Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
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Releasedatum: 12 mei 2015

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Beschikbaar: 12 mei

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"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Lees de volledige recensie hier.

Recente updates Alles weergeven (26)

15 april

Invisible, Inc. Release Date Reveal Trailer

And off we go! I mentioned in my last post about all the things we’ve been working on, and now we can proudly say that we are launching in just under a month, on May 12, 2015.

Check out the new trailer here: https://www.youtube.com/watch?v=am_8xRt37JE
Here is a recap of what’s happening:

  • Invisible, Inc., our 3rd Steam Early Access game, is officially launching on May 12, 2015, supporting PC / Mac / Linux on Steam and DRM-free on our own website.
  • Starting today, Early-Access sales will no longer be available. We want everyone to experience the game in its fully realized version when it launches. If you already own the Early-Access version, you can of course continue playing the development build.
  • There are an incredible amount of changes since our last update, including fully-animated 3D cinematics (all done in-house), new agents, programs, augments, game modes, and more.
  • In addition to the above, today we're also announcing that we will be bringing Invisible, Inc. to the PS4! We have no set date for that as of yet, but it’s already in-progress.

    Finally, here are some tasty new screenshots:

    Corporate-Servers
    Hostile Takeover
    Incognita Mainframe Mode
    Smooth Transaction
    Incognita

    Originally posted by Bigfoot on the official forums.

13 opmerkingen Meer informatie

6 april

Development Update: April 6, 2015

Hey everybody,

We have an Invisible, Inc. development update for you. Check out our post on the Steam forums for information on what the team has been up too and what to expect as we head toward launch.

#Discussions_QuoteBlock_Author
Hello folks!

It's now been 2.5 months since our last game update. At a high level, we’ve worked hard to utilize Early Access to realize the vision of Invisible, Inc. With your help, we’ve been able to determine how the core mechanics of the game interacts with players, patch systemic flaws, and expand the parts that are really working. After a few months of tuning, it was clear the core mechanics were working as intended, and what the game really needed was a whole lot of polish.

We’re now closing in on launch date. We have a few loose ends to figure out before we nail down the exact date, but there are some things that we’re pretty sure about:

First, we’re going to be launching sometime in May. It’s not completely nailed down yet, but we’ll be announcing it once we’ve worked it out with all the involved parties. This marks about a 9 month Early-Access cycle and, as always, we’ve been pretty adamant to make sure the game is in a solid, playable state the entire way through. We want our launch update to go out with a bang, and we’ve been working tirelessly toward that.

Second, once we announce the launch date, we’ll be turning off Early-Access sales. We want to make sure that as we start talking about this in as many places as possible, new players have the best experience possible, rather than play the interim build. We’ve done a ton of work on helping new players ramp up -- once again, thanks for giving us the feedback to make this happen.

As always, Early Access players will continue to have access to the current development build, and you’ll get the full game at launch.

So, what have we been working on? Here are but a few things, in a deliberately vague list:
  • Fully realized story and world, with 2 fully-animated cinematics.
  • All new voice over (over 1000 lines recorded!).
  • A massive balance pass on all the items and programs, and a few new items, augments and programs to round off the suite.
  • The Final Mission (dun dun dun).
  • 3 new starting programs which vastly change your playstyle.
  • 4 new agents, and a balance pass on existing agents, each with their own special augments and items.
  • A daemonic new enemy, in the new Plastech corporation.
  • World generation and gameplay options screen, where you can set the game up as you see fit.
  • Expert Plus mode -- for those who want the ultimate Invisible, Inc. challenge.
  • A revamped Endless mode with increasing difficulty as the days progress, up to difficulty 10 missions.
  • New music for every corporation, final mission, and more.
  • A giant upgrade to the UI, sound, FX and visuals.
We're uh… basically polishing everything in the game, so there’s a lot here we haven’t covered.

So here we are, about a 6-8 weeks from launch. This is Klei’s 9th game in 10 years, and it’s a real pleasure to keep making these games with you folks. Thank you once again for your patience, feedback, and support over the years. It’s greatly appreciated.

Check out the original post and join the discussion here: http://steamcommunity.com/app/243970/discussions/0/618458030670706797/

15 opmerkingen Meer informatie

Recensies

“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”
Eurogamer

Early Access Update 9 : CYBER TERROIR - Patch Notes



Update 9 is now live. Check out the notes on our forums for some more details and a cool poster!

http://forums.kleientertainment.com/topic/48254-early-access-update-9-cyber-terroir-patch-notes/

Over dit spel

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
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