The Floor is Hot Lava! Run, jump, climb, and surf across nostalgia-packed environments flooded with hot molten lava. Explore alone, or join your friends. But whatever you do, don’t touch the floor.
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Recent updates View all (39)

November 7

Update #16 - Playground

Detailed Patch Notes
  • Playground world added. Playground bridges the skill gap between Tutorial and School, providing a more free form and accessible experience to new players. One trial, one course, and card collections are available in this patch, 5 additional courses and several trials will be released over time
  • Added sticker sheet trade-in. Collect full sets of stickers and earn special rare rewards
  • Added readable comic art for School, Wholesale and (partially)
    Playground. These are earned by finding the six hidden comic pages in each world
  • Increased player ground acceleration speed from 1 second to 0.8 seconds
  • Many equipped items now show in first person
  • Preserve character rotation interpolation for smoother rotations at frame rates above 60 fps
  • Added two rare followers earned through the sticker sheet system, Rusty and Pinny
  • Added new Vertical Spinnable climbable object type. This object is similar to the vertical pipe climbs in school, but you can spin around it horizontally like a fire pole
  • Added texture streaming support. It should now be easier to play on higher quality settings
  • Fixed surf bug where players would sometimes not move the direction they’re facing when jumping from a surf object
  • Fixed surf bug where players could stack speed indefinitely by jumping.
  • Players will now average their forward momentum with the jump height and regain it when landing back on a surf object
  • Fixed news image compression on Potato
  • Fixed trials not appearing in level select challenge lists
  • Fixed several lobster traps and visual glitches in school
  • Fix for replay models not having ghost shader applied after death
  • Fixed lightmaps in Intro
  • Fixed issue with missing atmospheric fog
  • Smoothed out initial attach to climables. This fixes many deaths associated to attaching from a parallel direction
  • Fixed issue where breakables would burn in lava after each death. This will reduce the likelihood of a deferred lag spike 5-6 seconds after dying
  • Hands now properly IK to vertical climbables in a pleasant fashion
  • Hands on vertical climbables are now spaced correctly for the width of the climbable
  • School is now unlocked through progression
  • Disabled Halloween event

Hot Fix #1
  • Fixed dark lighting in Medium and High Quality settings (Potato is still dark)
  • Fixed several collision issues in Playground
  • Fixed several instances of missing shadows in Playground
  • Fixed issue with score ordering the first time you complete a course
  • Removed ball in lava world that looked like you could jump on it
  • Fixed menu rank vertical alignment
  • Fixed player rank when playing offline
  • Fixed issue where a sold sticker could still be equipped

Hot Fix #2
  • Disabled texture streaming for now- will re-enable after some tweaks
  • Added collision to sand mounds when in lava mode
  • Fixed up collisions on asphalt pillars (convex)
  • Fixed flickering sidewalks
  • Fixed sections of lava poking through concrete
  • Fixed collision between asphalt and grass in overworld
  • Enabled platform light for better visibility on top of platforms
  • Fixed lighting errors (bad lightmaps)

Hot Fix #3
  • Fixed missing sidewalk in Playground
  • Fix “!” on item you no longer own if you trade in the stickers before you check your toy shelf
  • Fix placement previews for Pinny to look like Pinny instead of cube
  • Fixed grass poking through Lava by lava falls
  • Fixed lights being incorrectly disabled on potato mode causing poor performance or dark scenes
  • Fix for double level load and nonstop out of bounds deaths
  • Fixed dying while spectating to cause the camera to become detached and the players score reset
13 comments Read more

October 26

Community Spotlight - Crypt

By: LavKib

Grab a candle- things are about to get dark!

This map was made as part of a Hot Lava Discord community mapping challenge. Several other awesome Halloween themed maps are also available on the Workshop. So go get your spook on!

Patch Notes
  • Players can now enable input display on the HUD through the gameplay setting ‘Display Input’
  • Trials now count towards your player rank, your current rank will be adjusted accordingly.
  • Completed Trials are now displayed in pause menu
  • Worlds are now unlocked through player rank progression
  • Fixed issue with jumping around while scrubbing through replays
  • Fixed issue where watching a replay would reset your current run time
  • Fixed issue where some objects did not bounce
  • Updated to most recent version of audio engine
  • Adjusting settings with keyboard/gamepad accelerates (you can turn up volume faster)
  • Allow longer localized strings in Pause menu
  • Allow translation of checkpoint and section progress
  • Move “look who’s talking now” indicator out from under beta tag
8 comments Read more

Beta Phase

BETA NOTE: This game is not complete and is still under development. If you are not excited to play this game in its current state, then you should wait to see how the game progresses further in development.

About This Game

The Floor is Hot Lava!

Hot Lava transports you back to your childhood imagination. Relive those moments of excitement, joy, and chaos. Run, jump, climb, and surf in first person across nostalgia-packed environments flooded with hot molten lava. Explore alone, or join your friends. This is a game of dexterity and ingenuity, you will have to use all your skills to complete the treacherous obstacles that await.

But whatever you do… Don’t Touch The Floor


Get into the action before Hot Lava enters early access. Help shape the direction of the game and be the first to play. Only a subset of the games final content is currently available and additional content will be released over time.


  • Together: Conquer challenging worlds with up to eight of your friends with drop in-drop out multiplayer.
  • Traverse: Run, jump, climb, swing, boost, and surf in first person across lava filled worlds. Mastering execution will take dedication and skill.
  • Explore: Detailed environments jam packed with childhood nostalgia.
  • Compete: To find the fastest route using shortcuts and expert execution on the friends leaderboard.
  • Avoid: lava, toxic waste, bottomless pits, and crushers. Danger is around every corner.
  • Create: Hot Lava comes with a level construction kit for Unity. Share your creations on the Steam Workshop.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 15 GB available space

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