Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
使用者評論: 大多好評 (1,256 篇評論)
發售日: 2015 年 05 月 14 日


注意: 64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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"More of a refresh than expected, but still hands down the best modern way to conquer unknown space."

最近更新 檢視全部(39)

05 月 27 日

Galactic Civilizations III v1.02 Opt-in Available

The second patch for Galactic Civilizations III is now available as an opt-in. This patch adjusts the balance, improves AI priorities, fixes bugs, updates the UI, and speeds up performance.

Read the full patch notes here:

To opt into the patch, do the following:

  1. Open your Steam client
  2. Right-click Galactic Civilizations III, select Properties
  3. Select the Betas tab
  4. In the drop-down menu, choose “Opt-in”
  5. Close the properties window
  6. Your game should patch automatically
Thanks for your support, and happy conquering!

13 則回應 繼續閱讀

05 月 21 日

Galactic Civilizations III v1.01 Available

The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.

The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.

Read the full patch notes here:

Thanks for your support, and happy conquering!

13 則回應 繼續閱讀


“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Design your own ships!


Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?


  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, unique worlds and new challenges to face.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension or political alliance.
  • Story-based campaign: Galactic Civilizations III includes a campaign that brings players up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Player choices determine the capabilities of their civilization.
  • Custom ship design: Players have total control over how their starships function as well as how they look. Any ship you’ve ever imagined can be created or downloaded.


  • Massive scale: The new, 64-bit, multi-core engine increases the number of possible opponents from 16 to 128 with a similar explosion in maximum map sizes.
  • Ideology: Player actions advance their empires down the path of various ideologies, which unlock unique abilities, planetary improvements, and other bonuses.
  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games and much more.
  • Unique technology trees: Players can play as any of the eight major galactic powers (or design their own), each with their own unique technology tree, ships, colony improvements and abilities.
  • Faction Creator: To encourage massive gameplay, the game includes a faction creator that allows players to create a civilization with its own look, ships, technologies and even options for how the AI will use them.
  • New Battle System: Players assign their ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.


    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 15 GB available space
52 人之中有 38 人(73%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
180.2 記錄時數
張貼於:05 月 27 日
Update: The game was updated to version 1.02 sometime yesterday. Several bugs were fixed, there were several game balance changes, and miscellaneous other improvements. This should bring the game one step closer to gold quality, but several issues remain to fix, including fully implementing some features. I'll update my review when I've spent a reasonable amount of time with the new version.


Galactic Civilizations III was officially launched on May 14 this year. It's an ambitious update of the popular predecessor, Galactic Civilizations II, with changes both to the game mechanics and the graphics, both of which take advantage of the possibilities that 64-bit operating systems provide. A consequence of this is that this version uses much more of the computer resources, such as CPU, RAM and GPU. Since the game isn't fully optimized yet, despite being sold as a finished game, there are some performance issues like lags and freezing, although the latest patch to version 1.02 seems to have brought several performance improvements.

The manual is still a work in progress, so reading the forums is sometimes necessary to find out how some aspects of the game work. Some features aren't yet fully implemented, so some frustration with strange behavior and even inability to continue playing in some situations have to be endured in the current condition. The developers are hard at work with patches, and an upgrade to version 1.1 is expected in the near future.

My overall impression at this moment in time is that this game is a promising 4X turn-based strategy space-themed game which currently can be viewed as a playable public beta. Recommended only if you want to start learning the game mechanics, and explore possible tactics and strategies, while waiting for all the features to become fully implemented, and if you can stand the various bugs and unfinished balancing of the game. It'll take some time to master all the aspects of this game, so playing it now can be considered as preparation for the real gold version in the near future. The developers listen to feedback, so posting in the Gameplay Feedback forum is recommended.
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34 人之中有 26 人(76%)認為這篇評論值得參考
41.0 記錄時數
張貼於:05 月 27 日
Decent Space Strategy that has great potential but still lacks some polish to truly shine. Definitely worth a try if you like strategy games though.

+ Ship Designer
+ Huge Tech Tree
+ Enough Flavor Text to give the game life
+ Supports massive maps
+ Quite easy to get into but doesn't lack depth either

- Some strange AI behavior (like the enemy launching all ships protecting a planet and leaving them sitting one by one just as you are about to attack or the opponent self-destructing in the second Campaign map)
- Resource loading isn't very smooth, quickly scrolling over the map while zoomed in is quite choppy
(have the game on SSD but possible that 8GB RAM and 2GB graphics memory isn't enough to smoothly run this game)
- Campaign is little more than a tutorial scenario (could be intended though)
- Minor problems with the UI, some elements are hard to see (like selected Ideologies and researched Technologies)
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44 人之中有 30 人(68%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
24.8 記錄時數
張貼於:05 月 27 日
A fun game with loads of content and stunning graphics, but I would not recommend running this on a PC with anything less than a 6GB RAM, a 2.3 GH processor, and a dedicated gpu. I need to upgrade if I want to enjoy this damn hog without frame-rate issues! Play Endless Space if you don't meet the recommended system requirements for this game.
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30 人之中有 22 人(73%)認為這篇評論值得參考
53.2 記錄時數
張貼於:05 月 27 日
I have purchased every Gal Civ title and expansion since the original. I find Gal Civ 3 was released about 3-6 months premature IMO. A lot of small bugs and I find the AI lackluster in many fields such as diplomacy, combat and economics. Overall it is still an excellent 4x.
I hope they bring back the races from Gal Civ 2 that were omitted and improve the AI.
Overall I give it 8/10. I could care less about the battle animations as I never watch them. This is 4x strategy and it is all about the AI getting it right.
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25 人之中有 19 人(76%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
27.4 記錄時數
張貼於:05 月 29 日
So apparently Galactic Civilizations 3 is trying to each me a lesson about life. I tried to play the good guy, not declaring war, only wiping out invasion fleets, then offering peace, if no peace, then I invade, if no peace, then I conquer, then I still offer peace. So after wiping out 1 race and having a 2nd make peace only after capturing their home world. So 11 hours into the game my ally decides to declare war on me. It makes a sneak attack on every system in my space, conquering some and just causing a super huge pain in my ♥♥♥♥ as my fleets were closer to my former enemy. I hit the retire button, lesson learned. EVIL is the only way win at life. Conquer all or be conquered. Peace is an illusion. God Send Death.
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20 人之中有 15 人(75%)認為這篇評論值得參考
38.7 記錄時數
張貼於:05 月 30 日
This game has promise but desperately needs additional balance, polish and AI work, so I cannot fully recommend it at the current time.
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21 人之中有 14 人(67%)認為這篇評論值得參考
58.4 記錄時數
張貼於:05 月 30 日
Sadly, another release too early. Beta I could go with the flow with bugs etc. Now with full release, that's not happening... Multiplayer still is plagued with bugs and worst yet the AI has no fog of war in that they know where every planet is, their ships seem to have unlimited range, and worst of all, they know where every one of your ships are. This is NOT the way to make AI "Challenging"...
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10 人之中有 8 人(80%)認為這篇評論值得參考
58.6 記錄時數
張貼於:05 月 30 日
I've been playing this game for over two weeks now, I finished the campaign, and I'm about halfway through a sandbox match. So far, this is the best space strategy game I've ever played. The ship designer is amazing, the adjacency system is easy to learn and extremely useful for specializing planets, and the ship combat is very well detailed. It was a little jarring to no longer see an invasion battle screen anymore, and the gameplay mechanics were a little hard to get the hang of at first, but in my experience the transition wasn't any harder than it was to transition from Dread Lords to Twilight of the Arnor and Dark Avatar. The only bug I've ever had with this game is the ship designer crashing occasionally, but it seems to have stopped with the recent patches. There's still plenty of features pending for this game in the future, but I'd rather play them as they're added than have to learn them all at once at the end of this game's support.
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10 人之中有 7 人(70%)認為這篇評論值得參考
4.0 記錄時數
張貼於:05 月 30 日
It's Galactic Civilizations 2.5

Would I recommend it to newcomers to the series?

Absolutely! It's a fantastic game, the best 4x TBS space game.

Would I recommend it to people who have played GalCiv1 and/or 2?

Hmmm hard to say.

This game is currently like Age of Wonders 3. It's a good 'base' which will improve with expansions and content, and will overtake its predecessor in time, but at it's current state there isn't a lot of change from GalCiv2.

It has better graphics, battles are better(though still not tactical MOO2 style unfortunately), the races are decent albeit there are fewer, and there are countless other improvements to the gamer.

However, there isn't anything particularly huge content wise that makes it stand out from GalCiv2, no big new mechanics or new features that weren't in GalCiv2.

If you're a fan of the series, you could get the game now and have fun, but don't expect anything dramatically different, otherwise wait for expansions.

GalCiv2 is my favourite game of all time, and although I love how Stardock stuck to their roots with the game, I feel they didn't do enough. Though I will admit that's better than adding new features that don't work into the game.
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3 人之中有 3 人(100%)認為這篇評論值得參考
87.5 記錄時數
張貼於:05 月 30 日
Qualified recommendation. If you have GC II I recommend waiting until they 'finish' III. It still misses some key features such as governors, and espionage.
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3 人之中有 3 人(100%)認為這篇評論值得參考
31.3 記錄時數
張貼於:06 月 1 日
Fair sized learning curve. A lot of patience is needed for a new game, but hang in there, it gets good!
Graphics intensive, my laptop gets realy HOT, but its three years old.
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11 人之中有 7 人(64%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.6 記錄時數
張貼於:05 月 31 日
The AI has an IQ equivalent to an egg
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11 人之中有 7 人(64%)認為這篇評論值得參考
29.7 記錄時數
張貼於:05 月 30 日
The approach I take when I review any 4x game is to evaluate whether I feel drawn back in to finish "one more turn". Unfortunately, with this game that is not the case. In pre-release videos developers lauded tools that would help players more effectively manage their empires, however this game is filled to the brim with micromanagement once you build the massive empires that the game advertises that you can build. That is, if you can build a large empire. Currently the "large empire happiness penalty" is extremely crippling and really hurts the ability to build the large empires that most people love building in a space game. I don't mind building a small, extremely efficient empire, but if I want to do that, I'll simply play Civ V, because right now that game does that better. People want to play a space 4x because you don't want to have the same constraints as a game like Age of Empires, Civ, or Rise of Nations. Instead, you want to build an empire that has hundreds of planets and hundreds of ships. At this point, it's best to keep playing GalCiv II until they get the game balancing figured out. While it is playable if you have a good machine, it isn't very entertaining at the moment and instead of me telling me self "just one more turn" I think "ugh, another turn". (5/10)
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10 人之中有 6 人(60%)認為這篇評論值得參考
6.8 記錄時數
張貼於:05 月 27 日
So at long last, after a nearly stillborn Early Access birth process where backers comments, suggestions, and criticisms were largely ignored, Stardock releases Galactic Civilization III …complete with many of the bugs and missing features (such as obvious fundamentals as planetary invasions) that plagued it in Early Access. So if you buy this game, know full well that it’s not mistake, Stardock knows there’s issues and non-functional areas, they just fully expect you to “suck it up” until such time they fix it in a patch, or in a DLC. In the mean, time, they will take your money.

So is the game worth it? It’s a good start into the 4X Space genre, and it does have some complex systems. However, there is already some stiff competition in that field that Galactic Civilization III pretends to ignore. Even fans of the GalCiv pedigree will notice missing things from Galactic Civilization II, such as espionage (which will come in DLC maybe), 5 major civilizations - Arceans, Torians, Drath, Korath, Korx (cut out to add to future DLC), Terror Stars, Elections (both which may never come). Worse, when you compare Galactic Civilization III to other games, such as Endless Space, Stardrive 2, or Distant Worlds, things such as interesting and unique commanders, unique ships, specialized trade resources to gain a monopoly, complex planetary systems with many different planets, really interesting special events that change the direction of the Universe, or exciting end game content (like in Distant Worlds), …it’s just not in Galactic Civilizations III. It's not that Galactic Civilizations doesn't dip it's toe into, or has a whisper of some of these ideas, it's just that these other games are doing it all better, for the same price. I many cases, these missing features or others are promised to possibly appear "in a future DLC", so if you're willing to hang out and spend a lot more money, you might get the game of your dreams.

You could compare Galactic Civilization III to Civilization V, but the closest thing they have in common is they both have Civilization in the name. Civilization V (with it’s expansions) is a deep, complex, and engaging game. Galactic Civilization is just a shell of a game with missing features and the future promise of something better if you want pony up more money for future DLC. Perhaps the most inexcusable part of Galactic Civilizations III is ship to combat …there isn’t any. There is a fairly innovative albeit extremely kludgey and frustrating interface to design the looks of your own ships, like sort of a lego set. However, this lego set is not complete, and Stardock is holding some pieces for DLC, and gave some away to backers/customers that bought in the first weekend exclusively, etc, such that to build the ship of your dreams it might not be possible, or might only be possible with future DLC. In all fairness, you can still do a lot with the pieces they did include, however, that’s where it stops being fun. Stardrive 2, for example, has an interesting system where you place all your ship components for forward firing or side firing aspects, place individual blocks of armor, sensors, and other techs you’ve developed on your ships so when you go to fight with them, you can see your creations in action and your designs matter, it's not just graphical. It’s such an involved process they have a separate mini-game you can launch just where you can build ships and fight with them, to experiment. Galactic Civilization III has you graphically construct your ship with the polygons included int eh DLC you own, and hold some back, and then when you ships go to fight, there’s a lack luster explosion on the main map and your ship moves into the enemy hex. That’s it. If you want, you can see that battle in the “Battle Viewer” which never worked for me in the Early Access, but now is just an absolutely terrible, lower resolution affair where you can’t change the angle, has horrible effects, has ships operating in it as if there are only two dimensions in space, blobing together, doing stupid things, and pretty much, not even following the combat log of what the ships are reportedly doing. …and you can’t control any of it. Just watch it like a space voyuer. You can of course set your ship roles when you create a ship. …but once fleets engage, you’re just a spectator. Compare that to Stardrive 2, which as a much more interesting battle process, and you can define engagement ranges, ship positioning, prioritize targets, and it just looks better …and it’s clear that Galactic Civilization III isn’t up to par.

If you’ve never played a 4X space game, you might like Galactic Civilization III. There’s some things to like, such as the possibility of enormous maps, a lot of details for customizing your race if you don’t like the standard races given, some expanded victory conditions for players that don’t just want to conquer the universe, and a nice way to alter the look of your ships. However, if you have played a 4x game, especially a space genre, you will find there are many other better alternatives to Galactic Civilization III that offer more features and more to do for the initial purchase price. And if you can tolerate dated graphics, you might even look into Distant Worlds, which is still the undisputed leader of the 4x space genre based on the rich and unparalled level of detail and complexity of the game systems. Or just check out Stardrive 2, which is essentially a spiritual successor to Masters of Orion II, and is a fantastic game, and better than Galtic Civilization III in nearly every way, save for the fact Galactic Civilization III has multi-player (if you can find anyone to play against). Or even Endless Space, which is a bit of an older game, but still graphically superior to Galactic Civilization III in some ways, and has a much more interesting battle system. If you really want to get Galactic Civilization III, wait until the game of the year edition where they bundle all the DLC from the past year. whcih Stardock has promised to agressively push, together with it, and sell it for $40. At that time, it will probably be as feature complete as the competition I listed above, and with about as many bugs as it’s competitors, and also have multi-player making Galactic Civilization III an interesting choice. Until then wait, as you're just wasting your money, or worse, your time.
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1 人之中有 1 人(100%)認為這篇評論值得參考
43.4 記錄時數
張貼於:06 月 1 日
Great Game!
Best 4x in space yet!
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1 人之中有 1 人(100%)認為這篇評論值得參考
5.2 記錄時數
張貼於:05 月 30 日
Very good. VERY FUN!!!! It's what Sid Meier's Starships should have been; Great customization, in-depth, but not too much. Great cutscenes, so badass. Perfect if coming from the Civilization games, wanting to get into space 4x games.
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1 人之中有 1 人(100%)認為這篇評論值得參考
26.0 記錄時數
張貼於:05 月 30 日
Enjoying it so far. I'm a lifetime subscriber so I'll be playing this for a very long time. Looking forward to watching it grow and improve. I've turned into a pretty big Stardock fan of late. Probably my second favorite developer after Blizzard.
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1 人之中有 1 人(100%)認為這篇評論值得參考
10.9 記錄時數
張貼於:05 月 31 日
Just finished my first match learned some things, trust no one to start and for some reason time seems to accelerate when playing this game, i am sure i was only playing for an hour(5 hours later). This game is epic i started out with a manufacturing focus hoping to build a fleet to crush everyone. Did not work, turns out that massive fleet costs a ♥♥♥♥ load of money to keep running. So started to make trade deals and slowly my culture started to spread that seemed to ♥♥♥♥ off everyone, just as well i had that fleet waiting had to fight almost everyone apart from one minor race,who sucked up to me every chance they got sending gifts and money. Any way after what the game said was 5 hours which is wrong i was only playing for a couple of hours i sure it was only a couple, I won which is lucky because my fleet got decimated in my last attack note to self point defence is a must against missiles. This was all on the small map as well i am looking forward to trying the extreme size, knowing full well i am not going to last without friends this time. So is this game worth it damm right it is. Probebly best to have a timer set though or before you know it its 4 in the
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1 人之中有 1 人(100%)認為這篇評論值得參考
67.7 記錄時數
張貼於:06 月 1 日
I'm a huge Civ fan, but have also enjoyed Stardock's galactic take on the whole genre. I've always liked Galactic Civ, but for some reason, they just really nail it with III. I've found if very enjoyable with a lot of replayability and feel like I'm engaged enough to finish an immense game.

I like the fact, also, that the Civs themselves are a little more believable. In the past in most Civ games, if you get too big, your enemies are afraid to attack you and you ultimately steamroll them. In GalCiv III, you get too big and they realize they have no choice but to attack you, just to survive. I find that refreshing and getting tagged by several weaker enemies at the same time has introduced some interesting strategy changes to my game.

I do wish, however, that they would add a little more meat the the battle engines. I'm good with the cut scene battles, which are kind of fun to watch, especially if you have a large fleet. But I'd like to see something in the line of experience or veteran rewards for a vessel that has seen a lot of action. That seems to really be the only thing I find missing in the game.

Overall, solid game. Very enjoyable.
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1 人之中有 1 人(100%)認為這篇評論值得參考
9.9 記錄時數
張貼於:06 月 1 日
I'm finding it a little difficult to get the hang of the game so far, but it's fun and playable. Great graphics, backstory and premise. Strong re-playability.

One the down side is the annoying clickfest to get anything done. This game needs many more hotkeys for long term play. Being that it was just released and given Stardock's reputation for listening to their customers, I'm confident that the game will improve as time goes by.

All in all, a worthwhile purchase.
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