Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Gebruikersrecensies:
Recent:
Erg positief (36 recensies) - 91% van de 36 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (2,073 recensies) - 93% van de 2,073 gebruikersrecensies voor deze game is positief.
Releasedatum: 12 mei 2015

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Invisible, Inc. kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

-66%
$19.99
$6.79

Pakketten die deze game bevatten

Invisible, Inc. + Contingency Plan Bundle kopen

Bevat 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

Summer Sale Turn-Based Strategy Bundle kopen BUNDEL (?)

Bevat 5 items: The Banner Saga, Invisible, Inc., Thea: The Awakening, Gremlins, Inc., Hard West

 

Recensies

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

Over dit spel

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Versie 9.0c
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • Besturingssysteem: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Geheugen: 4 GB RAM
    • Grafische kaart: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Opslagruimte: 2 GB beschikbare ruimte
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Opslagruimte: 2 GB beschikbare ruimte
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (36 recensies)
Totaal:
Erg positief (2,073 recensies)
Recentelijk geplaatst
Mrwinnerguy!
( 1.7 uur in totaal )
Geplaatst: 24 juni
I've only played this game for a short time, but I can already tell this is my cup of tea. Encounters are tense, beginner mode is fair, but without the crutches it provides, I can tell this game is gonna be much more difficult later on. I'm having a blast playing it so far. Highly recommended for fans of FTL and X-COM.
Behulpzaam? Ja Nee Grappig
MrMuse
( 4.5 uur in totaal )
Geplaatst: 24 juni
I'm not sure I even need to review this game as the multiple awards speak for themselves. Suffice it to say that they are deserved. Do not be deceived into thinking this is one of those annoying real time stealth 'em up games. Whilst stealth is the key aim this is a proper tactical turn based game where positioning is key. I would also advise you not to be put off by the fact that levels are procedurally generated because, strangely enough, they actually feel like hand crafted levels whilst achieving that rare feat of making every game different. The cut scenes and progression are extremely well executed creating both atmosphere and a sense that you are controlling a covert ops agency. If I could level any kind of criticism at this game it would be that, despite dlc characters having markedly different skills, character progression and variety is fairly straightforward and non organic in feel. But this really is nit picking a fault in an otherwise superb game.
Behulpzaam? Ja Nee Grappig
Fjaerthuvud
( 21.9 uur in totaal )
Geplaatst: 24 juni
If you're a fan of turn-based rpgs you'll love this game. Great gameplay, good story. I only played it once but this was definitely worth the money.
Behulpzaam? Ja Nee Grappig
EvilLost
( 1.0 uur in totaal )
Geplaatst: 24 juni
What looks to be an incredibly polished turn based action game is actually hampered by poor UI design and incredibly boring gameplay. Most of the gameplay consisted of just walking from room to room and passing your turn (to get more AP so you can walk to another room).

I am a big fan of Klei's other games, and the animation and style is clearly polished, but the gameplay and UI are lacking. I had to refund this one.

PROS:
-Great art
-Good voice acting
-Lots of modes (level generation)
-Multiple agents with different abilities

NEUTRAL:
-The "increasing alarm" system is misguided. I assume the purpose is to make exploration a risk/reward system, but this system (combined with the excessive walk/pass, see below) got on my nerves rather quickly.

CONS:
-Terrible UI design (NOT intuitive at all)
-REALLY boring gameplay. The distances that must be covered are too long, so you will constantly be moving all of your agents, then ending the turn to get more AP, then moving them again, then ending the turn again....SO exciting.
-Although different agents existed, their differences were not very clear by reading the stat screens (crappy UI), nor is anything really explained (even starting with the easiest mode).

In my first 4 missions there were a number of instances where I had to stand on a particular tile to reveal the presence of a camera across the room, but there is no way to know that "this" is the tile to stand on ( as opposed to all the ones next to it).
Behulpzaam? Ja Nee Grappig
¥.J.MäLm§†££ñ ®
( 1.8 uur in totaal )
Geplaatst: 21 juni
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Behulpzaam? Ja Nee Grappig
ruce
( 6.8 uur in totaal )
Geplaatst: 19 juni
this game is awesome

But there is not enough content for the price they ask for it.

it takes only about 2 hours to pass.
Behulpzaam? Ja Nee Grappig
JeBear
( 79.4 uur in totaal )
Geplaatst: 18 juni
It's unforgiving. It's frustrating. This is an awesome game.
The learning curve is steep. You get thrown from the tutorial into the game and then you fail miserably.
So you try again, without the tutorial this time (Because you know what to do now)...
And you fail miserably again...
But here's the thing. you won't always fail.
And when you don't, you'll beat the game and start over... Either in higher difficulty or with different agents.
And then, guess, what?
You start failing miserably all over again :D
Behulpzaam? Ja Nee Grappig
A5tro
( 12.5 uur in totaal )
Geplaatst: 18 juni
Turn based cyberpunk roguelike. Fun game.
Behulpzaam? Ja Nee Grappig
Sir Cunnilingus IV
( 8.4 uur in totaal )
Geplaatst: 17 juni
It's a really good roguelite turn-based stealth game. I'm ♥♥♥♥ at it though.
Behulpzaam? Ja Nee Grappig
Spamitor
( 65.2 uur in totaal )
Geplaatst: 14 juni
Loved it! Had a blast. This is a fresh, different title that makes tactical turn-based new and fun. One of those titles that makes you wish for more, and then provides it with different play modes. Highly recommend, as a gamer for 20+ Years
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
32 van de 37 mensen (86%) vonden deze recensie nuttig
8 mensen vonden deze recensie grappig
Aanbevolen
0.6 uur in totaal
Geplaatst: 5 juni
Product gratis gekregen
Player: "I want a turn based strategy games like XCOM combined with a stealth game like Metal Gear Solid. I also love hacking stuffs, can you add that too?"

Klei: "Say no more."

The gameplay is inspired from XCom and Republique in a Deus Ex setting, with a gorgeous art style.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 24 mensen (71%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Aanbevolen
31.1 uur in totaal
Geplaatst: 11 juni
This game does not forgive

This game does not forget

This game will make you afraid of doors

and I LOVE it
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
Aanbevolen
20.1 uur in totaal
Geplaatst: 1 juni
Product gratis gekregen
It is one of the best stealth games so far, I got the Contingency plan DLC as well so both are so worth the price. It feels like an xcom 2 base game but obviously not the same because of the gameplay, you play as the agents from invisible inc. completing your objectives and rebuild your lost HQ that somehow they got compromise.

The cutscenes of the choice of artstyle I really like, I just wish they add more cutscenes instead of only two and more like Mark of the Ninja that has several shorter cutscenes. I want to have a small connection to my agents and the head leader, maybe the villians I want to hear their objective in this whole missions we were task on. Yes there are some brief history each of the agents including the leader, but what I meant was having an interaction between my agents as they are doing their brief missions. (after they finish talking to the main objective)

Each mission is important depending on the resource you need and depending on the objective the level will be increasingly harder as you progress into complex buildings. You have an alarm meter that fills the alarm bar each turn and each level of alarm will get the level harder which adds more tension to the game and leaves you an adrenaline feeling when you're trying to complete your objective and will say to yourself of "oh shoot I got to get out of here, level 3 has been activate too many guards."

It leaves you the same excited feeling when xcom did this and invisible inc. nail it right out of the park for the creation of stress (in a good way) of either gambling to stay and get more loot or leave as soon as possible, not to mention the soundtrack they have is suburb when guards spotted you or when you just got to get the hell out, each action counts. You can't kill guards unless you have lethal weapons but if you do kill them the alarm level will be increase by two so watch out if you do. Is all about stealth and is better to not stun them then stun because that means you have to watch over the body so that he won\'t wake up and start searching for you.

There's your companion AI Incognita which she is a huge life savior at times through hacking, destractions, all kinds of cool gadgetss but each skills require power which you need to hack into terminals in order to get more power for use of Incognita. Each agents has its special abilites and I feel frustraded that you can only carry 2 agents at the start but later when you do rescue hostage you can get additional agents, although the only negative thing about the hostage rescue misssion is that you can't get their "unique" gear that he/she is special of using it, so you are stuck with a basic "normal" agent until you buy their gears back from shops that you can hack in buildings from your objective.

The game is short roughly around 6 hrs to complete but the modes is what kept the 20 hrs as of this review going because it adds more challenge into the game and having good replay values. The ending is a brain scratch for me and is obviously building up a sequel or hopefully an expansion pack which in my opinion I don't "mind" much because I sort a want to expand the game more to have all new challenges to play.

CONCLUSSION

Don't let my mix expression toward the ending stops you from buying this game, this game is mostly for gameplay value and it is excellant, the story yes could use some more in depth story telling to really earn an upcoming sequel pack, but the extra modes to fill in the extra hrs is still worth the price to buy. 8/10
Was deze recensie nuttig? Ja Nee Grappig
7 van de 10 mensen (70%) vonden deze recensie nuttig
Niet aanbevolen
7.9 uur in totaal
Geplaatst: 5 juni
I enjoy tactical strategy but not stealth games; decided to try this given the positive reviews. I wanted to like it but found myself thinking this game could have been much more than it was. The core mechanic can be fun, but I still have to go thumbs down. Three primary complaints:
1. The story and characters are underwritten. This makes the game mostly a sandbox that gets repetitive quickly.
2. The environments are one note. Every level looks and feels the same. The adversary has no personality or variety.
3. The game's economy/balancing doubles down on the repetitive loop that the above creates. On the first playthrough, I cruised to the end only to find myself missing critical equipment to complete the final mission that, in retrospect I was had not been offered for purchase from any of the game's semi-inaccessible vendor options in the first place. The between mission vendor is literally useless, frequently having nothing to offer for sale, thereby raising the question why he's included at all. The game's response is to suggest I replay the entire campaign again as part of a metagame. This would be fine given that the game moves at a decent clip except that the repetitiveness of the core game makes replaying it extremely boring. I only have so much time, replaying a game I'm lukewarm on hoping procedural generation will give me opportunities to acquire needed items to finish it doesn't sound like fun, it sounds like a chore.

I think there is a core for a great game here, either by changing the setting (say to the Cold War or by licensing a spy property like Archer or Austin Powers or No One Lives Forever) or a sequel that focuses more on making the game both challenging AND fun by opening up the inventory more, giving the world more character, and creating a villain worth beating.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
4.5 uur in totaal
Geplaatst: 24 juni
I'm not sure I even need to review this game as the multiple awards speak for themselves. Suffice it to say that they are deserved. Do not be deceived into thinking this is one of those annoying real time stealth 'em up games. Whilst stealth is the key aim this is a proper tactical turn based game where positioning is key. I would also advise you not to be put off by the fact that levels are procedurally generated because, strangely enough, they actually feel like hand crafted levels whilst achieving that rare feat of making every game different. The cut scenes and progression are extremely well executed creating both atmosphere and a sense that you are controlling a covert ops agency. If I could level any kind of criticism at this game it would be that, despite dlc characters having markedly different skills, character progression and variety is fairly straightforward and non organic in feel. But this really is nit picking a fault in an otherwise superb game.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
79.4 uur in totaal
Geplaatst: 18 juni
It's unforgiving. It's frustrating. This is an awesome game.
The learning curve is steep. You get thrown from the tutorial into the game and then you fail miserably.
So you try again, without the tutorial this time (Because you know what to do now)...
And you fail miserably again...
But here's the thing. you won't always fail.
And when you don't, you'll beat the game and start over... Either in higher difficulty or with different agents.
And then, guess, what?
You start failing miserably all over again :D
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
61.2 uur in totaal
Geplaatst: 11 juni
I got frustrated with it the first time I played anything above the beginner level, but came back after a long break and cannot get enough of it. I hadn't fully understood how the game works, so my frustration was out of proportion to what was actually going on. This is rapidly becoming my favorite game at the moment.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 12 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
11.8 uur in totaal
Geplaatst: 5 juni
Invisible, Inc. manages the rare achievement of combining two wildly disparate genres - stealth and turn-based tactics - and somehow managing to feel totally mundane. There's not really anything wrong with it, but as an experiment it seems like a failed one, and even when it works it almost feels like the sequel to a more interesting game.

I realize that reviewing the plot of a roguelike is at best a questionable activity, but it's worth bringing up here. The game opens by quickly establishing a fascinating world of cyberpunk duplicity, then immediately blows it up to pit you against a monolithic alliance of evil. Then, after you beat the game, the victory cutscene reveals that whoops it turns out you got totally owned. You're then whisked back to the main menu and asked if you'd like to play - and therefore get totally owned - again. The premise isn't wrong, but it's certainly wonky.

The gameplay is of course the meat of things, but it similarly smells of missed opportunity. You play as the operator of an experienced espionage organization, yet every mission involves stumbling blindly into unknown office buildings in search of unknown objectives, where even flawless victory might net you nothing of value. The world is full of advanced technology for your operatives to hack, but you do so by establishing line of sight. This makes less than zero sense, which isn't a dealbreaker on its own. But crucially, this funnels the dimension of technology into plain old meatspace. You're not exploring a level to gain access to Network A to gain access to Physical Area B to gain access to Network C and so on, you're just… walking around. It's so fundamentally bad at cyberpunk that I have to wonder why the game uses the trappings in the first place. And the actual sneaking follows suit, relying on age-old tropes of hiding behind boxes to avoid patrolling guards' vision cones, with unique agents who present a façade of individuality but nothing more.

As a whole it's… fine. But the alluring premise is almost completely at odds with the gameplay, to the point that it'd work better with an old-timey detective theme than the futuristic cyberpunk one it sports. And the turn-based nature gives the stealth gameplay extra precision, but it doesn't do anything truly new to set it apart from stealth games of the past unless you're really into procedurally generated cubicle farms. Bottom line, you're better off playing Mark of the Ninja (from the same devs) or Dishonored to get your stealth kick.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
65.2 uur in totaal
Geplaatst: 14 juni
Loved it! Had a blast. This is a fresh, different title that makes tactical turn-based new and fun. One of those titles that makes you wish for more, and then provides it with different play modes. Highly recommend, as a gamer for 20+ Years
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
389 van de 416 mensen (94%) vonden deze recensie nuttig
Aanbevolen
16.9 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 19 augustus 2014
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
Was deze recensie nuttig? Ja Nee Grappig