Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
User reviews: Very Positive (311 reviews)
Data lansării: 19 aug., 2014

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Joc cu acces timpuriu

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Notă: Acest joc cu Acces Timpuriu se poate sau nu schimba în mod semnificativ pe parcursul dezvoltării. Dacă nu ești entuziasmat să îl joci în starea în care este, atunci s-ar putea să vrei să aștepți un stadiu mai avansat al dezvoltării acestuia. Află mai multe

Ce au de spus producătorii:

De ce Acces Timpuriu ?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

Cât timp se va afla acest joc în Acces Timpuriu?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“The current version includes 4 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“The game is $19.99, but during Early Access it will be $15.99.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at http://forums.kleientertainment.com
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Cumpără Invisible, Inc.

 

Recommended By Curators

"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Citeşte întreaga recenzie aici.

Actualizări recente Afișează tot - (19)

28 octombrie

Early Access Update 5: RED EYE - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 115029

New Features
* 2nd new throwable item. As well, the 1st from last update was made less rare.
* New program
* New Daemon

Balance Changes
* Many item names, descriptions and prices have been improved.
* Predictive Brawling increases AP benefit.
* Torque Injectors reduce item cooldown.
* Volt Disrupter PWR use lowered.
* Cyberlab Augment Injectors tell which augment they have when used and can be canceled. They also KO for 2 turns instead of 3 when used.
* Level 1 cloaking rig now works when seen, but only lasts 4 tiles of movement.
* Level sizes and guard numbers do not scale as quickly.
* Level 2 guards gain full vision up to 90 degrees. No peripheral weakness.
* Mission security levels also displayed by shield markers at the world map screen.

Bug Fixes
* Buster Chips action will display automatically when available (like the Accelerator Chip)
* Fix issue detecting hostage death by laser
* Selling your currently equipped program should actually unequip it.
* Fix a save-load error when playing Security missions.
* Fix for a potential cause of guards being able to overwatch-shoot in the same turn.
* (OSX) Fix a problem that was causing non-fatal errors to crash the game.
* Improved guard spawning to help reduces clumping.
* Agents can observe paths of guards visible through controlled drones.
* Fixed a crash checking agent distance in the interrogation mission.
* Improved code in the vision system that was causing some animation warping.
* Fix a probem allowing the player to break firewalls after the Paradox is installed.
* Parasites are removed from units when they die.
* Cameras triggered through alarm states work again. They also show 'Rebooting...' in mainframe mode when coming online.
* Fixed a bug with Parasited mainframe items not working with Net Downlink.

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14 octombrie

Early Access Update 4: Live Assets - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 113680

New Features
* 2 new Agents to unlock at the team selection screen
* New Cybernetics Lab location
* Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
* Incognita's programs can be sold at Server Farms
* Agent Information panel available in mission (click on their animated profile image)
* A new throw-able item.
* Add speech animation to guard HUD displays.
* Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning.
* Accelerator Chip bonuses now stack with the hacking bonus.
* Removing Valuable Tech from a scanner will disable it permanently.

Balance Changes
* Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
* Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
* Parasite loses cool down and gains increasing cost with active parasites.
* The artifact heavy vault has been adjusted.
* The Executive is planning a big night out and has more cash on hand.
* Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.

Bug Fixes
* UI buttons don't 'click' without actually receiving a mouse-down event
* Window resizing is aspect ratio constrained on Windows.
* Unlockable images are correctly blacked out when viewing the Score screen.
* Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
* Fixed game data hash validation for OSX.
* Fix possible crash when using data blast on a non-existent location.
* Fix some mission dialogues being incorrectly reshown when loading a save game.
* Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
* Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
* Fixed inputting of symbol characters on OSX.
* Fix possible crash when checking PC distance from interrogated guards.
* When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
* Fix possible crash when using Shade.
* Fix misaligned text cursor when editing an empty edit box.
* Knocked-out prisoners are draggable.
* Usability improvements when using the accelerator chip.
* Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
* The Captain is no longer always KO'd for 6 turns.
* Fixed a bug where special guards could lose their impass status.
* Fixed agents sometimes going invisible when using overwatch.
* Fixed doubling-effect when employing both Parasite I and II at the same time.
* Turrets now count as cover against guards.

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Ce spun criticii

“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”
Eurogamer

Early Access Update 5 : RED EYE - Patch Notes



Update 5 is live now. Check out the notes on our forums for some more details and a cool poster!

http://forums.kleientertainment.com/topic/42519-early-access-update-5-red-eye-patch-notes/

Despre acest joc

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

Cerinţe de sistem

PC
Mac
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Recenzii utile ale clienților
19 din 20 oameni (95%) consideră această recenzie folositoare
5.8 ore înregistrate
Postat: 20 octombrie
Recenzie Early Access
Invisible, Inc. is a stealth tactical turn based game from Klei Entertainment, notable to me for Don't Starve.

It isn't terribly fleshed out yet, but what is there -- the stealth-focused completely unforgiving rogue gameplay, agent trait management, equipment management, and 'Icognito' mode (the hacking mechanism) -- is really, really fun. Even if they don't add many more features (as I write this, in a week a major 'warez' based update is coming out) it's still a really enjoyable, deep thinking game. It has even taken the place of X-Com for the time being, for those times I want my turn based tactical combat fix.

Another reason it really came to my attention is the hard focus on stealth gameplay -- alot like Metal Gear Solid or Splinter Cell -- but with a charming, cartoony art style. Your agents will end up being found and mercilessly gunned down as your Central Operator expresses her disappointment in your performance. And then you begin again with a fresh new team, in a fresh new environment (did I mention its PROCEDURALLY GENERATED which is something X-Com was never able to master) to raid, pillage and escape from various corporate facilities.

It's also a game that makes you say "Just one more turn" and staying up far later than intended playing it. If any of what I've said above peaks your interest, it get's a solid Recommend from me.

Try picking it up on sale for insane value, but it's totally worth the $15.99 it is now.
A fost această recenzie folositoare? Da Nu
6 din 6 oameni (100%) consideră această recenzie folositoare
12.8 ore înregistrate
Postat: 19 octombrie
Recenzie Early Access
"Turn Based" and “Stealth" are not two styles you’d think go together. Then you play Invisible Inc. and feel real tension when you click the END TURN Button.

One of the few Early Access games that I’m playing in anticipation of the full release.

Previously Recorded - Invisible Inc. Video Review
A fost această recenzie folositoare? Da Nu
3 din 3 oameni (100%) consideră această recenzie folositoare
25.0 ore înregistrate
Postat: 14 octombrie
Recenzie Early Access
Even at this stage of Early Access, Invisible, Inc. is the best Tactical Espionage Action game I've played since Metal Gear Solid. If you're at all fond of turn based squad control games, or at all into stealth, I highly recommend you get this game.
A fost această recenzie folositoare? Da Nu
3 din 3 oameni (100%) consideră această recenzie folositoare
18.9 ore înregistrate
Postat: 15 octombrie
Recenzie Early Access
I'm constantly amazed at how often I'm sucked into this gem of a game. Even as an early access release, the developers have done a fine job crafting the entire stealth experience. I can't count the number of times I've found my heart beating a little faster knowing that I'd just gotten myself into a terrible, terrible position that I could have avoided.

While the game's difficulty is high, that's to be expected from a roguelike where you are expected to die - and die often. Yet getting back into Invisible, Inc.'s various scenarios is always a joy. There's an excellent sense of strategy in choosing your agents, your hacking programs, and then slowly amassing your own collection of gadgets and stat upgrades to help you deal with the various threats in the game. Choose wisely, and the right moves and gadgets may allow you to rescue yourself from utter defeat.

And the best part? With each build update, the game just keeps getting better and better, with more things to do and more toys to play with.

10/10
A fost această recenzie folositoare? Da Nu
3 din 3 oameni (100%) consideră această recenzie folositoare
39.9 ore înregistrate
Postat: 17 octombrie
Recenzie Early Access
Invisible Inc is one hell of a strategy game. Every move counts. Every turn counts. Every detail in preparation, be it the equipment you choose, the mission type, security level or travel time matters. One single mistake can mean the difference between a massive reward or a botched op.

The game uses an alert level system which increases at every turn, pushing the player to act before it gets too difficult. It's a little unsettling at first, especially in the beginning when agents don't have a lot of action points. But it's there for a reason: without it, there would be little challenge because of the nature of the game: it's a stealth game. Without it, you could take 300 turns to recon all point of interests and patrol routes and the game would get boring fast.

The game challenges you to remain undetected as much as possible, as killing guards raises the alarm level instantly, while neutralizing them is only temporary, after which they will actively search for you.

Sneaking past patrols and using cover is immensely rewarding. I've seen comments about some situations being unwinnable because of the random level generator, but that's simply not true. Every situation has a solution, but you may lack the proper preparation, strategy or equipment to win it. If that's the case, the game actually encourages you to cut your losses and head to the nearest exit. A failed mission is a lot less painful than losing an agent, since the game only has permadeath.

Invisible Inc is a gem that no other game can really compare to. It's in its own league as a stealth-based turn-based strategy game.
A fost această recenzie folositoare? Da Nu
3 din 3 oameni (100%) consideră această recenzie folositoare
31.9 ore înregistrate
Postat: 23 octombrie
Recenzie Early Access
The world over, take note! This game is a perfect example of Early Access Done Right.
The game is built around a solid base of turn-based stealth with sound risk/reward mechanics, and new features are added every patch that add to the experience without introducing horrid imbalance or aggravating bugs (yet).

The core game is very challenging, even on easy, and mistakes are often brutally punished. But it's a good kind of challenge. Once your agents are skilled up and have a decent augment or two to their abilities you'll be much better equipped to roll with the punches. The brilliant part is that the punches get harder the longer you play. If you risk a lot early, you can be ahead of the curve, if you play it slow and safe then you may find yourself ill-equipped for later challenges.

Without having hit final release yet, I can already recommend this game as being one of the all-time greats in gaming. It's doing strange new things with the stealth-em-up genre and absolutely hitting the mark.

Buy it. Don't even wait for release, buy it now.
A fost această recenzie folositoare? Da Nu
2 din 2 oameni (100%) consideră această recenzie folositoare
11.6 ore înregistrate
Postat: 18 octombrie
Recenzie Early Access
Klei just seem to get stealth games. Even in early access, I would completely recommend this game for anyone with an interest in stealth and turn based games like XCOM.
A fost această recenzie folositoare? Da Nu
2 din 2 oameni (100%) consideră această recenzie folositoare
66.5 ore înregistrate
Postat: 14 octombrie
Recenzie Early Access
In game tells you the rough idea of when the next build will be, which is great for a early access game. I personally love the game, it's fun sneaking around and complaining about mistakes I make that led to me killing everyone on the floor. Of course you shouldn't, since this is a stealth game. Always good to know when you make a mistake later on you can just slay everyone.

Of course the game will be hard at first, but after you get used to it it's enjoyable. Standing right next to a guard as you steal from him and watch him walk away. This game won't get repeatitive compared to other stealth games because it's randomly generated levels. Of course there's that chance you get a level you can't sneak past, but that's why we get guns and stuns. Thus far most levels I have been able to sneak past, I can only recall three levels I had to murder the whole floor to search it. And that's after 60 hours of gameplay.

In conclusion, if you like stealth and rogue, good idea to consider this game, not expensive either. And after that wonderful early access for Don't starve, I do believe we can trust these guys to handle this one as well. This game is pretty much done honestly in my opinion. I've yet to run into any major issues or bugs, and the one time I have few hours later there's a hotfix for it.
A fost această recenzie folositoare? Da Nu
2 din 2 oameni (100%) consideră această recenzie folositoare
7.9 ore înregistrate
Postat: 1 octombrie
Recenzie Early Access
This game is awesome. I like the setting, i like the style ...

And as simple as it may sound, the best moments are when one of your agents gets caught looting a vault in the third or fourth mission and you're already thinking "Damn, that's it!" just to suddenly see a way to sneak your second agent (and a fully charged taser) right behind the alarmed guard ...

Make it run on Linux/SteamOS (or maybe even Android ... ?) and i'm perfectly happy! ;-)

Keep it up, Klei
A fost această recenzie folositoare? Da Nu
3 din 4 oameni (75%) consideră această recenzie folositoare
18.9 ore înregistrate
Postat: 5 octombrie
Recenzie Early Access
BanksOP/10
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
6.2 ore înregistrate
Postat: 13 octombrie
Recenzie Early Access
Amazing rougelike, it's hard but fair. Stylish and fun to play. Huge replay value, very polished and it's still only in early access! 100% happy I bought it :) Love this Canadian team!!!
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
2.8 ore înregistrate
Postat: 4 octombrie
Recenzie Early Access
If you like XCOM, you'll love this. Just don't expect it to be a walk in the park. It's unforgiving; Clint Eastwood hard.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
7.3 ore înregistrate
Postat: 4 octombrie
Recenzie Early Access
In the current state this game is very enjoyable. Excited to see, where development will lead to!
Can strongly recommend this game if you enjoy turn based stealth games!
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
10.6 ore înregistrate
Postat: 4 octombrie
Recenzie Early Access
Not only is the concept of a turn-based stealth unique, but it's very well done here. The art design is fabulous and the gameplay pretty darn swell. A very fun game, but be prepared to die a lot before you get the hang of it; it can be pretty tricky to escape sometimes.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
106.9 ore înregistrate
Postat: 10 octombrie
Recenzie Early Access
I'm not going to write up how the game plays, I'm just going to say that Invisible, Inc. -- despite being still in Early Access -- the best roguelike game I have played, my current best game of 2014, and easily one of my favorite games of all time. The replayability is through the roof, the procedural elements are fantastic, the style and mechanics are slick, and with each new iteration it just gets better.

Don't Starve and Mark of the Ninja, also developed by Klei, are excellent games in their respective genres, but neither held my attention for very long. I come back to Invisible, Inc. whenever I have downtime, and will continue to do so for the foreseeable future.

A classic on par with the best in the history of the medium. And a steal at this price!
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
15.0 ore înregistrate
Postat: 10 octombrie
Recenzie Early Access
It's something of a misnomer to call this a "stealth" game. Corporate Espionage? Yes. It's a thrilling 'raid' game, where you break into procedurally generated locations in a race against discovery - but there's no way (at the time of this writing) to "stop" the progressive build-up towards an inevitable discovery. This is a Steam early access review.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
3.4 ore înregistrate
Postat: 3 octombrie
Recenzie Early Access
This game is hard.....the way a game should be. Great atmosphere, great art style, and very fun. Reminds me a bit of xcom, which is a plus.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
63.2 ore înregistrate
Postat: 1 octombrie
Recenzie Early Access
It's unforgiving and it's still early, but it's quite fun. Only recommended for people who like a bit of challenge. Sometimes you'll be lucky just to get out of a mission alive. I can't wait for more updates.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
2.3 ore înregistrate
Postat: 19 octombrie
Recenzie Early Access
you were one misstep from fatality the entire mission. nice haul, that $700, worth every soldier
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
14.9 ore înregistrate
Postat: 23 octombrie
Recenzie Early Access
A randomly-generated turn-based stealth game is exactly what the world needed.

Unfortunately, the randomness here is off. In Spelunky, every random thing you run into makes the game more fun, even if it kills you. In this game, it's just a coin flip, with some outcomes good (pick up a new agent, get a useful augment) and most bad (pick up a bearded dude, get a useless augment).

And in Spelunky (which yes, I mean to suggest is an excellent game), you can choose to play it safe, avoiding much of the randomness if that's your style. The same is true in this game in a sense: within a mission, you can always leave early, taking the exit elevator as soon as you can reach it. However, the kind of randomness I have a beef with is unavoidable -- you typically have little choice but to take a mission with a coin flip at the center (a detention center or cybernetics lab). Even the other mission types are pretty lame, for example requiring a wad of cash (server farm, nanofab),

I think they should just take out the bad outcomes (useless agents, permanently grafted augments) as well as the information about mission type. Let it just be described as industrial (which will prove to be cybernetic, server, nanofabs or a combination) or a bunker (containing either data on other locations or money) or something else that entails learning about the nature of the facility only by exploring it. Picking up agents should be incidental to the missions you choose: some might be mercs or prisoners found on missions; some might approach you in the strategy layer; and some might pop up as special limited-time rescue missions from MONST3R (your fence in the game).

Anyway, the tactical game is very fun even if the strategy layer isn't, so I'd recommend it.
A fost această recenzie folositoare? Da Nu