Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has...
使用者評論: 極度好評 (14,353 篇評論)
發售日: 2015 年 01 月 27 日

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包含 2 個項目: Dying Light, Dying Light Season Pass

 

由多名鑑賞家所推薦

"Incredibly satisfying ground based traversal and excellent sound overcomes rote combat and average writing to make for a game worth playing."

最近更新 檢視全部(14)

05 月 26 日

Patch 1.06 release notes

Features:

· Parkour Fever - ten parkour challenges with online leaderboards

· Revamped Quarantine Zones

· Additional national outfits + community designed t-shirt

· Gold-tier fantasy weapons

· Three new trophies

· Various balance changes:

o Weapons adjustments

o Loot chests adjustments

o Gold-tier weapons drop rate increase

o Shops prices and selection adjustments

o Crafting adjustments

· Support for The Bozak Horde DLC



Be the Zombie:

· Entirely new progression system – three stages of mutation with additional, unique skills

· Various balance tweaks

· Spit not sticking to opponents fixed

· Ground pound bug fixed

· Flare damage to hives normalized



Fixes:

· Unlocking achievements issues fixed

· Various stability improvements, including co-op

· Weapon duplication eploit fixed

Linux specific:
- improved OpenGL performance,
- fixed SSAO,
- fixed antialiasing,
- fixed lip-sync issues,
- fixed zombie motion blur,
- some postprocess issues fixed

59 則回應 繼續閱讀

05 月 18 日

'Beyond Dying Light' Contest Winner

We have a winner for the Dev Tools contest we held a while back! Congratulations and great thanks to all who participated, keep up the good work. The winner is ‘Atlas’ map, which we had great fun with! Challenging, but really worth it.

Check it out and let us know what you think.

12 則回應 繼續閱讀

關於此遊戲

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

Good Night. Good Luck.

  • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.

  • Vast Open World – Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.

  • Night Changes the Rules – In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.

  • Parkour-Style Movement – Whether you hunt or escape the hunters, you can move around the city with ease and speed. Jump between rooftops, climb walls, and attack your foes from above. Dying Light gives players a freedom of movement never seen in open world games before.

  • Brutal, Visceral Combat – Fight face to face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Strike down your enemies, cut off their limbs, save your own life!

  • Firearms – Powerful but noisy. Use pistols, shotguns, and rifles to gain an advantage over enemies, but remember that gunfire can and will attract unwanted attention.

  • Craft Your Weapons – Why use an ordinary cleaver when you can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire? Dying Light lets you create your own weapon upgrades and construct increasingly efficient tools of combat.

  • Be the Quarantine Hero – Dying Light features RPG elements that let you develop the protagonist and adjust him to your play style. It’s a long and difficult journey from rookie to badass.

  • Choose Your Play Style – Make use of weapons, your surroundings, and traps set by other survivors. Provoke groups of enemies to attack each other. Complete objectives by day or at night. Take advantage of darkness, fog, and storm to remain unseen. Turn the odds in your favor with offensive and defensive gadgets. It’s always your call!

  • Hours of Gameplay – Discover a thrilling story, complete more than a hundred side-quests, and put your skills to the test in special challenges.

  • Co-op Mode for 4 Players – Cooperate with other players in the extreme conditions of a zombie apocalypse. Show your individuality and customize your character.

  • Be the Zombie – Unique online mode where you play as a zombie. If you ever dreamed of stalking other survivors, now is your chance. Let the hunt begin!

  • Breathtaking Visuals and Realism – Dying Light is the first game based on the Chrome Engine 6 – the latest revolutionary incarnation of Techland’s proprietary technology. Built from the ground up with next-generation consoles and advanced DirectX 11 graphics in mind, it delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.

系統需求

Windows
SteamOS + Linux
    MINIMUM:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    RECOMMENDED:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    MINIMUM:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
    RECOMMENDED:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
值得參考的用戶評論
62 人之中有 56 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
22.8 記錄時數
張貼於:02 月 1 日
我刚开始看到dying light这款游戏时觉得他就是第一人称的跑酷版丧尸围城. 随后的游戏体验也大致验证了我的想法,但也有所创新
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游戏玩法
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从刚进入开始我们就能感受到开发商对于玩家玩法的引导: 主角前期就是个弱鸡= = 伤害低,体力少,基本上打倆僵尸你就没力气挥舞小扳手了。还有武器很容易就会损坏(这一点也是继承了死亡岛)所以前期尽可能的不要单人面对僵尸群。除非你有燃烧弹或者手雷等aoe武器. 前期打法就是紧贴跑酷与辅助道具,巧妙利用环境来造成击杀。本游戏最大的挑战就是晚上了。晚上僵尸会得到加强,还会产生变异体,你一旦进入变异体的视觉范围它就会一直追赶你,直到把你杀死。前期没有高伤装备,没有足够的技能,在晚上就是找虐。虽然你能选择一觉睡到天亮,但是在双倍经验的诱惑实在太大,何况有些任务要求必须在晚上进行..夜晚的游戏也是不可避免的。除了和朋友一起玩,前期晚上最好还是避开变异体,简单的杀杀普通僵尸对升级也很有帮助。但是当你拿到攻击较高的武器时,夜晚乃至于整个游戏就没什么挑战性了. 因为僵尸基本上几刀就死了。一个人晚上就能solo所有变异体 目前据我所知的好武器老地图开箱能出800攻击的,隧道箱子能出900攻击的.. 还有1000多攻击的(而且现在还有一个刷武器的bug = =)。

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跑酷系统
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虽然是开发商推崇的卖点,但是和业界楷模镜之边缘来说还有一定差距。跑酷动作较少,判定点有时候拿不准。除此之外还是很流畅的。不过你怎么跑也达不到预告片那种行云流水的效果就是了

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图纸系统
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很乱.. 至少不是像丧尸围城一样你能从手边捡拾到道具组合. 公式比较死板 而且现在我还没发现属性顶尖的武器图纸.. 预购送那几个武器也就前期能缓解一下压力,后面被秒的渣都不剩.

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合作与多人模式
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Coop模式很好玩。开放世界中和伙伴随意乱跑,能一起进行主线任务和各种支线,能互相交换道具。除了最后一关其他的任务全部可以多人同时游玩. 朋友之间也能发起小竞赛增加乐趣。看过场的时候也能聊天..导致我们几个一直在刷屏吐槽剧情= =
多人模式是4V1,一人扮演蜘蛛侠僵尸。玩了几把之后我觉得如果人类方配合的好,基本上是稳赢的. 一旦系统出现提示4人互相用uv灯掩护就好..
但是如果你在进行任务的时候,有玩家扮演僵尸加入你的世界,你会被强制进行多人游戏,否则不能做任务。这一点有点让人恼火 经常就是马上到任务点了,为了打败僵尸玩家还必须跑很远去拆巢穴。。(不过你可以随时退出战局)

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优化与画面
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用的是techland自己的引擎 整体画面风格偏黄.. 贴图质量尚可,到是没次时代的惊艳感觉..血液效果很出色。
我的画面设置是全高+反锯齿 .本人配置一般,是780ti+4770k 由于本游戏对于多核心处理器利用效率不高,经常会出现掉帧的情况,但是大体还是很流畅的 如果卡顿严重的玩家考虑关闭反锯齿,把视距调整到最小..

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剧情与流程
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我倒是不太在意剧情 毕竟砍砍砍 爽就ok。本作剧情没什么亮点,基本上就是主角被身边的人感化走向复仇之路的故事. 游戏流程不是很长 我13小时就通关了主线,在一个16G左右的开放世界游戏里 已经很不错了。支线任务从成就来看大概有50多个 也够玩一段时间.

最后推荐一个神器:爪勾。这家伙简直就是杀人越货利器。利用爪勾你可以轻易的进行快速移动,包括上房顶下地洞, 同时爪勾还能对敌人造成伤害。这一切都是建立在不消耗体力值的情况下的.

综上所述,dying light是一款不错的末世僵尸游戏。混合了不同游戏的特点. 如果你能找到3个基友 那么这款游戏给你带来的快乐 一定值得60刀原价购入
這篇評論值得參考嗎? 有趣
38 人之中有 38 人(100%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
66.7 記錄時數
張貼於:02 月 17 日
56 個遊戲小時下達成全任務全挑戰全滿等,
好吧,我應該有資格來寫評論了(欸

基本上這遊戲就是跑酷版的 Dead Island,
畢竟是同一家公司製作的,所以會有許多雷同的地方也是理所當然的。

劇情很容易理解:
主角被派來回收資料,結果衰小才降落就被咬,變得跟裡面的難民一樣,
接著就是一連串的殺怪練功,途中發現 BOSS 其實原本也算是個好人,
只是老弟掛了之後就開始爆走當起當地的軍閥,然後跟派主角來的組織勾結,
最後主角爆氣把 BOSS 打噴,再逼組織聽主角的話


嗯,大致上就是這樣,然後再夾雜許多的細枝末節,就構成的本作的劇情了
雖然有夠千篇一律的,不過因為場景的氣氛營造的還算不錯,
讓人相當的有帶入感,所以即便是老套也老套的很成功。


談論一下角色的部分:

主角相當的多話,所以在遊戲進行的途中不會覺得無聊,
尤其是當進行各種任務或隨機事件的人物對話時,
講出來的話有的時候實在是會讓人會心一笑。

因為這傢伙講話實在是太激掰,所以反而讓人有種親近的感覺,
各種談吐把這角色塑造成有良知的人,但是又不會覺得太超俗而有距離感。

然後不得不說,主角你他媽的根本就是個超級便當王
一堆原本以為可以活到最後的竟然早早就發了便當,
但是卻有幾個感覺就是會直接便當的最後卻頑強的活了下來


不,我去妳媽的 Crane~~~


談論一下遊戲機制的部分
  • 本作的地圖範圍算是相當的小,如果與 Dead Island 比較起來的話,
    但是小歸小,精心設計的地方倒是還蠻多的,更別提那滿滿的彩蛋。

    也許是因為本作強調跑酷元素的關係,
    所以各個建築物的配置都設計成可以讓玩家方便爬上爬下,
    而且還考量到可能沒有拋鉤的情況,而設計了可以用攀爬就能夠抵達的路徑,
    處處可以顯示開發團隊在設計上的用心。

  • 再來是關於主角與敵人的成長方面,
    主角在除了隨地亂撿的水管跟木條以外,所能獲得的所有武器強度,
    是按照玩家目前本身三項能力值下去計算的,
    而殭屍的強度,則是隨著主線劇情的推進財會慢慢提升,
    人類敵人...我都直接拿槍轟了,感覺好像沒差www

    也就是說,如果遇到像我一樣習慣先把地圖看完支線推完才跑主線的話,
    會發現只要度過了初期的成長期,接著開始就是各種屠殺敵人。

    本作為了強調求生的部分,所以刻意的減少玩家在子彈類的攜帶數量,
    並且也相當的限制子彈與槍械入手的管道,並且增加了開槍會吸引敵人的要素。
    不過很可惜的,前期路上的警備廂型車只要用兩三根開鎖工具撬開,裡面還是撿得到槍跟子彈,
    所以打到最後,只要是室內關卡我都直接拿槍起來轟,畢竟子彈實在是太多了,
    更別提當對手是人類敵人時,場景中還會刻意的提供子彈,
    遇到這種情況,不把槍拿出來把子彈亂灑好像也說不過去(欸

  • 關於跑酷的方面嘛...
    我只能說主角根本就是各種神臂力跟神腿力,再加上各種信仰之躍,
    有的時候看起來就像是勾不到的平台,主角卻硬是能夠抓到然後爬上去,
    但是在某些時候,卻又笨拙到凸出來一大塊卻莫名其妙手滑的狀態,
    搞到最後我都搞不懂這主角到底是很強還是很弱了w

    尤其當等級到了可以使用拋鉤的時候,主角根本就是可以在屋頂間到處亂飛,
    就算不小心手滑了沒抓到,丟個拋鉤馬上就解決繼續飛行,
    就算是夜戰也完全沒有問題,畢竟就算是 Violator 你也沒有翅膀可以飛嘛。

    來抓我啊笨蛋啊哈哈哈哈啊啊啊啊啊啊啊啊啊(摔死

  • 敵人的產生與場景的配置
    本作是採用幾乎類即時運算的方式產生,
    便是在某些指定的區域內,會產生隨機的遭遇事件、敵人與物品,
    因此除非是固定配置的情況下,每一次土匪同一個容器所獲得的物品都會不一樣,
    甚至是經過同一個地區,每次所產生的敵人配置或數量都會有所變動。

  • 戰鬥方面,一個字,爽。
    不管是拿各種刀把敵人切得亂七八糟,還是拿各種槌把敵人敲得亂七八糟,
    還是拿各種雙手武器把敵人劈砍砸碎得亂七八糟,
    或者是用空手把敵人摔得亂七八糟,或是用腳把敵人踢飛撞牆撞刺下屋頂摔得亂七八糟,
    總而言之就是一個字,爽。

    當你心情不好的時候,請務必開啟本遊戲,
    就算沒有打算要解任務,只要把敵人殺得亂七八糟整個心情就會變得很愉悅
    然後請記得這些動作遊戲裡面作就好,搬到現實來我會很困擾的

接著是系統方面
  • 遊戲效能的部分

    就我目前遊玩的經驗來說,除了有的時候因為本身的問題會降到 30FPS 以外
    大部分情況下都可以保持在 60FPS 的部分,而且遊戲整體的畫質還不會差到哪裡去
    對不起請不要指著我的電腦配備罵我我錯了

    不過最討厭的部分還是有時候物品會穿牆的問題,
    雖然說任務道具不會移動,所以是不太容易造成卡關的情況,
    但是有的時候爆炸一下東西噴到牆壁裡面去撿不到,著實會讓人覺得不爽。

  • 然後本作還有所謂 NG+ 的功能:
    在保留玩家所有狀態的情況下,讓玩家重新體驗一輪劇情,
    只不過這次敵人的數值都會繼續往上再提升。

    ...有差嗎,反正 AI 還是一樣蠢www


整體而言,本作花 60 元購買我覺得有算值得,
雖然說這類型的遊戲到最後一定會走 DLC 商法,
不過因為製作團隊在最近的更新中有提到預定開放讓玩家自行製作模組,
所以這點也就可以接受了。

本作雖然有合作模式,不過因為單人就已經可以大殺四方的關係,
所以不免令人覺的合作模式只是出來添花的這樣。


滿分 10 分的話我會給 8.3


順便求人讓我亂入殭屍房
這篇評論值得參考嗎? 有趣
30 人之中有 29 人(97%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
16.4 記錄時數
張貼於:02 月 1 日
準備榨乾你的腎上腺素吧
原始強烈的適者生存和與世隔離的遊戲氛圍。


遊戲特色
  • 兩組巨型開放地圖,白天物資探索,夜晚獵人追捕,44個支線任務,搶救空投或倖存者與能力挑戰關卡,加起來超過百關,多樣的殭屍特性與正邪人類陣營角色。
  • 上天下海的極限跑酷,各類地形不會單調到睡著想開車,最多只會讓你一直爬屋頂電線桿,把RB鈕給按壞,利用路徑選擇與特殊技能可大量減少兩地時間與遭遇敵人。
  • 小至板手大到土製炸彈的要你命三千多樣武器系統,平日藏民宅之中隨手可得,不管是火燒電擊,都讓你自主升級,每一樣武器都能獨當一面!
  • 把屍油當防曬油擦的隱身大法。
  • 沒有複雜整人的赫拉迪克方塊記憶考試,求生合成不用翻wiki。
  • 隨點既用的RPG個性技能升級系統。
  • 無痕切換ps xbox或鍵鼠按鈕顯示。
  • 支援線上多人任務,可以跟好友一起防止世界被破壞與守護世界的和平,也可貫徹愛與真實的邪惡,當個可愛又迷人的殭屍角色。

圖形特色
  • 用自製Chrome6的3D引擎,死死的綁上NVIDAI,及被遺忘的AMD顯卡。
  • 大量使用環境遮蔽HBAO+的平滑陰影,讓找尋求生物件的過程中顯得扎實許多。
  • 但豐富多彩有個性的紋理品質,也讓VRAM的使用壓榨至3G大關。
  • 優異的反鋸齒與運動模糊最佳化,有開沒開對顯卡性能FPS相差無幾。
  • 細緻的植物渲染與葉陰影。
  • 相得益彰的動態光線與景深,讓陰雨晴早晚漸進變化,是此遊戲最大的亮點,隨時間不同影子的角度也會不同,間接引響到劇情攻略的情勢優劣。
  • 配合跑酷的千里視野檢視距離。
  • 現階段只支援單核心處理。

總分9/10

心臟不夠大顆,真的別買,不管是你小鹿撞牆的心,還是你GPU的心。(現在走在路上聽到東西掉落的聲音,都會不由自主抬頭看看屋頂,晚上8點一定乖乖躲回家)
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47.5 記錄時數
張貼於:01 月 31 日
這是一款很不錯的僵屍跑庫遊戲畫面很漂亮,尤其是在高處的時候,看他有人說爛由戲劇情不到8小時就破玩..這讓人覺得好笑你只破主線當然很快結束,副線任務都不破只破主線我相信不用6小時也就夠了,一個遊戲破主線會超過8小時玩得我真的還沒看過,雞蛋裡挑骨頭大概就是如此吧,玩了這款我想死亡之島我就不會去碰了..
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44.0 記錄時數
張貼於:03 月 19 日
Finally complete the storyline and all the side quests, due to many people asking me should buy this game or not ? is it worth to buy this game ? is this game fun/nice ? so yea, here is my review :

I like to play with friends because it's really scary when the "night" coming hahahaha ;D The gameplay is amazing because the day you can hunt the zombies whatever you want, but the night you are hunted by the Volatile ( I hate them ) but it is interesting because you are good at parkour, but still super nervous when the Volatile running behind you xD

The crafting system and the leveling system allows for customization which is super nice, character outfits also. oh and I love the easter eggs in DL ! This game is the best zombie game I have played. 10/10 for sure. and.. sorry for my bad English :\

" Good night and Good luck. "

終於把所有主線支線都完成了! 由於很多人想知道我對這款遊戲的評價,所以我來寫個評論吧! 以下:

這款遊戲真的是我玩過最好玩的殭屍遊戲,加入跑酷系統讓整個遊戲更加有特色,故事劇情也不會過於老梗.
DL讓我覺得有趣的地方當然是他有區分白天和晚上, 白天可安逸的殺殭屍,解解任務,跑地圖,看風景xD 晚上真的是讓我不敢恭維..所以才都跟朋友一起玩co-op ( 大誤 www 哎唷,晚上真的太恐怖! 被追殺時, 背脊都發涼了..

無論是製作武器,還是升級系統都趨於客製化, 這點有玩過 dead island的就不會太意外了~
雖然更新後bug蠻多, 遊戲價格挺貴, 效能又蠻吃的.. 但整體來說 這真的是款好遊戲! 我給10/10不誇張 ;)

GLHF -
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46.5 記錄時數
張貼於:01 月 28 日
Glad to see the misinformed reviews have been thrown out of from the top page. For those who have said that Dying Light's day/night mechanic is not what they thought and that time doesn't actually change in the game clearly haven't played past the intro missions. The first two missions are obviously there to get you started, so they're not going to thrust a timed day/night cycle before you get the hang of the environment and the mechanics, and thus in the intro missions, time does not change if you don't progress the quest. Past those two missions, day/night becomes very real, and incredibly terrifying. /endRant


Gameplay:
I'm sure it's been said before, but this is what Dead Island should have been. Everything from the parkour to the combat just feels incredibly fluid. Running around is great fun, and jumping into abandoned houses and exploring/finding loot is constantly fun. And this is where I got caught in my first night phase. I was running towards my objective when "oh look another shelter, let me go secure it," then "oh look there's an air drop nearby, let me go grab it," then again another shelter nearby, on top of random houses and zombies (sorry, "biters") to loot, and before I knew it, I got my last radio call telling me I should get to a shelter quick (mind you, the Tower warns runners a few times before nightfall to get home, but I just have to keep scrounging for loot). I checked my map and realized I was pretty damn far from the closest shelter, so I just booked it. This is where freerunning gets exciting. With how seemless and smooth it is to run around/through buildings and across rooftops, the run to my shelter didn't feel annoying or like a chore, but more like a challenge to find the smoothest route (very similar to Mirror's Edge). Long story short, night fell, I ♥♥♥♥ my pants and crouched my way from rooftop to rooftop, listening to the horrifying screams of the nighttime biters as I eased my way into my little shelter. I've since tried to go out at night and see if I can tackle a nighttime bonus objective of a quest, and I can tell you, as of right now, I am definitely not prepared... but I'm damn excited to finally face the challenge.

+ Fluid, seemless parkour
+ Combat is fun
+ Enemy AI is surprisingly smart
+ Terrifying and exciting night cycle
+ Scavanging every nook and cranny for loot

Characters:
Some characters are well-performed while others just aren't. Gazi's performance, in my opinion, is laughably bad, but I began to think that it may have been intentional? And Rahim... he must have played a lot of Jak and Daxter back in the day, all he needs to do is dye his hair yellow. Brecken, Jade and Lena are among my favorite so far, with Lena reminding me a lot of Cassandra from DA:Inquisition with her hair and accent. Overall, characters are decent, and that's all that really needs to be said, so far at least.

+ Some interesting characters
- Some poor performances

Technical:
Graphics are gorgeous, and surprisingly undemanding even on my single GTX 970 with everything cranked to max and at 1920x1080. Though many report a huge framerate difference by changing the View Distance option, I can barely see much of a difference in-game with that option set to half or max. The only issue I've noticed is that very very rarely, when you're fighting biters with melee weapons, the game randomly hitches, then continues normally. It only happens in combat, but not often enough to be annoying and that might just be my system. Overall, everything looks great, and the graphics and effects are wonderful. For an ugly game, the visuals are surprisingly beautiful.

Sound:
Music is great, but my only comment is that the music that plays when you're outside has one part where a random singer begins to chant, and I swear it scares the crap out of me every time. Bashing biters with blunt weapons sounds very satisfying, and you can tell when you've hit the right spot, while hitting the chest is usually a muffled thump. I've yet to get a gun though (I've spent a lot of time just wandering around so I'm not too far into the campaign) so I can't comment on that. Also, make a little bit more noise and you'll hear bone-chilling screams in the distance of the more agile biters coming to get you. Very satisfying sound work overall.

Story:
I haven't gotten far into the story so I'll hold off until I've completed it to fill this section.

I basically wanted to come out and say how much I'm enjoying this game and to tell people to ignore the false statements about this game and give it a try. If you liked Dead Island, you'll like this game. If you hated Dead Island, you'll like this game. If you're a fan of first person, open-world games, then I'd bet you'll like this game.
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27.0 記錄時數
張貼於:02 月 12 日
【喪屍、跑酷、開放式世界、合作、動作】
遊戲融合了Dead Island、Assassin Creed的經典要素,可以在3個大城市區域中自由奔跑及跑酷。

有時還會遇到一些被殭屍圍毆的人,幫助他們可以獲得一些獎勵
主線就算是解完了,遊戲內還是有多種多樣化的支線、彩蛋、藍圖等你挑戰
甚至可以開啟PLUS模式,遊戲內的敵人會更加的強大 供你挑戰
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67.0 記錄時數
張貼於:02 月 13 日
如果要我簡單地評論Dying Light這款遊戲,
大概就是:殭屍遊戲中的頂尖之作,但仍有許多進步空間


我想Dying Light 最令人讚賞的就是把跑酷與殭屍題材相結合且激盪出前所未見的火花。
喜歡殭屍題材的朋友絕對想像過身建築物的屋頂,腳底下盡是步履蹣跚跛行而來
的屍群,屍叫聲不絕於耳....

Dying Light滿足了這個想像,而且又達到我們從未想像的境界。
在殭屍題材中,最不能缺少的製造一個被殭屍環繞且隔絕於世外的場域。
Dying Light擴展了玩家視野,讓玩家可以盡情探索Harran City。
只能用「頂天立地、上山下海」來描述玩家可到之處。

不管是攀爬跨海大橋摘取堪用的電燈泡或者是爬上入雲高塔修復天線
或者是用勾索在屋頂上穿梭自如、抑或是廢棄的城鎮中搜尋物資

Techland有著Dead island的經驗,故事背景從東南亞小島轉移到中東的疫病之都。
從現代化的區域slums到帶有些許地中海氣息的old town,都展現了十足的真實感。
且在Harran的探索過程中是饒富趣味的。

前所未有的體驗─地形的高低落差在遊戲中是真正的關鍵。
而整個遊戲的核心就是探索這座城市,幫助這裡的人們倖存的同時,在日夜之間掌握
最後一點落日餘暉。

遊戲體驗於日間與夜間有著截然不同的體驗,只在夜間出沒的Volatiles,一但發現了
你,便會招來大量的追兵,死命的追擊。

在遊戲前期,可以深深體會到黑夜的恐怖。
當任務執行到一半時,突然領會到已迫黃昏,塔台發送著黑夜將至的警告。
而你趕緊打開地圖,尋找最近的安全室...


也正因為有完整的世界建構、日夜系統與別出心裁的移動方式。
在這座城市裡執行各種任務又讓人著迷。

在四十個小時之後,我才把主線劇情完成,而且仍有許多支線任務與區務尚未探索。

且遊戲的技能系統安排的配置十分恰當,可以充分感受到主角戰鬥經驗的累積、
跑酷技巧的精進所帶來的改變,隨著等級的提升,可以玩的花樣就越來越多。
雖然有些技能可能很少使用,但有些關鍵技能,絕對會讓你讚美感恩。

地圖上的隨機事件包含:空投、拯救倖存者、護衛與隨機出現的歹徒。


以上加總起來,就讓遊戲豐富多變,且讓人想要不斷探索。
因此,評為殭屍遊戲中的頂尖之作,並非過譽。



然而,前文說到本作仍有許多進步空間,是在耐玩程度上。

首先是武器的選擇太少,遊戲後期幾乎只剩銳器可以選擇。
且改造武器的藍圖選擇也過少。

電、火、毒三種元素傷害並沒有明顯差異
且在第二輪遊戲(New game+)中,殭屍並沒有明顯的變強。
仍然是一刀一個,導致元素傷害的差異不大,導致玩家製作改造武器一定是
先選攻擊力高的。

而像Dead island中有大漢殭屍thug,有著厚實的血量,難以兩三下解決。
可以利用dot傷害或中毒效果癱瘓他。

但dying light中的類似的敵人角色Goon,拿著後期的武器兩下就解決了。
元素傷害或是流血、擊飛根本派不上用場了。

而武器的升級系統,前期因為武器耐久度有限,你會想要保留得來不易的升級道具。
但是到了遊戲後期,拿到滿等的武器,你當然只會想要在插孔上插上最好的升級道具。
這讓武器升級系統變得十分雞肋,且意義不大。
跟dead island中只要付錢就可以升級武器的方式相比幾乎毫無進步。
希望Techland有留下改進這個系統的空間。


原本在dead island兩個有趣的元素─改造槍枝與投擲武器
在dying light中,槍枝似乎沒有改造藍圖,而投擲武器也如同被閹割一般。
當我手上拿著一刀一個殭屍的神兵的時候,我幹嘛還要把手上的武器丟出去?
或者耍猴戲來丟飛鏢丟飛斧?

而當殺殭屍過於容易的時候,潛行暗殺、擊昏、衝撞,飛踢等攻擊技能又變得雞肋了。

原本期待進到New game+ 可以找到更多更強的武器,挑戰更強的敵人。
但New game+目前看來只是把遊戲進度洗掉,且隔離第一輪跟第二輪玩家的連線。
其餘並沒有讓人驚艷之處。

而在生存經驗值滿了以後,隨機事件也幾乎沒有報酬。
武器、材料、藍圖都過易取得的情況下,end-game會讓玩家缺乏動力。

這些缺點彰顯了耐玩度不佳的毛病。
這些毛病似乎不該發生在可以作出上述這麼多優點的工作室上。


而透過DLC會不會有改善呢?

我想希望Techland不要跟dead island一樣推出存在感薄弱的dlc。

目前第一波DLC釋出兩個隔離區供玩家探索
隔離區的設計類似Dead island Riptide中的dead zone。
屬於小型區域中的副本。
但內容似乎不是很豐富,也無法改善耐玩度不佳的問題。

三月會推出新的服裝跟新的四張藍圖。 

五月則是有Bozak Horde,似乎跟Dead island的競技場一樣
固定地圖內有不斷襲來的敵人。

目前看來似乎都都不是大型的DLC,或許要靠玩家自製Mod可以帶來更多充實的內容。
最後談談對抗模式,對抗模式是很不錯的的idea。
由1~4名人類玩家對抗一名特殊感染者玩家。
人類玩家要摧毀5個巢穴,而感染者要殺掉10個人次,先達成者獲勝。

但也充斥著一些致命傷。

1.雖然會隨著遊戲人數調整平衡:玩家要毀的巢穴多寡以及特感玩家技能的cooldown
 但難以平均地分配玩家跟特感玩家的差距
 特別是玩家的等級、武器、道具都原封不動地帶進對抗模式
 相對的平衡就難以調整。


2.缺乏好的配對模式
 玩家方必須被動地等特感玩家入侵遊戲,無法主動選擇對抗模式。
 也無法主動選擇搭配的隊友。
 當然也可以邀請好友進遊戲後,等待其他玩家扮演特感入侵。
 實在是沒有效率的作法。

 有時候扮演特感玩家的入侵到其他玩家的遊戲後,卻發現對方過任務到一半
 而不太想玩,導致時間被浪費掉。

3.缺乏獎勵
 人類玩家獲勝可以得到全能力增加藥水的材料;特感玩家獵殺人類可以得到經驗值
 來提升技能樹,進一步提升自身能力。

 但目前的遊戲內容,也沒甚麼場合需要喝到這種藥水。
 對人類玩家來說,對抗模式並不是必需,也缺乏動機。
 


我想要讓玩家投入時間在這個模式除了遊戲平衡外,整個遊戲模式都需要改善。



回到開頭所說,本作是殭屍遊戲中的頂尖之作,但仍有許多進步空間。
這些留待改進的缺點看起來不像是無可救藥。
且即便如此,Dying Light目前的遊戲內容仍可玩上幾十小時。

有著緊湊的劇情主線,混和著正經嚴肅夾雜著戲謔胡鬧的支線任務。
在Harran City扮演一位救人於水火之中的跑者,整體的遊戲體驗還是非常暢快的。
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23.5 記錄時數
張貼於:01 月 31 日
Imagine if Dead Island wasn't a wonky, glitch-filled mess. Imagine you could freerun, go anywhere, do anything, meet weird people, and occasionally judo throw a zombie off a roof. Imagine getting a running start and drop kicking a zombie so hard his body gets stuck in the geometry of the map. You don't have to imagine it, I've lived it. Follow me.

10/10
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63.1 記錄時數
張貼於:02 月 11 日
優:比起死亡島來說,增加了跑酷系統讓整個自由度提高了非常之大
一開始我就對鈍器打擊殭屍深深著迷

缺:可惜到後期基本一下秒
很難感受到打擊感,而且覺的武器類別有點少
另外希望槍能多一點種類的

PS.很大隻穿盔甲的殭屍設定用利器投擲爆頭一下死正常嗎?

不過還是很推,10分我給他9.5分
給那麼高分是因為我喜歡虐殭屍
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25.2 記錄時數
張貼於:02 月 7 日
Dying Light

Note: Dying Light currently has known issues with AMD graphics cards. You may want to keep an eye on the forums and wait for a patch before purchasing.

Field Rating Review
Graphics
9
A pretty game to look at for sure, though it suffers with some animations on the part of NPC humans, particularly when they are speaking. The environment is very well put together, and the general ambience of the game, especially at night, is fantastic.
Gameplay
10
I have never played a game that offered such satisfying zombie smashing. On top of that, you have a variety of ways to dispatch of the zombies. The sound design is incredibly well done (save for the voice-acting, it is average at best), every smack of a weapon against a zombie is satisfying and has some weight behind it. Also notable is the parkour system in place in the game; It is extremely well executed, and gives an incredible sense of freedom to go where you want, and do what you want. The weapon system is reminiscent of Dead Island's, though gathering parts feels much more intuitive now. Missions feel varied enough that they don't come across as just "fetching" quests. They even serve to push you out of your comfort zone and into the dreaded night.
Story
7
A zombie game that calls zombies exactly that, for once. The story in Dying Light isn't anything spectacular, but it has enough interesting moments to keep you moving forward, wanting to know how things will turn out. Again though, this is a zombie game, so don't be expecting Shakespeare.
Multiplayer
9
Easily join up with four friends for some co-op fun which allows you to play the entire game together, main quests and all. Though frustrating at times that you must have EVERY player in the vicinity to start a mission, or even have dialogue with an NPC, the frustration is quickly forgotten as you get back to bashing zombie's heads in. Occasional co-op competitive events show up as you travel around the map, challenging you to beat your friends at killing the most zombies, finding the most loot, saving survivors, or racing to an objective. An absolutely hilarious blast of a game to play with your buddies.

Note: I have not yet played "Be the Zombie" mode (5-players allowed, instead of just 4), so I will update this review when I have the chance to try it out.
Replayability
8
I thought that perhaps I would get tired of bashing zombie's skulls in, and jumping around the world. I have found myself to be pleasantly wrong in both regards. Dying Light executes these two mechanics so fantastically that I find myself constantly drawn to it, especially when friends are able to hop in-game with me. Though I can see the missions becoming burdensome and tiring after having done them a few times.
Overall
9.1/10
Of all the zombie games out there, Dying Light is number one on my recommended list. A well polished, extremely fun game by yourself, throw some friends into the mix and you have a winner. If you enjoy zombie games in the slightest, or even if you don't, give this game a whirl. Thanks to Dying Light, I find myself bummed out when I play other games that I cannot jump and climb so freely. You know something has been executed well when you find yourself wishing it was in every other game you played.

Note: A lot of folks are confused by the 9.1 (since the normal math doesn't add up). There's a little more going on behind the scenes here. Each of the fields is weighted (with gameplay being the highest influence), thus why the score works out to be a 9.1, instead of an 8.6.)

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster
這篇評論值得參考嗎? 有趣
14 人之中有 11 人(79%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
84.3 記錄時數
張貼於:01 月 27 日
画面可以,跑酷也挺流畅,但我对这种类型的游戏感觉一般般。还有,第一人称的动作游戏,当多个丧尸同时出现,一挥动武器,画面就摇晃得非常厉害。反正我觉得就是跑跑跑,对于我来说,感觉是一般般,但也给个好评吧,毕竟游戏素质还是不错的。
以上是我刚刚玩了游戏2小时左右的感想,现在我已经快玩了50个小时了,我要对我之前写的感想作一些修改。游戏的画面非常棒,跑酷系统非常爽,第一人称让你身临其境,飞檐走壁。晚上的恐怖感和压迫感令你处于紧张状态,打击感很扎实,不同元素打到丧尸身上有不同的效果和音效。开放世界的探索也充满了可探索性。不得不说,4人联机的确是种很欢乐的游戏方式。游戏前期等级低晚上出门会很危险刺激,特别是开了夜魔入侵的话。后期等级和武器上去了,晚上相对来说会安全得多。总而言之,跟死亡岛比起来,这游戏好玩很多,优化也很不错。现在我玩的时间长了,才慢慢的发现这游戏越来越多的优点。
这的确是2015年开年来不可多得的好游戏,分分钟能成为跑酷+丧尸题材的神作!
這篇評論值得參考嗎? 有趣
2,179 人之中有 1,966 人(90%)認為這篇評論值得參考
有 35 位使用者認為這則評論很有趣
87.8 記錄時數
張貼於:02 月 24 日
It's like Far Cry and Mirrors Edge got married and then later had a divorce and Mirrors Edge married Dead Island. They had a baby but the baby actually belonged to Far Cry and Mirrors Edge knew that but Dead Island was all, "What the ♥♥♥♥ is this, where are the zombies?" And then they had another baby and this one belonged to Dead Island and Dead Island found out that Mirrors Edge was lying to him so Dead Island shot his wife and then himself. So then afterwards Far Cry's kid and Dead Island's kid had incest, and out popped Dying Light... So yeah Dying Light is pretty good.
這篇評論值得參考嗎? 有趣
7 人之中有 7 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
141.4 記錄時數
張貼於:02 月 17 日
優點:畫面優.跑酷.開放世界.不用像死亡之島跑工作台..怎不玩呢!?
缺點:後期武器種類太少 e.g.我最愛的球棒後期都沒了.A卡支援不佳狂掉偵...

破了plus+.成就滿了.上線就是等Night Hunter入侵...封片節奏
這篇評論值得參考嗎? 有趣
6 人之中有 6 人(100%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
43.4 記錄時數
張貼於:05 月 3 日
好游戏,抛开配置和价格因素。这个游戏比我想象的还好。如果想快速了解什么类型的他就像是孤岛惊魂4,只不过前者没有僵尸和跑酷。这游戏分白天夜晚武器系统还不错除了耐久消耗太快。僵尸还是挺猛的操作强的最多也只能单挑5个。跑酷前期不流畅。后期很不错。联机配合玩也很爽。总之就像孤岛惊魂4一样类型。
_____________________________________________
这剧情写的又烂又长。
這篇評論值得參考嗎? 有趣
736 人之中有 684 人(93%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
47.4 記錄時數
張貼於:02 月 9 日
Lemme give it to y'all straight, who are on the fence;

- Yes, the game is very much worth it at full price.

- One of the first games in a long while, that has kept me up until 5 A.M. in the morning, because of how lost I get myself into it.

- Doesn't do dumb jump scares, save for a VERY FEW TIMES, and each one counted.

- The game is maybe one of the best zombie based games out there, so long as you do enjoy it with action.

- Parkour in the game is AMAZING. Sometimes I like just playing the game, so I can run
around, across roof tops, and attacking zombies while talking to friends.

- Co-op in story mode. Freaking amazing. No dumb lobby. Just click 'Join game' and bam,
you'll be thrown a few feet away from a friend without them sometimes even noticing you joined!

- Single play and Co-op have a huge impact; co-op feels fun, slightly safer, and adds a lot in the form of friendly rivals! Single player feels way more tense and everything you do counts, making you second guess some choices, for fear or death. Night time in either mode is fun as heck, though four co-op makes it pretty easy.

- Night and Day feel almost like two different modes. In the day, zombies shuffle around, falling off rooftops, being dumb, easy to avoid and kill. Night time? Get those UV Flares ready, and be ready to flee if they catch sight of you.

- Even after beating the story, I keep coming back for more, as it's super fun.

- Took me around 30 hours to do the story, which also included only HALF of the side missions. Still got a little over 50% left to go, and looking forward to it!

TL;DR - Get the game, find friends to play with, enjoy the hell out of one of the few games worth it at full price.
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8 人之中有 7 人(88%)認為這篇評論值得參考
32.8 記錄時數
張貼於:01 月 29 日
喜歡殭屍跑酷的可以買這款遊戲 多人四人可以一起解劇情 畫面超寫實 物品種類多 技能多 自由度高甚至可以邊跑步邊丟刀
這是我們RC群 700214 有四十幾個玩家在玩此遊戲 歡迎加入我們
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
82.4 記錄時數
張貼於:01 月 29 日
太赞的游戏了 根本停不下来
這篇評論值得參考嗎? 有趣
712 人之中有 658 人(92%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
16.9 記錄時數
張貼於:01 月 31 日
"The Walking Dead" by day, "I Am Legend" by night;

I can't tell you how beautiful this game looks without you just seeing it for yourself, but I will say this.

This is the first game, in a very long time, which has legitamately inspired a sense of fear in me.

At night time, this game becomes a heart pounding nightmare.

Like horror? Play this game.
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4 人之中有 4 人(100%)認為這篇評論值得參考
50.9 記錄時數
張貼於:02 月 22 日
DL真心是一部非常不错的作品,游戏性很不错,彩蛋也很多。
总的来说价格偏贵,性价比一般,但是游戏本身非常赞。
马上推出困难的话应该还能一战!
這篇評論值得參考嗎? 有趣