In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
用户评测: 特别好评 (41,243 篇评测)
发行日期: 2013年12月4日

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

这款游戏的抢先体验状态大约持续多久?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

抢先体验版本的现状如何?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will likely change after Early Access!”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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由鉴赏家推荐

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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最近更新 查看所有(28)

2月17日

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

173 条评论 了解更多

2月12日

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

90 条评论 了解更多
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评测

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

关于这款游戏

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
22.9 小时(记录在案的)
发布于:3月15日
抢先体验时期的评测
作为呵呵鱼公司的(第二款?)游戏,同样是关于太空的科幻风格。像诸如泰拉瑞亚,MC之类的创造性沙盒游戏一样,Starbound的核心仍然是—破坏与建造。(泰拉瑞亚还多了些RPG风格)我高三时接触的这款游戏,寒假时几乎是每天熬到十二点来玩。当时已经出了IMBA的骨锤,泡沫刀,钻头也有了,就差毕业套了...
后来...后来它更新了...存档没了。没关系,重整旗鼓也并非难事!再一次从头开始!各个星球的冒险,各种珍奇的装备。但说句实在话,这时候已经有些厌倦了。
终于,又一次有了骨锤,屠了机械人之城,上到彗星上去冒险,毕业套也出了。
然后它又更新了...存档又没了,正好这时也快高考了,于是就AFK,现在的23小时游戏时间,也都是那时候玩出来的。
几点建议:1.更新可不可以不抹去存档?
2.能不能在行星地表上建立outpost。每次回到飞船后再返回行星又要从刚开始的着陆点开始探索。赶路...讲真是挺无聊啊.
3.游戏的平衡性能否加强些?以前基本是出了骨锤,泡沫刀,狙击枪之类装备就可以制霸全宇宙了。Boss可以用卡位,围泥土的方式轻易击杀。这在刚开始时确实非常有意思,但用多了也就觉得无聊了。
听说最新的版本有了行星上的交易站,大怪小怪的AI和攻击方式也都有了加强和变化,这诚然令人欣慰(14.99没白花)但制作组能否在有关太空的话题上挖的更深些?Starbound中有能阅读的书目,从中也可以大致的了解本作的世界观和种族设定。但就我而言,还是希望Star Bound能在剧情上走的更远。毕竟星空实在是神秘莫测,很多美好的故事或恶毒的阴谋,都能以太空为背景写就。
宇宙是人类未来的前哨站和家园,在这一点上Starbound做出了新颖的的探索。但能否摆脱2D沙盒游戏最终陷于僵化的怪圈,做出自己的特色,满足相应人群的口味(能看出,这是一部立志于更多人群喜好的,但同时又想努力保持自身特点的作品)还值得我们进一步的等待。可至少,它已经走出了可喜的一步。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
44.2 小时(记录在案的)
发布于:3月15日
抢先体验时期的评测
当我第一次要写Starbound评论的时候,其实,我是拒绝的, 以前室友非常喜欢玩这样类似的indie Games, 什么minecraft, isaac, don't stave. risk of rain etc, 对于以前作为画面党的我来说是拒绝这种没有加特技画面的游戏的, 现在, 室友走了,而我喜欢上了这些游戏,却没人跟我联机了. 让画面去死吧 !!!!!

某个星球的某个角落,阳光穿透空气稀薄
某个星球的某个角落,我触手可得却很疲惫
某个星球的某个角落,在云海沉沒牺牲也无所谓
某个星球的某个角落,它只属于我,即使绝望 也很快乐
观看了一颗流星坠毁之后
只有日光还在唱歌
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
35.1 小时(记录在案的)
发布于:3月5日
抢先体验时期的评测
这个游戏实在是太棒了!使我们不得不去推荐它!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
47.7 小时(记录在案的)
发布于:3月10日
抢先体验时期的评测
这款游戏和小伙伴一起玩充满着欢乐,不过挖矿有些繁琐,但这也是游戏的一部分,每个沙盒游戏都不可缺少的一部分
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:3月20日
抢先体验时期的评测
某个星球的某个角落,阳光穿透空气稀薄
某个星球的某个角落,我触手可得却很疲惫
某个星球的某个角落,在云海沉沒牺牲也无所谓
某个星球的某个角落,它只属于我,即使绝望 也很快乐
观看了一颗流星坠毁之后
只有日光还在唱歌
这篇评测是否有价值? 有趣
71 人中有 47 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
267.7 小时(记录在案的)
发布于:3月16日
抢先体验时期的评测
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
这篇评测是否有价值? 有趣
37 人中有 25 人(68%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
34.6 小时(记录在案的)
发布于:3月15日
抢先体验时期的评测
Starbound does for me what Minecraft couldn't. Instead of taking forever to explore one island I can take forever to explore a few solar systems. But then I can travel to any of the thousand other systems and explore them as well. The different material types are as varied as Minecraft and then some. You can grow food, build buildings, create better materials, hunt creatures, get into shootouts with the locals, etc.

in the latest version you can expand your ship. You don't even have to develope planet-side buildings anymore if you don't want to. You can literally live off your ship and expand it as you go. There are now also more fuel types (fuel is needed to move between star systems), some more ceocentrated than others.

With the outpost you now have access to more quests, which means more adventures. They can be as random as "Find me a stone USMC sign". Do you remember what planet on what system you found that USMC prison colony? You don't? Time to go exploring and find another to get that sign!

There are "dungeons" on pretty much every planet. You can dig down into the planet and find gnomish villages. You can dig through several different layers of the planet and find everything from mushrooms to buried laboratories to underground lakes full of acid, all of which you can break down with your tool and use for yourself, either in a crafting recipe or as a decoration for your home(s).

If you like open-world construction games of a blocky nature, then this one is definitely worth trying out. There are many to choose from these days and eveyone likes one more than the others. If you're still searching for "the one" then play this one. You search will be over.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
20.3 小时(记录在案的)
发布于:3月26日
抢先体验时期的评测
So many places to go, so few things to do.
这篇评测是否有价值? 有趣
15 人中有 9 人(60%)觉得这篇评测有价值
319.0 小时(记录在案的)
发布于:3月25日
抢先体验时期的评测
This is a great game, it has a great community and modding community. If you like 2D sandbox games, this is definitly a good game to grab.
这篇评测是否有价值? 有趣
6 人中有 4 人(67%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
6.4 小时(记录在案的)
发布于:3月28日
抢先体验时期的评测
You can be an innocent looking bird, who lives to kill, travels space to murder different species and collect their bones as trophies, which he can later use to decorate his super spaceship of deth. Do I recommend this? Yes, if you like the mechanics and the genre. However I personally squeezed all the fun out of it before even getting into the crafting and the progression, simply not my taste.
这篇评测是否有价值? 有趣
67 人中有 63 人(94%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
94.5 小时(记录在案的)
发布于:2月6日
抢先体验时期的评测
我朝着一颗又一颗的行星出发,旅途中遇到各式各样的星球原住民,各种各样的环境,我看过一些人欢声笑语一起踏上了旅程,也看过一些人相离而去,而我依旧独自一人前行着。只为找到了属于我的栖息之地。
记得当初买starbound的时候我是一个人在玩的,当时的我是抱着能与Terraria一样的心态购买的,但买后我才发现这跟Terraria完全不是同一个类型的游戏。
如果说Terraria是勇者们在一个世界努力奋斗的游戏,是欢笑与泪水的拼搏。那Starbound就是无尽的旅途与不能停止的脚步,是一个人面对浩瀚星空时产生的无边无尽的孤独感和黑暗。这只是个人的观点而已,因为我的Starbound是在一个人的情况下完成了角色的旅途,我和它经过了各种磨难后终于抵达了最终的星系击败了最强的怪物。但,这又如何?我默默的将飞船重新飞回了最初出生的星球,在星球的表面搭建了一间小小的房子,把一切准备完毕之后,下线。
如果说Starbound跟Terraria最大的区别是什么的话,我想那就是它并没有一个温暖的家,一个值得我们眷恋的家。在Terraria里,一到夜晚我们都会赶快跑回家里,家里有我们的朋友和NPC,如果恰巧遇到血月的话我们还会为保护这个家而做出战斗。但在Starbound里呢?一到夜晚一到危险的时候,我们所做的第一个选择是飞回飞船。我们是族群中遗落、迷失的一份子,我们的家就只有刚苏醒时所在的这艘冰冷的飞船,我们找不到任何的依靠,找不到任何能久留在身边的朋友,我们只能继续着,重复着在一个又一个的星球挖掘资源,然后朝着下一个星球飞去,我们乞求着在这孤独的旅程中能找到相伴的人。
愿诸君好心珍惜每一位能跟你一起联机从开荒到毕业的人,因为你们也可能在下一个瞬间分道扬镳,各自踏上寻找自己归属的旅途。



==================================================================================
写于AFK大半年,准备开新档之前,

当初下线后的三天突然更新,昨天的我已经死去。
这篇评测是否有价值? 有趣
34 人中有 33 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1,918.8 小时(记录在案的)
发布于:2014年12月26日
抢先体验时期的评测
晒晒游戏时间_(:з」∠)_

优点:
  • 已经被很多人接受的平面卷轴像素游戏风格
  • 内容、细节很丰富,小物件、装饰品很多,而且建筑装饰可以通过3D打印机记录下来,省下储存空间
  • 科幻风格,能开着飞船探索不同的星系。而有威胁的星系(放射性星系、炽热的星系、寒冷的星系等等)需要不同的防护服才能着陆,防护服需要做任务解锁
  • 很多可以升级的项目:飞船,引擎,物质枪,科技等等
  • 多种族,不同的种族村落、故事、建筑、商船、地牢、秘密基地等(人类监狱,花人族地下监牢,翼人族高塔、地下神庙,猴子族秘密研究基地,机器人族中世纪风格城堡)。
  • 多样的星球生态、地表环境,以及一些稀有的生态
  • 各种各样稀有炫酷的装备,很难碰到的稀有品商人,只能靠探索才能获得的 科技技能, 稀有合成道具的蓝图(大多是装饰和家具)
  • 新添加了任务,以及只能通过做任务才能获得的必不可少的游戏线索、道具、科技、飞船的升级等等(比如高等级装备的合成工作台、纳米防护服、任务副本)

缺点:
  • 稳定版更新太慢!!!!14年情人节过后,直到15年1月28才更新,简直酸爽
  • 优化欠佳,开游戏偶尔会卡LOADING,屏幕里东西一多就会掉帧
  • 制作组略❤,比游戏的logo都❤

评分:
对游戏:10/10, 满分!!
对于制作组:❤/10,斜眼~~

游戏刚发布early access的时候我就入手了。
游戏很好玩,也很耐玩,跟terraria差不多的风格
能开着飞船在各个星球间来回。
只要你喜欢tr,那么这个游戏也是值得你玩上至少100小时的,15年1月28号更新了稳定版之后,更好玩了。真的是非常非常好玩,游戏的流程也更加丰富和科学了,不像以前那样自己造boss来打。尽管有许多内容还没有被添加进去,但是制作组通过游戏展现了自己的理念,并给出了一个大体的框架,以后的内容会越来越丰富

以下黑幕部分是我在14年圣诞节,听闻呵呵鱼要更新稳定版但是是在15年1月的时候,为了纪念以下我那所剩无几的耐心所写的。

顺带黑一下呵呵鱼
曾经有一段时间,商店页面靠前的评测全是老外的差评
目前(14.12.26)为止最后的一次稳定版本更新,是14年情人节的那次,加入了一个爱心火炉、捧花和丘比特套装,再往后,就没有稳定的更新。我知道他们有在更新nightly,但是这个更新也是距离情人节更新好久之后,才推出的。我很好奇这段时间里他们做什么去了,一定是去马尔代夫旅游了。
我知道制作组也需要休息,毕竟在游戏刚推出的时候就像打了鸡血一样每天800MB的更新,但是后来连着好几个月都没点动静是为何?加了官方组也收不到任何消息。又过了好久,制作组总算明白了,要通过官方组发布更新日志,以表明自己还活着。
不管怎样,大半年都没个稳定更新,不像话
官方在14年圣诞节前表态要更新下稳定版本了,我想稳定的更新应该能在圣诞节左右玩到吧。结果,15年一月。
是一月30号更新对吧?情人节往后这大半个年头完全没有任何稳定更新啊。
圣诞节这么大的节日都不更新,有点让人失望。

活该这么多差评

1月20号了,呵呵鱼该不会真的打算1月30号更新吧

总算,在国外时间 14年1月28,国内1月29号,稳定版总算更新了

老存档不见了,有什么办法找回来吗?老存档确定是废了,呵呵鱼以前许诺过,不会再清档;而这次更新之所以拖到1月,呵呵鱼也表示是因为要和老存档兼容,结果,呵呵
我真的不想❤呵呵鱼,但是呵呵鱼实在是在很多地方都让我太❤❤了

老档什么的,我倒是不心疼我的人物,我心疼我的3D打印机图纸和在许多星球下留下的建筑啊啊啊啊啊
这篇评测是否有价值? 有趣
25 人中有 25 人(100%)觉得这篇评测有价值
136.4 小时(记录在案的)
发布于:2月23日
抢先体验时期的评测
Starbound 中文名:星界边境

第一次接触这个游戏是八国联军预付费版,或称3DM豪华免安装中文版,俗称盗版。
受尽了Cryengine和Frost引擎炫丽画面的宠溺,第一次打开这个游戏时显然我是很不屑的。粗糙的像素画面,连星球都充满了锯齿,简陋的主菜单。更别说制作组呵呵鱼那奇葩的名字和简陋的LOGO甚至让我做好了进游戏就退删掰盘上厕所洗手的准备。
我几乎强迫自己按下了single game 这个选项,好不容易下载完就算再烂也得开一局看看是不是?那种感觉就像你去餐馆送了一瓶看起来就非常难喝的饮料,但是扔掉又觉得很可惜。嗯,捏人也是很粗糙嘛,不就多几个莫名其妙的种族嘛,发型衣服肤色也就那么几个,一共才八个选项,完全看不到制作组的用心啊,简直太粗制滥造了。
正在我准备对这款游戏进行进一步言语蔑视时,Starbound那充满空灵的太空BGM飘进耳朵里,在这个静谧的音乐下,我竟然在人物创建界面足足停留了十几分钟。后来反应过来,我并不是为了按那几个屈指可数的调整按钮,而是为了静静的听音乐。不知为何浮躁而厌烦的心情瞬间瓦解...目前为止,这么多游戏,只有两个BGM能让我有这样独特舒服安谧的感觉。其一就是Starbound的主菜单音乐,就像在刺骨的寒冬夜,蜷缩在温暖的被窝里...除了Starbound,另一个就是《魔兽世界》里诺森德灰熊丘陵的BGM,悠扬又平静的苏格兰长笛,不能再美。

接下来的日子里,我沉迷于这个游戏长达两个月之久。

一砖一瓦的修建了一座城堡。有城墙、野营地、矿井、农业种植大棚、实验室、卧室、花园、动物园、监狱、鱼塘、厨房、客厅、仓库、地下室、射击塔楼,家里还有NPC访客...探索机关重重的猩猩实验室、掠夺鸟人王国城堡、拜访数个偏僻的小村庄...挖矿挖到很深的地方漆黑一片突然发现火把用罄,费尽心思跳上地表取火把,最后竟然一口气挖到地心被岩浆的高温烧死;自己往脚下垫砖块一路垫到空中,无意中发现了一艘出售黑科技激光武器的飞艇;以为安装了信号雷达会有飞船来救我,满心欢喜的等待,结果企鹅王国boss马化腾开着UFO来将我轰杀至渣...每个冒险伴随着生机勃勃的音乐,简直让人无法自拔。Starbound给了我对游戏原始的那种满足感和幸福感,如同我在孩童时接触的第一款游戏《NFS1》一样,尽管那画面和机制在现在看起来渣的抠脚,可我每天晚上在父母睡觉后,都会悄悄爬起来黑着灯偷偷打开电脑开几圈...这就够了。

在这个各大游戏厂商和硬件制造商狼狈为奸一味拔高游戏配置,打开最新上市游戏列表只有漫漫无边的枪、车、球的时代里,什么样的游戏才能让我们找回真正的游戏的快乐呢?

Starbound拥有数个星系,每个星系有数百上千个星球,每个星球拥有迥然不同的生态环境与故事,况且包含如此丰富的内容的Starbound在那时还是Alpha版本...客观来说,Starbound你是永远探索不完的,这个游戏会谋杀你的时光,唤回你童年对游戏的那种简单的幸福感。什么次世代画面,见鬼去吧。

两个月后我的PC出了问题重装系统,结果不小心硬盘也被格式化。无数游戏丢失,可让我最牵挂最懊悔的还是丢失了Starbound的存档,这个让我感受到游戏真谛的Starbound。
新年,终于购买了Starbound。虽然价格高达15美元让我颇为吃惊,相比相似度很高的Terraria显得昂贵许多,但对一个自己喜爱的游戏的最大支持不就是购买正版么?如今Starbound也发展到了Beta版本,感谢我曾经蔑视小看过的呵呵鱼公司,使得这款游戏不断在增加新的内容。Starbound也将如初生的小鹰一般,羽翼日渐丰满,最终翱翔蓝天,鹰击长空。

修好你的飞船,准备好充足的燃料,打开你的星图,我们的征途是星辰大海!
最后,还是希望Starbound能出中文版本,让更多的人有勇气接触这款令人惊喜的游戏。
Hope Starbound make Chinese version, let more Chinese gamers touch this game.
这篇评测是否有价值? 有趣
18 人中有 17 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
22.7 小时(记录在案的)
发布于:2月2日
抢先体验时期的评测
这是一个很正统的沙盘游戏,因为它太像是泰拉瑞亚了以至于很容易上手。体验了不到20个小时,目前已经玩完了更新至此的不稳定版本的全部内容,不过逛了下贴吧,看起来稳定版内容反而更多一些……

有兴趣的朋友可以看一下攻略~(很懒,截图没有随打随截)
http://steamcommunity.com/sharedfiles/filedetails/?id=386185549

  游戏性还是不错的,游戏世界几乎是无限大的,要探索完可能性不大。大地图设计有点像孢子,可以穿梭于各个星系。不过系统比孢子要简单许多。

配乐的水平在中游,音效制作水平偏差,游戏世界观不均衡(参见很多任务的内容NPC就像是原始人……)。不过游戏还在Beta阶段,所以也是可以理解的。

游戏几乎每天都更新,更新包超过100M(目测是因为数据封包就那么大,即便是制作组把一个true改成false也要更新100多M……),不过看得出制作组还是很敬业的。

联机模式和泰拉瑞亚水平类似,无steam云,无steam联机支持。

7/10
+ 沙盒游戏&无限世界
+ 还算合理世界观络合
+ 剧情设计
- 游戏音效
- 平衡型设计
- 游戏提示不到位
- steam支持相关服务开发不够

http://steamcommunity.com/sharedfiles/filedetails/?id=387162391
这个东西是因为无聊……不要怪我。
这篇评测是否有价值? 有趣
14 人中有 14 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
87.9 小时(记录在案的)
发布于:2014年12月31日
抢先体验时期的评测
优点:
1.BGM绝对上乘,很多时候仅仅是听着BGM探索都很有乐趣,而且BGM与不同星球的契合度很高。
2.元素很多,不同的种族,不同的村落,不同的星球坏境,喜欢terraria类游戏的玩家不容错过。
3.科幻类型,概念很新颖(烧煤的飞船,飞船里点篝火 ,挂炉子。。XD),期待以后更新能有办法降落到气态星球之类(死
4.交互行为例如合奏很棒,几个人一起玩能玩出不一样的starbound。
缺点:
1.战斗BGM烦的要死= =(个人感觉。。),探索星球时路过怪物两种BGM夹杂很虐心。。。
2.对收集癖极不友好,好多配方找到抓狂。。挖矿没有terraria那样炸星球的办法,只能一点一点来=。=飞船目前我看到不能扩建,但是飞船又很小,有时候飞回母星较为麻烦,不知道官方会不会出扩建飞船的办法。。


个人评分10/10,喜欢TR等沙盒游戏的同学买买买!
客观评分8/10,主要缺点在有效引导不太够,相比探索方面的引导,更希望操作方面引导一下(看到菜地用锄头挖了好多次,才知道用E采集。。),可能有点无理取闹,毕竟还有度娘XD
一个人玩很孤单,但是建立服务器的方法很麻烦,完全不像terraria用hamachi直连就行。(而且不知为何有些不稳定)
不喜欢沙盒类挖挖挖的同学肯定会很头疼,同时也没有简便办法,毕竟做东西都需要很多的矿。
这篇评测是否有价值? 有趣
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
61.0 小时(记录在案的)
发布于:2014年12月27日
抢先体验时期的评测
趁还在抢先体验留个評論。。

各位小时候玩过屎么?咳咳,扯远了。。

这游戏我们叫它屎大棒,

一句话简单说就是开个烧煤的船在太空里各种星球探险。

当初我买来玩是因为想在无限星辰和星际公民出来前找个类似的游戏解解馋,
这一玩就停不下来了,喜欢太空模拟太空冒险的一定不要错过。
游戏内容涉及到很多元素,这里就不一一阐述了。
这篇评测是否有价值? 有趣
13 人中有 12 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
43.1 小时(记录在案的)
发布于:2014年12月29日
抢先体验时期的评测
新手表示玩不转,求联机

===================

从之前玩不转到现在玩也该有30多个小时了,自己摸爬打滚已经混到10级星了,
游戏做的还是不错的,而且网上有中文Mod,玩起来更是得心应手,
话说我是陆夫人的视频入坑的,还以之前一句话,求联机~2333
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
503.4 小时(记录在案的)
发布于:2014年12月31日
抢先体验时期的评测
这款游戏我虽然才玩了400个小时不到,但是我觉得它是一款好游戏。内容丰富,互动的地方很多。你既可以找一个星球在上面造一个属于你自己的世界,也可以乘着飞行器到处流浪。我很期待这个游戏!
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
35.8 小时(记录在案的)
发布于:2月25日
抢先体验时期的评测
When you play with it.You should tell yourself "THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria.""THIS IS NOT terraria."
这篇评测是否有价值? 有趣
15 人中有 11 人(73%)觉得这篇评测有价值
16.1 小时(记录在案的)
发布于:2014年11月15日
抢先体验时期的评测
我是一名生存游戏爱好者!这款星界边境给我带来了很多的快乐!在别的生存游戏中没有的快乐,游戏的主题就是探索发现未知的事物!自由度非常高,无限的星球在茫茫宇宙等者你来探索,生存沙盒+RPG打怪掉装备升级!这样的确是做的不错!但是,游戏最终的任务只是打败所有boss,解锁新星系,而且每个boss都是自己创造的!为了打一个boss,你会话非常多时间收集物资,打怪得钱!久而久之,刚开始玩的新奇感,被这无聊刷刷给淹没了!当我打败了第二个boss后,我决定弃坑!游戏的个个星球都有不同的遗迹等你去探索!这款游戏非常不错,但是我不想在继续下去了!祝大家玩的开心:)
这篇评测是否有价值? 有趣