Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
ユーザーレビュー:
最近:
非常に好評 (31 件のレビュー) - 90% of the 31 user reviews in the last 30 days are positive.
Overall:
非常に好評 (2,078 件のレビュー) - このゲームのユーザーレビュー 2,078 件中 93% が好評です
リリース日: 2015年5月12日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Invisible, Inc. を購入する

サマーセール! 7月4日 に終了

-66%
$19.99
$6.79

このゲームが含まれるパッケージ

Invisible, Inc. + Contingency Plan Bundle を購入する

2 アイテムを同梱: Invisible, Inc., Invisible, Inc. Contingency Plan

サマーセール! 7月4日 に終了

Summer Sale Turn-Based Strategy Bundle を購入する バンドル (?)

5 アイテムを同梱: The Banner Saga, Invisible, Inc., Thea: The Awakening, Gremlins, Inc., Hard West

 

レビュー

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

このゲームについて

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows Vista/Windows 7/Windows 8
    • プロセッサー: 2.0+ GHz Dual Core or better
    • メモリー: 2 GB RAM
    • グラフィック: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    • サウンドカード: 100% DirectX9.0c compatible sound card and drivers
    最低:
    • OS: 10.8.5 (Mountain Lion)
    • プロセッサー: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • メモリー: 4 GB RAM
    • グラフィック: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • ストレージ: 2 GB 利用可能
    最低:
    • プロセッサー: 2.0+ GHz Dual Core or better
    • メモリー: 2 GB RAM
    • グラフィック: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • ストレージ: 2 GB 利用可能
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
最近:
非常に好評 (31 件のレビュー)
Overall:
非常に好評 (2,078 件のレビュー)
Recently Posted
2KI
( 記録時間: 22.1 時間 )
投稿日: 6月25日
Extra solid turn based strategy, unique art style, procedurally generated levels (for real, far better than XCOM:EU) and if you like challenge I assure you that you can enjoy yourself since there are a lot of different options to make the game insanely hard.
I fell in love with this title because of the post-apocalyptic sci-fi theme (some kind of cyberpunk I crave for) and because of the first mission which was damn hard (played only in expert mode because I'm a masochist).
参考になりましたか? はい いいえ 面白い
Karl
( 記録時間: 9.5 時間 )
投稿日: 6月25日
This is an interesting game if you like stealth and strategy. You'll spend your time sneaking around, peeking around corners and in doors, using gadgets and hacks to disable security, and sneaking up on guards to knock them out. There isn't a ton of variety in the mission objectives. Generally you'll go in, steal something, and get out. Each mission is also supposed to be done in a small number of turns because every few turns, security gets tighter, even if you didn't cause any disturbances.

My only real complaint would be that the game rushes you to complete it. Not only within the missions but also in the campaign. There are a lot of optional missions that you simply don't have time to undertake. I guess that's okay since it's designed to be replayed, but I don't like being rushed.
参考になりましたか? はい いいえ 面白い
carfifa
( 記録時間: 0.9 時間 )
投稿日: 6月25日
daskoo
参考になりましたか? はい いいえ 面白い
Mrwinnerguy!
( 記録時間: 2.1 時間 )
投稿日: 6月24日
I've only played this game for a short time, but I can already tell this is my cup of tea. Encounters are tense, beginner mode is fair, but without the crutches it provides, I can tell this game is gonna be much more difficult later on. I'm having a blast playing it so far. Highly recommended for fans of FTL and X-COM.
参考になりましたか? はい いいえ 面白い
MrMuse
( 記録時間: 7.3 時間 )
投稿日: 6月24日
I'm not sure I even need to review this game as the multiple awards speak for themselves. Suffice it to say that they are deserved. Do not be deceived into thinking this is one of those annoying real time stealth 'em up games. Whilst stealth is the key aim this is a proper tactical turn based game where positioning is key. I would also advise you not to be put off by the fact that levels are procedurally generated because, strangely enough, they actually feel like hand crafted levels whilst achieving that rare feat of making every game different. The cut scenes and progression are extremely well executed creating both atmosphere and a sense that you are controlling a covert ops agency. If I could level any kind of criticism at this game it would be that, despite dlc characters having markedly different skills, character progression and variety is fairly straightforward and non organic in feel. But this really is nit picking a fault in an otherwise superb game.
参考になりましたか? はい いいえ 面白い
Fjaerthuvud
( 記録時間: 21.9 時間 )
投稿日: 6月24日
If you're a fan of turn-based rpgs you'll love this game. Great gameplay, good story. I only played it once but this was definitely worth the money.
参考になりましたか? はい いいえ 面白い
EvilLost
( 記録時間: 1.0 時間 )
投稿日: 6月24日
What looks to be an incredibly polished turn based action game is actually hampered by poor UI design and incredibly boring gameplay. Most of the gameplay consisted of just walking from room to room and passing your turn (to get more AP so you can walk to another room).

I am a big fan of Klei's other games, and the animation and style is clearly polished, but the gameplay and UI are lacking. I had to refund this one.

PROS:
-Great art
-Good voice acting
-Lots of modes (level generation)
-Multiple agents with different abilities

NEUTRAL:
-The "increasing alarm" system is misguided. I assume the purpose is to make exploration a risk/reward system, but this system (combined with the excessive walk/pass, see below) got on my nerves rather quickly.

CONS:
-Terrible UI design (NOT intuitive at all)
-REALLY boring gameplay. The distances that must be covered are too long, so you will constantly be moving all of your agents, then ending the turn to get more AP, then moving them again, then ending the turn again....SO exciting.
-Although different agents existed, their differences were not very clear by reading the stat screens (crappy UI), nor is anything really explained (even starting with the easiest mode).

In my first 4 missions there were a number of instances where I had to stand on a particular tile to reveal the presence of a camera across the room, but there is no way to know that "this" is the tile to stand on ( as opposed to all the ones next to it).
参考になりましたか? はい いいえ 面白い
¥.J.MäLm§†££ñ ®
( 記録時間: 1.8 時間 )
投稿日: 6月21日
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参考になりましたか? はい いいえ 面白い
ruce
( 記録時間: 6.8 時間 )
投稿日: 6月19日
this game is awesome

But there is not enough content for the price they ask for it.

it takes only about 2 hours to pass.
参考になりましたか? はい いいえ 面白い
JeBear
( 記録時間: 79.4 時間 )
投稿日: 6月18日
It's unforgiving. It's frustrating. This is an awesome game.
The learning curve is steep. You get thrown from the tutorial into the game and then you fail miserably.
So you try again, without the tutorial this time (Because you know what to do now)...
And you fail miserably again...
But here's the thing. you won't always fail.
And when you don't, you'll beat the game and start over... Either in higher difficulty or with different agents.
And then, guess, what?
You start failing miserably all over again :D
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 30 days
43 人中 36 人 (84%) がこのレビューが参考になったと投票しました
12 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.6 時間
投稿日: 6月5日
無料で入手した製品
Player: "I want a turn based strategy games like XCOM combined with a stealth game like Metal Gear Solid. I also love hacking stuffs, can you add that too?"

Klei: "Say no more."

The gameplay is inspired from XCom and Republique in a Deus Ex setting, with a gorgeous art style.
このレビューは参考になりましたか? はい いいえ 面白い
26 人中 18 人 (69%) がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 31.1 時間
投稿日: 6月11日
This game does not forgive

This game does not forget

This game will make you afraid of doors

and I LOVE it
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 7.9 時間
投稿日: 6月5日
I enjoy tactical strategy but not stealth games; decided to try this given the positive reviews. I wanted to like it but found myself thinking this game could have been much more than it was. The core mechanic can be fun, but I still have to go thumbs down. Three primary complaints:
1. The story and characters are underwritten. This makes the game mostly a sandbox that gets repetitive quickly.
2. The environments are one note. Every level looks and feels the same. The adversary has no personality or variety.
3. The game's economy/balancing doubles down on the repetitive loop that the above creates. On the first playthrough, I cruised to the end only to find myself missing critical equipment to complete the final mission that, in retrospect I was had not been offered for purchase from any of the game's semi-inaccessible vendor options in the first place. The between mission vendor is literally useless, frequently having nothing to offer for sale, thereby raising the question why he's included at all. The game's response is to suggest I replay the entire campaign again as part of a metagame. This would be fine given that the game moves at a decent clip except that the repetitiveness of the core game makes replaying it extremely boring. I only have so much time, replaying a game I'm lukewarm on hoping procedural generation will give me opportunities to acquire needed items to finish it doesn't sound like fun, it sounds like a chore.

I think there is a core for a great game here, either by changing the setting (say to the Cold War or by licensing a spy property like Archer or Austin Powers or No One Lives Forever) or a sequel that focuses more on making the game both challenging AND fun by opening up the inventory more, giving the world more character, and creating a villain worth beating.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.1 時間
投稿日: 6月1日
無料で入手した製品
It is one of the best stealth games so far, I got the Contingency plan DLC as well so both are so worth the price. It feels like an xcom 2 base game but obviously not the same because of the gameplay, you play as the agents from invisible inc. completing your objectives and rebuild your lost HQ that somehow they got compromise.

The cutscenes of the choice of artstyle I really like, I just wish they add more cutscenes instead of only two and more like Mark of the Ninja that has several shorter cutscenes. I want to have a small connection to my agents and the head leader, maybe the villians I want to hear their objective in this whole missions we were task on. Yes there are some brief history each of the agents including the leader, but what I meant was having an interaction between my agents as they are doing their brief missions. (after they finish talking to the main objective)

Each mission is important depending on the resource you need and depending on the objective the level will be increasingly harder as you progress into complex buildings. You have an alarm meter that fills the alarm bar each turn and each level of alarm will get the level harder which adds more tension to the game and leaves you an adrenaline feeling when you're trying to complete your objective and will say to yourself of "oh shoot I got to get out of here, level 3 has been activate too many guards."

It leaves you the same excited feeling when xcom did this and invisible inc. nail it right out of the park for the creation of stress (in a good way) of either gambling to stay and get more loot or leave as soon as possible, not to mention the soundtrack they have is suburb when guards spotted you or when you just got to get the hell out, each action counts. You can't kill guards unless you have lethal weapons but if you do kill them the alarm level will be increase by two so watch out if you do. Is all about stealth and is better to not stun them then stun because that means you have to watch over the body so that he won\'t wake up and start searching for you.

There's your companion AI Incognita which she is a huge life savior at times through hacking, destractions, all kinds of cool gadgetss but each skills require power which you need to hack into terminals in order to get more power for use of Incognita. Each agents has its special abilites and I feel frustraded that you can only carry 2 agents at the start but later when you do rescue hostage you can get additional agents, although the only negative thing about the hostage rescue misssion is that you can't get their "unique" gear that he/she is special of using it, so you are stuck with a basic "normal" agent until you buy their gears back from shops that you can hack in buildings from your objective.

The game is short roughly around 6 hrs to complete but the modes is what kept the 20 hrs as of this review going because it adds more challenge into the game and having good replay values. The ending is a brain scratch for me and is obviously building up a sequel or hopefully an expansion pack which in my opinion I don't "mind" much because I sort a want to expand the game more to have all new challenges to play.

CONCLUSSION

Don't let my mix expression toward the ending stops you from buying this game, this game is mostly for gameplay value and it is excellant, the story yes could use some more in depth story telling to really earn an upcoming sequel pack, but the extra modes to fill in the extra hrs is still worth the price to buy. 8/10
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.1 時間
投稿日: 6月24日
I've only played this game for a short time, but I can already tell this is my cup of tea. Encounters are tense, beginner mode is fair, but without the crutches it provides, I can tell this game is gonna be much more difficult later on. I'm having a blast playing it so far. Highly recommended for fans of FTL and X-COM.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.3 時間
投稿日: 6月24日
I'm not sure I even need to review this game as the multiple awards speak for themselves. Suffice it to say that they are deserved. Do not be deceived into thinking this is one of those annoying real time stealth 'em up games. Whilst stealth is the key aim this is a proper tactical turn based game where positioning is key. I would also advise you not to be put off by the fact that levels are procedurally generated because, strangely enough, they actually feel like hand crafted levels whilst achieving that rare feat of making every game different. The cut scenes and progression are extremely well executed creating both atmosphere and a sense that you are controlling a covert ops agency. If I could level any kind of criticism at this game it would be that, despite dlc characters having markedly different skills, character progression and variety is fairly straightforward and non organic in feel. But this really is nit picking a fault in an otherwise superb game.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 62.8 時間
投稿日: 6月11日
I got frustrated with it the first time I played anything above the beginner level, but came back after a long break and cannot get enough of it. I hadn't fully understood how the game works, so my frustration was out of proportion to what was actually going on. This is rapidly becoming my favorite game at the moment.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 79.4 時間
投稿日: 6月18日
It's unforgiving. It's frustrating. This is an awesome game.
The learning curve is steep. You get thrown from the tutorial into the game and then you fail miserably.
So you try again, without the tutorial this time (Because you know what to do now)...
And you fail miserably again...
But here's the thing. you won't always fail.
And when you don't, you'll beat the game and start over... Either in higher difficulty or with different agents.
And then, guess, what?
You start failing miserably all over again :D
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 8 人 (53%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 11.8 時間
投稿日: 6月5日
Invisible, Inc. manages the rare achievement of combining two wildly disparate genres - stealth and turn-based tactics - and somehow managing to feel totally mundane. There's not really anything wrong with it, but as an experiment it seems like a failed one, and even when it works it almost feels like the sequel to a more interesting game.

I realize that reviewing the plot of a roguelike is at best a questionable activity, but it's worth bringing up here. The game opens by quickly establishing a fascinating world of cyberpunk duplicity, then immediately blows it up to pit you against a monolithic alliance of evil. Then, after you beat the game, the victory cutscene reveals that whoops it turns out you got totally owned. You're then whisked back to the main menu and asked if you'd like to play - and therefore get totally owned - again. The premise isn't wrong, but it's certainly wonky.

The gameplay is of course the meat of things, but it similarly smells of missed opportunity. You play as the operator of an experienced espionage organization, yet every mission involves stumbling blindly into unknown office buildings in search of unknown objectives, where even flawless victory might net you nothing of value. The world is full of advanced technology for your operatives to hack, but you do so by establishing line of sight. This makes less than zero sense, which isn't a dealbreaker on its own. But crucially, this funnels the dimension of technology into plain old meatspace. You're not exploring a level to gain access to Network A to gain access to Physical Area B to gain access to Network C and so on, you're just… walking around. It's so fundamentally bad at cyberpunk that I have to wonder why the game uses the trappings in the first place. And the actual sneaking follows suit, relying on age-old tropes of hiding behind boxes to avoid patrolling guards' vision cones, with unique agents who present a façade of individuality but nothing more.

As a whole it's… fine. But the alluring premise is almost completely at odds with the gameplay, to the point that it'd work better with an old-timey detective theme than the futuristic cyberpunk one it sports. And the turn-based nature gives the stealth gameplay extra precision, but it doesn't do anything truly new to set it apart from stealth games of the past unless you're really into procedurally generated cubicle farms. Bottom line, you're better off playing Mark of the Ninja (from the same devs) or Dishonored to get your stealth kick.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
66 人中 62 人 (94%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 57.6 時間
早期アクセスレビュー
投稿日: 2014年8月22日
アップデートに合わせてレビュー内容を更新
(12月29日/2014)

ターンベースのステルスゲーム+ローグライクという有りそうで無かったジャンル。
「Mark of the Ninja」や「Don't Starve」を作り出したklei entertainmentの新作、上記の両作品を楽しんだ自分としては当然良作だろうと期待しての購入である。

Invisible Inc.なる企業スパイのオペレーターとしてエージェントを派遣して数々のミッションをこなしていくのが主な流れだ。

ストーリー
世界経済に何か不穏な流れを察知したInvisible, Inc.のセンターは、その動きに対応するための材料集めにオペレーターである主人公にコンタクトをとる、漠然としすぎた導入だが何故かタイムリミットは72時間とはっきりわかっているらしい。
以前のストーリーは72時間というタイムリミットに対して整合が取れてないかったせいか改善された、と同時にボイスオーバーでのストーリー及びミッション説明が無くなってしまったのは寂しい。今後も変わる可能性が大きいため後述はしないがゲームをプレイするのに必ずしも読解する必要はない。

世界感
フィルムノワールを思わせるクラシカルな風貌のキャラクターもいる一方で、身体への内蔵アーギュメントや埋め込み型マイクロチップなど、登場するガジェットは現代よりも科学が進歩した近未来を思わせるサイバーパンクベースとなっている。ビジュアル的に大胆な特徴があるわけではないが、クラシックなスパイ像と近未来的デザインの組み合わせは魅力的。

ゲームプレイ
ゲームがスタートすると世界地図上にランダムにピックアップされたポイントが表示され、ミッションによってメインとなる目的や難易度そして移動時間が異なり、72時間のリミットの中でどうミッションを選択していくかは重要なポイントとなっている。

ステルスゲームらしく直接的な戦闘能力はどのエージェントも低く、スタンガンなどで警備兵を無力化しても数ターンで息を吹き返してしまい警戒態勢に入ってしまう、拘束する事も出来るが同時にエージェント1人の行動は大きく制限されてしまう。もちろん銃器などで殺害も可能だが警備兵は心電図モニターされているため警備レベルが上昇する上にミッションクリア後の報酬にペナルティが付いてしまう、さらに使用した弾薬は購入して補充しなければならず、何も考えずに強行手段を取ると確実にマイナス効果となるだろう。

全てにおいてステルスを重視するゲームデザインの中で一番のキモとなっているのはアラームシステムと呼ばれるもので、これはミッション開始からターン毎に上昇していき段階ごとに警備体制が強化される。最初は防犯カメラの作動から、ハッキング可能なオブジェクトの防壁レベル上昇、追加の警備兵などなどレベルが上がるにつれステルス行動が難しくなっていく。そのため時間を使ったしらみつぶしの探索は難しく、慎重策と大胆策の選択を常に迫られるスリリングなゲーム展開は緊張感と同時にスパイ映画の一幕を自身で演出したような手応すら感じられる。

リプレイ性
製作者側でローグライクという言葉は使っていないが、ランダム生産されるマップとアイテム取得による高いリプレイ性はまさにそれである、実際ステルスとローグライクという難しい組み合わせは実にハイレベルに融合していると感じる。ランダムが故に起きてしまいそうな突破不可能な事故的組み合わせなどは今のところ自分のプレイでは起きていない。難易度自体はかなり高め目に設定されてはいるがプレイヤーの機転と経験で充分切り抜けられるようになっている。1ゲームはファイナルミッションまで進めたとして2時間ほどだろうか。長考してしまうような場面に出くわす事も少なくないが気軽にリスタート出来る丁度いいボリュームに思える。

アップデートによる追加要素や変更点
当初の予定通り2週間に1回ほどのペースで順調にアップデートを重ねており、コンテンツの量もそれなりに増えてきたと思える。ゲームプレイや設定項目もより多様になってきており期待通りの更新ペースは安心感がある。以下目に付く項目をピックアップ。

UPdate3
「Vault」のアクセスコードが手に入るミッション「Chief Executive Suite」が追加
ミッション同士の繋がりにより選択の面白さが増える。

UPdate4
2名の新エージェントが追加されて計6名が選択可能になった。

http://steamcommunity.com/sharedfiles/filedetails/?id=341466857
http://steamcommunity.com/sharedfiles/filedetails/?id=341466967

UPdate5「Red Eye」
アップデートに作戦コードのような名前が付く。特に意味はない。

Update6「Archive Ghosts」
初期キャラ2名に「Archive」いわば以前の経歴バージョンが選択可能になる。
難易度緩和のためにリウインド(巻き戻し)機能が付く、それに伴いアイアンマンモードも追加。

Update7「Memory Check」
アンロックキャラShalemに「Archive」の別バージョンと他ハックプログラムやアイテムなども追加された。

Update8「Operation Sherwood」
アンロックキャラBanksに「Archive」の別バージョンが追加された。
このレビューは参考になりましたか? はい いいえ 面白い