Publisert: 2. mai
So when I heard Paul was back making GalCiv3 I had to go check it out. Then I find out could preorder the Elite Founders Package and get all future content for $99. It took me all of about 3 seconds to log in and buy Gal Civ3. I have been playing a few games a week since. I will admit I played more GalCiv2 than GalCiv3 in Alpha, but I have not even played GalCiv2 in about 2 months.
GalCiv3 is shaping up to be the best space 4X game that has ever been made. The game is about to be released and most all the major CTD or game stopping bugs have been fixed. Now I find myself playing a game as often as I can with several over the weekends.
Here is what I love about the game: (I have about 350 hrs of game play atm)
Huge maps up to 5 times the size of GalCiv2, but I mainly play on Huge.
I love getting anomalies with my flagship. I really like atm you can buy the other races flagships to hunt even more anomalies. I am sure this will get fixed soon thou. Also I hope they add back the color system of the anomalies from GalCiv2. I hate clicking on a wormhole until all the good anomalies are gone from my area.
It will be nice when Stardock upgrades them to be more like Sins. I would love to pay or give ships to the pirates to attack random AI players. Paul said there is more planned options but for a latter DLC.
Basically you have to place like buildings near each other to boost the value. Also with this new system there are lots of building types and not all races have the same buildings.
There are lots of terraforming options. Now when you look at the planet management screen you see a map with land masses. Pretty much every hex you see that is on land you will eventually be able to terraform it. Oh how I miss the galactic wonder to auto update all tiles from GalCiv2.
Each race has its own tech tree. Each tree has 4 areas (Colonization, Engineering, Warfare, and Governance) that are spaced out over 3 ages. A player has to think about what to upgrade now vs just getting to the best weapon/def combo and kill everything.
I love building these. I swear I build a neutral zone with one of these every few inches on my boarders. The same bases are back and we get a new one, Mining. Now there are tradable resources to mine for new buildings, weapons, and ship support systems. I will admit I cannot wait until there is an auto build click option for upgrading Starbases. I swear I spent most my time sending constructors to Starbases. At least this time you can have more than one module on a constructor.
This go around not every planet can make a ship. At first I hated this. Now with having a shipyard being sponsored with up to 5 planets you can manage you ship building much more easily. Plus with a great planet set up you can build huge ships in just a few turns.
Watching your ships in action is great the first few times in a game. Then after you have 20+ battles a turn you are happy Stardock left in the old auto resolve option. I hope they add a click option to always auto resolve. I will turn in on after I have 5+ fleets in action.
This time around the default ships are not that bad…Still mine are way better…
This time around you cannot just spam build one type of ship. You need assault ships, escorts for your larger ships, guardian ships for your carriers. YES we have carriers this time and they are currently very OP. They start each battle with a number of drone ships loaded up with your best tech to kill all aliens in your path.
This just got put in and I love it. I am making races left and right. The default ones are pretty easy to beat. I need more options: logos, pictures, backgrounds, etc… I keep hearing Paul talk about Jennifer, I think that is her name, and how she is god’s gift to coding most of all the goodies in the game along with the UI.
Basically your good, evil, neutral options. This time your actions take one of 3 paths which give points to buy traits in one of the three trees. You can stay in one tree or spread them out over all of them. Down side is the more you buy the more it costs. So maxing out all the trees is pretty impossible now. I only can pick about 20% of 1 tree now. The points are still under progress I am sure they will change upward soon.
Things I know will get fixed and I am holding my breath waiting
One of the things I loved about GalCiv2 was the AI. GalCiv2 has 12 levels of difficulty and I have only been able to win on level 9 and that is only about 25% of the time. I think one of my best memories of the AI in GalCiv2 was when I was building up my fleets near the neutral zone getting ready to invade when the AI contacts me. I get a message that he has seen me do this before and he attacks me before I am ready and the game was over. Currently I am unable to lose on GalCiv3 the AI just is unable to anticipate my game play or put up much of a challenge. This is not to say it will be that way for everyone. I do have a million or more game plays since 2003. Brad will fix this. He likes it when the AI beats up on players…..
I love the current UI, the concept, and all the options. The only problem is the AI does not value things the way a player does..YET! Devs read the forums every day and update the AI based on player’s feedback. Although it is pretty fun to sell things I never need to the AI for items they need but think they are better suited in my hands….ha-ha
I think I miss this option more than any other option from GalCiv2. If you do not know that is how you can restart a game once you have loaded up a map if you do not like what you see. Also works anytime in the game.
Better UI management and easy way to sort ships you want to use. In GalCiv2 it was easy to only have a few ships at a time in your window to choose from, here not so much.
-Steam workshop support-
I cannot wait to see what the players come up for mods to play with this game. I also hate building ships but love downloading great ship builder’s designs to use in my games….
I hope this review helps…