Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
Κριτικές: Πολύ θετικές (367 κριτικές)
Ημερομηνία κυκλοφορίας: 19 Αυγ, 2014

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Παιχνίδι με Early Access

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Τι έχουν να πουν οι παραγωγοί:

Γιατί Early Access;

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“The current version includes 6 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at http://forums.kleientertainment.com
Περισσότερα

Αγορά Invisible, Inc.

ΕΟΡΤΑΣΤΙΚΗ ΕΚΠΤΩΣΗ! Η προσφορά λήγει 2 Ιανουαρίου

 

Προτείνεται από επιμελητές

"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Διαβάστε ολόκληρη την κριτική εδώ.

Πρόσφατες ενημερώσεις Προβολή όλων (22)

9 Δεκεμβρίου

Early Access Update 8: OPERATION SHERWOOD - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 119777

New Features
* Archive build for Banks.
* Triple the number of special events
* New Akuma drone art design
* Cursor change when in an item menu
* Guard interest points will be seen if the guard was visible when they were placed.
* Text scroll sound added to the menus to fill the void while we wait for the new voice-overs.

Balance Changes
* Anatomy Analysis augment now blocks 1 alarm point when guards are killed, not 2.
* Armored Elite Enforcer shows up on difficult locations
* Guards will kick down doors closed in their face
* Hacked non lethal lasers will not trigger negative effects for the player. They will reveal the location of guards when they cross over the beams.
* Ammunition renamed as "Charge Pack".
* Items with cooldown get RECHARGE action. RECHARGE uses a Charge Pack and will reduce the current cooldown by 2 points.

Bug Fixes
* Fixed being able to med gel dragged bodies
* fixed a bug with guard peeking
* Fixed a bug with drag-able track bars in menus
* Drones can't be dart gunned.

7 σχόλια Περισσότερα

25 Νοεμβρίου

Early Access Update 7: Memory Check - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 118085

New Features
* Shalem's Archive Loadout
* New Items and programs
* Game over will prompt for rewind, if one is available.
* guards have new idle animations.

Balance Changes
* Wall lasers now activate a daemon instead of causing KO.
* Kill lasers do not permanently kill agents anymore (they can be revived normally)
* Laser emitters short-circuit for a time after being tripped.
* Lasers are now controlled via laser generator units.
* Guard patrol path generation was tweaked.
* Random events can benefit from Skill attributes

Bug Fixes
* Fix possible interrogation crash if the target died.
* Better out-of-range handling for interrogation that behaves more like the CEO mission.
* Fix objective text for the CEO mission.
* Fix with the ordering of UI on the options screen.
* Scripted mission events won't replay unnecessarily when using the rewind feature.
* Fix for Rapier so that it is based on the actual alarm stage.
* Removed the cheat menu for Release builds.
* Fix a bug with dragging bodies when the dragger is KO'd.
* Removed the modal confirmation when cancelling the items dialog.
* Fixed some artefacting when displaying tooltips at certain resolutions.
* Fix for authority daemon not showing a modal notification.
* Fix a potential issue when clicking through screens during their activation transition.
* Mouse-up events will no longer select units if the camera was panned first to prevent inadvertent selections.
* Guards will get an interest at tiles they try to move into, but fail because an agent is there. They will also become alerted.
* Guard look-around will now notice more things.

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Κριτικές

“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”
Eurogamer

Early Access Update 8 : OPERATION SHERWOOD - Patch Notes



Update 8 is now live. Check out the notes on our forums for some more details and a cool poster!

http://forums.kleientertainment.com/topic/45470-early-access-update-8-operation-sherwood-patch-notes/

Σχετικά με αυτό το παιχνίδι

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

Απαιτήσεις συστήματος

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Χρήσιμες κριτικές χρηστών
10 από 12 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
146.3 ώρες στο μητρώο
Αναρτήθηκε: 22 Νοεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
It's Early Access, but this game is already a winner in my opinion. If EA scares you, look at Klei's track record with 'Don't Starve' and 'Mark of the Ninja'.

Invisible, Inc. is a great combination of stealth, strategy, and tactics. It's proceedurally generated; so the replay value is very good on this title. Most of all it is fun and challenging. I urge you to check this game out.
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5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
24.1 ώρες στο μητρώο
Αναρτήθηκε: 5 Δεκεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
This has several things I usually don't look for in a game -- permadeath, a fiendishly steep learning curve, and procedurally-generated levels that leave a lot of your success or failure (usually the latter) to luck -- but I am finding it so addictive I feel like I'm in that episode of TNG where everyone gets exposed to that new space game and it takes over their brains.

Since it's Early Access, some of the joins are still showing, like the banter that seems a little disconnected (the guy who sells gear has offered me condolences for my loss a number of times when all my agents were alive). More importantly, a game with this many characters should really have more nonwhite faces.

I'm looking forward to seeing how they continue to develop the game and respond to community feedback. Even in its current state, I feel like I've gotten my money's worth of gameplay already. Now if you'll excuse me I need to go look at some trees or something for a while until the afterimages of doorways and dotted character pathways stop playing across the inside of my skull.
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
10.1 ώρες στο μητρώο
Αναρτήθηκε: 28 Νοεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Hi guys, this game is pretty good. If you are like me and have played most any squad based tactical turn based game then you will like this a lot. First of all it is from Klei and those guys did Mark Of The Ninja and Don't Starve. I love those.

The graphics are pretty good and the art direction is neat. Sound and such are good as well.

But you play those games for the gameplay and it is quite solid. First the missions and objectives are quite good and this game is more akin to Commandos as you actually try not to kill the bad guys. You are leading a team of spies on espionage missions. You can kill but it is discouraged.

There are quite a few interesting mechanics that I have never seen in this type of game before. There is a fully fleshed out stealth which is a novelty for this type of games in general. There is also hacking which is pretty neat and later on in the game you get a lot of gadgets that make it very tactical how to go about completing the level. And talking about levels they are all procedurely generated which is pretty sweet and gives a lot of replay value. And one of the most novel things about the game is the alarm system. When you start a level an alarm bar starts filling up and different things happen when you get to new levels - more guards, hacks costing more, etc. So this makes it so you cannot take your time and a lot of times you are under pressure - do I go for that room or do I leave.

Overall, I feel that the game offers a lot of cool new mechanics I have not seen before with good graphics and sound, and stellar art direction. And all of it procedurally generated.

The only drawback is that it can get a bit repetitive and since there really isn't a whole lot of story to it (yet) you might find it hard to go for another playthru or mission. I hope they do add more things to do between missions as right now it is just a map screen where you choose where to go next. Also, more variety in the mission tiles will be welcome as well as possibly ways to affect the light sources thru hacks etc.

Overall highly recommended.
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
87.9 ώρες στο μητρώο
Αναρτήθηκε: 30 Νοεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Not changing the game does not mean that excellence can't be achieved.
The individual components of "Invisible, Inc." are not new: stealth-based gameplay, resource control, and a gameplay flow of "your turn, their turn". However, the premise, and how elegantly these components come together, is nothing short of art.

As the driving force of a spy organization on its last legs after some unknown infiltration, your last two agents must undertake missions around the world in a last-ditch attempt to regain capital and resources, in the form of bionic augments for your agents, buffs for your UI internet ICE program, Incognita, cool-as-the-other-side-of-the-pillow spytech, and cold hard cash for whatever else comes along.

The squad at Klei seemed to have considered everything, alllowing for your agents to lure the hapless security guards out of position for them to be avoided, subdued, or removed with extreme prejudice, according to your preference as a player. Offsetting this level of care, "Invisible, Inc." is BRUTAL. One mistake, and your agents will be spotted, cornered, and removed from play with one-shot-one-kill nonchalance.

From the art style, reminiscent of Nagel-gone-Tron, to the "let's play it again" gameplay, "Invisible, Inc. is a masterpiece, and is one of those games that infiltrates my thoughts while I'm away from the keyboard. Easily my frontrunner on my personal "Game of the Year" list, "Invisible, Inc." gets my highest recommendation.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
43.0 ώρες στο μητρώο
Αναρτήθηκε: 30 Νοεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Invisible, Inc. is a game of risk vs reward. Beginning each adventure with only two operatives you have everything to lose, even in the very fist mission. It can take a while finding a play style that works.
However, despite all this, it is very satisfying when you begin to get good at it. Slipping passed guards, cracking safes, and generally having a plan go off without failure feels great. The more things you attempt to pull off, the more can go wrong and Invisible, Inc. challenges you to get better as it ramps up the difficulty considerably as the game continues. This may be my only gripe. As each level is randomly generated to a point, sometimes there can be purely trap rooms between you and your goal (sometimes even straight out of the door) and it makes it impossible to win. You could have planned levels in advance, but other than that, it's impossible to foretell. I think this may have been a mistake on the end of the random generations and may be fixed by the developer, but it's hard to tell sometimes.

Klei Entertainment is a good company and they do listens to what their fans want. They've made a well polished, great looking and sounding game. Invisible, Inc. is both worth putting time into playing, and also watching out for in the future, as each update until release seems to change the gameplay in small but refreshing ways. Two thumbs up.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
7.7 ώρες στο μητρώο
Αναρτήθηκε: 2 Δεκεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
I'm not a gamer. I like games, but I don't have a lot of time to play them. I also am very picky. I like stealth games that encourage ghosting.
I have been waiting for a game like this for a long time. It is turn based, which I thought was an odd choice, but once you've played it, you'll know that it's the only this game can work.
It heavily emphasizes stealth. I mean, that's really all you can do. You want to shoot people? Play another game. Or go live in Chicago. In this game, avoiding combat keeps you alive. There is an option to pull a gun, but that's the quickest way to have guards come and kill you.
There is some Deus Ex influence to this game. Actually, it's a Deus Ex ripoff. Your agents can be augmented. You sneak into and spy on/loot Nanofabrication facilities. The art style is 40's detective with a little bit of the Jetsons thrown in there.
The soundtrack is cool 60's spy themes with something reminiscent of the first Splinter Cell game in there, too.
So far, what I find just a bit lacking is the story. There is a lot of missions to take on, but it's never really explained WHY you're doing what you're doing. Maybe I haven't played far enough. I only have a couple of hours on the game.
With all the updates that keep coming, though, I think it will flesh out in time.
Overall, love it. I have been looking for this game for a long time. Well done, Klei.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
41.2 ώρες στο μητρώο
Αναρτήθηκε: 4 Δεκεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Just got the early access for myself at Thanksgiving. Great game again by Klei (ryhmes w/ Play). If you like chess played on random boards.

You have to think a few moves ahead and .... oh yeah .. your opponent gets a new knight or bishop every four or so turns.

Where in Don't Starve you are always on the edge of panic every second, Invisible lets you worry about your move for minutes on end... contemplating, choosing the best options before you, and then panicking as the corporation makes its turn.. or sighing relief as a gaurd passes an agent in the open.

The art style is cool, inrteresting, and different which seems to be (or what is becoming) a signature of the company.

The game has great potential (Multiplayer, Steam Workshop, or Play by email) beyond already being a pretty darn good turn based game.

Klei will continue to etch its name in the gaming industry pantheon with Invisible, Inc.

Thanks for reading.



PS.

This could be a decent platform for E-sport turn-based play, something I think is lacking in the e-sport world. Flex the brain instead of Twitch muscles

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11.8 ώρες στο μητρώο
Αναρτήθηκε: 11 Δεκεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Invisible, Inc. is Early Access done right. Kley have already got a working chasis for an amazingly entertaining game, and seem to be making nothing but improvements. While the title itself is rather niche, being a Stealth Rogue-Like with a Cyberpunk setting, it's something worthwhile trying out if either of those things appeal to you.
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29.5 ώρες στο μητρώο
Αναρτήθηκε: 15 Δεκεμβρίου
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Wonderful game.
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44.9 ώρες στο μητρώο
Αναρτήθηκε: 16 Δεκεμβρίου
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It's an awesome Game!
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6.5 ώρες στο μητρώο
Αναρτήθηκε: 17 Δεκεμβρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
You are playing as Illuminati spy agency that steals EA's corporate data in this game.
9/11.
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23.8 ώρες στο μητρώο
Αναρτήθηκε: 10 Δεκεμβρίου
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Game was too easy, then a patch came through. Game was unforgiving, patch. Game was difficult but I somehow beat it with one guy after my squad was eliminated (one guy easier to move and position then two+), patched. Game unforgiving, patched. Game is now patched again and will say some of the aspects that made it easier are gone or changed drasically against you (closing doors in guard's faces makes them kick them down, can't freely kill with Anatomy Analysis anymore)
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6.5 ώρες στο μητρώο
Αναρτήθηκε: 15 Δεκεμβρίου
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if you like stratagy/stealth games, invisible inc. is the game for you,
a true masterpiece that makes you think out your every move, its very challenging and fun to play for hours with infinite replay value from randomly generated levels each time you play, its a new experience every time.
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15.6 ώρες στο μητρώο
Αναρτήθηκε: 17 Δεκεμβρίου
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This game is awesome! Although it is a little bit hard and it certainly has a luck factor involved, I love it! The art is incredible,so is the music! I can't wait to see it when it i done!
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
13.0 ώρες στο μητρώο
Αναρτήθηκε: 18 Νοεμβρίου
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A great game if you enjoy Turn Based Strategy gameplay and the stealth is well implemented.
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3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
7.1 ώρες στο μητρώο
Αναρτήθηκε: 9 Δεκεμβρίου
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100% recommanded
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0.4 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου
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Seems to be punishingly difficult but also fun and unique. I have not played a game like it before. I think it shows tremendous promise and Don't Starve is one of my all-time favorite and most memorable games, so I am trusting Klei to strike gold twice with this as well.

It does not seem balanced and needs a good amount of work, but I am pleased with my purchase and the state of the game. With a good amount of alpha early-access buys, I want to support the developer and only check in on the game periodically to see where it is and how it has progressed.
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12.9 ώρες στο μητρώο
Αναρτήθηκε: 28 Νοεμβρίου
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can somehow disrupt someones nerves with a metal device

10/10
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18.0 ώρες στο μητρώο
Αναρτήθηκε: 14 Δεκεμβρίου
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Invisible Inc. is a great stealth game. I would recommend it to anyone who likes stealth and strategy games, this game will make you time and count each step that you make. Plus I would like to see some bonuses when you master a skill line like Deckard's starting perk +1AP which is stealth on mastering that skill you would get an extra +1AP on top of the normal amount, if hacker like Internationale would get a further reach of wireless hijacking +1 tile. I have got more ideas if anyone is interested.
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8.4 ώρες στο μητρώο
Αναρτήθηκε: 2 Δεκεμβρίου
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I love this game. Just the kind of game I was waiting for! I am exicted for new content and hopefully a steam workshop! Keep up the great work!
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