The latest installment of one of the highest-rated strategy series of all time, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
Обзоры пользователей: В основном положительные (Обзоров: 144)
Дата выхода: 14 авг, 2014

Войдите, чтобы добавить игру в список желаемого или пометить ее, как неинтересующую вас

Игра с ранним доступом

Приобретите игру и начинайте — примите участие в развитии этой игры.

Примечание: данная игра в раннем доступе может кардинально измениться в ходе разработки. Если вы недовольны игрой в ее текущем состоянии, то, возможно, вам стоит дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

Почему ранний доступ?

“Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands of machines is a key part of hardware compatibility testing for us as well.”

Как долго эта игра будет в раннем доступе?

“Galactic Civilizations III will be in Early Access until April 2015, according to our current schedule (which is of course subject to change). During the beta, Galactic Civilizations is available for $44.99, five dollars off its regular $49.99 price.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“Currently, the beta is fun but incomplete. We’re still adding in major gameplay systems – diplomacy, trade, and the United Planets should be added in October with the combat viewer scheduled to follow later this year. Four more races will join the beta as time goes on as well. Plus things like polish and balance, of course, as we go along.”

Каково текущее состояние версии в раннем доступе?

“Multiplayer is fully functional. Core gameplay systems work. AI is pretty dumb by 2014 standards. Half the races aren’t in the game yet, nor are diplomacy, trade, the United Planets, or the combat viewer.”

Будет ли разница в цене до и после раннего доступа?

“Galactic Civilizations III is $5 off during Early Access.”

Как вы планируете вовлекать сообщество в развитие игры?

“We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in tracking down bugs. We actively monitor the forums both on Steam and at, and we do weekly livestreams at where lead designer Paul Boyer shows off internal builds and answers community questions as well as soliciting feedback on specific design points that we’re actively working on.”
Внимание: 64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

Купить Galactic Civilizations III


Рекомендовано кураторами

"Brad Wardell, CEO of Stardock was victim of corrupt journalism when a false claim of sexual harassment was spread on the internet."

Недавние обновления Просмотреть все (11)

23 октября

Galactic Civilizations III Beta Patch 0.51 Now Available

Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times.

Log into Steam to automatically patch your game.

Galactic Civilizations III Beta 0.51 Patch Notes

  • Tab now ends your turn if there is no actions pending
Major Fixes
  • Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)
  • Memory utilization significantly reduced (30% less memory needed)
  • Game loads and shuts down much faster
  • Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")
  • Removed the "Planet Name" debug string on the planet screen
  • Approval tooltip in the upper right now shows population growth
  • Awarded improvements are no longer shown as rushed or about to be completed in queues
  • Better strategic resource tooltip formatting
  • Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats
  • Fixed a mismatched new income preview calculation in govern window vs real-life calculation
  • Fixed a nonsense number of defending ships in the planet tooltip
  • Fixed a crash in multiplayer when 3 players are trading at once
  • Fixed a desync in multiplayer if the player have their autosave turns set differently
  • Fixed a stuck turn caused by the AI trading techs with each other
  • Fixed a crash in battle confirmation
  • Fixed a desync in multiplayer from declaring war by moving onto another players ship
  • Fixed a crash from Galactic Events that target planets
  • Fixed an intermittent crash from the Patent Boards UP resolution
  • Fixed a crash when Pirates capture shipyards
  • Fixed an issue where the game could display the map before being fully loaded
  • Fixed an occasional crash when going into the planet screen
  • Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be
  • Fixed an issue where double click on the shipyard/starbase in main list didn't do anything
  • Fixed an endless eject popup loop issue
  • Fixed a crash from cancelled battles
  • Fixed a stuck turn when the AI has a battle planned
  • Shutdown happens much faster
  • Fixed an issue where treaty income wasn't being correctly saved
  • Fixed a crash if you were moving to a rally point and deleted the rally point
  • Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen
  • Fixed an issue where you could colonize a planet more than once
  • Fixed an issue where the population popup wasn’t appearing for upgraded constructors departing planets
  • Fixed a crash when unlocking the Persuasion ideology
  • Fixed a crash when the United Planets Headquarters resolution ends

Комментариев: 4 Подробнее

16 октября

Galactic Civilizations III Beta 2 Adds Diplomacy

Galactic Civilizations III Beta 2 has arrived! This major update to the beta adds diplomacy and all the trappings – trade routes, technology trading, alliances, the United Planets, and more. Log into your Steam client to automatically update your game.

Galactic Civilizations III Beta 2 Features:
  • Diplomacy – Make friends, broker deals, and threaten uppity neighbors in your bid for galactic dominance

  • Trade – Boost your economy through trade, or take a more proactive approach by raiding enemy trade routes

  • The United Planets – Enact game-altering edicts, embargo your rivals, or face the wrath of a galaxy united by defying the council’s resolutions

  • The Krynn – Take control of the Krynn faction: a conglomeration of alien species whose government is in the pocket of organized crime

  • Expanded Interface – Effortlessly command a galaxy full of colonies and fleets with rally points, mass upgrades, and more

A patch of this magnitude naturally comes with an enormous pile of content additions, balance changes, bug fixes, and tweaks to make the overall Galactic Civilizations III experience that much better. Read the full patch notes here:

We can’t wait to hear what you think! Happy conquering, but don’t forget that you have more options than the ForeverWar now.

Don't forget to catch our weekly dev stream on our Twitch channel (if you had, this wouldn't be your first glimpse of Krynn ships or the United Planets!), or catch up on previous dev streams on our YouTube page.

Комментариев: 1 Подробнее
Просмотреть все обсуждения

Сообщайте об ошибках и оставляйте отзывы по этой игре на форумах

Об этой игре

Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Feature List for Beta 1 (v0.40)

  • Conquer the stars
    Play as the Terran Alliance, Drengin Empire, Altarian Resistance, or Iridium Corporation
  • Compete with friends
    Up to 4-player online multiplayer for the first time in franchise history
  • Explore random maps
    Tiny/small/medium/large maps available, huge and immense still in development
  • Colonize new worlds
    Develop and terraform habitable planets into teeming tourist paradises, hellish forgeworlds, and anything in between
  • Race-specific technology
    Each race moves through the Ages of Expansion, War, and Ascension its own way
  • Design your starfleet
    Powerful ship designer lets players design ships from scratch or take advantage of pre-made blueprints
  • Choose your ideology
    Gain unique bonuses by following pragmatic, benevolent, or merciless paths
  • Mine galactic resources
    Miraculous materials like the antimatter around black-hole event horizons go into the construction of the most powerful warships
  • Invade the enemy
    Spread your empire across the galaxy through force (diplomatic, cultural, and scientific victory conditions still in development)

Future Features

  • Additional races
    Play as the Yor Singularity, Thalan Contingency, Iconian Refuge, or Krynn Syndicate
  • Choose your path
    Dominate the galaxy through military force, diplomatic intrigue, cultural hegemony, or scientific research
  • Reimagined combat
    Set your strategy and watch titanic clashes between grand fleets unfold in real-time
  • Diplomacy
    Interact, trade with, and threaten other races to accomplish your goals
  • Minor factions
    Conquer or befriend races that don’t share your galactic ambitions
  • Best-in-class AI
    64-bit game engine allows incredibly complex artificial intelligence routines, which grow smarter over time as the AI learns from every game it plays
  • Single-player campaign
    Continue the epic storyline of the Galactic Civilizations series
  • And lots more!

Системные требования

    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 5 GB available space
Полезные обзоры покупателей
44 из 57 пользователей (77%) посчитали этот обзор полезным
11.1 ч. в игре
Обзор продукта в раннем доступе
На бетке все выглядит так себе. Отличия в геймплее от второй части в основном косметические, графика конечно стала поприятней - но революции не сделала. Все недостатки прошлых частей кропотливо перенесены и в третью. При этом совершенно нет никаких новых мыслей в концепте, игра как была клоном старых цив, так ими и осталась.

По сути пока видны только 3 блока изменений:
1. Новая графика. Приятно, но не более
2. Концепция летающей верфи (нововведение конечно положительное, но само по себе тянет от силы на фанмод)
3. Концепция колонизационных квестов и идеологий. Выглядит как уменьшенная и урезаная версия такой же концепции из Beyond Earth, что с учетом порядка релизов - явно будет вторичной. Сама по себе представляет просто механизм выбора планетарных бонусов. Сопутсвующее описание относительно интересно только первые 2-3 раза и многие из них совершенно не вписываются в дух 4х

С учетом отсутствия дипломатии в бете (все находятся в перманентном состоянии войны) - играбельность беты близка к нулю. Посмотреть работу отдельных моментов игры можно, но играть в глобалку у которой 50% геймплея отсутствует, а еще 25% - бесмысленно в силу перманентной войны (такие как торговля, набор тех и идеологий) - интереса не вызывает.

Понятно что это бета, что доброй половины игры еще нет. Но тем не менее то какими они будут - просматривается уже сейчас, и если они не удивят как то в дорабатываемом геймплее - я бы не рекомендовал к приобретению эту игру никому кроме самых преданных фанатов серии.
Опубликовано: 23 августа
Был ли этот обзор полезен? Да Нет
24 из 32 пользователей (75%) посчитали этот обзор полезным
13.2 ч. в игре
Обзор продукта в раннем доступе
Давно меня так на ностальгию не пробирало. Моя вторая в жизни стратегия была второй частью этой франшизы и диск с ней до сих пор лежит на полке, поэтому эта игра для меня значит много. Бэта довольно сырая, но уже узнается знакомый стиль галактической цивилизации. И вcе же по ощущениям это эдакая галактическая цивилизация 2.5, а не 3, так как нововведений практически нет. Своих нынешних денег она, конечно, не стоит, но если в финальной версии добавят пару фишек, русскую полную локализацию можно будет смело брать фанатам франшизы и просто любителям пошаговых стратегий.
Опубликовано: 15 августа
Был ли этот обзор полезен? Да Нет
31 из 64 пользователей (48%) посчитали этот обзор полезным
7.5 ч. в игре
Обзор продукта в раннем доступе
Слишком сырая и недоделанная.. Пока доделают она этих денег стоить уже не будет.
Опубликовано: 19 августа
Был ли этот обзор полезен? Да Нет
7 из 39 пользователей (18%) посчитали этот обзор полезным
1.3 ч. в игре
Обзор продукта в раннем доступе
Нет русского языка нестоит своих денег верните деньги
Опубликовано: 12 сентября
Был ли этот обзор полезен? Да Нет
282 из 359 пользователей (79%) посчитали этот обзор полезным
34.4 ч. в игре
Обзор продукта в раннем доступе
When is beta a beta?
When about half of the UI buttons are greyed-out and read "COMING SOON" and your game is missing one of its' major mechanics (the Diplomacy in its' entirety)... Yeah, I'm sorry Stardock, but you don't get to call your game a "beta" yet. Late-alpha at most. Certainly nowhere near beta.
When the chance of getting the game running off the bat is something of a 50-50 due to a graphical bug that can render all UI text invisible, you're not a beta.
Now, I only recently got into the Gal Civs 3 "beta" but from what I've gathered on the game's forum, that little issue has been around since the last apha build. So there's that to look forward to if you just got the game.
The issue's "easily averted" by telling the game to not use your dedicated graphics card. And once you're past that, well then- Welcome to Gal Civs 3: COMING SOON. Ok, I won't rip on an Early Access game for not having all its' features present. But really?
"Beta" implies you're "feature-complete". I.e- you've implemented all of the major mechanics and features you intend for your game and are balancing and tweaking them for best effect, along with dusting for the odd bug.
The current state of the Gal Civs 3 "Beta 1" is missing all sorts of features. From tactical combat to the above-mentioned Diplomacy mechanic. Instead, once you meet another faction you're immediately considered "at war forever", which makes playing against more than one opponent tricky at best since they will all kinda gang-up on you. Even if they them selves are technically at war with eachother, the AI will much prefer targeting your ships and colonies over other factions'.
Targeting ships and other stellar... targets (wow, such vocabulary) in itself is kind of underwhelming since fleets in themselves aren't really a thing yet either. Meaning most of the combat will involve single ships. Winners are auto-determined by a stat-check and apparently nobody bothered telling captains that retreat is an option.
The game also seems to have a hard time letting go of its' pre-made ship designs. It generates a "new version" of the stock designs every time you unlock a new technology (even if it had nothing to do with spaceships). What's either sadder or funnier about it (also irritating) is that they're not even slightly different than the previous version it gave you. Unless you've unlocked a new module, that Corvette M1459 will be the same as the Corvette M1458. It just adds the next number up after the name of the design. No, game... I know you spent many a sleepless night over those blueprints but why would I use designs that are inferior to the ones I come up with. That and mine are inspired by Star Trek... Yours look good and all, but again... Star. Trek. (I mean the designer literally has all the parts you need to make your own TOS Enterprise or TNG Warbird.)
Speaking of the ship designer. Who's the genious that made the background pitch black and then gave the parts' no lighting effects when viewed from below? I already wear glasses. You're not helping, game... The camera controls are also glitchy at times and somewhat frustrating, but that can be deat with. The designer also fails to tell you what direction is forward. Or to give you a unified indication of which direction you're augmenting a part (dimensions are relative in space). So if you ever wanted to see how the USS Enterprise moves in reverse... You can do that...
Other than that, I don't have any major complaints. Some part models are missing thumbnails and the player-made ships don't have thumbnails as well, but at this time, that's a non-issue.
The designer is really impressive, quirks aside. Other "reviewers" compare it to the Spore one, since I'm guessing the one from Gal Civs 2 is before their time. But to compare it to its' past iterration would be like comparing a crossbow and a rifle.
Although not that graphically advanced, the fidelity of the game's textures is impressive. I can see why they're going for the whole "64-bit development only". And both the devs and I do mean it- if you're hoping to somehow frankenstein this on a 32-bit machine- forget it, the warning at the top of the Steam page is there for a reason. Even the smallest maps available are quite big and the game renders everything at all times. Ship icons on the map are the fully-rendered model of the ship in question, rendered to its' fullest. There can be a dozen black holes on the map, all animated and spinning at all times, as well as stars with planets and moons; and although planets don't spin around their suns (yet?), the moons do. There's also nebulae, dust clouds and asteroid fields, as well as randomly generated wormholes that can be used as shortcuts around the map (if you don't mind not knowing where you'll end up). And everything's always on. For all factions. The game doesn't drop a single model off memory.
Which means that A) It runs like a truck. Alt-Tabbing is guresome, albeit not impossible, even when running it in a window. Loading times are also a pain. With optimisation it's probably gonna get better. But then again B) The actual in-game response is really nice. Once everything's been loaded at least once, the only long waits you're gonna have are if you're loading between multiple saves. You'll still get the odd stutter but that's usually when the game autosaves and takes only a second.
The technology and ideology trees are vast. Really, really vast. If you thought the "tech-web" from the upcoming Civ: Beyond Earth was staggering... This might just one-up it. While not an "interconnecting web with randomised technologies" and still sticking to the tried-and-true linear tree, each faction gets its' own, separate, technologies with different benefits, increasing the variety available to the player. The whole "age of expansion, war and ascention" thing means that at certain times, different techs will cost more or less turns, depending on what tree they're from. Since the ages actually progress as you research technologies under them, it also means that you can't actually research every single technology (as far as I can assume, haven't gotten to the end yet; will change as I do).
The ideology system is equally interesting, albeit as of yet not fully-featured. As you colonise worlds you'll get events with a Pragmatic, Benevolent or Merciless resolution. Each adding to a pool of points you can spend towards some form of passive benefit. That's pretty much all there's to it right now but I'm intrigued at how they advance this feature.
And that sums it up, for now. The AI is from what I can tell limited to "expand as much as possible and produce as many ships as possible" which usually means they have control of about half the map by the time you encounter them and from then-on you get regularly assaulted by the stock "bomber" ships of the faction of your choosing, only later, and then still rarely, being "graced" by a larger vessel's incursion. Imagine someone releasing a swarm of mosquitoes that only comes in small waves and you have a bug-zapper and infinite supply of repellant. Not really a challenge unless on higher difficulties but I'm expecting that to change once they add Diplomacy and fully-feature the tactical combat.
Other than that, I have nothing else to say about the Galactic Civilisations 3 "Beta".
Due to Steam insisting on the "yay-or-nay" system, I'm going to "thumb up" this just because I have faith in the franchise.
However. I will insist on what I said in the begining. A "beta" is "feature-complete" and Gal Civs 3 is anything but that. Do not buy into it at its' current version ("Beta 1"/Ver 0.40) unless you're absolutely OK with not having a fully-featured game. As a long-stanging Kerbal Space Program fan, I can deal with that. But you need to answer that question for yourself. Think before you buy.

Addendum: I would strongly recommend the opt-in patch.
Опубликовано: 19 августа
Был ли этот обзор полезен? Да Нет
202 из 226 пользователей (89%) посчитали этот обзор полезным
1.3 ч. в игре
Обзор продукта в раннем доступе
C почином так сказать. Классика жанра. Дороговато. Не будет хуже легендарных предыдущих частей, а по всем статьям должна быть лучше. Как говорится Must Have. У кого нету лишних денег, возьмите попозже, когда будут адекватные цены.

UPD. Понравилась детализация планет, самой галактики. Видно куда уходят ресурсы компа. Про AI пока еще сказать не могу. Музыка конечно отличная. Приятная игра. Виден будущий хит.
Опубликовано: 27 марта
Был ли этот обзор полезен? Да Нет