Assuma o controle dos agentes da Invisible no campo e invada as corporações mais perigosas do mundo. Furtividade, precisão e trabalho em equipe são essenciais em missões de altos riscos e altos lucros, onde cada passo pode custar a vida de um agente.
Análises de usuários: Extremamente positivas (927 análises)
Data de lançamento: 12/mai/2015

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"Engrossing tension between empowerment and disempowerment, greed and fear, across an eminently replayable system."
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22 de maio

Invisible, Inc. Post-Launch Update




Originally posted by Bigfoot on the official forums:

Hello everyone!
 
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
 
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
 
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
 
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
 
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
 
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
 
Thank you once again for sticking with us!

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21 de maio

HOTFIX: May 21, 2015

Hello everybody.

We have a bunch of additions, and fixes for you today.

We've added subtitle support, some changes for systems with non-widescreen aspect ratios, and several other tweaks, changes and fixes based on your feedback. Thanks again for all of your comments and suggestions!

List of changes:

  • Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
  • Subtitle support. See Options > Video > Subtitles
  • Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
  • Fix a graphical issue when rendering using certain Linux drivers.
  • Fix a potential error running the game if there were periods in the installation file path.
  • Fix cameras in certain orientations not having the correct vision.
  • Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
  • Fix missing animation that occurs occasionally while the Akuma drone was shooting.
  • Fix a crash that could occur after an EMP'd portable server was picked up.
  • Allow more responsive firewall breaking in mainframe mode
  • Allow standalone builds to select Language options
  • Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
  • Fix anatomy analysis consuming PWR when shooting a tag gun
  • Xu can disable heart monitors
  • Sound effect added when drones are EMP'd
  • Fix possible error on shutdown while modal dialogs were active
  • UPDATED: Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be randomly reinserted as a rescue candidate.

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Análises

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Mark of the Ninja Loyalty Discount!

Sobre este jogo

Assuma o controle dos agentes da Invisible no campo e invada as corporações mais perigosas do mundo. Furtividade, precisão e trabalho em equipe são essenciais em missões de altos riscos e altos lucros, onde cada passo pode custar a vida de um agente.

A Klei Entertainment, o estúdio independente por trás de sucessos como Mark of the Ninja e Don't Starve, apresenta: Invisible, Inc.

Principais recursos

  • Seleção de personagens: Comece com qualquer um dos 10 agentes desbloqueáveis no jogo, mais 6 variantes e 6 programas iniciais para violar a segurança corporativa.
  • Alto grau de personalização de compilações: cada jogo é diferente e você cria sua própria estratégia usando agentes, itens, acessórios e programas, e adapta-se aos seus arredores.
  • Mundo gerado aleatoriamente: os locais, ameaças e saques são gerados aleatoriamente, assim cada jogo é extremamente diferente e você nunca ficará satisfeito.
  • Escolha seu próprio modo de jogo: com 5 modos de jogo diferentes e várias opções de geração personalizada, cada jogador pode jogar da forma que preferir.
  • Vídeos totalmente animados e dublagem: com centenas de diálogos, animação incrível e vídeos totalmente animados, não poupamos despesas para criar uma experiência imersiva.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
9.9 hrs registradas
Publicada: 17 de maio
Excelente Game para quem gosta de uma experiência nova!

Para aqueles que gostam de pensar!
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76 de 83 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
48.9 hrs registradas
Publicada: 16 de maio
What people need to understand about Invisible, Inc. is that it has a rogue-like/lite format. Complaints about the campaign being 'short' or the story not being very elaborate completely miss the mark. Would you consider those things as negatives for games like FTL or Binding of Isaac? No. The campaign is simply half a dozen or so levels strung together with an endearing B-movie cyberpunk spy narrative. It adds charm and atmosphere but is hardly necessary for the enjoyment of the game's mechanics. Like Klei's other games, Don't Starve and Mark of the Ninja, the emphasis is on the core gameplay and not the needless fluff you find in most AAA games today.

The levels are randomly generated so you won't get bored challenging yourself on higher difficulties or endless mode to see how long you can survive. There's also the right mix of characters, abilities, items, and hacking powers to keep things interesting when you customize your squad. Additionally you are able to tweak various difficulty settings to tailor an experience that's the right mix of fun and frustration.

If you are a fan of turned based tactical squad strategy games that deliver a high amount of replay via randomization then you'll love Invisible, Inc.
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48 de 52 pessoas (92%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
10.4 hrs registradas
Publicada: 16 de maio
Stealth games are rarely made, and when they are made, they are rarely about stealth but more of shooter wearing the tag of a stealth game. Invisible Inc. however was able to captured the essence of stealth quite perfectly. The game is turn based and gives the player tight requirements in doing infiltration base missions. Although the requirements are tight, the game uses a unique system where the longer you are on the mission, the more dangerous it gets, therefore starting the mission with a low difficulty and gradually increasing.

The most unfortunate thing about the game is the campaign story. The narrative is great, but story was cut short right when it gets interesting, I do hope to see a much longer campaign.

Pros:
- Captures the essence of a stealth perfectly
- Amazing art style with some wonderful cut scene
- Great story
- Randomized maps, giving a nice replayability
- Plenty of equipments to mess with

Cons:
- The game's story was cut short :(
- More
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23 de 24 pessoas (96%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
33.2 hrs registradas
Publicada: 16 de maio
Like a stealth based x-com with permadeath, incredibly fun and stylish. Set in a future where corporations rule the world and control the most advanced technology. Using 2-4 agents and the Incognita hacking system, you take different kinds of missions to steal money and upgrades for your team, all on the fly, in order to take on greater challengers and the inevitable final (very hard) mission.

Highly recommended to tactical turn-based lovers.

Several very impressive difficulties with an even more impressive array of custom choices that affect map generation, guard count, and many other aspects of the gameplay and difficulty. Permadeath is semi-optional but since you always feel like you deserve it when you are caught (and there are many other items and tactics that can still bail you out on even the hardest modes) it is fun to keep on. You can adjust pretty much every aspect of the challenge in the options, including Endless Mode.

Fully animated, fantastic voice acting and solid, slick writing. There's a story happening here with specific characters somewhat like x-com, but the characters are decidedly stronger and more unique - each playable agent is a specific character with endemic abilities, and there are alternative versions of each character with new costumes and abilities, all unlockable fairly easily.

Even the music is satisfying and seems to be somewhat adaptive, pulsing more intensity as you make crucial mistakes and things heat up. The sound design and art direction in general seem immaculate. Other than grunts and 'huh?'s in the missions, only the two 'overseer' characters and Incognita (the hacking AI critical to your mission) herself are voiced, but everything recorded glows. Nonetheless, despite all the animated scenes and voiced dialogue, there isn't a single thing you can't easily skip through when trying to beat the game for the Nth time.

For me it picks up right where X-Com: EU/EW left off, with an evolving focus on moving safely and unseen through cover and controlling confrontations before they happen, and actual all out combat being rare or more or less phased out. Still, there are weapons, a combat system, armor and even dealing with bodies. All are equally important, but lethal ammo is somewhat expensive to find (and to use).

This game is insane for the price. I really think you should get it.
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18 de 18 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.4 hrs registradas
Publicada: 17 de maio
After numerous turns of dancing around the evac zone, juggling recharge clips and knocked out guards, reviving wounded comrades with med gel, hacking bots, attempting to block paths, I succeeded in safely escorting a really slow hostage out of the facility, but my best agent, Banks, got shot. We couldn't go back to save her. We failed her. I failed her. I got too greedy cracking all the safe boxes. I miss you, girl. I miss your levelled up stats and gadgets.

9/10, leave me to my grief.
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20 de 22 pessoas (91%) acharam esta análise útil
4.6 hrs registradas
Publicada: 16 de maio
The most enjoyable stealth game I've ever played. I'm not a fan of the genre due to its slow pace, often annoying cameras, unclear enemy vision/hearing cones, and repetitive AI dialogue (especially with AI that--after a mere 10 seconds--forgets you just killed all of their friends despite the pile of bodies and goes back to their patrol route like nothing happened).

Invisible, Inc. distills the ideals of the stealth genre down into an easily digestible, cartoonish, isometric game that manages to be challenging and rewarding without feeling cheap, and also solves a lot of control/camera issues that are found in full on 3D stealth titles.

My sole complaint thus far is that--much like in FTL or any roguelike really--the items you can find or purchase seem too random to where you can either get a bunch of really cool stuff, or a bunch of meh. At the very least the agency merchant (Monst3r) could sell more items whenever you're between missions. More often than not his shop is literally empty.

Aside from that, this is definitely another imaginative, polished Klei release and a welcome addition to my collection.
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15 de 15 pessoas (100%) acharam esta análise útil
49.4 hrs registradas
Publicada: 18 de maio
I don't remember the last time I lost so much sleep playing a game. Invisible Inc. is awesome, mixing together tactical depth (like XCOM/Laser Squad Nemesis with more options) with almost RPG-like character growth. It's as fun losing as it is winning -- my most enjoyable game was when I blew everything I had and just barely failed. The permadeath gives weight to your decisions. Everything is done well -- music, graphics, the whole feel. For older gamers like myself, who don't have the hand-eye coordination we used to have, and have lost the caffeinated squirrel reflexes of the past, Invisible Inc is totally engrossing. My Highest Recommendation.
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14 de 14 pessoas (100%) acharam esta análise útil
66.0 hrs registradas
Publicada: 16 de maio
I first played Invisible Inc. back when it was originally released in early access and loved it then. I didn't keep up with the game much during its beta development, so I was extremely surprised by the amount of quality content and polish pumped into the game for its release. I certainly have a bit of brand loyalty due to my extensive admiration of Don't Starve, but I'm under the heavy impression that Klei is one the best developers in respect to their early access protocol. Invisible Inc. certainly bolsters their track record. In fact, Klei probably fights with Amplitude for my favorite niche indie game developers. Out of my 100+ steam friends, only one other seems to have played the game, so I figure it's all the more worthwhile to try to get the name out there.

Anyway, Invis Inc. is a squad-based tactical stealth game with a hacking emphasis and a beautiful cover and line-of-sight system. I hear it often referred to as "Stealth XCOM," and I think that fits the bill somewhat well if you're going for a short but sweet description such as that. Otherwise, I'd say Invisible inc. is very unique for what it is. It sports decent replayability thanks to randomized layouts, rogue-like item procurement, and unlockable content for future runs, but the amount of these features certainly don't stack up to other more prominent rougue-likes such as Binding of Isaac and whatnot. I'm often reminded of old stealth-based board games while playing due to the tile-based movement and layout.

The game takes place in a cyberpunk future wherein megacorporations have replaced governments and your squad of spies, fully armed with an anthropomorphic hacking supercomputer "Incognita," cybernetic implants, and futuristic gadgets, fight the man pro-proletariat under their noses. Or at least, as under their nose as possible. Crisp voiceovers are a pleasant feature considering Klei's indie nature, especially with Incognita's Hal-esque quips prodding your throughout the game with a snarky twist. A fully (and gorgeously) animated cutscene accents the beginning and end of the game, although this aspect becomes moot quite quickly in a game meant to be replayed consistently a la most games with randomized features. The ending is pretty neat though, I'll say that much. Music is great, akin to espionage titles such as Gunpoint. It gets more intense as your alarm level raises as well, which is another nice feature. Oh yeah, great art style too. The little portraits of your spies' long, Norman Rockwell-esque faces slowly animated in boredom as you pick your next action is probably my favorite part of the HUD. Jeff Agala seems to have a knack for creating distinct and appealing artistic themes for the games he's created art for.

Speaking of HUD, the games does an amazing job at displaying what you need to know mechanically in order to properly make your way through the corporations with being caught. Enemy line of sight is clearly portrayed through different stylistic and color cues depending on whether you'll be hidden, slightly noticed, or clearly seen (all of which play a big part.) It's something that's changed since I played it in early access, and makes the game much, much more enjoyable. The cover system is satisfying and very well-done. It feels very rewarding to find yourself undetected inside a room otherwise completely monitored by cameras and guards. Finding out how to move undetected is easy as well, as your path in question is color coded depending on how much you'll be seen on the way (white/yellow/red.) Characters are unique and all share different roles and potential. Depending on what items you get through the game, you can build some real monsters on the way. (I'm looking at you, Nika and Sharp.) The stages and scenery also look great in a cyberpunk Deus Ex: HR kind of way.

I could probably go on, but I think I've droned on enough anyway. Point is, I love this game, and I hope I see more people playing it. It deserves a bigger audience.
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14 de 16 pessoas (88%) acharam esta análise útil
352.7 hrs registradas
Publicada: 16 de maio
Rogue-like+Stealth+Turn-based+Cyberpunk with art-deco and retro-futurism elements.
FTL-like story mode and endless mode, lots of customisation options.
Mark of the Ninja animation in isometric view of Don't Starve.
45.4 hrs last two weeks / 339.7 hrs on record
What else can I say? I'll just be a guy who wrote 700th positive review.
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16 de 23 pessoas (70%) acharam esta análise útil
1 pessoa achou esta análise engraçada
28.8 hrs registradas
Publicada: 15 de maio
This game is like DEUS EX meets XCOM! --- In fact I love Invisible Inc more than XCOM, simply because there is no dice-rolling combat, everything is abstract based!
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8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
34.0 hrs registradas
Publicada: 16 de maio
Just played it at beginner difficulty that doesn't show all the gameplay, and because of variations I only saw a part of what's really the game. On that base, I enjoyed it a lot, it's a big surprise particularly because I'm not used to be very fan of stealth games, but that one is great. It's like it setup a new game genre, the gameplay is just great and quite original.

Be warned that one play is rather short and it's a pure Roguelike approach more centered on replay and try new teams, new characters enhancement or items, and experiment higher difficulty level. Don't let that stop you it's a great game, even rather amazing of originality and very fun. Take care that eventually beginner difficulty which is the default will be too easy for your taste, so remind consider at what difficulty level you want play it.
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7 de 9 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
79.4 hrs registradas
Publicada: 16 de maio
Turned based rogue-like stealth game as you run around secure complexes hacking computers, stealing stuff and zapping guards with stun guns.... what not to love. :P
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96 de 181 pessoas (53%) acharam esta análise útil
1 pessoa achou esta análise engraçada
23.8 hrs registradas
Publicada: 15 de maio
I was very excited in the beginning. The storyline is very compelling, and the tactical gameplay very well developed. For the first four hours of play, I was thinking this is really a great game. When I reached the point of total story immersion and was anticipating the next mission and chance to use my newly acquired weapon...the credits roll. I went back to see if I had accidentally bought an early access game, but no, it appears this is it. After finishing the campaign in about 4.5 hours, I now have the option to play the same missions over and over again with increasing difficulty, but that would be increasingly less satisfying. Therefore, I personally regret the purchase. It is a great concept and perhaps some won't expect more than it is, but the campaign was only 1/10th of what I would have expected it to be. Unfortunately, half-baked/full-price games have become the norm.
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
47.6 hrs registradas
Publicada: 16 de maio
Invisible Inc. is a wonderfully refined, highly addictive turn-based strategy stealth game. You control a small team of special agents that must infiltrate a randomly generated facility filled with just about every type of security measure you can imagine. It's your job to guide your agents through the facility and use the various tools at your disposal to complete your objectives.

The game is short, but its value lies in its complexity. Everything in your arsenal, be it your agents, your hacking programs, your cybernetic augments, or your collected equipment, can dramatically affect how you play, making for a tremendous deal of replay value. Also, despite being a stealth game, the gameplay is incredibly fast-paced. Though you have an unlimited amount of time to make each move (unless playing Time Attack), every turn you take increases an alert tracker that makes the mission harder as more turns pass, creating an interesting balance between being careful and being swift. Though for those who prefer things more balanced towards one or the other, the amount of custom options available basically allows you to play however you wish.

This game is all about progress. You start with a small collection of tools and must consider where to send your agents, what to spend your money on, and what you need most for the final mission that will determine whether you win or lose (provided you make it that far). Though the feeling of progress is unceremoniously lost to the void after completing said final mission, it's only really disheartening when you lose.

Though the game gives you the ability to take back a handful of your moves each mission, this game can be very challenging on the higher difficulties, and while luck can be a factor, I find it comforting that the majority of my losses have felt like they were the result of my own mistakes, rather than the game placing me in a no-win situation.

I would recommend this game to anyone interested in complex strategy games, games where every choice matters and every tool can change your play style. This is the kind of game you really get into once you understand how to play. Then you really, really get into it when you really understand how to play. Also, if you like computer hacking sound effects, this game has some nice ones.
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4 de 4 pessoas (100%) acharam esta análise útil
6.8 hrs registradas
Publicada: 17 de maio
Great cross between the stealth and art style of Mark of the Ninja and the tactics of XCOM. I'm loving this game right now.
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5 de 6 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
30.0 hrs registradas
Publicada: 17 de maio
Tactical Espionage

Tactical: Of or pertaining to the arranging, positioning, or maneuvering of forces in contact or near contact with the enemy, so as to achieve an objective or objectives in a campaign or battle.

Espionage: The practice of spying or of using spies to obtain secret information, especially regarding a government or business.

I love, love, love this genre of video games and Klei Entertainment dishes it out with style in their Spy thriller Invisible, Inc.

The game play is intense! Last round of the game I was down to three out of a six man team. I thought it was game over.
Determined I played my moves right and pulled through with a heck of a come back and won the game!

Very tense, very slick in many aspects. Sharp, edgy also come to mind with a lite story and an ending that will kick you in the teeth. Incognita goes Skynet.
Which makes me believe there will be an Invisible, Inc. 2 or at the least some DLC and that's fine by me!

Are there any down sides? Well... some might call this game short. I have no problem with that and others might proclaim the items are scarce. IMO that makes the game. Play your moves and items right and you'll be surprised at the turn out!

Oh yeah, here's a tip. Close doors! All of them! Also make sure to purchase the Taurus program asap.

Invisible, Inc.
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6 de 8 pessoas (75%) acharam esta análise útil
22.0 hrs registradas
Publicada: 16 de maio
Incredible game. Very similar to Jullian Gollop's Ghost Recon Shadow Wars, in that you control a small group of people exploring a large base and escape to exit point.
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9 de 14 pessoas (64%) acharam esta análise útil
8.6 hrs registradas
Publicada: 15 de maio
I am really surprised that this game is not more popular. The same company that developed Don't Starve should have gathered some following at this point. This is the Roguelike version of X-Com and FTL's love child. Fantastic.
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43 de 80 pessoas (54%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
13.3 hrs registradas
Publicada: 16 de maio
Its fun and has a decent story but its very short .Defintely no Mark of the Ninja they are betting on replay, but when you beat it and they say the challange just begins there is nothing new to the short and incomplete story. I was thinking the end of the game was then end of chapter one, its set up for a awesome sequel.real fun but 10 dollars fun not 20 bucks
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3 de 3 pessoas (100%) acharam esta análise útil
11.0 hrs registradas
Publicada: 18 de maio
Very strong, would recommend. With a neat, compact story, clever style, and a level up/income system that presents you with constant "this or that" choices, when you know you really want both, Invisible Inc presents some tight stealth game play that effectively ramps up the tension without (I think) unduly stressing the player out. Easy to turn on, easy to turn off, if you enjoyed XCOM (that is to say, nail-biting turn-based how-do-I-keep-this-guy-alive-now game play), then this will feel like a natural fit.
The campaign is painfully brief, beatable in a handful of hours, and that's a pity - there's a lot more I'd like to have seen. There are a lot of nice replay options to explore (a la Don't Starve), and that's a plus, but not a complete substitute for a lengthier campaign. I can only hope that an (appropriately priced) expansion is forthcoming, as there's plenty of room to add more agents, gear, software, and opponents.
This shouldn't stop you from getting the game, however, if you like careful planning, pleasant tension, and a game with style. 8/10, if only for the brevity; the game play, aesthetics (visual and audio), and campaign (such as it is) are strong.
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