It's a lot of fun. Boring? No, not at all. And I find most games boring, but not this one. If players are only doing the story mission, then I can maybe see why. The sidequests range from somewhat fun to damn cool. There are many different scenarios, and they are things that someone would do in a post-apocalyptic world. There are 44 side quests. While they may not all be worth doing, that is up to the player to check out, and they may be surprised by the adventures they bring.
Quests = different scenarios in the game world. They're worth completing.
The parkour is really great. It starts off slow, but once you get going on the agility skill tree, free-running is really fun. I highly recommend putting points in the fall damage mitigation, and forward roll. It's a must. Smooth, easy controls. For instance, parkour/free-running has three stages of upgrades. You start off as a novice freerunner, and as you progress through the skill tree, you become more athletic, therefore, traversing the world faster, with less stumbles. Fun times.
You can also combine abilities from different skill trees to perform combos. For example, you can use "vault" on a zombie, followed by a "drop attack" for a satisfying combo finisher.
I have been following this game since it was announced, and I had a good hunch about it. Techland put in a lot of effort into this. There's a immense level of detail in Dying Light. While I have vented some early-on frustrations with the game, the latest patch fixed the optimization issues for me. Notice I said for me. In general, the game was playable. Fifty percent of players reported issues, and the other half said it ran fine in addition to turning down some settings. The optimization patch came through and the game runs smooth for me. Mind you, the game world is pretty big, and it's seamless. It is pretty demanding so if you do not have newer hardware, well of course it is going to run poorly with all things considered.
But, we gotta give credit to Techland for responding quickly, while many other developers wouldn't consider patching a game, let alone give it the time of day to even address it. They're already moving on to the next game project, abandoning the customers. Not here. Techland came through.
This all coming from someone who didn't like Dead Island that much, but in co-op, it was fun in spurts. If you are trying to connect Dead Island and DI: Riptide to this game, it probably shares in common some visual art design, melee combat, without the campiness. But the melee combat has been greatly improved. The gameplay is where Dying Light shines. Gunplay is so much better too. Throw in free-running abilities, the three skill trees, and gameplay is a blast. Dying Light sports the best melee/parkour combat to date.
By no means should I be mistaken for an apologist. But Techland didn't do a lot damage as some people made it out to be. It's not like they released the game in 4:3, and locked the game to 30fps. And any worst case scenario you can think of. There are optimization issues, especially for AMD users, but Nvidia users too. I understand all that. But, Techland responded quickly. Keep that in mind. Some developers do not even care... and they just let their game run broken for months, and in some cases, they never fix it.
Like I said, some people that complain about the performance have some dated PC specs... and from what I have read (I have read many posts and jumped into many Dying Light threads), many people have video cards that sport 2GB vram. Well, that's your damn problem. Even at 1080p, it isn't cutting it any more. And in some cases, even 4GB video cards were running poorly with this game. But like I said above, the patch should have fixed most of the optimization issues.
Don't get me wrong, I have already seen things that I thought, "I think they could have done this differently. Or, I don't like this or that." Sure. It's normal to feel that way. I have high standards for video games. I don't like many games. I hate many games, but even I found enjoyment in Dying Light. There are more pros than cons. And while I feel the gameplay is the best part of the game, Dying Light does many other things right too.
It is one of those games that takes bits of concepts from other games like Mirror's Edge, Dead Island, Far Cry 3+4, and executes it well. It does not feel like you're playing those games per say, but it does remind you of them. If that makes any sense. I feels different, and more than enough to stand on its own.
If you guys have a chance, give it a try. And, if you do not like it, then fine. If you choose to focus too much on its flaws, you'll probably end up hating, and probably for the wrong reasons. I felt this way in the beginning, but this is one of those games that really grows on you. It isn't amazing, but it has some spectacular moments. It's an impressive game. It's great. Not exceptional, but great.
The visuals are great, atmospheric and immersive, slick and smooth controls--button mapping is great to accommodate for melee combat and free-running, extremely detailed game world, satisfying melee combat complimented by three skill trees that enhance gameplay incredibly, very good sound design with an excellent soundtrack (some 80s/90s music), many different zombie types--common, stronger common, special, and nighttime zombies all make for interesting enemy and A.I. The physics is pretty good too.
I highly recommend crafting and experimenting with every weapon, even if you feel like you will not like "throwing weapons" or "trap bombs." In this game, you're going to want to try everything. They're all fun to use, and they provide for cool gameplay scenarios you can come up with.
I don't like achievement hunting, but achievements in Dying Light are a whole lot of fun. Don't worry about spoilers in the achievements. Take a little time to read through them because they encourage you experiment and try different things. I'm glad I looked through them. Point being is, get creative. Use your imagination. Try, and do everything. Experiment.
Nighttime is really intense because that's when the more hellish zombies come out and stalk you. You have probably read that other players have reported that the game does not feature real-time day and night cycles, but there is one. Early on in the game, there are a few story missions that introduce you to nighttime. I think this confused players. After you have completed those, day and nighttime cycle kicks in. Day lasts several hours, and nighttime only last 7 minutes. And this occurs without story mission/side quests. You can fast-forward time by clicking on a bed (wait until night or morning), and go off on your adventure. I do take issue with the timer for nighttime. There could have been a setting to change how long nighttime lasted. Seven minutes isn't all that much, even though it can sometimes feel like "forever" with Volatiles chasing you across the highway bridge.
With all this said, I haven't even tried co-op yet, and I imagine for this type of game, it will be incredibly fun. All in all, there's a lot of meat in this game. I'm 21 hours in and I barely scratched the surface. In those 21 hours, I never felt like I was trying hard to get as much out of the game as I could by doing tedious, mundane tasks. It all felt very fun. Speaking of fun, I forgot to mention the mini-games spread throughout the world of Dying Light. There are "challenges" you can participate in like a free-running challenge, or a challenge scenario where you need to kill 40 zombies within a limited amount of time. It sounds simple on paper, but these challenges can be pretty satisfying.
I highly recommend, Dying Light. It is one of the better games that have been released in recent years, and it definitely stands out (for me, personally) from the crowd of new-gen games.
8.8 out of 10. Highly recommmended.