En el siglo XXIII la raza humana ha llegado a las estrellas. Construye una civilización terrestre que perdure en el tiempo en el mayor juego de estrategia espacial jamás visto. ¡Únete a la aventura!
Análisis de usuarios:
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Mayormente positivos (131 análisis) - El 71% de los 131 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Mayormente positivos (5,180 análisis) - El 76% de los 5,180 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 14 mayo 2015

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Comprar Galactic Civilizations III

Comprar Galactic Civilizations III + Crusade Bundle

Incluye 2 artículos: Galactic Civilizations III, Galactic Civilizations III: Crusade Expansion Pack

 

Actualizaciones recientes Ver todos (80)

25 de mayo

“This DLC is a Game Changer” - COG Connected gives Crusade a 90!



“[Crusade] can rightly be called a complete overhaul of the original 2015 version of the game. With changes to the AI, new features, and more customization options, Crusade gives players more control over how they play and generally improves the playing experience,” Patrick Anderson at COG Connected writes. “Stardock has clearly gone to great lengths to allow players to make Galactic Civilizations III the game that they want.”

Check out the full review here: http://cogconnected.com/review/galactic-civilizations-iii-crusade-review/

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24 de mayo

Ludicrous update to Galactic Civilizations III: Crusade arrives!



Ludicrous update to Galactic Civilizations III: Crusade has arrived!

The best-selling space 4X series of all time recently got its biggest expansion pack ever: Galactic Civilizations III: Crusade.  Today, Stardock has released the first major update to it that adds a new map size, fixes bugs, improves balance and adds some new features.

https://www.youtube.com/watch?v=F4SCASKRFks

Plymouth, Michigan. May 14.

Owners of the Crusade expansion pack to Stardock's best-selling space 4X strategy game, Galactic Civilizations III are receiving a major update today.

Dubbed, the "Ludicrous" update, the new version replaces the largest sized galaxy option with a new one called "Ludicrous" which doubles the maximum size over the previous biggest map size ("insane size") and includes a host of quality of life improvements, balance updates, bug fixes and much more.

"Galactic Civilizations III already supported very large maps," said Brad Wardell, CEO of Stardock Entertainment. "But among the many improvements the new Crusade expansion pack brings is a multi-core game AI which allows for much bigger galaxies to play thanks to the drastically reduced turn-times."

In early May, Stardock released the critically acclaimed (87 metacritic) expansion that introduced citizens, spies, diplomats, privateers, interactive invasions, commanders, the civilization builder, three new civilizations and much more.  Fan response has been tremendous which Stardock has channeled into this update filled with not just bigger map sizes but dozens of important improvements across the game.

"The best way to describe Galactic Civilizations III: Crusade is that it is the answer to the mid to late game grind that 4X strategy games have struggled with for years," said Wardell. "With Crusade, we answer this with both features such as the new citizen system that allows players to execute powerful actions late game as well as taking full advantage of the new, 64-bit, multi-core custom game engine that was made exclusively to make space 4X games."

To that end, Crusade includes the first core-neutral AI engine for the genre.

"What core-neutral AI means is that the game will use all the CPU cores you have no matter how few or how many are on your PC," said Wardell.  We found that a large percentage of our players have at least 4 CPU cores and many have 6 or more.  This meant we could, literally, cut down turn times by a factor of 8 to 12 depending on the CPU. This matters because anyone who plays these types of games know that the late game can slow to a halt. It also allowed us to develop a substantially more intelligent series of computer opponents as well as create a more life-like background simulation that the players tap into."

Galactic Civilizations III: Crusade has quickly become popular with YouTube streamers partially because of its combination of fast turn times and the Civilization Builder.

YouTube has become an unexpected phenomenon for Crusade," said Wardell. "Because players can design their own ships and civilizations and share them via Steam workshop, streamers can literally set up games where they are playing against a random mix of their favorite Sci-Fi races.  The fast turn times means that the streamers don't see their games bog down late game and makes for a really good Let's Play viewing experience."

Galactic Civilizations III: Crusade is available as a package for only $39.99 (or $19.99 if you already have Galactic Civilizations III).

Website: http://www.galciv3.com/store

Screenshots:



New ludicrous map size. Look for the tiny red dot on the mini map to get an idea of the immensity. Trillions of inhabitants, tens of thousands of ships, up to 100 players actively engaging you and each other (not counting minor civilizations).



Recruit citizens and train them in a variety of powerful ways



Design your own ships to play with or against, share them with others.



Create civilizations and assign what ships they use for different roles with ships you've designed or downloaded from Steam Workshop



The new interactive invasion system is simple but strategically decisive.



The new AI system makes AI negotiations more interesting as the AI now looks at what it thinks you want as well as what it wants and creates deals based on that.



Espionage allows players to steal technology, sabotage planets, destroy economies.



Trade value bar makes negotiating with aliens easier than ever! Moreover, the underlying dialog AI chooses what the aliens say to you based on their traits, your traits and the state of the galaxy.



Play as one of the official GalCiv civilizations or any of the thousands of player created civilizations online (and against them).

Quite literally, not only is each game different, each game is very different.

http://www.galciv3.com/crusade 

Join the crusade to save/destroy/enslave/salvage/acquire/inspire/convert your galaxy.

Full Change log:

We are pleased to unveil the first major update to Galactic Civilizations III: Crusade (Crusade being based on version 2.1 of the base game, we now unveil version 2.2).

== Map Size changes ==
  • Tiny: from 18 to 20 (20x20) hex sectors
  • Small: 32 to 36 hex sectors
  • Medium: 40 to 50 hex sectors
  • Large: 75 to 90 hex sectors
  • Huge: 95 to 120 hex sectors
  • Immense: 240 to 250 hex sectors
  • Excessive: 290 to 300 hex sectors
  • Insane renamed to Ludicrous 
  • Ludicrous: 500! (500 x 500 tiles)

== AI ==
  • The AI will have harder time stealing techs from you if you have counter agents (e.g. unassigned agents).  
  • The AI no longer tries to bribe you to pick on minor factions.
  • AI now fully uses the new Crusade multicore engine in pathfinding, diplomacy, ship movement, tactical analysis, economic planning, planetary invasions, citizen assignments, etc. are all broken up into tiny jobs and sent out to your CPU cores drastically reducing turn times.
  • AI is much, MUCH smarter in what ships to build when (thanks to the GalCiv Discord community for rapid strategy testing responses) and how.
  • Substantial improvement in the general feel of AI intelligence when dealing with other civilizations diplomatically.
  • Improvements to AI trade intelligence based on the new multi-turn need analysis system.
  • AI more savvy on how to use spies as it now takes the consequences of retaliation into account before targeting someone.
  • Lots of new alien dialog based on more background data (what the galactic situation is).

== Gameplay ==
  • Ported more of the GalCiv III base game tech tree elements to the new Trait based system.  Crusade replaces the monolithic tech tree system with one that is procedural generated based on what traits you have for your civilization.  
  • First internal pass on getting ready to let players submit their own tech tree parts via Steamworks (i.e. create a bunch of techs, tie them to player traits, and have them just work).
  • Anomalies and Events from other DLC have had their rarity adjusted to be in line with Crusade's new rarities (basically, other DLC stuff was relatively rare).

== Multiplayer ==
  • General multiplayer performance improvements.  
  • Reduced multiplayer Checksum fragility to only deal with differences that are material.
  • First pass at networking layer upgrade to pave the way for fully customized civs playing each other (i.e. you play as your favorite sci fi civ vs. someone else's sci fi civ). The main challenge here is bandwidth on sharing what amounts to some pretty big assets.

== User Experience ==
  • Adjusted the Espionage screen to clarify that unassigned agents lower the chance the AI can steal techs from you.
  • Resource upgrades improvements are no longer flagged as one per planet.  
  • You can now select a fleet even if there's a non-selectable ship on the same tile. 
  • Decommissioned ships refund their administration points and legions.
  • Improved up the commander information on the citizen summary screen
  • Removed access debug error messages. This matters because modders could find themselves with a lot of debug output which on non SSD drives could slow framerate.
  • Reduced the number of event log entries displayed

== Balance ==
  • Beam weapon space usage reduced from 5% to 3%
  • Kinetic weapons cost reduced substantially.
  • Entrepreneurs now provide a trade route to their civ as well
  • General comes with Xeno Combat techniques
  • Colonizer Ability changed such that every time they colonize a planet, they get their administrative point back.  This will need a tooltip tweak for the admin resource tooltip.
  • Xeno Combat Techniques now unlocks the General. Combined with Station Garrison, player can protect  planets without having to research invasion.
  • Port of Call tourism improvement moved to only require Universal translator
  • Capital city now allows up to 16 population
  • Computer Core cost reduced from 35 to 16 so that players that don't want to rush it don't wait too long
  • Port of Call cost decreased from 150 to 32
  • Port of Call benefit changed from a 10% tourism income boost to a flat 3 with each level adding another 1
  • Starport now military production increased from 1 to 2
  • Space Elevator general production decreased from 2 to 1
  • City population cap increased from 8 to 16
  • Silicon city population cap increased from 8 to 9
  • Military Academy improvement now requires planetary invasion to eliminate confusion in which players thought they had to train legions to invade.
  • Station Garrison cost reduced from 75 to 50
  • AI is more chatty
  • Easy AI no longer rushes defensive units
  • Easy AI is no longer capable of rushing colony ships
  • AI no longer tries to reinforce planets with individual defender units if they are far away (this is the cause of lone ships streaming to their death in far off places)
  • Influence specialization now provides a flat 1 influence to every colony instead of a 10% boost.
  • Majesty Tech now quires the diplomatic ability
  • Master Trade now requires the entrepreneur ability
  • Other high-level biz/trade techs now require entrepreneur race ability
  • Robots can't have cruise lines
  • Improved AI conquest strategies
  • Slight balance tweak to opposing culture affect.
  • Mild balance pass on the weightings of faction power.
  • AI is even more chatty
  • Hot Springs moved to require Planetology (for frog races)
  • Hot Springs benefit changed from 3 to 2.
  • Increased AI's guts by 25%. Basically, AIs tend to be a bit too careful in when to attack. This is partially because players think AIs are "dumb" if they make suicide attacks. But there is a time and place to use suicide attacks to wear down an opponent.  Cracking a turtler requires sacrifice.
  • The AI will have a harder time stealing techs from you if you have counter agents (e.g. unassigned agents).
  • The AI no longer tries to bribe you to pick on minor factions.
  • New ship design method that lets us see how many ship designs are in the library.
  • AI will no longer trade ships away on the cheap
  • General increase in late game tech costs.
  • Defenses now use less space but cost more
  • Carrier modules cost more but use less room
  • Eyes of Universe now requires Interstellar Travel instead of Interstellar Survey
  • Farming no longer requires Xeno adaptation but comes sooner with Planetology
  • Cities now require planetology (or torian planetology)
  • Slight increase in cost for later improvements
  • Minor balance updates
  • Xenophobic tripled benefits.
  • Set default faction to Terran Alliance
  • Nerfed Renaissance event's research bonus

== Performance ==
  • Continued improvement to turn times thanks to Crusade multicore
  • Improvement to speed of clearing out an old game so you can get back to the main menu.
  • Optimization of fog of war edges
  • Optimization of battle viewer weaponry

== Bug Fixing == 
  • On the starbase list, the "upgrade" icon isn't always enabled.  
  • Fix Virtual World improvement, now requires Promethean instead of Promethean Stones (which are no longer in the game)
  • Stuck turn fixes.  This issue is caused by the very delicate balance between turn speed and the difficulty of resyncronizing the threads quickly.
  • Various crash bugs fixed.
  • Fixed the Scientist Coerced Promotion which was giving 10x points
  • Fixed a bug where if food was ever >0 but then later became 0 that it would never update again.
  • Fixed strange bug that was causing pirates to not get to take a turn because the game thought they were dead. They're not dead!
  • Fixed bug where asteroids from dead players would become owned by pirates and unkillable. Mining bases are now autodestroyed when a player dies.
  • Fixed edge case bug where the player somehow allies with an event race which in turn causes a strange diplomacy flag to show up.
  • Fixed minor bug where planned destination of a virtual fleet wasn't being copied from the source fleet. This would sometimes cause the AI not to attack targets of opportunity.
  • Typo fixes. English isn't our first language. Our first language is Drengin which doesn't have vowels.
  • Graph power buttons now toggle properly
  • Updated the Entrepreneur Citizen text to better reflect its ability.
  • Ship designer window: removed a duplicate resource bar

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Análisis

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Acerca de este juego

La raza humana por fin ha aprendido a viajar más rápido que la luz, lo que le ha posibilitado que pueda explorar y colonizar las estrellas. Como líder de la Alianza terrestre recién formada, guiarás el expansionismo de la humanidad para convertirla en una civilización espacial. Muy pronto descubrirás que no estás solo. Otras civilizaciones alienígenas, con sus propias historias y motivaciones, también pretenden expandir sus dominios. Investiga nueva tecnología, diseña naves espaciales, negocia tratados y acuerdos comerciales, declara guerras, coloniza nuevos mundos y construye bases estelares en el mayor juego de estrategia 4X jamás creado. Y cuando termines, retoma el juego usando a una de las numerosas civilizaciones alienígenas disponibles, cada una con su propia historia, árbol tecnológico, componentes de naves y muchas cosas más.

EL JUEGO NUNCA SE REPITE


Cada partida ofrece un amplio abanico de opciones que seleccionar: elige el tamaño del mapa, la abundancia de planetas y de recursos, la frecuencia de los eventos y muchas cosas más para que tu experiencia sea única en cada ocasión. Galactic Civilizations III también elimina las condiciones lineales de victoria y te ofrece múltiples objetivos para poder elegir con el fin de alzarte con ella, como la conquista militar, la dominación cultural, la supremacía tecnológica o las alianzas políticas. Las nuevas posibilidades multijugador también te permiten trascender la IA con nuevos desafíos y enfrentamientos contra otros jugadores. Todo esto, aderezado con un diseñador de naves personalizadas rico y profundo, garantiza una experiencia emocionante y de sumersión mientras decides cómo quieres gobernar tu galaxia.

CARACTERÍSTICAS FUNDAMENTALES:

  • El juego nunca se repite: Disfruta del juego de mundo abierto definitivo en el que cada partida se lleva a cabo en un mapa único con mundos y desafíos diferentes... todo a una escala intergaláctica. Juega contra de 16 a 100 rivales.
  • Múltiples caminos hasta la victoria: Gana mediante conquista militar, dominación cultural, supremacía tecnológica o alianza política.
  • Crea tu propia historia: Cada partida de mundo abierto te permite crear una nueva historia para el futuro de tu civilización.
  • Campaña centrada en la historia: Conoce las historias ancestrales de las civilizaciones alienígenas y un posible futuro para la raza humana.
  • Árbol tecnológico descomunal: Investiga un intrincado árbol tecnológico de enormes dimensiones. Cada facción jugable dispone de sus propias especializaciones exclusivas. Tu elección determina tu estrategia para jugar y para ganar.
  • Personalización de facción y de naves: Crea una civilización con su aspecto, naves y tecnología distintivos, e incluso con opciones que determinen cómo las usará la IA.
  • Multijugador: Juega en línea con amigos, donde también podrás crear civilizaciones personalizadas, guardar partidas multijugador y mucho más.
  • Una economía profunda: Cada mundo es único y dispone de diversos recursos que pueden cambiar el curso de tu estrategia en las partidas.
  • Gobernadores planetarios: Utiliza a líderes planetarios específicos para que gobiernen tus mundos, decidan qué mejoras construir y cuándo llevarlas a cabo. Así podrás concentrarte en objetivos estratégicos a mayor escala.

Requisitos del sistema

    Mínimo:
    • SO: Windows 10/ 8.x/ 7 de 64 bits
    • Procesador: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memoria: 4 GB de RAM
    • Gráficos: Tarjeta de vídeo de 512 MB compatible con DirectX 10.1 (AMD Radeon serie HD5x00 / Nvidia GeForce serie 500 / Intel HD 4000 o superior)
    • DirectX: Versión 10
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 12 GB de espacio disponible
    • Tarjeta de sonido: Tarjeta de sonido compatible con DirectX
    Recomendado:
    • SO: Windows 10/ 8.x/ 7 de 64 bits
    • Procesador: Procesador Intel Core i5 de 2.3 GHz o equivalente
    • Memoria: 6 GB de RAM
    • Gráficos: Tarjeta de vídeo de 1 GB compatible con DirectX 10.1
    • DirectX: Versión 10
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 15 GB de espacio disponible
    • Tarjeta de sonido: Tarjeta de sonido compatible con DirectX
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