Check this patch out on our forums for some more details and a cool poster!
forum update patch notes
* 2 new Agents to unlock at the team selection screen
* New Cybernetics Lab location
* Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
* Incognita's programs can be sold at Server Farms
* Agent Information panel available in mission (click on their animated profile image)
* A new throw-able item.
* Add speech animation to guard HUD displays.
* Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning.
* Accelerator Chip bonuses now stack with the hacking bonus.
* Removing Valuable Tech from a scanner will disable it permanently.
* Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
* Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
* Parasite loses cool down and gains increasing cost with active parasites.
* The artifact heavy vault has been adjusted.
* The Executive is planning a big night out and has more cash on hand.
* Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.
* UI buttons don't 'click' without actually receiving a mouse-down event
* Window resizing is aspect ratio constrained on Windows.
* Unlockable images are correctly blacked out when viewing the Score screen.
* Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
* Fixed game data hash validation for OSX.
* Fix possible crash when using data blast on a non-existent location.
* Fix some mission dialogues being incorrectly reshown when loading a save game.
* Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
* Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
* Fixed inputting of symbol characters on OSX.
* Fix possible crash when checking PC distance from interrogated guards.
* When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
* Fix possible crash when using Shade.
* Fix misaligned text cursor when editing an empty edit box.
* Knocked-out prisoners are draggable.
* Usability improvements when using the accelerator chip.
* Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
* The Captain is no longer always KO'd for 6 turns.
* Fixed a bug where special guards could lose their impass status.
* Fixed agents sometimes going invisible when using overwatch.
* Fixed doubling-effect when employing both Parasite I and II at the same time.
* Turrets now count as cover against guards.