Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Vásárlói értékelés:
Nagyon pozitív (86 értékelés) - 86 felhasználói értékelésből 89% pozitív az utóbbi 30 napban.
Nagyon pozitív (2,157 értékelés) - E játék 2,157 felhasználói értékeléséből 93% pozitív.
Megjelenés dátuma: 2015. máj. 12.

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Invisible, Inc. vásárlása

Ezt a játékot tartalmazó csomagok

Invisible, Inc. + Contingency Plan Bundle vásárlása

2 elemet tartalmaz: Invisible, Inc., Invisible, Inc. Contingency Plan



“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

A játékról

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.


Mac OS X
SteamOS + Linux
    • Op. rendszer: Windows Vista/Windows 7/Windows 8
    • Processzor: 2.0+ GHz Dual Core or better
    • Memória: 2 GB RAM
    • Grafika: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Verzió: 9.0c
    • Tárhely: 2 GB szabad hely
    • Hangkártya: 100% DirectX9.0c compatible sound card and drivers
    • Op. rendszer: 10.8.5 (Mountain Lion)
    • Processzor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memória: 4 GB RAM
    • Grafika: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Tárhely: 2 GB szabad hely
    • Processzor: 2.0+ GHz Dual Core or better
    • Memória: 2 GB RAM
    • Grafika: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Tárhely: 2 GB szabad hely
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Nagyon pozitív (86 értékelés)
Nagyon pozitív (2,157 értékelés)
Nemrég közzétéve
( 65.8 óra a nyilvántartásban )
Közzétéve: július 24.
Invisible, Inc. is easy to learn and hard to master. It has great replay value. You can get a lot of mileage out of different combinations of group members, attributes & skills, computer programs, weapons and random levels.

This game makes you think out of the box. You have a lot of options for handling different situations. You try to use stealth and line-of-sight visibility to navigate through the levels without being detected. Sometimes you will be detected, and you use various means to keep the situation under control. A lot of it comes down to making smart decisions, and managing risks and resources.

The game puts you in tricky situations over and over again. Sometimes it looks like there's no way out, but I try something, and it works. I find it very rewarding.

Also, you will fail sometimes on the harder difficulty settings. This is not so bad. I always learn from my failures and I see myself improve afterwards.

I like:
-Randomly generated levels keep the game fresh
-Large, diverse cast of playable characters
-Stylish art design and great animation
-Custom difficulty options
-Balanced, chalenging and flexible gameplay
-Excellent cutscenes

I don't like:
-The campaign feels too short
-Environments and corporate guards generally look the same, regardless of which region you travel to
-The heroes' ability to assassinate low-level security guards with no repercussions or impact on the story
-I wanted to watch more of those great cutscenes between missions, instead of back-and-forth dialogue between the same two characters

Overall, recommended if you like something turn-based but simple, that you can pick up and play at short intervals, for a low price and a lot of replay value.
( 19.9 óra a nyilvántartásban )
Közzétéve: július 23.
+ Very satisfying mechanics
+ Decent replayability
- A little tough to grasp and overwhelming at first
( 99.4 óra a nyilvántartásban )
Közzétéve: július 20.
After playing 86 hours of this game i've finally completed Invisible Inc + Contingency plan on experienced difficulty, possibly one of the best and also most frustrating games i have ever played.

Just as a quick run down:
Beautiful art style,
Wonderfully challenging,
Well written and whitty text and voice acting,
Simple stealth mechanics whose intricacies are hard to master (making them all the more satasfyiing when you do),
Huge variety of items/augments/programs/characters that mean every playthrough pushes you to explore new tactics.

As a caviate; if you dont like rogue like games where they take several attempts to complete, this is probably not the game for you. I think iv got to pretty solid grips with it now but thats after nearly 90hours of gameplay and i have yet to even try my hand at expert difficulty. However if you love testing yourself against punishingly hard games, and particularly if you like stealth games this is the game for you.

Also Buy the DLC, it makes the main campaign slightly harder by making it longer, but all the additional items/characters/programs etc. make it a much more intricate game.

Good luck!
( 6.7 óra a nyilvántartásban )
Közzétéve: július 17.
I really wanted to like this game. The initial story mode felt really half-baked and the gameplay wasn't engaging enough to pull me back into its procedurally generated side -- and I really tried. I think this could have been a great tactics game if there was less emphasis on it becoming some kind of roguelike. This was especially disappointing as it felt like Klei failed everthing that they got so right with Mark of the Ninja.
( 5.7 óra a nyilvántartásban )
Közzétéve: július 15.
Ein knackiges Taktik-Schleichspiel für zwischendurch.

Durch einen vorgegebenen Counter braucht man nur etwa 7-12 Missionen - die jeweils zw. 15-45 Minuten dauern - für einen einzelnen Kampagnendurchgang. Da alles zufallsbasiert generiert wird - Missionslayout, Wachenverteilung, Safes und Ausrüstung - kann sich jede Kampagne anders entwickeln (zum Teil auch unschaffbar schwer werden). Ein oder mehrere Kampagnenabbrüche gehören daher dazu, tragen aber auch zur Freischaltung von Agenten und Programmen für den nächsten Kampagnenstart bei.

Das Spieldesign erinnert eher an Shadowrun (Returns, Dragonfall oder Hongkong) als an XCOM. Letzteres darf man nicht erwarten (kein Forschungsbaum, wesentlich weniger Kampf, und der Fokus auf unentdecktes Ausräumen von Konzernanlagen gibt ein ganz anderes Spielgefühl). Storymässig ähnelt es Mission Impossible.

Für Leute die drei Schwierigkeitsgrade zu wenig und leicht finden gibt es die Möglichkeit einen Rogue-like Modus (kein Zurücksetzen der Situation auf eine Runde vorher, was ohne Speicherstände wirkich hart ist) oder sogar Endlosskampagne einzustellen. Hier hab ich aber noch gar nicht rumprobiert. Zuerst einmal den leichtesten Schwierigkeitsgrad bewältigen und dann mit neu freigeschalteten Agenten nochmal einen Tick härter die Kampagne angehen :D
( 10.3 óra a nyilvántartásban )
Közzétéve: július 14.
A fun and entertaining game with alot of replayability.
( 8.7 óra a nyilvántartásban )
Közzétéve: július 14.
What I liked:
  • Unique stealth based turn based game(Think Mark of Ninja meets XCOM)
  • Fair and challenging gameplay
What You Need to Know:
  • This game can be played multiple times with new tools, upgrades, and agents unlocked each playthrough, some locked behind harder difficulties
  • This is not an action killing style of game. You knock out guards, killing makes it harder, and requires cleaning up, losing money.( You can kill if you want, it will just be harder, gotta buy ammo for guns)
  • Only moving takes up your action points, or peeking around corners which is vital to not screwing up
  • You can customize the difficulty to your liking. if you want to be able to rewind your turn, restart levels, set alarm status, money earned, and more
  • The story is not the strong suite here, much like most of Klei's games. But they know how to make the best games in their respective genres. (Mark of Ninja, Don't Starve, and now this)
  • For a stealth game, it's really good, but very challenging as the game goes on, but once you understand the game you will get better and play more.

My Score:

Price:$8 with DLC
Completed in:7 hours

Games similar:
  • X-COM
  • Shadow Run
Doctor Seuss
( 9.6 óra a nyilvántartásban )
Közzétéve: július 12.
All the fun of robbing a bank, with none of the legal ramifications, Invisible Inc. is sphincter-tighteningly, adrenaline-pumpingly stressful (in a good way). Highly recommended.
( 30.7 óra a nyilvántartásban )
Közzétéve: július 12.
Gameplay is pretty good, story is ♥♥♥♥♥♥♥♥. I mean that in the meanest possible way because I prepurchased this game back when it was called "Incognita" instead of this terrible pun. If you like stealth games, buy it and mute the sound(or find a suitable mod).

When I say the story is ♥♥♥♥♥♥♥♥, I mean the story literally ends with the AI using magic. Like, animates a lifeless object with electricity or "quantum energy" and... the point is: skip the cutscenes, mute the sound, and try to not read the flavor tooltips. Everything is a reference or a pun or worse. (Klei thought it was funny to include a poop joke in the cyborg character's alternate background.)
Leghasznosabb értékelések  Az elmúlt 30 napban
18 emberből 15 (83%) találta hasznosnak ezt az értékelést
115.9 óra a nyilvántartásban
Közzétéve: június 30.
I figured I should leave a positive review for this game as I've spent way too much time on this :D

This is the best turn based tactics game out there in my opinion. The focus is on stealth and speed, and you have to make every move count. There's a small margin for error on the highest difficulties, and it's very rewarding if you manage to get yourself out of a bad situation relatively unscathed.

I love the fact that during the missions, almost everything is deterministic. The layout and the guard patrols may be randomly decided, but everything else is predictable to the point where you can plan a few turns ahead and execute it just as planned. When a mission goes south, even then you can use very dangerous tactics in order to guide your enemies to locations/directions that will help you successfully escape. There is hardly any luck involved, and pretty much every challenge has a solution. But make a mistake, and it could all be over.

If you give this game a try, play on the expert difficulty level. Or expert plus if you want a real challenge. The game was made for those two difficulty levels and it's a blast.

Every few months you get an itch to play this game again. At the time of writing, this happened to me again. It's still great!
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 5 (100%) találta hasznosnak ezt az értékelést
150.4 óra a nyilvántartásban
Közzétéve: július 4.
This is a brilliant turn-based strategy game that is challenging and fun. It has great music, cute graphics, and its very easy to imagine yourself as a spy trying to save humanity. It isn't repetitive as there are so many combinations of agents and programs to unlock and choose from, giving you many options for achieving the same end goal. Highly recommended!
Hasznos volt ez az értékelés? Igen Nem Vicces
9 emberből 7 (78%) találta hasznosnak ezt az értékelést
2.1 óra a nyilvántartásban
Közzétéve: június 24.
I've only played this game for a short time, but I can already tell this is my cup of tea. Encounters are tense, beginner mode is fair, but without the crutches it provides, I can tell this game is gonna be much more difficult later on. I'm having a blast playing it so far. Highly recommended for fans of FTL and X-COM.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
52.8 óra a nyilvántartásban
Közzétéve: július 5.
Enjoyed it a lot!
Get it while it's on sale with the Contingency Plan DLC and you are probably going to play it again with different settings after you beat it for the first time and probably will not be disappointed at all.
Con: replayability is not so big as it seems at first glance. The campaign is different every time you are starting it again, but actually not soo much and the repeated background story is going to bore you pretty fast after a few games. You could play an endless campaign without ending though, but then your agents will probably be kind of gods sooner or later while the progression of the campign seems rather limited to me. I hope KLEI is going to release a sequel that continues where the story ends and includes even more endgame content for advanced players and very long campaigns, I would buy for sure. :)
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
9.5 óra a nyilvántartásban
Közzétéve: június 25.
This is an interesting game if you like stealth and strategy. You'll spend your time sneaking around, peeking around corners and in doors, using gadgets and hacks to disable security, and sneaking up on guards to knock them out. There isn't a ton of variety in the mission objectives. Generally you'll go in, steal something, and get out. Each mission is also supposed to be done in a small number of turns because every few turns, security gets tighter, even if you didn't cause any disturbances.

My only real complaint would be that the game rushes you to complete it. Not only within the missions but also in the campaign. There are a lot of optional missions that you simply don't have time to undertake. I guess that's okay since it's designed to be replayed, but I don't like being rushed.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
30.3 óra a nyilvántartásban
Közzétéve: július 1.
In short:
- Turn-based stealth with AP point system
- Addictive, engaging, suspenseful, tense, strategic gameplay - continuously planning your next moves carefully
- Satisfying and deep mechanics (stealth and others) allow you to sneak about, kite and otherwise outplay the guards and security measures
- Multiple characters, abilities, gear, augments, equipment and software provide many different approaches
- Strikingly stylish design paints a futuristic, covert, secret agent feel
- Atmospheric music that sets the right tone of stealth and suspense of imminent detection
- Good procedural generation of levels creating non-repetitive, non-impossible levels
- Very challenging but fair, with high ceiling for experience and skill
- Interesting story and characters, albeit a bit short
- Only one campaign but replayability with characters, gear, difficulty levels
- Only suffers by being a bit on the short side - addressed by DLC

Bottom line:
The mechanics are so deep, well built and balanced, the atmosphere is so right (with the visual design and music), the gameplay is so engaging and addictive, and there are so many different agents, gear/equipment and software to use, this may simply be one of the best stealth games ever made.

In detail:
Invisible Inc. is a turn-based tactical stealth game which I feel has inspirations from XCOM Enemy Unknown and F.T.L. Gameplay is divided between the world map, where you manage your agents/equipment and choose between the different available missions, and inside the missions themselves, where you control your agents in a grid-based map with a AP (action points) per turn system.

In the missions you spawn at a random spot and must explore and find your objective and the exit, taking advantage of anything you find along the way. Stealth is the absolute key, since your agents are knocked out in one shot by guards and robotic defenses, not to mention that any suspicious activity raises the alarm level. There are deep and diverse mechanics at play and you’ll “dance” unnoticed around or divert/kite guards, bypass electronic security measures or even use lethal tactics if necessary. You’ll want to be constantly analysing your surroundings and planning how to move, taking care to notice guards’ movements. You can and will be knocking guards unconscious to make progress, though they wake up (more alert) after a few turns if no agent is pinning them to the ground. You only have 2-4 agents, usually, so you can’t KO every guard, but you can grab and move them out of sight. Other than your agents you have your AI available to you, which uses power you drain from on-site consoles to execute programs in order to break firewalls on other devices such as cameras, security gates, turrets, safes, mainframes, that will allow you to access them. Power is a limited resource, however, so you’ll need to plan its use carefully as well.

Also, each 5 turns the alarm level goes higher introducing some new measure of security: a new guard may spawn, firewalls on enemy devices may increase, previously disabled devices can be rebooted, and even daemons (enemy software) may be implemented. Whatever way you look at it, it’s a race against time, and either rushing or extending your stay to explore more will make it much more likely to be detected, and a full alert will make it virtually impossible for you to exfiltrate your agents alive, let alone complete your objectives.

All this makes for a tense, suspenseful and exciting strategic turn-by-turn gameplay. Will you risk overstaying your welcome to fully explore your surroundings, possibly getting more of that precious loot? It’s always on your mind, since it is badly needed as any credits, items, software, gear or augments you find, will allow you enchance your agents’ capabilities. Also, you can level up your agents’ attributes with credits.

It can be said that the locations start to feel a bit samey after a while, but in regards to gameplay the procedural generation is spot on: I could never rely on any previous map knowledge, I always had to assess the situation I was currently in. And never did I encounter a situation where the level was unbeatable due to bad placement or impossible patrol routes. It’s always of question of not getting yourself into too difficult missions if you are not ready (with better gear or software, leveled-up agents, etc), and analysing and your current situation, determining how to best to move and engage to accomplish your objectives.

The game is very challenging, but you can tailor the difficulty with the different difficulty levels, in particular with regards to the number of “rewinds” to the previous turn you have. I found that experience, most of all, made me improve my skill from mission to mission and run to run, making for a high skill ceiling and an engaging and deep game to try and master.

The presentation is unique and striking, both visually and in the writing, with spot-on hi-tech secret agent jargon. The soundtrack is excellent, featuring suspenseful music that actually “evolves” as the alarm level goes up, building a crescendo in tension and excitement as you play. All of it is just so engaging I found myself losing track of time as I played.

My only regret is that the main story isn’t a bit lengthier, although the Contingency Plan DLC addressed this, essentially doubling the campaign length.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
684.0 óra a nyilvántartásban
Közzétéve: július 8.
My hours alone can tell you how fun and entertaining this game is. Nowadays, there are so few games with cost-fun ratio that is unbelieveable, but this one is one of the very few gems. Honestly, just get it. I've had more fun with this one than with the bloackbuster titles out there that don't have this much depth and customization.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
29.5 óra a nyilvántartásban
Közzétéve: július 8.
Ingyen kapott termék
First things first: I like the first few rounds of this game. Second, I wouldn't really call this a stealth game, unless you want to say it 'redefines' stealth -- and by that I mean, other than the not-getting-spotted part, is highly counter-intuitive for anyone who's used to stealth games.

The main campaign is really short, especially if you get most of your missions 8-10h apart, so I tried the endless mode because I wanted a chance to upgrade my agents further and get more things, except I'm on level 7 and this has turned more frustrating than enjoyable. Usually in sealth games you spawn at a relatively safe spot where you can scout ahead and plan your mission, and in this one you can too...except you run the risk of a guard walking in. You're advised to 'scout ahead' by the loading screens, except you're also actively punished for it by an ever-raising alarm level, which I guess is to give it an edge, but at some point just gets frustrating. You will eventually find yourself surrounded, with too many daemons, no pwr, and all the cameras you've hacked getting retaken in a way that you can't move anywhere either. And of course there's the times where the only way out of the first room is guarded by a stationary guard, which means you'll have to KO him (which the game advises you to avoid), and/or alert everything.

If you don't mind not upgrading your agents all that much, just replay the main campaign over and over again for something to pass the time. I guess I do recommend and like this game enough to give it a positive review, but definitely NOT as a stealth game.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
8.9 óra a nyilvántartásban
Közzétéve: július 8.
Klei Entertainment continue to impress me with their games. Invisible, Inc. could best be summed up as playing the new XCOM games completely from the point of view of stealth. You /can/ take on the enemy units, but it's rarely the best course of action. Setting up distractions, traps, or flat out sneaking around when they aren't looking is usually better and far more enjoyable an experience.

Campaign without the Contigency Plan DLC is a bit short, but that isn't a negative. The game is designed on playing it multiple times with different tools like you would a roguelike game, which is further enforced by the Iron Man style of gameplay. Screw up a mission? Welp, that agency is done. Try again!

If you enjoy stealth games at all this should be right up your alley. Assuming you've already played Klei's other stellar stealth offering: Mark of the Ninja.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
73.5 óra a nyilvántartásban
Közzétéve: július 9.
This is a clever game that is easy to learn byt tricky to master.

It's turn based byt as you play you'll unlock more agents to expand your playstyle.

This one is staying on my system - lots of replayablity!
Hasznos volt ez az értékelés? Igen Nem Vicces