Controla a unos agentes invisibles en el campo e infíltrate en el mundo de las corporaciones más peligrosas. El sigilo, la precisión y el trabajo en equipo son esenciales en misiones donde se arriesga y se gana mucho, donde cada movimiento podría costarle la vida a un agente.
Análisis de usuarios: Muy positivos (1,249 análisis)
Fecha de lanzamiento: 12 mayo 2015

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Invisible, Inc.


Recomendado por mentores

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (38)

1 de agosto

DLC news and Update 11 release date

Click here to download the full 1920 × 1080 image!

Update 11: Fresh Code 
The update will be go live Aug  6. Along with bug fixes and balance tweaks, it will include almost a dozen new programs to pick up for Incognita, as well 2 new program unlocks for starting options. 

Also, Sharp and Prism now have their alternate starting versions like the other agents. Sharp's alt lines up with the other agents as he comes with the standard Neural Disrupter and augment combo. His new augment is similar yet different than his standard one. Prism on the other hand changes the formula up more radically with her Holo Projection Mesh. She doesn't start with a weapon, but this item unique to Prism allows her to put on a guard disguise. As some have suggestion, disguise is a lot like invisibility, but it has it's own brand of perks and drawbacks that make it it's own thing.

Update 11: Fresh Code patch notes:
New Features
  • 2 new starting programs to unlock.
  • 8 new programs to find and buy at server terminals.
    Kevin's expanded agent banter added
    New versions of the location maps:
    • new Vault
    • new CEO office
    • new Detention Center
    • new Guard Dispatch
    • new Server Farm
    • new Nanofab Vestibule
    • new Cyberlab (special!)
  • New starting room variations
  • Open single door hotkey - default is F
  • Armor icon and stat always visible on guards
  • Item requirements always show
  • CTRL click for right click on MAC enabled
  • Tooltip on guards searched and expertly searched by an agent with Anarchy 5 
  • Augment grafter panel improved
Balance Changes
  • Felix daemon has been changed. 
  • Cloak Rig III was changed.
Bug fixes
  • Guards insta killing KO agents when they wake up is fixed.
  • KO resistance will modify all KO effects like shocktaps and flash grenades
  • Fixed blocked peeking in an obscure case
  • Blinking rewind button no longer pauses gameplay
  • Time attack mode will now also unlock Expert level achievements
  • Holocircuit Overloaders do not make a noise that will alert guards.
  • Modded plastech guard spawn rate bug fixed
  • Endless key card exploit removed
  • Central can pick up the final mission item if she starts with a full inventory.
  • Anatomy Analysis will not activate on disabled heart monitors.
  • A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand
DLC News
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope.
Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications.
We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall.

3 comentarios Leer más

15 de julio

Rhymes With Play Ep. 45 - Invisible, Inc. Update 11: Fresh Code (Sneak Peak)

Join the Invisible, Inc. team this Thursday, July 16th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be showing a sneak peak at the upcoming Update 11: Fresh Code - a new, free update coming to Invisible, Inc.

Global Times:
6:30 ET (East)
5:30 CT (Central)
4:30 MT (Mountain)

Where Is It?
On our official Twitch channel here:

When Is It?
Thursday, July 16th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:

0 comentarios Leer más


“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

Acerca de este juego

Controla a unos agentes invisibles en el campo e infíltrate en el mundo de las corporaciones más peligrosas. El sigilo, la precisión y el trabajo en equipo son esenciales en misiones donde se arriesga y se gana mucho, donde cada movimiento podría costarle la vida a un agente.

Klei Entertainment, el estudio independiente detrás de famosos juegos como Mark of the Ninja y Don't Starve, presenta: Invisible, Inc.

Características clave

  • Selección de personajes: empieza con cualquiera de los 10 agentes desbloqueables más 6 variantes de agentes, y 6 programas de inicio para dominar la seguridad corporativa.
  • Intensa personalización de versiones: cada recorrido del juego es diferente a medida que vas creando tu propia estrategia utilizando agentes, objetos, mejoras y programas y te vas adaptando a tu entorno.
  • Un mundo generado al azar: las amenazas y el botín se genera aleatoriamente, para que cada recorrido del juego sea muy diferente y nunca llegues a confiarte.
  • Elige tu propio modo de juego: con 5 modos de juego diferentes y muchas opciones de generación personalizada, para que cada jugador juegue como prefiera.
  • Escenas con un gran nivel de animación y doblaje: con cientos de frases de doblaje, una animación estupenda y escenas totalmente animadas: no hemos escatimado gastos para poder ofrecer una experiencia muy completa.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado el 10 de julio
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
34.6 h registradas
Publicado el 7 de julio
Turn-based stealth - what's not to like?

Generally, my biggest turnoff in turn-based games is random elements, specifically in combat. XCOM was a big offender in this, and while I still enjoyed it, I found myself constantly savestating in case I missed an 80-90% shot. In Invisible Inc, however, the combat is pretty black and white - if you're seen, you have one action to retaliate (or, more realistically, get out of sight) or else you're shot. The hacking mechanic is solid, adding a unique layer of strategy and resource management.

Only two minor complaints come to mind - the music isn't all that memorable and the guards are pretty often underwhelming. (So far though I've only beaten the easy campaign - in hard the alarm raises when you knock out a guard, so it looks like you have to be much more careful)
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
10.6 h registradas
Publicado el 1 de julio
This game is beyond amazing. Hits all the right buttons for a turn-based strategy. No nonsense. No gimmicks, just tense fun in a stylish environment with great roguelike elements.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
37.5 h registradas
Publicado el 3 de julio
Unfortunately, steam doesn't include the hours I played offline on my laptop, I'm around ~60 hours.
Anyway, this game it's an RPG based on Stealth. I hate stealth games, I dropped mark of the ninja after the second level because it felt repetitive.
But THIS, oh man, it's so interesting, your brain start working and thinks strategies to overcome the guards and finish each level.
RPG part and character specialization is very important, it feels like FTL when you have to choose what to specialize on based on the items you find and the idea you have in mind.

Don't avoid this game just because it's marked stealth: it's a great rpg and possibly the greatest stealth game I've played so far.

One note, main story is short, but there is endless mode available for you to explore most weird builds for your characters
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
38.6 h registradas
Publicado el 2 de julio
Fantastic combination of XCOM: Enemy Within and FTL: Faster than Light.

Squad-based tactics, procedurally generated missions, permadeath, items/upgrades, and insane replayability.

If you enjoy rogue-like and turn-based strategy games, you're going to love this game.

Currently trying to run through on Expert mode. Wish me luck!
¿Te ha sido útil este análisis? No Divertido