Przejmij kontrolę nad agentami Invisible i przeniknij do najniebezpieczniejszych korporacji świata. Nawet najmniejszy fałszywy ruch może kosztować Cię życie, dlatego do wypełnienia tak ważnych misji będziesz potrzebować znakomitego kamuflażu i precyzji oraz umiejętności pracy w zespole.
Recenzje użytkowników: Bardzo pozytywne (1,243)
Data wydania: 12 Maj, 2015

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Rekomendowane przez kuratorów

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
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15 lipca

Rhymes With Play Ep. 45 - Invisible, Inc. Update 11: Fresh Code (Sneak Peak)



Join the Invisible, Inc. team this Thursday, July 16th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be showing a sneak peak at the upcoming Update 11: Fresh Code - a new, free update coming to Invisible, Inc.

Global Times:
6:30 ET (East)
5:30 CT (Central)
4:30 MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, July 16th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com

Komentarzy: 0 Więcej

10 czerwca

Invisible Inc - Update 11 and the PEIA DLC teaser



Welcome back operators!

Here's what's coming up for Invisible, Inc. in July:

Update 11: Fresh Code
So many of you have gone out of your way to post some great things about Invisible, Inc. throughout the web that we wanted to say thank you in the form of a new free update.

Besides the usual bug fixing and balance adjustments, we've been building a host of new programs to challenge your play styles in new ways. Several new starting programs as well as an assortment of utility programs available from that damned cat. New ways to handle Daemons and use Tags. New ways to collect information and new passives to focus your strategy down one path or another. Here's a couple more teaser images. I've heard if you squint hard you can make out what they say:



The PEIA DLC
At the same time, we've been putting together a collection of agents that used to work for the now defunct Pan-Euro Infosec Agency. A kind of "what if" they were still around to help Incognita deal with the new corporate threat.

Along with lore from 30 years before the game events, these agents will provide new challenges to your starting setup and endgame builds with new augments and equipment. As well as some familiar faces you will also meet Rush and Draco, two of the top agents of PEIA.

Agent Bios:
Name: Collette ‘Rush’ Phan - "Adrenaline Junkie"
Age: 28
Hometown: Paris
Characteristics: Movement, thrill-seeking, aggression

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. ‘Augletes’ don’t often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.

Central Said:
Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.


Name: Matei ‘Draco’ Cernat- "Creature of darkness"
Age: 40
Hometown: Bucharest
Characteristics: Uses bodies ( both KO and dead ) as a resource.

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval ‘The Data Vampires’, made him a small fortune upon its publication, but he spent much of it re-securing his privacy. Dogged by rumours of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn’t ask too many questions about how a reclusive neurvelist would have attained such skills.

Central Said:
Draco’s methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.

I didn’t have the luxury of restraint. I was charged with interdicting the enemy’s security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.
Some day I’ll get around to that silly vampire book. Who has time to read nowadays, anyway?


The Future

We have really enjoyed exploring the possibilities of these new agents and programs, and we really think you will enjoy them too. We'll have more details as we get further along.

We're still watching all of your suggestions and feedback here and the Steam forum for any possible future updates or DLC. So please keep telling us about what you would like to see in Invisible Inc.

Komentarzy: 34 Więcej

Recenzje

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

O tej grze

Przejmij kontrolę nad agentami Invisible i przeniknij do najniebezpieczniejszych korporacji świata. Nawet najmniejszy fałszywy ruch może kosztować Cię życie, dlatego do wypełnienia tak ważnych misji będziesz potrzebować znakomitego kamuflażu i precyzji oraz umiejętności pracy w zespole.

Klei Entertainment, niezależne studio stojące za takimi tytułami jak Mark of the Ninja i Don't Starve, prezentuje: Invisible, Inc.

Główne cechy

  • Wybór postaci: Rozpocznij przygodę dowolnym z dziesięciu agentów, których możesz odblokować w grze. Do wyboru masz również sześć wariantów agentów i sześć programów startowych, które pomogą Ci złamać korporacyjne zabezpieczenia.
  • Złożony system budowy postaci: Każda rozgrywka jest inna, ponieważ umożliwia adaptację do sytuacji poprzez stosowanie różnorodnych strategii opartych na agentach, przedmiotach, dopalaczach i programach.
  • Losowo generowany świat: Lokacje, zagrożenia i łupy generowane są losowo, dlatego każda rozgrywka znacznie różni się od poprzedniej i nie pozwala popaść w rutynę.
  • Wybór trybów gry: Pięć różnorodnych trybów gry i zaawansowane opcje generowania pozwalają każdemu grać według własnych preferencji.
  • W pełni animowane przerywniki i czytane kwestie: Kilkaset kwestii lektorskich, doskonałe animacje i w pełni animowane przerywniki filmowe – dołożyliśmy wszelkich starań i środków, aby zapewnić graczom niezapomniane przeżycia.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
7.7 godz. łącznie
Zamieszczono: 10 lipca
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
34.6 godz. łącznie
Zamieszczono: 7 lipca
Turn-based stealth - what's not to like?

Generally, my biggest turnoff in turn-based games is random elements, specifically in combat. XCOM was a big offender in this, and while I still enjoyed it, I found myself constantly savestating in case I missed an 80-90% shot. In Invisible Inc, however, the combat is pretty black and white - if you're seen, you have one action to retaliate (or, more realistically, get out of sight) or else you're shot. The hacking mechanic is solid, adding a unique layer of strategy and resource management.

Only two minor complaints come to mind - the music isn't all that memorable and the guards are pretty often underwhelming. (So far though I've only beaten the easy campaign - in hard the alarm raises when you knock out a guard, so it looks like you have to be much more careful)
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
10.6 godz. łącznie
Zamieszczono: 1 lipca
This game is beyond amazing. Hits all the right buttons for a turn-based strategy. No nonsense. No gimmicks, just tense fun in a stylish environment with great roguelike elements.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
17.7 godz. łącznie
Zamieszczono: 30 czerwca
The random map generation keeps you on your toes, the various starting characters and programs give you various playstyles, and managing Incognita's power resource while remembering to close all doors is quite a hassle but a fun one.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
37.5 godz. łącznie
Zamieszczono: 3 lipca
Unfortunately, steam doesn't include the hours I played offline on my laptop, I'm around ~60 hours.
Anyway, this game it's an RPG based on Stealth. I hate stealth games, I dropped mark of the ninja after the second level because it felt repetitive.
But THIS, oh man, it's so interesting, your brain start working and thinks strategies to overcome the guards and finish each level.
RPG part and character specialization is very important, it feels like FTL when you have to choose what to specialize on based on the items you find and the idea you have in mind.

Don't avoid this game just because it's marked stealth: it's a great rpg and possibly the greatest stealth game I've played so far.

One note, main story is short, but there is endless mode available for you to explore most weird builds for your characters
Czy ta recenzja była pomocna? Tak Nie Zabawna