Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
Análises de utilizadores:
Recentes:
Praticamente positivas (139 análises) - 76% das 139 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (5,261 análises) - 77% das 5,261 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 14 Mai, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

Comprar Galactic Civilizations III

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-66%
$39.99
$13.59

Pacotes que incluem este jogo

Comprar Stardock Pack 2017

Inclui 6 itens: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016

PROMOÇÃO ESPECIAL! A oferta acaba a 29 de Agosto

Comprar Galactic Civilizations III - Mercenaries Expansion Pack

 

Atualizações recentes Ver todas (60)

23 de Agosto

New Campaign, Ship Parts and Styles in The Altarian Prophecy DLC



Face Down Enemies and Forge New Alliances in The Altarian Prophecy DLC
Check out the new campaign and explore new ship parts and styles for more customization

New Campaign
Discover the story of the alliance between mankind and the Altarians! Spanning 3 missions, you must do whatever it takes to overcome the Dominion of the Korx and their mysterious masters, the Drath.

New Ship Styles
Customize your ships with classic ship styles! This DLC includes the Drath and Korx styles.

New Ship Parts
Explore dozens of classic ship parts and build some of your favorite Galactic Civilizations II ships.

The Altarian Prophecy DLC is now available over at Steam or Stardock.

www.galciv3.com

11 comentários Ler mais

22 de Agosto

Galactic Civilizations III v1.82 Update Released

Welcome to our August update.  We've focused on addressing crashes, stuck turns, issues with the notification system, and bugs.   Please read below for info.

Overview
UI Stability improvements: We've increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will now be more stable.  We have also fixed numerous issues with the new notification system.

Gameplay: We've fixed a ship trading exploit and several gameplay bugs.  In addition, we have made some treaties free for alliance members.

Rise of the Terrans DLC: Updated campaign to use a new United Earth  "classic" ship style that better represents ships of that galactic era.  As part of that change, you now can select United Terrans ship style for your custom races and choose from over twenty new "classic" ship parts for your ship designs.  

Change Log
  • Increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will be now be more stable.
  • Removed a previous change to the autosave system from 1.81 that was causing crashes and corrupting save games in multiplayer.
  • Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.
  • Adjusted AI evaluation of the "Open Borders" and "Non-Aggression Pact" treaties such that these treaties are free for alliance members.  
  • The "ignore defense" ability (from tech such as "Shield Punch") were not properly applying their damage. This has been fixed.  
  • Gave Pirate faction traits user-friendly names since they are showing up in some campaign diplomacy reports.
  • Ships with "One-Per-Player" components are no longer tradable.  This prevents an exploit that allowed players to get around the "One-Per-Player" restriction.  These ships are disabled on the trade screen and include a tooltip explaining that they cannot be traded.
  • The shipyard button "continue making this design until further notice" wasn't checking prereqs when deciding if it should be enabled for a build queue entry.
  • Notifications no longer interfere with game inputs on the left side of the screen.
  • Notifications are now refreshed only at the start of the game and start of a new turn.  This prevents creates gaps in the list in the mid-turn.
  • When adding a ship to the build queue, the list will automatically scroll to the bottom.
  • Clicking on shipyards in the Shipyard List now centers the camera on it and select it.
  • Fixed staked ship bar scaling issues for normal and medium UI
  • Renamed generic tech tree to "Generic Tech Tree".  It was mislabeled as "Terran Tech Tree".
  • Unowned asteroid fields now say "nearest owned planet" rather than "assigned planet" in their tooltip and selection context.
  • Fixed a crash caused by alerts that have no tooltip.
  • Added tooltip to Ship Level entry when viewing single ships on the Fleet Details Window.
  • Fixed a bug where the Invite Friends dialog would do nothing if the Steam Overlay was disabled. The button is now disabled with a tooltip explaining why.
  • Fixed bug where a player who dies in a mp game but stays around to watch the other players play would send an invalid match report.
  • Mercenaries:
    • Added warning if building a starbase upgrade will consume a constructor with mercenary components on it.
    • Building a starbase using the Mercenary ship "The Crux" now provides the correct influence bonus.
  • DLC
    • Rise of the Terrans: Updated United Terrans to use a "classic" ship style that better represents ships of that galactic era.  
    • Rise of the Terrans: Added United Terrans ship style.
    • Rise of the Terrans: Added over twenty "classic" ship parts.
    • Rise of the Terrans: Fixed assorted typos.
    • Rise of the Terrans: fixed bad Xendar homeworld name in diplomatic report screen.
    • Lost Treasures: Fixed a misleading bonus description with the Atomic Polarizer event.
    • Lost Treasures: Fix incorrect description on the Elemental Extractor Lost Treasure event.


12 comentários Ler mais

Análises

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

Acerca deste jogo

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: 64-bit Windows 10 / 8.x / 7
    • Processador: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memória: 4 GB de RAM
    • Placa gráfica: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Versão 10
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 12 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Card
    Recomendados:
    • Sistema Operativo: 64-bit Windows 10 / 8.x / 7
    • Processador: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memória: 6 GB de RAM
    • Placa gráfica: 1 GB DirectX 10.1 Video Card
    • DirectX: Versão 10
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Card
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Recentes:
Praticamente positivas (139 análises)
No geral:
Praticamente positivas (5,261 análises)
Publicadas recentemente
ocorreiodo21
199.3 hrs
Publicada: 15 de Fevereiro
Uma verdadeira gema... Para ganhar neste jogo, nos niveis de dificuldade mais avançados, temos de compreender como funciona cada colónia, maximizar a População e balancear a Produção entre Indústria, Riqueza e Ciência. Temos que saber a mecanica das batalhas e as funções de cada tipo de nave, para podermos explorar as fraquezas dos inimigos... quando bem feito, podemos ter uma força de apenas 6 naves, a derrotarem uma frota de 26!!!
Podemos iniciar com impeto explorador e crescer económicamente, ou tentar apenas desenvolver o "nosso quarteirão" para nos focarmos na area militar, tudo depende da nossa... estratégia!
De longe o melhor jogo de estratégia dos ultimos tempos, se não o de sempre...
E depois, o simples tamanho dos mapas. O Galáctico (o maior - Insane), é absurdamente grande, depois de 600 jogadas (turns), ainda me falta explorar um bom bocado! Impressionante
zugmuv
68.3 hrs
Publicada: 17 de Janeiro
Esse jogo é muito legal pela sua história e estilo parecido com o civilization.
CagerOnTwoWheels
118.5 hrs
Publicada: 8 de Janeiro
A very good game. Not quite "Great" but still a very recommended title. Specially in the turn-based strategy desert that now exists.

Good:
Massive, MASSIVE strategy. Replayability value. Hard strategy of fine-balancing military, social and research productions. Should I research a tech to upgrade my research centers? That would make me have to build the damned things in the colonies, and that should take a few dozen turns... maybe Ill just research a weapon, or maybe more range for the ships, or.......
Huge. Game.
Designing my own ships is a lot of fun -Already got a TIE fighter, TIE Bomber, Millenium falcon, the enterprise, borg cube, Borg RACE (yes you can design entire races).

Bad:
Ship appeance is only cosmetic. Weapon placement in the ship is merely cosmetic. I was expecting in this day and age something along the lines of managing arcs of fire on the ship designer etc.
Ship battles look just like GAL CIV II's - and hence very VERY dated. Like mid-90's dated. Again, merely cosmetic - the ship positions on the screen have no relation to the ship positions on the game's battlefield. And thus you get to see 8 ships literally bumping noses for 1 minutes while having "out of range" tagged in all their weapons.
And firing is made by dice rolls. Was expecting something along the lines of UFO (the original one from the 90s!), where weapons fired into an accuracy cone, and if they hit, they hit. If they missed and hit another of your guys behind it, tough.
Nope.... every shot has a fixed % to hit, and that's that. So you can see laser fire hit a ship and damage another (in the cases of ships drifting between fire of other ships).

That is horrible, horrible implementation.
I wanted something homeworld-like - where ship placement, formations, true 3d combat (ships fire to spot in space, and if the shot hits anything, it hits...) - even if automated and you could have no decisions or only "aggressive / defensive" style of strategic decisions for space battles.
Nope.

Other than that, great game!
Wallace
47.8 hrs
Publicada: 29 de Outubro de 2015
e onde esta a tradução para portugues?? tambem gostaria de jogar com o meu idioma sabia? jogo muito bom mas falta mais idiomas por ser bem complexo fica dificil jogar quem nao tem um ingles fluente!
Alfariam
17.3 hrs
Análise de Acesso Antecipado
Publicada: 2 de Setembro de 2014
Sim . Tem um garnde potencial, mas ainda precisa melhorar. Digamos que o valor é muito alto para o que o game apresenta no momento, mas beta é beta. Acredito que valerá cada centavo quando o jogo estiver completo.
Análises mais úteis  No geral
0 de 1 pessoas (0%) acharam esta análise útil
Recomendado
47.8 hrs em registo
Publicada: 29 de Outubro de 2015
e onde esta a tradução para portugues?? tambem gostaria de jogar com o meu idioma sabia? jogo muito bom mas falta mais idiomas por ser bem complexo fica dificil jogar quem nao tem um ingles fluente!
Achaste esta análise útil? Sim Não Engraçada
Recomendado
17.3 hrs em registo
Análise de Acesso Antecipado
Publicada: 2 de Setembro de 2014
Sim . Tem um garnde potencial, mas ainda precisa melhorar. Digamos que o valor é muito alto para o que o game apresenta no momento, mas beta é beta. Acredito que valerá cada centavo quando o jogo estiver completo.
Achaste esta análise útil? Sim Não Engraçada
Recomendado
68.3 hrs em registo
Publicada: 17 de Janeiro
Esse jogo é muito legal pela sua história e estilo parecido com o civilization.
Achaste esta análise útil? Sim Não Engraçada
Recomendado
118.5 hrs em registo
Publicada: 8 de Janeiro
A very good game. Not quite "Great" but still a very recommended title. Specially in the turn-based strategy desert that now exists.

Good:
Massive, MASSIVE strategy. Replayability value. Hard strategy of fine-balancing military, social and research productions. Should I research a tech to upgrade my research centers? That would make me have to build the damned things in the colonies, and that should take a few dozen turns... maybe Ill just research a weapon, or maybe more range for the ships, or.......
Huge. Game.
Designing my own ships is a lot of fun -Already got a TIE fighter, TIE Bomber, Millenium falcon, the enterprise, borg cube, Borg RACE (yes you can design entire races).

Bad:
Ship appeance is only cosmetic. Weapon placement in the ship is merely cosmetic. I was expecting in this day and age something along the lines of managing arcs of fire on the ship designer etc.
Ship battles look just like GAL CIV II's - and hence very VERY dated. Like mid-90's dated. Again, merely cosmetic - the ship positions on the screen have no relation to the ship positions on the game's battlefield. And thus you get to see 8 ships literally bumping noses for 1 minutes while having "out of range" tagged in all their weapons.
And firing is made by dice rolls. Was expecting something along the lines of UFO (the original one from the 90s!), where weapons fired into an accuracy cone, and if they hit, they hit. If they missed and hit another of your guys behind it, tough.
Nope.... every shot has a fixed % to hit, and that's that. So you can see laser fire hit a ship and damage another (in the cases of ships drifting between fire of other ships).

That is horrible, horrible implementation.
I wanted something homeworld-like - where ship placement, formations, true 3d combat (ships fire to spot in space, and if the shot hits anything, it hits...) - even if automated and you could have no decisions or only "aggressive / defensive" style of strategic decisions for space battles.
Nope.

Other than that, great game!
Achaste esta análise útil? Sim Não Engraçada
Recomendado
199.3 hrs em registo
Publicada: 15 de Fevereiro
Uma verdadeira gema... Para ganhar neste jogo, nos niveis de dificuldade mais avançados, temos de compreender como funciona cada colónia, maximizar a População e balancear a Produção entre Indústria, Riqueza e Ciência. Temos que saber a mecanica das batalhas e as funções de cada tipo de nave, para podermos explorar as fraquezas dos inimigos... quando bem feito, podemos ter uma força de apenas 6 naves, a derrotarem uma frota de 26!!!
Podemos iniciar com impeto explorador e crescer económicamente, ou tentar apenas desenvolver o "nosso quarteirão" para nos focarmos na area militar, tudo depende da nossa... estratégia!
De longe o melhor jogo de estratégia dos ultimos tempos, se não o de sempre...
E depois, o simples tamanho dos mapas. O Galáctico (o maior - Insane), é absurdamente grande, depois de 600 jogadas (turns), ainda me falta explorar um bom bocado! Impressionante
Achaste esta análise útil? Sim Não Engraçada