Przejmij kontrolę nad agentami Invisible i przeniknij do najniebezpieczniejszych korporacji świata. Nawet najmniejszy fałszywy ruch może kosztować Cię życie, dlatego do wypełnienia tak ważnych misji będziesz potrzebować znakomitego kamuflażu i precyzji oraz umiejętności pracy w zespole.
Recenzje użytkowników: Bardzo pozytywne (1,180)
Data wydania: 12 Maj, 2015

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Kup Invisible, Inc.


Rekomendowane przez kuratorów

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
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Najnowsze aktualizacje Wyświetl wszystkie (36)

10 czerwca

Invisible Inc - Update 11 and the PEIA DLC teaser

Welcome back operators!

Here's what's coming up for Invisible, Inc. in July:

Update 11: Fresh Code
So many of you have gone out of your way to post some great things about Invisible, Inc. throughout the web that we wanted to say thank you in the form of a new free update.

Besides the usual bug fixing and balance adjustments, we've been building a host of new programs to challenge your play styles in new ways. Several new starting programs as well as an assortment of utility programs available from that damned cat. New ways to handle Daemons and use Tags. New ways to collect information and new passives to focus your strategy down one path or another. Here's a couple more teaser images. I've heard if you squint hard you can make out what they say:

At the same time, we've been putting together a collection of agents that used to work for the now defunct Pan-Euro Infosec Agency. A kind of "what if" they were still around to help Incognita deal with the new corporate threat.

Along with lore from 30 years before the game events, these agents will provide new challenges to your starting setup and endgame builds with new augments and equipment. As well as some familiar faces you will also meet Rush and Draco, two of the top agents of PEIA.

Agent Bios:
Name: Collette ‘Rush’ Phan - "Adrenaline Junkie"
Age: 28
Hometown: Paris
Characteristics: Movement, thrill-seeking, aggression

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. ‘Augletes’ don’t often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.

Central Said:
Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.

Name: Matei ‘Draco’ Cernat- "Creature of darkness"
Age: 40
Hometown: Bucharest
Characteristics: Uses bodies ( both KO and dead ) as a resource.

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval ‘The Data Vampires’, made him a small fortune upon its publication, but he spent much of it re-securing his privacy. Dogged by rumours of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn’t ask too many questions about how a reclusive neurvelist would have attained such skills.

Central Said:
Draco’s methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.

I didn’t have the luxury of restraint. I was charged with interdicting the enemy’s security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.
Some day I’ll get around to that silly vampire book. Who has time to read nowadays, anyway?

The Future

We have really enjoyed exploring the possibilities of these new agents and programs, and we really think you will enjoy them too. We'll have more details as we get further along.

We're still watching all of your suggestions and feedback here and the Steam forum for any possible future updates or DLC. So please keep telling us about what you would like to see in Invisible Inc.

Komentarzy: 29 Więcej

22 maja

Invisible, Inc. Post-Launch Update

Originally posted by Bigfoot on the official forums:

Hello everyone!
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
Thank you once again for sticking with us!

Komentarzy: 30 Więcej


“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

O tej grze

Przejmij kontrolę nad agentami Invisible i przeniknij do najniebezpieczniejszych korporacji świata. Nawet najmniejszy fałszywy ruch może kosztować Cię życie, dlatego do wypełnienia tak ważnych misji będziesz potrzebować znakomitego kamuflażu i precyzji oraz umiejętności pracy w zespole.

Klei Entertainment, niezależne studio stojące za takimi tytułami jak Mark of the Ninja i Don't Starve, prezentuje: Invisible, Inc.

Główne cechy

  • Wybór postaci: Rozpocznij przygodę dowolnym z dziesięciu agentów, których możesz odblokować w grze. Do wyboru masz również sześć wariantów agentów i sześć programów startowych, które pomogą Ci złamać korporacyjne zabezpieczenia.
  • Złożony system budowy postaci: Każda rozgrywka jest inna, ponieważ umożliwia adaptację do sytuacji poprzez stosowanie różnorodnych strategii opartych na agentach, przedmiotach, dopalaczach i programach.
  • Losowo generowany świat: Lokacje, zagrożenia i łupy generowane są losowo, dlatego każda rozgrywka znacznie różni się od poprzedniej i nie pozwala popaść w rutynę.
  • Wybór trybów gry: Pięć różnorodnych trybów gry i zaawansowane opcje generowania pozwalają każdemu grać według własnych preferencji.
  • W pełni animowane przerywniki i czytane kwestie: Kilkaset kwestii lektorskich, doskonałe animacje i w pełni animowane przerywniki filmowe – dołożyliśmy wszelkich starań i środków, aby zapewnić graczom niezapomniane przeżycia.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
50.8 godz. łącznie
Zamieszczono: 13 czerwca
Invisible Inc is an amazing game. I've been playing it over the past 2 weeks, and the more I play, the more I like it. Currently have 45 or so hours clocked in the game, which is actually the second highest playtime of any game in my Steam library! It's also one of the most addictive games I have played in recent memory that keeps drawing you back for more. Those 45 hours were played in under 10 days.

Anyways, the gist of the game is that it is a punishing "rogue-lite" turn-based strategy game, with a heavy emphasis on stealth. It draws inspiration from XCOM Enemy Unknown and has got similar interface, but the core tactical gameplay is very different.

The game's campaign can be completed pretty quickly (on your first try on Beginner, you should do it in under 4 hours), but this game has been thoroughly designed with increasing difficulty levels in mind. From Beginner to Experienced, and then to Expert, you should get three complete runs at least, each offering a unique playing experience. Also, you will die a lot, particularly when you get to expert, so the game makes you learn from your mistakes to improve future runs.

I myself played the game on Beginner first, then after 15 or so tries I got through Expert, after which I played Expert Ironman and finally completed Endless 5/10 days in the same run.

The game's levels are always randomly generated. Initially, I didn't like this, cause sometimes you can be dealt an unfair hand and the level generated could be extremely difficult to traverse. But eventually, over time, you learn to deal with it.

There's an element of risk vs reward. Do you go slow, at the expense of your alarm tracker increasing quickly...or do you go faster, at the expense of being spotted by the enemy?

Even though I've played for 45 odd hours, there are so many unique combinations of augments, programs, items and weapons that the game has got an incredible room for experimentation. Since all of these are randomly obtained or bought along the way, you always have to adapt your playstyle, and as such, the game doesn't become boring or repetitive.

There are 4 different enemy corporations, each of them having a different unique threat, so that adds to keep the game fresh as well. There's also around 7 or 8 different mission types, and you have to make your choices count on which mission type to select, based on your needs.

When I played the game on Beginner at first, I liked it. Then moving on to Expert, I found it too frustrating to the point I was almost going to stop playing. However, once I cleared that hurdle and moved on to Ironman and Endless runs, I have grown to absolutely love the game.

Recommended if you like turb-based strategy like XCOM, and/or if you like stealth games, and/or if you like challenging games that punish and make you learn from your mistakes.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
6.4 godz. łącznie
Zamieszczono: 1 czerwca
An awesome stealth/spy Roguelike.

For the main game, you get a limited amount of time to perform as many ops as you can, making the most of stealth and hacking to get through stages. Steal from the corps, get clues on where to go, free other agents to join your team. All of this prepares you for the final showdown.

There is also the option for an endless mode, where you simply see how long you can run missions before something goes horribly wrong.

The mechanics are solid and the stealth system is very well done. Peek through keyholes and around corners to get an idea of what's coming. Observe guards to figure out where they're patrolling. Hack into cameras to make them work for you. Use blind spots to get the jump on enemies, or more often simply to get around them.

This isn't a combat game. While there is knockouts and some lethal weapons, the majority of this game is based on getting through a stage with as little attention as possible.

A hell of a lot of fun, and full of replay value. A must have.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
43.7 godz. łącznie
Zamieszczono: 1 czerwca
If you're into games with turn-based strategy like XCom and you enjoy rogue-like elements (procedurally-generated levels, random items, perma death, tough difficulty) then this game is guaranteed to satisfy you. Invisible, Inc. is highly polished, very challenging and completely addicting.

Klei is becoming one of my favorite game devs. I'd rate this game a 9.5/10. Highly recommended.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
22.5 godz. łącznie
Zamieszczono: 1 czerwca
Invisible Inc is such an awesome game! I played during early access and was really quite interested in it, It's great to see how far the game has come and the things that has changed. Highly recommend getting it if you're interested in turn-based strategy-ish games, and who doesn't like secret agents?. Just don't expect it to be easy ;)

The basic storyline is that Invisible Inc. HQ was overthrown by a surprise attack, which resulted in the company fleeing the building. Central, the owner of the company managed to retrieve the special program "Incognita" before leaving, but the program can only run on backup power for another 72 hours.

It's a turn-based stealth game where you take control of a handful of secret agents (2 to begin with, but can increase to a maximum of 4) which break into big corporation buildings. Your agents move silently (while not running) but with guard patrols you have to plan your moves carefully so they don't get seen, which involves hiding behind cover.

Your agents have weapons such as the Neural Disruptors which temporarily disable guards for a few turns, while an agent is on top of them they will pin them down and the guard won't be able to get back up. You can also steal money and key-cards from guards to get through locked doors. Once a weapon is used, most have some sort of cooldown. There are also weapons that can kill guards, but killing guards will set off their heart monitors which raises the alarm level.

"Incognita" is a special program which Invisible Inc. owns, it allows them to hack cameras, safes, turrets, and other objects to take control of them. You need power to hack objects, which is gained from consoles around the map. If an agent is seen by a camera it will start recording them and guards will be alerted to their location. If a guard finds them, it will enter overwatch and will shoot during the players turn if the agent being targeted moves into an open area. The agent must either find cover (behind a object in the room 1 square away), use a cloaking rig to turn invisible, or the guard has to be taken out.

With a limited timer in the main game (72 hours (not real hours), though there is also a endless mode) you have to choose places which are near, and determine which buildings are best to visit first. For example, some places such as the bank vaults (money!!) require special access cards gained from other levels to get into the high security vaults (aka: extra room with lots o' money). Also look out for detention centers which hold another agent which can join your team if you manage to rescue them.

Also, graphics are great, cutscenes are beautiful. I just love the high-tech look of it all, even the menus are pretty. <3
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
161.4 godz. łącznie
Zamieszczono: 2 czerwca
Best. Game. Ever.

If you like turn-based single player tactical games, this one is a must. The game play is smart, there is high replayability, the voice scripting and acting is first rate, the music is atmospheric, the graphics are great. Game play is easy to grasp but the game is tough. The one thing I would change about this game is the balance. The difficulty level amps up quickly and it makes overall game play short. Just about the time that you have accumulated enough augments or toys to make play interesting, and become attached to your agents, the game becomes unwinnable. But then you can just start again . . . because each time through is different.
Czy ta recenzja była pomocna? Tak Nie Zabawna