In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
用户评测: 特别好评 (38,257 篇评测)
发行日期: 2013年12月4日

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

这款游戏的抢先体验状态大约持续多久?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

抢先体验版本的现状如何?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will likely change after Early Access!”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
了解更多

购买 Starbound

购买 Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

 

由鉴赏家推荐

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
点击这里阅读完整评测。

最近更新 查看所有(24)

1月20日

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

52 条评论 了解更多

1月9日

Server exploit disclosure (2 vunerabilities, workarounds and fixes available)

(cross posted from the forums)

A vulnerability has been discovered in the Starbound server executable that allows writing non-arbitrary data to an arbitrary file that the user running the starbound_server executable has permissions to write to.

The mechanics of this vulnerability involves incorrectly validating sector names from the client.

This vulnerability affects versions Enraged Koala and lower. It is fixed in the current unstable and the current nightly. To workaround this issue run the server under a heavily restricted user account. Unfortunately, it is still possible to denial of service attack a server using the workaround. Thanks goes to members of the ##starbound-modding IRC channel for bringing this issue to our attention.

A vulnerability has been discovered in the Starbound server executable that allows players to gain admin privileges if they have been in the same area as an admin user.

The mechanics of this vulnerability involves cloning the uuid of the admin player.

This vulnerability affects all current versions; however, has been fixed in our repository and any nightly version dated after Jan 9 should be immune. To workaround, un /admin yourself before logging out. If you have logged out as /admin the last time you logged out, simply log in and un /admin yourself and log out. This exploit only functions if were an admin the last time you logged out or you were an /admin the last time an automatic store was running and haven't logged out yet.

To find out if you are currently an admin you may type: "/whoami"

More specific technical details will be forthcoming after the next stable update.

38 条评论 了解更多
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评测

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

关于这款游戏

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
有价值的用户评测
32 人中有 31 人(97%)觉得这篇评测有价值
1,532.1 小时(记录在案的)
发布于:2014年12月26日
抢先体验时期的评测
晒晒游戏时间_(:з」∠)_

+已经被很多人接受的平面卷轴像素游戏风格
+内容、细节很丰富,小物件、装饰品很多,而且建筑装饰可以通过3D打印机记录下来,省下储存空间
+科幻风格,能开着飞船探索不同的星球
+多种族,不同的种族村落、故事、建筑、商船、地牢、秘密基地等(人类监狱,花人族地下监牢,翼人族高塔、地下神庙,猴子族秘密研究基地,机器人族中世纪风格城堡)。
+多样的星球生态、地表环境,以及一些稀有的生态
+各种各样稀有炫酷的装备,很难碰到的稀有品商人,只能靠探索才能获得的科技技能,稀有合成道具的蓝图(大多是装饰和家具)

-不更新-不更新
-不更新-不更新
-不更新-不更新
-不更新-不更新
-不更新-不更新
-不更新!!!!!!!!!!!!!!!!!!!!!!!!!

对游戏,10/10, 满分
对于制作组,-10/10,尽管我知道他们有在更新nightly

游戏很好玩,也很耐玩,跟terraria差不多的风格
能开着飞船在各个星球间来回。
只要你喜欢tr,那么这个游戏也是值得你玩上至少100小时的。。

顺带黑一下呵呵鱼
曾经有一段时间,商店页面靠前的评测全是老外的差评
目前为止最后的一次更新,是14年情人节的那次,加入了一个爱心火炉、捧花和丘比特套装,再往后,就没有稳定的更新。我知道他们有在更新nightly,但是这个更新也是距离情人节更新好久之后,才推出的。我很好奇这段时间里他们做什么去了,一定是去马尔代夫旅游了。
我知道制作组也需要休息,毕竟在游戏刚推出的时候就像打了鸡血一样每天800MB的更新,但是后来连着好几个月都没点动静是为何?加了官方组也收不到任何消息。又过了好久,制作组总算明白了,要通过官方组发布更新日志,以表明自己还活着。
不管怎样,大半年都没个稳定更新,不像话
官方在14年圣诞节前表态要更新下稳定版本了,我想稳定的更新应该能在圣诞节左右玩到吧。结果,15年一月。
是一月30号更新对吧?情人节往后这大半个年头完全没有任何稳定更新啊。
圣诞节这么大的节日都不更新,有点让人失望。

活该这么多差评


1月20号了,呵呵鱼该不会真的打算1月30号更新吧
这篇评测是否有价值? 有趣
9 人中有 9 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
60.9 小时(记录在案的)
发布于:2014年12月27日
抢先体验时期的评测
趁还在抢先体验留个評論。。

各位小时候玩过屎么?咳咳,扯远了。。

这游戏我们叫它屎大棒,

一句话简单说就是开个烧煤的船在太空里各种星球探险。

当初我买来玩是因为想在无限星辰和星际公民出来前找个类似的游戏解解馋,
这一玩就停不下来了,喜欢太空模拟太空冒险的一定不要错过。
游戏内容涉及到很多元素,这里就不一一阐述了。
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
43.1 小时(记录在案的)
发布于:2014年12月29日
抢先体验时期的评测
新手表示玩不转,求联机

===================

从之前玩不转到现在玩也该有30多个小时了,自己摸爬打滚已经混到10级星了,
游戏做的还是不错的,而且网上有中文Mod,玩起来更是得心应手,
话说我是陆夫人的视频入坑的,还以之前一句话,求联机~2333
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
42.9 小时(记录在案的)
发布于:2014年12月28日
抢先体验时期的评测
《屎大棒》

其实就是挖矿,挖矿,挖矿然后开船到处去冒险
到处探索未知的星球,未知的生物(还可以屠村)
不过,打BOSS还要自己制造出来再打这个设定我有点搞不懂
前作泰拉瑞亚很不错,可我更喜欢后者星界边境
自由度和趣味较高吧。
希望更新能带来更多的乐趣
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
41.5 小时(记录在案的)
发布于:2014年12月31日
抢先体验时期的评测
优点:
1.BGM绝对上乘,很多时候仅仅是听着BGM探索都很有乐趣,而且BGM与不同星球的契合度很高。
2.元素很多,不同的种族,不同的村落,不同的星球坏境,喜欢terraria类游戏的玩家不容错过。
3.科幻类型,概念很新颖(烧煤的飞船,飞船里点篝火 ,挂炉子。。XD),期待以后更新能有办法降落到气态星球之类(死
4.交互行为例如合奏很棒,几个人一起玩能玩出不一样的starbound。
缺点:
1.战斗BGM烦的要死= =(个人感觉。。),探索星球时路过怪物两种BGM夹杂很虐心。。。
2.对收集癖极不友好,好多配方找到抓狂。。挖矿没有terraria那样炸星球的办法,只能一点一点来=。=飞船目前我看到不能扩建,但是飞船又很小,有时候飞回母星较为麻烦,不知道官方会不会出扩建飞船的办法。。


个人评分10/10,喜欢TR等沙盒游戏的同学买买买!
客观评分8/10,主要缺点在有效引导不太够,相比探索方面的引导,更希望操作方面引导一下(看到菜地用锄头挖了好多次,才知道用E采集。。),可能有点无理取闹,毕竟还有度娘XD
一个人玩很孤单,但是建立服务器的方法很麻烦,完全不像terraria用hamachi直连就行。(而且不知为何有些不稳定)
不喜欢沙盒类挖挖挖的同学肯定会很头疼,同时也没有简便办法,毕竟做东西都需要很多的矿。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
462.6 小时(记录在案的)
发布于:2014年12月31日
抢先体验时期的评测
这款游戏我虽然才玩了400个小时不到,但是我觉得它是一款好游戏。内容丰富,互动的地方很多。你既可以找一个星球在上面造一个属于你自己的世界,也可以乘着飞行器到处流浪。我很期待这个游戏!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
15.7 小时(记录在案的)
发布于:2014年12月28日
抢先体验时期的评测
换成不稳定版之后,发现多了好多新东西,就像重制一遍一样,为作者的更新速度和态度点赞!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
43.5 小时(记录在案的)
发布于:1月8日
抢先体验时期的评测
个人十分推荐的游戏之一,舒服的2D横屏画面,丰富的科技树,自由的沙盒型游戏,加上最近新加的推进任务主线为游戏增色不少.和 泰瑞利亚不同的是,startbound的科技感十足,在作为一名星际流浪者白手起家的故事背景下,丰富的NPC让人就算是单机也不会感到孤独,非常推荐和基友一起联机哦
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.5 小时(记录在案的)
发布于:1月5日
抢先体验时期的评测
不论是游戏本身,还是BGM,都要比Terraria出色的多
丰富的装备,辽阔的宇宙和星球让探索变得更加有趣
如果能加入升级飞船扩容空间的补丁就好了www
要是再能出个萌系的种族就更好了www
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:1月2日
抢先体验时期的评测
消磨时间
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
23.7 小时(记录在案的)
发布于:1月11日
抢先体验时期的评测
挺不错的游戏
这篇评测是否有价值? 有趣
473 人中有 317 人(67%)觉得这篇评测有价值
有 10 人觉得这篇评测很有趣
100.6 小时(记录在案的)
发布于:1月2日
抢先体验时期的评测
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
这篇评测是否有价值? 有趣
260 人中有 177 人(68%)觉得这篇评测有价值
有 11 人觉得这篇评测很有趣
190.8 小时(记录在案的)
发布于:1月13日
抢先体验时期的评测
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
这篇评测是否有价值? 有趣
130 人中有 94 人(72%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
258.2 小时(记录在案的)
发布于:1月13日
抢先体验时期的评测
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
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95 人中有 69 人(73%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
255.9 小时(记录在案的)
发布于:1月17日
抢先体验时期的评测
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
这篇评测是否有价值? 有趣
320 人中有 204 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
45.8 小时(记录在案的)
发布于:1月3日
抢先体验时期的评测
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
这篇评测是否有价值? 有趣
104 人中有 72 人(69%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
13.1 小时(记录在案的)
发布于:1月16日
抢先体验时期的评测
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
这篇评测是否有价值? 有趣
700 人中有 413 人(59%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
18.8 小时(记录在案的)
发布于:2014年12月26日
抢先体验时期的评测
A Brief History of Chucklefish and the Community

  • First, people complain when the stable updates are too frequent to keep your save for very long.
  • So, in response, they change their updating routine and create a nightly channel to see a snapshot of their progress every 24 hours.
  • Nobody switches, ♥♥♥♥♥ing commences because they don't see any progress and assume the game is dead.
  • In response, the dev team starts frequently blogging in order to show everything they've been working on, including the arduous task of refactoring code (which is very important, but you can't have snazzy screenshots to show for it)
  • People don't read the blog, and proclaim that the game is dead.
  • Those that do read the blog complain that the latest releases are buggy.
  • Entitled gamers want everything now.

    Where is that picture of a triangular diagram showing fast, stable, and fun with the caption "Pick Two"?

    Christ almighty people, you can't have frequent updates, have those updates include lots of features, and have them be stable. Either be patient, or help them bugtest by playing nightlies. Otherwise you'll leave them no choice but to halfass the content!

    What's that? The game? Oh, yeah, I think it's pretty good. I like the setting and character design, the procedurally generated content is impressive, and it's been getting better over time. If you're into voxel-like survival/design games, then this is a good choice.
这篇评测是否有价值? 有趣
213 人中有 130 人(61%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
66.0 小时(记录在案的)
发布于:1月10日
抢先体验时期的评测
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
这篇评测是否有价值? 有趣
264 人中有 155 人(59%)觉得这篇评测有价值
305.8 小时(记录在案的)
发布于:2014年12月29日
抢先体验时期的评测
Its like terraria, But without fun.

It feels like a weird half finished ripoff of terraria, without everything that made terraria good. as you played terraria it opened up, but in this, get used to the mechanics you start out with, those are the only ones you get.

bosses are weird and unbalanced - there is a boss you can beat by standing still.
No reason to build
absolutely no replayability for a sandbox game
"exploring" and just walking is painfully slow and boring

for the entire game the only thing you will be doing is mining for the next material, and occasionally fighting an awful boss. every material is a boring, static, and slightly stronger than the last one.

Just get terraria, it is $5 cheaper and with a lot more content and quality.
这篇评测是否有价值? 有趣