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Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
Data wydania: 19 Sie, 2014
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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra może się znacznie zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Czemu Wczesny Dostęp?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

Ile czasu trwa faza Wczesnego dostępu?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“The current version includes 4 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“The game is $19.99, but during Early Access it will be $15.99.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at http://forums.kleientertainment.com
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Najnowsze aktualizacje Wyświetl wszystkie (15)

Early Access Update 2: Active Recon - Patch Notes

16 września

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes


Patch Notes

Build 111031

New Features
* Several new FTM corp threats
* New multi-corp threat - MEDAMA
* Improved weapon equipping, no more juggling items on the ground
* Improved item management both during and between missions
* Access to storage space between missions
* Friendly agents can be dragged and rescued via the elevator
* Improved prisoner and hostage abilities, they can now peek and use some items
* New mainframe device - Facility Database. Hack it for information
* Improved visual display for melee reaction and pinning
* Added some new events
* Shoot buttons now appear in the in-game UI

Balance Changes
* Stunning the detention center captain no longer calls additional guards
* Investigation points are no longer automatically displayed in Normal mode. You must observe the guard to display them.
* Energy Gun now costs an action to fire.
* Piercing Scanner split into two augments, one for melee and one for guns.
* Corporations are now hidden on the map screen in Normal mode.
* Turrets now pierce armor
* You can break firewalls on ghosted drones
* Medgels are now disposable
* Hacked drones have a KO "rebooting" stage after they have been taken over.

Bug fixes
* Static in the sound has been fixed
* Enemy targets are now highlighted when using the shoot button
* Run is now toggle-able as long as you have not moved
* EMP Packs II and III now have correct ranges
* Peek and run now display used AP correctly
* Fixed a procedural generation bug that was causing impossible levels (oops)
* Lots of small bug fixes

Komentarzy: 6 Więcej

Arriving Sep 16: Early Access Update 2 -- Active Recon.

12 września

In our second major gameplay update, the Corporations gear up for a new offensive. New Enemies, features and fixes!

See the full teaser at: http://forums.kleientertainment.com/topic/40670-teaser-for-early-access-update-2-active-recon-arrives-sept-16/

Komentarzy: 4 Więcej
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Recenzje

“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”
Eurogamer

Arriving Sep 16: Early Access Update 2 -- Active Recon.



The Corporations gear up for a new offensive. New Enemies, features and fixes!
See the full teaser at: http://forums.kleientertainment.com/topic/40670-teaser-for-early-access-update-2-active-recon-arrives-sept-16/

Informacje o grze

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers

Wymagania systemowe (MAC)

    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
14.9 godz. łącznie
Recenzja Wczesnego Dostępu
http://youtu.be/5eNkoXFDdx4
Invisible Inc. w pigułce:
• Taktyczna, turowa skradanka logiczna typu rogue-like od KLEI ENTERTAINMENT (Don't Starve, Mark of the Ninja)
• Obejmujemy funkcję dowodzącego ekipą supertajnych szpiegów/agentów, których zadaniem jest infiltracja budynków różnych korporacji i wykonywanie powierzonych im zadań
• Podczas misji agenci będą wykradać dane, hakować systemy, ratować zakładników, ale przede wszystkim grabić i plądrować sejfy (bo bez funduszy jak bez krawatu)
• Na chwilę obecną dostępne są 3 tryby rozgrywki: Tutorial, Story mode oraz Endless mode
• Dwa poziomy trudności: EASY i NORMAL

+ Niezwykle dokładna i dopracowana oprawa graficzna (efekt WOW na poziomie 87%)
+ Proceduralnie generowane poziomy - każda rozgrywka będzie unikalna pod względem rozmieszczenia pokoi, drzwi, strażników, sejfów, kamer, a nawet kwiatków, stołów czy koloru kafelków
+ Bogaty zasób przedmiotów i ulepszeń dla agentów (chipy, broń, kamizelki, paralizatory itp.)
+ Hakowanie! Instaluj programy, łam zabezpieczenia, przejmuj roboty, rób zmyłki-kobyłki
+ Różnorodność celów misji
+ Nagradzanie za kończenie misji "na czysto" (zostawiłeś po sobie stertę zwłok? ktoś musi za Ciebie posprzątać, ale na pewno nie zrobi tego za darmo!)
+ Wiele postaci do wyboru (obecnie 4, startujemy zawsze z dwoma), każda z unikalnymi cechami
+ Wymagająca taktyki i przemyślenia rozgrywka, gdzie jeden fałszywy ruch może oznaczać koniec CAŁEJ rozgrywki (prawdopodobieństwo RAGE QUITa: chaotycznie wysokie)
+ Duży nacisk na eksplorację i zwiad - bez dobrego rozeznania w terenie stąpasz jak triceratops po polu minowym, a jeden fałszywy ruch... patrz punkt wyżej
+ Doświadczenie (a.k.a. expy), które nalicza się po skończeniu danej rozgrywki (czy to zwięcieskiej, czy przegranej) i odblokowuje kolejne postacie/programy/wspaniałości
+ Wzorowo prowadzony Early Access (zapowiedzi update'ów, trzymanie terminów, ciągły kontakt z graczami i reagowanie na błędy - no ale w końcu to KLEI!)

= Można mieć słuszne skojarzenia z XCOM: Enemy Unknown czy Shadowrun Returns głównie pod kątem systemu osłon, jednak Invisible Inc. podchodzi do nich w swój unikalny sposób (żadna kalka czy copy-pasta)

(UWAGA: poniższe minusy należy traktować z przymrużeniem oka, gdyż gra wciąż jest we Wczesnym Dostępie i wiele z wymienonych wad może zostać poprawiona)
– Rozgrywka na normalnym poziomie trudności jest... trudna. Wymaga skupienia i dobrej znajomości mechanik gry. Gratka dla fanów turówek, jednak może okazać się zbyt skomplikowana dla casuali
– Czasami algorytm odpowiedzialny za konstruowanie poziomów tworzy "niemożliwą do przejścia planszę"

TL;DR: Pomimo Wczesnego Dostępu Invisible Inc. jest solidną i przemyślaną produkcją, która oczywiście nie stroni od mniejszych czy większych błędów, ale mimo to jest bardzo grywalna i wciąga na dłuuuugie godziny. A kontent wciąż rośnie (i to bez drożdży)! Po sposobie, w jaki ekipa z KLEI prowadziła Early Access przy Don't Starve nie mam wątpliwości, że Invisible Inc. będzie dopieszczony bardziej niż ukochany kot Twojej teściowej. A gdy przyjdzie czas wypuszczenia gry, będzie to jedna z ciekawszych turowych gier strategicznych na rynku.

Mocne 9/10


PS. O, i jeszcze mi się taki suchar nawinął: "KLEI - tego nie powąchasz!"
Zamieszczono: 19 września
Czy ta recenzja była pomocna? Tak Nie
347 z 371 osób (94%) uważa, że ta recenzja jest pomocna
2.8 godz. łącznie
Recenzja Wczesnego Dostępu
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
Zamieszczono: 19 sierpnia
Czy ta recenzja była pomocna? Tak Nie
53 z 56 osób (95%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Recenzja Wczesnego Dostępu
As of Update 1:
Invisible Inc is a pretty interesting take on tactical turn-based stealth (yep, stealth) in a setting of corporate espionage somewhere in the future.
Game is rock hard, so if you don't like dying and replaying a lot - this game's not for you.
Unique mechanics like alarm level and hacking in separate cyberspace make gameplay pretty dynamic compared to the XCOM where you can just overwatch all the time.
Randomly generated levels give you practically unlimited replayability (well, at least until you are just bored by the game itself).
Mix in great style, zero bugs (at least I haven't seen any) and Klei's "Next update: X days" counter (same that they had in Don't starve) and you get a pretty damn good game.
Worth every penny even in this state. But again - if you don't like tough turn-based games, do not even bother.

More detailed look in the video:
https://www.youtube.com/watch?v=8rzEVg0BSBc
Zamieszczono: 23 sierpnia
Czy ta recenzja była pomocna? Tak Nie
66 z 77 osób (86%) uważa, że ta recenzja jest pomocna
10.3 godz. łącznie
Recenzja Wczesnego Dostępu
Listen to me, please don't think i'm joking or i'm some kind of fanboy when I say...I Absolutely Love This Game!

Pleae bear with me while I attempt to give me amature review of this game.

First off I should say, this game was made by Klei Entertainment, the makers of some amazing games such as Mark of the Ninja (Literally one of the best stealth games ever) , Don't Starve (Very good and addicting suvival/adventure game) , Shank 1 + 2 (Pretty good 2D brawler) , And Eets + Eets munchiesm (Fun puzzle game).

I've had the game in Alpha way before it came on Steam Early Access (Klei allowed people to buy a super early build of it from their site) and I barely touched it, then I decided to play it again recently, and so far, i've clocked in about 9 hours total, 7.5 of those hours being from me playing the most recent build and i'm enjoying the hell out of it.

But let me get to the main points.

The Story: At the moment there isn't much, you're an agency, and you have 72 hours to complete missions before your final mission, choosing a mission tells you how long it will take to complete, and they're also generated randomly, so you never will know the layout of the map, or play the same old thing, you have to learn each time, also you're building your Agency's reputation each time you complete a map, by looting/collecting data/exploring the map.

- The stealth gameplay: Honestly when i started playing this, like an idiot I skipped the tutorial and got myself demolished, it literally took me hours to even learn how to hack.

But yeah, this game is Stealth based, taking on an enemy head on will get you KILLED, you can stun them for a bit, and even kill them (at the risk of setting of an alarm), or you can avoid combat all together while just hacking, and looting, which brings me to my next point.

- Hacking: It's pretty simple, you press space and go into Igconita mode (Igconita was the original title of the game), and you can see what you can hack, which at the moment are just Cameras, Safes, Power supplies, and a lot of other object which may expose the full map to you, and show where other panels are.

Also hacking takes up "PWR" which is basically power or battery life, but with one of the perks you choose in the beginning they give you two pwr each round.

Alarms: There's an alarm system, with every turn as in after all your characters have moved, the alarm bar will fill up a peg, and the stakes get higher

- First alarm = Cameras are now active, if you're spotted the guards will search the area the camera saw you at, but you can easily hack the cams.

- Second Alarm = It's twice as hard to hack, not too difficult, just instead of using 1 PWR you'll use 2 to hack some things.

- Third Alarm = Another guard will come down to investigate, making it a little tricker to get around.

- Forth alarm and so on = Elite guards with armor who move faster, this patten continues until you either die, or your escape.

This alarm system introduces an excellent risk and reward concept, due to the fact that you can stick around and keep exploring and looking for possible loot or intel, but you'll make it harder for yourself, but you also get a higher score in the end.

....or die trying.

Characters: Deckard is experienced stealth spy, who can cross large areas and move around the map, my favorite really.

Internationale: She's the hacker, she can hack things though walls, which honestly, is pretty usefull.

There's two more characters to unlock, as well as some perks.

Overall it's a 10/10 for me, didn't enjoy it at first, but it REALLY grew on me, looking forward to seeing it grow into something special.

Also online co op would be interesting, i'll update this review as I think of more to say on it.
Zamieszczono: 21 sierpnia
Czy ta recenzja była pomocna? Tak Nie
43 z 48 osób (90%) uważa, że ta recenzja jest pomocna
18.1 godz. łącznie
Recenzja Wczesnego Dostępu
When I bought it and started playing, it was early-access, soon after release. I fell in love with it immediately. The gameplay style is very reminiscent of XCOM Enemy Unknown, with the EU influences most obvious in the Skills UI and movement display. This is most definitely not a bad thing!

Graphical Stuff
How the game presents its information is excellent and intuitive. Arrows show sounds of footsteps, guards' vision is easily understood and the characters are immediately distinct from one another so you can easily tell them apart.

The art is incredibly stylised, with the main character (named Deckard) looking like he just stepped out of a detective noir movie. It's extraordinarily pretty and really a treat.

The only place it falls down is in the level layout. The see-through walls often cloud some information, making movement range a little difficult to determine at times.

Sound Stuff
Excellent. The soundtrack fits the game to a T and the audio-immersion is fantastic. Audio clues and the aforementioned visual clues intermesh wonderfully.

Controls
A little iffy. I've found that the game occasionally decides to ignore a button press, but it's not too often.

Overall
If you love strategy, turn-based games and stealth and think that combining them all would be tricky but the end result sounds interesting, you should play this game.
Zamieszczono: 20 sierpnia
Czy ta recenzja była pomocna? Tak Nie