Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
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リリース日: 2015年5月12日

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"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
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6月10日

Invisible Inc - Update 11 and the PEIA DLC teaser



Welcome back operators!

Here's what's coming up for Invisible, Inc. in July:

Update 11: Fresh Code
So many of you have gone out of your way to post some great things about Invisible, Inc. throughout the web that we wanted to say thank you in the form of a new free update.

Besides the usual bug fixing and balance adjustments, we've been building a host of new programs to challenge your play styles in new ways. Several new starting programs as well as an assortment of utility programs available from that damned cat. New ways to handle Daemons and use Tags. New ways to collect information and new passives to focus your strategy down one path or another. Here's a couple more teaser images. I've heard if you squint hard you can make out what they say:



The PEIA DLC
At the same time, we've been putting together a collection of agents that used to work for the now defunct Pan-Euro Infosec Agency. A kind of "what if" they were still around to help Incognita deal with the new corporate threat.

Along with lore from 30 years before the game events, these agents will provide new challenges to your starting setup and endgame builds with new augments and equipment. As well as some familiar faces you will also meet Rush and Draco, two of the top agents of PEIA.

Agent Bios:
Name: Collette ‘Rush’ Phan - "Adrenaline Junkie"
Age: 28
Hometown: Paris
Characteristics: Movement, thrill-seeking, aggression

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. ‘Augletes’ don’t often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.

Central Said:
Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.


Name: Matei ‘Draco’ Cernat- "Creature of darkness"
Age: 40
Hometown: Bucharest
Characteristics: Uses bodies ( both KO and dead ) as a resource.

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval ‘The Data Vampires’, made him a small fortune upon its publication, but he spent much of it re-securing his privacy. Dogged by rumours of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn’t ask too many questions about how a reclusive neurvelist would have attained such skills.

Central Said:
Draco’s methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.

I didn’t have the luxury of restraint. I was charged with interdicting the enemy’s security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.
Some day I’ll get around to that silly vampire book. Who has time to read nowadays, anyway?


The Future

We have really enjoyed exploring the possibilities of these new agents and programs, and we really think you will enjoy them too. We'll have more details as we get further along.

We're still watching all of your suggestions and feedback here and the Steam forum for any possible future updates or DLC. So please keep telling us about what you would like to see in Invisible Inc.

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5月22日

Invisible, Inc. Post-Launch Update




Originally posted by Bigfoot on the official forums:

Hello everyone!
 
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
 
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
 
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
 
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
 
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
 
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
 
Thank you once again for sticking with us!

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レビュー

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

このゲームについて

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
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28 人中 28 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.9 時間
投稿日: 5月29日
Masterpiece. No game is properly comparable in its mechanics (like a mixture of X-Com, Metal Gear, and FTL). Risk/reward at its finest. Procedurally generated, but each level feels balanced and handcrafted. Rewards adaptability, planning, and focus, but challenges you all the way.
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26 人中 24 人 (92%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 328.7 時間
投稿日: 5月29日
Like chess for people who like video games. Kind of. Great game, seriously.
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13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.7 時間
投稿日: 5月31日
This game is amazing on so many levels.

First of all, the eye-catcher, it's very unique art-style.
Something which is by now expected of Klei Entertainment.
These guys pull out something new out of their hat for each title they create.
And Invisible, Inc. is no exception to this, standing out of the competition even on the first look.
There are even little details, like the A.I. which is helping you out getting more an more silly, as it's power-supply is dwindling throughout the campaign.

The gameplay is also quite unique in the way, that it's featuring two seeminly contradicting goals, first, be stealthy and careful, secondly be quick.
The game features a security-level which will tick up for any turn you make, but it will also raise if you get spotted by a guard, or if you are even killing a guard without certain preparations before.
If the security-level reaches certain amounts the stage will become harder, by adding new security measures like additional cameras or adding additional guards, sometimes with even better equipment.

Diving deeper into the gameplay, shows that the games rules are extremely solid.
It's not leaving any room for debate over an actions turnout was luck or the players own fault.
This removes a lot of frustration from the game, because you could never argue that you had just bad luck, or the game whould be cheating.
If something goes wrong, only you only have yourself to blame.

But the game has some problems.
The campaign is fairly short (about 4-5 hours per play through) and the story told is nothing even remotely as engaging as it was the case with Mark of the Ninja or Shank. Klei could certainly have done better than this.

Additionally the number a different enemies is very limited with not even a dozen different kinds.

But were Invisible, Inc. Shines is it's replay ability with 10 different options for starting agents, some with alternative loadouts and several different starting programs for your A.I.
Additionally the game features several difficulty levels, which limits your ability to redo turns and stages, as well as raising the security-level in more extreme ways.
But that's not all, it features a massive amount of different options to customize your own difficulty and even different modes aside from the campaign, like time-attack mode or endless mode.

So, in the end, the short campaign amounts easily 30+ hours of gameplay if you want to at least try out every mode.
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 50.8 時間
投稿日: 6月13日
Invisible Inc is an amazing game. I've been playing it over the past 2 weeks, and the more I play, the more I like it. Currently have 45 or so hours clocked in the game, which is actually the second highest playtime of any game in my Steam library! It's also one of the most addictive games I have played in recent memory that keeps drawing you back for more. Those 45 hours were played in under 10 days.

Anyways, the gist of the game is that it is a punishing "rogue-lite" turn-based strategy game, with a heavy emphasis on stealth. It draws inspiration from XCOM Enemy Unknown and has got similar interface, but the core tactical gameplay is very different.

The game's campaign can be completed pretty quickly (on your first try on Beginner, you should do it in under 4 hours), but this game has been thoroughly designed with increasing difficulty levels in mind. From Beginner to Experienced, and then to Expert, you should get three complete runs at least, each offering a unique playing experience. Also, you will die a lot, particularly when you get to expert, so the game makes you learn from your mistakes to improve future runs.

I myself played the game on Beginner first, then after 15 or so tries I got through Expert, after which I played Expert Ironman and finally completed Endless 5/10 days in the same run.

The game's levels are always randomly generated. Initially, I didn't like this, cause sometimes you can be dealt an unfair hand and the level generated could be extremely difficult to traverse. But eventually, over time, you learn to deal with it.

There's an element of risk vs reward. Do you go slow, at the expense of your alarm tracker increasing quickly...or do you go faster, at the expense of being spotted by the enemy?

Even though I've played for 45 odd hours, there are so many unique combinations of augments, programs, items and weapons that the game has got an incredible room for experimentation. Since all of these are randomly obtained or bought along the way, you always have to adapt your playstyle, and as such, the game doesn't become boring or repetitive.

There are 4 different enemy corporations, each of them having a different unique threat, so that adds to keep the game fresh as well. There's also around 7 or 8 different mission types, and you have to make your choices count on which mission type to select, based on your needs.

When I played the game on Beginner at first, I liked it. Then moving on to Expert, I found it too frustrating to the point I was almost going to stop playing. However, once I cleared that hurdle and moved on to Ironman and Endless runs, I have grown to absolutely love the game.

Recommended if you like turb-based strategy like XCOM, and/or if you like stealth games, and/or if you like challenging games that punish and make you learn from your mistakes.
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
投稿日: 6月1日
An awesome stealth/spy Roguelike.

For the main game, you get a limited amount of time to perform as many ops as you can, making the most of stealth and hacking to get through stages. Steal from the corps, get clues on where to go, free other agents to join your team. All of this prepares you for the final showdown.

There is also the option for an endless mode, where you simply see how long you can run missions before something goes horribly wrong.

The mechanics are solid and the stealth system is very well done. Peek through keyholes and around corners to get an idea of what's coming. Observe guards to figure out where they're patrolling. Hack into cameras to make them work for you. Use blind spots to get the jump on enemies, or more often simply to get around them.

This isn't a combat game. While there is knockouts and some lethal weapons, the majority of this game is based on getting through a stage with as little attention as possible.

A hell of a lot of fun, and full of replay value. A must have.
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