added sound to Door Decoder.
* Added wake up sound when drones reboot.
* New icons for augments.
* Corps each have one type of laser barrier.
* Laser barrier system changed so that the generator is accessible without passing the beams.
* Null zone drops when null drone captured.
* Null drones have visual effect when null zone is up.
* Null drone null range reduced.
* Guard vision more accurate (and thus a little more dangerous). While moving, They will notice agents in their peripheral vision more often now.
* CFO Flee behaviour
* GFX settings format have been updated; you will revert to default settings.
* GFX options behaviour updated to be less confusing. Removed the Apply and DX11 options.
* Color blind option is saved and will be restored like other GFX settings.
* Cameras and camera drones do not immediately trigger tracking behaviour unless the target moves.

Bug Fixes
* Fixed generator graphics bug
* Fixed Generator refreshing grid items after rebooting bug.
* Fixed guard pathing problem when bumping into agents at corners.
* Fixed some situations where guard speech would be overly repetitive.
* Fixed Dr Xu missing sound when using manual shutdown.
* Fixed animation bug with Shocktraps.
* Fixed reloading sound effect timing bug.
* Fixed Kickdrum music not returning properly on reload.
* Fixed guards re-positioning at the start of their first turn bug.
* Fixed guards noticing agents leave their vision even while hidden bug.
* Fixed hud display bug with overlapping Augment and inventory titles.
* Windows should appear properly if their last saved location would otherwise put them offscreen of the current monitor setup.
* Fix a crash bug with dragging a body next to a buster chip.
* Fixed the behaviour of using the ESC key in a bunch of modal dialogs.
* Fix Wireless scan item requirements not being respected.
* Fix validate daemon not spawning guards sometimes.
* Biogenic dart can be recharged.
* Fix guards not returning to their posts after investigating.
* Fixed missing menu cursor in OSX builds.
* Different power grids should no longer generate the same name.
* Shop contents now are determined on level creation, rather than at time of use.
* Corporate Hallway zones now appear properly.

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6. ledna

Early Access Update 9: CYBER TERROIR - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

And Happy New Year!


New Features
* Tony Xu Archive build.
* Felix Daemon.
* Mask Daemon.
* Scan chip
* Skeletal Suspension augment

Balance Changes
* Scanner items now require the Hacking skill.

Bug Fixes
* several text string changes, fixing typos and character errors.

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“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”

Early Access Update 9 : CYBER TERROIR - Patch Notes

Update 9 is now live. Check out the notes on our forums for some more details and a cool poster!

Informace o hře

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

Systémové požadavky

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Užitečné recenze od zákazníků
21 z 23 osob (91%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
2.3 hodin celkem
Přidáno: 2. března
Recenze předběžného přístupu
Turn based stealth action. Nothing else to say.

Difficulty - challenging to OMG WTF !?

Patience - I would say this applys. But it does not. There is a turn timer that increases security the longer you lurk in the mission. So, this forces you to get what you can and GTFO.

Items - Gadgets and dodad's to help you out. Some weapons to increase you KO / Fatality when dealing with guards.

Money - Completing missions gets you cash. You need this. You can not redo missiosn to farm cash. You MUST move along to more difficult missions without a choice.

Characters - Base skills are different between each. But level them up as you see fit or desire.

It's fanastic.

Movement/ Actions - Action Points system operated. I have no greivence with this. Feels like X-Com all over again.

LINE OF SIGHT ( LoS ) - THIS is the game. You rush around a corner, you probably just had your Agent get killed. You need to maintain a vigilence of speed vs caution. Guards and security devices have LoS too. Once spotted, you are most likely Killed on your next turn.

Rewind - Nice feature. Lets you take your previous turn over again. BUT, you only get one.


Sound is good. You get to hear the guards on patrol. That's a nice little heads up.

Graphics. They work. Objects and animation is smooth. Details are not distorted or fuzzy.

Controls. you only need your mouse. THIS is deceptive, because there are no mouse control settings in the options menu. Just a keyboard key layout.

Yes. I reccomend this game. It kills time and if you are not careful... 5 hours later you boss calls you and asks, "Why aren't you at work!"
Byla tato recenze užitečná? Ano Ne Vtipná
5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
21.7 hodin celkem
Přidáno: 9. března
Recenze předběžného přístupu
Invisible, Inc is what I would describe as a "Cutting Edge" turn-based game.

The mechanics that govern how the player controls the character(s) during missions is top-notch -- I wish that more turn-based games functioned in this manner.

To be specific, each character can use their AP (action points) in any order with very few restrictions and the control system does not punish the player. This design philosophy sets Invisible, Inc apart from many other games of the same ilk and makes the play experience far more satisfying.

There is a Story mode with a unique scoring mechanic and there is also an "Endless" mode, the latter of which I found very much to my liking.

As someone who has been playing turn-based games for over a decade ranging from X-Com to Final Fantasy Tactics, I can assure you that this game has a very progressive control scheme. Give it a shot!
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4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
23.6 hodin celkem
Přidáno: 24. března
Recenze předběžného přístupu
This is a fantastic roguelike stealth game. For an early access version, it's really well polished and balanced. Without knowing this I'd think it was a full release version. Before I played it I didn't think that it was possible to do a roguelike, procedural environment suitable for stealth gameplay, but there it is. This is a gem. Tough, fair, fun.
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
15.9 hodin celkem
Přidáno: 19. března
Recenze předběžného přístupu
"Banks and Internationale stood, trapped in a corner with nowhere to hide as lights flashed red around them, and sirens began to wail. Three guards bore down on them, weapons drawn. Banks looked wistfully at the ginger hacker who had become her friend, then shook her head, reached out, and took Int's hand. "I'll see you next go 'round." she whispered, and jammed her custom paralyzer into her friend's arm. The frail hacker's eyes went wide with betrayal, then understanding as half a dozen bullets slammed first into Banks. then her own thin frame. She couldn't feel a thing, the injected venom had dulled her pain. She slumped to the floor next to her partner in crime, and smiled slowly. "Next life." she whispered, and closed her eyes."

I wasn't a fan of the six character permadeath thing at first, but it's really grown on me. Each character feels uinque, and knowing how frail and easily killed they are makes them, oddly, seem more badass. When it only takes one shot to kill you, the fact that you're breaking into a facility filled with guards and robots and (most of the time) making it out alive again feels incredibly empowering. Also it makes each characters untimely demise feel all the more painful. A few AI inconsistancies and one or two pathfinding blunders have kept this from being a perfect game, but it absolutely nails the tone and style. Heartily recomended.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.2 hodin celkem
Přidáno: 25. března
Recenze předběžného přístupu
If you like turn-based strategy games and appreciate when a developer takes the time to polish their games to a blinding shine, odds are you'll enjoy this. Reminds me of Xcom, which I also loved.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
6.7 hodin celkem
Přidáno: 18. března
Recenze předběžného přístupu
This game is a lot of fun, even if you are as bad at it as I am!
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
2.4 hodin celkem
Přidáno: 15. března
Recenze předběžného přístupu
Listen. When they say hardcore, they ♥♥♥♥ing mean HARDCORE. Even the ones with the least difficulty will spawn two guards on top of your ♥♥♥♥

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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
10.8 hodin celkem
Přidáno: 7. března
Recenze předběžného přístupu
This game is fricken' amazing. Challenging, fun and interesting. It's Hard. Make sure you enjoy getting your ♥♥♥ handed to you from time to time before you buy. It's well worth it though. Another solid innovative game from Klai. Good job guys.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
19.4 hodin celkem
Přidáno: 30. března
Recenze předběžného přístupu
A masterclass in design. Every single mission, from the simplest to the riskiest, is like a small heist movie playing out in front of you. Each procedurally generated level is interesting, tense, and provides just enough wiggle room for you to barely succeed by the skin of your teeth. I was initially skeptical of the premade agents (as opposed to X-Com's randomly generated ones), but having set characters allows them to be more three-dimensional in their personality and loadout, making for thrilling combinations as different squad configurations lead to whole new strategies. The sound is excellent. The visuals are clean and striking. It's extremely difficult, yet welcoming and intuitive. It's great. Buy it.

Early Access notes:
As of this review the game is in an extreme state of polish and is more than playable. I've experienced exactly one hangup during the enemy turn, and it resolved itself in a minute or two. The campaign is currently capped at the first story milestone, so the current build is sort of like an extended demo (or a shareware episode!), but what's provided is a hefty challenge and extremely replayable. The endless mode also allows you to play indefinitely until the full game is released.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
31.2 hodin celkem
Přidáno: 30. března
Recenze předběžného přístupu
Day 1: Found a 3rd Agent
Day 4: Too scared, don't want to lose my 3 guys :D

countless more new games

Day 4: too scared to lose 2 guys this time lol

countless more new games and all fails..

Wake up.. thats it! time to lose my two guys but try none the less.. then try with the 3 of them, let do this back to back day 4!

Three turns in.. Deckhard's both suits been used (poorly i might add) and dies.. hmm well Internationale with your upgraded scanner i got you, lets least find the guy before you die too, so i strip what i could from Deckhard's body (i pray). now with my 3 tasers and 2 guns + scanner..And with lots of really bad running and tons of drones following me, everything cost too much to hack, plus why do every camera if those drones are there anyways.. So I ignore every safe, 1/2 the cameras get to level 5 alarm in no time, shooting and not caring about guards at all. Find the Elevator, great now were talking but wheres buddy at? Some how as all this is going on i reversed pick pocked my empty gun for a passcard (Tho i'm sure i taz the same guard before i used it anyways lol).. Hmm chuckle after looking at what i havn't explored.. only two places he could be 1 a worst death trap then what i have made for myself as it is and the other semi close to the elevator if the guards behave how i want... found him!! die with my rewind in tack and managed to fix my mistake to win.. sorta (rewind) first try!

gonna try endless before i risk the other save file of 3 agents...

10/10 it's your own fault when something goes wrong there should always be enough turns and distractions in your favor
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
14.6 hodin celkem
Přidáno: 29. března
Recenze předběžného přístupu
First day with this game, and so far loving the game play. It doesn't feel like an early access game; maybe "Beta" would be a better description. I'm not sure what's missing however and can't wait to find out. With Don't Starve, Don't Starve Together and now Invisible, Inc. I've become a Klei fan. The Linux support is greatly appreciated.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
19.8 hodin celkem
Přidáno: 27. března
Recenze předběžného přístupu
Invisible, Inc. is a bit similar to famous game Desperados: Wanted Dead or Alive.
If you like Desperados probably you'll love Invisible, Inc. too.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
10.7 hodin celkem
Přidáno: 28. března
Recenze předběžného přístupu
Woooooah man. I'm usually not down with the sneaky-sneaks, but this one has got me hooked. Looking forward to more content, but as others have said: I'd believe you if you said this was a finished product. Visuals are clean, and the audio is second-to-none.
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4 z 7 osob (57%) ohodnotilo tuto recenzi jako užitečnou
20.5 hodin celkem
Přidáno: 16. března
Recenze předběžného přístupu
X-COM: UFO Defense (1993) + Deus EX (2000) = Invisible Inc (2015)
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1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
4.7 hodin celkem
Přidáno: 18. března
Recenze předběžného přístupu served with thick coffee to kill the night
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73 z 88 osob (83%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
25.4 hodin celkem
Přidáno: 5. prosince 2014
Recenze předběžného přístupu
This has several things I usually don't look for in a game -- permadeath, a fiendishly steep learning curve, and procedurally-generated levels that leave a lot of your success or failure (usually the latter) to luck -- but I am finding it so addictive I feel like I'm in that episode of TNG where everyone gets exposed to that new space game and it takes over their brains.

Since it's Early Access, some of the joins are still showing, like the banter that seems a little disconnected (the guy who sells gear has offered me condolences for my loss a number of times when all my agents were alive). More importantly, a game with this many characters should really have more nonwhite faces.

I'm looking forward to seeing how they continue to develop the game and respond to community feedback. Even in its current state, I feel like I've gotten my money's worth of gameplay already. Now if you'll excuse me I need to go look at some trees or something for a while until the afterimages of doorways and dotted character pathways stop playing across the inside of my skull.
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37 z 39 osob (95%) ohodnotilo tuto recenzi jako užitečnou
35.0 hodin celkem
Přidáno: 11. listopadu 2014
Recenze předběžného přístupu
Hello Internet! Today id like to give unto you my review of the game Invisible Inc.

For those who haven't played it yet, or are weighing their options carefully as they peruse the reviews of the game, must be aware. Invisible Inc. is a turn based, stealth, procedurally generated game; somewhat reminiscent of games like X-COM or Wasteland in terms of turn based and team deployment, but with a major focus on stealth and subterfuge. Like X-COM, their is some resource management both in-game and out, but not to the same degree. The game is still not fully done yet and the developers are carefully approaching what their vision of the game should be.

Negatives:(I like to start with these first)
-Very unforgiving of mistakes. Enemies are quick to punish errors with the swift death of your characters. While it is possible to revive fallen units, it is extremely dangerous.

-Balancing. All aspects of the game are undergoing constant tweaks and fixes, that sometimes lead to unfair advantages for both players and enemies.

-Procedurally Generated. No two maps are the same. Certain rooms however will typically have aspects about them that are the same every time(I.e. Holding cell areas always have higher level guards, or robot sentry levels almost always have a random roving eyebot). This by itself is not a negative, but it can be when three or more of these higher difficulty rooms are placed next to eachother, making the player either waste a lot of valuable resources just to find an empty safe room or to enter a bloodbath.

-Most important to mention for positives is the amazing dev team that regularly puts out game changing updates, including any number of new items, characters, revisions, tweaks, updates, etc.; all the while listening to their community.

-Story. While vague so far, the story of Invisible Inc. has been developing more and more with each update; adding new dialogue here, a new description on that item, etc. Once the game is fully created I believe that we shall have a compelling and riveting story for us to play through.

-Art Style. The environments, as well the characters themselves, have a very distinguished and marked style. Cartoonish in appearance but with a gritty realism that punctuates the plot and setting of the game.

-Characters and Leveling. Starting off, you only have access to two characters with which you have full control of in game. All of the current characters within the game are capable of being chosen and played after you have leveled up an arcade-style profile experience level; which increases every time you play the game and complete a campaign run-through. The characters are all dynamically different, both in appearance and capabilities, that allow you to capitalize on certain items, enemies, and strategies that the game has available.

-Interesting Gameplay Mechanics. While most of the game is a turn based, stealth ordeal; you must frequently hack and control electronics that affect events in the players world using an advanced AI, which is essentially a game of resource management. You can get past all of the guards and make it to the loot filled safes scattered around the levels but if you don't carefully conserve the power that your AI uses to hack things for you, you'll be ♥♥♥♥ out of luck.

-Logical Gameplay. Every action must be taken with a myriad of variables to consider. Should you risk sprinting to cover more ground, but possibly alert an unseen guard? Should you purchase more ammo for your characters pistol, or invest in their stealth skill instead? Even something as simple as opening a door must be taken into consideration as you may have no idea whats on the other side. Invisible Inc. gives you the tools with which to complete your goals but it is up to you on how you use them.

-Atmosphere and Setting. "Why are these missions always indoors?" -Shalem. The idea is that you, and a select few others, barely escaped an intelligence agancies form of a coup and you must send agents on missions to gather resources and support against the rising corporate giants around the globe. Set in a (not so far away or unthinkable) dystopian future where corporations seem to have more power than the world governments, you must use fantastic technologies such as implants, lasers, robots and super advanced AI to stop these Corporate menaces. While most of the missions are withing the corporate offices and labs that you are fighting, the game vaguely eludes to you that the rest of the world is none the wiser of whats really going on.

In conclusion, Invisible Inc. is a solid 8.0/10.0 for me, an avid fan of both stealth and turn based games. It is a very cerebral game, paired with the subtle cunning required for a stealth action; making for interesting gameplay. While still not fully developed yet, this game is proving that it's great potential is being realized and capitalized on by their dev team. I have no doubts that this game will one day be a GOTY worthy candidate and will be within the libraries of all the strategy nuts out there(Like me!).

Thank You for taking the time to read this.
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35 z 40 osob (88%) ohodnotilo tuto recenzi jako užitečnou
5.8 hodin celkem
Přidáno: 20. října 2014
Recenze předběžného přístupu
Invisible, Inc. is a stealth tactical turn based game from Klei Entertainment, notable to me for Don't Starve.

It isn't terribly fleshed out yet, but what is there -- the stealth-focused completely unforgiving rogue gameplay, agent trait management, equipment management, and 'Icognito' mode (the hacking mechanism) -- is really, really fun. Even if they don't add many more features (as I write this, in a week a major 'warez' based update is coming out) it's still a really enjoyable, deep thinking game. It has even taken the place of X-Com for the time being, for those times I want my turn based tactical combat fix.

Another reason it really came to my attention is the hard focus on stealth gameplay -- alot like Metal Gear Solid or Splinter Cell -- but with a charming, cartoony art style. Your agents will end up being found and mercilessly gunned down as your Central Operator expresses her disappointment in your performance. And then you begin again with a fresh new team, in a fresh new environment (did I mention its PROCEDURALLY GENERATED which is something X-Com was never able to master) to raid, pillage and escape from various corporate facilities.

It's also a game that makes you say "Just one more turn" and staying up far later than intended playing it. If any of what I've said above peaks your interest, it get's a solid Recommend from me.

Try picking it up on sale for insane value, but it's totally worth the $15.99 it is now.
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20 z 22 osob (91%) ohodnotilo tuto recenzi jako užitečnou
32.5 hodin celkem
Přidáno: 30. prosince 2014
Recenze předběžného přístupu
With games like Don't Starve and Mark of the Ninja under their belt, I had pretty high expectations for Klei Entertainment's Invisible, Inc. and sure enough it impresses. If you've played Mark of the Ninja you probably have an idea of how well Klei handles stealth and it shines once again here in the form of turn-based gameplay, great skill/inventory progression and elaborate, procedurally generated levels that make every playthrough unique and results in high replayability.

The premise is simple enough; you choose two agents at the beginning of a playthrough (and can unlock more to choose from as you play, each with their own unique loadout and abilities), pick from a list of randomized targets that offer various benefits - such as banks containing large amounts of credits to buy items with or upgrade your agents' skills, cybernetic labs to augment your agents and offer them new abilities, server farms to improve your hacking software, or even detention centers where additional agents may be held that can be freed and join your team - and do what you can to prepare for one final mission. The different targets will have varying degrees of security which increases as you complete more assignments and start to build a reputation. Along with this is an "Alarm Level" system that increases for each turn you spend skulking around the buildings, adding a sense of urgency to every mission and making you weigh the benefits of staying longer to gather more resources against the risk of being caught due to the rising security levels. While initially places you break into may just have basic guard patrols and easily hacked technology, eventually the targets will start to have armored guards resistant to the tools at your disposal, automated drones and turrets that can't simply be knocked out and firewalls that trigger various defenses when tapped into; it's up to you as you play to make sure you prepare accordingly for the escalating difficulty and stay one step ahead of the new obstacles put in your way.

To top off the solid gameplay, Invisible also has wonderful atmospheric design. Between the music, characters and art direction this game pulls off a great near-future feel combined with espionage that really sells the setting and "story" despite how simple both are; you may very well find yourself basing your Agent choices not just on their utilities but who they are as characters in regards to their biographical information and personalities (Deckard's the man).

Incredibly challenging and equally addictive, it's hard not to recommend this for as cheap as it is given the polish and care that's obviously gone into it. Even in its Early Access stage the game feels like a finished product and has plenty of content and replay value to warrant the pickup. If you're looking to infiltrate high-tech facilities with informational warriors and feel the heat as you try to escape with the goods, I'm confident that Invisible, Inc. will more than meet your expectations as it did with mine.
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22 z 26 osob (85%) ohodnotilo tuto recenzi jako užitečnou
147.5 hodin celkem
Přidáno: 22. listopadu 2014
Recenze předběžného přístupu
It's Early Access, but this game is already a winner in my opinion. If EA scares you, look at Klei's track record with 'Don't Starve' and 'Mark of the Ninja'.

Invisible, Inc. is a great combination of stealth, strategy, and tactics. It's proceedurally generated; so the replay value is very good on this title. Most of all it is fun and challenging. I urge you to check this game out.
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